Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.07 @ 03:05:12 Player: leiavoia Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (773) 3865 Value Destroyed (37501) 37501 Prototype IDs (245) 4900 Alien Tech Used (8) 1600 Bonus (43335) 43335 TOTAL SCORE: 102701 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 19565 Follower Combat Kills 1618 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 400 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 2500 Win 3000 Friendly Fire -1448 Cogmind --------- Core Integrity 155/1600 Matter 300/300 Energy 99/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Biometal Heavy Treads Centrium Leg Centrium Wheel > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- Plasma Lance > --- INVENTORY (5) ---- Improved Matter Compressor (300) HERF Cannon Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Armored Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Experimental Targeting Computer Experimental Target Analyzer Light Regenerative Plating Heavy Regenerative Plating Advanced Force Field LC Capacitor > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Heavy Hardcell Cannon > --- INVENTORY -------- Heavy Antimatter Reactor Advanced Medium Treads Advanced Heavy Treads Advanced Cooling System Huge Storage Unit Improved Matter Compressor Improved Weapon Cycler Improved Heavy Armor Plating Light Regenerative Plating Long-range Tractor Beam Transdimensional Reconstructor Core Reset Matrix Vortex Driver Vortex Driver Enhanced Nova Cannon Potential Cannon Heavy Hardcell Cannon Micro-nuke Launcher Vortex Catalyst Activator Field Lobotomy Kit [Rating: 245] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Cooled Fission Core Reactor Reinforced Quantum Reactor Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Experimental Hacking Suite Protection Light Regenerative Plating Artifact LC Capacitor Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Antimatter Cannon Launcher Advanced EMP Blaster Special Weapon Field Lobotomy Kit Impact Weapon Makeshift Hammer Slashing Weapon Molecular Scythe Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Slots Evolved 18 | . 1 . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 1 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . Utility 10 | . 1 . 1 . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . . 1 Weapon 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 468 | . 19 5 39 2 1 3 23 23 14 3 2 10 14 20 4 4 6 3 22 1 1 8 4 23 4 3 6 4 2 34 5 13 18 28 97 Power 41 | . 1 1 3 1 . . 1 2 . 1 . 1 3 3 . 1 . . 2 . . . 1 1 . . 2 . . 3 . . 3 2 9 Engine 18 | . 1 1 3 1 . . 1 2 . 1 . 1 3 2 . . . . 2 . . . . . . . . . . . . . . . . Core 7 | . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 1 . . 1 . . 1 . . . 1 . Reactor 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . 3 1 9 Propulsion 104 | . 8 2 9 . 1 1 7 6 5 . . . 2 5 . 1 4 . 6 . . 3 2 4 . . . . 1 1 . 3 1 6 26 Treads 71 | . 2 . 5 . . . 5 5 3 . . . 1 2 . . 4 . 6 . . 3 2 4 . . . . 1 1 . 3 1 6 17 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wheel 31 | . 6 2 4 . 1 1 2 1 2 . . . 1 3 . 1 . . . . . . . . . . . . . . . . . . 7 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 163 | . 4 . 14 . . . 9 6 4 1 2 3 7 4 . 2 1 1 10 1 1 2 1 7 4 . 1 3 . 14 4 3 7 9 38 Device 82 | . 1 . 5 . . . 1 3 1 1 1 1 4 2 . . 1 . 6 1 1 . . 3 3 . 1 2 . 7 2 2 7 7 19 Storage 16 | . 3 . . . . . 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 9 Processor 6 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . 1 . . . . 1 . . . . 1 Hackware 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . . Protection 54 | . . . 9 . . . 7 2 2 . 1 1 3 2 . 2 . . 2 . . 1 1 2 . . . 1 . 5 1 1 . 2 9 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 160 | . 6 2 13 1 . 2 6 9 5 1 . 6 2 8 4 . 1 2 4 . . 3 . 11 . 3 3 1 1 16 1 7 7 11 24 Energy Gun 19 | . 1 . 1 . . . . 4 3 . . 2 1 2 2 . . . . . . . . . . . . . . . . . . . 3 Energy Cannon 52 | . 2 . 1 . . 2 3 3 1 1 . . . . . . . 1 1 . . 2 . 5 . . 2 . . 9 1 4 2 4 8 Ballistic Gun 22 | . 2 1 8 . . . . 1 1 . . . 1 2 . . 1 . . . . . . . . . . . . . . . . 1 4 Ballistic Cannon 20 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . 2 . 1 1 1 1 3 . . 2 1 5 Launcher 29 | . . . 2 . . . 1 1 . . . 2 . 2 2 . . . 1 . . . . 4 . 2 . . . 4 . 2 2 3 1 Special Weapon 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 2 . Impact Weapon 11 | . 1 1 1 1 . . 2 . . . . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 2 . . . . 1 1 . . . . . . . . . . . . . . . 1 . 1 . . . 4 2 2 1 9 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Lost 73 | . . . 1 . . . . 1 . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . 23 45 Power 9 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 5 Propulsion 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 15 Utility 26 | . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 8 14 Weapon 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 11 Highest Loss Streak 18 | . . . 1 . . . . 1 . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . 18 18 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 92 | . 98 100 99 100 100 100 99 99 97 100 100 98 99 100 100 94 97 100 95 93 94 93 89 85 85 85 72 85 73 77 70 67 67 65 69 Engine 7 | . 12 12 10 10 10 10 8 8 7 7 7 6 7 11 6 6 6 6 9 11 11 11 6 5 5 5 5 5 4 1 . . . . . Core 1 | . . . . . . . . . . . . . . . 6 6 6 6 1 . . . 3 5 5 5 5 5 4 4 4 4 . 1 . Treads 15 | . . . 10 10 10 10 15 16 14 14 14 14 14 12 12 12 20 25 26 27 27 27 23 20 20 20 20 20 14 13 13 16 16 15 13 Wheel 9 | . 22 25 20 20 20 20 16 16 14 14 14 14 14 11 12 7 2 . . . . . . . . . . . . . . . . . 5 Device 12 | . 10 12 11 10 10 10 15 9 10 14 14 6 13 18 18 18 18 13 9 10 11 11 11 13 14 15 14 15 13 13 11 8 7 10 8 Storage 7 | . 12 12 10 10 10 10 8 8 8 7 7 12 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 9 Processor 4 | . . . . . . . . . . . . . . . . . . 4 10 11 11 11 11 10 15 15 15 11 9 10 11 8 8 7 3 Protection 15 | . 12 12 18 20 20 20 16 22 22 21 20 23 21 18 18 18 18 18 12 11 11 11 11 10 5 5 5 8 9 9 6 8 8 5 10 Energy Gun 4 | . 4 . . . . . . 4 18 14 14 7 13 13 17 18 14 10 2 . . . . . . . . . . . . . . . . Energy Cannon 7 | . 6 12 10 10 . 19 15 10 . 3 7 . . . . . . 2 8 11 11 10 11 10 10 8 2 10 9 8 5 7 8 7 2 Ballistic Gun 2 | . 8 5 9 10 10 . . . 1 3 . . 6 3 . . 3 4 . . . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 4 5 5 4 5 4 5 4 . 5 4 4 4 4 2 2 2 Naked Turns 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Heaviest Build 231 | 19 94 94 105 107 106 108 117 118 122 127 127 133 120 139 125 129 131 134 157 152 152 156 165 167 168 168 175 185 195 211 223 227 231 231 200 Greatest Support 295 | 20 40 32 32 20 26 26 26 22 28 22 22 22 22 22 22 28 96 96 131 130 130 130 144 199 199 199 199 199 205 205 205 285 285 285 295 Greatest Overweight (x) 8 | . 8 3 5 5 5 4 5 5 5 5 5 6 5 6 5 5 4 1 1 1 1 1 1 . . . . . . 1 1 . . 1 8 Average Overweight (x) 2 | . 3 2 3 5 4 4 4 5 4 5 5 5 5 5 5 4 2 1 1 1 1 . 1 . . . . . . . . . . . 