Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.01 @ 15:50:59 Player: ae Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (181) 905 Value Destroyed (7430) 7430 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1579) 1579 TOTAL SCORE: 16514 Bonus ------- High Alert Combat Kills 571 Follower Combat Kills 208 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 174/300 Energy 91/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heavy Treads Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Cooling System Huge Storage Unit Large Matter Pod Trap Scanner Advanced Signal Interpreter Improved Target Analyzer Advanced Particle Charger Improved Weapon Cycler Graphene Brace Improved Point Defense System > --- WEAPON ----------- Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Antimatter Reactor Light Antimatter Reactor Particle Reactor Improved Heavy Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Cooling System Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Improved Phase Shifter Field Laser Plasma Rifle Wave Gun Heavy Plasma Cannon Railgun Enhanced Hardcell Cannon Long-range Missile Launcher Improved Plasma Cutter Impact Mace [Rating: 123] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Impact Mace Energy Gun Wave Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Arm Slots Evolved 12 | . . . 2 . . . 2 2 . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . . . . . . . 1 . Utility 10 | . . . 2 . . . 2 2 . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 151 | 6 8 3 14 . . 1 1 6 3 5 6 5 49 7 37 Power 18 | 1 1 . 1 . . . . . . 1 . 1 4 1 8 Engine 6 | 1 1 . 1 . . . . . . 1 . 1 1 . . Core 6 | . . . . . . . . . . . . . 3 . 3 Reactor 6 | . . . . . . . . . . . . . . 1 5 Propulsion 25 | 2 2 . 3 . . . . 1 . . . . 10 1 6 Treads 6 | 2 . . 1 . . . . . . . . . . . 3 Leg 2 | . . . . . . . . . . . . . . . 2 Wheel 17 | . 2 . 2 . . . . 1 . . . . 10 1 1 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 69 | 1 3 . 4 . . 1 . 4 2 4 3 3 26 3 15 Device 44 | . 1 . 1 . . . . 3 . 2 2 . 20 2 13 Storage 7 | 1 2 . 1 . . . . . . 1 . 1 1 . . Processor 8 | . . . 1 . . . . 1 . 1 1 . 4 . . Hackware . | . . . . . . . . . . . . . . . . Protection 10 | . . . 1 . . 1 . . 2 . . 2 1 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 39 | 2 2 3 6 . . . 1 1 1 . 3 1 9 2 8 Energy Gun 4 | 1 . . . . . . . . . . . . 2 . 1 Energy Cannon 4 | . . . . . . . . . . . . . . 1 3 Ballistic Gun 9 | 1 1 . . . . . . . . . 2 . 5 . . Ballistic Cannon 9 | . . . 3 . . . . . 1 . . . 1 1 3 Launcher 9 | . 1 3 1 . . . . . . . 1 1 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 2 . . . 1 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . 1 . 1 . 1 . . Parts Lost 78 | . . . . . . . . . 2 . . 8 20 . 48 Power 12 | . . . . . . . . . . . . 2 . . 10 Propulsion 14 | . . . . . . . . . . . . 3 4 . 7 Utility 40 | . . . . . . . . . 2 . . 2 13 . 23 Weapon 12 | . . . . . . . . . . . . 1 3 . 8 Highest Loss Streak 21 | . . . . . . . . . 2 . . 7 12 . 21 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 20 | 4 14 20 19 20 19 19 17 18 17 21 24 19 20 22 18 Power 2 | . 1 2 1 1 1 2 2 2 2 2 2 1 3 3 2 Propulsion 2 | 2 4 4 4 4 4 4 3 1 1 1 1 . 2 1 3 Utility 7 | . 2 3 3 4 4 4 3 4 6 8 12 9 6 10 5 Weapon 8 | . 6 11 11 11 9 8 8 9 7 7 8 8 8 7 5 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 45 | . 3 . 4 . 1 1 3 4 . . 5 . 5 3 16 Power 7 | . . . 1 . . . . . . . . . 2 . 4 Propulsion 7 | . 2 . 1 . . . 2 . . . . . . . 2 Utility 7 | . . . 1 . . . . . . . 