Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.25 @ 22:13:21 Player: viper Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (1507) 1507 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (850) 850 TOTAL SCORE: 5482 Bonus ------- Follower Combat Kills 350 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 200/500 Energy 250/280 System Corruption 0% Temperature Critical (3087) Movement Walking (270) Ox2 Location -7/DSF Parts ------- > --- POWER (2) -------- Heavy Ion Engine Cooled Ion Engine > --- PROPULSION (4) --- Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Improved Signal Interpreter Targeting Computer Utility Shielding > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (25) --- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg High-capacity Matter Pod (200) Matter Filter ECM Suite Assault Rifle Improved Assault Rifle Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Targeting Computer Utility Shielding Weapon Shielding > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg High-capacity Matter Pod High-capacity Matter Pod ECM Suite Assault Rifle Improved Assault Rifle Flak Cannon Flak Cannon [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Utility Shielding Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac DSF Slots Evolved 7 | . 1 2 . 2 2 . Power 1 | . 1 . . . . . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 . 1 2 . Weapon . | . . . . . . . Parts Attached 38 | 7 4 2 6 13 2 4 Power 4 | 1 1 . 2 . . . Engine 4 | 1 1 . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 2 1 3 7 . 3 Treads . | . . . . . . . Leg 18 | 2 2 1 3 7 . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 2 1 1 . 1 2 1 Device 1 | . . . . . 1 . Storage 3 | 1 1 . . . . 1 Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 2 | 1 . 1 . . . . Artifact . | . . . . . . . Weapon 8 | 2 . . 1 5 . . Energy Gun 1 | . . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . . . 2 . . Ballistic Cannon 3 | . . . . 3 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . Parts Lost 3 | . . . 2 . . 1 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . . . . 1 Weapon 1 | . . . 1 . . . Highest Loss Streak 2 | . . . 2 . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 99 99 100 95 Engine 20 | . 25 20 19 16 14 14 Leg 27 | . 25 30 30 33 28 25 Storage 10 | . 12 10 10 8 7 9 Processor 2 | . . . . 8 14 14 Protection 14 | . 12 20 20 16 14 9 Ballistic Gun 16 | . 25 20 18 2 . . Ballistic Cannon 3 | . . . . 10 14 14 Naked Turns . | . . . . . . . Heaviest Build 114 | 20 95 96 102 110 111 114 Greatest Support 80 | 20 20 30 30 80 80 80 Greatest Overweight (x) 6 | 1 4 3 3 6 1 2 Average Overweight (x) 2 | . 2 3 3 1 1 1 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 Average Capacity 21 | 8 17 25 25 25 25 25 Most Carried 21 | 4 9 8 11 21 20 17 Average Carried 9 | 1 7 7 8 16 17 16 Final Capacity 25 | 10 25 25 25 25 25 25 Final Carried 21 | 4 9 7 11 21 17 17 Class Distribution -------------------- 92% | Hacker-Mutant 7% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac DSF Matter Collected 1994 | 204 831 57 249 322 . 331 Remotely . | . . . . . . . Salvage Created 2061 | . 818 59 610 341 . 233 Parts 131 | . 47 1 47 17 . 19 Haulers Intercepted 6 | . 1 . 2 3 . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac DSF Combat Hostiles Destroyed 38 | . 6 1 14 6 . 11 Guns 21 | . 6 1 14 . . . Cannons 17 | . . . . 6 . 11 Classes Destroyed 12 | . 8 1 . . . 3 Worker 9 | . 9 . . . . . Builder 5 | . 5 . . . . . Tunneler 1 | . 1 . . . . . Hauler 6 | . 1 . 2 3 . . Recycler 4 | . 3 . . 1 . . Watcher 6 | . 3 . 1 2 . . Swarmer 13 | . 2 . 5 3 . 3 Grunt 14 | . 4 . 5 1 . 4 Sentry 7 | . . 1 4 2 . . Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Best Kill Streak 9 | . 9 1 6 3 . 7 Combat Bots Only 7 | . 2 1 5 2 . 7 Max Kills in Single Turn 2 | . 2 1 2 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac DSF Damage Taken 2154 | . 281 46 388 30 . 1409 Core 871 | . 52 8 33 . . 778 Absorbed by Shields . | . . . . . . . Redirected to Shielding 73 | . . 5 40 4 . 24 Regen/Repaired (Parts) 165 | . . . . 165 . . Core Remaining (%) 92 | 100 79 . 89 100 . . Volleys Fired 137 | . 57 3 34 19 . 24 Largest 2 | . 2 2 2 2 . 2 Hottest 88 | . 40 40 60 88 . 88 Shots Fired 275 | . 115 6 68 38 . 48 Gun 197 | . 115 6 68 8 . . Cannon 78 | . . . . 30 . 48 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 266 | . 115 6 63 34 . 48 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 9 | . . . 5 4 . . Robot Hit Streak 51 | . 31 10 51 20 . 37 Robot Miss Streak 5 | . 3 . 1 3 . 5 Penetration Max . | . . . . . . . Secondary Targets 8 | . 1 . 