1 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 10 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 7 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 24 | 7 17 24 24 24 24 25 24 24 24 25 25 24 24 24 25 25 24 25 24 24 25 24 24 24 24 25 24 24 24 24 24 24 23 21 18 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 22 13 8 Class Distribution -------------------- 41% | Hacker-Mutant 15% | Scavenger-Mutant 13% | Hacker-Gunner 11% | Scavenger-Tank 11% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Tank | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Gunner | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Hacker-Mutant | -3/Armory Hacker-Gunner | -3/Lab Hacker-Gunner | -2/Research Hacker-Mutant | -2/Quarantine Alien-Gunner | -2/Section 7 Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Matter Collected 13173 | 209 388 155 922 52 . 85 450 313 146 82 25 200 634 328 60 40 60 90 847 127 48 105 118 554 262 161 338 153 53 1153 121 503 476 889 3026 Remotely 2163 | . . . . . . . . . . . . . . . . . . . 221 . . . . . . . . . . 82 67 60 287 834 612 Salvage Created 38460 | 121 628 453 2798 262 . 432 2018 1772 1079 123 433 30 1690 1293 254 625 . 235 2708 281 124 110 198 1914 404 963 147 340 264 2560 67 864 2764 1806 8700 Parts 1484 | 6 34 18 219 14 . 27 118 76 35 5 13 4 58 53 6 17 . 2 118 10 3 3 4 89 5 29 4 11 6 87 1 36 46 38 289 Haulers Intercepted 37 | . 2 . 6 . . . 5 5 2 . . . . 4 . . . . 5 . . . . 3 . . . . 1 . . . . 1 3 Recyclers Shooed 12 | . . . . . . 1 . 1 1 . . . . 1 . . . . 4 . . . . 1 . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Combat Hostiles Destroyed 638 | . 9 6 36 8 . 9 32 32 12 2 8 . 19 12 5 13 . 5 36 6 2 1 3 33 7 13 . 5 2 49 1 14 57 56 145 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Guns 110 | . 5 2 11 4 . . . 11 10 2 4 . 18 11 2 13 . 5 2 . . . . . . . . . . . . . . . 10 Cannons 323 | . 4 4 22 3 . 9 32 17 . . 3 . . . . . . . 25 5 2 1 3 17 6 2 . 4 1 36 . 11 22 26 68 AOE 159 | . . . 2 . . . . 3 . . . . . . 2 . . . 6 . . . . 15 . 8 . . . 11 . 3 32 30 47 Classes Destroyed 28 | 3 5 . 4 . . 3 . . 1 1 1 . . 1 . . . . 1 . . 1 1 . . . . . . 1 . 1 3 . 1 Worker 44 | 1 3 . 15 . . . 5 1 6 . . . . 5 . . . . 3 . . . . . . . . . . . . . . . 5 Builder 39 | . 1 1 12 . . 1 5 . 2 . . . . 2 . . . . 3 . . . . 5 . . . . . . . . . . 7 Tunneler 7 | 2 . . 2 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler 37 | . 2 . 6 . . . 5 5 2 . . . . 4 . . . . 5 . . . . 3 . . . . 1 . . . . 1 3 Recycler 19 | 1 1 2 4 . . . 1 . 2 . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 5 Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Mechanic 10 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 Operator 9 | . . . 4 . . . 1 2 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Watcher 21 | . 2 . 5 . . . 4 1 . . . . 1 . . . . . 3 . . . . 2 . . . . . 2 . . . 1 . Swarmer 67 | . 2 . 3 4 . 2 8 3 . . 1 . 4 2 2 6 . 2 4 3 . . . 6 . 2 . . . 8 . 3 . . 2 Saboteur 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 4 3 7 Grunt 285 | . 7 6 21 2 . 5 14 20 6 . 4 . 7 4 3 5 . 2 12 1 2 . 2 12 2 8 . 2 . 14 . 2 26 28 68 Brawler 35 | . . . 3 2 . . . . . . . . 4 2 . 1 . . . 1 . . . 1 1 . . . . . . 1 1 7 11 Duelist 28 | . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . 1 1 1 . . . 5 . . 5 3 8 Protector 14 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . . 1 3 7 Sentry 53 | . . . 9 . . . 10 8 2 1 1 . 3 1 . 1 . . 2 . . . . 3 1 1 . . 2 2 . 2 . 2 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Specialist 4 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . 2 . . . . . Hunter 36 | . . . . . . 1 . . 2 . 1 . . 2 . . . . 7 1 . . . 2 2 . . 2 . 2 . 4 5 2 3 Programmer 60 | . . . . . . . . . 2 . . . . . . . . . 7 . . . . 6 . . . . . 10 . . 13 6 16 Heavy 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Enhanced Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Tracker 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 . . . . 4 Combat Programmer 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 . . . . 4 Investigator 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Striker 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 5 Executioner 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 4 Zionite 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 31 | 2 4 3 6 2 . 2 9 5 7 1 3 . 9 6 3 7 . 3 12 3 2 1 2 15 4 9 . 2 2 10 1 8 23 31 31 Combat Bots Only 31 | . 3 2 5 2 . 2 4 5 5 1 3 . 9 4 3 7 . 3 8 3 2 1 2 11 4 9 . 2 1 10 1 8 21 27 31 Max Kills in Single Turn 9 | 1 1 2 2 1 . 1 2 2 3 1 1 1 2 2 2 2 . 1 3 1 1 1 1 4 1 4 . 1 1 4 1 2 8 9 6 Gunslinging 1 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Exploded 8 | . . . 1 . . . . 2 . . . . . . 1 . . . 2 . . . . 3 . 4 . . . 4 . 2 8 6 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Data Miner (-7/Data Miner) A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Damage Taken 29825 | . 157 111 529 66 . 167 288 523 360 90 144 33 694 304 109 239 . 95 1879 105 34 8 170 1059 172 151 . 151 25 994 32 545 1305 7265 12021 Core 3019 | . 37 31 86 23 . 28 24 47 23 11 7 . 41 21 . 18 . 30 195 9 . . . 280 5 9 . . 9 10 . 37 40 553 1445 Absorbed by Shields 6633 | . . . . . . . 108 111 . 19 58 . 101 64 44 95 . 35 595 13 14 3 62 289 93 164 . 169 27 521 . 475 574 1977 1022 Reduced by Siege Mode 980 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . 647 317 Redirected to Shielding 76 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 32 Regen/Repaired (Parts) 3129 | . . . 163 . . . . 111 82 . . . . 12 16 36 . . 242 24 8 . . 714 . . . . . 90 . 117 427 227 860 Core Remaining (%) 73 | 100 . 72 . . . 65 . 87 . . . . 88 . . . . 91 . . . . 79 . . . . 74 . . 98 . . 49 9 Volleys Fired 1681 | 9 40 19 277 14 . 25 106 94 37 9 19 23 73 47 6 19 1 28 107 11 2 6 10 77 19 11 4 11 6 128 16 43 75 61 248 Largest 4 | 2 2 2 2 2 . 2 2 2 3 3 3 2 3 3 3 3 1 3 3 3 3 3 3 3 3 3 1 3 3 3 3 3 3 3 4 Hottest 400 | 70 80 80 93 93 . 136 136 136 183 152 152 72 147 183 183 183 61 147 220 100 220 220 220 278 168 168 98 228 203 298 320 320 320 320 400 Shots Fired 3234 | 18 81 36 377 23 . 51 210 186 109 25 47 42 167 121 16 57 1 58 260 29 8 12 30 162 57 24 4 34 12 216 20 69 107 139 426 Gun 985 | 18 63 17 117 9 . . . 75 109 20 28 . 167 115 12 57 1 45 31 . . . . . . . . . . . . . . . 101 Cannon 2109 | . 18 19 255 14 . 51 208 109 . 5 19 . . . . . . 13 219 29 8 12 30 151 57 9 4 34 12 208 20 64 98 119 324 Launcher 135 | . . . 5 . . . 2 2 . . . 41 . 6 4 . . . 10 . . . . 11 . 15 . . . 8 . 4 8 18 1 Special 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 2 . Kinetic 890 | 9 41 17 117 9 . . . 17 6 4 . . 43 22 . . . 15 81 7 3 6 10 34 18 4 . 11 3 68 3 20 25 31 266 Thermal 2132 | 9 40 19 255 14 . 51 208 167 103 21 47 . 124 93 12 57 1 43 169 22 5 6 20 117 39 5 4 23 9 140 17 44 73 59 116 Explosive 48 | . . . 5 . . . 2 2 . . . . . . . . . . . . . . . 11 . . . . . 8 . 2 . 18 . Electromagnetic 119 | . . . . . . . . . . . . 41 . 6 4 . . . 10 . . . . . . 15 . . . . . . . . 43 Entropic 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 8 29 . Robot Hit Streak 88 | 16 38 20 41 42 . 25 28 49 32 18 22 22 88 52 19 32 . 13 56 31 15 4 22 59 33 23 9 19 9 35 20 43 39 32 38 Robot Miss Streak 2 | . 1 1 2 1 . 1 2 2 1 1 2 2 1 1 1 1 . 2 2 1 . 1 1 1 1 1 . 1 1 2 . 1 1 1 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Secondary Targets 22 | . . . . . . . . . 2 . . . 5 5 1 6 . 3 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . . . . . . . . . 1 . . . 1 1 1 2 . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 2323 | 16 65 36 199 17 . 42 151 136 87 21 36 34 146 88 10 47 . 37 192 22 4 5 26 111 43 15 4 26 6 130 2 41 71 112 345 Core Hits 1350 | 8 28 14 89 7 . 20 76 62 37 6 14 18 62 45 6 25 . 11 101 10 2 2 8 79 13 27 4 12 4 87 1 22 87 159 204 Critical Kills 30 | . . . 