Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.05 @ 02:23:07 // Halloween2020/ForbiddenLore Player: ILikeMonsters1890 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (152) 760 Value Destroyed (4112) 4112 Prototype IDs (52) 1040 Alien Tech Used (3) 600 Bonus (8198) 8198 TOTAL SCORE: 24610 Bonus ------- High Alert Combat Kills 84 Follower Combat Kills 120 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 394 Hacked Protovariant 500 Met Warlord at Research 2000 Scanned by Researcher 500 Win 3000 Cogmind --------- Core Integrity 702/1600 Matter 235/300 Energy 77/100 System Corruption 9% Temperature Cool (2) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- Impulse Thruster Cooled Impulse Thruster > --- UTILITY (16) ----- Machine Analyzer Advanced Melee Analysis Suite System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Q-thruster Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Spectral Analyzer Advanced Signal Interpreter Seismic Detector 0b10 Decoder Chip [Skirmisher] Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Reaction Control System Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON ----------- Phasing Sabre Phasing Sabre > --- INVENTORY -------- Quantum Reactor Quantum Reactor Impulse Thruster Impulse Thruster Impulse Thruster Q-thruster Q-thruster Transdimensional Reconstructor Subatomic Replicator Micro-nuke Launcher [Rating: 147] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Cooled Impulse Thruster Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cooled Impulse Thruster Utility Improved Melee Analysis Suite Device Improved Transmission Jammer Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Core Shielding Weapon Greatsword Energy Gun Thermic Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 2 2 . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . . Utility 14 | . . . 1 1 1 . . 2 . . . . 2 . . . . 2 . . . . 2 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 222 | 6 14 . 11 3 44 3 . 15 . 12 2 2 15 1 . 5 2 18 7 1 4 1 12 10 15 3 16 Power 29 | . 2 . 1 . 7 . . 2 . 3 . . . . . . . 4 . 1 . . 1 2 4 . 2 Engine 7 | . 2 . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . 3 . . 1 . 1 . . . . . . . . . . . . . 1 . . . Reactor 16 | . . . . . . . . 1 . 2 . . . . . . . 4 . 1 . . 1 1 4 . 2 Propulsion 68 | 4 5 . 3 1 19 1 . . . 4 1 1 2 . . 3 . 4 . . . . 6 . 4 1 9 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Wheel 18 | 4 2 . 1 1 10 . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Flight 41 | . . . . . 5 1 . . . 4 1 1 2 . . 3 . 4 . . . . 6 . 4 1 9 Utility 62 | 1 . . . 2 7 2 . 7 . 1 . 1 5 1 . 2 1 7 2 . 4 1 4 6 4 2 2 Device 24 | 1 . . . 1 . . . 1 . 1 . . 1 . . 2 1 3 1 . 2 . 2 4 2 . 2 Storage 4 | . . . . . 1 . . 1 . . . . . 1 . . . 1 . . . . . . . . . Processor 17 | . . . . 1 3 1 . 2 . . . 1 1 . . . . 1 . . . 1 2 2 2 . . Hackware 6 | . . . . . . . . 3 . . . . . . . . . . . . 1 . . . . 2 . Protection 11 | . . . . . 3 1 . . . . . . 3 . . . . 2 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 63 | 1 7 . 7 . 11 . . 6 . 4 1 . 8 . . . 1 3 5 . . . 1 2 3 . 3 Energy Gun 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | 1 4 . 1 . 3 . . . . . . . 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 19 | . 3 . 1 . 1 . . 3 . 2 . . 3 . . . . 1 2 . . . . 1 . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . 5 . . . . . . . . . . . . . . . 1 . . . . . . . . Slashing Weapon 25 | . . . . . 7 . . 3 . 2 1 . 4 . . . 1 1 1 . . . 1 . 3 . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 1 . 2 1 . 2 . . . . 2 . . 1 . 3 . . 2 . 2 3 1 1 1 Parts Lost 84 | . 3 . 4 1 20 . . 1 . 8 . 1 2 . . 1 1 2 3 . . 1 . 1 5 2 28 Power 9 | . 1 . 1 . 2 . . . . 1 . . . . . . . . . . . . . . 1 . 3 Propulsion 36 | . 2 . 2 1 9 . . . . 4 . 1 1 . . 1 . 2 . . . . . . . 1 12 Utility 26 | . . . 1 . 4 . . 1 . 2 . . . . . . . . 2 . . 1 . 1 3 1 10 Weapon 13 | . . . . . 5 . . . . 1 . . 1 . . . 1 . 1 . . . . . 1 . 3 Highest Loss Streak 25 | . 1 . 4 1 11 . . 1 . 8 . 1 1 . . 1 1 1 3 . . 1 . 1 5 2 25 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 100 62 75 74 85 92 90 93 79 87 92 86 88 88 88 88 92 91 95 95 94 96 95 85 98 73 Engine 1 | . 14 14 4 . 4 . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . 4 . 1 6 6 5 5 5 5 5 5 5 5 5 5 4 3 4 4 2 Wheel 3 | . 15 28 7 18 13 . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . 11 . 13 17 1 . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . 6 38 42 37 37 31 37 37 28 27 27 27 27 24 25 25 25 25 25 27 28 29 24 Device 7 | . 14 14 3 8 3 . . 4 6 6 6 6 5 5 5 5 5 10 8 10 10 10 13 15 8 8 2 Storage 6 | . 14 14 11 9 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 2 Processor 17 | . . . . 