7 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 230 | . 86 6 59 34 . 45 Core Hits 166 | . 36 2 28 39 . 61 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . Critical Strikes 2 | . 2 . . . . . Destroy 2 | . 2 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3869 | . 1168 86 724 690 . 1201 Guns 2044 | . 1161 81 722 80 . . Cannons 1811 | . . . . 610 . 1201 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 14 | . 7 5 2 . . . Kinetic 3758 | . 1161 81 679 636 . 1201 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 97 | . . . 43 54 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . 6 . . . . . Message Errors 2 | . 2 . . . . . Matter Fused 1 | . 1 . . . . . Energy Discharges 1 | . 1 . . . . . Data Loss (minor) 1 | . 1 . . . . . Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 29 | . . . . 15 . 14 Impact . | . . . . . . . Kinetic 29 | . . . . 15 . 14 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 4 | . 1 2 1 . . . Kicked 4 | . 1 2 1 . . . Crushed . | . . . . . . . Highest Temperature 3087 | . 121 4 74 63 . 3087 Average Temperature 352 | . 70 4 30 19 . 977 Received Heat Transfer 753 | . 297 27 258 . . 171 Effects 50 | . . . . . . 50 Shutdowns 10 | . . . . . . 10 Interference 5 | . . . . . . 5 Matter Decay 5 | . . . . . . 5 Short Circuit 3 | . . . . . . 3 Damage (minor) 4 | . . . . . . 4 Damage (major) 16 | . . . . . . 16 Damage (core) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac DSF Peak Influence 330 | . 185 45 330 320 10 270 Initial 83 | . . 1 13 83 7 5 Average 86 | . 49 5 174 122 7 129 Maximum Alert Level 1 | . . . 1 1 . 1 Low Security (%) 84 | 100 100 100 58 77 100 59 Level 1 15 | . . . 41 22 . 40 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 10 | . 1 2 5 . . 2 Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 6 | . . 2 2 . . 2 Assault . | . . . . . . . Garrison 2 | . . . 2 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac DSF Distress Signals 6 | . 2 . 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 13 2 32 10 . 13 Peak Tracking Total 6 | . 4 3 6 3 . 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac DSF Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . 6 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac DSF Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac DSF Machines Accessed 11 | . 4 . 3 3 1 . Terminals 9 | . 4 . 2 2 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 37 | . 13 . 11 12 1 . Successful 29 | . 10 . 7 11 1 . Failed 8 | . 3 . 4 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 31 | . 13 . 9 8 1 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 24 | . 10 . 6 7 1 . Record 7 | . 2 . 1 4 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . Reprogram Traps 1 | . . . 1 . . . Dispatch Records 2 | . 1 . . 1 . . Maintenance Status 1 | . 1 . . . . . Security Status 1 | . . . . 1 . . Assault Status 1 | . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 3 | . 1 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 . 1 2 . . Full Trace Events 3 | . 1 . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 52 | . . . . 52 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac DSF Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 . . . Highest-Rated Group 88 | . . . 88 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders . | . . . . . . . Ally Attacks 85 | . . . 85 . . . Total Damage 793 | . . . 793 . . . Kills 13 | . . . 13 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac DSF Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac DSF Turns Passed 3827 | 65 1548 470 733 515 25 471 Spaces Moved 1146 | 49 472 138 187 180 12 108 Core 14 | 14 . . . . . . Treads . | . . . . . . . Legs 1132 | 35 472 138 187 180 12 108 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 190 330 330 200 200 200 Average Speed 267 | 105 277 330 330 213 200 212 Slowest Speed 540 | 120 400 330 330 540 200 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 75 14 35 17 1 79 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac DSF Total 1621 | 59 597 144 233 271 15 302 Wait 272 | . 57 . . 52 . 163 Move 1140 | 48 471 137 186 179 11 108 Hop . | . . . . . . . Pick Up 19 | 4 5 . 4 5 . 1 Fast Attach 15 | 7 . . 2 3 . 3 Attach 11 | . 1 2 2 3 2 1 Detach 3 | . . . . 3 . . Swap 12 | . 3 . 2 7 . . Drop 8 | . 2 . 2 . 2 2 Fire 137 | . 57 3 34 19 . 24 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . 1 2 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Power x1 67 | -10/Materials | Identified exit to Mines 67 | -10/Materials | Discovered exit to Mines (range 8) 315 | -10/Materials | Build established: Hacker-Mutant 786 | -10/Materials | Identified exit to Materials 786 | -10/Materials | Discovered exit to Materials (range 16) 1066 | -10/Materials | Discovered exit to Mines (range 21) 1614 | -10/Materials | Entered another Materials area 1614 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2029 | -9/Materials | Identified exit to Storage 2029 | -9/Materials | Discovered exit to Storage (range 10) 2084 | -9/Materials | Entered Storage 2103 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2357 | -9/Storage | Garrison activated, responded to threat 2722 | -9/Storage | Identified exit to Materials 2722 | -9/Storage | Discovered exit to Materials (range 13) 2817 | -9/Storage | Entered Materials 2817 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2891 | -8/Materials | Repaired Assault Rifle 2919 | -8/Materials | Repaired Aluminum Leg 3292 | -8/Materials | Identified exit to Factory 3292 | -8/Materials | Discovered exit to Factory (range 4) 3332 | -8/Materials | Entered Factory 3332 | -7/Factory | Evolved 2 slots: Utility x2 3351 | -7/Factory | Identified exit to DSF 3357 | -7/Factory | Entered DSF 3391 | -7/DSF | Additional patrols routed to DSF 3650 | -7/DSF | Identified exit to Factory 3650 | -7/DSF | Discovered exit to Factory (range 16) 3652 | -7/DSF | Sterilization system engaged 3668 | -7/DSF | Destroyed 7 combat bots 3672 | -7/DSF | Ambient heat levels rising (+10) 3687 | -7/DSF | Ambient heat levels rising (+10) 3702 | -7/DSF | Ambient heat levels rising (+10) 3717 | -7/DSF | Ambient heat levels rising (+10) 3732 | -7/DSF | Ambient heat levels rising (+10) 3747 | -7/DSF | Ambient heat levels rising (+10) 3762 | -7/DSF | Ambient heat levels rising (+10) 3777 | -7/DSF | Ambient heat levels rising (+10) 3792 | -7/DSF | Ambient heat levels rising (+10) 3807 | -7/DSF | Ambient heat levels rising (+10) 3814 | -7/DSF | Core integrity fell below 50% 3821 | -7/DSF | Core integrity fell below 20% 3822 | -7/DSF | Ambient heat levels rising (+10) 3829 | -7/DSF | Core destroyed Last Messages --------------- 03815_ Overheating: Huge Storage Unit damaged (-87). 03818_ Overheating: Core damaged (-98). 03819_ Imp. Titanium Leg broken. 03819_ Overheating: Short circuit. 03820_ Overheating: Matter decay (-37). 03821_ Overheating: Core damaged (-70). 03822_ Power failure, Cld. Ion Engine shutdown. 03822_ Overheating: Core damaged (-70). 03822_ ALERT: Ambient heat levels +10. 03823_ Overheating: Imp. Titanium Leg damaged (-77). 03823_ Overheating: Targeting Computer damaged (-7). 03823_ Overheating: Utility Shielding damaged (-19). 03825_ Overheating: Imp. Titanium Leg damaged (-11). 03826_ Overheating: Broken Imp. Titanium Leg damaged (-35). 03826_ Overheating: Broken Hvy. Ion Engine damaged (-1). 03826_ Overheating: Broken Imp. Titanium Leg damaged (-16). 03826_ Overheating: Cld. Ion Engine damaged (-5). 03827_ Dropped Broken Imp. Titanium Leg. 03828_ Acquired Titanium Leg. 03829_ Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ""??????????????????????????????????????? | | #"????????????????????????????#?????????? | | #"##???????#########?????????"###???????? | | """#########!!!!! ########?"""""#??????? | | """## #[[[#!!!!! #===#==##"""""#??????? | | ^ <""#??????? | | == """??????? | | ## #[[[### ### #==## =""#??????? | | ### #[[[### ### #=@#?#[%###??????? | | ##########[[ ########?#=%#????????? | | #??????#[[ #???????? %*=????????? | | #??????#[[ #???????? [%=????????? | | ###??????### ###???????##=%##???????? | | [[#??????#!! !!#??????? =*=#???????? | | [[#??????#!! !!#???????? %*=#???????? | | [[#???????!! !!????????? =????????? | | ############ ############ ###??????? | | ## #!!!###! ###!!!#[[[## #??????? | | ## #!!!##%! ##!!!#[[[## #??????? | | *=! //#??????? | | "%" //##?????? | | [ //"#?????? | | ## #[[[## ##!!!# ## !!##?????? | | ## #[[[### ###!!!# ## "!!#??????? | | ##########?# #?########## %###??????? | | !?????????!! ]]???????# %!#???????? | | !????????#!! ]]#??????# !#???????? | | !!???????#!! ]]#??????# !#???????? | | ##???????### ###??????### ##???????? | | !?????????? ????????#!!*!!#???????? | | !?????????? ????????#! !%]#???????? | | #????????? ???????### !##???????? | | #?????????## ##????#???## ###??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 460 Matter Stores 498 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileTransmissionInjector Manual? 0 Play Time 00:25:57 Cumulative 1020.5 hours Start 2022.03.25 @ 21:48:32 End 2022.03.25 @ 22:13:21 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 760 Rogue 62 Adventurer 0 Explorer 698 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4dcacb93-0b77-4bf8-bff1-e9f4d87cc14d