Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 19:00:57 Player: Dizzar Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (43) 215 Value Destroyed (886) 886 Prototype IDs (39) 780 Alien Tech Used (1) 200 Bonus (4413) 4413 TOTAL SCORE: 13294 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 64 Follower Combat Kills 174 Aligned with FarCom 300 Used Core Reset Matrix 3000 Friendly Fire -125 Cogmind --------- Core Integrity 0/1450 Matter 134/300 Energy 59/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array Advanced Target Analyzer Improved Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Improved Transmission Jammer Phase Redirector Impact Mace Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Flight Unit Cesium-ion Thruster Cooled VTOL Module Nuclear Pulse Thruster Q-thruster > --- UTILITY ---------- Small Storage Unit Weight Redist. System Visual Processing Unit Improved Transmission Jammer Improved Reaction Control System Improved Propulsion Shielding Improved Utility Shielding Hacking Suite Improved Hacking Suite System Shield System Shield System Shield > --- WEAPON ----------- Impact Mace Impact Mace > --- INVENTORY -------- Micro Fission Core Q-thruster Advanced ECM Suite Phase Redirector Improved Hacking Suite Core Reset Matrix Mini Grenade Launcher Impact Mace [Rating: 90] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility System Shield Device Reaction Control System Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Propulsion Shielding Weapon Impact Mace Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Slots Evolved 16 | . . . 2 . . . 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . . . . . 1 . 1 . . Utility 12 | . . . 1 . . . 2 2 2 . 2 1 . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 78 | . 5 2 4 . 2 1 12 16 4 5 3 4 6 14 Power 12 | . 1 . . . 1 . 1 3 . 3 . 1 1 1 Engine 4 | . 1 . . . 1 . 1 1 . . . . . . Core 7 | . . . . . . . . 2 . 3 . 1 1 . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 23 | . 3 1 1 . . . 5 5 . 2 . 1 2 3 Treads . | . . . . . . . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 8 | . 2 1 1 . . . 1 . . . . . . 3 Flight 14 | . . . . . . . 4 5 . 2 . 1 2 . Utility 31 | . 1 1 1 . 1 1 5 5 4 . 3 1 1 7 Device 11 | . . . . . . 1 2 3 . . . 1 1 3 Storage 1 | . . . . . . . . 1 . . . . . . Processor 5 | . . . 1 . . . 1 . 1 . . . . 2 Hackware 8 | . . . . . . . 2 1 1 . 2 . . 2 Protection 6 | . 1 1 . . 1 . . . 2 . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 12 | . . . 2 . . . 1 3 . . . 1 2 3 Energy Gun 2 | . . . 1 . . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . . 3 . . . 1 1 2 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 2 . . . . . . Parts Lost 26 | . 1 1 . 1 . . . . . . . 1 7 15 Power 4 | . 1 . . . . . . . . . . 1 1 1 Propulsion 9 | . . 1 . 1 . . . . . . . . 1 6 Utility 11 | . . . . . . . . . . . . . 4 7 Weapon 2 | . . . . . . . . . . . . . 1 1 Highest Loss Streak 7 | . 1 1 . 1 . . . . . . . 1 7 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 84 86 85 88 71 77 73 95 100 99 99 98 96 39 Engine 5 | . 13 14 11 11 5 11 8 3 . . . . . . Core 2 | . . . . . . . . 3 6 10 10 9 9 2 Leg 2 | . 26 . . . . . . . . . . . . . Hover 9 | . 1 28 33 33 22 22 14 . . . . . . 1 Flight 10 | . . . . . . . 4 22 20 23 21 23 22 6 Device 6 | . . . . . . . . 15 13 11 10 12 13 3 Storage 7 | . 14 14 11 11 11 11 9 6 6 5 5 4 4 . Processor 6 | . . . 8 11 11 11 9 7 9 5 5 4 4 5 Hackware 11 | . . . . . . . 11 20 26 23 26 23 22 14 Protection 1 | . . 1 . . . . . . 3 5 9 9 8 . Energy Gun 5 | . 14 14 11 11 11 11 8 1 . . . . . . Ballistic Gun 5 | . 14 14 11 11 11 11 7 . . . . . . . Impact Weapon 5 | . . . . . . . . 