2 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 1 2 1 . 1 . 19 Critical Parts Destroyed 8 | . 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 Critical Strikes 179 | 3 5 1 3 1 . . . 5 13 1 1 . 15 3 1 4 . 3 8 1 . . 1 1 5 . . 1 2 11 1 2 7 19 61 Burn 56 | 3 4 . . . . . . 5 13 1 1 . 14 3 1 4 . 3 4 . . . . . . . . . . . . . . . . Meltdown 25 | . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 1 2 1 . 1 . 15 Destroy 13 | . 1 . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 9 Blast 63 | . . . . . . . . . . . . . . . . . . . 3 1 . . 1 1 4 . . . 1 9 . 2 6 1 34 Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Smash 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sunder 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Melee Attacks 50 | . 6 13 1 . . . 2 . . . . . . 6 . . . 10 2 . . . . . . . . . . . . . . . 10 Impact 45 | . 6 13 1 . . . 2 . . . . . . 6 . . . 10 2 . . . . . . . . . . . . . . . 5 Slashing 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Piercing 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sneak Attacks 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 126138 | 161 860 718 4699 381 . 898 3839 3228 2155 440 841 69 3074 2076 410 1056 . 779 7501 662 210 244 961 6919 1462 1610 148 883 303 8474 63 2743 13990 16217 38064 Guns 16464 | 161 551 166 1264 134 . . . 1180 2155 328 528 . 3074 1937 220 1056 . 779 617 . . . . . . . . . . . . . . . 2314 Cannons 68410 | . 309 327 2727 247 . 898 3536 1916 . 112 313 . . . . . . . 6110 662 210 244 961 4528 1462 271 148 883 303 6977 63 2260 4183 7099 21661 Explosions 40621 | . . . 708 . . . 299 119 . . . 69 . 139 190 . . . 774 . . . . 2320 . 1339 . . . 1497 . 483 9773 9081 13830 Melee 401 | . . 225 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176 Ramming 242 | . . . . . . . 4 13 . . . . . . . . . . . . . . . 71 . . . . . . . . 34 37 83 Kinetic 29196 | 50 282 166 1264 134 . . . 256 76 48 . . 632 299 . . . 240 2260 140 . 33 261 944 459 78 . 209 171 4076 . 1151 2086 1819 12062 Thermal 65522 | 111 578 327 2727 247 . 898 3536 2840 2079 392 841 . 2442 1712 220 1056 . 539 4576 522 210 211 700 3584 1003 611 148 674 132 2901 63 1109 2097 2156 24280 Explosive 14208 | . . . 623 . . . 210 119 . . . . . . . . . . . . . . . 2320 . . . . . 1497 . 303 . 9081 55 Electromagnetic 3492 | . . . 85 . . . 89 . . . . 69 . 65 190 . . . 665 . . . . . . 921 . . . . . . . . 1408 Impact 225 | . . 225 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 111 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 Piercing 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Entropic 13077 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180 9773 3124 . Highest Corruption 34 | . 1 1 1 1 1 1 . . 1 1 1 1 3 . . . . . 8 9 9 9 1 2 2 2 2 2 . 5 5 1 6 12 34 Average Corruption 3 | . 1 1 1 1 1 1 . . 1 1 1 1 1 . . . . . 5 8 9 9 1 1 2 2 2 2 . 3 5 1 3 3 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 19 | . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . 2 . . . Effects 365 | . 10 5 13 11 1 10 . . . 10 5 3 21 . . . . . 51 40 28 3 . 7 14 10 4 11 . 24 14 . 13 5 52 Message Errors 76 | . 1 1 9 3 . 1 . . . 2 1 1 4 . . . . . 11 8 10 1 . . 3 . . 3 . 5 1 . . 1 10 Matter Fused 82 | . . 1 3 1 1 3 . . . 2 1 2 2 . . . . . 13 11 2 1 . 2 4 3 1 1 . 10 7 . 3 . 8 Heat Flow Errors 49 | . 1 3 . 2 . . . . . 4 1 . 3 . . . . . 7 8 7 . . 1 2 . . 2 . . 2 . 3 1 2 Energy Discharges 40 | . 4 . . 1 . 1 . . . . 1 . 3 . . . . . 5 5 2 1 . 2 1 1 . 3 . 2 1 . . . 7 Parts Rejected 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Data Loss (minor) 49 | . 2 . 1 1 . 3 . . . 1 1 . 3 . . . . . 8 4 5 . . . 1 1 3 1 . 3 . . 2 1 8 Data Loss (major) 23 | . . . . 2 . 1 . . . 1 . . 2 . . . . . 4 4 . . . 1 1 1 . . . . 1 . . 1 4 Misfires 16 | . 1 . . 1 . 1 . . . . . . 2 . . . . . . . 2 . . 1 2 2 . 1 . 1 2 . . . . Alerts 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 20 | . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . 2 . . . 1 . . 3 1 9 Overload Shots 84 | . . . . . . . . . . . . . . . . . . 7 30 . 4 6 6 29 . 1 . 1 . . . . . . . Effects 8 | . . . . . . . . . . . . . . . . . . 1 2 . . 1 2 1 . . . 1 . . . . . . . Energy Bleed 4 | . . . . . . . . . . . . . . . . . . 1 1 . . . 1 1 . . . . . . . . . . . Heat Surge 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overflow Damage 7523 | . . 121 84 2 . 4 71 15 . . . . . . . . . . 234 8 . 1 . 407 73 20 . . . 343 . 38 1144 816 4142 Projectiles 4511 | . . . 69 2 . 4 71 15 . . . . . . . . . . 234 8 . 1 . 309 73 . . . . 332 . 28 293 489 2583 Explosions 2874 | . . . 15 . . . . . . . . . . . . . . . . . . . . 81 . 20 . . . 11 . 10 851 327 1559 Melee 138 | . . 121 . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . . Knockbacks 134 | . . 2 . . . . . . . . . . . . . . . . 9 1 . . 1 3 3 . . 3 . 24 . 3 10 6 69 Impact 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 113 | . . . . . . . . . . . . . . . . . . . 8 1 . . 1 3 3 . . 3 . 17 . 2 9 6 60 Secondary 18 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 7 . 1 1 . 8 Self-Inflicted Damage 802 | . . . . . . . 14 12 . . . 33 . . . . . . 1 . . . . 48 . 86 . . . . . . . 534 74 Shots 41 | . . . . . . . 1 1 . . . 3 . . . . . . 1 . . . . 3 . 10 . . . . . . . 15 7 Rammed 23 | . . . . . . . 1 2 . . . . . . . . . . . . . . . 3 . . . . . . . . 3 6 8 Targets Rammed 23 | . . . . . . . 1 2 . . . . . . . . . . . . . . . 3 . . . . . . . . 3 6 8 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 718 | 110 195 229 363 332 . 261 183 261 387 215 156 264 452 132 50 177 . 397 433 234 162 208 391 532 336 103 25 290 35 351 194 294 351 718 455 Average Temperature 99 | 45 66 76 50 88 . 84 54 47 100 66 57 132 124 38 21 52 . 111 66 100 72 91 207 142 118 46 25 86 15 89 64 122 169 228 142 Received Heat Transfer 7047 | . 129 117 231 24 . 117 159 431 192 . 75 . 291 24 46 101 . 61 146 12 20 . 52 162 46 44 . 8 4 281 . 49 164 1292 2769 Effects 60 | . . . . . . . . 1 2 . . 2 . . . . . . 3 . . . . 6 . . . . . 1 . . 8 20 17 Shutdowns 19 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 2 7 7 Energy Bleed 10 | . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 . . . 2 4 Interference 15 | . . . . . . . . . . . . 2 . . . . . . 3 . . . . 1 . . . . . . . . 4 . 5 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Short Circuit 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Damage (minor) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Damage (major) 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Siege Activations 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . 2 4 Total Turns 309 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 82 . . . 115 108 Longest Duration 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 42 . . . 71 64 Robots Corrupted 6 | . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . 3 . . . . . . . . . Combat Hostiles 6 | . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . 3 . . . . . . . . . Parts Fried 20 | . . 4 1 . . . . . . . . 2 . . 1 . . . 4 . . . . . . 6 . . . . . . . . 2 Impact Corruptions 11 | . . 10 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Melted 39 | . . . 1 1 . . . 1 2 . 1 . 3 1 . . . . 1 1 . . . 1 1 . . 1 1 2 1 . 2 . 18 Combat Hostiles 37 | . . . 1 1 . . . 1 2 . 1 . 1 1 . . . . 1 1 . . . 1 1 . . 1 1 2 1 . 2 . 18 Parts Melted 194 | 3 3 . 7 1 . 4 16 9 13 . 6 . 11 10 . 6 . 5 9 1 1 2 2 11 6 . . 