Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.05 @ 00:04:56 Player: XorOwl Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (103) 515 Value Destroyed (3493) 3493 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1107) 1107 TOTAL SCORE: 7375 Bonus ------- High Alert Combat Kills 207 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 181/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ Targeting Computer Relay Coupler [NC] (29) Relay Coupler [Sentry] (28) > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (5) ---- Relay Coupler [Sentry] (28) Relay Coupler [Hunter] (17) Field Recycling Unit (32) Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Machine Analyzer Targeting Computer Particle Charger Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Advanced Treads Field Recycling Unit High-powered Shotgun Rocket Launcher Datajack [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Battery Device Particle Charger Storage High-capacity Battery Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 2 . . . Weapon . | . . . . . . . Parts Attached 94 | 7 7 32 6 5 22 15 Power 7 | 1 1 2 . . 2 1 Engine 5 | 1 1 2 . . . 1 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 25 | 2 1 11 . . 9 2 Treads 15 | . . 11 . . 4 . Leg 7 | . . . . . 5 2 Wheel 3 | 2 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 2 2 6 5 2 4 2 Device 10 | 1 1 2 2 1 3 . Storage 3 | 1 . 2 . . . . Processor 3 | . 1 2 . . . . Hackware 3 | . . . 1 . . 2 Protection 4 | . . . 2 1 1 . Artifact . | . . . . . . . Weapon 39 | 2 3 13 1 3 7 10 Energy Gun 4 | 1 . . . . . 3 Energy Cannon . | . . . . . . . Ballistic Gun 26 | 1 3 10 1 1 6 4 Ballistic Cannon . | . . . . . . . Launcher 6 | . . 3 . 1 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . 1 . 2 Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 22 | . . 1 . . 8 13 Power 2 | . . . . . 1 1 Propulsion 7 | . . . . . 3 4 Utility 8 | . . 1 . . 3 4 Weapon 5 | . . . . . 1 4 Highest Loss Streak 9 | . . 1 . . 7 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 100 94 93 100 96 69 Engine 9 | . 14 10 9 9 6 2 Treads 24 | . . 30 27 27 23 . Leg 2 | . . . . . 2 17 Wheel 1 | . 28 1 . . . . Device 9 | . 10 7 13 9 15 7 Storage 8 | . 14 17 . . . . Processor 8 | . 4 4 18 18 9 9 Hackware 4 | . . . 7 9 9 9 Protection 3 | . . . . 9 9 3 Ballistic Gun 17 | . 25 20 18 16 17 9 Naked Turns . | . . . . . . . Heaviest Build 30 | 14 17 22 25 25 30 15 Greatest Support 67 | 20 20 67 66 66 66 30 Greatest Overweight (x) 4 | 4 . . . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 5 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 Class Distribution -------------------- 53% | Mutant 25% | Hacker-Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 2457 | 288 121 654 326 268 675 125 Remotely 209 | 134 75 . . . . . Salvage Created 3619 | 158 154 1182 343 475 1032 275 Parts 220 | 12 12 80 18 24 66 8 Haulers Intercepted 3 | . . 2 . . 1 . Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled 16 | . . . 15 1 . . Retrieved Matter 88 | . . . 86 2 . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 80 | . 3 25 5 16 21 10 Guns 71 | . 3 22 5 13 21 7 AOE 9 | . . 3 . 3 . 3 Classes Destroyed 13 | 2 2 5 . 1 2 1 Worker 3 | . . . . . 3 . Tunneler 4 | 4 . . . . . . Hauler 3 | . . 2 . . 1 . Recycler 3 | 1 . 1 1 . . . Mechanic 1 | . . 1 . . . . Operator 3 | . . 1 1 . 1 . Watcher 6 | . 1 5 . . . . Swarmer 20 | . . 7 . 7 3 3 Grunt 42 | . 3 12 2 8 11 6 Brawler 2 | . . . . 1 1 . Duelist 2 | . . . . . 2 . Sentry 13 | . . 6 3 . 4 . Hunter 1 | . . . . . . 1 Best Kill Streak 6 | 3 3 5 3 4 6 3 Combat Bots Only 5 | . 2 3 3 4 5 3 Max Kills in Single Turn 2 | 2 1 2 1 2 2 2 Gunslinging 1 | . . 1 . 1 . 1 Exploded 2 | . . 2 . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 502 | . 16 89 30 85 155 127 Missed 148 | . 4 32 6 25 43 38 Damage Taken 3645 | . 120 444 270 558 1206 1047 Core 657 | . 58 48 56 38 174 283 Absorbed by Shields 216 | . . 40 . . 176 . Redirected to Shielding 36 | . . . . . 25 11 Ignored by Resistances 1116 | . 31 148 78 165 391 303 Regen/Repaired (Parts) 185 | . . 185 . . . . Core Remaining (%) 88 | 100 76 88 . . . . Volleys Fired 270 | 6 9 81 18 40 75 41 Largest 2 | 2 2 2 2 2 2 2 Hottest 92 | 60 46 60 46 46 56 92 Shots Fired 504 | 12 18 151 36 76 147 64 Gun 481 | 12 18 137 36 72 146 60 Cannon . | . . . . . . . Launcher 23 | . . 14 . 4 1 4 Special . | . . . . . . . Kinetic 445 | 6 18 137 36 72 146 30 Thermal 36 | 6 . . . . . 30 Explosive 23 | . . 14 . 4 1 4 Electromagnetic . | . . . . . . . Robot Hit Streak 39 | 9 19 13 9 29 39 21 Robot Miss Streak 3 | . 1 3 1 1 3 2 Penetration Max . | . . . . . . . Secondary Targets 20 | . 1 5 . 