Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.12 @ 15:56:56 Player: Trantor Result: Destroyed by G-47 Trooper with Backup Laser I Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (75) 375 Value Destroyed (1967) 1967 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 3682 Bonus ------- High Alert Combat Kills 360 Cogmind --------- Core Integrity 0/400 Matter 245/300 Energy 78/100 System Corruption 7% Temperature Cool (9) Movement Core (900) Ox17 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (18) --- Reinforced Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Sensor Array Transmission Jammer Light Armor Plating Medium Armor Plating Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Improved Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Aluminum Leg Large Storage Unit Sensor Array Transmission Jammer Grenade Launcher Mining Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 69 | . 24 45 Power 9 | . 3 6 Engine 9 | . 3 6 Core . | . . . Reactor . | . . . Propulsion 22 | . 8 14 Treads . | . . . Leg 22 | . 8 14 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 11 | . 5 6 Device 4 | . 2 2 Storage 4 | . 3 1 Processor 1 | . . 1 Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 27 | . 8 19 Energy Gun 17 | . 7 10 Energy Cannon . | . . . Ballistic Gun 6 | . . 6 Ballistic Cannon . | . . . Launcher 4 | . 1 3 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 4 | . . 4 Parts Lost 20 | . 2 18 Power 2 | . . 2 Propulsion 7 | . . 7 Utility 2 | . . 2 Weapon 9 | . 2 7 Highest Loss Streak 10 | . 1 10 Average Slot Usage (%) 95 | . 96 94 Engine 11 | . 13 10 Leg 30 | . 27 31 Device 11 | . 11 10 Storage 12 | . 14 11 Processor 2 | . . 4 Protection 2 | . . 4 Energy Gun 17 | . 24 13 Ballistic Gun 4 | . 1 6 Naked Turns . | . . . Heaviest Build 58 | 12 45 58 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 4 | . 2 4 Average Overweight (x) . | . . 1 Largest Inventory Capacity 18 | . 12 18 Average Capacity 11 | . 8 12 Most Carried 18 | . 11 18 Average Carried 10 | . 8 11 Final Capacity 18 | 6 12 18 Final Carried 15 | 6 11 15 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1097 | 200 268 629 Remotely . | . . . Salvage Created 2443 | . 816 1627 Parts 166 | . 45 121 Haulers Intercepted 7 | . 2 5 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 54 | . 14 40 Guns 37 | . 11 26 AOE 16 | . 3 13 Classes Destroyed 12 | . 6 6 Worker 5 | . 1 4 Builder 3 | . . 3 Hauler 7 | . 2 5 Recycler 2 | . 1 1 Operator 3 | . 3 . Watcher 1 | . 1 . Swarmer 7 | . . 7 Grunt 38 | . 14 24 Brawler 3 | . . 3 Duelist 1 | . . 1 Protector 1 | . . 1 Sentry 4 | . . 4 Best Kill Streak 10 | . 5 10 Combat Bots Only 6 | . 4 6 Max Kills in Single Turn 4 | . 2 4 Gunslinging 1 | . 1 1 Exploded 4 | . 1 4 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2759 | . 478 2281 Core 489 | . 80 409 Absorbed by Shields . | . . . Core Remaining (%) 84 | 100 68 . Volleys Fired 155 | . 45 110 Largest 2 | . 2 2 Hottest 90 | . 90 90 Shots Fired 265 | . 86 179 Gun 250 | . 83 167 Cannon . | . . . Launcher 15 | . 3 12 Special . | . . . Kinetic 74 | . 8 66 Thermal 20 | . 7 13 Explosive 15 | . 3 12 Electromagnetic 156 | . 68 88 Robot Hit Streak 15 | . 7 15 Robot Miss Streak 4 | . 4 4 Penetration Max . | . . . Secondary Targets 9 | . 4 5 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 189 | . 54 135 Core Hits 115 | . 29 86 Critical Hits 1 | . . 1 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 5289 | . 1343 3946 Guns 2670 | . 874 1796 Cannons . | . . . Explosions 2619 | . 469 2150 Melee . | . . . Ramming . | . . . Kinetic 658 | . 39 619 Thermal 1081 | . 160 921 Explosive 1675 | . 358 1317 Electromagnetic 1875 | . 786 1089 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 7 | . . 7 Average Corruption 6 | . . 6 Corruption Purged . | . . . Effects 2 | . . 2 Misfires 1 | . . 1 Targeting Errors 1 | . . 1 Overload Shots . | . . . Overflow Damage 219 | . 7 212 Projectiles . | . . . Explosions 219 | . 7 212 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 324 | . . 324 Shots 9 | . . 9 Rammed . | . . . Targets Rammed 1 | . . 1 Kicked 1 | . . 1 Crushed . | . . . Highest Temperature 213 | . 188 213 Average Temperature 73 | . 113 48 Received Heat Transfer 1128 | . 240 888 Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 8 | . 