5 6 16 21 15 12 12 12 17 21 22 22 22 22 23 25 25 25 24 25 26 26 29 21 Hackware 7 | . . . . . . . . 12 18 14 12 12 11 11 11 11 11 10 10 10 10 10 9 9 8 14 10 Protection 3 | . . . . . 8 7 7 1 . . . . 2 5 5 5 5 4 3 5 5 5 4 1 . . . Ballistic Gun 2 | . 27 28 . . 3 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 20 18 2 . . . . . . . . . . . . . 3 5 5 5 4 . . . . Slashing Weapon 3 | . . . . . 7 7 7 5 6 2 6 6 4 5 5 5 5 4 1 . . . . . 4 8 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 42 | 13 13 12 17 12 26 17 17 24 24 28 28 28 30 30 30 30 30 39 39 38 38 37 41 42 42 42 42 Greatest Support 65 | 26 20 20 20 22 48 35 25 35 25 30 28 38 36 36 36 38 46 40 39 45 39 45 53 57 65 65 57 Greatest Overweight (x) 10 | . 1 . 5 . 3 . . . . 1 . . . . . . . . . . . . . . 10 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 6 8 5 8 7 8 8 8 9 10 10 4 7 9 8 9 10 9 10 10 9 10 10 10 10 10 10 10 Average Carried 7 | 3 6 5 6 7 4 7 7 7 9 8 2 6 8 7 8 9 8 8 9 8 9 10 9 9 9 9 7 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 5 5 8 7 8 7 8 9 10 5 2 6 7 8 9 9 9 10 7 9 10 10 10 10 10 9 1 Class Distribution -------------------- 46% | Hacker-Sprinter 23% | Mutant 13% | Hacker-Ninja 8% | Sprinter 6% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Matter Collected 2857 | 276 287 . 130 40 286 238 . 223 10 8 . 77 280 110 . 45 20 157 36 68 98 . 120 41 216 30 61 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6189 | 120 370 . 487 48 634 349 25 652 . 238 . . 587 460 235 240 . 196 29 48 224 . 186 275 380 250 156 Parts 279 | 8 33 . 17 . 37 2 2 42 . 4 . . 33 7 4 12 . 16 3 . 2 . 3 13 21 9 11 Haulers Intercepted 7 | . 2 . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . Recyclers Shooed 6 | 1 . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 1 1 . . 3 . 6 . 6 2 . 8 . 1 . 2 1 . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 83 | . 14 . 10 . 9 . . 7 . 12 . . 9 . . 4 . 5 4 . . . . 4 2 1 2 Melee 20 | . . . 3 . 5 . . 1 . . . . . . . 4 . . 1 . . . . 1 2 1 2 Guns 4 | . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . AOE 54 | . 11 . 3 . 3 . . 6 . 11 . . 9 . . . . 5 3 . . . . 3 . . . Classes Destroyed 18 | 2 5 . 2 . 5 1 1 1 . . . . . . . 1 . . . . . . . . . . . Worker 28 | . 3 . 4 2 4 . . 4 . . . . 8 . . . . 1 . . . . 1 . . 1 . Builder 5 | . . . 1 . 1 . . 3 . . . . . . . . . . . . . . . . . . . Tunneler 3 | 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 7 | . 2 . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . Recycler 9 | 1 1 . . . 2 . . 3 . . . . 1 . . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Operator 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 1 Watcher 10 | . 2 . 2 . . . . . . . . . 1 . . . . 1 . . . . 3 . 1 . . Swarmer 40 | . 9 . 3 . . . . 6 . 1 . . 9 . . . . 5 4 . . . . 3 . . . Grunt 19 | . 5 . 6 . 4 . . . . 2 . . . . . 2 . . . . . . . . . . . Brawler 4 | . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . Duelist 6 | . . . 1 . 1 . . . . 3 . . . . . 1 . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Sentry 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Hunter 6 | . . . . . 1 . . 1 . 2 . . . . . . . . . . . . . . 2 . . Programmer 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 2 Packrat 6 | . . . . . . 2 . . . . . . . 3 . . . . . 1 . . . . . . . Samaritan 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 14 | 1 11 . 10 2 8 . 1 14 . 11 . . 7 . . 4 . 5 4 . . . 2 4 2 2 3 Combat Bots Only 11 | . 8 . 3 . 4 . . 5 . 11 . . 5 . . 4 . 5 4 . . . . 4 2 1 2 Max Kills in Single Turn 5 | 1 3 . 3 1 2 1 1 3 . 3 . . 5 1 . 1 . 5 3 1 . . 1 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 . 3 . 1 . . 2 . 3 . . 4 . . . . 5 3 . . . . 3 . . . Melee 1 | . . . 1 . 1 . . 1 . . . . . . . 1 . . 1 . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Damage Taken 9498 | . 322 . 593 117 1900 . . 212 . 905 . 42 127 . . 63 372 501 426 96 . 162 211 263 357 429 2400 Core 2707 | . 60 . 190 30 578 . . 34 . 235 . 22 11 . . . 75 69 60 50 . . 39 56 95 205 898 Absorbed by Shields 90 | . . . . . 30 . . . . . . . . . . 60 . . . . . . . . . . . Redirected to Shielding 317 | . . . . . 5 . . . . . . . 4 . . . 18 53 57 30 . 84 55 11 . . . Core Remaining (%) 72 | 100 . 76 52 94 . . 17 . . . . 65 . . . . 91 . . . . 84 . 92 . 79 43 Volleys Fired 81 | 8 30 . 3 . 15 . . 5 . 6 . . 4 . . . . 3 2 . . . . 1 . . 4 Largest 2 | 2 2 . 1 . 2 . . 1 . 1 . . 1 . . . . 1 1 . . . . 1 . . 1 Hottest 53 | 40 40 . 30 . 53 . . 39 . 45 . . 45 . . . . 46 49 . . . . 49 . . 49 Shots Fired 113 | 16 51 . 3 . 18 . . 5 . 6 . . 4 . . . . 3 2 . . . . 1 . . 4 Gun 69 | 16 42 . . . 11 . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 44 | . 9 . 3 . 7 . . 5 . 6 . . 4 . . . . 3 2 . . . . 