Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 01:04:37 Player: Hachimocho Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (2628) 2628 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (970) 970 TOTAL SCORE: 6848 Bonus ------- High Alert Combat Kills 675 Aligned with FarCom 300 Friendly Fire -5 Cogmind --------- Core Integrity 0/550 Matter 281/300 Energy 79/100 System Corruption 19% Temperature Cool (42) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Machine Analyzer Hacking Suite > --- WEAPON (4) ------- Beam Rifle > --- INVENTORY (5) ---- Light Nuclear Core Aluminum Leg Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- AWS/Thermal Heavy Particle Cannon Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Aluminum Leg Improved Heat Sink Large Battery Hardened Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Spread Laser Heavy Flail [Rating: 44] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 1 | . . . . . 1 . Weapon 2 | . . . . . 2 . Parts Attached 52 | 6 5 5 3 . 8 25 Power 7 | 1 . 2 . . . 4 Engine 6 | 1 . 2 . . . 3 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 9 | 2 . . . . 1 6 Treads 5 | 2 . . . . 1 2 Leg 4 | . . . . . . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 1 1 2 . 3 6 Device 6 | . 1 1 1 . 1 2 Storage 4 | 1 . . 1 . 2 . Processor 2 | . . . . . . 2 Hackware 2 | . . . . . . 2 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 22 | 2 4 2 1 . 4 9 Energy Gun 15 | 1 4 2 1 . 2 5 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 2 | . . . . . 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . . 2 Parts Lost 18 | . . . . . . 18 Power 2 | . . . . . . 2 Propulsion 5 | . . . . . . 5 Utility 4 | . . . . . . 4 Weapon 7 | . . . . . . 7 Highest Loss Streak 7 | . . . . . . 7 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 88 | . 91 100 92 85 56 86 Engine 11 | . 14 14 14 14 9 7 Treads 23 | . 28 28 28 28 18 17 Leg 3 | . . . . . . 7 Device 11 | . 6 14 14 14 9 9 Storage 10 | . 14 14 14 14 9 6 Processor 2 | . . . . . . 6 Hackware 1 | . . . . . . 3 Energy Gun 18 | . 21 28 20 14 10 14 Energy Cannon 2 | . . . . . . 5 Ballistic Cannon 2 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 51 | 14 18 22 39 38 51 51 Greatest Support 60 | 40 40 40 40 40 60 60 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 12 | 6 8 8 13 15 15 11 Most Carried 14 | 5 5 8 12 11 14 11 Average Carried 8 | 2 4 7 9 11 11 7 Final Capacity 15 | 8 8 8 15 15 15 5 Final Carried 11 | 4 5 8 11 11 9 2 Class Distribution -------------------- 50% | Mutant 31% | Skirmisher 13% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Sto Matter Collected 1467 | 152 . 208 . 15 30 1062 Remotely . | . . . . . . . Salvage Created 3598 | . . 278 . 47 290 2983 Parts 192 | . . 18 . 5 19 150 Haulers Intercepted 3 | . . . . . 1 2 Recyclers Shooed 6 | . . . . . 1 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 62 | . . 10 . 3 6 43 Guns 51 | . . 10 . 3 6 32 Cannons 8 | . . . . . . 8 AOE 2 | . . . . . . 2 Classes Destroyed 13 | . . 4 . . 2 7 Worker 21 | . . . . . . 21 Builder 9 | . . . . . . 9 Tunneler 1 | . . 1 . . . . Hauler 3 | . . . . . 1 2 Recycler 6 | . . . . . . 6 Mechanic 1 | . . . . . . 1 Watcher 4 | . . . . . 2 2 Swarmer 18 | . . 5 . 3 3 7 Grunt 30 | . . 4 . . 2 24 Brawler 3 | . . . . . . 3 Duelist 1 | . . . . . . 1 Protector 3 | . . . . . . 3 Sentry 7 | . . 1 . . 1 5 Best Kill Streak 9 | . . 5 . 3 4 9 Combat Bots Only 8 | . . 5 . 3 4 8 Max Kills in Single Turn 2 | . . 1 . 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Hostile Shots Fired 209 | . . 25 . 8 12 164 Missed 45 | . . 9 . . 6 30 Damage Taken 3101 | . . 185 . 68 76 2772 Core 614 | . . 54 . . 29 531 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 . . . 78 . . Volleys Fired 218 | . . 27 3 . 1 187 Largest 3 | . . 2 2 . 2 3 Hottest 166 | . . 130 90 . 90 166 Shots Fired 570 | . . 54 6 9 22 479 Gun 360 | . . 54 6 9 22 269 Cannon 210 | . . . . . . 210 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 102 | . . . . . . 102 Thermal 334 | . . 30 . 9 20 275 Explosive . | . . . . . . . Electromagnetic 134 | . . 24 6 . 2 102 Robot Hit Streak 24 | . . 19 . 3 9 24 Robot Miss Streak 6 | . . 6 . 2 1 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Autonomous 148 | . . . . 9 20 119 Shots Hit Robots 342 | . . 30 . 6 18 288 Core Hits 201 | . . 35 . 3 11 152 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . . . . 5 Meltdown 1 | . . . . . . 1 Blast 3 | . . . . . . 3 Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8198 | . . 424 . 219 522 7033 Guns 5554 | . . 424 . 208 515 4407 Cannons 2299 | . . . . . . 2299 Explosions 321 | . . . . . . 321 Melee . | . . . . . . . Ramming 24 | . . . . 