Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.28 @ 09:57:47 Player: TaxEvasionist Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2597) 2597 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 6866 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/1000 Matter 180/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1100) Ox21 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Coolant Injector High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Large Storage Unit Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Transmission Jammer > --- WEAPON ----------- High-powered Shock Rifle Cooled Pulse Rifle Disruptor Cannon Heavy Ion Cannon > --- INVENTORY -------- Medium Treads Coolant Injector Large Storage Unit Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Core Shielding Improved Utility Shielding EM Shield Proton Cannon Heavy Phase Cannon Mini Assault Cannon Grenade Launcher Missile Launcher Heavy Rocket Launcher Remote Datajack Mace [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Seismic Analyzer Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Mace Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 1 1 . . . Utility 4 | . . 1 . 1 1 1 . Weapon 2 | . . . 1 . 1 . . Parts Attached 130 | 8 5 17 12 49 15 6 18 Power 8 | 1 . 1 1 3 1 1 . Engine 7 | 1 . 1 1 3 . 1 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 43 | 2 . 6 5 21 7 . 2 Treads 7 | . . 1 . 2 2 . 2 Leg 35 | 2 . 5 5 18 5 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . 1 . . . Utility 34 | 3 5 4 1 10 3 2 6 Device 20 | 1 1 1 1 8 3 2 3 Storage 7 | 1 4 2 . . . . . Processor 2 | 1 . . . . . . 1 Hackware . | . . . . . . . . Protection 5 | . . 1 . 2 . . 2 Artifact . | . . . . . . . . Weapon 45 | 2 . 6 5 15 4 3 10 Energy Gun 17 | 2 . 4 2 5 2 2 . Energy Cannon 8 | . . . 1 2 1 . 4 Ballistic Gun 3 | . . 2 1 . . . . Ballistic Cannon 6 | . . . 1 3 1 . 1 Launcher 6 | . . . . 2 . 1 3 Special Weapon 1 | . . . . . . . 1 Impact Weapon 2 | . . . . 1 . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . 2 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Parts Lost 61 | . . . . 28 2 4 27 Power 4 | . . . . 2 . . 2 Propulsion 22 | . . . . 13 2 1 6 Utility 13 | . . . . 5 . 1 7 Weapon 22 | . . . . 8 . 2 12 Highest Loss Streak 15 | . . . . 4 2 3 15 Average Slot Usage (%) 91 | . 99 99 100 95 99 97 55 Engine 6 | . 14 11 9 6 2 5 1 Core 1 | . . . . . 3 5 . Treads 2 | . . 6 . 1 5 . 1 Leg 26 | . 28 26 36 35 26 28 3 Device 12 | . 10 8 9 8 20 22 14 Storage 15 | . 16 22 18 15 13 11 11 Protection 2 | . . 2 . 4 . . 3 Energy Gun 10 | . 28 21 11 6 9 10 . Energy Cannon 3 | . . . . 1 12 9 1 Ballistic Cannon 3 | . . . 6 6 1 . 3 Impact Weapon 1 | . . . . . 1 . 3 Piercing Weapon 1 | . . . . 4 . . . Naked Turns . | . . . . . . . . Heaviest Build 113 | 11 39 75 88 95 102 112 113 Greatest Support 75 | 20 20 33 50 60 75 75 60 Greatest Overweight (x) 25 | 3 1 2 1 4 3 1 25 Average Overweight (x) 1 | . . 1 1 1 1 1 10 Largest Inventory Capacity 20 | 6 16 20 20 20 20 20 20 Average Capacity 18 | 5 10 16 20 20 20 20 20 Most Carried 20 | 6 10 18 20 20 20 20 19 Average Carried 15 | 4 6 14 19 18 19 19 6 Final Capacity 20 | 4 16 20 20 20 20 20 20 Final Carried 20 | 4 10 18 20 18 20 20 4 Class Distribution -------------------- 30% | Scavenger-Mutant 23% | Mutant 20% | Scavenger-Gunner 15% | Hauler-Mutant 6% | Scavenger-Tank 4% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Hauler-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Matter Collected 1906 | 268 . 274 123 830 257 16 138 Remotely . | . . . . . . . . Salvage Created 2332 | 89 . 415 146 1105 257 187 133 Parts 114 | 7 . 19 7 57 10 12 2 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 53 | . . 