Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.07 @ 02:36:02 Player: Runia Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (294) 1470 Value Destroyed (10752) 10752 Prototype IDs (75) 1500 Alien Tech Used (16) 3200 Bonus (4269) 4269 TOTAL SCORE: 31891 Bonus ------- High Alert Combat Kills 1718 Follower Combat Kills 1835 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2224 Used Core Reset Matrix 3000 Friendly Fire -6708 Cogmind --------- Core Integrity 0/1600 Matter 271/300 Energy 600/600 System Corruption 27% Temperature Cool (1) Movement Flying (30) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Cooled Q-thruster > --- UTILITY (11) ----- Advanced Terrain Scan Processor Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Treads Vortex Rail (3) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Combat Gravmag System Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Matter Compressor Enhanced Optical Array Spectral Analyzer Makeshift Terrain Scanner Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Experimental Transmission Jammer Improved Weapon Shielding Experimental Thermal Shield Long-range Tractor Beam > --- WEAPON ----------- Nova Cannon Nanosword Nanosword Nanosword > --- INVENTORY -------- Advanced Medium Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Myomer Leg Makeshift Hover Unit Improved Antigrav System Antimissile System Integrity Redistributor Gamma Rifle Vortex Rail Improved Matter Neutralizer [Rating: 183] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Combat Airjet Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Cooled Q-thruster Utility Advanced Terrain Scan Processor Device Long-range Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Light Armor Plating Artifact Matter Drive Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Nova Cannon Ballistic Gun Improved Assault Rifle Launcher Smartbomb Launcher Special Weapon Plasma Cutter Slashing Weapon Plasma Sword Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Slots Evolved 18 | . . . 2 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . . . 1 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . Utility 9 | . . . 1 1 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 2 1 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 512 | . 13 9 43 57 36 14 16 6 15 2 1 6 1 . . 13 9 6 18 10 10 41 2 . 8 4 25 28 37 18 64 Power 40 | . 1 2 2 3 1 1 3 . . . 1 . . . . 1 . 1 3 1 1 2 . . . . . 3 3 1 10 Engine 13 | . 1 2 2 2 . 1 3 . . . 1 . . . . . . 1 . . . . . . . . . . . . . Core 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Reactor 24 | . . . . . . . . . . . . . . . . 1 . . 3 1 1 2 . . . . . 3 3 1 9 Propulsion 89 | . 4 2 7 12 7 . 2 . . . . 4 . . . . 1 . . 3 . 1 . . 1 . 7 5 8 1 24 Treads 30 | . 2 2 7 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . 8 Leg 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 50 | . . . . . 4 . 2 . . . . 4 . . . . 1 . . 3 . 1 . . 1 . 7 5 8 1 13 Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 203 | . 5 3 7 12 19 10 4 4 9 . . 2 1 . . 8 3 3 9 4 5 29 1 . 4 4 11 10 11 14 11 Device 112 | . 3 1 2 6 11 5 3 4 6 . . . . . . 5 1 1 7 2 4 20 . . 2 2 6 6 3 8 4 Storage 13 | . 2 . 1 . 1 1 . . . . . 1 . . . . 1 . 1 1 . 1 . . . . 1 . 1 1 . Processor 14 | . . . . 1 2 2 . . . . . 1 1 . . . 1 . . . . . . . 1 . 1 . 1 1 2 Hackware 6 | . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Protection 56 | . . 2 4 5 1 2 1 . 3 . . . . . . 3 . 2 1 1 1 7 1 . 1 2 2 4 4 4 5 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Weapon 180 | . 3 2 27 30 9 3 7 2 6 2 . . . . . 4 5 2 6 2 4 9 1 . 3 . 7 10 15 2 19 Energy Gun 63 | . 3 1 3 10 5 2 5 . 2 1 . . . . . 1 1 2 5 1 1 3 1 . 2 . 2 2 5 1 4 Energy Cannon 24 | . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . 3 3 4 1 9 Ballistic Gun 31 | . . . 17 12 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 33 | . . 1 5 5 1 . 1 1 3 . . . . . . 3 . . . . 2 3 . . 1 . 1 4 2 . . Special Weapon 4 | . . . 1 . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . . . 1 1 1 1 1 1 . . . . . . 2 . 1 . 1 2 . . . . . 1 4 . 6 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . 1 1 3 . 1 1 . 1 . . . . . . . 1 1 5 5 . 3 . . 5 . 1 1 1 2 7 Parts Lost 93 | . 1 3 . 14 2 . . . . . . . . . . 1 1 . . . . 1 . . . . 1 2 24 4 39 Power 16 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 4 . 8 Propulsion 22 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 13 Utility 29 | . . 1 . 4 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 8 1 12 Weapon 26 | . 1 1 . 8 . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . 6 1 6 Highest Loss Streak 11 | . 1 3 . 3 1 . . . . . . . . . . 1 1 . . . . 1 . . . . 1 2 8 4 11 Average Slot Usage (%) 94 | . 97 92 99 98 99 99 99 99 100 100 100 99 100 100 100 95 97 99 93 93 94 99 100 100 97 95 89 88 75 71 60 Engine 4 | . 14 14 11 7 2 1 7 7 7 7 7 6 6 6 6 . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 5 5 5 5 5 5 9 10 10 10 10 9 8 7 1 4 Treads 7 | . 17 27 22 17 20 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Wheel 1 | . . . . 8 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . 2 30 30 30 30 30 30 33 33 33 33 33 35 34 33 32 33 35 35 35 35 35 27 26 25 26 12 Device 11 | . 11 6 11 9 7 13 14 14 13 15 15 13 13 13 13 12 14 11 15 14 15 16 15 15 10 10 8 11 7 5 6 Storage 7 | . 14 14 11 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 5 6 6 Processor 11 | . . . . 8 14 15 15 15 15 15 15 19 20 20 20 20 17 16 16 16 16 15 15 15 17 20 17 13 12 12 8 Protection 3 | . . 5 10 8 3 1 . . 1 . . . . . . . . 4 . 1 . 1 5 5 6 4 4 4 1 4 2 Energy Gun 9 | . 28 15 3 8 7 15 15 15 10 15 15 13 13 13 13 13 6 10 12 9 9 8 9 10 5 . 3 3 2 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 8 9 6 4 4 Ballistic Gun 6 | . . . 29 17 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 6 6 7 6 7 7 6 6 6 6 1 5 5 3 5 4 4 5 5 5 5 2 . 2 4 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 113 | 14 29 49 65 70 70 35 43 48 50 37 37 46 46 46 46 62 54 60 71 71 60 90 83 78 85 71 103 113 100 71 97 Greatest Support 180 | 20 40 40 44 12 48 48 48 48 48 48 48 60 60 60 60 60 72 72 72 72 69 96 96 81 82 82 115 106 101 76 180 Greatest Overweight (x) 5 | . . 1 1 5 5 . . . 1 . . . . . . 1 . . . . . 1 1 . 1 . 1 1 1 1 4 Average Overweight (x) . | . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 20 20 20 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 15 | . 12 15 17 20 19 10 10 10 10 10 10 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 20 | . 12 15 20 20 20 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 15 Average Carried 14 | . 