Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.27 @ 22:10:35 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (1004) 1004 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 3894 Bonus ------- Follower Combat Kills 80 Cogmind --------- Core Integrity 700/700 Matter 290/300 Energy 300/300 System Corruption 1% Temperature Cool (0) Movement Walking (123) Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine Micro Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Small Storage Unit Improved Terrain Scanner Energy Filter System Shield > --- WEAPON (4) ------- Ion Cannon Heavy Assault Rifle Heavy Battle Rifle Improved Light Cannon > --- INVENTORY (8) ---- Light Ion Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg EM Pulse Gun Peak State ------------ > --- POWER ------------ Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Energy Filter System Shield > --- WEAPON ----------- Ion Cannon Heavy Assault Rifle Heavy Battle Rifle Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg EM Pulse Gun [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Hackware System Shield Weapon Light Assault Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . . 1 1 . . Weapon 2 | . . . 1 1 . . Parts Attached 41 | 7 . 11 16 6 1 . Power 13 | 1 . 4 5 3 . . Engine 8 | 1 . 3 2 2 . . Core 5 | . . 1 3 1 . . Reactor . | . . . . . . . Propulsion 13 | 2 . 6 4 1 . . Treads . | . . . . . . . Leg 13 | 2 . 6 4 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 2 . . 2 1 . . Device 3 | 1 . . 1 1 . . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 2 . 1 5 1 1 . Energy Gun . | . . . . . . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 6 | 2 . . 2 1 1 . Ballistic Cannon 2 | . . 1 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . 1 . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 100 96 98 98 100 100 Engine 9 | . 14 16 6 7 7 7 Core 6 | . . 1 11 7 7 7 Leg 26 | . 28 33 27 23 23 23 Device 11 | . 14 11 8 13 15 15 Storage 9 | . 14 11 9 7 7 7 Hackware 5 | . . . 8 7 7 7 Energy Cannon 5 | . . . 9 7 7 7 Ballistic Gun 13 | . 28 11 9 15 15 15 Ballistic Cannon 7 | . . 11 9 7 7 7 Naked Turns . | . . . . . . . Heaviest Build 38 | 13 13 22 29 38 37 37 Greatest Support 37 | 20 20 30 30 37 37 37 Greatest Overweight (x) 1 | . . . . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 2 7 8 8 8 8 8 Average Carried 6 | 1 4 6 7 7 8 8 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 7 8 8 8 8 8 Class Distribution -------------------- 54% | Scavenger-Skirmisher 20% | Mutant 12% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1008 | 276 20 220 396 90 6 . Remotely . | . . . . . . . Salvage Created 874 | 13 89 210 472 90 . . Parts 55 | 3 6 17 22 7 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 21 | . 2 6 11 2 . . Guns 14 | . 2 4 7 1 . . Cannons 7 | . . 2 4 1 . . Classes Destroyed 4 | 1 1 1 . 1 . . Tunneler 1 | 1 . . . . . . Grunt 14 | . 2 4 8 . . . Sentry 5 | . . 2 3 . . . Programmer 2 | . . . . 2 . . Best Kill Streak 5 | 1 1 5 3 1 . . Combat Bots Only 5 | . 1 5 3 1 . . Max Kills in Single Turn 1 | 1 1 1 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 1290 | . 137 352 726 75 . . Core 231 | . 23 103 105 . . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 90 74 80 . . . Volleys Fired 71 | 3 10 22 34 2 . . Largest 4 | 2 2 2 3 4 . . Hottest 142 | 40 40 55 118 142 . . Shots Fired 169 | 6 20 44 91 8 . . Gun 86 | 6 20 22 34 4 . . Cannon 83 | . . 22 57 4 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 144 | 6 20 44 68 6 . . Thermal 25 | . . . 23 2 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 1 9 12 16 5 . . Robot Miss Streak 3 | 3 1 3 3 . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 114 | 2 17 32 59 4 . . Core Hits 49 | 1 5 14 26 3 . . Critical Kills 3 | . . 2 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . 2 1 . . . Destroy 3 | . . 2 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1685 | 16 143 397 1044 85 . . Guns 670 | 16 143 137 347 27 . . Cannons 1015 | . . 260 697 58 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1365 | 16 143 397 782 27 . . Thermal 320 | . . . 262 58 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 1 1 Average Corruption 1 | . . . . 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . 1 1 1 Message Errors 1 | . . . . 1 . . Heat Flow Errors 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 21 | . . 5 16 . . . Impact . | . . . . . . . Kinetic 16 | . . 5 11 . . . Secondary 5 | . . . 5 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 497 | . 12 180 497 93 139 . Average Temperature 167 | . 8 70 232 48 73 . Received Heat Transfer 654 | . 96 171 387 . . . Effects 23 | . . . 23 . . . Shutdowns 9 | . . . 9 . . . Energy Bleed 5 | . . . 5 . . . Interference 5 | . . . 