3 . 1 1 1 Weapon 22 | . 1 . 1 . 1 1 1 4 . . 1 . 2 2 8 Tool/Special 2 | . . . . . . . . . . . 1 . . . 1 Average Slot Usage (%) 89 | . 99 100 99 100 100 100 99 99 94 90 82 70 87 93 84 Engine 4 | . 14 14 11 11 11 11 9 7 7 6 6 2 . . . Core 1 | . . . . . . . . . . . . . 3 9 3 Treads 2 | . 17 14 11 11 11 11 9 . . . . . . . 2 Wheel 9 | . 10 14 11 11 11 11 9 15 15 13 13 3 7 9 3 Device 22 | . 6 14 19 11 11 11 18 30 25 24 15 13 28 30 32 Storage 10 | . 20 14 12 11 11 11 9 7 7 12 13 12 10 5 7 Processor 13 | . . . 2 11 11 11 9 7 7 6 12 13 21 21 14 Protection 6 | . . . 8 11 11 11 17 14 15 13 6 10 2 5 1 Ballistic Gun 2 | . 18 20 . . . . . . . . 2 10 4 . . Ballistic Cannon 4 | . . . 17 20 11 11 9 9 11 3 4 2 1 1 3 Launcher 1 | . . 7 . . . . . . 2 2 3 . . . . Impact Weapon 3 | . . . 3 1 11 11 9 5 . 6 2 . 2 3 1 Peak Build Rating 123 | 6 12 12 20 19 20 21 30 38 43 64 75 75 92 103 123 Average Rating 63 | 4 9 11 18 18 19 20 25 35 39 57 71 68 76 98 106 On Entrance 38 | . 6 11 12 19 18 20 21 30 38 42 62 75 66 91 99 Avg Prop Armor Cover (%) 8 | . 11 11 7 7 8 8 6 . . . . . . . 4 Naked Turns 2 | . . . . . . . . . . . . . . . 2 Heaviest Build 171 | 14 69 51 69 67 63 64 74 80 79 131 145 145 165 144 171 Greatest Support 80 | 40 40 16 16 10 10 10 10 26 26 26 26 26 32 44 80 Greatest Overweight (x) 37 | 1 6 3 6 6 6 6 7 3 3 5 5 37 37 3 4 Average Overweight (x) 4 | . 3 3 4 6 6 6 7 2 2 3 4 10 4 2 2 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Capacity 23 | 7 18 20 20 20 20 20 20 20 20 23 25 25 25 25 23 Most Carried 25 | 6 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Carried 21 | 4 15 20 19 20 19 19 18 19 19 22 24 20 22 24 19 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 25 25 25 25 25 5 Final Carried 25 | 6 20 20 20 20 20 20 20 20 18 25 25 19 25 25 3 Class Distribution -------------------- 60% | Mutant 17% | Scavenger-Assassin 11% | Scavenger-Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Arm Matter Collected 6673 | 266 89 87 280 . 470 10 . 24 91 349 1570 207 2134 323 773 Remotely 767 | . . . . . . . . . . . . . 713 . 54 Salvage Created 6539 | 93 67 143 295 . . . . 90 119 441 368 168 2631 745 1379 Parts 332 | 1 7 19 33 . . . . 4 6 19 9 7 142 19 66 Haulers Intercepted 3 | . . . . . . . . 1 . . . . 2 . . Recyclers Shooed 9 | . . . . . . . . . . 1 . . 7 1 . Parts Field Recycled 22 | . . . . . . . . . . . 21 1 . . . Retrieved Matter 175 | . . . . . . . . . . . 171 4 . . . Parts Self-Destructed 14 | . . . . . . . . . . . 8 6 . . . Prevented 1 | . . . . . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Arm Combat Hostiles Destroyed 132 | . 4 8 11 . . . . 2 6 7 10 4 35 8 37 Melee 2 | . . . . . . . . . . 1 1 . . . . Guns 14 | . 1 1 . . . . . . . . 1 1 6 . 4 Cannons 41 | . . . 4 . . . . . 5 1 1 1 8 7 14 AOE 67 | . 3 7 6 . . . . 2 1 4 7 2 18 . 17 Classes Destroyed 19 | 1 3 1 3 . . . . 1 3 1 3 1 . . 2 Worker 8 | . . . 1 . . . . . . 1 . . 5 1 . Builder 17 | . . 2 2 . . . . . . . . . 13 . . Tunneler 2 | . . . 1 . . . . . . 1 . . . . . Hauler 3 | . . . . . . . . 1 . . . . 2 . . Recycler 13 | 1 . . 1 . . . . . . 2 . . 7 2 . Operator 4 | . 1 . . . . . . . . 1 . . 1 . 1 Watcher 2 | . . . . . . . . . . 2 . . . . . Swarmer 33 | . 3 6 8 . . . . . . 4 . . 8 . 4 Cutter 2 | . . . . . . . . . 2 . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 37 | . 1 2 . . . . . 2 . . 7 . 12 4 9 Brawler 2 | . . . . . . . . . . . 1 1 . . . Duelist 3 | . . . . . . . . . . . 1 . . . 2 Sentry 14 | . . . 3 . . . . . 1 1 . 1 2 3 3 Specialist 6 | . . . . . . . . . 