8 13 17 19 18 9 9 10 9 10 9 11 15 15 15 14 14 14 14 14 15 14 14 15 14 14 14 14 10 11 9 Final Capacity 20 | 8 15 15 20 20 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 20 | 6 10 14 20 20 10 10 10 10 10 10 10 15 15 15 15 14 15 15 15 15 15 14 15 15 15 15 15 15 7 12 2 Class Distribution -------------------- 16% | Scavenger-Scout 13% | Scout 8% | Derelict-Scout 7% | Mutant 7% | Gunner 7% | Tank 7% | Derelict-Ninja 6% | Alien-Mutant 4% | Scavenger-Tank 4% | Scavenger-Gunner 4% | Alien-Scout 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Scout | -7/Waste Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Derelict-Scout | -6/Lower Caves Derelict-Scout | -6/Lower Caves Derelict-Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Derelict-Scout | -4/Proximity Caves Derelict-Ninja | -4/Factory Derelict-Ninja | -4/Upper Caves Derelict-Ninja | -4/Upper Caves Scout | -4/Warlord Scout | -3/Proximity Caves Scout | -3/Research Alien-Scout | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Mutant | -2/Research Alien-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Matter Collected 7780 | 200 125 125 1280 1338 840 140 110 100 205 . 30 60 . 10 . 197 84 45 210 . 46 434 260 . 368 40 275 214 428 369 247 Remotely 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Salvage Created 13744 | . 445 156 1697 2797 1514 765 203 64 280 . . 251 88 . . 244 120 . 55 130 142 506 168 . 462 37 451 431 531 278 1929 Parts 675 | . 27 6 98 161 71 28 11 . 10 . . 7 1 . . 10 2 . 2 9 7 34 3 . 11 . 22 20 28 8 99 Haulers Intercepted 18 | . 2 . 6 6 1 . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 6 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . 5 7 . 4 . 1 . . 7 . 9 6 8 5 . . . 7 . . . . . . Prevented 27 | . . . . . . . . . 6 . . . . . . 7 . . . . 2 . . . 12 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Combat Hostiles Destroyed 225 | . 10 22 27 42 22 . 5 . 3 . . . . . . 4 . . 1 . 6 12 . . 20 4 3 5 9 1 29 Melee 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 3 Guns 109 | . 10 2 25 35 21 . 5 . . . . . . . . 2 . . 1 . 1 7 . . . . . . . . . Cannons 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 2 1 19 AOE 75 | . . 20 2 7 1 . . . 2 . . . . . . 2 . . . . 4 5 . . 20 3 . 2 4 . 3 Classes Destroyed 22 | . 5 1 4 6 1 1 . . . . . . . . . . . . . . . . . . 2 1 1 . . . . Worker 15 | . . . 2 5 4 . . . . . . . . . . . . . . . . 2 . . . . . . . 1 1 Builder 9 | . 1 . 1 3 2 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Hauler 18 | . 2 . 6 6 1 . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . Recycler 15 | . . . 2 4 2 . . . . . . 2 . . . . . . . . . . . . . . 1 . 1 1 2 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mechanic 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 14 | . 1 . 5 3 1 . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . Swarmer 50 | . 4 . 7 . 2 . 4 . . . . . . . . . . . . . 5 11 . . 1 . . . 4 . 12 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Grunt 80 | . 6 2 10 26 13 . . . 3 . . . . . . . . . . . 1 . . . 12 . 2 . . . 5 Brawler 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 23 | . . . 10 9 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 9 | . . . . 2 . . . . . . . . . . . 2 . . 1 . . . . . . . . 2 1 . 1 Programmer 28 | . . . . . 3 . 1 . . . . . . . . 2 . . . . . 1 . . 2 . 1 3 4 . 11 Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assembled 24 | . . 20 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Surgeon 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Thug 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Savage 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . Martyr 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Wizard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 19 | . 3 19 9 9 6 . 5 . 4 . . 1 . . . 2 1 . 1 . 5 6 . . 13 4 2 5 6 1 7 Combat Bots Only 19 | . 3 19 5 7 5 . 5 . 3 . . . . . . 2 . . 1 . 5 5 . . 12 4 2 4 6 1 5 Max Kills in Single Turn 6 | . 1 6 2 3 2 1 1 1 2 . . 1 . . . 2 1 . 1 . 4 2 1 . 2 1 2 1 3 1 6 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 6 2 2 1 . . . 2 . . . . . . 2 . . . . 4 2 . . 2 1 . 1 3 . 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Damage Taken 22664 | . 448 648 845 2655 1262 . 260 . 38 . . 57 . 18 . 429 71 19 62 . 225 724 76 . 112 103 248 1027 3477 931 8929 Core 3179 | . 116 133 91 358 169 . 15 . . . . 26 . . . 59 . . . . 9 61 . . . . 24 116 426 44 1532 Absorbed by Shields 78 | . . . . . . . . . . . . . . . . . . . 6 . 15 27 . . . . . . . . 30 Reduced by Siege Mode 352 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352 Core Remaining (%) 68 | 100 . . 77 34 . . . . . . 73 . . . . 90 . . . . 99 . . . . 94 . . 26 89 . Volleys Fired 813 | . 45 14 87 139 83 . 11 . 11 . . . . . . 13 8 . 1 9 11 42 2 . 18 5 56 43 60 16 139 Largest 4 | . 2 2 3 3 3 . 3 . 3 . . . . . . 3 1 . 3 1 2 3 2 . 1 1 2 3 4 2 3 Hottest 426 | . 115 115 105 180 166 . 225 . 225 . . . . . . 225 20 . 225 20 156 261 156 . 46 46 226 271 426 198 321 Shots Fired 1533 | . 90 22 235 368 239 . 31 . 15 . . . . . . 22 8 . 3 9 14 71 4 . 18 5 60 56 75 22 166 Gun 1107 | . 90 16 229 357 234 . 31 . 6 . . . . . . 15 . . 3 . 6 56 4 . . . . 6 37 7 10 Cannon 316 | . . . . 3 . . . . . . . . . . . . . . . . . 9 . . . . 60 40 33 15 156 Launcher 93 | . . 6 6 8 5 . . . 9 . . . . . . 7 . . . . 8 6 . . 18 5 . 10 5 . . Special 17 | . . . . . . . . . . . . . . . . . 8 . . 9 . . . . . . . . . . . Kinetic 624 | . . . 220 249 155 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 741 | . 90 16 9 104 79 . 31 . 6 . . . . . . 15 8 . 3 9 6 65 4 . . . 60 40 33 15 148 Explosive 48 | . . 6 6 6 . . . . . . . . . . . 3 . . . . 1 . . . 18 5 . . 3 . . Electromagnetic 62 | . . . . 9 5 . . . 9 . . . . . . 4 . . . . 7 6 . . . . . 10 2 . 10 Slashing 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 7 . Entropic 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 21 . 8 Robot Hit Streak 22 | . 7 6 17 16 22 . 3 . 6 . . . . . . 10 18 . 1 10 11 6 3 . 8 . 11 5 8 15 11 Robot Miss Streak 7 | . 7 2 3 4 3 . 2 . . . . . . . . 3 . . 1 . 2 2 1 . . . 5 3 1 1 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 20 | . 2 . 7 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 969 | . 47 16 156 232 164 40 20 1 4 . . 4 3 . . 11 12 . 1 14 4 42 10 . 7 6 16 17 19 19 104 Core Hits 579 | . 23 48 63 126 64 14 7 1 11 . . 2 1 . . 8 3 . 1 1 5 28 2 . 71 11 8 11 17 5 48 Critical Kills 10 | . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 2 Critical Parts Destroyed 4 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Critical Strikes 47 | . 7 1 5 10 6 2 4 . 1 . . . . . . . . . . . . 2 1 . . . 1 2 2 . 3 Burn 28 | . 7 1 . 8 5 . 4 . 1 . . . . . . . . . . . . 2 . . . . . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 2 Destroy 8 | . . . 5 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sever 4 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 194 | . . . 2 . 2 40 22 1 6 . 1 14 5 1 . . 9 1 . 5 . 18 9 . 4 9 8 8 7 6 16 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 184 | . . . . . 2 40 22 1 6 . 1 14 5 1 . . 9 1 . 5 . 18 9 . 4 9 8 . 7 6 16 Piercing 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Sneak Attacks 60 | . . . 