1 . . 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 69 | 16 42 . . . 11 . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 41 | . 9 . 3 . 7 . . 5 . 6 . . 4 . . . . . 2 . . . . 1 . . 4 Electromagnetic 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Robot Hit Streak 11 | 7 6 . 4 . 6 . . 7 . 11 . . 3 . . . . 1 . . . . . 1 . . . Robot Miss Streak 3 | 2 3 . . . 2 . . . . 3 . . 3 . . . . 1 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 262 | 12 34 . 28 2 53 8 1 16 . 4 . . 21 7 5 6 2 6 1 1 3 . 9 10 14 7 12 Core Hits 252 | 6 26 . 9 . 37 2 . 21 . 70 . . 30 4 4 5 . 9 3 . 1 . 1 9 7 4 4 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 8 | 1 . . 4 1 . . . . . . . . . . . . . . . . . . 2 . . . . Critical Strikes 22 | 1 . . 6 1 5 . . 2 . . . . . . . 1 . 1 . . . . 2 . 1 . 2 Destroy 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 9 | . . . 6 1 . . . . . . . . . . . . . . . . . . 2 . . . . Sever 12 | . . . . . 5 . . 2 . . . . . . . 1 . 1 . . . . . . 1 . 2 Melee Attacks 369 | . . . 34 4 55 30 1 24 . . . . 20 7 5 8 3 8 1 1 3 8 42 22 42 27 24 Impact 91 | . . . 34 4 1 . . . . . . . . . . . . . 1 1 3 8 37 2 . . . Slashing 262 | . . . . . 54 30 1 24 . . . . 20 7 5 8 3 8 . . . . 5 7 39 27 24 Piercing 16 | . . . . . . . . . . . . . . . . . . . . . . . . 13 3 . . Sneak Attacks 46 | . . . 6 1 5 3 1 6 . . . . 7 3 . . . 1 . 1 . . 3 2 4 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 14 | . . . 4 . 7 . . . . . . . . . . . . . . . . . 1 . . 1 1 Damage Inflicted 20676 | 102 1404 . 1708 158 1516 857 130 2114 . 2515 . . 2795 766 588 350 61 556 506 127 301 . 663 1049 858 602 950 Guns 483 | 102 287 . . . 94 . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 8026 | . 1117 . 232 . 603 . . 1032 . 2515 . . 1060 . . . . 323 424 . . . . 432 . . 288 Melee 12163 | . . . 1476 158 815 857 130 1082 . . . . 1735 766 588 350 61 233 82 127 301 . 663 617 858 602 662 Ramming 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Kinetic 483 | 102 287 . . . 94 . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 7703 | . 1117 . 232 . 603 . . 1032 . 2515 . . 1060 . . . . . 424 . . . . 432 . . 288 Electromagnetic 323 | . . . . . . . . . . . . . . . . . . 323 . . . . . . . . . Impact 2674 | . . . 1476 158 . . . . . . . . . . . . . . 82 127 301 . 530 . . . . Slashing 9230 | . . . . . 815 857 130 1082 . . . . 1735 766 588 350 61 233 . . . . 133 358 858 602 662 Piercing 259 | . . . . . . . . . . . . . . . . . . . . . . . . 259 . . . Highest Corruption 9 | . . . . . 7 7 7 . . 6 6 6 . . . . 1 2 4 4 4 4 . . 5 5 9 Average Corruption 5 | . . . . . 6 7 7 . . 6 6 6 . . . . 1 1 2 4 4 4 . . 4 5 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 45 | . . . . . . . . . . . . . . . . . . . . . . . . 45 . . . Effects 56 | . . . . . 11 5 4 . . 1 . 3 . . . . 2 1 . 3 1 5 . . 10 4 6 Message Errors 8 | . . . . . 4 1 . . . 1 . . . . . . . . . . 1 1 . . . . . Matter Fused 10 | . . . . . 1 1 2 . . . . 1 . . . . . 1 . 1 . . . . 1 1 1 Heat Flow Errors 6 | . . . . . 1 1 . . . . . 1 . . . . . . . 1 . . . . 1 . 1 Energy Discharges 15 | . . . . . 2 . 1 . . . . . . . . . 2 . . 1 . 1 . . 3 3 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 8 | . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . 4 . 1 Data Loss (major) 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Alerts 5 | . . . . . 1 1 . . . . . 1 . . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3051 | . 43 . 466 118 60 408 90 332 . 19 . . 245 278 84 . 17 55 77 95 168 . 206 89 60 35 106 Projectiles 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Explosions 197 | . 43 . . . 34 . . 52 . 19 . . 27 . . . . 12 10 . . . . . . . . Melee 2852 | . . . 464 118 26 408 90 280 . . . . 218 278 84 . 17 43 67 95 168 . 206 89 60 35 106 Knockbacks 7 | . . . 4 1 . . . . . . . . . . . . . . . . . . 2 . . . . Impact 6 | . . . 3 1 . . . . . . . . . . . . . . . . . . 2 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 566 | . 24 . . . 286 . . . . 38 . . 48 . . . . 28 87 . . . . 55 . . . Shots 18 | . 1 . . . 7 . . . . 2 . . 3 . . . . 2 1 . . . . 2 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 362 | . 20 . 1 . 266 124 . 362 . . . 212 . . . . 60 4 . 193 . 15 116 239 172 203 178 Average Temperature 83 | . 5 . 1 . 117 51 . 172 . . . 104 . . . . 32 4 . 95 . 9 67 202 87 131 71 Received Heat Transfer 1096 | . 114 . 177 36 372 . . 27 . 123 . 9 . . . . 21 21 . . . 33 46 45 18 36 18 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 24 | . . . 14 3 . . . . . . . . . . . . . . . . . . 7 . . . . Impact Corruptions 46 | . . . 20 5 . . . . . . . . . . . . . . 2 2 9 . 8 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Peak Influence 837 | 15 666 187 529 334 256 . . 