2 . . . . . 4 Hunter 12 | . . . . . . . . . . . . 2 4 . 6 Programmer 21 | . . . . . . . . . 1 2 1 . 9 1 7 Heavy 1 | . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 15 | 1 3 3 5 . . . . 3 2 7 4 2 9 6 15 Combat Bots Only 14 | . 3 3 4 . . . . 2 2 4 4 2 9 5 14 Max Kills in Single Turn 6 | 1 1 3 4 . . . . 1 1 4 3 1 6 1 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 6 | . 1 3 4 . . . . 1 1 2 3 1 6 . 4 Melee 1 | . . . . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Arm Hostile Shots Fired 1122 | . 13 12 17 . . . . . 64 27 33 132 243 37 544 Missed 388 | . 4 4 4 . . . . . 23 9 13 42 77 14 198 Hits 734 | . 9 8 13 . . . . . 41 18 20 90 166 23 346 Melee 14 | . . . . . . . . . 2 . . . . . 12 Projectile 720 | . 9 8 13 . . . . . 39 18 20 90 166 23 334 AOE 2 | . . . . . . . . . 2 . . . . . . Critical Strikes 33 | . . . 1 . . . . . 4 . 1 3 8 . 16 Actively Blocked 15 | . . . . . . . . . 1 . . . . . 14 Part Disruptions 1 | . . . . . . . . . . . . . 1 . . Damage Taken 14132 | . 120 150 132 . . . . . 648 201 416 1516 3485 454 7010 Core 2082 | . 11 12 15 . . . . . 99 28 16 99 644 78 1080 Absorbed by Shields 593 | . . . . . . . . . . . . . 190 151 252 Reduced by Siege Mode 147 | . . . . . . . . . . . . . . . 147 Redirected to Shielding 137 | . . . . . . . . . 133 4 . . . . . Core Remaining (%) 84 | 100 . 90 . . . 96 100 . 85 . . 83 35 . . Volleys Fired 288 | 2 8 10 9 . . . . 4 14 7 10 24 102 21 77 Largest 2 | 2 2 2 2 . . . . 2 2 2 2 2 2 2 2 Hottest 178 | 60 40 50 74 . . . . 74 74 77 73 73 95 153 178 Shots Fired 543 | 4 13 19 18 . . . . 8 25 14 20 43 198 41 140 Gun 186 | 4 10 13 . . . . . . . . 2 25 109 . 23 Cannon 293 | . . . 16 . . . . 6 19 10 6 10 77 41 108 Launcher 64 | . 3 6 2 . . . . 2 6 4 12 8 12 . 9 Special . | . . . . . . . . . . . . . . . . Kinetic 392 | 2 10 13 16 . . . . 6 19 10 8 35 185 21 67 Thermal 84 | . . . . . . . . . . . . . . 20 64 Explosive 64 | . 3 6 2 . . . . 2 6 4 12 8 12 . 9 Electromagnetic 3 | 2 . . . . . . . . . . . . 1 . . Robot Hit Streak 17 | 1 4 6 5 . . . . 6 6 5 5 8 11 16 17 Robot Miss Streak 10 | 1 3 1 7 . . . . 3 10 5 1 6 5 1 3 Penetration Max 1 | . . . . . . . . . . . . 1 1 . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 392 | 2 8 10 16 . . . . 7 17 19 22 25 145 34 87 Core Hits 350 | 2 7 11 23 . . . . 8 21 19 23 15 129 16 76 Critical Kills 14 | . . . . . . . . . . . 2 . 10 1 1 Critical Parts Destroyed 24 | . . . 1 . . . . . . 5 1 3 13 1 . Critical Strikes 54 | . . . 1 . . . . . 1 5 4 4 27 2 10 Burn 4 | . . . . . . . . . . . . . . . 4 Meltdown 2 | . . . . . . . . . . . . . . 1 1 Destroy 22 | . . . . . . . . . . . 1 3 18 . . Blast 12 | . . . . . . . . . 1 . 1 1 4 . 5 Smash 14 | . . . 1 . . . . . . 5 2 . 5 1 . Melee Attacks 95 | . . . 4 1 . . 2 5 . 13 11 . 41 13 5 Impact 95 | . . . 4 1 . . 2 5 . 13 11 . 41 13 5 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . 2 . . . . . . 3 . . 2 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . 1 . . 1 . . Damage Inflicted 20766 | 28 356 442 649 . . . . 228 448 1251 1595 798 6336 1442 7193 Guns 1988 | 28 61 117 . . . . . . . . 7 97 1193 . 485 Cannons 6926 | . . . 206 . . . . 86 285 182 106 167 1591 1301 3002 Explosions 9951 | . 295 325 293 . . . . 142 163 472 1059 534 2962 . 3706 Melee 1787 | . . . 150 . . . . . . 577 423 . 518 119 . Ramming 114 | . . . . . . . . . . 20 . . 72 22 . Kinetic 6552 | . 61 117 206 . . . . 86 285 182 113 264 2767 767 1704 Thermal 4798 | . . . . . . . . . . . . . 897 534 3367 Explosive 7470 | . 