Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 14:45:03

Player: MoYuYu

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (73)      365
Value Destroyed (2679)     2679
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 6675

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -6/Lower Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
            Cesium-ion Thruster
>           --- UTILITY (3) ------
            Seismic Detector
>           --- WEAPON (6) -------
  Makeshift Sword
>           --- INVENTORY (5) ----
            Nuclear Core
            Cooling System
    Compact Battery (200)
    Compact Matter Pod (150)
            Flak Cannon

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
    Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Gatling Laser
           Flak Gun
           Flak Gun
           Coil Gun
     Heavy Assault Cannon
>          --- INVENTORY --------
           Nuclear Core
    Medium Treads
           Carbon-fiber Leg
   Armored Leg
           Cooling System
   Compact Matter Pod
  Improved Sensor Array
           Seismic Detector
           Transmission Jammer
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Insulated Plating
  Improved Assault Rifle
           Assault Cannon
  Improved Datajack
[Rating: 51]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Slashing Weapon          Makeshift Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low 
Slots Evolved              8    | .   .   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   .   .   
  Weapon                   4    | .   .   1   .   1   .   .   2   .   
Parts Attached             90   | 6   5   19  23  4   5   3   24  1   
  Power                    5    | 1   .   1   1   .   1   .   1   .   
    Engine                 4    | 1   .   1   1   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   1   5   9   1   2   3   6   .   
    Treads                 7    | .   .   .   .   .   1   3   3   .   
    Leg                    21   | 2   1   5   9   1   1   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   
  Utility                  31   | 1   1   5   9   2   2   .   11  .   
    Device                 13   | .   1   3   3   1   1   .   4   .   
    Storage                3    | 1   .   1   1   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   1   4   1   1   .   7   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   3   8   4   1   .   .   6   1   
    Energy Gun             2    | .   .   .   .   .   .   .   2   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   .   5   2   1   .   .   3   .   
    Ballistic Cannon       5    | .   2   .   2   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   1   2   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   
    System Corruption      3    | .   .   3   .   .   .   .   .   .   
Parts Lost                 29   | .   .   3   2   .   2   1   21  .   
  Power                    5    | .   .   1   1   .   1   .   2   .   
  Propulsion               10   | .   .   1   1   .   1   1   6   .   
  Utility                  5    | .   .   .   .   .   .   .   5   .   
  Weapon                   9    | .   .   1   .   .   .   .   8   .   
  Highest Loss Streak      16   | .   .   2   2   .   2   1   16  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   89  99  97  81  84  83  68  13  
  Engine                   6    | .   14  10  9   7   1   .   .   .   
  Core                     1    | .   .   .   .   .   5   7   4   .   
  Treads                   4    | .   .   .   .   .   .   20  21  .   
  Leg                      25   | .   28  32  35  30  29  9   1   .   
  Device                   6    | .   4   9   8   5   6   7   4   6   
  Storage                  8    | .   14  11  9   7   7   7   5   .   
  Processor                3    | .   .   .   2   7   7   7   5   .   
  Protection               2    | .   .   1   7   1   .   .   1   .   
  Energy Cannon            1    | .   .   5   .   .   .   .   .   .   
  Ballistic Gun            15   | .   16  20  20  12  15  15  12  .   
  Ballistic Cannon         5    | .   10  6   4   7   7   7   3   .   
Peak Build Rating          51   | 6   9   16  26  32  35  38  51  9   
  Average Rating           24   | 4   7   13  20  29  33  37  37  4   
  On Entrance              18   | .   6   9   16  26  31  34  38  4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 10  14  29  41  51  53  47  63  3   
  Greatest Support         98   | 20  20  30  45  45  52  60  98  5   
  Greatest Overweight (x)  1    | .   .   1   1   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  15  15  15  5   
  Average Capacity         12   | 7   8   9   11  15  15  15  14  5   
  Most Carried             15   | 6   8   10  14  15  15  13  15  5   
  Average Carried          11   | 3   7   9   10  14  13  12  12  4   
  Final Capacity           15   | 8   8   10  15  15  15  15  5   5   
  Final Carried            15   | 6   8   10  14  15  13  12  3   5   

 Class Distribution 
--------------------
 44% | Scavenger-Skirmisher
 22% | Scavenger-Tank
 15% | Mutant
  8% | Gunner
  5% | Scavenger-Gunner
  3% | Scavenger-Executioner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -6/Factory
               Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Fac Low 
Matter Collected           2837 | 214 241 440 949 210 177 38  551 17  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2468 | .   260 462 729 225 185 31  576 .   
  Parts                    143  | .   21  33  34  12  6   4   33  .   
Haulers Intercepted        2    | .   .   .   1   .   .   .   1   .   