2 . . 40 3 1 . . . 4 . . . . 1 . . . . 2 3 . . 1 1 . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Damage Inflicted 39569 | . 604 1288 2566 5330 3200 3994 715 130 355 . . 490 331 . . 541 370 . 20 756 579 1912 669 . 4723 776 901 1289 1385 1076 5569 Guns 12358 | . 603 184 2377 3867 2947 . 353 . 86 . . . . . . 283 . . 20 . 69 874 65 . . . . 38 329 215 48 Cannons 6091 | . . . 18 17 . . . . . . . . . . . . . . . . . . . . . . 741 564 338 328 4085 Explosions 11922 | . . 1104 171 1446 253 . . . 269 . . . . . . 258 . . . . 510 698 . . 4723 387 . 633 561 . 909 Melee 8990 | . . . . . . 3994 362 130 . . . 490 331 . . . 284 . . 636 . 340 604 . . 389 160 54 157 533 526 Ramming 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 6756 | . . . 2297 2739 1720 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 12186 | . 603 184 80 1782 1227 . 353 . 86 . . . . . . 353 86 . 20 120 69 1174 65 . . . 741 775 338 328 3802 Explosive 8788 | . . 1104 171 673 . . . . . . . . . . . . . . . . 364 . . . 4723 387 . . 457 . 909 Electromagnetic 2230 | . . . . 119 253 . . . 269 . . . . . . 188 . . . . 146 398 . . . . . 422 104 . 331 Impact 35 | . . . 18 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9480 | . . . . . . 3994 362 130 . . . 490 331 . . . 284 . . 636 . 340 604 . . 389 160 . 486 748 526 Piercing 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 . . . Entropic 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . Highest Corruption 27 | . . 4 . 5 . . . . . . . . . . . 3 . . . . . 2 2 2 2 . 3 8 14 2 27 Average Corruption 6 | . . 4 . 4 . . . . . . . . . . . 2 . . . . . 1 2 2 2 . 1 6 9 1 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 116 | . . 4 . 11 . . . . . . . . . . . 11 . . . . . . 8 2 . . . 8 9 1 62 Message Errors 24 | . . 3 . 3 . . . . . . . . . . . 1 . . . . . . 1 1 . . . 3 3 . 9 Matter Fused 17 | . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . 1 1 . 12 Heat Flow Errors 11 | . . . . . . . . . . . . . . . . 3 . . . . . . 2 . . . . 1 1 . 4 Energy Discharges 17 | . . . . 3 . . . . . . . . . . . 2 . . . . . . 4 . . . . 1 1 . 6 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Data Loss (minor) 24 | . . 1 . 2 . . . . . . . . . . . 3 . . . . . . 1 1 . . . 1 1 . 14 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Misfires 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Misdirections 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 8 Weapon Failures 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3218 | . . 20 . 186 . 807 194 . . . . 107 176 . . . 75 . . 43 . 43 81 . 124 198 184 154 30 336 460 Projectiles 398 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 32 1 11 290 Explosions 702 | . . 20 . 186 . . . . . . . . . . . . . . . . . 43 . . 124 42 . 122 29 . 136 Melee 2118 | . . . . . . 807 194 . . . . 107 176 . . . 75 . . 43 . . 81 . . 156 120 . . 325 34 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 772 | . . 184 42 90 . . . . . . . . . . . . . . . . 61 76 . . . 28 . 41 . . 250 Shots 22 | . . 5 2 4 . . . . . . . . . . . . . . . . 2 3 . . . 1 . 3 . . 2 Rammed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 321 | . 321 132 162 301 289 . 195 . 138 . . 7 . . . 232 . 7 54 . 44 103 275 . . . 151 168 201 25 161 Average Temperature 56 | . 90 56 35 65 32 . 129 . 61 . . 4 . . . 111 . 6 23 . 33 23 111 . . . 42 73 56 14 52 Received Heat Transfer 3650 | . 189 103 318 927 516 . . . 18 . . 54 . 9 . 45 . 9 . . . 24 . . 42 . 21 9 205 63 1098 Effects 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Total Turns 89 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 Longest Duration 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Robots Corrupted 5 | . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . 1 Combat Hostiles 4 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . 1 Parts Fried 21 | . . . . 2 1 . . . 1 . . . . . . 4 . . . . 1 4 . . . . . 7 . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 3 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 Parts Melted 53 | . 4 . . 1 10 . 4 . . . . . . . . 3 . . . . . 1 . . 1 . 1 4 4 3 17 Heat Transferred 19014 | . 2258 555 185 3312 2973 . 888 . 222 . . . . . . 457 296 . 37 333 111 1717 111 . . . 666 544 259 500 3590 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 2 1 . . . . . . . . . . 1 . . . . . 4 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Peak Influence 1293 | . 287 53 433 769 877 355 572 . . . . 196 . . . . 191 . . . . 624 . . . . 558 655 781 626 1293 Initial 375 | . . 3 . 70 336 306 99 . . . . . . . . . 31 . . . . 109 . . . . 84 313 301 239 375 Average 365 | . 126 26 236 522 591 323 234 . . . . 92 . . . . 75 . . . . 292 . . . . 299 448 524 396 670 Maximum Alert Level 4 | . 1 . 2 3 3 1 2 . . . . . . . . . . . . . . 2 . . . . 2 2 3 2 4 Low Security (%) 29 | . 81 100 29 8 . 7 66 . . . . 100 . . . . 100 . . . . 39 . . . . 29 . . . . Level 1 30 | . 18 . 59 17 30 92 . . . . . . . . . . . . . . . 35 . . . . 53 42 26 52 15 Level 2 29 | . . . 11 56 28 . 33 . . . . . . . . . . . . . . 24 . . . . 16 57 71 47 49 Level 3 8 | . . . . 17 40 . . . . . . . . . . . . . . . . . . . . . . . 2 . 18 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 1 . 2 7 9 . 2 . . . . 2 . . . . 3 . . . . 7 . . . . 6 1 11 1 13 Investigation 10 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . 2 . 4 . . Extermination 13 | . . . . . 3 . . . . . . . . . . . 1 . . . . 2 . . . . 1 1 2 . 3 Reinforcement 29 | . 1 . 2 4 2 . 2 . . . . 2 . . . . 2 . . . . 3 . . . . 3 . 5 1 2 Assault 7 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 5 Garrison 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 1 . Haulers Reinforced 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Distress Signals 30 | . . . 4 4 2 . . . . . . . . . . . . . . . . 1 . . 1 . 3 2 3 . 10 Communications Jammed 26 | . . . . 14 . . . . . . . . . . . . . . . . . 3 . . . . . . . . 9 Distress Signals 12 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 9 Times Spotted 531 | . 20 22 45 67 34 5 10 1 13 . 1 10 . 3 . 7 4 5 1 . 7 43 3 . 16 6 20 16 63 18 91 Peak Tracking Total 20 | . 4 19 6 7 5 5 4 1 4 . 1 4 . 2 . 4 1 3 1 . 5 17 2 . 14 4 5 4 20 7 18 Tactical Retreats 58 | . 1 . . 3 2 1 . . 6 . . . . 2 . 2 . . . . 1 5 1 . 1 3 2 1 8 4 15 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Traps Triggered 17 | . 1 . . 3 3 . 1 . . . . . . . . . 1 . . . . 1 . . . . 2 1 . . 4 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Traps Extracted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . . . Triggered 9 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . 6 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Disabled 51 | . . 1 2 5 . . 2 . . . 1 2 . . . . 1 . . . . 3 . . 2 . 2 9 16 1 4 Max in Single Turn 2 | . . 1 1 2 . . 1 . . . 1 1 . . . . 1 . . . . 1 . . 2 . 1 1 2 1 2 Garrison Access 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Accessed 84 | . 