2 2 15 2 . 19 2 26 Heat Transferred 79076 | 555 1702 666 4699 407 . 1554 5698 4958 4440 740 1406 . 5143 3040 444 2072 . 1147 5412 666 187 200 768 3838 1342 599 200 883 174 3124 37 888 1609 1717 18761 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . . . . . . . 2 . 4 . . . . 3 . . . . . . 4 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Peak Influence 5545 | 20 203 173 583 204 . 154 348 516 280 . . . . 404 . . . . 303 . . . . 744 . . . . 138 579 . 681 3692 3042 5545 Initial 1559 | . 9 13 7 . . . 13 34 43 . . . . 9 . . . . . . . . . . . . . . 31 53 . . 278 1559 1302 Average 470 | 11 52 33 99 38 . 57 141 157 129 . . . . 145 . . . . 79 . . . . 259 . . . . 81 251 . 203 2802 2280 2884 Maximum Alert Level 5 | . 1 . 2 1 . . 1 2 1 . . . . 2 . . . . 1 . . . . 3 . . . . . 2 . 2 5 5 5 Low Security (%) 68 | 100 99 100 83 95 . 100 71 69 66 . . . . 72 . . . . 98 . . . . 54 . . . . 100 38 . 55 . . . Level 1 13 | . . . 12 4 . . 28 25 33 . . . . 26 . . . . 1 . . . . 14 . . . . . 42 . 21 . . . Level 2 4 | . . . 3 . . . . 4 . . . . . 1 . . . . . . . . . 20 . . . . . 19 . 22 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 99 . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Squads Dispatched 178 | . 2 . 9 . . . 10 8 6 . . . . 6 . 1 . . 15 . . . . 16 . 1 . . . 8 . 3 30 20 43 Investigation 27 | . 2 . 5 . . . 5 5 2 . . . . 1 . . . . 5 . . . . 1 . . . . . 1 . . . . . Extermination 15 | . . . . . . . . . 2 . . . . . . . . . 2 . . . . 4 . . . . . 4 . . . . 3 Reinforcement 29 | . . . 4 . . . 1 3 2 . . . . 3 . . . . 6 . . . . 5 . . . . . . . . . . 5 Assault 83 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . 1 . . . . . . 30 20 29 Garrison 8 | . . . . . . . 4 . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . Intercept 16 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 3 . 3 . . 6 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . 2 Haulers Reinforced 7 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Distress Signals 31 | . 1 . 1 . . . 3 4 1 . . . 1 2 . . . . 3 . . 1 . 2 . . . . . 4 . 3 . 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 914 | . 14 6 44 6 . 9 42 36 17 2 9 . 25 22 5 13 . 11 53 5 2 18 3 34 9 13 . 9 2 54 1 18 85 129 218 Peak Tracking Total 37 | . 3 2 3 2 . 2 4 5 4 1 3 . 9 5 3 5 . 4 6 3 2 13 2 7 5 7 . 4 1 10 1 6 19 37 26 Tactical Retreats 41 | . . . 1 . . . 1 2 1 . . . 1 1 . 2 . 1 . . . . . 1 2 3 . . . 3 . . 9 1 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Traps Triggered 13 | . 2 . 3 . . . 1 1 . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . 2 Indirectly 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . 1 . . . . . . . . . . 10 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Machines Disabled 82 | . . . 24 2 . 1 5 8 . 1 1 . 3 1 . . . . 3 . . . . 2 1 1 . . . 5 4 3 9 3 5 Max in Single Turn 3 | . . . 2 1 . 1 2 2 . 1 1 . 1 1 . . . . 2 . . . . 1 1 1 . . . 1 1 2 3 1 1 Garrison Access 3 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Machines Accessed 101 | . 10 . 13 . 2 . 6 12 5 1 . 4 3 2 . . . . 10 1 . 1 . 11 2 1 4 . . 9 3 1 . . . Terminals 53 | . 8 . 9 . . . 6 8 3 . . . 1 1 . . . . 6 . . . . 7 . . . . . 4 . . . . . Fabricators 10 | . . . . . . . . . . . . . 1 1 . . . . 2 . . . . 2 . . . . . 4 . . . . . Repair Stations 7 | . . . 2 . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . Recycling Units 9 | . 2 . 2 . . . . 2 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Hacks 342 | . 34 . 51 . 2 . 18 33 15 1 . 30 6 6 . . . . 38 1 . 1 . 36 2 1 13 . . 27 25 2 . . . Successful 245 | . 25 . 35 . 2 . 12 21 10 1 . 30 4 4 . . . . 26 1 . 1 . 16 2 1 13 . . 14 25 2 . . . Failed 97 | . 9 . 16 . . . 6 12 5 . . . 2 2 . . . . 12 . . . . 20 . . . . . 13 . . . . . Catastrophic 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 101 | . 20 . 23 . 1 . 14 9 6 . 1 . . 2 . . . . 6 . . . . 11 . . . . . 7 1 . . . . Terminals 175 | . 30 . 32 . . . 18 22 9 . . . 1 3 . . . . 24 . . . . 20 . . . . . 16 . . . . . Fabricators 29 | . . . . . . . . . . . . . 4 3 . . . . 9 . . . . 5 . . . . . 8 . . . . . Repair Stations 34 | . . . 11 . . . . 4 4 . . . . . . . . . 3 . . . . 9 . . . . . 3 . . . . . Recycling Units 22 | . 4 . 8 . . . . 5 2 . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Terminal Hacks 177 | . 23 . 17 . 2 . 12 11 5 1 . 30 1 2 . . . . 16 1 . 1 . 8 2 1 13 . . 6 25 . . . . Record 43 | . . . . . 1 . . . . . . 11 . . . . . . 1 . . . . . 1 . 5 . . . 24 . . . . Part Schematic 22 | . . . . . . . . 2 1 . . 11 . . . . . . 2 . . . . 1 . . 4 . . 1 . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 18 | . 9 . 3 . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 34 | . 8 . 6 . . . 5 3 1 . . 3 . 1 . . . . 2 . . . . 1 . . 4 . . . . . . . . Open Door 9 | . . . . . . . . 3 . 1 . . 1 . . . . . . 1 . 1 . . 1 1 . . . . . . . . . Branch Access Points 7 | . 1 . 1 . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 7 | . . . 2 . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Patrol Status 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Registered Components 5 | . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . Registered Prototypes 3 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Zone Layout 5 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 16 | . . . . . . . . . . . . . 2 2 . . . . 6 . . . . 2 . . . . . 4 . . . . . Load Schematic 9 | . . . . . . . . . . . . . 1 1 . . . . 3 . . . . 2 . . . . . 2 . . . . . Build 7 | . . . . . . . . . . . . . 1 1 . . . . 3 . . . . . . . . . . 2 . . . . . Repair Station Hacks 26 | . . . 11 . . . . 4 4 . . . . . . . . . 2 . . . . 4 . . . . . 1 . . . . . Scan Component 14 | . . . 6 . . . . 2 2 . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . . Repair 12 | . . . 5 . . . . 2 2 . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Recycling Unit Hacks 6 | . 2 . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 6 | . 2 . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 16 | . . . 6 . . . . 4 1 . . . . . . . . . 1 . . . . 1 . . . . . 3 . . . . . Terminals 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 3 . . . . . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Botnet 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . 6 . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . . . 2 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 9 . 12 . . . 6 7 4 . . . 3 2 . . . . 10 . . . . 10 . . . . . 8 . 1 . . . Full Trace Events 33 | . 4 . 10 . . . 5 4 1 . . . 1 1 . . . . 5 . . . . 1 . . . . . 1 . . . . . Feedback Events 3 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Corruption 3 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 507 | . . . . . . . . . . . . . . . . . . . 338 . . . . . . . . . . 169 . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . 6 . . . . . Part Schematics Acquired 38 | . . . . . . . . 2 1 . . 11 . . . . 15 . 2 . . . . 1 . . 4 . . 1 . 1 . . . Parts Built 4 | . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 354 | . . . . . . . . . . . . . 42 76 . . . . 152 . . . . . . . . . . 84 . . . . . Total Part Build Rating 20 | . . . . . . . . . . . . . 4 5 . . . . 5 . . . . . . . . . . 6 . . . . . Parts Repaired 12 | . . . 5 . . . . 2 2 . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Time 398 | . . . 164 . . . . 70 92 . . . . . . . . . 19 . . . . 53 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 29 | . . . 9 . . . . 10 . . . . 