Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.16 @ 21:05:22 Player: SergeMan Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (1976) 1976 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (422) 422 TOTAL SCORE: 4493 Bonus ------- High Alert Combat Kills 101 Follower Combat Kills 21 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 165/300 Energy 218/280 System Corruption 0% Temperature Cool (502) Movement Rolling (110) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Advanced Hacking Suite > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (12) --- Cooled Ion Engine Advanced Armor Integrity Analyzer Hacking Drone Bay (1/1) Storm Laser Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Slug Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Signal Interpreter Experimental Targeting Computer Advanced Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Improved Light Cannon > --- INVENTORY -------- Storm Laser [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 55 | 8 5 28 2 11 1 Power 7 | 1 1 4 . 1 . Engine 6 | 1 1 3 . 1 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 12 | 2 . 9 1 . . Treads 6 | 2 . 4 . . . Leg . | . . . . . . Wheel 5 | . . 4 1 . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 21 | 2 2 7 . 10 . Device 4 | 1 1 1 . 1 . Storage 6 | . . 2 . 4 . Processor 9 | 1 . 4 . 4 . Hackware 2 | . 1 . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 3 2 8 1 . 1 Energy Gun 4 | 3 . 1 . . . Energy Cannon 5 | . . 3 1 . 1 Ballistic Gun . | . . . . . . Ballistic Cannon 5 | . 1 4 . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . 5 . 4 . Parts Lost 3 | . . 2 . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 2 | . . 1 . . 1 Highest Loss Streak 1 | . . 1 . . 1 Average Slot Usage (%) 95 | . 100 98 93 88 88 Engine 10 | . 14 9 11 11 11 Treads 10 | . 28 10 . . . Wheel 9 | . . 11 15 11 11 Device 6 | . 14 6 . . . Storage 8 | . . 11 11 10 11 Processor 14 | . 1 14 22 22 22 Hackware 11 | . 11 11 11 11 11 Energy Gun 3 | . 14 1 . . . Energy Cannon 6 | . . 6 11 11 13 Ballistic Cannon 12 | . 12 14 11 11 8 Naked Turns . | . . . . . . Heaviest Build 48 | 10 14 48 48 48 48 Greatest Support 40 | 40 40 40 28 28 28 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 12 | 4 4 12 12 12 12 Average Capacity 9 | 4 4 10 12 11 12 Most Carried 12 | 4 4 10 10 12 12 Average Carried 7 | 1 3 7 9 11 12 Final Capacity 12 | 4 4 12 12 12 12 Final Carried 12 | 1 4 9 10 12 12 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1584 | 280 202 1010 92 . . Remotely . | . . . . . . Salvage Created 2430 | 98 530 1611 191 . . Parts 163 | 9 36 103 15 . . Haulers Intercepted 8 | . 2 6 . . . Recyclers Shooed 3 | . . 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 51 | . 8 34 9 . . Guns 2 | . 2 . . . . Cannons 49 | . 6 34 9 . . Classes Destroyed 10 | 2 4 4 . . . Tunneler 1 | 1 . . . . . Hauler 8 | . 2 6 . . . Recycler 3 | 1 . 2 . . . Mechanic 1 | . . 1 . . . Operator 7 | . 4 3 . . . Watcher 8 | . 3 5 . . . Swarmer 12 | . . 6 6 . . Grunt 27 | . 8 16 3 . . Brawler 2 | . . 2 . . . Sentry 10 | . . 10 . . . Best Kill Streak 6 | 1 3 6 4 . . Combat Bots Only 6 | . 3 6 4 . . Max Kills in Single Turn 2 | 1 1 2 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2082 | . 181 1048 260 . 593 Core 464 | . 25 227 48 . 164 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 205 | 4 46 125 18 1 11 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 90 90 107 107 107 136 Shots Fired 404 | 8 92 244 36 2 22 Gun 71 | 8 54 9 . . . Cannon 333 | . 38 235 36 2 22 Launcher . | . . . . . . Special . | . . . . . . Kinetic 246 | . 38 185 18 1 4 Thermal 99 | 4 8 50 18 1 18 Explosive . | . . . . . . Electromagnetic 59 | 4 46 9 . . . Robot Hit Streak 16 | 6 16 13 7 . 9 Robot Miss Streak 9 | . 9 8 5 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 245 | 6 54 148 19 . 18 Core Hits 95 | 3 21 57 10 . 4 Critical Hits 8 | . . 4 1 . 3 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 7 | . . 3 1 . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4695 | 79 923 2872 400 . 421 Guns 659 | 79 470 110 . . . Cannons 4036 | . 453 2762 400 . 421 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2938 | . 453 2207 194 . 84 Thermal 1135 | 25 12 555 206 . 337 Explosive . | . . . . . . Electromagnetic 622 | 54 458 110 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 42 | . . 40 2 . . Projectiles 42 | . . 40 2 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 10 | . 