6 6 2 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 Shots Hit Robots 392 | 9 14 103 27 59 124 56 Core Hits 193 | 6 7 53 14 33 56 24 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . Critical Strikes 3 | . . 1 . 1 . 1 Burn 1 | . . . . . . 1 Destroy 2 | . . 1 . 1 . . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7474 | 110 215 1806 441 1639 2018 1245 Guns 5879 | 110 209 1486 441 867 1892 874 Cannons . | . . . . . . . Explosions 1589 | . . 320 . 772 126 371 Melee . | . . . . . . . Ramming 6 | . 6 . . . . . Kinetic 5462 | 45 209 1486 441 867 1892 522 Thermal 417 | 65 . . . . . 352 Explosive 1589 | . . 320 . 772 126 371 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 3 | . 3 . . . . . Shots . | . . . . . . . Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 66 | . 11 8 28 57 66 48 Average Temperature 19 | . 3 2 7 33 13 18 Received Heat Transfer 2277 | . 81 144 153 333 882 684 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1186 | 150 . . . . . 1036 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Peak Influence 643 | 25 127 516 264 643 544 408 Initial 270 | . 13 45 100 150 270 218 Average 340 | 8 53 343 175 463 376 363 Maximum Alert Level 2 | . . 2 1 2 2 2 Low Security (%) 12 | 100 100 4 55 4 . . Level 1 51 | . . 63 44 32 51 56 Level 2 36 | . . 31 . 63 48 43 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 4 2 . 5 . Investigation 3 | . 1 2 . . . . Extermination . | . . . . . . . Reinforcement 4 | . . 2 . . 2 . Assault . | . . . . . . . Garrison 5 | . . . 2 . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 3 | . 1 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 4 42 6 17 27 11 Peak Tracking Total 7 | . 3 4 3 7 5 4 Tactical Retreats 3 | . . 1 . 1 1 . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 5 | . 2 2 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts 51 | . . . . 51 . . Triggered . | . . . . . . . Disarmed 1 | . . . . 1 . . Reprogrammed 5 | . . . . 5 . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 6 | . . 3 . 1 1 1 Max in Single Turn 2 | . . 2 . 1 1 1 Garrison Relay 2 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 19 | . 3 7 3 1 5 . Terminals 15 | . 3 5 2 1 4 . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 59 | . 10 27 7 1 14 . Successful 44 | . 4 22 6 1 11 . Failed 15 | . 6 5 1 . 3 . Catastrophic 3 | . . 3 . . . . Database Lockouts . | . . . . . . . Manual 35 | . 10 9 4 . 12 . Terminals 40 | . 10 12 4 1 13 . Fabricators . | . . . . . . . Repair Stations 15 | . . 15 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 3 . 1 . Terminal Hacks 14 | . 2 3 2 1 6 . Prototype ID Bank 1 | . . . . . 1 . Level Access Points 1 | . 1 . . . . . Terminal Index 2 | . . 1 . . 1 . Garrison Index 1 | . . . . . 1 . Unreport Threat 2 | . . . . . 2 . Dispatch Records 1 | . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . Zone Layout 4 | . 1 . 2 . 1 . Garrison Registry 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 14 | . . 14 . . . . Scan Component 7 | . . 7 . . . . Repair 6 | . . 6 . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 2 . 1 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . 1 . . . Unauthorized Hacks 13 | . 2 5 2 . 4 . Terminals 13 | . 2 5 2 . 4 . Botnet 13 | . 2 5 2 . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 15 | . 3 6 2 1 3 . Full Trace Events 3 | . 1 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . 6 . . . . Time 180 | . . 180 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 10 | . . . . 5 . 5 Machine Destruction 10 | . . . . 5 . 5 Attached 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 3894 | 69 144 1772 283 601 609 416 Spaces Moved 1901 | 42 120 845 151 295 223 225 Core 15 | 10 . . . . . 5 Treads 1446 | . . 801 151 295 199 . Legs 244 | . . . . . 24 220 Wheels 196 | 32 120 44 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 145 145 120 50 Average Speed 140 | 91 80 153 145 145 149 118 Slowest Speed 250 | 250 80 160 145 145 190 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 28 76 14 46 24 28 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 42 | . . 42 . . . . Terrain Destroyed 110 | . . 97 . 3 . 10 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 110 | . . 97 . 3 . 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 2593 | 56 147 1166 178 390 351 305 Wait 212 | . 7 176 . . 19 10 Move 1897 | 41 119 844 151 294 223 225 Hop . | . . . . . . . Pick Up 20 | 2 2 8 1 . 2 5 Fast Attach 46 | 7 6 17 1 . 10 5 Attach 8 | . . . 2 . 2 4 Detach 1 | . . . 1 . . . Swap 40 | . 1 15 3 5 10 6 Drop 40 | . 2 25 1 . 10 2 Fire 270 | 6 9 81 18 40 75 41 Melee 1 | . . . . . . 1 Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire 1 | . . . . . . 