4 1 12 13 4 . 10 . 4 . 1 3 . 2 4 . 2 . 1 5 . 7 1 1 2 1 5 . 1 . . Terminals 24 | . 4 . 6 6 1 . 4 . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Fabricators 7 | . . . . . 2 . 1 . . . . 1 . . . . . . . . . 3 . . . . . . . . . Repair Stations 8 | . . . 2 2 . . . . . . . 1 . . . . . . . . . . . . . . 2 . 1 . . Recycling Units 11 | . . . 2 2 . . 2 . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . Scanalyzers 8 | . . . 2 2 . . 2 . . . . . . . . . . . . . . 1 . . . . 1 . . . . Garrison Access 6 | . . . . 1 1 . 1 . . . . . . . . . . . . . . 1 . . . . 2 . . . . Total Hacks 245 | . 20 1 41 44 11 . 24 . 5 . 1 11 . 8 27 . 3 . 1 19 . 15 1 1 3 1 6 . 2 . . Successful 174 | . 15 1 24 31 5 . 13 . 5 . 1 7 . 8 27 . 2 . 1 19 . 6 1 1 3 1 3 . . . . Failed 71 | . 5 . 17 13 6 . 11 . . . . 4 . . . . 1 . . . . 9 . . . . 3 . 2 . . Catastrophic 11 | . . . . 3 2 . 2 . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 208 | . 14 . 11 18 2 . 5 . . . . 11 . . . . 17 . . . . 32 . . 2 . 27 27 19 6 17 Terminals 71 | . 20 . 19 18 2 . 9 . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Fabricators 25 | . . . . . 7 . 2 . . . . 8 . . . . . . . . . 8 . . . . . . . . . Repair Stations 16 | . . . 4 6 . . . . . . . 2 . . . . . . . . . . . . . . 2 . 2 . . Recycling Units 27 | . . . 8 7 . . 4 . . . . 1 . . . . 3 . . . . 4 . . . . . . . . . Scanalyzers 31 | . . . 10 12 . . 6 . . . . . . . . . . . . . . 2 . . . . 1 . . . . Garrison Access 10 | . . . . 1 2 . 3 . . . . . . . . . . . . . . 1 . . . . 3 . . . . Terminal Hacks 96 | . 10 1 5 9 . . 4 . 5 . 1 . . 8 27 . . . 1 19 . . 1 1 3 1 . . . . . Record 33 | . . . . . . . . . 2 . 1 . . 7 11 . . . 1 7 . . . 1 2 1 . . . . . Part Schematic 15 | . 2 . 1 . . . . . . . . . . . 8 . . . . 4 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 14 | . 2 . 2 2 . . 1 . . . . . . . 3 . . . . 4 . . . . . . . . . . . Open Door 7 | . . 1 . . . . . . 3 . . . . 1 . . . . . . . . 1 . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 2 . 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . 4 . 2 . . . . 2 . . . . . . . . . 3 . . . . . . . . . Load Schematic 7 | . . . . . 2 . 1 . . . . 1 . . . . . . . . . 3 . . . . . . . . . Build 4 | . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . 3 6 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Scan Component 6 | . . . 2 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair 5 | . . . 1 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . 3 . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 27 | . . . 10 11 . . 4 . . . . . . . . . . . . . . 1 . . . . 1 . . . . Insert Component 15 | . . . 5 6 . . 2 . . . . . . . . . . . . . . 1 . . . . 1 . . . . Analyze 12 | . . . 5 5 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 21 | . 5 . 3 4 1 . 1 . . . . 3 . . . . 2 . . . . 1 . . . . 1 . . . . Terminals 8 | . 5 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mechanics 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 7 | . . . . 3 . . 1 . . . . . . . . . 2 . . . . 1 . . . . . . . . . Reject 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 4 | . . . . 1 . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . Mask 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 4 . 11 11 4 . 9 . . . . 3 . . . . 2 . . . . 7 . . . 1 4 . 1 . . Full Trace Events 4 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 90 | . 2 . 5 5 . . 2 . . . . . . . 8 . . . . 4 . 16 . . . . 24 24 . . . Parts Built 7 | . . . . . 4 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Matter 672 | . . . . . 380 . 190 . . . . 102 . . . . . . . . . . . . . . . . . . . Time 192 | . . . . . 94 . 47 . . . . 51 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 31 | . . . . . 20 . 10 . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 1 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 190 | . . . 26 120 . . . . . . . 44 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 175 | . . . 175 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 244 | . . . 244 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 12 | . . . 4 5 . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 11 | . . . 4 5 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total Allies 76 | . . . . . . 19 . . . 6 . 2 . . . 1 5 . . . . 10 . . . . 8 . 6 2 17 Largest Group 19 | . . . . . . 19 . . . 6 6 8 . . . 1 5 4 2 . . 7 . . . . 4 . 6 2 8 Highest-Rated Group 477 | . . . . . . 477 . . . 202 202 257 . . . 95 263 226 164 . . 285 . . . . 419 . 82 301 252 Highest-Rated Ally 269 | . . . . . . 35 . . . 38 38 38 . . . 95 85 85 85 . . 75 . . . . 269 . 15 269 75 Zionite Dispatches 23 | . . . . . . . . . . . . 2 . . . . 1 . . . . 6 . . . . 6 . . 2 6 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacker 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Explosive Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Resource Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Defense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Infowar Resupply 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Total Orders 28 | . . . 2 . 1 . . 1 4 . . 2 . . . . . . 7 . . 4 . . . . 2 . . 1 4 STAY 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . DROP 13 | . . . . . . . . . . . . 2 . . . . . . . . . 4 . . . . 2 . . 1 4 EXPLORE 6 | . . . . . . . . 1 2 . . . . . . . . . 3 . . . . . . . . . . . . RETURN 8 | . . . 2 . 1 . . . 1 . . . . . . . . . 4 . . . . . . . . . . . . Ally Attacks 289 | . . . . . . 40 . . . . 3 40 . . . 10 22 20 5 . . 17 . . . . 58 . 10 20 44 Total Damage 13334 | . . . . . . 2250 . . . . 63 1131 . . . 467 754 828 286 . . 486 . . . . 3461 . 175 2520 913 Kills 63 | . . . . . . 9 . . . . 1 7 . . . 2 5 5 1 . . 6 . . . . 12 . . 10 5 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Robot Analysis Total 6 | . 1 . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 20 | . . 1 . . . . . 2 3 1 . . 1 2 . 2 . 2 2 . 1 . 2 1 . . . . . . . Drone Launches 14 | . . . 2 . 1 . . 1 3 . . . . . . . . . 7 . . . . . . . . . . . . Drone Recoveries 12 | . . . 2 . 1 . . 1 3 . . . . . . . . . 5 . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . Traps 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Items 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Machines 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zionite Intel Received 20 | . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 2 7 6 . . Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Turns Passed 23377 | . 915 677 2868 2632 1426 432 750 465 1148 761 725 432 402 577 50 894 488 472 589 171 280 816 644 172 470 364 795 551 801 308 1302 Spaces Moved 20264 | 1 481 377 1151 1211 665 393 867 281 1109 923 617 409 414 556 79 630 513 382 278 196 426 1090 897 385 729 543 1269 802 1194 309 1087 Core 95 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Treads 2035 | . 330 377 1151 . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 Legs 152 | 1 151 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1700 | . . . . 1211 489 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 16221 | . . . . . 176 393 867 281 1109 923 617 409 414 556 79 630 513 382 278 196 426 1090 897 385 729 543 1269 802 1194 309 754 Flight 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Fastest Speed 26 | 120 120 160 145 150 68 68 68 68 68 68 68 64 64 64 64 64 60 60 60 45 45 26 26 43 38 38 32 36 36 41 30 Average Speed 77 | 120 147 163 208 156 134 68 68 68 82 68 68 64 64 64 64 64 60 60 60 54 45 44 45 43 43 38 42 42 40 64 71 Slowest Speed 366 | 120 160 260 260 165 165 68 68 68 138 68 68 64 64 64 64 134 60 60 60 60 45 104 104 43 96 38 98 99 112 116 366 Overloaded Moves 124 | . . . . . . . . . . . . . . . . . . . . . . 12 7 . . . 38 67 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . Exploration Rate (%) 58 | 1 85 65 96 88 17 95 20 59 81 90 75 7 55 71 69 76 11 46 74 62 48 33 80 66 88 66 42 82 72 13 37 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 17 | . . 1 . . . . . . 1 . . . 1 1 1 . . . . 3 . 3 1 . . . . 5 . . . Known Exits Taken 23 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 31 | . . 1 . . . . . 2 2 4 4 . 2 3 . 1 . 3 2 . . . 3 . . 4 . . . . . Spaces Dug 208 | . . . 9 3 2 . 15 . 6 . . 7 2 1 . 22 3 1 . . . 21 2 . . 2 39 10 20 5 38 Terrain Destroyed 674 | . . 50 42 66 4 . 15 . 6 . . 7 2 1 . 64 3 1 . . 14 29 2 . 98 52 45 53 38 9 73 Melee 69 | . . . . . 2 . 15 . 6 . . 7 2 1 . . 3 1 . . . 13 2 . . 2 6 2 1 1 5 Projectile 177 | . . . 1 3 . . . . . . . . . . . . . . . . . 10 . . . . 39 34 23 8 59 AOE 428 | . . 50 41 63 2 . . . . . . . . . . 64 . . . . 14 6 . . 98 50 . 17 14 . 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total 26247 | . 597 416 1451 1690 1070 489 961 550 1317 1057 921 559 543 775 78 1090 663 623 696 234 495 1317 1111 390 856 682 1458 939 1417 384 1418 Wait 3950 | . 32 . 111 226 236 22 35 261 164 131 301 118 123 219 . 434 110 229 380 . 48 95 200 6 83 108 76 35 82 20 65 Move 20233 | . 480 376 1150 1210 665 392 866 280 1108 922 616 408 413 555 78 629 512 381 277 195 425 1089 896 384 728 542 1268 801 1192 308 1087 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 200 | . 14 11 23 27 17 7 4 . 5 . 1 8 . . . . 8 1 6 3 . 13 1 . 4 5 10 8 11 4 9 Fast Attach 159 | . 1 2 3 17 . 5 5 2 2 . . 1 1 . . 1 1 2 7 8 1 4 . . 5 2 7 7 24 15 36 Attach 106 | . 2 2 5 11 12 2 . . . . 1 1 . . . 1 2 2 . . . 8 . . 1 . 4 4 23 4 21 Detach 23 | . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . . 1 . . . 5 4 9 Swap 268 | . 10 5 35 29 24 7 11 4 13 2 . 4 . . . 11 6 3 11 3 9 29 2 . 2 2 14 18 5 . 9 Drop 272 | . 12 6 35 31 15 14 7 2 8 2 1 5 1 . . 1 7 3 14 10 1 16 1 . 10 6 15 15 7 7 20 Fire 813 | . 45 14 87 139 83 . 11 . 11 . . . . . . 13 8 . 1 9 11 42 2 . 18 5 56 43 60 16 139 Melee 191 | . . . 2 . 2 40 22 1 6 . 1 14 5 1 . . 9 1 . 5 . 18 9 . 4 9 8 8 7 6 13 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 26 | . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . 1 . 9 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access (discovered 1 exit: [Sur]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 452 | -10/Materials | Discovered new exit (range 16) 630 | -10/Materials | Build established: Mutant 689 | -10/Materials | Discovered new exit (range 14) 886 | -10/Materials | Discovered new exit (range 7) 916 | -10/Materials | Entered Mines 998 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1178 | -10/Mines | Found a hidden stash of uninstalled traps 1209 | -10/Mines | Assembled infested the area 1214 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1221 | -10/Mines | Core integrity fell below 50% 1229 | -10/Mines | Core integrity fell below 20% 1249 | -10/Mines | Destroyed 19 combat bots 1259 | -10/Mines | Lost 3 parts (1n1u1w) 1542 | -10/Mines | Discovered new exit (range 5) 1551 | -10/Mines | Found the Drone Emporium 1572 | -10/Mines | Found Prototype Device 1573 | -10/Mines | Identified Sensor Drone Bay 1593 | -10/Mines | Entered Materials 1593 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1730 | -9/Materials | Discovered new exit (range 4) 2049 | -9/Materials | Discovered new exit (range 6) 2251 | -9/Materials | Build established: Scavenger-Tank 2308 | -9/Materials | Discovered new exit (range 8) 2629 | -9/Materials | Discovered new exit (range 15) 2869 | -9/Materials | Repaired Grenade Launcher 3310 | -9/Materials | Build established: Tank 3433 | -9/Materials | Discovered new exit (range 8) 3695 | -9/Materials | Discovered new exit (range 16) 4461 | -9/Materials | Entered another Materials area 4461 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5296 | -8/Materials | Build established: Gunner 5523 | -8/Materials | Destroyed 7 combat bots 5720 | -8/Materials | Discovered new exit (range 12) 5981 | -8/Materials | Repaired Arm. Wheel 6078 | -8/Materials | Repaired Arm. Treads 6129 | -8/Materials | Repaired Cmb. Airjet 6459 | -8/Materials | Discovered new exit (range 9) 6553 | -8/Materials | Lost 3 parts (1u2w) 6566 | -8/Materials | Core integrity fell below 50% 6617 | -8/Materials | Lost 3 parts (3w) 7093 | -8/Materials | Entered Factory 7093 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7099 | -7/Factory | Build established: Scavenger-Gunner 7484 | -7/Factory | Garrison activated, responded to threat 7992 | -7/Factory | Fabricated Cmb. Airjet (x2) 8254 | -7/Factory | Fabricated Cmb. Airjet? 8327 | -7/Factory | Garrison activated, responded to threat 8368 | -7/Factory | Cargo convoy interrupted 8453 | -7/Factory | Discovered new exit (range 15) 8463 | -7/Factory | Identified exit to Factory 8519 | -7/Factory | Manually triggered Chute Trap 8519 | -7/Factory | Sucked down chute 8519 | -7/Factory | Entered Waste 8525 | -7/Waste | Spotted C-40 Crusher 8542 | -7/Waste | Spotted C-40 Crusher 8554 | -7/Waste | Spotted C-40 Crusher 8555 | -7/Waste | Spotted C-40 Crusher 8556 | -7/Waste | Spotted C-40 Crusher 8572 | -7/Waste | Warlord forces began an assault 8627 | -7/Waste | Spotted C-40 Crusher 8665 | -7/Waste | Build established: Scavenger-Scout 8751 | -7/Waste | Discovered new exit (range 12) 8761 | -7/Waste | Identified exit to Factory 8951 | -7/Waste | Entered Factory 9164 | -7/Factory | Discovered new exit (range 4) 9166 | -7/Factory | Identified exit to Lower Caves 9199 | -7/Factory | Fabricated Cmb. Airjet (x2) 9449 | -7/Factory | Local fabrication network quarantined 9701 | -7/Factory | Entered Lower Caves 9704 | -7/Lower Caves | Learned Factory garrison access intel 9922 | -7/Lower Caves | Learned Factory terminal intel 10151 | -7/Lower Caves | Discovered new exit (range 16) 10163 | -7/Lower Caves | Identified exit to Lower Caves 10166 | -7/Lower Caves | Entered another Lower Caves area 10179 | -7/Lower Caves | Learned Factory emergency access door positions 10225 | -7/Lower