2 8 . . . Impact . | . . . . . . Kinetic 10 | . 2 8 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 530 | 45 210 96 240 30 530 Average Temperature 83 | 22 117 25 102 16 225 Received Heat Transfer 489 | . 90 282 45 . 72 Effects 3 | . . . . . 3 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 2035 | 74 37 999 370 . 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 657 | 10 138 657 402 . . Initial 242 | . 6 1 242 . . Average 219 | 5 31 291 336 . . Maximum Alert Level 2 | . . 2 2 . . Low Security (%) 54 | 100 100 44 . . . Level 1 22 | . . 18 86 . . Level 2 22 | . . 37 13 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 5 6 1 . . Investigation 5 | . 1 3 1 . . Extermination . | . . . . . . Reinforcement 7 | . 4 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . . 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 20 55 15 . 1 Peak Tracking Total 4 | . 4 4 4 . 1 Tactical Retreats 7 | . 1 3 3 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 7 | . 2 4 1 . . Max in Single Turn 1 | . 1 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 23 | . 7 14 1 1 . Terminals 12 | . 4 8 . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 80 | . 16 58 1 5 . Successful 64 | . 11 47 1 5 . Failed 16 | . 5 11 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 7 | . . . . 7 . Terminals 34 | . 11 23 . . . Fabricators . | . . . . . . Repair Stations 17 | . 3 14 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 19 | . . 19 . . . Garrison Access . | . . . . . . Terminal Hacks 30 | . 8 16 1 5 . Record 1 | . . 1 . . . Part Schematic 5 | . . . . 5 . Prototype ID Bank 1 | . . 1 . . . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 3 | . . 3 . . . Terminal Index 1 | . . 1 . . . Alert Level 5 | . 2 3 . . . Unreport Threat 2 | . 1 1 . . . Locate Traps 2 | . 2 . . . . Maintenance Status 1 | . . 1 . . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 5 | . 2 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 1 10 . . . Scan Component 6 | . 1 5 . . . Repair 5 | . . 5 . . . Recycling Unit Hacks 4 | . 2 2 . . . Report Inventory 4 | . 2 2 . . . Scanalyzer 19 | . . 19 . . . Insert Component 8 | . . 8 . . . Analyze 11 | . . 11 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 14 | . 5 9 . . . Full Trace Events 5 | . 1 4 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 12 | . . 7 . 5 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 5 . . . Time 160 | . . 160 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . 7 . . . Part Schematics Acquired 7 | . . 7 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 3 Highest-Rated Group 40 | . . . 40 40 40 Highest-Rated Ally 16 | . . . 16 16 16 Total Orders . | . . . . . . Ally Attacks 8 | . . . 4 . 4 Total Damage 87 | . . . 41 . 46 Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 2 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 6752 | 109 1442 2837 780 1483 101 Spaces Moved 4398 | 52 742 1640 633 1276 55 Core 11 | 11 . . . . . Treads 1429 | 41 742 646 . . . Legs . | . . . . . . Wheels 2958 | . . 994 633 1276 55 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 100 100 100 110 Average Speed 123 | 136 160 123 105 109 110 Slowest Speed 160 | 160 160 160 110 110 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 65 | 5 98 98 98 89 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 4 | . . . 2 2 . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . 1 12 . . . Melee . | . . . . . . Projectile 13 | . 1 12 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 5333 | 81 908 2207 708 1355 74 Wait 535 | 10 94 358 53 13 7 Move 4393 | 51 741 1639 632 1275 55 Hop . | . . . . . . Pick Up 95 | 7 12 33 1 42 . Fast Attach 10 | 2 1 2 1 4 . Attach 14 | 5 2 7 . . . Detach 1 | . . 1 . . . Swap 31 | 1 2 19 1 7 1 Drop 49 | 1 10 23 2 13 . Fire 205 | 4 46 125 18 1 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 7) 771 | -10/Materials | Discovered new exit (range 7) 933 | -10/Materials | Discovered new exit (range 4) 1475 | -10/Materials | Discovered new exit (range 10) 1552 | -10/Materials | Entered another Materials area 1552 | -9/Materials | Evolved 2 slots: Utility x2 1939 | -9/Materials | Discovered new exit (range 7) 1947 | -9/Materials | Identified exit to Mines 2154 | -9/Materials | Discovered new exit (range 10) 2167 | -9/Materials | Identified exit to Materials 2561 | -9/Materials | Discovered exit to Mines (range 12) 2917 | -9/Materials | Discovered exit to