12 13 11 10 9 8 5 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 28 | 12 21 14 16 16 14 15 14 19 20 26 26 27 28 22 Greatest Support 38 | 20 20 14 21 21 14 14 14 21 21 27 27 33 38 29 Greatest Overweight (x) 1 | . 1 . . . . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 8 8 8 7 8 8 8 8 8 5 Most Carried 8 | . 8 8 8 8 8 7 8 8 8 8 7 6 8 5 Average Carried 6 | . 6 7 6 8 7 7 7 7 7 7 6 4 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 7 8 8 7 7 7 8 8 8 6 4 6 4 Class Distribution -------------------- 47% | Hacker-Sprinter 44% | Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Matter Collected 973 | 200 59 97 55 3 . 26 148 152 60 . . 6 64 103 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1554 | . 302 310 86 9 . 75 306 196 60 93 . . 64 53 Parts 83 | . 18 18 6 . . 5 20 5 1 . . . 8 2 Haulers Intercepted 7 | . . . . . . . 3 3 . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Combat Hostiles Destroyed 22 | . 6 7 1 1 . . 4 . 1 . . . . 2 Guns 18 | . 6 6 1 1 . . 4 . . . . . . . AOE 3 | . . 1 . . . . . . . . . . . 2 Classes Destroyed 11 | . 3 1 1 1 . 1 3 . 1 . . . . . Worker 3 | . . 1 1 . . . . . . . . . . 1 Tunneler 2 | . . . . . . 1 . . . . . . . 1 Hauler 7 | . . . . . . . 3 3 . 1 . . . . Recycler 2 | . 1 . . . . 1 . . . . . . . . Operator 3 | . . . . . . . 1 1 . . . . 1 . Watcher 4 | . . . . . . . 1 2 . . . . 1 . Swarmer 11 | . 3 3 . . . . 3 . . . . . . 2 Grunt 8 | . 3 5 . . . . . . . . . . . . Sentry 2 | . . . 1 . . . 1 . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 4 | . 4 3 2 1 . 2 4 2 1 1 . . 1 3 Combat Bots Only 4 | . 4 3 1 1 . . 3 . 1 . . . . 2 Max Kills in Single Turn 3 | . 1 3 1 1 . 1 1 1 1 1 . . 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Damage Taken 4115 | . 286 119 73 74 . . 131 90 38 70 27 380 551 2276 Core 1783 | . 45 . . . . . 15 30 21 . . 93 119 1460 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 216 | . . . . . . . . . 11 . . 130 75 . Regen/Repaired (Parts) 108 | . . . . . . . 37 71 . . . . . . Core Remaining (%) 94 | 100 . 82 . . . 100 97 95 97 100 100 . 83 . Volleys Fired 78 | . 19 13 5 1 . 3 24 4 . . . . 5 4 Largest 2 | . 2 2 2 2 . 2 2 1 . . . . 1 1 Hottest 68 | . 60 60 68 68 . 68 68 45 . . . . 30 30 Shots Fired 138 | . 38 26 10 2 . 6 43 4 . . . . 5 4 Gun 129 | . 38 26 10 2 . 6 43 4 . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 9 | . . . . . . . . . . . . . 5 4 Special . | . . . . . . . . . . . . . . . Kinetic 60 | . 19 13 5 1 . 3 19 . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 9 | . . . . . . . . . . . . . 5 4 Electromagnetic 69 | . 19 13 5 1 . 3 24 4 . . . . . . Robot Hit Streak 28 | . 27 28 9 1 . 10 6 4 . . . . . 1 Robot Miss Streak 4 | . 3 1 1 2 . . 4 2 . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 1 . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . . Shots Hit Robots 110 | . 29 19 9 1 . 6 27 10 1 4 . . 2 2 Core Hits 58 | . 12 11 4 1 . 4 16 3 . . . . 2 5 Critical Kills 1 | . . . . . . . . . . . . . 1 . Critical Parts Destroyed 5 | . . . . . . . 1 2 1 1 . . . . Critical Strikes 7 | . . 1 . . . . 1 2 1 1 . . 1 . Destroy 1 | . . . . . . . 1 . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . Smash 5 | . . . . . . . . 2 1 1 . . 1 . Melee Attacks 70 | . . . . . . . . 24 1 9 1 5 3 27 Impact 70 | . . . . . . . . 24 1 9 1 5 3 27 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 3 . 1 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . 2 . 2 . . . . Damage Inflicted 2825 | . 446 360 132 8 . 91 452 479 74 302 . . 148 333 Guns 1313 | . 406 228 132 8 . 91 400 48 . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 439 | . 40 132 . . . . 52 . . . . . . 215 Melee 1070 | . . . . . . . . 431 74 302 . . 148 115 Ramming 3 | . . . . . . . . . . . . . . 3 Kinetic 491 | . 174 112 65 . . 41 99 . . . . . . . Thermal 224 | . 40 132 . . . . 52 . . . . . . . Explosive 215 | . . . . . . . . . . . . . . 