11 7 6 Kinetic 1149 | . . . . . . 1149 Thermal 5976 | . . 328 . 208 500 4940 Explosive 106 | . . . . . . 106 Electromagnetic 943 | . . 96 . . 15 832 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . . . 19 Average Corruption 13 | . . . . . . 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 64 | . . . . . . 64 Message Errors 19 | . . . . . . 19 Matter Fused 16 | . . . . . . 16 Heat Flow Errors 10 | . . . . . . 10 Energy Discharges 7 | . . . . . . 7 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 2 | . . . . . . 2 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 144 | . . . . . . 144 Projectiles 144 | . . . . . . 144 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 11 | . . . . . . 11 Impact . | . . . . . . . Kinetic 10 | . . . . . . 10 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 2 | . . . . . . 2 Shots . | . . . . . . . Rammed 7 | . . . . 4 1 2 Targets Rammed 7 | . . . . 4 1 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 620 | . . 75 . . 18 620 Average Temperature 132 | . . 20 . . 12 147 Received Heat Transfer 1017 | . . 63 . . 27 927 Effects 14 | . . . . . . 14 Shutdowns 1 | . . . . . . 1 Energy Bleed 3 | . . . . . . 3 Interference 3 | . . . . . . 3 Matter Decay 4 | . . . . . . 4 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . 2 . . . 2 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 16 | . . . . . 1 15 Heat Transferred 7627 | . . 410 . 259 629 6329 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . . 4 Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Peak Influence 1384 | . . 200 . 87 231 1384 Initial 97 | . . . . . 33 97 Average 483 | . . 104 . 85 97 793 Maximum Alert Level 4 | . . 1 . . 1 4 Low Security (%) 46 | 100 100 99 . 100 96 6 Level 1 12 | . . . . . 3 22 Level 2 11 | . . . . . . 21 Level 3 6 | . . . . . . 12 Level 4 21 | . . . . . . 38 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 1 . . . 14 Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . . . . 3 Assault 7 | . . 1 . . . 6 Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Distress Signals 2 | . . . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . . 11 . 3 8 67 Peak Tracking Total 12 | . . 3 . 3 2 12 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . . . 4 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Sto Machines Disabled 20 | . . 3 1 . . 16 Max in Single Turn 2 | . . 2 1 . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Machines Accessed 13 | . . . 5 . 2 6 Terminals 5 | . . . . . 2 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 76 | . . . 50 . 7 19 Successful 61 | . . . 50 . 3 8 Failed 15 | . . . . . 4 11 Catastrophic 3 | . . . . . 2 1 Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 18 | . . . . . 7 11 Fabricators . | . . . . . . . Repair Stations 4 | . . . . . . 4 Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 59 | . . . 50 . 3 6 Record 49 | . . . 49 . . . Branch Access Points 1 | . . . . . . 1 Fabricator Index 1 | . . . . . . 1 Recycling Unit Index 1 | . . . . . . 1 Alert Level 1 | . . . . . . 1 Locate Traps 1 | . . . . . 1 . Reprogram Traps 1 | . . . . . 1 . Assault Status 1 | . . . . . . 1 Hauler Manifests 1 | . . . . . . 1 Zone Layout 1 | . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . . . . 2 6 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . . 2 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 2 | . . 2 . . . . Total Damage 21 | . . 21 . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Sto Turns Passed 4432 | 115 88 560 1435 295 248 1691 Spaces Moved 2229 | 67 47 271 886 181 139 638 Core 10 | 6 . . . . . 4 Treads 2004 | 61 47 271 886 181 139 419 Legs 215 | . . . . . . 215 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 Average Speed 158 | 150 160 160 160 160 163 156 Slowest Speed 240 | 160 160 160 160 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 36 | 4 13 44 93 42 12 48 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 5 | . . . . . . 5 Terrain Destroyed 173 | . . 16 . 2 3 152 Melee . | . . . . . . . Projectile 69 | . . . . 2 3 64 AOE 104 | . . 16 . . . 88 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Total 2705 | 82 61 342 899 184 161 976 Wait 129 | . . 35 . . . 94 Move 2223 | 66 46 270 885 180 138 638 Hop . | . . . . . . . Pick Up 48 | 10 6 4 4 . 6 18 Fast Attach . | . . . . . . . Attach 35 | 6 3 . 1 . 8 17 Detach 5 | . . . 2 . 3 . Swap 17 | . 2 5 2 . . 8 Drop 23 | . 4 1 2 . 4 12 Fire 218 | . . 27 3 . 1 187 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 6 | . . . . 