Recyclers Shooed           3    | .   .   .   1   .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   6   4   .   2   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low 
Combat Hostiles Destroyed  67   | .   10  15  15  6   5   1   15  .   
  Melee                    2    | .   .   .   .   .   .   .   2   .   
  Guns                     23   | .   3   1   14  .   .   .   5   .   
  Cannons                  39   | .   7   14  1   6   5   1   5   .   
  AOE                      3    | .   .   .   .   .   .   .   3   .   
Classes Destroyed          12   | .   3   2   2   1   1   .   3   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   
  Hauler                   2    | .   .   .   1   .   .   .   1   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   
  Swarmer                  19   | .   6   6   2   .   1   .   4   .   
  Grunt                    29   | .   4   5   12  4   1   .   3   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   .   
  Sentry                   10   | .   .   3   1   1   1   .   4   .   
  Hunter                   3    | .   .   .   .   .   .   .   3   .   
  Programmer               3    | .   .   .   .   1   .   1   1   .   
Best Kill Streak           6    | .   6   6   3   2   4   1   5   .   
  Combat Bots Only         6    | .   4   6   3   2   4   1   4   .   
Max Kills in Single Turn   2    | .   1   1   1   1   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  
Hostile Shots Fired        744  | .    39   52   79   47   72   11   438  6    
  Missed                   218  | .    10   11   17   20   28   3    125  4    
Damage Taken               7105 | .    291  478  906  342  587  151  4318 32   
  Core                     1258 | .    105  43   96   6    110  36   830  32   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  58   89   82   .    .    78   .    .    
Volleys Fired              223  | .    29   34   57   19   14   4    66   .    
  Largest                  4    | .    2    3    3    2    2    2    4    .    
  Hottest                  154  | .    59   115  90   88   88   88   154  .    
Shots Fired                469  | .    58   81   159  26   22   6    117  .    
  Gun                      305  | .    29   35   142  7    8    2    82   .    
  Cannon                   164  | .    29   46   17   19   14   4    35   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  435  | .    58   69   159  26   22   6    95   .    
  Thermal                  22   | .    .    .    .    .    .    .    22   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          12   | .    .    12   .    .    .    .    .    .    
  Robot Hit Streak         19   | .    19   8    17   5    9    2    13   .    
  Robot Miss Streak        5    | .    2    5    3    4    5    3    4    .    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    
  Secondary Targets        3    | .    .    .    2    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    1    .    
Shots Hit Robots           297  | .    41   44   107  16   15   3    71   .    
  Core Hits                137  | .    19   20   36   9    8    2    43   .    
  Critical Kills           2    | .    1    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    
  Critical Strikes         13   | .    2    2    3    2    3    .    1    .    
    Destroy                3    | .    1    .    1    .    .    .    1    .    
    Blast                  10   | .    1    2    2    2    3    .    .    .    
Melee Attacks              3    | .    3    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7090 | .    561  707  1769 799  687  153  2414 .    
  Guns                     2874 | .    150  143  1489 80   67   13   932  .    
  Cannons                  3472 | .    411  564  280  719  620  140  738  .    
  Explosions               683  | .    .    .    .    .    .    .    683  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  61   | .    .    .    .    .    .    .    61   .    
  Kinetic                  5918 | .    561  513  1769 799  687  153  1436 .    
  Thermal                  348  | .    .    .    .    .    .    .    348  .    
  Explosive                569  | .    .    .    .    .    .    .    569  .    
  Electromagnetic          194  | .    .    194  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    3    1    .    .    .    2    2    
  Average Corruption       1    | .    .    3    1    .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  24   | .    .    13   8    .    .    .    1    2    
    Message Errors         4    | .    .    3    1    .    .    .    .    .    
    Matter Fused           7    | .    .    4    2    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    1    1    .    .    .    .    .    
    Energy Discharges      3    | .    .    1    2    .    .    .    .    .    
    Parts Fused            1    | .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    1    2    .    .    .    1    1    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    .    
    Alerts                 1    | .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            258  | .    3    .    .    81   39   .    135  .    
  Projectiles              123  | .    3    .    .    81   39   .    .    .    
  Explosions               135  | .    .    .    .    .    .    .    135  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 28   | .    9    4    7    6    1    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  25   | .    8    4    6    5    1    .    1    .    
  Secondary                3    | .    1    .    1    1    .    .    .    .    
Self-Inflicted Damage      126  | .    .    .    .    .    .    .    126  .    
  Shots                    2    | .    .    .    .    .    .    .    2    .    
  Rammed                   5    | .    .    .    .    .    .    .    5    .    
Targets Rammed             32   | .    .    .    .    .    .    .    32   .    
  Kicked                   26   | .    .    .    .    .    .    .    26   .    