10 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 21 | . . . . . . . . . 1 . . . 13 . . 1 . . . . . . . . . . . . . 6 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Total Allies 69 | . . . . . . . . 10 1 . . 1 13 . . 1 3 1 2 . . . . . . . . . . 7 . 1 . 2 27 Largest Group 11 | . . . . . . . . 10 1 . . 1 7 7 . 1 4 4 1 . . . . . . . . . . 5 1 1 . 1 11 Highest-Rated Group 331 | . . . . . . . . 173 21 . . 59 184 184 . 32 139 158 49 . . . . . . . . . . 331 49 148 . 144 154 Highest-Rated Ally 148 | . . . . . . . . 29 21 . . 59 46 46 . 32 51 81 49 . . . . . . . . . . 68 49 148 . 144 15 Total Orders 8 | . . . . . . . . 4 . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . STAY 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 325 | . . . . . . . . 75 . . . . 51 71 . 2 . 25 1 . . . . . . . . . . 14 2 22 . 6 56 Total Damage 7459 | . . . . . . . . 1038 . . . . 690 1908 . 6 . 833 25 . . . . . . . . . . 878 83 437 . 224 1337 Kills 52 | . . . . . . . . 12 . . . . 5 16 . . . 7 . . . . . . . . . . . 7 . 2 . . 3 Allies Corrupted 7 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 2 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Robot Analysis Total 146 | . 9 . 3 . . . 5 . 1 . . 128 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 19 | . . 1 . 1 . . . . . 2 . . 2 . . 3 2 1 . 1 3 . 1 . 2 . . . . . . . . . . Drone Launches 17 | . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Turns Passed 41869 | 107 1088 1052 4833 1042 338 1090 1996 1839 919 1548 857 489 1915 874 645 940 1970 1982 2206 1288 762 1247 477 1332 1137 771 305 672 136 1646 439 799 657 389 2082 Spaces Moved 19019 | 49 634 713 1788 648 220 658 797 652 395 948 491 154 965 338 388 538 948 771 640 505 306 499 177 634 653 449 171 366 72 591 202 352 267 103 937 Core 269 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269 Treads 7563 | . 4 . . . . . 24 83 . . . . . . . . 508 771 640 505 306 499 177 634 653 449 171 366 72 591 202 352 267 103 186 Legs 72 | 49 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 11115 | . 607 713 1788 648 220 658 773 569 395 948 491 154 965 338 388 538 440 . . . . . . . . . . . . . . . . . 482 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 130 130 155 150 150 150 155 155 160 160 160 160 160 160 160 160 245 241 246 246 166 243 163 165 165 165 165 163 158 158 155 160 145 50 Average Speed 173 | 120 142 130 147 155 152 150 164 209 159 160 160 166 160 173 160 160 205 245 242 246 246 243 246 164 165 165 165 165 163 166 180 158 160 159 126 Slowest Speed 560 | 120 320 135 155 155 155 150 560 560 160 160 160 175 160 175 160 160 245 245 246 246 246 246 247 165 165 165 165 165 165 238 238 160 160 235 232 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 60 | 3 96 93 99 93 62 97 74 94 16 97 65 75 92 16 67 71 84 70 25 68 54 72 44 22 84 67 60 61 3 54 99 9 42 7 27 Regions Visited 35 Branch Regions 25 Pre-discovered Areas 33 | . . . 2 . 1 . . 2 1 . . 20 . . . . 2 . . 1 . . . . 1 . 3 . . . . . . . . Known Exits Taken 35 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 39 | . . . . 1 . . . . . 2 1 . 4 . 3 12 2 2 . 2 5 . 2 . . 2 . 1 . . . . . . . Spaces Dug 159 | . 2 3 12 . . . 15 . . . . . . 6 . . . 16 11 . . 3 . 16 . . . . 3 32 1 16 14 2 7 Terrain Destroyed 1598 | . 2 3 159 . . . 26 28 . . 4 17 . 6 . . . 18 41 2 4 4 4 90 10 29 . 7 6 193 1 88 196 139 521 Melee 30 | . 2 3 1 . . . 2 . . . . . . 6 . . . 10 2 . . . . . . . . . . . . . . . 4 Projectile 320 | . . . . . . . 3 3 . . 4 . . . . . . 8 36 2 4 4 4 36 10 2 . 7 6 66 1 23 24 26 51 AOE 1248 | . . . 158 . . . 21 25 . . . 17 . . . . . . 3 . . . . 54 . 27 . . . 127 . 65 172 113 466 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Total 25270 | 81 729 779 3657 668 222 711 1288 951 611 962 525 341 1212 533 397 577 975 814 1092 528 312 524 198 821 683 462 193 418 85 1102 267 525 382 220 1425 Wait 3431 | 24 5 13 1487 . . 25 331 145 139 . 13 150 82 113 . 11 . . 296 9 3 . 2 71 2 . . 33 . 288 31 109 4 9 36 Move 18983 | 48 633 712 1787 647 219 657 796 651 394 947 490 153 964 337 387 537 947 770 639 504 305 498 176 633 652 448 170 365 71 590 201 351 266 102 936 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 191 | . 15 7 23 2 1 . 8 8 9 1 . 2 7 3 . . 10 1 8 1 . 3 1 7 2 . 4 1 2 8 3 4 5 8 37 Fast Attach 145 | . 10 . 10 1 . . 3 6 1 1 . 1 4 3 . 1 1 . 8 1 1 4 2 3 2 . 5 1 1 16 5 3 3 4 44 Attach 105 | . 2 . 3 . . . 2 2 2 . . 2 . 2 . . 4 . 3 . . 1 . 4 2 . 1 1 1 3 1 4 6 19 40 Detach 20 | . 3 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . 4 9 Swap 224 | . 7 5 26 1 1 3 18 15 11 2 2 7 10 15 4 3 1 3 11 . . 3 2 16 1 3 1 2 . 15 1 6 10 6 13 Drop 305 | . 8 10 42 3 1 1 21 21 12 2 . 3 13 7 . 5 11 1 18 2 1 9 5 7 3 . 8 3 4 25 8 5 8 . 38 Fire 1681 | 9 40 19 277 14 . 25 106 94 37 9 19 23 73 47 6 19 1 28 107 11 2 6 10 77 19 11 4 11 6 128 16 43 75 61 248 Melee 50 | . 6 13 1 . . . 2 . . . . . . 6 . . . 10 2 . . . . . . . . . . . . . . . 10 Ram 6 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 17 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 3 6 5 Escape Stasis 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 6 Rewire 96 | . . . . . . . . . 6 . 1 . 58 . . 1 . 1 . . . . . . . . . . . 29 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Armory (discovered 2 exits: *Res / *Lab) -3/Lab -2/Research -2/Quarantine -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 3) 108 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Evolved 1 slot: Utility x1 307 | -10/Materials | Build established: Hacker-Mutant 388 | -10/Materials | Identified exit to Materials 388 | -10/Materials | Discovered exit to Materials (range 8) 485 | -10/Materials | Identified exit to Mines 485 | -10/Materials | Discovered exit to Mines (range 11) 971 | -10/Materials | Discovered exit to Materials (range 5) 1055 | -10/Materials | Discovered exit to Materials (range 15) 1196 | -10/Materials | Entered Mines 1203 | -10/Mines | Discovered exit to Materials (range 3) 1254 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1488 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1607 | -10/Mines | Learned 2 Materials zone layouts 1835 | -10/Mines | Discovered exit to Materials (range 6) 2248 | -10/Mines | Entered Materials 2248 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2333 | -9/Materials | Identified exit to Mines 2333 | -9/Materials | Discovered exit to Mines (range 9) 2707 | -9/Materials | Build established: Scavenger-Mutant 3051 | -9/Materials | Identified exit to Materials 3051 | -9/Materials | Discovered exit to Materials (range 3) 3324 | -9/Materials | Discovered exit to Materials (range 8) 3523 | -9/Materials | Repaired Lgt. Armor Plating 3618 | -9/Materials | Repaired Lgt. Armor Plating 3645 | -9/Materials | Repaired Lgt. Armor Plating 3672 | -9/Materials | Repaired Grenade Launcher 3733 | -9/Materials | Repaired Enh. Autogun 3945 | -9/Materials | Discovered exit to Materials (range 16) 4560 | -9/Materials | Build established: Hacker-Mutant 7081 | -9/Materials | Entered Mines 7100 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7102 | -9/Mines | Identified exit to Exiles 7102 | -9/Mines | Discovered exit to Exiles (range 5) 7261 | -9/Mines | Discovered exit to Materials (range 5) 7301 | -9/Mines | Learned location of 1 exit from Materials 7643 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7918 | -9/Mines | Discovered exit to Materials (range 16) 8123 | -9/Mines | Entered Exiles 8147 | -9/Exiles | Identified exit to Mines 8147 | -9/Exiles | Discovered exit to Mines (range 15) 8165 | -9/Exiles | Met 8R-AWN 8187 | -9/Exiles | Met EX-HEX 8241 | -9/Exiles | Met EX-BIN 8263 | -9/Exiles | Aligned with FarCom system 8265 | -9/Exiles | Given EX-Vault access code 8300 | -9/Exiles | Opened EX-Vault 8310 | -9/Exiles | Found Field Lobotomy Kit 8342 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8364 | -9/Exiles | Exiles lab attacked by MAIN.C 8395 | -9/Exiles | Learned location of Zion (-6) 8449 | -9/Exiles | Discovered exit to Mines (range 10) 8461 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 8461 | -9/Exiles | Entered Mines 8853 | -8/Mines | Discovered exit to Materials (range 6) 8924 | -8/Mines | Discovered exit to Materials (range 2) 9551 | -8/Mines | Entered Materials 9551 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9552 | -8/Materials | Identified exit to Factory 9708 | -8/Materials | Identified exit to Storage 10352 | -8/Materials | Garrison activated, responded to threat 10701 | -8/Materials | Garrison activated, responded to threat 11547 | -8/Materials | Entered Storage 12278 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 12587 | -8/Storage | Build established: Commander-Mutant 12801 | -8/Storage | Discovered exit to Factory (range 15) 12948 | -8/Storage | Repaired Hrd. Medium Armor Plating 12981 | -8/Storage | Repaired Cooling System 13090 | -8/Storage | Build established: Hacker-Mutant 13386 | -8/Storage | Entered Factory 13386 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 13628 | -7/Factory | Identified exit to Lower Caves 13792 | -7/Factory | Build established: Hacker-Tank 13974 | -7/Factory | Repaired Hrd. Light Armor Plating 14035 | -7/Factory | Repaired Adv. Beam Rifle 14305 | -7/Factory | Entered Lower Caves 14399 | -7/Lower Caves | Encountered a Warlord checkpoint 14857 | -7/Lower Caves | Learned 12 Factory zone layouts 15028 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15162 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 15389 | -7/Lower Caves | Identified exit to Lower Caves 15389 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 15425 | -7/Lower Caves | Learned Factory terminal intel 15853 | -7/Lower Caves | Entered another Lower Caves area 15985 | -7/Lower Caves | Identified exit to Factory 15985 | -7/Lower Caves | Discovered exit to Factory (range 7) 16060 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16168 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 16531 | -7/Lower Caves | Spotted B-75 Beast 16566 | -7/Lower Caves | Identified exit to Data Miner 16566 | -7/Lower Caves | Discovered exit to Data Miner (range 12) 16577 | -7/Lower Caves | Encountered a Warlord checkpoint 16710 | -7/Lower Caves | Entered Data Miner 16710 | -7/Data Miner | Identified exit to Proximity Caves 16710 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 16742 | -7/Data Miner | Met Data Miner 16770 | -7/Data Miner | Learned location of Section 7 (-2) 16770 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16799 | -7/Data Miner | Received God Mode back door access code from Data Miner 16843 | -7/Data Miner | Assimilated Data Miner with FLK Orb 16853 | -7/Data Miner | Interfaced with the Data Conduit 17051 | -7/Data Miner | Build established: Hacker-Mutant 17186 | -7/Data Miner | Destroyed Data Miner 17199 | -7/Data Miner | Entered Proximity Caves 17736 | -6/Proximity Caves | Build established: Hacker-Tank 18121 | -6/Proximity Caves | Learned Factory emergency access door positions 18132 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 18223 | -6/Proximity Caves | Destroyed 9 combat bots 18360 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 18400 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 18525 | -6/Proximity Caves | Discovered exit to Factory (range 3) 18704 | -6/Proximity Caves | Fabricated Hvy. Rocket Launcher (x1) 18749 | -6/Proximity Caves | Spotted B-75 Beast 19061 | -6/Proximity Caves | Build established: Scavenger-Mutant 19114 | -6/Proximity Caves | Entered Factory 19114 | -6/Factory | Accompanied by 7 allies 19114 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 19115 | -6/Factory | Identified exit to Lower Caves 19116 | -6/Factory | Identified exit to Factory 19118 | -6/Factory | Loaded intel: 249 machine locations 19119 | -6/Factory | Loaded intel: 26 terminal locations 19251 | -6/Factory | Garrison activated, responded to threat 19464 | -6/Factory | Build established: Scavenger-Tank 19471 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 19988 | -6/Factory | Entered Lower Caves 20602 | -6/Lower Caves | Identified exit to Lower Caves 20602 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 20633 | -6/Lower Caves | Entered another Lower Caves area 20768 | -6/Lower Caves | Discovered exit to Factory (range 6) 20927 | -6/Lower Caves | Learned Factory security intel 20962 | -6/Lower Caves | Learned location of 1 exit from Factory 20995 | -6/Lower Caves | Encountered a Warlord checkpoint 21023 | -6/Lower Caves | Learned Factory stockpile data 21129 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 21143 | -6/Lower Caves | Build established: Hacker-Tank 21174 | -6/Lower Caves | Destroyed 7 combat bots 21483 | -6/Lower Caves | Build established: Scavenger-Tank 21540 | -6/Lower Caves | Identified exit to Zion 21540 | -6/Lower Caves | Discovered exit to Zion (range 14) 21573 | -6/Lower Caves | Entered Zion 21573 | -6/Zion | Accompanied by 1 ally 21620 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 21685 | -6/Zion | Identified exit to Proximity Caves 21685 | -6/Zion | Discovered exit to Proximity Caves (range 14) 21785 | -6/Zion | Learned location of 1 exit from Factory 22167 | -6/Zion | Build established: Scavenger-Mutant 22358 | -6/Zion | Gained Derelict followers 22448 | -6/Zion | Found Exp. Hacking Suite 22452 | -6/Zion | Found Faulty Exp. Targeting Computer 22456 | -6/Zion | Found Exp. Targeting Computer 22467 | -6/Zion | Found Exp. Target Analyzer 22763 | -6/Zion | Given the Hacking Drone Bay 22993 | -6/Zion | Rebuked by Imprinter 23543 | -6/Zion | Entered Proximity Caves 23543 | -5/Proximity Caves | Accompanied by 4 allies 24058 | -5/Proximity Caves | Build established: Scavenger-Tank 24071 | -5/Proximity Caves | Spotted B-75 Beast 24166 | -5/Proximity Caves | Learned location of 1 exit from Factory 25467 | -5/Proximity Caves | Build established: Scavenger-Mutant 25500 | -5/Proximity Caves | Discovered exit to Factory (range 6) 25525 | -5/Proximity Caves | Entered Factory 25525 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25526 | -5/Factory | Identified exit to Factory 25526 | -5/Factory | Identified exit to Upper Caves 25529 | -5/Factory | Loaded intel: 257 machine locations 25709 | -5/Factory | Repaired Arm. Treads 26498 | -5/Factory | Build established: Hacker-Gunner 26529 | -5/Factory | Cargo convoy interrupted 26933 | -5/Factory | Intercept squad dispatched 26966 | -5/Factory | Spotted Tracker 26971 | -5/Factory | Destroyed Tracker 27005 | -5/Factory | Spotted Combat Programmer 27006 | -5/Factory | Destroyed Combat Programmer 27117 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 27151 | -5/Factory | Destroyed 8 combat bots 27307 | -5/Factory | Fabricated D-63 Destroyer? 