215 Electromagnetic 822 | . 232 116 67 8 . 50 301 48 . . . . . . Impact 1070 | . . . . . . . . 431 74 302 . . 148 115 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . . . . . 7 Average Corruption 1 | . . . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . . . 3 Matter Fused 1 | . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 434 | . 10 2 . . . . . 217 74 46 . . . 85 Projectiles . | . . . . . . . . . . . . . . . Explosions 12 | . 10 2 . . . . . . . . . . . . Melee 422 | . . . . . . . . 217 74 46 . . . 85 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 91 | . 37 . . . . . 30 . . . . . 23 1 Shots 3 | . 1 . . . . . 1 . . . . . 1 . Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 216 | . 36 115 46 9 . 3 10 2 . . . 8 . 216 Average Temperature 26 | . 17 37 26 5 . 2 5 2 . . . 4 . 93 Received Heat Transfer 549 | . 93 57 45 . . . 18 . . . . 21 144 171 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . . . 2 7 2 . . . . 1 Impact Corruptions 16 | . . . . . . . . 9 2 2 . . . 3 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . . . . . . . Heat Transferred 200 | . 50 100 . . . . 50 . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 1 . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Peak Influence 1732 | . 201 159 114 6 . 10 343 170 75 74 26 28 1732 1351 Initial 1100 | . . 21 61 6 . . 3 155 45 36 17 13 15 1100 Average 263 | . 106 98 55 5 . 2 87 52 65 39 23 17 1650 1242 Maximum Alert Level 5 | . 1 . . . . . 1 . . . . . 5 4 Low Security (%) 81 | . 95 100 100 100 . 100 85 100 100 100 100 100 . . Level 1 2 | . 4 . . . . . 14 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 11 | . . . . . . . . . . . . . . 100 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . 99 . Squads Dispatched 12 | . 1 . . . . . 1 . 1 . . . 6 3 Investigation 2 | . 1 . . . . . . . 1 . . . . . Extermination 1 | . . . . . . . . . . . . . . 1 Reinforcement 2 | . . . . . . . 1 . . . . . . 1 Assault 7 | . . . . . . . . . . . . . 6 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Distress Signals 7 | . . . . . . . 2 1 . 1 . . . 3 Communications Jammed 20 | . . . . . . . . . . . . . 7 13 Distress Signals 20 | . . . . . . . . . . . . . 7 13 Times Spotted 144 | . 12 7 1 6 . . 12 13 1 2 4 14 41 31 Peak Tracking Total 31 | . 7 3 1 4 . . 4 5 1 2 4 14 31 13 Tactical Retreats 10 | . . . . 1 . . . 2 . . . . 1 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Traps Triggered 3 | . 1 . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Machines Disabled 3 | . 1 . . . . . . 1 . . . . 1 . Max in Single Turn 1 | . 1 . . . . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Machines Accessed 37 | . 4 . 3 . 1 . 3 13 3 5 2 1 . 2 Terminals 25 | . 4 . 2 . . . 2 8 1 5 2 . . 1 Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . 1 1 . . . . . . Recycling Units 6 | . . . 1 . . . . 3 1 . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . Total Hacks 127 | . 17 . 8 . 1 . 12 46 4 19 15 1 . 4 Successful 80 | . 9 . 5 . 1 . 9 28 3 13 9 . . 3 Failed 47 | . 8 . 3 . . . 3 18 1 6 6 1 . 1 Catastrophic 6 | . 1 . . . . . 1 2 . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 69 | . 7 . 5 . 1 . 6 27 2 7 13 1 . . Terminals 101 | . 17 . 6 . . . 8 33 1 19 15 . . 2 Fabricators 2 | . . . . . . . . . 2 . . . . . Repair Stations 10 | . . . . . . . 4 6 . . . . . . Recycling Units 9 | . . . 2 . . . . 5 1 . . 1 . . Scanalyzers 2 | . . . . . . . . . . . . . . 2 Garrison Access 2 | . . . . . . . . 2 . . . . . . Terminal Hacks 39 | . 7 . 2 . 1 . 3 9 . 10 6 . . 1 Record 2 | . 1 . . . . . . . . 1 . . . . Part Schematic 2 | . . . . . . . 1 . . . 1 . . . Prototype ID Bank 6 | . 2 . 1 . . . 1 . . 2 . . . . Level Access Points 4 | . . . . . . . . 1 . 1 1 . . 1 Branch Access Points 2 | . 1 . . . . . . 