528 . . . . 472 . . . . 454 . . . . 372 435 379 262 837 Initial 222 | . 9 187 72 222 151 . . 87 . . . . 53 . . . . 28 . . . . 3 203 177 213 151 Average 257 | 8 363 187 365 266 166 . . 264 . . . . 271 . . . . 147 . . . . 202 324 273 160 498 Maximum Alert Level 3 | . 2 . 2 1 1 . . 2 . . . . 2 . . . . 2 . . . . 1 2 1 1 3 Low Security (%) 38 | 100 34 100 10 . 63 . . 53 . . . . 30 . . . . 73 . . . . 39 . 13 75 6 Level 1 42 | . 10 . 38 100 36 . . 8 . . . . 55 . . . . 17 . . . . 60 65 86 24 42 Level 2 17 | . 54 . 51 . . . . 37 . . . . 13 . . . . 8 . . . . . 34 . . 23 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 4 . 2 1 4 . . 6 . 1 . . 4 . . . . 1 . . . . 4 9 1 3 5 Investigation 15 | . 2 . 1 . 1 . . 3 . . . . . . . . . 1 . . . . 1 2 1 1 2 Extermination 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Reinforcement 21 | . 2 . 1 1 2 . . 3 . . . . 1 . . . . . . . . . 3 4 . 2 2 Assault 5 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . 2 . . 1 Garrison 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 Construction Impeded 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Distress Signals 14 | . 1 . . . 1 . . 2 . . . . 1 . . . . 1 . . . . 1 4 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 386 | . 21 . 21 9 21 . . 33 5 24 . 10 16 . 2 31 18 22 7 10 . 7 29 26 16 15 43 Peak Tracking Total 20 | . 6 . 6 12 4 . . 14 4 9 . 10 6 . 2 8 18 11 6 10 . 6 11 19 8 9 20 Tactical Retreats 43 | . . . 2 1 4 . . 5 . 1 . 2 . . 1 2 1 8 . . . 1 6 . 1 2 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Traps Triggered 9 | . 1 . . . 2 . . 1 . . . . . . . . . 1 . . . . 2 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . 1 . . . . . . 1 . . . . . 2 . 6 . . . . . 3 . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Disabled 16 | . 3 . . . . . . 2 . . . . 1 . . . . . . . . . . 2 2 2 4 Max in Single Turn 2 | . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . 1 1 1 1 Garrison Access 5 | . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Accessed 82 | . 7 . 3 2 3 . . 10 . . 3 . 4 . . 2 1 7 . . 5 . 13 7 2 6 7 Terminals 53 | . 5 . 3 1 3 . . 6 . . . . 2 . . . 1 5 . . . . 8 6 2 6 5 Fabricators 4 | . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . Repair Stations 3 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Recycling Units 4 | . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . . 1 . . . . . . . . . 1 . . . . 3 . . . 1 Total Hacks 256 | . 24 . 13 6 7 . . 30 . . 19 . 15 . . 6 1 23 . . 18 . 27 18 10 15 24 Successful 123 | . 8 . 4 2 1 . . 10 . . 19 . 9 . . 6 1 13 . . 18 . 8 8 4 8 4 Failed 133 | . 16 . 9 4 6 . . 20 . . . . 6 . . . . 10 . . . . 19 10 6 7 20 Catastrophic 37 | . 2 . 3 . 2 . . 7 . . . . 2 . . . . 2 . . . . 8 2 1 2 6 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 93 | . 16 . 9 1 5 . . 12 . . . . 11 . . 2 . 7 . . . . 7 2 6 9 6 Terminals 165 | . 16 . 13 2 7 . . 21 . . . . 8 . . . 1 17 . . . . 18 17 10 15 20 Fabricators 9 | . . . . . . . . 5 . . . . 1 . . . . . . . . . 3 . . . . Repair Stations 8 | . 2 . . . . . . . . . . . . . . . . 5 . . . . . 1 . . . Recycling Units 16 | . 6 . . . . . . . . . . . 6 . . . . . . . . . 2 . . . 2 Scanalyzers 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . 4 . . . 2 . . . . . . . . . 1 . . . . 4 . . . 2 Terminal Hacks 88 | . 2 . 3 1 . . . 6 . . 19 . 1 . . 6 1 7 . . 18 . 5 6 3 7 3 Record 15 | . . . . . . . . . . . 2 . . . . . . . . . 6 . 1 . 1 4 1 Part Schematic 15 | . . . . . . . . . . . 10 . . . . . . . . . 4 . . 1 . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . . Prototype ID Bank 15 | . 1 . 1 . . . . . . . 3 . . . . 5 . 1 . . 4 . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 . . . Open DSF 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Level Access Points 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . Branch Access Points 4 | . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Unreport Threat 4 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 . Locate Traps 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 6 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . 1 1 1 . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Scanalyzer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . Seal Access 3 | . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . Unauthorized Hacks 22 | . 4 . 1 . 1 . . 2 . . . . 6 . . . . 2 . . . . 2 2 1 1 . Terminals 15 | . 2 . 1 . 1 . . 2 . . . . 2 . . . . 2 . . . . 2 1 1 1 . Track 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Botnet 13 | . 2 . 1 . 1 . . 2 . . . . 2 . . . . 1 . . . . 1 1 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mechanics 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 5 | . 