27457 | -5/Factory | Crushed by falling debris 27731 | -5/Factory | Entered Upper Caves 28689 | -5/Upper Caves | Build established: Hacker-Mutant 29014 | -5/Upper Caves | Identified exit to Upper Caves 29014 | -5/Upper Caves | Discovered exit to Upper Caves (range 3) 29019 | -5/Upper Caves | Entered another Upper Caves area 29042 | -5/Upper Caves | Learned location of 1 exit from Factory 29214 | -5/Upper Caves | Learned location of 1 exit from Factory 29609 | -5/Upper Caves | Learned 4 Factory zone layouts 29686 | -5/Upper Caves | Identified exit to Warlord 29686 | -5/Upper Caves | Discovered exit to Warlord (range 11) 29781 | -5/Upper Caves | Entered Warlord 29806 | -5/Warlord | Build established: Hacker-Gunner 29863 | -5/Warlord | System corruption cleaned by Quarantine Array 30122 | -5/Warlord | Met Warlord 30147 | -5/Warlord | Warlord's base attacked by MAIN.C 30497 | -5/Warlord | Warlord forces counterattacked 30750 | -5/Warlord | Found Prototype Energy Cannon 30754 | -5/Warlord | Found Prototype Energy Cannon 30770 | -5/Warlord | Found Prototype Launcher 30822 | -5/Warlord | Warlord base infiltrated, sounded retreat 30891 | -5/Warlord | Spotted Striker 30913 | -5/Warlord | Spotted B-86 Titan 30949 | -5/Warlord | Spotted Executioner 30952 | -5/Warlord | Spotted Executioner 30988 | -5/Warlord | Found Exp. Core Analyzer 30999 | -5/Warlord | Identified exit to Proximity Caves 30999 | -5/Warlord | Discovered exit to Proximity Caves (range 12) 31028 | -5/Warlord | Entered Proximity Caves 31092 | -4/Proximity Caves | Spotted B-86 Titan 31103 | -4/Proximity Caves | Destroyed B-86 Titan 31231 | -4/Proximity Caves | Learned Research non-interactive machine intel 31440 | -4/Proximity Caves | Build established: Scavenger-Tank 31479 | -4/Proximity Caves | Discovered exit to Factory (range 7) 31505 | -4/Proximity Caves | Entered Factory 31505 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 31506 | -4/Factory | Identified exit to Extension 31506 | -4/Factory | Identified exit to Upper Caves 31508 | -4/Factory | Loaded intel: 279 machine locations 32276 | -4/Factory | Garrison activated, responded to threat 32299 | -4/Factory | Intercept squad dispatched 32307 | -4/Factory | Destroyed 11 combat bots 32327 | -4/Factory | Spotted Tracker 32334 | -4/Factory | Destroyed Tracker 32392 | -4/Factory | Spotted Combat Programmer 32400 | -4/Factory | Destroyed Combat Programmer 32679 | -4/Factory | Repaired Imp. Heavy Armor Plating 32708 | -4/Factory | Repaired Hvy. Treads 32755 | -4/Factory | First assault squad dispatched 32837 | -4/Factory | Entered Upper Caves 32860 | -4/Upper Caves | Build established: Hacker-Mutant 32996 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 33274 | -4/Upper Caves | Build established: Hacker-Gunner 33346 | -4/Upper Caves | Found Alien Artifact 33346 | -4/Upper Caves | Identified Dimensional Node Initializer 33346 | -4/Upper Caves | Initialized slip node 33636 | -4/Upper Caves | Build established: Hacker-Mutant 33949 | -4/Upper Caves | Identified exit to Upper Caves 33949 | -4/Upper Caves | Discovered exit to Upper Caves (range 14) 33959 | -4/Upper Caves | Build established: Hacker-Gunner 33974 | -4/Upper Caves | Entered another Upper Caves area 34092 | -4/Upper Caves | Identified exit to Research 34092 | -4/Upper Caves | Discovered exit to Research (range 15) 34358 | -4/Upper Caves | Build established: Hacker-Mutant 34577 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 34611 | -4/Upper Caves | Destroyed 9 combat bots 34673 | -4/Upper Caves | Identified exit to Zhirov 34673 | -4/Upper Caves | Discovered exit to Zhirov (range 11) 34745 | -4/Upper Caves | Entered Zhirov 34745 | -4/Zhirov | Identified exit to Proximity Caves 34745 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 34777 | -4/Zhirov | Met Zhirov 34823 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 34848 | -4/Zhirov | Found Alien Artifact 34848 | -4/Zhirov | Identified Integrated Dissipator 34848 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 34871 | -4/Zhirov | Found Alien Artifact 35050 | -4/Zhirov | Entered Proximity Caves 35214 | -3/Proximity Caves | Spotted B-86 Titan 35221 | -3/Proximity Caves | Destroyed B-86 Titan 35538 | -3/Proximity Caves | Build established: Scavenger-Tank 35702 | -3/Proximity Caves | Discovered exit to Research (range 5) 35722 | -3/Proximity Caves | Entered Research 35722 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 35723 | -3/Research | Identified exit to Armory 35724 | -3/Research | Loaded intel: 113 machine locations 35725 | -3/Research | Loaded intel: 68 non-interactive machine locations 35858 | -3/Research | Entered Armory 35859 | -3/Armory | Loaded intel: 62 machine locations 36027 | -3/Armory | Fabricated Tri-rail Accelerator? 36646 | -3/Armory | Intercept squad dispatched 36653 | -3/Armory | Spotted Tracker 36655 | -3/Armory | Destroyed Tracker 36659 | -3/Armory | Spotted Tracker 36666 | -3/Armory | Destroyed Tracker 36677 | -3/Armory | Spotted Combat Programmer 36678 | -3/Armory | Spotted Combat Programmer 36680 | -3/Armory | Destroyed Combat Programmer 36806 | -3/Armory | Destroyed Combat Programmer 36809 | -3/Armory | Found Exp. Targeting Computer 36858 | -3/Armory | Found Antimissile System 37086 | -3/Armory | Attacked by bots powering up and referring to "LRC-V3" 37151 | -3/Armory | Destroyed 10 combat bots 37470 | -3/Armory | Identified exit to Research 37470 | -3/Armory | Discovered exit to Research (range 13) 37479 | -3/Armory | Identified exit to Lab 37479 | -3/Armory | Discovered exit to Lab (range 6) 37490 | -3/Armory | Fabricated D-63 Destroyer (x1) 37504 | -3/Armory | Entered Lab 37504 | -3/Lab | Accompanied by 1 ally 37504 | -3/Lab | Discovered exit to Research (range 9) 37522 | -3/Lab | Hidden lab's door opened automatically 37522 | -3/Lab | Sensor layout match revealed 37523 | -3/Lab | Gained access to the hidden lab's interior 37536 | -3/Lab | Decrypted terminal 37577 | -3/Lab | Found Alien Artifact 37577 | -3/Lab | Identified Integrated Reactor 37577 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 37584 | -3/Lab | Found Alien Artifact 37584 | -3/Lab | Identified Core Expander 37584 | -3/Lab | Installed Core Expander, added new Propulsion slot 37659 | -3/Lab | Found Prototype Protection 37659 | -3/Lab | Identified Hvy. Regenerative Plating 37664 | -3/Lab | Found Prototype Energy Cannon 37687 | -3/Lab | Decrypted terminal 37687 | -3/Lab | Acquired modification code for an L2 power cell 37744 | -3/Lab | Detected for breach 37758 | -3/Lab | Decrypted terminal 37770 | -3/Lab | Confronted by A5 37770 | -3/Lab | Destroyed A5 37798 | -3/Lab | Decrypted terminal 37802 | -3/Lab | Found Alien Artifact 37802 | -3/Lab | Identified LC Capacitor 37871 | -3/Lab | Found Alien Artifact 37891 | -3/Lab | Decrypted terminal 37943 | -3/Lab | Entered Research 37943 | -2/Research | Warlord forces began assault on 0b10 37943 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 37944 | -2/Research | Loaded intel: 108 machine locations 38041 | -2/Research | Build established: Hacker-Gunner 38053 | -2/Research | Research machine network offline 38353 | -2/Research | Spotted Striker 38359 | -2/Research | Destroyed Striker 38383 | -2/Research | Identified Vortex Catalyst Activator 38416 | -2/Research | Destroyed 8 combat bots 38632 | -2/Research | Borebot