Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 20:56:22 Player: Noname Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1419) 1419 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5609 Bonus ------- Pacifist 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Location -7/Data Miner Parts ------- Power (1) Propulsion (3) Utility (7) Small Storage Unit Target Analyzer Armor Integrity Analyzer Heart of Steel Weapon (2) Inventory (6) Advanced Weight Redist. System Improved Medium Armor Plating Particle Gun Flak Cannon Makeshift Axe Peak State ------------ Power Light Angular Momentum Engine Propulsion Aluminum Leg Utility Small Storage Unit Target Analyzer Core Analyzer Armor Integrity Analyzer Heart of Steel Weapon Beamcaster Flak Cannon Inventory Neutrino Core Advanced Weight Redist. System Improved Medium Armor Plating Particle Gun Flak Cannon Makeshift Axe [Rating: 50] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Heart of Steel Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Makeshift Armor Plating Weapon Flak Cannon Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Slots Evolved 6 | . . 2 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . 2 1 . 2 . . . Weapon . | . . . . . . . . . Parts Attached 74 | . . 29 9 6 6 9 14 1 Power 10 | . . 5 . 2 . . 2 1 Engine 7 | . . 4 . 2 . . 1 . Core 3 | . . 1 . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 14 | . . 10 1 . . 2 1 . Treads 1 | . . 1 . . . . . . Leg 4 | . . 2 . . . 1 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 9 | . . 7 1 . . 1 . . Utility 26 | . . 10 2 3 3 1 7 . Device 14 | . . 4 1 3 3 . 3 . Storage 5 | . . 5 . . . . . . Processor 4 | . . 1 1 . . 1 1 . Hackware . | . . . . . . . . . Protection 3 | . . . . . . . 3 . Artifact . | . . . . . . . . . Weapon 24 | . . 4 6 1 3 6 4 . Energy Gun 7 | . . 3 1 . 2 . 1 . Energy Cannon 3 | . . . 3 . . . . . Ballistic Gun 7 | . . . . 1 1 3 2 . Ballistic Cannon 3 | . . 1 1 . . . 1 . Launcher 3 | . . . 1 . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 2 1 1 . . 1 . Parts Lost 25 | . . 2 2 1 1 4 9 6 Power 4 | . . . . . . . 2 2 Propulsion 8 | . . 2 . . . 3 2 1 Utility 4 | . . . 1 1 . . 1 1 Weapon 9 | . . . 1 . 1 1 4 2 Highest Loss Streak 6 | . . 1 2 1 1 2 6 6 Average Slot Usage (%) 81 | . 85 89 90 100 93 90 74 68 Engine 6 | . 14 9 . 6 7 7 4 6 Core 1 | . . 1 9 2 . . 2 . Leg 7 | . 28 12 . . . 3 6 6 Flight 6 | . . 9 27 27 23 9 . . Device 11 | . . 12 17 18 24 23 8 7 Storage 8 | . 14 11 9 9 7 7 7 7 Processor 19 | . . 10 10 18 15 21 24 23 Protection 1 | . . . . . . . 2 . Energy Gun 6 | . . 16 2 9 7 1 4 6 Ballistic Gun 4 | . 28 4 . 4 7 12 2 . Ballistic Cannon 4 | . . 1 2 4 . . 6 6 Naked Turns . | . . . . . . . . . Heaviest Build 40 | 11 11 26 20 20 22 22 40 34 Greatest Support 27 | 20 20 21 27 27 27 24 24 10 Greatest Overweight (x) 9 | . . 4 . . . 1 7 9 Average Overweight (x) 1 | . . . . . . . 2 3 Largest Inventory Capacity 12 | . 6 12 6 6 6 6 6 6 Average Capacity 6 | . 6 6 6 6 6 6 6 6 Most Carried 11 | . 6 11 6 6 6 6 6 6 Average Carried 5 | . 5 6 4 5 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 Final Carried 6 | 6 6 6 6 6 6 6 6 5 Class Distribution -------------------- 74% | Mutant 21% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Matter Collected 1314 | 200 . 344 70 79 58 116 447 . Remotely . | . . . . . . . . . Salvage Created 1445 | . . 655 102 139 58 104 387 . Parts 82 | . . 44 3 8 2 13 12 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 9 13 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Combat Hostiles Destroyed 40 | . . 19 2 2 1 7 9 . Guns 27 | . . 