295 325 293 . . . . 142 163 472 1059 534 2065 . 2122 Electromagnetic 45 | 28 . . . . . . . . . . . . 17 . . Impact 1787 | . . . 150 . . . . . . 577 423 . 518 119 . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . . . 1 1 8 . 19 Average Corruption 4 | . . . . . . . . . . . 1 1 4 . 12 Corruption Purged 5 | . . . . . . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 108 | . . . . . . . . . . . 18 6 44 . 40 Message Errors 23 | . . . . . . . . . . . 7 1 5 . 10 Matter Fused 29 | . . . . . . . . . . . 3 3 14 . 9 Heat Flow Errors 16 | . . . . . . . . . . . 3 . 9 . 4 Energy Discharges 8 | . . . . . . . . . . . 1 1 4 . 2 Parts Fused 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 14 | . . . . . . . . . . . 2 . 6 . 6 Data Loss (major) 3 | . . . . . . . . . . . . . 2 . 1 Misfires 6 | . . . . . . . . . . . 1 . 3 . 2 Alerts 4 | . . . . . . . . . . . 1 1 1 . 1 Weapon Failures 3 | . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1742 | . 28 . 90 . . . . . . 509 109 27 546 121 312 Projectiles 213 | . . . . . . . . . . . . . 33 2 178 Explosions 515 | . 28 . . . . . . . . 51 . 27 275 . 134 Melee 1014 | . . . 90 . . . . . . 458 109 . 238 119 . Knockbacks 57 | . . . 2 . . . . . 8 6 4 . 29 2 6 Impact 6 | . . . . . . . . . . 2 2 . 2 . . Kinetic 48 | . . . 2 . . . . . 6 4 2 . 26 2 6 Secondary 3 | . . . . . . . . . 2 . . . 1 . . Self-Inflicted Damage 966 | . . 61 . . . . . . . 10 66 73 359 11 386 Shots 20 | . . 2 . . . . . . . . 3 2 5 . 8 Rammed 5 | . . . . . . . . . . 1 . . 2 2 . Targets Rammed 5 | . . . . . . . . . . 1 . . 2 2 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 421 | . . . . . . . . . 2 144 223 274 210 78 421 Average Temperature 95 | . . . . . . . . . 2 56 84 117 61 22 146 Received Heat Transfer 1475 | . 12 30 45 . . . . . 24 24 126 120 367 63 664 Effects 6 | . . . . . . . . . . . . 3 . . 3 Interference 5 | . . . . . . . . . . . . 3 . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations 3 | . . . . . . . . . . . . . . . 3 Total Turns 41 | . . . . . . . . . . . . . . . 41 Longest Duration 22 | . . . . . . . . . . . . . . . 22 Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . 2 . . . . . . 3 1 . 5 . . Combat Hostiles 5 | . . . 1 . . . . . . 1 . . 3 . . Parts Fried 17 | . . . 1 . . . . . . 6 . . 6 4 . Impact Corruptions 37 | . . . 4 . . . . . . 14 9 . 8 2 . Robots Melted 3 | . . . . . . . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . . . . . . . 1 2 Parts Melted 7 | . . . . . . . . . . . . . . 1 6 Heat Transferred 5734 | . . . . . . . . . . . . . 650 800 4284 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Arm Maximum Alert Level 3 | . . 1 1 . . . . . . . . . 3 2 3 Low Security (%) 56 | 100 100 81 9 100 . 100 100 100 100 100 . . 38 38 35 Level 1 15 | . . 18 90 . . . . . . . . . 6 51 13 Level 2 11 | . . . . . . . . . . . . . 10 9 45 Level 3 15 | . . . . . . . . . . . . . 44 . 5 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 864 | 5 101 320 307 82 . . 1 51 166 131 . . 864 421 715 Initial 420 | . . 25 124 82 . . . . . 86 . . . 420 200 Average 264 | . 35 187 237 70 . . . 6 77 57 . . 456 246 373 Influence Increases 5393 | 5 133 355 358 1 . . 2 98 186 294 235 210 1620 407 1489 Destroy 0b10 Robot/C 2720 | . 80 160 220 . . . . 40 120 140 200 80 720 180 780 Destroy 0b10 Robot/NC 275 | 5 5 10 25 . . . . 5 . 35 5 . 145 35 5 Destroy Leader 552 | . 10 30 50 . . . . 2 20 44 30 10 136 50 170 Allied During Kill 12 | . . . . . . . . . . . . . 2 6 4 Successful Hack 162 | . 7 . 21 . . . . 