1 Trap 51 | . . . . 51 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Identified exit to Materials 214 | -10/Materials | Entered another Materials area 214 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 374 | -9/Materials | Build established: Mutant 529 | -9/Materials | Discovered new exit (range 8) 608 | -9/Materials | Discovered new exit (range 13) 893 | -9/Materials | Discovered new exit (range 15) 1004 | -9/Materials | Repaired Hvy. Assault Rifle 1142 | -9/Materials | Discovered new exit (range 13) 1179 | -9/Materials | Repaired Ion Engine 1207 | -9/Materials | Repaired Lgt. Treads 1240 | -9/Materials | Repaired Imp. Treads 1274 | -9/Materials | Repaired Hvy. Assault Rifle 1307 | -9/Materials | Repaired Hvy. Assault Rifle 1986 | -9/Materials | Entered another Materials area 1986 | -8/Materials | Evolved 2 slots: Utility x2 2009 | -8/Materials | Discovered new exit (range 11) 2095 | -8/Materials | Garrison activated, responded to threat 2269 | -8/Materials | Identified exit to Garrison 2269 | -8/Materials | Entered Garrison 2294 | -8/Garrison | Garrison Relay disabled 2337 | -8/Garrison | Build established: Hacker-Mutant 2431 | -8/Garrison | Triggered checkpoint 2485 | -8/Garrison | Triggered checkpoint 2597 | -8/Garrison | Triggered checkpoint 2651 | -8/Garrison | Discovered new exit (range 12) 2651 | -8/Garrison | Discovered new exit (range 40) 2651 | -8/Garrison | Discovered new exit (range 69) 2703 | -8/Garrison | Triggered checkpoint 2850 | -8/Garrison | Installed Relay Interface Framework 2870 | -8/Garrison | Entered Materials 3247 | -8/Materials | Garrison activated, responded to threat 3306 | -8/Materials | Build established: Scavenger-Mutant 3414 | -8/Materials | Lost 7 parts (1p3n2u1w) 3479 | -8/Materials | Identified exit to Garrison 3479 | -8/Materials | Entered Garrison 3493 | -8/Garrison | Triggered checkpoint 3520 | -8/Garrison | Garrison Relay disabled 3585 | -8/Garrison | Triggered checkpoint 3590 | -8/Garrison | Triggered checkpoint 3594 | -8/Garrison | Core integrity fell below 50% 3675 | -8/Garrison | Triggered checkpoint 3676 | -8/Garrison | Core integrity fell below 20% 3686 | -8/Garrison | Lost 9 parts (1p3n3u2w) 3889 | -8/Garrison | Triggered checkpoint 3895 | -8/Garrison | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- Acquired Aluminum Leg. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Field strength at 70. Field strength at 55. Field strength at 40. Field strength at 25. Field strength at 10. Stasis field depleted. Attempting to rewire C-30 ARC. C-30 ARC is unpowered. Acquired Lgt. Ion Engine. Acquired Relay Coupler [Sentry]. Acquired Relay Coupler [Hunter]. Acquired Hvy. Assault Rifle. Beams of light sweep through the air. An alarm sounds. Assault Rifle destroyed. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# ## # | | ???????????????????????????????????????" | | ???????????????????????????????????????" | | ???????????????????????????????????????" | | ???????????????????????????????????????" | | ???????????????????????????????????????# ## | | ?????????????????????????????########### ## | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# ############ # | | ?????????????????????????????# #??????????# # | | ????????????????????????##???# #??????????###### | | ???????????????????????# ???# #???????????????? | | ??????????????????????? #??# #???????????????? | | ??????????????????????? #??# #???????????????? | | ??????????????????????? #??# #???????????????? | | ???????????????????????# #??# #???????????????? | | ???????????????????????# #??# #???????????????? | | ???????????????????????# #??# #???????????????? | | ???????????????????????# #??# #???????????????? | | ?????????????????????### #??# #???????????????? | | ?????????????????????#x T??# #???????????????? | | ?????????????????????# #??#^ #???????????????? | | ?????????????????????# #??# #???????????????? | | ???????????????????????# @#??# #???????????????? | | ???????????????????????# #### #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????####### #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ????????????????????????????? #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 20 Relay Coupler Types 2 Relay Coupler Value 57 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipRelayDatajack Manual? 0 Play Time 00:53:08 Cumulative 81.1 hours Start 2024.05.04 @ 23:05:40 End 2024.05.05 @ 00:04:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 34 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 44 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a0e6c66d-d8d9-46f0-9757-f135399d15db