16 . 2 1 3 5 . Cannons 4 | . . . . . . . 4 . AOE 8 | . . 3 1 . . 4 . . Classes Destroyed 5 | . . 4 . . . . 1 . Watcher 2 | . . 1 . 1 . . . . Swarmer 16 | . . 8 . . . 7 1 . Grunt 15 | . . 10 1 . . . 4 . Duelist 3 | . . . . . . . 3 . Sentry 6 | . . 1 1 2 1 . 1 . Best Kill Streak 5 | . . 4 1 1 1 4 5 . Combat Bots Only 5 | . . 4 1 1 1 4 5 . Max Kills in Single Turn 2 | . . 2 1 1 1 2 1 . Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . 2 1 . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Damage Taken 3263 | . . 621 162 178 101 401 1091 709 Core 915 | . . 119 63 30 48 31 248 376 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 100 70 . 83 . . . . Volleys Fired 123 | . . 51 14 17 4 10 26 1 Largest 2 | . . 2 2 2 2 2 2 2 Hottest 119 | . . 112 100 94 75 80 119 119 Shots Fired 218 | . . 99 15 24 8 19 51 2 Gun 174 | . . 95 . 19 8 15 36 1 Cannon 37 | . . 4 12 5 . . 15 1 Launcher 7 | . . . 3 . . 4 . . Special . | . . . . . . . . . Kinetic 112 | . . 34 1 17 4 12 43 1 Thermal 44 | . . 35 . . . . 8 1 Explosive 7 | . . . 3 . . 4 . . Electromagnetic 55 | . . 30 11 7 4 3 . . Robot Hit Streak 13 | . . 13 8 7 13 2 11 . Robot Miss Streak 6 | . . 6 6 2 . 4 3 . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 152 | . . 67 10 16 8 7 44 . Core Hits 99 | . . 35 9 5 3 12 35 . Critical Hits 3 | . . . . 1 . 1 1 . Critical Kills 3 | . . . . 1 . 1 1 . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3297 | . . 1219 440 271 166 347 854 . Guns 1968 | . . 954 . 227 166 83 538 . Cannons 572 | . . 34 222 . . . 316 . Explosions 757 | . . 231 218 44 . 264 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1267 | . . 195 13 120 105 83 751 . Thermal 699 | . . 552 . 44 . . 103 . Explosive 482 | . . . 218 . . 264 . . Electromagnetic 849 | . . 472 209 107 61 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 2 1 1 1 1 Average Corruption 1 | . . . . 2 1 1 1 1 Corruption Purged . | . . . . . . . . . Effects 17 | . . . . 2 1 1 11 2 Message Errors 7 | . . . . . . 1 4 2 Energy Discharges 4 | . . . . 2 . . 2 . Data Loss (minor) 4 | . . . . . . . 4 . Targeting Errors 2 | . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 37 | . . 7 10 . . 20 . . Projectiles . | . . . . . . . . . Explosions 37 | . . 7 10 . . 20 . . Melee . | . . . . . . . . . Knockbacks 17 | . . 1 1 . . . 15 . Impact . | . . . . . . . . . Kinetic 17 | . . 1 1 . . . 15 . Secondary . | . . . . . . . . . Self-Inflicted Damage 159 | . . 79 . . . 80 . . Shots 6 | . . 3 . . . 3 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 302 | . . 72 57 108 9 . 302 36 Average Temperature 43 | . . 21 20 37 6 . 113 20 Received Heat Transfer 756 | . . 177 63 54 30 . 342 90 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 5 | . . 3 1 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 1238 | . . 1003 . 50 . . 185 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 3 . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Peak Influence 422 | . 5 362 214 422 293 . . . Average Influence 157 | . 3 132 152 274 222 . . . Maximum Alert Level 2 | . . 1 1 2 1 . . . Low Security (%) 64 | . . . . . . . . . Level 1 32 | . . . . . . . . . Level 2 3 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . 1 . 3 1 . . . Investigation 1 | . . . . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . 1 . 3 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Distress Signals 2 | . . . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 70 | . . 24 11 14 1 7 9 4 Peak Tracking Total 5 | . . 4 3 5 1 4 5 4 Tactical Retreats 8 | . . 2 4 2 . . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Traps Triggered 2 | . . . . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . . 3 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Machines Disabled 4 | . . 2 1 . . . . 1 Max in Single Turn 1 | . . 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Machines Accessed 27 | . 3 5 . 10 2 2 1 4 Terminals 15 | . 2 4 . 8 1 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . Recycling Units 3 | . 1 1 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 98 | . 7 14 . 38 7 4 1 27 Successful 73 | . 5 6 . 25 5 4 1 27 Failed 25 | . 2 8 . 13 2 . . . Catastrophic 5 | . . 2 . 3 . . . . Database Lockouts . | . . . . . . . . . Manual 39 | . 1 4 . 22 2 . . 10 Terminals 54 | . 6 12 . 33 3 . . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . 2 4 . . . Recycling Units 6 | . 1 2 . 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 47 | . 3 4 . 7 1 4 1 27 Record 15 | . . 1 . . . 3 . 11 Part Schematic 7 | . . . . . . . . 7 Robot Schematic 6 | . . . . . . . . 6 Prototype ID Bank 5 | . 1 1 . . . . . 3 Open Door 3 | . . . . 1 . 1 1 . Branch Access Points 2 | . . . . 1 1 . . . Terminal Index 1 | . . . . 1 . . . . Locate Traps 4 | . 1 . . 3 . . . . Disarm Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . . 2 3 . . . Scan Component 3 | . . . . 1 2 . . . Repair 2 | . . . . 1 1 . . . Recycling Unit Hacks 4 | . 1 1 . 2 . . . . Report Inventory 3 | . 1 1 . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 42 | . 2 4 . 33 3 . . . Terminals 17 | . 1 1 . 14 1 . . . Track 7 | . 1 1 . 5 . . . . Assimilate 2 | . . . . 2 . . . . Botnet 8 | . . . . 7 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 3 5 . 10 2 . . . Full Trace Events 3 | . 1 1 . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . 7 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . Time 38 | . . . . 19 19 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 10 | . . . . 10 . . . . Highest-Rated Ally 10 | . . . . 10 . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Turns Passed 4571 | . 187 851 187 356 140 380 1940 530 Spaces Moved 3073 | 1 153 595 133 473 186 379 904 249 Core 5 | . . . . . . . 3 2 Treads 14 | . . 14 . . . . . . Legs 1729 | 1 153 254 . . . 173 901 247 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1325 | . . 327 133 473 186 206 . . Fastest Speed 34 | 120 120 37 34 34 34 37 120 210 Average Speed 119 | 120 120 90 34 34 34 88 200 211 Slowest Speed 500 | 120 120 370 34 34 34 120 400 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 14 | . . 1 2 7 . . 4 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 2 31 36 16 68 4 55 87 76 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . . . . . 1 4 . Spaces Dug 4 | . . . . . . 4 . . Terrain Destroyed 54 | . . 9 12 7 . 26 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 54 | . . 9 12 7 . 26 . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Total 3754 | . 157 820 255 636 252 404 979 251 Wait 415 | . 1 106 97 141 55 . 15 . Move 3038 | . 152 592 128 459 185 378 895 249 Hop 13 | . . 1 2 6 . . 4 . Pick Up 34 | . 2 11 3 3 1 2 12 . Fast Attach 29 | . . 12 3 3 3 4 4 . Attach 18 | . . 3 3 1 2 1 7 1 Detach 4 | . . 2 . . . . 2 . Swap 27 | . . 14 3 2 1 4 3 . Drop 52 | . 2 28 2 4 1 4 11 . Fire 123 | . . 