Caves | Discovered exit to Factory (range 8) 10456 | -7/Lower Caves | Learned location of Zion (-7) 10566 | -7/Lower Caves | Build established: Scavenger-Mutant 10921 | -7/Lower Caves | Found Imp. Powered Armor 10987 | -7/Lower Caves | Encountered a Warlord checkpoint 11169 | -7/Lower Caves | Build established: Scavenger-Scout 11271 | -7/Lower Caves | Learned Extension stockpile data 11271 | -7/Lower Caves | Learned Factory security intel 11301 | -7/Lower Caves | Discovered new exit (range 22) 11313 | -7/Lower Caves | Identified exit to Zion 11314 | -7/Lower Caves | Entered Zion 11390 | -7/Zion | Given A8's code to call for help 11399 | -7/Zion | Discovered new exit (range 23) 11573 | -7/Zion | Gained Derelict followers 11810 | -7/Zion | Imprinted 11812 | -7/Zion | Declared Zion's savior 11949 | -7/Zion | Identified exit to Proximity Caves 12075 | -7/Zion | Entered Proximity Caves 12075 | -6/Proximity Caves | Accompanied by 6 allies 12132 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12354 | -6/Proximity Caves | Spotted B-75 Beast 12677 | -6/Proximity Caves | Discovered exit to Factory (range 20) 12800 | -6/Proximity Caves | Entered Factory 12800 | -6/Factory | Accompanied by 6 allies 12800 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12801 | -6/Factory | Identified exit to Lower Caves 12804 | -6/Factory | Loaded intel: 20 terminal locations 12805 | -6/Factory | Loaded intel: 4 garrison access locations 12821 | -6/Factory | Zion Infowar Resupply teleported in 12853 | -6/Factory | Zion Infowar Resupply teleported in 13022 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 13179 | -6/Factory | Repaired Hvy. Rocket Launcher 13232 | -6/Factory | Entered Lower Caves 13328 | -6/Lower Caves | Build established: Derelict-Scout 13431 | -6/Lower Caves | Encountered a Warlord checkpoint 13614 | -6/Lower Caves | Discovered new exit (range 22) 13632 | -6/Lower Caves | Identified exit to Lower Caves 13634 | -6/Lower Caves | Entered another Lower Caves area 13654 | -6/Lower Caves | Learned location of 1 exit from Factory 13656 | -6/Lower Caves | Discovered new exit (range 18) 13671 | -6/Lower Caves | Identified exit to Factory 13692 | -6/Lower Caves | Learned location of Armory (-4) 13692 | -6/Lower Caves | Learned 8 Research zone layouts 13692 | -6/Lower Caves | Learned Extension trap positions 13692 | -6/Lower Caves | Learned Factory stockpile data 13928 | -6/Lower Caves | Discovered new exit (range 16) 13937 | -6/Lower Caves | Encountered a Warlord checkpoint 13937 | -6/Lower Caves | Identified exit to Data Miner 14021 | -6/Lower Caves | Learned Factory emergency access door positions 14211 | -6/Lower Caves | Entered Data Miner 14211 | -6/Data Miner | Discovered new exit (range 6) 14224 | -6/Data Miner | Met Data Miner 14235 | -6/Data Miner | Learned location of Section 7 (-3) 14235 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14245 | -6/Data Miner | Received God Mode back door access code from Data Miner 14261 | -6/Data Miner | Identified exit to Proximity Caves 14261 | -6/Data Miner | Entered Proximity Caves 14263 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14271 | -5/Proximity Caves | Escorted by Enhanced Grunt 14275 | -5/Proximity Caves | Learned location of 1 exit from Factory 14343 | -5/Proximity Caves | Spotted B-75 Beast 14396 | -5/Proximity Caves | Learned Factory interactive machine intel 14751 | -5/Proximity Caves | Build established: Scout 14831 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15149 | -5/Proximity Caves | Discovered exit to Factory (range 12) 15155 | -5/Proximity Caves | Entered Factory 15155 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15156 | -5/Factory | Identified exit to Factory 15156 | -5/Factory | Identified exit to Upper Caves 15159 | -5/Factory | Loaded intel: 46 interactive machine locations 15189 | -5/Factory | Retrieved Zion intel report: Branch Access 15253 | -5/Factory | Zion Heavy squad teleported in 15524 | -5/Factory | Retrieved Zion intel report: Trap Installations 15643 | -5/Factory | Entered Upper Caves 15643 | -5/Upper Caves | Accompanied by 5 allies 15645 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15757 | -5/Upper Caves | Encountered a Warlord checkpoint 15841 | -5/Upper Caves | Identified exit to Upper Caves 16072 | -5/Upper Caves | Found Alien Artifact 16072 | -5/Upper Caves | Identified Core Expander 16072 | -5/Upper Caves | Installed Core Expander, added new Power slot 16085 | -5/Upper Caves | Learned location of 1 exit from Upper Caves 16115 | -5/Upper Caves | Entered another Upper Caves area 16115 | -5/Upper Caves | Accompanied by 2 allies 16116 | -5/Upper Caves | Identified exit to Zhirov 16196 | -5/Upper Caves | Found Prototype Protection 16196 | -5/Upper Caves | Identified Zio. Weapon Casing 16433 | -5/Upper Caves | Discovered exit to Factory (range 29) 16625 | -5/Upper Caves | Learned Factory garrison access intel 16648 | -5/Upper Caves | Learned Factory trap positions 16704 | -5/Upper Caves | Entered Zhirov 16704 | -5/Zhirov | Discovered new exit (range 3) 16715 | -5/Zhirov | Met Zhirov 16736 | -5/Zhirov | Learned location of Quarantine (-3) 16736 | -5/Zhirov | Learned location of Testing (-2) 16736 | -5/Zhirov | Learned location of Command (-1) 16747 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16757 | -5/Zhirov | Found Alien Artifact 16757 | -5/Zhirov | Identified Integrated Dissipator 16757 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16874 | -5/Zhirov | Identified exit to Proximity Caves 16875 | -5/Zhirov | Entered Proximity Caves 16937 | -4/Proximity Caves | Learned location of 1 exit from Research 17133 | -4/Proximity Caves | Discovered exit to Factory (range 10) 17155 | -4/Proximity Caves | Entered Factory 17155 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17156 | -4/Factory | Identified exit to Extension 17157 | -4/Factory | Loaded intel: 126 trap records 17158 | -4/Factory | Loaded intel: 4 garrison access locations 17208 | -4/Factory | Retrieved Zion intel report: Active Terminals 17209 | -4/Factory | Zion Resource Resupply teleported in 17356 | -4/Factory | Zion Explosive Resupply teleported in 17573 | -4/Factory | Zion Hacking Resupply teleported in 17584 | -4/Factory | Zion Trap Resupply teleported in 17613 | -4/Factory | Zion Hacker squad teleported in 17623 | -4/Factory | Found Quantum Capacitor 17640 | -4/Factory | Spotted B-86 Titan 17772 | -4/Factory | Retrieved Zion intel report: Component Schematics 17809 | -4/Factory | Discovered exit to Extension (range 14) 17871 | -4/Factory | Discovered new exit (range 16) 17874 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 17875 | -4/Factory | Zion Fire squad teleported in 17931 | -4/Factory | First assault squad dispatched 17948 | -4/Factory | Identified exit to Research 17959 | -4/Factory | Incoming