5 . . . Matter Decay 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Damage (major) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 629 | . . . 555 74 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 332 | 5 73 259 332 194 67 210 Initial 132 | . 3 30 109 132 67 46 Average 124 | 1 37 123 199 142 67 46 Maximum Alert Level 1 | . . 1 1 . . 1 Low Security (%) 81 | 100 100 70 56 100 100 98 Level 1 18 | . . 30 43 . . 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 1 1 . 2 Investigation . | . . . . . . . Extermination 1 | . . . . 1 . . Reinforcement 3 | . 1 . 1 . . 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 5 | . . 3 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 37 | . 6 8 17 2 . 4 Peak Tracking Total 6 | . 2 6 5 2 . 2 Tactical Retreats 3 | . 1 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 4 | . . . 2 . . 2 Max in Single Turn 2 | . . . 2 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 1 | . . . . . . 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 1 | . . . . . . 1 Successful 1 | . . . . . . 1 Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Unlock Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 20 | . . . . . 20 . Largest Group 20 | . . . . . 20 20 Highest-Rated Group 553 | . . . . . 553 553 Highest-Rated Ally 35 | . . . . . 35 35 Total Orders . | . . . . . . . Ally Attacks 28 | . . . . . . 28 Total Damage 790 | . . . . . . 790 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 1977 | 88 224 310 616 390 244 105 Spaces Moved 1201 | 59 143 160 292 282 188 77 Core 4 | 4 . . . . . . Treads . | . . . . . . . Legs 1197 | 55 143 160 292 282 188 77 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 123 Average Speed 121 | 115 120 120 120 124 123 123 Slowest Speed 193 | 120 120 120 120 193 123 123 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 26 17 20 8 94 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 1579 | 70 179 239 487 316 201 87 Wait 245 | . 22 42 135 24 12 10 Move 1196 | 58 142 159 291 282 187 77 Hop . | . . . . . . . Pick Up 8 | 2 5 . 1 . . . Fast Attach 11 | 7 . 1 2 1 . . Attach 6 | . . 2 3 1 . . Detach . | . . . . . . . Swap 24 | . . 8 11 4 1 . Drop 18 | . . 5 10 2 1 . Fire 71 | 3 10 22 34 2 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 4) 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 335 | -9/Materials | Build established: Mutant 611 | -9/Materials | Discovered new exit (range 8) 623 | -9/Materials | Entered another Materials area 623 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1204 | -8/Materials | Discovered new exit (range 8) 1239 | -8/Materials | Entered Factory 1239 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1345 | -7/Factory | Build established: Scavenger-Skirmisher 1629 | -7/Factory | Sucked down chute 1629 | -7/Factory | Entered Waste 1630 | -7/Waste | Joined by Warlord forces that had cleared the area 1836 | -7/Waste | Discovered new exit (range 15) 1873 | -7/Waste | Entered Factory 1873 | -7/Factory | Accompanied by 20 allies 1943 | -7/Factory | Identified exit to Garrison 1971 | -7/Factory | Garrison activated, responded to threat 1978 | -7/Factory | Self-destructed Last Messages --------------- >>Unlock Access door unlocked. 01943_ EXIT=UNLOCKED: GARRISON 01943_ Connecting with Garrison Access... 01945_ K-01 Serf cleans the Terminal. 01946_ K-01 Serf cleans the Nuclear Reactor. 01950_ ALERT: All DSF locations entering lockdown mode. 01952_ K-01 Serf cleans the Nuclear Reactor. 01956_ FS-TAQ(g) triggered Shock Trap. 01956_ The floor emits a surge of raw power. 01957_ U-05 Engineer lays Concrete. 01964_ K-01 Serf collects debris. 01971_ ALERT: Activating Garrison Access F001. 01972_ S-27 Virus emerges from the garrison. 01975_ U-05 Engineer lays Concrete. 01975_ S-27 Virus destroyed. 01976_ U-05 Engineer destroyed. 01976_ K-01 Serf destroyed. 01976_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 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""" "" #??????? | | ????? l" b #?#??#?? | | ????? r !! g @ #??????? | | ????? g* #??????? | | ??????#########b###########+#+###????? | | ??????????????# ?????# #??? | | ?????????????## ?????# #??? | | ???????? ?????# # ??# #??? | | ??????????????# ?????# #??? | | ??????????????# ?????# #??? | | ??????????????# ?? ??# #??? | | ??????????????# ?????# #??? | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????##+###########??? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedPowerTriangulator Manual? 0 Play Time 00:20:20 Cumulative 32.0 hours Start 2022.05.27 @ 21:50:58 End 2022.05.27 @ 22:10:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 43 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2afb54f-fdef-449e-a65d-bca1f73d482b