1 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recyclers 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 7 . 3 2 3 . . 9 . . . . 3 . . . . 5 . . . . 11 6 2 5 7 Full Trace Events 10 | . 1 . 1 . . . . 2 . . . . . . . . . 1 . . . . 1 . 1 1 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 10 . . . . . . . . . 4 . . 1 . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . . 128 . . . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 80 | . . . . . . . . . . . . . . . . . . 80 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total Allies 8 | . . 1 . . . . 1 . . . . 1 1 . . 4 . . . . . . . . . . . Largest Group 4 | . . 1 1 . . . 1 . . . . 1 1 . . 4 . . . . . . . . . . . Highest-Rated Group 196 | . . 31 31 . . . 146 . . . . 96 29 . . 196 . . . . . . . . . . . Highest-Rated Ally 146 | . . 31 31 . . . 146 . . . . 96 29 . . 65 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 42 | . . . 8 . . . . . . . . 14 5 . . 15 . . . . . . . . . . . Total Damage 1215 | . . . 125 . . . . . . . . 552 58 . . 480 . . . . . . . . . . . Kills 6 | . . . 3 . . . . . . . . 2 . . . 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . . Derelict Logs Recovered 12 | . . . . . . 2 2 . 2 . . 1 . 1 . . 2 . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 43 | . . . . . . . . . . . . . . . . . . . . . . . 15 9 7 4 8 Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Patrols 16 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 6 2 3 Investigations 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . . Reinforcements 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 2 . Guards 14 | . . . . . . . . . . . . . . . . . . . . . . . 8 . 1 . 5 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Turns Passed 6314 | 80 414 39 323 141 739 207 114 349 68 141 24 132 317 117 87 424 92 339 77 115 56 143 600 366 378 186 246 Spaces Moved 13374 | 53 428 49 299 190 666 438 445 908 284 276 86 441 831 364 274 876 301 874 241 372 158 422 1448 601 887 422 740 Core 5 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . 1 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 17 | . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . Wheels 818 | 53 253 49 67 20 376 . . . . . . . . . . . . . . . . . . . . . . Hover 576 | . 175 . 231 170 . . . . . . . . . . . . . . . . . . . . . . . Flight 11958 | . . . . . 270 438 445 908 284 276 86 441 831 364 274 876 301 874 241 372 158 422 1448 601 886 422 740 Fastest Speed 5 | 80 56 80 56 66 23 5 23 5 23 20 25 15 25 26 26 25 15 23 25 18 25 18 6 5 5 5 13 Average Speed 28 | 84 70 80 63 68 64 22 23 22 23 30 25 24 25 26 26 25 24 24 25 24 25 24 21 20 20 18 20 Slowest Speed 550 | 90 120 80 300 85 250 23 23 23 23 100 25 25 28 26 26 27 25 27 25 25 25 25 25 21 550 19 34 Overloaded Moves 232 | . . . . . . 1 . 39 . . . 13 . . . . 25 . . 37 . 25 12 38 16 15 11 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 59 | . . . . . 2 . . 9 1 . . . 5 . . 1 2 5 . . . 1 1 5 12 5 10 Cave-ins Triggered 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 4 83 12 33 24 18 60 41 26 51 53 70 70 25 49 49 88 55 30 50 72 62 58 42 68 24 40 25 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 8 | . . . . . . 1 1 . 1 . 1 . . . . . . . . 1 3 . . . . . . Known Exits Taken 19 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . . 3 . . 2 1 . 3 . 1 . . . . 1 1 . 1 . . . . . Spaces Dug 107 | . . . 1 . 6 21 . 12 . . . . 2 . . . . 3 . . . 7 25 9 6 9 6 Terrain Destroyed 502 | . 60 . 25 . 49 21 . 27 . 89 . . 82 . . . . 3 47 . . 7 25 23 6 9 29 Melee 107 | . . . 1 . 6 21 . 12 . . . . 2 . . . . 3 . . . 7 25 9 6 9 6 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 395 | . 60 . 24 . 43 . . 15 . 89 . . 80 . . . . . 47 . . . . 14 . . 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total 15056 | 74 491 48 377 195 847 482 453 999 284 319 87 462 887 371 279 1057 311 973 253 394 169 451 1690 802 1021 495 785 Wait 769 | . 10 . 16 . 31 10 7 19 1 21 . 15 . . . 149 . 58 . 17 . 22 133 163 54 34 9 Move 13236 | 52 427 48 298 189 661 437 444 893 281 274 85 440 822 363 273 873 296 863 240 371 157 419 1445 590 864 411 720 Hop 49 | . . . . . 2 . . 5 1 . . . 3 . . 1 2 4 . . . 1 1 5 10 5 9 Pick Up 110 | 3 6 . 9 . 17 . 1 13 1 1 . 5 4 . 1 2 1 8 1 3 1 . 8 1 18 2 4 Fast Attach 109 | 2 . . 5 2 24 3 . 11 . 4 . 1 11 . . 3 . 7 1 . 4 1 7 9 7 3 4 Attach 62 | . 3 . 4 1 9 1 . 2 . 8 2 1 3 . . 1 1 3 4 . . . 2 1 6 1 9 Detach 13 | . . . 2 . 1 . . 4 . 2 . . 2 . . . . . . . . . . 2 . . . Swap 54 | 4 11 . 2 . 11 . . 2 . . . . 1 1 . 1 1 8 2 1 1 . 3 . 2 . 3 Drop 140 | 5 4 . 8 . 19 1 . 21 . 2 . . 12 . . 5 . 10 2 1 3 . 15 10 18 2 2 Fire 81 | 8 30 . 3 . 15 . . 5 . 6 . . 4 . . . . 