1 . . . . . . Terminal Index 3 | . . . . . . . . 1 . 1 1 . . . Alert Level 1 | . . . . . . . . 1 . . . . . . Unreport Threat 4 | . 1 . 1 . . . . 1 . 1 . . . . Locate Traps 4 | . . . . . . . . 1 . 2 1 . . . Disarm Traps 1 | . . . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . Registered Components 3 | . 1 . . . . . . 1 . 1 . . . . Registered Prototypes 2 | . . . . . . . . . . 1 1 . . . Zone Layout 3 | . 1 . . . . . . 1 . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 10 | . . . . . . . 4 6 . . . . . . Scan Component 5 | . . . . . . . 2 3 . . . . . . Repair 5 | . . . . . . . 2 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . 2 Insert Component 2 | . . . . . . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . Unauthorized Hacks 26 | . 2 . 3 . . . 2 12 1 3 3 . . . Terminals 20 | . 2 . 2 . . . 2 8 . 3 3 . . . Assimilate 2 | . . . . . . . . 2 . . . . . . Botnet 16 | . 2 . 2 . . . 2 5 . 3 2 . . . Operators 2 | . . . . . . . . 1 . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . . . 1 . . . . 4 1 . . . . . Monitor 1 | . . . . . . . . 1 . . . . . . Reject 5 | . . . 1 . . . . 3 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . 1 . . . . . . Hacking Detections 30 | . 4 . 3 . . . 3 10 3 5 1 1 . . Full Trace Events 3 | . 2 . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . 1 . . . Parts Built 1 | . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . 73 . . . . . Total Part Build Rating 3 | . . . . . . . . . 3 . . . . . Parts Repaired 5 | . . . . . . . 2 3 . . . . . . Time 160 | . . . . . . . 58 102 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Total Allies 16 | . . 3 . . . . . 2 . . . . . 11 Largest Group 6 | . . 3 . . . . . 2 . . . . . 6 Highest-Rated Group 138 | . . 40 . . . . . 20 . . . . . 138 Highest-Rated Ally 46 | . . 16 . . . . . 10 . . . . . 46 Total Orders 9 | . . . . . . . . 9 . . . . . . STAY 4 | . . . . . . . . 4 . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . FOLLOW 4 | . . . . . . . . 4 . . . . . . Ally Attacks 46 | . . 14 . . . . . . . . . . . 32 Total Damage 1114 | . . 146 . . . . . . . . . . . 968 Kills 4 | . . . . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Turns Passed 3757 | . 299 259 143 266 122 201 494 986 98 153 76 80 146 434 Spaces Moved 5790 | 1 186 344 225 357 213 306 345 1618 184 440 198 224 423 726 Core 196 | . . . . . . . . . . . . . . 196 Treads . | . . . . . . . . . . . . . . . Legs 168 | 1 167 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 1841 | . 19 344 225 357 213 306 200 . . . . . . 177 Flight 3585 | . . . . . . . 145 1618 184 440 198 224 423 353 Fastest Speed 26 | 120 56 56 52 52 56 56 32 30 30 28 28 26 26 29 Average Speed 40 | 120 113 56 52 52 56 56 46 30 30 28 28 26 26 43 Slowest Speed 190 | 120 190 56 52 56 56 116 56 32 30 28 28 28 29 60 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . . . 1 15 2 7 2 3 8 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 1 31 75 21 77 66 74 22 46 2 17 6 7 62 16 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . Known Exits Taken 7 | . 1 . 1 . . . 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 . . . . . 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . Spaces Dug 42 | . . . . . . . . 13 . 3 1 5 . 20 Terrain Destroyed 88 | . 2 3 . . . . 3 13 . 3 1 5 22 36 Melee 42 | . . . . . . . . 13 . 3 1 5 . 20 Projectile . | . . . . . . . . . . . . . . . AOE 46 | . 2 3 . . . . 3 . . . . . 22 16 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Total 6886 | . 235 385 241 434 215 328 635 2054 222 452 213 231 439 802 Wait 822 | . 17 20 . 76 . 18 238 384 32 . 13 . . 24 Move 5704 | . 185 343 224 356 212 305 342 1590 179 426 194 217 407 724 Hop 33 | . . . . . . . 1 12 2 6 1 3 7 1 Pick Up 48 | . 4 3 4 . . . 8 13 3 4 1 1 6 1 Fast Attach 36 | . 2 . 3 . . 