3 5 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 1226 | . 248 978 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 7 | . 3 4 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 987 | . 360 987 Initial 18 | . . 18 Average 380 | . 168 510 Maximum Alert Level 3 | . 1 3 Low Security (%) 45 | . 62 35 Level 1 15 | . 37 1 Level 2 13 | . . 21 Level 3 25 | . . 40 Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 15 | . 7 8 Investigation 6 | . 3 3 Extermination . | . . . Reinforcement 6 | . 4 2 Assault 3 | . . 3 Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 5 | . 2 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 104 | . 38 66 Peak Tracking Total 7 | . 5 7 Tactical Retreats 13 | . 13 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 6 | . 4 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered 3 | . 3 . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 7 | . 1 6 Max in Single Turn 5 | . 1 5 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 7 | . 3 4 Terminals 6 | . 2 4 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 22 | . 12 10 Successful 11 | . 7 4 Failed 11 | . 5 6 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 14 | . 4 10 Terminals 14 | . 4 10 Fabricators . | . . . Repair Stations 8 | . 8 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Unreport Threat 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 6 | . 6 . Scan Component 3 | . 3 . Repair 3 | . 3 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . . 4 Terminals 4 | . . 4 Assimilate 1 | . . 1 Botnet 3 | . . 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 3 4 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 3 | . 3 . Time 96 | . 96 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 3335 | . 1270 2065 Spaces Moved 1747 | 1 681 1065 Core . | . . . Treads . | . . . Legs 1747 | 1 681 1065 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 150 Average Speed 147 | 120 141 151 Slowest Speed 240 | 120 180 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 54 | 1 92 70 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 112 | . 25 87 Melee . | . . . Projectile . | . . . AOE 112 | . 25 87 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 2252 | . 907 1345 Wait 197 | . 125 72 Move 1745 | . 680 1065 Hop . | . . . Pick Up 39 | . 14 25 Fast Attach 27 | . 10 17 Attach 14 | . 2 12 Detach 1 | . . 1 Swap 28 | . 12 16 Drop 45 | . 19 26 Fire 155 | . 45 110 Melee . | . . . Ram . | . . . Kick 1 | . . 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 16) 808 | -10/Materials | Discovered new exit (range 12) 1120 | -10/Materials | Repaired Hvy. EM Pulse Gun 1153 | -10/Materials | Repaired Cooling System 1187 | -10/Materials | Repaired Hvy. EM Pulse Gun 1194 | -10/Materials | Discovered new exit (range 12) 1271 | -10/Materials | Entered another Materials area 1271 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1812 | -9/Materials | Build established: Scavenger-Mutant 1979 | -9/Materials | Discovered new exit (range 16) 2471 | -9/Materials | First assault squad dispatched 2507 | -9/Materials | Discovered new exit (range 13) 2526 | -9/Materials | Core integrity fell below 50% 2578 | -9/Materials | Lost 10 parts (1p4n1u4w) 3057 | -9/Materials | Discovered new exit (range 4) 3316 | -9/Materials | Core integrity fell below 20% 3336 | -9/Materials | Destroyed by G-47 Trooper with Backup Laser I Last Messages --------------- 03287_ L-31 Rogue unfolds itself. 03287_ B-36 Bruiser unfolds itself. 03287_ M-13 Machinist unfolds itself. 03299_ Ion Engine destroyed. 03302_ Aluminum Leg destroyed. 03302_ System corrupted by crushing effect (+2). 03307_ Aluminum Leg destroyed. 03307_ System corrupted by crushing effect (+5). 03308_ B-36 Bruiser destroyed. 03311_ System corrupted: FCS attempts to trigger Sml. Laser. 03311_ System corrupted: Sml. Laser misfires. 03315_ Sml. Laser destroyed. 03318_ B-36 Bruiser destroyed. 03318_ Switching to secondary target: G-47 Trooper. 03318_ System corrupted: Imp. Assault Rifle targeting data glitched. 03319_ Aluminum Leg destroyed. 03324_ Destroyed Particle Gun. 03326_ M-13 Machinist fits Backup Laser I on G-47 Trooper. 03326_ Imp. Assault Rifle destroyed. 03331_ Assault Rifle severed. 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