3 2 . . . . 1 . . 4 Melee 339 | . . . 30 3 48 30 1 24 . . . . 20 7 5 8 3 8 1 1 3 8 40 20 40 18 21 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 64 | . . . . . 8 . . . . 1 . . . . . . . 1 . . . . 36 . . 18 . Rewire 29 | . . . . . . . . . . . . . 5 . . 14 7 . . . . . . . 2 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 2) 81 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 16) 269 | -10/Materials | Destroyed 8 combat bots 339 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 10) 486 | -10/Materials | Discovered new exit (range 11) 495 | -10/Materials | Entered Mines 498 | -10/Mines | Received a Mining Laser from a helpful Derelict 521 | -10/Mines | Discovered new exit (range 6) 534 | -10/Mines | Entered Materials 534 | -9/Materials | Accompanied by 1 ally 534 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 671 | -9/Materials | Lost 4 parts (1p2n1u) 769 | -9/Materials | Discovered new exit (range 15) 844 | -9/Materials | Discovered new exit (range 11) 857 | -9/Materials | Entered another Materials area 857 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 991 | -8/Materials | Discovered new exit (range 8) 998 | -8/Materials | Entered Factory 998 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1228 | -7/Factory | Lost 5 parts (1p2n2w) 1407 | -7/Factory | Core integrity fell below 50% 1444 | -7/Factory | Lost 11 parts (1p5n3u2w) 1628 | -7/Factory | Discovered new exit (range 9) 1718 | -7/Factory | Core integrity fell below 20% 1737 | -7/Factory | Entered Lower Caves 1758 | -7/Lower Caves | Learned Factory security intel 1869 | -7/Lower Caves | Build established: Sprinter 1890 | -7/Lower Caves | Discovered new exit (range 14) 1915 | -7/Lower Caves | Found Alien Artifact 1915 | -7/Lower Caves | Identified Core Expander 1915 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 1944 | -7/Lower Caves | Entered another Lower Caves area 1961 | -7/Lower Caves | Learned location of Zion (-7) 1962 | -7/Lower Caves | Learned 4 Factory zone layouts 1964 | -7/Lower Caves | Discovered new exit (range 3) 2054 | -7/Lower Caves | NK-0LA showed up to help 2056 | -7/Lower Caves | NK-0LA revealed a hidden path 2058 | -7/Lower Caves | Entered Factory 2058 | -6/Factory | Evolved 2 slots: Utility x2 2059 | -6/Factory | Identified exit to Factory 2347 | -6/Factory | Found Prototype Launcher 2347 | -6/Factory | Identified Rocket Array 2380 | -6/Factory | Identified exit to Lower Caves 2397 | -6/Factory | Build established: Hacker-Sprinter 2407 | -6/Factory | Entered Lower Caves 2450 | -6/Lower Caves | Learned Factory garrison access intel 2455 | -6/Lower Caves | Encountered a Warlord checkpoint 2471 | -6/Lower Caves | Discovered new exit (range 13) 2473 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2474 | -6/Lower Caves | Identified exit to Lower Caves 2475 | -6/Lower Caves | Entered another Lower Caves area 2517 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2549 | -6/Lower Caves | Destroyed 11 combat bots 2552 | -6/Lower Caves | Crushed by falling debris 2610 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2612 | -6/Lower Caves | Discovered new exit (range 15) 2615 | -6/Lower Caves | Identified exit to Data Miner 2616 | -6/Lower Caves | Entered Data Miner 2618 | -6/Data Miner | Discovered new exit (range 6) 2620 | -6/Data Miner | Identified exit to Proximity Caves 2622 | -6/Data Miner | Lost 8 parts (1p4n2u1w) 2623 | -6/Data Miner | Met Data Miner 2629 | -6/Data Miner | Learned location of Section 7 (-2) 2629 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2634 | -6/Data Miner | Received God Mode back door access code from Data Miner 2640 | -6/Data Miner | Entered Proximity Caves 2654 | -5/Proximity Caves | Learned location of 1 exit from Factory 2688 | -5/Proximity Caves | Escorted by Enhanced Grunt 2729 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2742 | -5/Proximity Caves | Spotted B-75 Beast 2770 | -5/Proximity Caves | Discovered exit to Factory (range 6) 2772 | -5/Proximity Caves | Entered Factory 2772 | -5/Factory | Evolved 2 slots: Utility x2 2773 | -5/Factory | Identified exit to Factory 2774 | -5/Factory | Loaded intel: 4 garrison access locations 2897 | -5/Factory | Discovered new exit (range 8) 2899 | -5/Factory | Identified exit to Upper Caves 2959 | -5/Factory | Fabricated Imp. Heavy Siege Treads? 