4 1 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 6) 204 | -10/Materials | Entered Mines 205 | -10/Mines | Met a Derelict testing a Signal Generator 221 | -10/Mines | Assembled infested the area 304 | -10/Mines | Build established: Mutant 333 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 520 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 524 | -10/Mines | Found Prototype Device 753 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 755 | -10/Mines | Discovered new exit (range 5) 764 | -10/Mines | Entered Exiles 803 | -10/Exiles | Discovered new exit (range 15) 857 | -10/Exiles | Met 8R-AWN 882 | -10/Exiles | Met EX-HEX 988 | -10/Exiles | Met EX-DEC 1055 | -10/Exiles | Learned location of Zion (-7) 1166 | -10/Exiles | Discovered new exit (range 14) 1321 | -10/Exiles | Met EX-BIN 1358 | -10/Exiles | Aligned with FarCom system 1360 | -10/Exiles | Given EX-Vault access code 1456 | -10/Exiles | Opened EX-Vault 1470 | -10/Exiles | Found Prototype Energy Gun 1475 | -10/Exiles | Identified AWS/Thermal 1534 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1687 | -10/Exiles | Visited The Gauntlet 2108 | -10/Exiles | Identified Exp. Sensor Array 2199 | -10/Exiles | Left Exiles lab with AWS/Thermal 2199 | -10/Exiles | Entered Mines 2215 | -9/Mines | Met a Derelict bent on vengeance 2478 | -9/Mines | Discovered new exit (range 10) 2490 | -9/Mines | Build established: Skirmisher 2494 | -9/Mines | Entered Materials 2494 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2713 | -8/Materials | Discovered new exit (range 14) 2742 | -8/Materials | Entered Storage 2777 | -8/Storage | Identified exit to Recycling 3036 | -8/Storage | Crushed by falling debris 3070 | -8/Storage | Garrison activated, responded to threat 3239 | -8/Storage | Garrison activated, responded to threat 3243 | -8/Storage | System corruption reached 10% 3296 | -8/Storage | Destroyed 7 combat bots 3588 | -8/Storage | Build established: Scavenger-Skirmisher 3646 | -8/Storage | Garrison activated, responded to threat 3742 | -8/Storage | Crushed by falling debris 3773 | -8/Storage | Lost 3 parts (1p1u1w) 3942 | -8/Storage | First assault squad dispatched 4053 | -8/Storage | Destroyed 8 combat bots 4074 | -8/Storage | Lost 4 parts (1n3w) 4419 | -8/Storage | Core integrity fell below 50% 4426 | -8/Storage | Core integrity fell below 20% 4433 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04410_ Critical hit (Smash). 04410_ Katana destroyed. 04410_ System corrupted by crushing effect (+1). 04412_ M-28 Smith repairs G-47 Trooper. 04415_ System corrupted: Energy discharge (-59). 04415_ C-30 ARC bursts open, deploying its payload. 04415_ G-50 Soldier unfolds itself. 04415_ G-47 Trooper unfolds itself. 04415_ I-25 Savior unfolds itself. 04418_ Hvy. Ion Engine severed. 04419_ Spread Laser destroyed. 04420_ Aluminum Leg destroyed. 04421_ Imp. Heat Sink destroyed. 04422_ Imp. Medium Laser severed. 04423_ Critical hit (Burn: +37). 04424_ Slammed into G-50 Soldier. 04427_ Acquired Unknown Energy Gun. 04428_ Identified Beam Rifle. 04431_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##?????????????????? | | ??????????????????????????????########???????????? | | ?????????????????????##???????# ###?????????? | | ???????????????????########???# # #?????????? | | ???????????????????# %*@##### ! # #?????????? | | ??????????????????## """gg##### [ /% #???????????? | | ??????????????????# "R=i=l%" + % #???????????? | | ??????????????????## """g*#gb #= #?######????? | | ???????????????????# g""g!#gg ###/####? #????? | | ???????????????????# l # !!%=*! %+%= #????? | | ???????????????????############## %* # """ #????? | | ???????????????????????????# =### [ # "" #????? | | ??????????????????????????# # # % + "" #????? | | ??????????????????????????#######/# %# #????? | | ?????????????????????????## # ### ####??### | | ??????????????????????????## # %############ | | ???????????????????????????# + | | ???????????????????????????# %# % % | | ???????????????????????????# # | | ???????????????????????????# # %% | | ???????????????????????????#/###### %####%######## | | ???????????????????????????#%#???## ####+######## | | ????????????????????#####??# ###### ### # | | ????????????????????#"""#??#^ ^ ### """" # | | ???????????????????##"T"#### ^!^ ## ""[!" # | | ?"""???????????????# ##^%""" ### """/!" # | | ?"""???????????????# " "" ## !" !% % /*/"* *"" # | | ?"""???????????????# "" " ## """% #!!!/="" # | | ???????????????????# """" # %% % #=!""""% # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Significant Disruption Tourist Troublemaker Challenges ------------ None Game ------ Seed GodCloakingCutter Manual? 0 Play Time 01:03:37 Cumulative 3.7 hours Start 2024.04.01 @ 00:02:36 End 2024.04.01 @ 01:04:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf02bbae-1e08-4476-b65b-824390b882d2