51 14 17 4 10 26 1 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 10) 188 | -10/Materials | Entered another Materials area 188 | -9/Materials | Evolved 2 slots: Utility x2 910 | -9/Materials | Discovered new exit (range 7) 984 | -9/Materials | Discovered new exit (range 14) 1039 | -9/Materials | Entered another Materials area 1039 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1127 | -8/Materials | Discovered new exit (range 12) 1223 | -8/Materials | Build established: Mutant 1226 | -8/Materials | Entered Storage 1334 | -8/Storage | Identified exit to Recycling 1355 | -8/Storage | Repaired Lgt. Nuclear Core 1581 | -8/Storage | Discovered new exit (range 5) 1582 | -8/Storage | Entered Factory 1582 | -7/Factory | Evolved 2 slots: Utility x2 1639 | -7/Factory | Discovered new exit (range 13) 1692 | -7/Factory | Identified exit to Lower Caves 1713 | -7/Factory | Repaired Adv. Weight Redist. System 1722 | -7/Factory | Entered Lower Caves 1800 | -7/Lower Caves | Learned 12 Factory zone layouts 1806 | -7/Lower Caves | Learned location of 1 exit from Factory 1994 | -7/Lower Caves | Discovered new exit (range 12) 2045 | -7/Lower Caves | Learned Factory trap positions 2045 | -7/Lower Caves | Learned Extension trap positions 2045 | -7/Lower Caves | Learned Research terminal intel 2102 | -7/Lower Caves | Entered another Lower Caves area 2114 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2166 | -7/Lower Caves | Lost 6 parts (1p2n3w) 2203 | -7/Lower Caves | Encountered a Warlord checkpoint 2229 | -7/Lower Caves | Discovered new exit (range 14) 2425 | -7/Lower Caves | Build established: Scavenger-Mutant 2773 | -7/Lower Caves | Lost 3 parts (1p1u1w) 2930 | -7/Lower Caves | Found Prototype Device 2930 | -7/Lower Caves | Identified Heart of Steel 3065 | -7/Lower Caves | Discovered new exit (range 5) 3204 | -7/Lower Caves | Build established: Mutant 3538 | -7/Lower Caves | Spotted B-75 Beast 4042 | -7/Lower Caves | Entered Data Miner 4042 | -7/Data Miner | Discovered new exit (range 6) 4084 | -7/Data Miner | Met Data Miner 4147 | -7/Data Miner | Learned location of Section 7 (-2) 4147 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4187 | -7/Data Miner | Received God Mode back door access code from Data Miner 4538 | -7/Data Miner | Data Conduit disabled 4563 | -7/Data Miner | Core integrity fell below 50% 4570 | -7/Data Miner | Core integrity fell below 20% 4572 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- Downloading prototype IDs... Scatter Rocket Array Exp. Signal Interpreter Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\6M6E to gain control via the back door I've installed. Now off with you. 04244_ Connecting with ORACLE Interface... 04345_ Q:5X2EQKPCDGOHCW>JJTPI 04398_ ,4E9OFU4R|VI1%%3AS/SRRNY ABSZ 04429_ Connecting with ORACLE Interface... 04538_ Data Conduit disabled. 04538_ Data Miner disappears through a trap door. 04563_ Beamcaster destroyed. 04563_ Aluminum Leg destroyed. 04563_ Flak Cannon destroyed. 04565_ Lgt. Angular Momentum Engine destroyed. 04572_ Neutrino Core destroyed. 04572_ Core Analyzer destroyed. 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"####??????????????? | | ?????????#""""" X"""""??????????????? | | ?????????###"#"X "##"#??????????????? | | ???????????#?## X""""#??????????????? | | ??????????????## "##"#??????????????? | | ???????????????#######?????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 325 Evasion (%) 63 Melee Accuracy 5 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking The Oracle Challenges ------------ None Game ------ Seed WarpPointSource Manual? 0 Play Time 00:55:17 Cumulative 28.5 hours Start 2019.10.31 @ 19:59:44 End 2019.10.31 @ 20:56:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 17 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 46 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 261dda85-6b4b-46ab-b783-94e39e034fdd