21 . 40 . . 45 . 28 Disable Machine 585 | . 15 120 15 . . . . 15 . 15 . . 105 90 210 Destroy Structure 802 | . 16 35 27 1 . . 2 15 16 20 . . 422 46 202 Partial Spotted 15 | . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 270 | . . . . . . . . . 30 . . 120 45 . 75 Influence Decreases 4730 | 5 67 101 466 160 53 . 2 98 20 407 276 222 761 857 1235 Entered New Map 1171 | . . 41 196 130 53 . . . . 80 20 3 . 439 209 Time Decay 2759 | 5 67 60 270 30 . . 2 98 . 327 256 179 541 398 526 Lost Part 740 | . . . . . . . . . 20 . . 40 200 . 480 Lost Ally 60 | . . . . . . . . . . . . . 20 20 20 Squads Dispatched 29 | . . . . . . . . 1 1 3 . . 12 2 10 Investigation 2 | . . . . . . . . . . . . . . . 2 Extermination 13 | . . . . . . . . . . 2 . . 5 2 4 Reinforcement 12 | . . . . . . . . 1 1 1 . . 5 . 4 Assault 2 | . . . . . . . . . . . . . 2 . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 3 . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Arm Distress Signals 11 | . 1 . . . . . . . . 1 . . 4 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 182 | . 6 8 11 . . . . 2 7 11 10 8 43 10 66 Peak Tracking Total 17 | . 3 3 4 . . . . 2 3 5 4 4 9 6 17 Tactical Retreats 14 | . . . . . . . . . 2 . . 8 2 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Arm Traps Triggered 6 | . 1 . . . . . . . 1 . . . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Arm Machines Disabled 40 | . 1 8 1 . . . . 1 . 1 . . 7 7 14 Max in Single Turn 4 | . 1 4 1 . . . . 1 . 1 . . 2 . 2 Garrison Access 1 | . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Arm Machines Accessed 30 | . 3 . 3 . 1 . 1 3 . 5 2 . 4 1 7 Terminals 18 | . 2 . 2 . . . 1 2 . 2 . . 4 . 5 Fabricators 3 | . . . . . . . . . . 1 . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . 1 . . . . . Scanalyzers 2 | . . . . . . . . 1 . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Total Hacks 72 | . 8 . 12 . 1 . 2 10 . 12 2 . 9 4 12 Successful 28 | . 3 . 3 . 1 . . 5 . 6 2 . 4 1 3 Failed 44 | . 5 . 9 . . . 2 5 . 6 . . 5 3 9 Catastrophic 11 | . 1 . 1 . . . . 1 . 2 . . 1 1 4 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 44 | . 3 . 10 . 1 . 2 6 . 6 . . 8 . 8 Terminals 48 | . 7 . 8 . . . 2 8 . 5 . . 9 . 9 Fabricators 5 | . . . . . . . . . . 2 . . . . 3 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . 4 . . . . . . 3 . . . . . Scanalyzers 4 | . . . . . . . . 2 . 2 . . . . . Garrison Access 4 | . . . . . . . . . . . . . . 4 . Terminal Hacks 10 | . 1 . . . 1 . . 3 . . 2 . 1 . 2 Record 1 | . . . . . . . . . . . . . . . 1 Robot Analysis 1 | . . . . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . Open Door 2 | . . . . . . . . . . . 2 . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . 1 . . . . . . 3 . . . . . Report Inventory 3 | . 1 . 1 . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . 1 . Unauthorized Hacks 10 | . 1 . 2 . . . . 1 . 2 . . 3 . 1 Terminals 8 | . 1 . 1 . . . . 1 . 1 . . 3 . 1 Botnet 8 | . 1 . 1 . . . . 1 . 1 . . 3 . 1 Fabricators 1 | . . . . . . . . . . 1 . . . . . Fabnet 1 | . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 . 3 . . . 1 2 . 5 . . 4 . 7 Full Trace Events 2 | . 1 . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . 2 2 1 Non-combat . | . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . . . . 2 2 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . 3 1 1 Autooverrided 5 | . . . . . . . . . . . . . 2 2 1 Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Arm Total Allies 5 | . . . . . . . . . . . . . 