Materials (range 16) 3024 | -9/Materials | Discovered exit to Materials (range 14) 3676 | -9/Materials | Core integrity fell below 50% 4168 | -9/Materials | Repaired Arm. Wheel 4201 | -9/Materials | Repaired Imp. Light Cannon 4235 | -9/Materials | Repaired Arm. Wheel 4268 | -9/Materials | Repaired Imp. Light Cannon 4301 | -9/Materials | Repaired Imp. Light Cannon 4389 | -9/Materials | Entered Mines 4486 | -9/Mines | Discovered exit to Materials (range 6) 4488 | -9/Mines | Learned location of Storage (-7) 4708 | -9/Mines | Met a Derelict shopkeep closing up shop 4801 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4920 | -9/Mines | Discovered exit to Materials (range 10) 4937 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4981 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4984 | -9/Mines | Identified exit to Zion 5004 | -9/Mines | Learned location of 1 exit from Materials 5084 | -9/Mines | Learned Materials stockpile data 5169 | -9/Mines | Entered Zion 5169 | -7/Zion | Accompanied by 3 allies 5205 | -7/Zion | Received a hallucinogenic algorithm 5293 | -7/Zion | Learned 8 Factory zone layouts 5303 | -7/Zion | Learned location of Data Miner (-6) 5335 | -7/Zion | Learned Factory interactive machine intel 5371 | -7/Zion | Learned Factory emergency access door positions 5554 | -7/Zion | Learned Factory emergency access door positions 5909 | -7/Zion | Found Prototype Energy Gun 6013 | -7/Zion | Found Prototype Processor 6025 | -7/Zion | Identified Exp. Core Analyzer 6067 | -7/Zion | Found Prototype Processor 6079 | -7/Zion | Identified Exp. Terrain Scan Processor 6112 | -7/Zion | Found Prototype Processor 6124 | -7/Zion | Identified Exp. Targeting Computer 6471 | -7/Zion | Given the Hacking Drone Bay 6471 | -7/Zion | Found Prototype Device 6472 | -7/Zion | Identified Hacking Drone Bay 6526 | -7/Zion | Discovered new exit (range 10) 6536 | -7/Zion | Identified exit to Proximity Caves 6652 | -7/Zion | Entered Proximity Caves 6652 | -6/Proximity Caves | Accompanied by 3 allies 6687 | -6/Proximity Caves | Spotted B-75 Beast 6726 | -6/Proximity Caves | Core integrity fell below 20% 6754 | -6/Proximity Caves | Core destroyed Last Messages --------------- 06536_ EXIT=IDENTIFIED: PROXIMITY CAVES VK-KG8(z): I'm pretty sure the "cloak generators" don't actually do anything. They're just here to make us feel better. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 06691_ Mercenary 2a destroyed. 06694_ Trooper 2b destroyed. 06697_ Trooper 2a destroyed. 06741_ Knocked back. 06744_ B-75 Beast suffers critical hit. 06744_ Destroyed Hvy. Plasma Cannon. 06747_ B-75 Beast suffers critical hit. 06747_ Destroyed Imp. Cooling System. 06747_ B-75 Beast suffers critical hit. 06747_ Destroyed Magnetic Acceleration Cannon. 06752_ Power failure, Cld. Ion Engine shutdown. 06752_ Overheating: Energy bleed (-66). 06753_ Adv. Beam Cannon destroyed. 06754_ Overheating: Core damaged (-56). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????########### | | ???????????????????????###???????##???? | | ???????????????????##?## ####??? ##??? ?? | | ?????????????????### ## #?? #### #??? | | ????????????? ??## #? ? ????? | | ????????????? ## ## ?? =[ ??????? | | ???????????? ???=%[!????????? | | ???????????? ????#%"#????????? | | ????????????? ?????#!"?????????? | | ??????????????? 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"?## ##" #?????????? | | ???????????????????#; #??# #" ##????????? | | ?????????????????????# #### ##???????? | | ?????????????????????# ## #???????? | | ?????????????????????#; ## #???????? | | ????????????????????#""# @ #### #???????? | | ?????????????????? #?## #???###??????? | | ???????????????# ?????#### ##### #??????? | | ???????????????##??????????### #??????? | | ?????????????????????????????## ### #??????? | | ??????????????????????????????###?##### ##??????? | | ??????????????????????????????????????####???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 Evasion (%) 50 Targeting Accuracy 12 Core Analysis 15 Recoil Reduction 2 Offensive Hacking 14 Item Schematics ----------------- Nuclear Core | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Battle Rifle | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodDirtySource Manual? 0 Play Time 01:07:05 Cumulative 41.7 hours Start 2022.01.16 @ 19:27:17 End 2022.01.16 @ 21:05:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 501c6d7c-c7c4-4f1a-94b1-2fa1fec17fc6