2967 | -5/Factory | Discovered exit to Factory (range 16) 3012 | -5/Factory | Found Prototype Launcher 3012 | -5/Factory | Identified Tesla Bomb Launcher 3040 | -5/Factory | Discovered exit to Upper Caves (range 12) 3072 | -5/Factory | First assault squad dispatched 3089 | -5/Factory | Entered Upper Caves 3095 | -5/Upper Caves | Encountered a Warlord checkpoint 3096 | -5/Upper Caves | Learned Factory emergency access door positions 3203 | -5/Upper Caves | Discovered new exit (range 9) 3205 | -5/Upper Caves | Identified exit to Upper Caves 3206 | -5/Upper Caves | Entered another Upper Caves area 3225 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3242 | -5/Upper Caves | Encountered a Warlord checkpoint 3269 | -5/Upper Caves | Discovered new exit (range 9) 3275 | -5/Upper Caves | Identified exit to Warlord 3293 | -5/Upper Caves | Entered Warlord 3312 | -5/Warlord | Discovered new exit (range 9) 3314 | -5/Warlord | Identified exit to Proximity Caves 3409 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 3419 | -5/Warlord | Visited the Vortex Lab 3425 | -5/Warlord | Warlord's base attacked by MAIN.C 3452 | -5/Warlord | Met Warlord 3456 | -5/Warlord | Opened Warlord's prototype stash 3571 | -5/Warlord | P-70 Sage assimilated allied Archangel 6a 3667 | -5/Warlord | Warlord forces counterattacked 3717 | -5/Warlord | Entered Proximity Caves 3737 | -4/Proximity Caves | Spotted B-86 Titan 3740 | -4/Proximity Caves | Learned 4 Research zone layouts 3749 | -4/Proximity Caves | Learned Research terminal intel 3764 | -4/Proximity Caves | Entered a huge 0b10 base via the front door 3772 | -4/Proximity Caves | Derelicts attacked a huge 0b10 base 3778 | -4/Proximity Caves | Discovered exit to Factory (range 8) 3809 | -4/Proximity Caves | Entered Factory 3809 | -4/Factory | Evolved 2 slots: Utility x2 3824 | -4/Factory | Identified exit to Upper Caves 3842 | -4/Factory | Identified exit to Research 3875 | -4/Factory | Incoming investigation squad redirected 4012 | -4/Factory | Spotted B-86 Titan 4148 | -4/Factory | Entered Upper Caves 4215 | -4/Upper Caves | Lost 3 parts (2u1w) 4223 | -4/Upper Caves | Discovered new exit (range 9) 4225 | -4/Upper Caves | Identified exit to Upper Caves 4225 | -4/Upper Caves | Entered another Upper Caves area 4228 | -4/Upper Caves | Discovered exit to Research (range 11) 4228 | -4/Upper Caves | Learned Research security intel 4232 | -4/Upper Caves | Learned location of Quarantine (-2) 4237 | -4/Upper Caves | Encountered a Warlord checkpoint 4278 | -4/Upper Caves | Spotted B-86 Titan 4339 | -4/Upper Caves | Discovered new exit (range 5) 4339 | -4/Upper Caves | Identified exit to Zhirov 4340 | -4/Upper Caves | Entered Zhirov 4340 | -4/Zhirov | Discovered new exit (range 3) 4341 | -4/Zhirov | Identified exit to Proximity Caves 4345 | -4/Zhirov | Met Zhirov 4350 | -4/Zhirov | Learned location of Testing (-3) 4350 | -4/Zhirov | Learned location of Command (-1) 4355 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4359 | -4/Zhirov | Found Alien Artifact 4364 | -4/Zhirov | Found Alien Artifact 4364 | -4/Zhirov | Identified Integrated Dissipator 4364 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4396 | -4/Zhirov | Entered Proximity Caves 4434 | -3/Proximity Caves | Build established: Hacker-Scout 4512 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4535 | -3/Proximity Caves | Discovered exit to Research (range 5) 4539 | -3/Proximity Caves | Entered Research 4539 | -3/Research | Evolved 2 slots: Utility x2 4542 | -3/Research | Loaded intel: 21 terminal locations 4562 | -3/Research | Identified exit to DSF 4774 | -3/Research | Spotted B-86 Titan 4774 | -3/Research | Identified exit to Research 4995 | -3/Research | Spotted B-86 Titan 5041 | -3/Research | Build established: Hacker-Ninja 5137 | -3/Research | Discovered new exit (range 8) 5138 | -3/Research | Identified exit to Testing 5139 | -3/Research | Entered Testing 5141 | -3/Testing | Found Prototype Processor 5141 | -3/Testing | Identified Exp. Targeting Computer 5200 | -3/Testing | Found Enh. Force Lance 5333 | -3/Testing | Protovariant out of control (PP-RG9NB1R591) 5333 | -3/Testing | Unleashed a protovariant (PP-RG9NB1R591) 5389 | -3/Testing | Search patrols dispatched 5505 | -3/Testing | Entered Research 5505 | -2/Research | Warlord forces began assault on 0b10 5505 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5561 | -2/Research | Spotted B-90 Cyclops 5587 | -2/Research | P-80 Master assimilated allied RL-F2C(S) 5589 | -2/Research | P-80 Master assimilated allied UY-TG3(S) 5615 | -2/Research | Research machine network offline 5629 | -2/Research | Met up with Warlord 5630 | -2/Research | Lost 5 parts (1p3u1w) 5640 | -2/Research | Found Prototype Processor 5640 | -2/Research | Identified Spectral Analyzer 5870 | -2/Research | Discovered new exit (range 11) 5872 | -2/Research | Identified exit to Quarantine 5872 | -2/Research | Borebot progress halted 5882 | -2/Research | Build