Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.30 @ 08:48:40 Player: Crimson Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1119) 1119 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (693) 693 TOTAL SCORE: 3637 Bonus ------- Follower Combat Kills 111 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/400 Matter 271/300 Energy 263/265 System Corruption 0% Temperature Cool (25) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit 0b10 Decoder Chip [Generic] Makeshift Armor Plating > --- WEAPON (2) ------- Improved Medium Laser Heavy Rocket Launcher > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Bomb Factory No. 2 Makeshift Laser Makeshift Laser CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit 0b10 Decoder Chip [Generic] Makeshift Armor Plating > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Improved Medium Laser Heavy Rocket Launcher Scythe [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Makeshift Armor Plating Weapon Makeshift Laser Energy Gun Makeshift Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 86 | 7 16 46 5 9 3 Power 4 | 1 1 2 . . . Engine 4 | 1 1 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 3 3 9 . 1 1 Treads . | . . . . . . Leg 16 | 2 3 9 . 1 1 Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 9 8 . 2 . Device 5 | . 1 4 . . . Storage 7 | 1 5 1 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 7 | . 3 3 . 1 . Artifact . | . . . . . . Weapon 45 | 2 3 27 5 6 2 Energy Gun 11 | 1 . 2 2 5 1 Energy Cannon 2 | . 1 1 . . . Ballistic Gun 17 | 1 2 12 2 . . Ballistic Cannon . | . . . . . . Launcher 4 | . . 1 1 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 11 | . . 11 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 7 | . . 5 . . 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 3 | . . 3 . . . Weapon 2 | . . 2 . . . Highest Loss Streak 2 | . . 2 . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 98 99 100 99 100 Engine 11 | . 14 11 11 11 11 Leg 23 | . 28 22 22 22 22 Device 9 | . . 13 22 11 11 Storage 13 | . 17 11 22 12 11 Processor 4 | . . . . 9 11 Protection 12 | . 9 19 . 10 11 Energy Gun 11 | . 4 1 5 21 22 Energy Cannon 1 | . 2 1 . . . Ballistic Gun 8 | . 20 14 2 . . Slashing Weapon 1 | . . 3 10 . . Naked Turns . | . . . . . . Heaviest Build 28 | 13 24 28 22 23 27 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 2 | . 1 1 1 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 20 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 9 | 7 9 8 8 8 8 Average Carried 7 | 4 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 7 8 8 8 8 7 Class Distribution -------------------- 55% | Mutant 36% | Derelict-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1485 | 278 342 703 83 69 10 Remotely . | . . . . . . Salvage Created 1546 | 83 275 1019 94 . 75 Parts 90 | 3 16 54 13 . 4 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . 1 13 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 37 | . 8 24 4 . 1 Melee 15 | . . 13 2 . . Guns 17 | . 6 8 2 . 1 Cannons 2 | . 2 . . . . AOE 3 | . . 3 . . . Classes Destroyed 9 | 2 3 4 . . . Worker 3 | . . 1 2 . . Tunneler 2 | 1 . 1 . . . Hauler 1 | . . 1 . . . Recycler 2 | 1 . 1 . . . Watcher 4 | . 2 2 . . . Swarmer 15 | . 3 8 4 . . Grunt 16 | . 5 10 . . 1 Brawler 1 | . . 1 . . . Sentry 5 | . . 5 . . . Best Kill Streak 5 | 2 3 5 4 . 1 Combat Bots Only 4 | . 3 4 4 . 1 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 1835 | . 176 1214 175 . 270 Core 420 | . . 269 66 . 85 Absorbed by Shields . | . . . . . . Redirected to Shielding 75 | . . 75 . . . Regen/Repaired (Parts) 33 | . . . . 33 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 93 | 8 31 36 10 2 6 Largest 2 | 2 2 2 1 2 2 Hottest 125 | 60 80 125 50 100 106 Shots Fired 155 | 16 62 51 10 4 12 Gun 129 | 16 51 37 10 4 11 Cannon 22 | . 11 11 . . . Launcher 4 | . . 3 . . 1 Special . | . . . . . . Kinetic 82 | 8 41 33 . . . Thermal 51 | . 11 15 10 4 11 Explosive 4 | . . 