assault squad redirected 17963 | -4/Factory | Incoming assault squad redirected 17963 | -4/Factory | Discovered new exit (range 7) 17965 | -4/Factory | Identified exit to Upper Caves 17971 | -4/Factory | Entered Upper Caves 17987 | -4/Upper Caves | Encountered a Warlord checkpoint 17995 | -4/Upper Caves | Learned Research garrison access intel 18129 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18324 | -4/Upper Caves | Build established: Derelict-Ninja 18562 | -4/Upper Caves | Discovered new exit (range 13) 18615 | -4/Upper Caves | Identified exit to Upper Caves 18615 | -4/Upper Caves | Entered another Upper Caves area 18630 | -4/Upper Caves | Discovered exit to Research (range 18) 18690 | -4/Upper Caves | Learned Research stockpile data 18762 | -4/Upper Caves | Discovered new exit (range 5) 18765 | -4/Upper Caves | Identified exit to Warlord 18787 | -4/Upper Caves | Entered Warlord 18802 | -4/Warlord | System corruption cleaned by Quarantine Array 18946 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 18954 | -4/Warlord | Rebuked by Warlord 18960 | -4/Warlord | Opened Warlord's prototype stash 18962 | -4/Warlord | Found Prototype Device 18962 | -4/Warlord | Identified Thermal Barrier 18972 | -4/Warlord | Found Prototype Processor 18972 | -4/Warlord | Identified Exp. Target Analyzer 18973 | -4/Warlord | Warlord's base attacked by MAIN.C 18975 | -4/Warlord | Found Prototype Hackware 19025 | -4/Warlord | Found Prototype Energy Gun 19025 | -4/Warlord | Identified Vortex Rail 19027 | -4/Warlord | Found Vortex Rail 19200 | -4/Warlord | Warlord forces counterattacked 19253 | -4/Warlord | Discovered new exit (range 14) 19257 | -4/Warlord | Identified exit to Proximity Caves 19257 | -4/Warlord | Entered Proximity Caves 19269 | -3/Proximity Caves | Destroyed 12 combat bots 19386 | -3/Proximity Caves | Build established: Scout 19612 | -3/Proximity Caves | Discovered exit to Research (range 19) 19621 | -3/Proximity Caves | Entered Research 19621 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 19622 | -3/Research | Identified exit to Research 19625 | -3/Research | Loaded intel: 4 garrison access locations 19637 | -3/Research | Zion Hover Resupply teleported in 19724 | -3/Research | Retrieved Zion intel report: Prototype Schematics 19725 | -3/Research | Zion Light squad teleported in 19765 | -3/Research | Incoming investigation squad redirected 19845 | -3/Research | Zion Explosive Resupply teleported in 19851 | -3/Research | Found Mni. Smartbomb Launcher 19943 | -3/Research | Discovered exit to Research (range 9) 20072 | -3/Research | Found Prototype Device 20088 | -3/Research | Identified Imp. Particle Accelerator 20110 | -3/Research | Retrieved Zion intel report: Component Schematics 20111 | -3/Research | Zion Hacker squad teleported in 20243 | -3/Research | Zion Experimental squad teleported in 20282 | -3/Research | Identified Ghost Barrier 20322 | -3/Research | Discovered new exit (range 15) 20327 | -3/Research | Zion Recon squad teleported in 20338 | -3/Research | Discovered exit to Research (range 14) 20412 | -3/Research | Spotted B-90 Cyclops 20415 | -3/Research | Identified exit to Quarantine 20416 | -3/Research | Entered Quarantine 20424 | -3/Quarantine | Found Alien Artifact 20424 | -3/Quarantine | Identified Core Reset Matrix 20424 | -3/Quarantine | Used Core Reset Matrix 20428 | -3/Quarantine | Detected hypermatrix surge 20428 | -3/Quarantine | Sensed 10 artifacts in vicinity 20457 | -3/Quarantine | Cryocooling Duct disabled 20472 | -3/Quarantine | Ambient heat levels rising (+20) 20472 | -3/Quarantine | Non-combat units ordered to evacuate 20487 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 20493 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 20496 | -3/Quarantine | Found Transdimensional Reconstructor 20500 | -3/Quarantine | Found Transdimensional Reconstructor 20532 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 20549 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 20699 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 20811 | -3/Quarantine | Discovered exit to Research (range 4) 20815 | -3/Quarantine | Found Subatomic Replicator 20844 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 20849 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 20869 | -3/Quarantine | Found Sigix Broadsword 20909 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 20918 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 20934 | -3/Quarantine | Spotted Fortress 20964 | -3/Quarantine | Discovered new exit (range 6) 20966 | -3/Quarantine | Identified exit to Section 7 20967 | -3/Quarantine | Entered Section 7 20968 | -3/Section 7 | Sensed 22 artifacts in vicinity 20982 | -3/Section 7 | Found Core Reset Matrix 20985 | -3/Section 7 | Sensed 21 artifacts in vicinity 20987 | -3/Section 7 | Incoming investigation squad redirected 21015 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 21039 | -3/Section 7 | Found Integrated Mediator 21039 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 21062 | -3/Section 7 | Build established: Alien-Scout 21069 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 21094 | -3/Section 7 | Found Integrity Redistributor 21107 | -3/Section 7 | Found Integrated Mediator 21107 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 21174 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 21211 | -3/Section 7 | Warped through subspace 21231 | -3/Section 7 | Spotted B-86 Titan 21259 | -3/Section 7 | Warped through subspace 21294 | -3/Section 7 | Spotted S7 Guard 21298 | -3/Section 7 | Found Integrated Heat Negator 21298 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 21300 | -3/Section 7 | Warped through subspace 21302 | -3/Section 7 | Warped through subspace 21309 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 21332 | -3/Section 7 | Lost 8 parts (2p3n1u2w) 21347 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 21385 | -3/Section 7 | Found Terrabomb 21385 | -3/Section 7 | Used Terrabomb 21390 | -3/Section 7 | Found Transdimensional Reconstructor 21391 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 21393 | -3/Section 7 | Found Matter Drive 21395 | -3/Section 7 | Found Matter Drive 21408 | -3/Section 7 | Spotted Striker 21408 | -3/Section 7 | Spotted Striker 21417 | -3/Section 7 | Lost 4 parts (2u2w) 21446 | -3/Section 7 | Found Sigix Quantum Sheargun 21447 | -3/Section 7 | Found Sigix Quantum Sheargun 21466 | -3/Section 7 | Warped through subspace 21467 | -3/Section 7 | Core integrity fell below 50% 21545 | -3/Section 7 | Spotted B-99 Colossus 21568 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 21588 | -3/Section 7 | Crushed by falling debris 21589 | -3/Section 7 | System corruption reached 10% 21591 | -3/Section 7 | Found LRC Energy Well 21591 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 