established: Hacker-Sprinter 5883 | -2/Research | Entered Quarantine 5903 | -2/Quarantine | Found Alien Artifact 5903 | -2/Quarantine | Identified Subatomic Replicator 5905 | -2/Quarantine | Incoming investigation squad redirected 6040 | -2/Quarantine | Scanned by Researcher 6064 | -2/Quarantine | Discovered new exit (range 18) 6066 | -2/Quarantine | Identified exit to Access 6069 | -2/Quarantine | Entered Access 6069 | -1/Access | Evolved 2 slots: Utility x2 6100 | -1/Access | Incoming assault squad redirected 6136 | -1/Access | Lost 5 parts (3n2u) 6175 | -1/Access | Identified exit to Command 6185 | -1/Access | Crushed by falling debris 6200 | -1/Access | Energy Cycler disabled 6231 | -1/Access | Spotted B-99 Colossus 6258 | -1/Access | Spotted B-99 Colossus 6270 | -1/Access | Incoming investigation squad redirected 6295 | -1/Access | Spotted B-99 Colossus 6295 | -1/Access | Spotted B-99 Colossus 6307 | -1/Access | Core integrity fell below 50% 6314 | -1/Access | Discovered new exit (range 4) 6315 | *** | Escaped! Last Messages --------------- 06303_ Knocked back. 06303_ Penetrated by Slug. 06303_ Electron Diverter destroyed. 06303_ Slug penetrates Earth. 06306_ Quantum Reactor destroyed. 06306_ Penetrated by Slug. 06306_ Q-thruster destroyed. 06306_ Slug penetrates Sealed Heavy Doors. 06306_ Penetrated by Slug. 06306_ Slug penetrates Sealed Heavy Doors. 06307_ Hacking Suite destroyed. 06310_ Adv. Signal Interpreter destroyed. 06310_ Slug penetrates Sealed Heavy Doors. 06310_ Cld. Impulse Thruster destroyed. 06310_ Slug penetrates Sealed Heavy Doors. 06311_ Acquired 3 matter. 06314_ The Access Shell folds into the floor. 06314_ EXIT=FOUND 06314_ Slug penetrates Sealed Heavy Doors. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ??????????+ #?????????????# ######### """ | | ??????????# #?????????????# #???????# | | ??????????# #???????????#####+#####?????# | | ??????????# #???????????# #?????# | | ??????????# #???????????# #??#### | | ?########## #???????????# == #??# | | ?# # #???????????# == #??# #### ## | | ?# = + #???????????# = #??#????# #? | | ?# "" # #???????????# #???????# #? | | ?# """# #???????????# #???????# #? | | ?#!== T"# #???????????# #???????# ## | | ?#!= """# #???????????###########???????# + | | ?#!= ""?# #?????????????????????????????# ## | | ?# ??# #?????????????????????????????# #? | | ?# ???# #?????????????????????????????# #? | | ?######???# #?????????????????????????????# #? | | ??????????# #?????????????????????????????# #? | | ??????????# #?????????????????????????????# #? | | ??????????# #?????##??????????????????????# #? | | ??????????# ####### ##########??#########?# #? | | ??????????# """T""" "??" #?# #? | | ??????????# """ """ """" ### % #? | | ??????????# " % "#"% ## | | ??????????# w %" "# | | ??????????# "" " "# | | ??????????# @" " ## | | ###???????# """" #? | | #???????# "??" ####" #? | | ! #???????# "??" #???# #? | | ! #???????# "??" #???? #? | | ! #???????# ####### ##########??#########???? #? | | ????????# #?????##????????????????????????? #? | | ??????????# #???????????????????????????????? #? | | ########### #???????????????????????????????? #? | | #????????###########????????????? #? | | ########### #????????# #?????????????? #? | | ??????????# #????????# #?????????????? #? | | ?########## #????????# #?????????????? #? | | ?# # #?????? # #?????????????? ?? | | ## # #???? # #????????????????? | | / "" # #??!! # #????????????????? | | ## """ # # !! # #????????????????? | | ?# "R ] " + # #????????????????? | | ?# """ # #############+################### #? | | ?# "" + #? | | ?# # +? | | ?# ## ############ ################### #? | | ?###########/############ #?????????????????????? | | ???????????# """T""" # #?????????????????????? | | ???????????# + #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Core Shielding 30 Propulsion Shielding 90 Phase Shifting 10 Evasion (%) 78 Targeting Accuracy 5 Melee Accuracy 20 Offensive Hacking 24 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Med. Regenerative Plating | -3/Testing | Hacked Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Imp. Heavy Siege Treads | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Expander Integrated Dissipator Subatomic Replicator Achievements -------------- Epsilon Run Rampage Supersonic Challenges ------------ None Game ------ Seed BottomlessDamperVibroblade Manual? 0 Play Time 03:00:24 Cumulative 130.7 hours Start 2023.01.04 @ 18:47:45 End 2023.01.05 @ 02:23:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 1/0/1/1/0/0/0/0/0 Lore% 73 Gallery% 59 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12a8eb02-bb61-47ca-9984-95d1c662f94f