3 . . 1 Electromagnetic 18 | 8 10 . . . . Robot Hit Streak 10 | 5 5 10 2 . 2 Robot Miss Streak 5 | 2 5 5 3 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 130 | 10 33 69 13 . 5 Core Hits 60 | 4 15 32 5 . 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 2 . . 1 Burn 1 | . . . . . 1 Sever 2 | . . 2 . . . Melee Attacks 57 | . . 47 10 . . Impact . | . . . . . . Slashing 57 | . . 47 10 . . Piercing . | . . . . . . Sneak Attacks 4 | . . 2 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3350 | 144 435 2167 397 . 207 Guns 971 | 97 278 369 90 . 137 Cannons 382 | . 157 225 . . . Explosions 415 | 47 . 298 . . 70 Melee 1582 | . . 1275 307 . . Ramming . | . . . . . . Kinetic 606 | 29 232 345 . . . Thermal 680 | 47 157 249 90 . 137 Explosive 368 | . . 298 . . 70 Electromagnetic 114 | 68 46 . . . . Impact . | . . . . . . Slashing 1582 | . . 1275 307 . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 153 | . . 63 90 . . Projectiles 3 | . . 3 . . . Explosions 18 | . . 18 . . . Melee 132 | . . 42 90 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 9 | . . 9 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 209 | 20 209 36 . 6 57 Average Temperature 44 | 13 60 18 . 4 25 Received Heat Transfer 450 | . 60 333 . . 57 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 1419 | 50 333 407 259 . 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 395 | 10 146 395 252 . . Initial 152 | . 6 43 152 . . Average 142 | 3 50 227 178 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 69 | 100 100 40 77 . . Level 1 30 | . . 59 22 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 2 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 16 36 4 . 6 Peak Tracking Total 5 | . 4 5 4 . 4 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 12 | . 6 5 . 1 . Terminals 8 | . 4 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 30 | . 9 18 . 3 . Successful 20 | . 6 11 . 3 . Failed 10 | . 3 7 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 19 | . 7 12 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 4 5 . 3 . Record 5 | . 3 2 . . . Part Schematic 3 | . . . . 3 . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 4 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 3 . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 22 | . . . . . 22 Total Damage 501 | . . . . . 501 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 5418 | 120 1183 1392 247 2265 211 Spaces Moved 2744 | 63 748 544 89 1200 100 Core 12 | 12 . . . . . Treads . | . . . . . . Legs 2732 | 51 748 544 89 1200 100 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 Average Speed 162 | 106 120 173 165 183 190 Slowest Speed 260 | 120 190 190 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 5 89 34 31 91 19 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 4 . Spaces Dug . | . . . . . . Terrain Destroyed 39 | 2 . 25 . . 12 Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE 37 | 2 . 23 . . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 3481 | 101 980 869 162 1260 109 Wait 396 | 11 153 158 44 30 . Move 2739 | 62 747 543 88 1199 100 Hop . | . . . . . . Pick Up 57 | 13 14 21 2 7 . Fast Attach 16 | . 8 2 1 5 . Attach 18 | 6 1 7 . 3 1 Detach 1 | . 1 . . . . Swap 52 | 1 7 37 4 1 2 Drop 52 | . 18 18 3 13 . Fire 93 | 8 31 36 10 2 6 Melee 57 | . . 47 10 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 14) 121 | -11/Junkyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 13) 547 | -10/Materials | Discovered new exit (range 3) 1304 | -10/Materials | Entered another Materials area 1304 | -9/Materials | Evolved 2 slots: Utility x2 2351 | -9/Materials | Core integrity fell below 50% 2505 | -9/Materials | Discovered new exit (range 14) 2696 | -9/Materials | Entered Mines 2902 | -9/Mines | Core integrity fell below 20% 2935 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2943 | -9/Mines | Build established: Scavenger-Mutant 2943 | -9/Mines | Entered Zion 3047 | -7/Zion | Given A8's code to call for help 3134 | -7/Zion | Found Prototype Device 3236 | -7/Zion | Learned 12 Factory zone layouts 3561 | -7/Zion | Found Prototype Launcher 3563 | -7/Zion | Identified Gui. Missile Launcher 3591 | -7/Zion | Build established: Derelict-Mutant 3828 | -7/Zion | Found CR-A16's Pointy Stick 4290 | -7/Zion | Received a visual enhancement algorithm 4592 | -7/Zion | Imprinted 4594 | -7/Zion | Declared Zion's savior 5024 | -7/Zion | Discovered new exit (range 15) 5208 | -7/Zion | Entered Proximity Caves 5208 | -6/Proximity Caves | Accompanied by 4 allies 5211 | -6/Proximity Caves | Spotter reported a threat 5279 | -6/Proximity Caves | Learned location of 1 exit from Factory 5409 | -6/Proximity Caves | Spotted B-75 Beast 5419 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 05224_ Adv. Visual Processing Unit fries itself beyond repair. 05279_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 05396_ G-67 Veteran destroyed. 05399_ G-50 Soldier destroyed. 05399_ Chain reaction triggered in Lgt. Angular Momentum Engine. 05399_ G-50 Soldier destroyed. 05403_ Plasma Rifle fries itself beyond repair. 05404_ Carbon-fiber Leg fries itself beyond repair. 05404_ Adv. Heat Sink fries itself beyond repair. 05404_ Carbon-fiber Leg fries itself beyond repair. 05407_ Field Laser fries itself beyond repair. 05407_ Adv. Heat Sink fries itself beyond repair. 05407_ Corrupted Hvy. Laser self-destruct mechanism malfunctions. 05409_ Carbon-fiber Leg fries itself beyond repair. 05413_ Aluminum Leg destroyed. 05414_ Flexi-carbon Leg fries itself beyond repair. 05414_ Hvy. Laser fries itself beyond repair. 05416_ Aluminum Leg destroyed. 05417_ Adv. Heat Sink self-destruct mechanism malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????# #?????????????????????? | | ????????????????????????# ??? ???????????????? | | ???????????????????????? #??# #???????????????? | | ???????????????????????? #?# #???????????????? | | ????????????????????????# ## ##??????????????? | | ?????????????????????#### #??????????????? | | ?????????????????????# ## #??????????????? | | ????????####?????????# #???????????????? | | ???????## ##?#####??# #????????????????? | | ######## ### #### #?????????????????? | | #????????????????????? | | #????????????????????? | | ### ##????????????????????? | | ############ ## % #?????????????????????? | | #?????????## #### ##?????? ????????? | | #??????????## #??## # ; #??????????? | | #???????????###???## @ M;;;; #???????????? | | ##?????????????????####MM%;; ????????? | | ##??####?????????????##! M ????????? | | # ### ##??????????????;% [ ????????? | | ## #?????????????? ; % ### B ????????? | | ?## #??????????????### #???? ?????????? | | ??## #????????????????? #????? ?????????? | | ??#### #?????????????????? #??????????????? | | ?## ## ##????????????????? #??????????????? | | ?# #?????????????????? #??????????????? | | ?# #???????????????? ??????????????? | | ?# ## #???????????? ?????????????? | | ## #?# ?????????????? ?????????????? | | # ##?# ????????????????????????????? | | ##?# ### ?????????????????????????????? | | #??####??? ?????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ### ## #???????????????????????????????????????? | | ??###? #???????????????????????????????????????? | | ?????? #???????????????????????????????????????? | | ?????? #???????????????????????????????????????? | | ?????? ##???????????????????????????????????????? | | ??????###????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 12 Energy Capacity 265 Matter Stores 389 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Minigun | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Tourist Challenges ------------ None Game ------ Seed MobileTrapCorpse Manual? 0 Play Time 02:32:14 Cumulative 35.7 hours Start 2023.04.28 @ 17:48:54 End 2023.04.30 @ 08:48:40 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bd693dc-0d87-4cf6-84ba-b93020ea03ab