9 3 29 4 4 4 Melee 4 | . . . . 4 . . . Guns 22 | . . 9 2 6 4 . 1 Cannons 16 | . . . 1 15 . . . AOE 10 | . . . . 4 . 4 2 Classes Destroyed 11 | 2 . 2 1 5 . . 1 Worker 2 | . . . . 2 . . . Tunneler 1 | 1 . . . . . . . Recycler 2 | 1 . . . . . 1 . Operator 3 | . . . 1 1 . 1 . Swarmer 12 | . . . . 6 . 4 2 Grunt 24 | . . 7 2 13 2 . . Brawler 4 | . . . . 3 1 . . Duelist 1 | . . . . 1 . . . Sentry 7 | . . 2 1 3 . . 1 Programmer 4 | . . . . 3 1 . . Behemoth 1 | . . . . . . . 1 Best Kill Streak 6 | 2 . 3 2 5 2 6 3 Combat Bots Only 4 | . . 3 2 4 2 4 3 Max Kills in Single Turn 2 | 1 . 1 1 2 1 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . 2 2 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Damage Taken 8243 | . . 350 134 3534 516 536 3173 Core 1685 | . . 89 . 555 33 14 994 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 100 77 100 20 96 . . Volleys Fired 188 | 6 . 36 9 100 15 5 17 Largest 4 | 2 . 2 3 3 4 4 4 Hottest 269 | 90 . 105 129 188 269 259 205 Shots Fired 415 | 12 . 72 27 208 40 11 45 Gun 250 | 12 . 72 23 98 29 4 12 Cannon 150 | . . . 4 107 11 4 24 Launcher 15 | . . . . 3 . 3 9 Special . | . . . . . . . . Kinetic 112 | . . 14 13 80 . . 5 Thermal 122 | 6 . 29 9 42 20 2 14 Explosive 15 | . . . . 3 . 3 9 Electromagnetic 166 | 6 . 29 5 83 20 6 17 Robot Hit Streak 14 | 3 . 14 9 10 11 7 12 Robot Miss Streak 4 | 2 . 4 2 4 3 1 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 305 | 7 . 55 22 152 25 6 38 Core Hits 149 | 3 . 24 16 78 9 8 11 Critical Hits 2 | . . . . 2 . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . Melee Attacks 22 | . . . . 21 . . 1 Impact 1 | . . . . . . . 1 Slashing . | . . . . . . . . Piercing 21 | . . . . 21 . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6986 | 135 . 630 372 3475 595 735 1044 Guns 2619 | 89 . 630 270 917 442 51 220 Cannons 2369 | . . . 102 1705 141 59 362 Explosions 1696 | 46 . . . 593 . 625 432 Melee 284 | . . . . 256 . . 28 Ramming 18 | . . . . 4 12 . 2 Kinetic 1756 | . . 136 165 1315 . . 140 Thermal 2067 | 71 . 214 138 793 312 319 220 Explosive 1114 | . . . . 348 . 334 432 Electromagnetic 1747 | 64 . 280 69 759 271 82 222 Impact 28 | . . . . . . . 28 Slashing . | . . . . . . . . Piercing 256 | . . . . 256 . . . Highest Corruption 12 | . 1 . . 12 10 1 1 Average Corruption 5 | . 1 . . 10 5 1 1 Corruption Purged . | . . . . . . . . Effects 64 | . . . . 46 15 . 3 Message Errors 11 | . . . . 6 3 . 2 Matter Fused 10 | . . . . 9 1 . . Heat Flow Errors 3 | . . . . 2 1 . . Energy Discharges 4 | . . . . 2 1 . 1 Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 7 | . . . . 5 2 . . Data Loss (major) 2 | . . . . 2 . . . Misfires 5 | . . . . 5 . . . Misdirections 6 | . . . . 3 3 . . Targeting Errors 12 | . . . . 10 2 . . Weapon Failures 3 | . . . . 1 2 . . Overload Shots . | . . . . . . . . Overflow Damage 282 | . . . . 70 . 190 22 Projectiles 36 | . . . . 35 . 1 . Explosions 224 | . . . . 35 . 189 . Melee 22 | . . . . . . . 22 Knockbacks 14 | . . . . 14 . . . Impact . | . . . . . . . . Kinetic 12 | . . . . 12 . . . Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 452 | . . . . 262 5 185 . Shots 6 | . . . . 3 . 3 . Rammed 7 | . . . . . 4 . 3 Targets Rammed 8 | . . . . 1 4 . 3 Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 255 | 180 . 162 96 210 255 135 39 Average Temperature 60 | 92 . 40 36 59 108 72 15 Received Heat Transfer 1665 | . . 186 72 1017 81 . 309 Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 5 | . . 1 . 2 1 1 . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 3003 | 124 . 478 199 984 624 187 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | 1 . . . 