2 2 1 Largest Group 1 | . . . . . . . . . . . . . 1 1 1 Highest-Rated Group 68 | . . . . . . . . . . . . . 41 64 68 Highest-Rated Ally 68 | . . . . . . . . . . . . . 41 64 68 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . . . . 4 6 4 Total Damage 1109 | . . . . . . . . . . . . . 92 699 318 Kills 9 | . . . . . . . . . . . . . 2 5 2 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . 1 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Arm Active Infowar (turns) 8637 | . . . 581 64 743 673 241 544 120 798 537 . 2699 944 693 Optics 4086 | . . . . . . . . . . . . . 2545 944 597 Structural 3487 | . . . 581 64 743 673 241 544 120 . . . 521 . . Traps 4927 | . . . . . . . . 341 11 798 537 . 1814 829 597 Decoding 736 | . . . . . . . . . . . . . 736 . . Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 24 | . . . . . . . . . . . . . 24 . . Traps 5 | . . . . . . . . . . . . . 5 . . Emergency Access 2 | . . . . . . . . . . . . . 2 . . Items 12 | . . . . . . . . . . . . . 12 . . Machines 5 | . . . . . . . . . . . . . 5 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Arm Turns Passed 12975 | 93 301 138 581 64 743 673 241 544 146 886 2573 565 3009 944 1474 Spaces Moved 6180 | 47 156 69 299 36 436 123 123 403 80 487 1511 103 1184 533 590 Core 44 | 3 . . . . . . . . . . . 19 18 . 4 Treads 340 | 44 39 . . . . . . . . . . . . . 257 Legs . | . . . . . . . . . . . . . . . . Wheels 5796 | . 117 69 299 36 436 123 123 403 80 487 1511 84 1166 533 329 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 140 145 145 170 170 170 185 120 120 120 150 165 135 130 50 Average Speed 167 | 155 157 145 161 170 170 170 185 123 123 145 161 485 178 135 186 Slowest Speed 1900 | 160 240 145 170 170 170 170 185 135 135 165 165 1900 1900 145 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 32 | 4 31 25 28 9 89 30 13 12 72 15 94 13 29 16 36 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . . . 1 . . . . Known Exits Taken 11 | . 1 . 1 1 1 1 1 1 . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 . 1 . . . . . . . . . 1 . . . Scrap Searched 5 | . . . . . . 1 . . . . 3 1 . . . Spaces Dug 53 | . . . . 1 . . 2 4 . 4 1 . 28 12 1 Terrain Destroyed 713 | . 20 38 26 1 . . 2 18 31 25 69 59 257 17 150 Melee 53 | . . . . 1 . . 2 4 . 4 1 . 28 12 1 Projectile 76 | . . . . . . . . . . 1 2 5 34 5 29 AOE 582 | . 20 38 26 . . . . 14 31 20 66 52 195 . 120 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Fac Arm Total 8220 | 60 199 86 371 37 440 588 139 433 112 630 1605 139 1833 702 846 Wait 1149 | . 3 1 25 . . 462 . . 1 99 40 . 359 97 62 Move 6165 | 46 155 68 298 35 435 122 122 402 79 486 1510 102 1183 532 590 Hop . | . . . . . . . . . . . . . . . . Pick Up 138 | 6 16 1 5 . 2 1 6 7 1 9 8 . 35 11 30 Fast Attach 52 | 6 4 . 3 . . . 1 . 1 1 2 . 20 3 11 Attach 72 | . . . 1 . . . 2 2 1 3 . 6 26 2 29 Detach 9 | . 1 . . . . . 1 . . . . . 5 . 2 Swap 117 | . 5 5 16 1 . 1 . 7 5 10 9 7 30 7 14 Drop 114 | . 7 1 10 . 3 2 5 6 2 2 12 . 32 14 18 Fire 288 | 2 8 10 9 . . . . 4 14 7 10 24 102 21 77 Melee 92 | . . . 4 1 . . 2 5 . 12 11 . 39 13 5 Ram 5 | . . . . . . . . . . 1 . . 2 2 . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 8 . . . . . 8 Rewire 3 | . . . . . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Identified exit to Mines 347 | -10/Materials | Build established: Mutant 395 | -10/Materials | Entered Mines 425 | -10/Mines | Discovered new exit (range 12) 511 | -10/Mines | Discovered new exit (range 11) 533 | -10/Mines | Entered Materials 533 | -9/Materials | Evolved 2 slots: Utility x2 861 | -9/Materials | Discovered new exit (range 3) 968 | -9/Materials | Discovered new exit (range 13) 1034 | -9/Materials | Identified exit to Materials 1095 | -9/Materials | Identified exit to Mines 1114 | -9/Materials | Entered Mines 1115 | -9/Mines | Learned location of Storage (-9) 1169 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1171 | -9/Mines | Discovered new exit (range 5) 1176 | -9/Mines | Identified exit to Exiles 1178 | -9/Mines | Entered Exiles 1222 | -9/Exiles | Met 8R-AWN 1250 | -9/Exiles | Met EX-HEX 1296 | -9/Exiles | Met EX-BIN 1318 | -9/Exiles | Aligned with FarCom system 1319 | -9/Exiles | Given EX-Vault access code 1358 | -9/Exiles | Opened EX-Vault 1373 | -9/Exiles | Found YOLO Cannon 1408 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1510 | -9/Exiles | Met EX-DEC 1613 | -9/Exiles | Visited The Gauntlet 1906 | -9/Exiles | Discovered new exit (range 10) 1920 | -9/Exiles | Identified exit to Mines 1921 | -9/Exiles | Left Exiles lab with YOLO Cannon 1921 | -9/Exiles | Entered Mines 2492 | -8/Mines | Discovered exit to Materials (range 7) 2594 | -8/Mines | Entered Materials 2594 | -8/Materials | Evolved 2 slots: Utility x2 2769 | -8/Materials | Discovered new exit (range 16) 2795 | -8/Materials | Identified exit to Factory 2835 | -8/Materials | Entered Factory 2835 | -7/Factory | Evolved 2 slots: Utility x2 3345 | -7/Factory | Identified exit to DSF 3379 | -7/Factory | Entered DSF 3422 | -7/DSF | Additional patrols routed to DSF 3494 | -7/DSF | Discovered new exit (range 14) 3524 | -7/DSF | Identified exit to Factory 3525 | -7/DSF | Entered Factory 3525 | -6/Factory | Evolved 2 slots: Utility x2 4386 | -6/Factory | Cargo convoy interrupted 4389 | -6/Factory | Discovered new exit (range 5) 4395 | -6/Factory | Identified exit to Lower Caves 4411 | -6/Factory | Entered Lower Caves 4822 | -6/Lower Caves | Found Prototype Device 4822 | -6/Lower Caves | Identified Heart of Steel 6653 | -6/Lower Caves | Discovered new exit (range 13) 6672 | -6/Lower Caves | Identified exit to Lower Caves 6984 | -6/Lower Caves | Entered another Lower Caves area 7123 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7193 | -6/Lower Caves | Lost 7 parts (1p3n2u1w) 7245 | -6/Lower Caves | Discovered new exit (range 11) 7549 | -6/Lower Caves | Entered Factory 7549 | -5/Factory | Evolved 2 slots: Utility x2 8486 | -5/Factory | Build established: Scavenger-Skirmisher 8735 | -5/Factory | Core integrity fell below 50% 8775 | -5/Factory | Lost 12 parts (2n8u2w) 9243 | -5/Factory | Destroyed 9 combat bots 9349 | -5/Factory | First assault squad dispatched 9609 | -5/Factory | Build established: Scavenger-Assassin 10549 | -5/Factory | Discovered new exit (range 7) 10556 | -5/Factory | Identified exit to Factory 10558 | -5/Factory | Entered another Factory area 10558 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 10634 | -4/Factory | Spotted B-86 Titan 11361 | -4/Factory | Discovered new exit (range 15) 11363 | -4/Factory | Local machine network offline 11497 | -4/Factory | Identified exit to Armory 11502 | -4/Factory | Entered Armory 12099 | -4/Armory | Crushed by falling debris 12115 | -4/Armory | Destroyed 14 combat bots 12153 | -4/Armory | Lost 21 parts (3p4n11u3w) 12187 | -4/Armory | Core integrity fell below 50% 12433 | -4/Armory | System corruption reached 10% 12456 | -4/Armory | Build established: Scavenger-Mutant 12740 | -4/Armory | Lost 4 parts (1p2u1w) 12900 | -4/Armory | Core integrity fell below 20% 12939 | -4/Armory | Lost 13 parts (3p2n7u1w) 12974 | -4/Armory | Released all parts (8) 12976 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12972_ Penetrated by Slug. 12972_ Enh. Hardcell Cannon destroyed. 