1 8 10 . 1 . . 2 9 Attach 30 | . 2 2 1 . 2 . 1 3 3 2 2 4 2 6 Detach 12 | . 1 1 . . 1 . . 2 . . . 1 1 5 Swap 13 | . 1 . . . . . 3 3 1 2 1 . 2 . Drop 51 | . 4 3 4 1 . 1 10 13 1 5 . . 4 5 Fire 78 | . 19 13 5 1 . 3 24 4 . . . . 5 4 Melee 58 | . . . . . . . . 20 1 6 1 5 3 22 Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 6 exits: *Fac x4 / [*Upp x2]) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine -2/Research (discovered 3 exits: Acc x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 45 | -10/Materials | Identified exit to Mines 45 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Entered Mines 309 | -10/Mines | Met a Derelict bent on vengeance 310 | -10/Mines | Build established: Mutant 357 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 555 | -10/Mines | Discovered new exit (range 8) 559 | -10/Mines | Entered Materials 559 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 560 | -9/Materials | Identified exit to Mines 702 | -9/Materials | Entered Mines 703 | -9/Mines | Assembled infested the area 708 | -9/Mines | Assisted by a Guerilla fighting off Assembled 715 | -9/Mines | Learned location of Zion (-7) 793 | -9/Mines | Discovered new exit (range 4) 794 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 827 | -9/Mines | Learned Materials security intel 965 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 965 | -9/Mines | Discovered new exit (range 5) 968 | -9/Mines | Entered Exiles 978 | -9/Exiles | Discovered new exit (range 15) 984 | -9/Exiles | Met 8R-AWN 994 | -9/Exiles | Met EX-HEX 1010 | -9/Exiles | Met EX-BIN 1018 | -9/Exiles | Aligned with FarCom system 1019 | -9/Exiles | Given EX-Vault access code 1032 | -9/Exiles | Opened EX-Vault 1046 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1061 | -9/Exiles | Met EX-DEC 1081 | -9/Exiles | Discovered new exit (range 15) 1090 | -9/Exiles | Entered Mines 1284 | -8/Mines | Discovered new exit (range 14) 1291 | -8/Mines | Entered Materials 1291 | -8/Materials | Evolved 2 slots: Utility x2 1612 | -8/Materials | Repaired Imp. Hover Unit 1639 | -8/Materials | Repaired Lgt. Ion Engine 1677 | -8/Materials | Discovered new exit (range 15) 1684 | -8/Materials | Discovered new exit (range 17) 1779 | -8/Materials | Identified exit to Storage 1783 | -8/Materials | Identified exit to Factory 1785 | -8/Materials | Entered Factory 1785 | -7/Factory | Evolved 2 slots: Utility x2 1969 | -7/Factory | Build established: Hacker-Sprinter 2426 | -7/Factory | Identified exit to Lower Caves 2491 | -7/Factory | Repaired Sml. Storage Unit 2542 | -7/Factory | Repaired Cesium-ion Thruster 2581 | -7/Factory | Repaired Reaction Control System 2647 | -7/Factory | Discovered new exit (range 18) 2754 | -7/Factory | Identified exit to Factory 2771 | -7/Factory | Entered another Factory area 2771 | -6/Factory | Evolved 2 slots: Utility x2 2787 | -6/Factory | Discovered new exit (range 2) 2788 | -6/Factory | Discovered new exit (range 17) 2828 | -6/Factory | Identified exit to Factory 2832 | -6/Factory | Identified exit to Lower Caves 2863 | -6/Factory | Fabricated Hacking Suite (x1) 2869 | -6/Factory | Entered another Factory area 2869 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2875 | -5/Factory | Identified exit to Factory 2880 | -5/Factory | Discovered new exit (range 18) 2905 | -5/Factory | Discovered new exit (range 5) 2944 | -5/Factory | Spotted B-75 Beast 3022 | -5/Factory | Entered another Factory area 3022 | -4/Factory | Evolved 2 slots: Utility x2 3027 | -4/Factory | Identified exit to Research 3098 | -4/Factory | Entered Research 3098 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3160 | -3/Research | Spotted B-86 Titan 3173 | -3/Research | Discovered new exit (range 14) 3178 | -3/Research | Entered Quarantine 3179 | -3/Quarantine | Maximum security lockdown engaged 3186 | -3/Quarantine | Found Alien Artifact 3269 | -3/Quarantine | Found Alien Artifact 3315 | -3/Quarantine | Discovered new exit (range 5) 3324 | -3/Quarantine | Entered Research 3324 | -2/Research | Evolved 2 slots: Utility x2 3349 | -2/Research | Lost 7 parts (1p1n4u1w) 3359 | -2/Research | Spotted B-90 Cyclops 3409 | -2/Research | Lost 4 parts (1p1n2u) 3411 | -2/Research | Identified Phase Redirector 3411 | -2/Research | Identified Core Reset Matrix 3469 | -2/Research | Spotted B-90 Cyclops 3551 | -2/Research | Lost 4 parts (3n1u) 3602 | -2/Research | First assault squad dispatched 3604 | -2/Research | Allied Derelicts emerged from ambush trap array 3707 | -2/Research | Used Core Reset Matrix 3713 | -2/Research | Identified exit to Access 3721 | -2/Research | Core integrity fell below 50% 3728 | -2/Research | Emitted hypermatrix ping 3730 | -2/Research | Core integrity fell below 20% 3733 | -2/Research | Assembled emerged from beneath the floor 3736 | -2/Research | Lost 3 parts (2u1w) 3758 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- Map updated. 03724_ Slammed into G-73 Enforcer. 03727_ Critical hit (Burn: +37). 03727_ Knocked back. 03727_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 03728_ Emitted hypermatrix ping. 03730_ P-80 Master resets O-32 Director, system corruption cleaned. 03734_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R010. 03745_ Visual Processing Unit destroyed. 03748_ System corrupted: Heat flow error (+259). 03751_ Imp. System Shield destroyed. 03752_ Acquired 80 matter. 03754_ Acquired 3 matter. 03755_ Acquired Unknown Hover Unit. 03755_ Identified Imp. Antigrav System. 03757_ Acquired Unknown Processor. 03757_ Identified Adv. Target Analyzer. 03758_ Imp. Antigrav System destroyed. 03758_ Cmb. Linear Gravjet destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????Y???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????h??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##########????????Y??????????????? | | ????????????????# * #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# "" #???????????????????????? | | ????????????????# "" #???????????????????????? | | ????????????????# "T #???????????????????????? | | ??????????????h?# "" #???????????????????????? | | ?????????????#??# "" #???????????????????????? | | ?????????????# ?# #???????????????????????? | | ?????????????# ?# #????????????#?????? #??? | | ?????????????# #########+############ #### k#??? | | ?????????????# =%% w #??? | | ?????????????# !@%=! #??? | | ?????????????# p mggl%%% #??? | | ?????????????# p *%%%% #??? | | ?????????????#### #############+########### ##??? | | ????????????????# # = #??# #?????????? | | ????????????????# + #### #?????????? | | ????????????????# # gg = / H #?????????? | | ????????????????# # ###" #?????????? | | ????????????????# # #?## #?????????? | | ????????????????# #########??# #?????????? | | ????????????????#/#??????????# #?????????? | | ????????????????+ ??????????# #?????????? | | ????????????????# ??????????###########?????????? | | ????????????????# ??????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????##??????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 6 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 72 Offensive Hacking 34 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Alien Roots Alien Tech Challenges ------------ None Game ------ Seed NeutronBiometalRefractor Manual? 0 Play Time 01:37:45 Cumulative 29.7 hours Start 2022.03.26 @ 15:11:42 End 2022.03.26 @ 19:00:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 32 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfd6cfa3-261c-48ce-8013-d6745bc2b170