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Peak Influence 434 | 10 6 225 155 434 222 223 . Average Influence 133 | 5 6 62 109 261 96 43 . Maximum Alert Level 2 | . . 1 . 2 1 1 . Low Security (%) 74 | 100 100 95 100 27 99 84 . Level 1 24 | . . 4 . 67 . 15 . Level 2 1 | . . . . 4 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . 4 . 6 2 1 . Investigation 2 | . . 1 . . 1 . . Extermination 5 | . . . . 3 1 1 . Reinforcement 5 | . . 3 . 2 . . . Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Distress Signals 3 | . . 2 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . . 22 6 45 4 8 10 Peak Tracking Total 5 | . . 4 3 5 3 4 4 Tactical Retreats 16 | . . 4 . 9 . 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Traps Triggered 3 | . 1 1 . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Machines Disabled 13 | . . 2 . 7 . 4 . Max in Single Turn 4 | . . 1 . 3 . 4 . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Machines Accessed 7 | . . 2 . 2 3 . . Terminals 3 | . . 1 . . 2 . . Fabricators 2 | . . . . 1 1 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . . 3 . 3 7 . . Successful 5 | . . 3 . 1 1 . . Failed 8 | . . . . 2 6 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 5 | . . 1 . . 4 . . Fabricators 5 | . . . . 2 3 . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . 2 . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . 1 . . 1 . . Alert Level 1 | . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . Used . | . . . . . . . . Hacking Detections 4 | . . 1 . . 3 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . Machine Destruction 2 | . . . . 2 . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Turns Passed 5131 | 178 175 924 414 1401 920 298 821 Spaces Moved 2120 | 113 115 329 220 561 477 184 121 Core 59 | 15 . . . . . . 44 Treads . | . . . . . . . . Legs 2061 | 98 115 329 220 561 477 184 77 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 150 Average Speed 178 | 122 142 164 150 154 154 150 593 Slowest Speed 1300 | 200 150 180 152 240 210 150 1300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 16 | 8 21 32 18 18 13 6 17 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . 1 . . . Terrain Destroyed 151 | . . . . 67 . 40 44 Melee 1 | . . . . 1 . . . Projectile 17 | . . . . 15 . . 2 AOE 133 | . . . . 51 . 40 42 Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Total 3051 | 139 126 643 285 876 622 198 162 Wait 463 | . . 235 27 113 88 . . Move 2113 | 112 114 328 219 560 476 183 121 Hop . | . . . . . . . . Pick Up 67 | 9 5 14 6 21 9 3 . Fast Attach 28 | 8 1 2 2 8 6 1 . Attach 54 | . 1 2 2 26 3 3 17 Detach 11 | . 2 1 . 3 3 . 2 Swap 48 | . 3 13 8 15 6 2 1 Drop 49 | 4 . 12 12 8 12 1 . Fire 188 | 6 . 36 9 100 15 5 17 Melee 22 | . . . . 21 . . 1 Ram 3 | . . . . . . . 3 Kick 5 | . . . . 1 4 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 179 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 9) 331 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1193 | -9/Materials | Discovered new exit (range 4) 1278 | -9/Materials | Entered another Materials area 1278 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1587 | -8/Materials | Discovered new exit (range 4) 1692 | -8/Materials | Entered Factory 1692 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2182 | -7/Factory | Garrison activated, responded to threat 2342 | -7/Factory | Lost 4 parts (2n2u) 2357 | -7/Factory | Core integrity fell below 50% 2496 | -7/Factory | Lost 3 parts (1n2w) 2497 | -7/Factory | System corruption reached 10% 2621 | -7/Factory | Lost 4 parts (1p2n1u) 2795 | -7/Factory | Lost 3 parts (3n) 2924 | -7/Factory | Build established: Scavenger-Mutant 2964 | -7/Factory | Lost 3 parts (1n2u) 3048 | -7/Factory | Lost 4 parts (2n2w) 3077 | -7/Factory | Discovered new exit (range 11) 3093 | -7/Factory | Entered another Factory area 3093 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3395 | -6/Factory | Build established: Scavenger-Gunner 3810 | -6/Factory | System corruption reached 10% 4002 | -6/Factory | Discovered new exit (range 6) 4013 | -6/Factory | Entered another Factory area 4013 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4289 | -5/Factory | Discovered new exit (range 15) 4293 | -5/Factory | Lost 3 parts (1u2w) 4311 | -5/Factory | Entered Upper Caves 4323 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4352 | -5/Upper Caves | Spotted B-75 Beast 4367 | -5/Upper Caves | Lost 7 parts (2n2u3w) 4560 | -5/Upper Caves | Destroyed B-75 Beast 4590 | -5/Upper Caves | Lost 15 parts (2p5n2u6w) 4836 | -5/Upper Caves | Build established: Hauler-Mutant 5106 | -5/Upper Caves | Core integrity fell below 50% 5122 | -5/Upper Caves | Core integrity fell below 20% 5132 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04544_ Knocked back. 04544_ Core Shielding destroyed. 04547_ The unstable cave ceiling collapses. 04554_ B-75 Beast misfires. 04559_ Destroyed Unknown Device. 04559_ B-75 Beast system corrupted by crushing effect. 04559_ Med. Treads destroyed. 04560_ B-75 Beast system terminally corrupted. 04574_ Acquired 47 matter. 04637_ The unstable cave ceiling collapses. 04708_ Map ----- +----------------------------------------------------+ | ??????????????????????????????????# #??? | | ??????????????????????????????????## #??? | | ??????????????????????????????????# #??? | | ?????????????????????????????????## #??? | | ?????????????????????????????????# #### | | ?????????????????????????????????## # | | ??????????????????????????????????## | | ???????????????????????????????????## ## | | ????????????????????????????????????## ### | | ?????????????????????????????????????### # | | ???????????????????????????????????????# ### ## | | ?????????????????????????????? ????????# #?# #### | | ????????????????????????????? ????????# #?# #??? | | ???????????????????????????? ???????? #?# #??? | | ???????????????????????????? ??????? ? ??? | | ???????????????????????????? #?????? ?###??? | | ???????????????????????????? ?????? ????? | | ???????????????????????????? ?????? #???? | | ???????????????????????????# ???????## #???? | | ??????????????????????????? ?????????# #???? | | ??????????????????????????? ?????##### ??### | | ??????????????????????????? #????## ### # | | ??????????????????????????? #???? ## # | | ?????????????????????????## ####? | | ????????????????????????##s### #??? #?# | | ????????????????????#####@s #????# #?# # | | ????????????????????# s # ###### ### | | ????????????????????# | | ????????????????????# s # | | ????????????????????## ## # #### | | ?????????????????????## #??# | | ??????????????????????## # ##??# ## # | | ???????????????????????## ###???# ## # # | | ????????????????????????# #??##### # #### | | ????????????????????????# ???# ### #### | | ???????????????????????? # ???## ##?# # | | ???????????????????????## # ????#######??### ## | | ?????????????????????????# ???????????????## ##? | | ??????????????????????????##????????????????####?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 8 Armor Coverage 225 Resistance: EM 25 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialCooledSource Manual? 0 Play Time 00:50:04 Cumulative 7.5 hours Start 2020.05.28 @ 08:47:28 End 2020.05.28 @ 09:57:47 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 8 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 736b2c92-b533-4c94-9205-2937cb5077b6