  Crushed                  1    | .    .    .    .    .    .    .    1    .    
Highest Temperature        309  | .    36   309  260  60   47   6    123  .    
  Average Temperature      52   | .    14   80   76   23   14   4    36   .    
  Received Heat Transfer   1824 | .    84   156  567  183  96   27   711  .    
  Effects                  2    | .    .    .    2    .    .    .    .    .    
    Interference           2    | .    .    .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    .    
  Heat Transferred         523  | .    .    .    .    .    .    .    523  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low 
Peak Influence             470  | .   377 470 187 123 .   .   249 .   
  Initial                  100  | .   .   95  100 3   .   .   18  .   
  Average                  108  | .   101 279 59  37  .   .   66  .   
Maximum Alert Level        2    | .   1   2   .   .   .   .   1   .   
  Low Security (%)         83   | 100 82  34  100 100 .   .   96  .   
  Level 1                  12   | .   17  48  .   .   .   .   3   .   
  Level 2                  3    | .   .   16  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   2   1   7   3   .   .   8   .   
  Investigation            7    | .   1   1   4   .   .   .   1   .   
  Extermination            3    | .   .   .   .   1   .   .   2   .   
  Reinforcement            6    | .   1   .   3   .   .   .   2   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Low 
Distress Signals           9    | .   1   2   4   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              134  | .   17  29  22  9   7   6   39  5   
  Peak Tracking Total      13   | .   4   5   3   3   5   5   13  3   
  Tactical Retreats        20   | .   2   4   1   1   1   .   9   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low 
Traps Triggered            3    | .   1   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         25   | .   .   25  .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   3   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Low 
Machines Disabled          7    | .   1   1   .   .   .   .   5   .   
  Max in Single Turn       2    | .   1   1   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Low 
Machines Accessed          25   | .   3   4   7   4   .   .   7   .   
  Terminals                17   | .   3   2   5   3   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   1   2   .   .   .   2   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   
Total Hacks                56   | .   8   14  16  8   .   .   10  .   
  Successful               20   | .   3   3   8   2   .   .   4   .   
  Failed                   36   | .   5   11  8   6   .   .   6   .   
    Catastrophic           9    | .   2   .   3   2   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   2   8   9   4   .   .   6   .   
  Terminals                38   | .   8   6   12  6   .   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   4   4   .   .   .   2   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   .   .   2   .   
Terminal Hacks             14   | .   2   1   6   2   .   .   3   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   1   .   
  Unreport Threat          4    | .   1   .   2   .   .   .   1   .   
  Zone Layout              2    | .   .   .   .   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   1   2   .   .   .   1   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   1   2   .   .   .   1   .   
    Reject                 2    | .   .   1   .   .   .   .   1   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   2   5   6   3   .   .   7   .   
  Full Trace Events        4    | .   .   1   2   .   .   .   1   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  
Turns Passed               7168 | 84   396  1263 1548 1050 1196 156  1252 223  
Spaces Moved               4114 | 59   237  540  770  500  928  82   622  376  
  Core                     3    | 3    .    .    .    .    .    .    .    .    
  Treads                   562  | .    .    .    .    .    .    77   485  .    
  Legs                     3040 | 56   237  540  770  500  928  5    4    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   509  | .    .    .    .    .    .    .    133  376  
  Fastest Speed            35   | 50   120  120  120  120  120  122  35   35   
  Average Speed            117  | 116  120  120  120  126  121  170  139  35   
  Slowest Speed            193  | 120  120  190  190  190  190  193  190  35   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    .    .    .    6    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    40   33   56   13   93   12   15   42   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    .    .    1    .    
Scrap Searched             6    | .    .    .    .    .    4    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          80   | .    1    3    2    9    5    3    57   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               31   | .    1    3    2    9    5    3    8    .    
  AOE                      49   | .    .    .    .    .    .    .    49   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  
Total                      5989 | 71   295  1088 1279 884  965  89   852  466  
  Wait                     1415 | 1    13   452  393  356  7    1    105  87   
  Move                     4095 | 58   236  539  769  499  927  81   610  376  
  Hop                      5    | .    .    .    .    .    .    .    5    .    
  Pick Up                  47   | 6    5    9    16   3    1    .    5    2    
  Fast Attach              21   | 6    1    3    5    1    .    .    4    1    
  Attach                   22   | .    .    4    3    .    2    1    12   .    
  Detach                   1    | .    .    1    .    .    .    .    .    .    
  Swap                     47   | .    4    12   15   3    3    2    8    .    
  Drop                     43   | .    4    9    21   3    1    .    5    .    
  Fire                     223  | .    29   34   57   19   14   4    66   .    
  Melee                    3    | .    3    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     26   | .    .    .    .    .    .    .    26   .    