12973_ Adv. Cooling System destroyed. 12973_ L-61 Swordsman suffers critical hit (Burn). 12974_ Enh. Hardcell Cannon destroyed. 12974_ Penetrated by Slug. 12974_ Released Adv. Coolant Injector. 12974_ Released Adv. Cooling System. 12974_ Released Graphene Brace. 12974_ Released Lrg. Matter Pod. 12974_ Released Imp. Weapon Cycler. 12974_ Released Adv. Signal Interpreter. 12974_ Released Flexi-carbon Leg. 12974_ Released Imp. Heavy Treads. [Achievement: Live, Flee, And Rebuild] 12975_ Slug penetrates Holding Depot. 12975_ Penetrated by Slug. 12975_ Slug penetrates Holding Depot. 12976_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????# #?# #?????????????????????????? | | ????????????????#*#?# #?????????????????????????? | | ????????????????#[#?# %#?????????????????????????? | | ????????????????#/#?# #?????????????????????????? | | ????????????????#|#?# #?????????????????????????? | | ????????????????#[#?# !##????????????????????????? | | ????????????????#=### [%?????????????????????????? | | ????????????????#["## =#?????????????????????????? | | ????????????????#[#%#g #???????????? ???????????? | | ????????????????# ###h ##?????????? ???????????? | | ????????????????#=!%=h ##+####### ????????????? | | ????????????????#*![ p ???????????? | | ????????????????#!= ! g ????????????? | | ????????????????# =|%^!! """ #????????????? | | ????????????????#### !!! p"""" #????????????? | | ???????????????????# [!!! ^ """" #????????????? | | ???????????????????# " " #????????????? | | ???????????????????# " " #????????????? | | ???????????????????# ^ ^ #????????????? | | ???????????????##### l #????????????? | | ???????????????"" """ ^l """ #????????????? | | ???????????????F" """"=!w""" i#????????????? | | ??????????? "" "" """"ll!"" #????????????? | | ?????????? """ =! " #????????????? | | ?????????? " "" #????????????? | | ?????????? @ #????????????? | | ?????????? #????????????? | | ?????????? #????????????? | | ??????????? s #????????????? | | ??????????? """ #????????????? | | ?????????e?x??"" #????????????? | | ??????????????"" h #????????????? | | ?????????????? h % sss #????????????? | | ????????????? % #### % #????????????? | | ?????????????########### ???? s #????????????? | | ???????????????????????# ???? #????????????? | | ???????????????????????# ???? ????????????? | | ???????????????????????# ???? ?????????????? | | ???????????????????????#+????+####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Coolant Potential 100 Energy Generation 41 Energy Capacity 565 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Armor Coverage 750 Weapon Shielding 90 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 50 Target Analysis 9 Recoil Reduction 12 Energy Filtering 30 Particle Charging 25 Kinecelleration 30 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Immobile And Lovin' It Live, Flee, And Rebuild Oh No You Don't! Challenges ------------ None Game ------ Seed ExplosiveSalvagingBallwheel Manual? 0 Play Time 02:00:55 Cumulative 73.7 hours Start 2026.01.31 @ 17:00:38 End 2026.02.01 @ 15:50:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 49 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b235a885-0811-45f9-9f18-69c2fa5891cd