Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.23 @ 11:36:05 Player: frazz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (707) 707 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2352 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Improved Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Terrain Scan Processor > --- WEAPON ----------- Small Laser Heavy Battle Rifle > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Hover Unit Hover Unit Improved Heat Sink Improved Propulsion Shielding Self-destruct Interrupter [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 24 | 6 4 9 . . 5 Power 5 | 1 . 3 . . 1 Engine 4 | 1 . 2 . . 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 9 | 2 1 4 . . 2 Treads 1 | . . 1 . . . Leg 6 | 2 1 3 . . . Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 3 | 1 1 . . . 1 Device 1 | . . . . . 1 Storage 1 | 1 . . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 2 2 2 . . 1 Energy Gun 4 | 1 2 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . . 4 . . 13 Power 4 | . . 1 . . 3 Propulsion 7 | . . 2 . . 5 Utility 2 | . . . . . 2 Weapon 4 | . . 1 . . 3 Highest Loss Streak 13 | . . 3 . . 13 To Critical Strikes . | . . . . . . Average Backups 6 | 2 6 7 8 7 1 Power 1 | . 1 . 1 1 . Propulsion 1 | 1 2 2 2 2 . Utility 2 | . . 3 4 2 . Weapon . | . 1 . 1 1 . Tool/Special . | . . . . . . Unused Backups 12 | . 3 2 . 5 2 Power 1 | . . . . . 1 Propulsion 3 | . 3 . . . . Utility 6 | . . 1 . 4 1 Weapon 2 | . . 1 . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 97 98 100 100 22 Engine 11 | . 14 15 11 11 2 Core 7 | . . 6 11 11 . Treads 1 | . . 3 . . . Leg 27 | . 27 28 33 33 4 Storage 10 | . 14 11 11 11 1 Processor 10 | . 12 11 11 11 1 Energy Gun 12 | . 20 15 11 11 1 Ballistic Gun 8 | . 6 6 11 11 1 Peak Build Rating 16 | 6 11 14 13 14 16 Average Rating 11 | 4 9 13 13 13 3 On Entrance 9 | . 6 11 13 13 14 Avg Prop Armor Cover (%) 9 | . . 9 . . . Naked Turns 20 | . . . . . 20 Heaviest Build 20 | 14 16 20 18 18 18 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 4 | . 1 1 . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 5 Most Carried 8 | 6 8 8 8 8 8 Average Carried 6 | 2 6 7 8 7 1 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 1 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 598 | 195 174 190 . 39 . Remotely . | . . . . . . Salvage Created 879 | . 311 568 . . . Parts 55 | . 20 35 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 6 16 . . . Guns 21 | . 5 16 . . . AOE 1 | . 1 . . . . Classes Destroyed 7 | . 4 3 . . . Worker 1 | . . 1 . . . Recycler 1 | . 1 . . . . Watcher 5 | . 3 2 . . . Swarmer 9 | . 3 6 . . . Grunt 10 | . 3 7 . . . Duelist 1 | . . 1 . . . Sentry 2 | . . 2 . . . Best Kill Streak 4 | . 4 4 . . . Combat Bots Only 4 | . 3 4 . . . Max Kills in Single Turn 2 | . 2 2 . . . Gunslinging 1 | . . 1 . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 158 | . 22 87 . . 49 Missed 43 | . 7 17 . . 19 Hits 115 | . 15 70 . . 30 Melee 7 | . . 2 . . 5 Projectile 108 | . 15 68 . . 25 Critical Strikes 5 | . 1 1 . . 3 Damage Taken 1647 | . 170 867 . . 610 Core 438 | . 35 210 . . 193 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 50 | . 50 . . . . Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 81 | . 17 60 . . 4 Largest 2 | . 2 2 . . 2 Hottest 110 | . 110 110 . . 73 Shots Fired 136 | . 27 102 . . 7 Gun 136 | . 27 102 . . 7 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 53 | . 13 36 . . 4 Thermal 59 | . 4 52 . . 3 Explosive . | . . . . . . Electromagnetic 24 | . 10 14 . . . Robot Hit Streak 10 | . 5 10 . . 4 Robot Miss Streak 6 | . 2 6 . . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 87 | . 18 64 . . 5 Core Hits 48 | . 14 32 . . 2 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 3 | . 1 2 . . . Burn 1 | . . 1 . . . Destroy 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1370 | . 411 864 . . 95 Guns 1259 | . 300 864 . . 95 Cannons . | . . . . . . Explosions 111 | . 111 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 530 | . 142 315 . . 73 Thermal 558 | . 111 425 . . 22 Explosive . | . . . . . . Electromagnetic 282 | . 158 124 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 20 | . 20 . . . . Shots 2 | . 2 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 528 | . 96 528 . . 143 Average Temperature 146 | . 35 170 . . 70 Received Heat Transfer 486 | . 66 240 . . 180 Effects 22 | . . 22 . . . Shutdowns 4 | . . 4 . . . Energy Bleed 1 | . . 1 . . . Interference 6 | . . 6 . . . Matter Decay 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Damage (major) 9 | . . 9 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 1302 | . 150 1102 . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 148 | . 147 148 48 . . Initial 49 | . . 49 48 . . Average 67 | . 74 72 40 . . Influence Increases 765 | . 257 433 . . 75 Destroy 0b10 Robot/C 440 | . 120 320 . . . Destroy 0b10 Robot/NC 35 | . 20 15 . . . Destroy Leader 80 | . 26 54 . . . Successful Hack 14 | . . 14 . . . Disable Machine 60 | . 60 . . . . Destroy Structure 31 | . 31 . . . . Lose Combat Pursuer 105 | . . 30 . . 75 Influence Decreases 760 | . 140 426 96 28 70 Entered New Map 172 | . . 68 76 28 . Time Decay 548 | . 140 318 20 . 70 Lost Part 40 | . . 40 . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 10 26 . . 14 Peak Tracking Total 5 | . 3 5 . . 5 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 4 . . . . Max in Single Turn 3 | . 3 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 3 4 . . . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 10 7 . . . Successful 8 | . 5 3 . . . Failed 9 | . 5 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 12 | . 5 7 . . . Fabricators . | . . . . . . Repair Stations 5 | . 5 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 3 . . . Record 3 | . 1 2 . . . Security Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 4 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 76 | . 76 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 3 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2450 | 78 385 707 46 1021 213 Spaces Moved 1815 | 53 194 328 39 837 364 Core 375 | 18 . . . . 357 Treads . | . . . . . . Legs 1439 | 35 194 328 39 837 6 Wheels . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 105 | 96 120 120 120 120 53 Slowest Speed 250 | 120 190 190 120 120 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 51 33 14 75 44 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . 32 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 32 | . 32 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2211 | 80 320 540 38 856 377 Wait 238 | 10 85 129 . 10 4 Move 1810 | 52 193 327 38 836 364 Hop . | . . . . . . Pick Up 42 | 12 14 11 . 5 . Fast Attach . | . . . . . . Attach 27 | 6 7 9 . . 5 Detach . | . . . . . . Swap . | . . . . . . Drop 13 | . 4 4 . 5 . Fire 81 | . 17 60 . . 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 347 | -10/Materials | Repaired Lgt. Nuclear Core 386 | -10/Materials | Repaired Imp. Heat Sink 449 | -10/Materials | Discovered new exit (range 12) 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 766 | -9/Materials | Lost 3 parts (1p1n1w) 1025 | -9/Materials | Build established: Scavenger-Mutant 1106 | -9/Materials | Core integrity fell below 50% 1153 | -9/Materials | Discovered new exit (range 16) 1171 | -9/Materials | Entered Mines 1180 | -9/Mines | Discovered new exit (range 9) 1212 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1217 | -9/Mines | Entered Zion 1282 | -7/Zion | Received a hallucinogenic algorithm 1282 | -7/Zion | Ran a hallucination algorithm 1282 | -7/Zion | Ran a hallucination algorithm 1349 | -7/Zion | Learned Factory stockpile data 1364 | -7/Zion | Learned Factory non-interactive machine intel 1565 | -7/Zion | Learned 12 Factory zone layouts 1686 | -7/Zion | Loaded intel: 5 derelict terminal locations 1803 | -7/Zion | Given A8's code to call for help 2223 | -7/Zion | Discovered new exit (range 14) 2238 | -7/Zion | Entered Proximity Caves 2302 | -6/Proximity Caves | Lost 13 parts (3p5n2u3w) 2352 | -6/Proximity Caves | Identified exit to Factory 2421 | -6/Proximity Caves | Core integrity fell below 20% 2451 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Terrain Scan Processor destroyed. Imp. Deuterium Engine destroyed. Hover Unit destroyed. Ion Engine destroyed. A derelict emerges from the shadows: "Hey! In the mood for some fun?" GE-VBN(c): "Looks like you're headed in the direction of 0b10." Terminal disabled. GE-VBN(c): "I've been working on a little something, and it might be of use to you." GE-VBN(c): "Don't be so impatient, let me tell you how awesome it is." Acquired derelict log, extracted data. Loading 1 Proximity Caves exit... GE-VBN(c): "I've written a little program." GE-VBN(c): "Well, not exactly little. I put a lot of work into it, you know?" GE-VBN(c): "It's awesome I tell you." GE-VBN(c) destroyed. Map ----- +----------------------------------------------------+ | ???????## ? ## ##???????????????????? | | ??????? ? ##???????????????????? | | ####??? ?? ####?????######?????? | | #??# ????# ### ##???## ##????? | | ## #?? #????#?# ##??# #????? | | ## #?? ###????# #### #????? | | ## #?? #????###### #### ## #??#### | | ## ##? #?????????## #?## #??# | | ## #??????????# #?# #??# | | ##?????????# #### #??# | | #### #?????????# ### ### ##### | | ???## #?????????# ##?## #### | | ????# ##????????## #???# #?# | | ????#!* #?????????# ##### #???# #?# | | ????# #?????????# ##???######## #### | | ??? ##????# #???????## #?# | | #?????# #???????# ##? | | ## ##?????# ####???????# ## | | ###?? ###??????# #####???????######## # | | #???? #????????###???????????## ###### # | | #???? #?????????????????????## s s | | ???? ####??????######?????## s ## | | #????### ###???## ##???## s###### #### | | ##?????# ##### ##### ##????######??## | | ######## #??????????????# | | @ ##?????????????# | | ##### ##?##??????????# | | ##### ### #???# ## #??????????## | | #"" ""# ##??## #???????????# | | "T" # ##?### #???????????? | | # ## ##??# ##???????????? | | + # ### #??# #????????????? | | #" # #?## #?# #???????????? | | #" #??#####?## #??????????? | | # # "" #?????????########## #??????????? | | # #" [ #???????????????????###??????????? | | # " # #????????????????????????????????? | | # ######### #????????????????????????????????? | | # ?????? #????????????????????????????????? | | # ????? #????????????????????????????????? | | #########????####????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Evasion (%) 55 Item Schematics ----------------- Transmission Jammer | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 28% | -10/Materials Imp. Heat Sink | 65% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed CouplerBoltThrower Manual? 0 Play Time 00:44:21 Cumulative 3.2 hours Start 2026.08.23 @ 10:26:14 End 2026.08.23 @ 11:36:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ea859525-b5b8-48c0-a7b3-e85138ac9666