  Crush                    6    | .    .    .    .    .    .    .    6    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   10   | .    .    .    .    .    10   .    .    .    
  Trap                     25   | .    .    25   .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 15)
   85 | -11/Scrapyard  | Entered Materials
  285 | -10/Materials  | Discovered new exit (range 6)
  300 | -10/Materials  | Build established: Mutant
  467 | -10/Materials  | Discovered new exit (range 12)
  481 | -10/Materials  | Entered another Materials area
  481 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  635 | -9/Materials   | Discovered new exit (range 8)
  765 | -9/Materials   | Build established: Gunner
  813 | -9/Materials   | Discovered new exit (range 14)
 1504 | -9/Materials   | Build established: Scavenger-Gunner
 1744 | -9/Materials   | Entered another Materials area
 1744 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2082 | -8/Materials   | Build established: Scavenger-Tank
 2548 | -8/Materials   | Met 7R-MNS
 2738 | -8/Materials   | Discovered new exit (range 4)
 2906 | -8/Materials   | Discovered new exit (range 6)
 3215 | -8/Materials   | Build established: Scavenger-Skirmisher
 3235 | -8/Materials   | Identified exit to Factory
 3292 | -8/Materials   | Entered Factory
 3292 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 3293 | -7/Factory     | Caught up to 7R-MNS
 3410 | -7/Factory     | Identified exit to DSF
 3462 | -7/Factory     | Garrison activated, responded to threat
 4231 | -7/Factory     | Discovered new exit (range 11)
 4250 | -7/Factory     | Identified exit to Lower Caves
 4342 | -7/Factory     | Entered Lower Caves
 4345 | -7/Lower Caves | Learned 4 Factory zone layouts
 4536 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5202 | -7/Lower Caves | Encountered a Warlord checkpoint
 5356 | -7/Lower Caves | Discovered new exit (range 14)
 5469 | -7/Lower Caves | Spotted B-75 Beast
 5536 | -7/Lower Caves | Identified exit to Lower Caves
 5538 | -7/Lower Caves | Entered another Lower Caves area
 5569 | -7/Lower Caves | Discovered new exit (range 15)
 5604 | -7/Lower Caves | Encountered a Warlord checkpoint
 5618 | -7/Lower Caves | Identified exit to Factory
 5692 | -7/Lower Caves | Attacked by a faux Warlord
 5694 | -7/Lower Caves | Entered Factory
 5694 | -6/Factory     | Evolved 2 slots: Weapon x2
 6557 | -6/Factory     | Garrison activated, responded to threat
 6677 | -6/Factory     | Lost 3 parts (1u2w)
 6707 | -6/Factory     | Cargo convoy interrupted
 6869 | -6/Factory     | Core integrity fell below 50%
 6890 | -6/Factory     | Released all parts (3)
 6895 | -6/Factory     | Lost 16 parts (2p6n4u4w)
 6898 | -6/Factory     | Core integrity fell below 20%
 6926 | -6/Factory     | Build established: Mutant
 6944 | -6/Factory     | Discovered new exit (range 6)
 6946 | -6/Factory     | Entered Lower Caves
 7048 | -6/Lower Caves | Learned location of 2 exits from Factory
 7169 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
07047_ Found Lgt. Fission Core.
07047_ Found Arm. Huge Wheel.
07047_ Found 44 Matter.
07048_ Acquired derelict log, extracted data.
Data stored: Factory exits (x2).
07049_ Acquired Flak Cannon.
07061_ 4Q-8IY(k) breaks down the debris.
07073_ System corrupted: Component data lost.
07077_ 4Q-8IY(k) breaks down the debris.
07144_ Searching scrap...
07144_ Found Mak. Sword.
07144_ Found Imp. Thermal Generator.
07144_ Found Unknown Engine.
07144_ Found Powered Hammer.
07144_ Found 62 Matter.
07160_ Acquired Mak. Sword.
07162_ System corrupted: Matter fused (-7).
07163_ Acquired 1 matter.
07164_ Acquired 16 matter.
07169_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ???????#  "  ""    #?????????????????#             |
| ???????#  *==      ####?????????????#              |
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| ????????????????#      %##?????????#           ##  |
| ????????????????#    % =%###########           ##  |
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| ????????????#  #?# ##?#  #?????????         ????   |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             375
Resistance: EM             15
Evasion (%)                63
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldPotentialDatajack
  Manual?         0
Play Time         01:56:37
  Cumulative      35.6 hours
  Start           2025.01.14 @ 18:34:11
  End             2025.01.15 @ 14:45:03
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           14
  Adventurer      4
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          30
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              20/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           SATURATION(60)
Steam             1


RUN: 54c00a20-f4f9-4bc8-8edb-5a958c5a13be