21594 | -3/Section 7 | Found LRC Insulator 21594 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 21596 | -3/Section 7 | Found LRC Energy Well 21596 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 21615 | -3/Section 7 | Found Integrated Reactor 21615 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21624 | -3/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 21681 | -3/Section 7 | Emitted hypermatrix ping 21686 | -3/Section 7 | Assembled emerged from beneath the floor 21702 | -3/Section 7 | Lost 4 parts (2n2w) 21732 | -3/Section 7 | Found Prototype Slashing Weapon 21732 | -3/Section 7 | Identified Nanosword 21734 | -3/Section 7 | Found Nanosword 21736 | -3/Section 7 | Found Nanosword 21737 | -3/Section 7 | Incoming investigation squad redirected 21739 | -3/Section 7 | Found Nanosword 21764 | -3/Section 7 | Discovered exit to Research (range 9) 21768 | -3/Section 7 | Entered Research 21768 | -2/Research | Evolved 2 slots: Utility x2 21776 | -2/Research | Lost 3 parts (2p1u) 21822 | -2/Research | Zion Experimental squad teleported in 21849 | -2/Research | Zion Defense Resupply teleported in 21862 | -2/Research | Found Prototype Device 21862 | -2/Research | Identified Exp. Focal Shield 21865 | -2/Research | Found Prototype Device 21865 | -2/Research | Identified Exp. Thermal Shield 21872 | -2/Research | Found Unknown Device 21872 | -2/Research | Identified Antimissile System 21952 | -2/Research | Spotted B-90 Cyclops 21993 | -2/Research | Warped through subspace 22049 | -2/Research | Discovered new exit (range 13) 22076 | -2/Research | Entered Access 22076 | -1/Access | Evolved 2 slots: Power x1, Utility x1 22078 | -1/Access | Lost 4 parts (2n1u1w) 22116 | -1/Access | Build established: Alien-Mutant 22459 | -1/Access | System corruption reached 10% 22489 | -1/Access | Lost 11 parts (2p2n3u4w) 22619 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-171) 22826 | -1/Access | First assault squad dispatched 22843 | -1/Access | Incoming assault squad redirected 22851 | -1/Access | Incoming assault squad redirected 22854 | -1/Access | Zion Hover Resupply teleported in 22907 | -1/Access | Zion Hacker squad teleported in 22946 | -1/Access | Lost 4 parts (1n2u1w) 22955 | -1/Access | Spotted B-99 Colossus 23024 | -1/Access | Garrison activated, responded to threat 23120 | -1/Access | Zion Infowar Resupply teleported in 23124 | -1/Access | Found Prototype Processor 23124 | -1/Access | Identified Spectral Analyzer 23126 | -1/Access | Found Prototype Device 23126 | -1/Access | Identified Exp. Transmission Jammer 23136 | -1/Access | Incoming assault squad redirected 23153 | -1/Access | Zion Hacker squad teleported in 23208 | -1/Access | Lost 7 parts (3n3u1w) 23236 | -1/Access | Zion Defense Resupply teleported in 23241 | -1/Access | Discovered new exit (range 11) 23245 | -1/Access | Found Prototype Protection 23245 | -1/Access | Identified Zio. Weapon Casing 23250 | -1/Access | Lost 3 parts (1p2n) 23258 | -1/Access | Core integrity fell below 50% 23260 | -1/Access | Used Integrity Redistributor, redistributed integrity to core (+88) 23296 | -1/Access | Zion Resource Resupply teleported in 23299 | -1/Access | Lost 6 parts (2p4u) 23332 | -1/Access | Emitted hypermatrix ping 23337 | -1/Access | Assembled emerged from beneath the floor 23340 | -1/Access | Core integrity fell below 20% 23348 | -1/Access | Incoming assault squad redirected 23367 | -1/Access | Lost 3 parts (3n) 23377 | -1/Access | Spotted B-99 Colossus 23378 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Acquired Prototype Flight Unit. Identified Cld. Q-thruster. Detecting system override signal. Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ No squads available. ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Trap Installations ] [ 2 : Unaware Analyses ] [ 3 : Depthwide Sectors/0 ] [ 4 : Depthwide Sectors/-1 ] Acquired Unknown Flight Unit. Identified Q-thruster. System corrupted: Component data lost. Q-thruster destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ???????????? ????????? | | ????????????????????????? ???????????? ????????? | | ??????????????????#?????? #??????????? ????????? | | ???????????????????B????? #??????????# ????????? | | ??????????????????BB##### #??????????# ????????? | | ??????????????????? #??????????# ######### | | ??????????????????? #??????????+ | | ???????????? #??????????# | | ???????????? """"" #??????????# ##### ### | | ???????????? ""Y"" #??????????# #####+### | | ??????????? #??????????# # [ | | ?????????????# #??????????# # | | ?????????????# ############ # " | | ?????????????# # """ | | ?????????????# @ h+ """ | | ??????????#### # " | | ?????????? "" "" # | | ?????????? ""T"" # | | ????????? """ ######### | | ????????? #???????? | | ????????? #???????? | | ????????? #???????? | | ????????############# ############## #???????? | | ????????# ! ?# #????????????# #???????? | | ????????# # ss#????????????# #???????? | | ????????# # #????????????# #???????? | | ????????# ! + #?##########?# #???????? | | ????????# # #?# #?# #???????? | | ????????# # s#?# ### ###?????? | | ????????# ?# s### # #?????? | | ????????###########?# + # #?????? | | ????????????????????##+##### ! / T" #?????? | | ???????????????????? ??# # " #?????? | | ??????????????????# # !!! # #?????? | | ??????????????????# # !!! # #?????? | | ??????????????????# [ # !!! = ########?????? | | ??????????????????# ##########????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 65 Energy Generation 71 Energy Capacity 1010 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 22 Armor Coverage 450 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Core Shielding 30 Utility Shielding 66 Weapon Shielding 100 Reclamation Efficiency 20 Weapon Cycling 25 Evasion (%) 64 Launcher Accuracy 20 Target Analysis 10 Armor Integrity Analysis 30 Recoil Reduction 6 Overload Amplification 75 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ A-02 Transporter | -3/Section 7 | Z-intel Y-72 Warden | -3/Section 7 | Z-intel R-06 Scavenger | -3/Section 7 | Z-intel Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Lrg. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Sigix Broadsword Integrated Mediator Transdimensional Reconstructor Integrated Heat Negator High-powered Transdimensional Reconstructor Terrabomb Matter Drive Sigix Quantum Sheargun LRC Energy Well LRC Insulator Integrated Reactor Subatomic Replicator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed GravityProcessingMeganuke Manual? 0 Play Time 06:24:46 Cumulative 369.7 hours Start 2021.10.05 @ 23:22:01 End 2021.10.07 @ 02:36:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 381 Rogue 381 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 79 Gallery% 91 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eaeb7509-a151-497e-a3b3-f8f68c5862b9