progress halted 38680 | -2/Research | Borebot progress halted 38684 | -2/Research | Spotted B-90 Cyclops 38685 | -2/Research | Warlord destroyed during the assault 38692 | -2/Research | Identified Vortex Driver (x2) 38695 | -2/Research | Assimilated B-90 Cyclops with FLK Orb 38708 | -2/Research | Spotted Tracker 38711 | -2/Research | Spotted Tracker 38714 | -2/Research | Allies destroyed Tracker 38718 | -2/Research | Allies destroyed Tracker 38724 | -2/Research | Identified exit to Quarantine 38724 | -2/Research | Discovered exit to Quarantine (range 12) 38732 | -2/Research | Spotted Striker 38735 | -2/Research | Spotted Striker 38742 | -2/Research | Entered Quarantine 38743 | -2/Quarantine | Maximum security lockdown engaged 38743 | -2/Quarantine | Loaded intel: 83 machine locations 38744 | -2/Quarantine | Cryocooling Duct disabled 38759 | -2/Quarantine | Ambient heat levels rising (+20) 38759 | -2/Quarantine | Cryocooling Duct disabled 38774 | -2/Quarantine | Ambient heat levels rising (+20) 38810 | -2/Quarantine | Found Alien Reactor 38810 | -2/Quarantine | Identified Matter Drive 38866 | -2/Quarantine | Destroyed Striker 38894 | -2/Quarantine | Destroyed 21 combat bots 38912 | -2/Quarantine | Spotted Alpha 7 38983 | -2/Quarantine | Spotted Executioner 38983 | -2/Quarantine | Spotted Investigator 38984 | -2/Quarantine | Scanned by Researcher 38985 | -2/Quarantine | Destroyed Executioner 38999 | -2/Quarantine | Destroyed Investigator 39051 | -2/Quarantine | Destroyed 20 combat bots 39060 | -2/Quarantine | Build established: Hacker-Mutant 39141 | -2/Quarantine | Identified Transdimensional Reconstructor 39141 | -2/Quarantine | Warped through subspace 39275 | -2/Quarantine | Spotted Fortress 39393 | -2/Quarantine | Identified exit to Section 7 39393 | -2/Quarantine | Discovered exit to Section 7 (range 5) 39399 | -2/Quarantine | Entered Section 7 39400 | -2/Section 7 | Maximum security lockdown engaged 39400 | -2/Section 7 | Loaded intel: 160 machine locations 39469 | -2/Section 7 | Found Alien Artifact 39469 | -2/Section 7 | Identified Core Reset Matrix (x2) 39469 | -2/Section 7 | Used Core Reset Matrix 39473 | -2/Section 7 | Sensed 17 artifacts in vicinity 39485 | -2/Section 7 | Spotted B-90 Cyclops 39517 | -2/Section 7 | Assimilated B-90 Cyclops with FLK Orb 39588 | -2/Section 7 | Destroyed 27 combat bots 39624 | -2/Section 7 | Spotted Investigator 39626 | -2/Section 7 | Spotted Striker 39627 | -2/Section 7 | Scanned by Researcher 39629 | -2/Section 7 | Spotted Executioner 39631 | -2/Section 7 | Destroyed Striker 39653 | -2/Section 7 | Destroyed Investigator 39658 | -2/Section 7 | Destroyed Executioner 39683 | -2/Section 7 | Lost 4 parts (2p1u1w) 39723 | -2/Section 7 | Destroyed 26 combat bots 39743 | -2/Section 7 | Assimilated Y-72 Warden with FLK Orb 39751 | -2/Section 7 | Spotted Executioner 39751 | -2/Section 7 | Spotted Striker 39755 | -2/Section 7 | Identified exit to Access 39755 | -2/Section 7 | Discovered exit to Access (range 15) 39756 | -2/Section 7 | Spotted Executioner 39757 | -2/Section 7 | Spotted Striker 39758 | -2/Section 7 | Spotted Executioner 39780 | -2/Section 7 | Core integrity fell below 50% 39780 | -2/Section 7 | System corruption reached 10% 39788 | -2/Section 7 | Entered Access 39788 | -1/Access | Evolved 1 slot: Utility x1 39807 | -1/Access | Lost 18 parts (1p7n7u3w) 40068 | -1/Access | First assault squad dispatched 40237 | -1/Access | Found Prototype Slashing Weapon 40248 | -1/Access | Lost 3 parts (2n1u) 40254 | -1/Access | Destroyed 7 combat bots 40295 | -1/Access | Identified Potential Cannon 40356 | -1/Access | Energy Cycler disabled 40444 | -1/Access | Intercept squad dispatched 40457 | -1/Access | Spotted Tracker 40457 | -1/Access | Spotted Tracker 40462 | -1/Access | Destroyed Tracker 40464 | -1/Access | Destroyed Tracker 40500 | -1/Access | Spotted Combat Programmer 40500 | -1/Access | Destroyed Combat Programmer 40522 | -1/Access | Spotted Combat Programmer 40654 | -1/Access | Build established: Scavenger-Mutant 40784 | -1/Access | Destroyed 8 combat bots 40898 | -1/Access | High security lockdown imminent 40978 | -1/Access | High security lockdown engaged 40997 | -1/Access | Destroyed 16 combat bots 41059 | -1/Access | Spotted Striker 41060 | -1/Access | Destroyed Striker 41127 | -1/Access | Destroyed 10 combat bots 41170 | -1/Access | Intercept squad dispatched 41174 | -1/Access | Destroyed Executioner 41181 | -1/Access | System corruption reached 10% 41204 | -1/Access | Spotted Tracker 41205 | -1/Access | Spotted Tracker 41205 | -1/Access | Destroyed Tracker 41208 | -1/Access | Destroyed Tracker 41226 | -1/Access | Spotted Combat Programmer 41239 | -1/Access | Destroyed Combat Programmer 41260 | -1/Access | Destroyed 17 combat bots 41287 | -1/Access | Spotted Combat Programmer 41293 | -1/Access | Destroyed Combat Programmer 41310 | -1/Access | Destroyed Investigator 41318 | -1/Access | Spotted Investigator 41329 | -1/Access | Destroyed Executioner 41329 | -1/Access | Spotted Striker 41358 | -1/Access | Destroyed Striker 41372 | -1/Access | Destroyed Investigator 41390 | -1/Access | Destroyed 24 combat bots 41394 | -1/Access | Found Prototype Launcher 41489 | -1/Access | Spotted Striker 41489 | -1/Access | Spotted Executioner 41489 | -1/Access | Spotted Striker 41496 | -1/Access | Destroyed Executioner 41499 | -1/Access | Destroyed Striker 41518 | -1/Access | Destroyed Striker 41535 | -1/Access | Sterilization system engaged 41570 | -1/Access | Lost 16 parts (3p5n5u3w) 41587 | -1/Access | Destroyed Combat Programmer 41659 | -1/Access | Spotted Executioner 41659 | -1/Access | Spotted Executioner 41664 | -1/Access | Spotted Executioner 41672 | -1/Access | Destroyed 31 combat bots 41676 | -1/Access | Spotted Executioner 41676 | -1/Access | Spotted Striker 41692 | -1/Access | Destroyed Executioner 41704 | -1/Access | Identified Molecular Scythe 41707 | -1/Access | Core integrity fell below 50% 41709 | -1/Access | System corruption reached 30% 41713 | -1/Access | Emitted hypermatrix ping 41718 | -1/Access | Assembled emerged from beneath the floor 41718 | -1/Access | Released all parts (8) 41720 | -1/Access | Assembled emerged from beneath the floor 41724 | -1/Access | Identified Containment Facilitator 41728 | -1/Access | Core integrity fell below 20% 41743 | -1/Access | Lost 18 parts (2p6n2u8w) 41786 | -1/Access | Assembled emerged from beneath the floor 41788 | -1/Access | Destroyed Striker 41835 | -1/Access | Ambient heat levels rising (+10) 41844 | -1/Access | Assembled emerged from beneath the floor 41867 | -1/Access | Identified exit to Surface 41867 | -1/Access | Discovered exit to Surface (range 5) 41870 | *** | Heading to fleet! Last Messages --------------- 41799_ Slug penetrates W-44 Eye. 41810_ Acquired Unknown Wheel. 41810_ Identified Centrium Wheel. 41814_ Slug penetrates Wave Collapse Detector. 41814_ Wave Collapse Detector explodes. 41815_ System corrupted: Energy discharge (-27). 41815_ Acquired Unknown Energy Cannon. 41829_ Acquired 7 matter. 41833_ TKGN=ALRC6A6EEO/SKD0UBAKS4IQ=Z 41834_ Detected hypermatrix ping. 41835_ ALERT: Ambient heat levels +10. 41839_ Acquired 10 matter. 41844_ Assembled emerge from beneath the floor. 41848_ System corrupted: Component data lost. 41867_ The Access Shell folds into the floor. 41867_ EXIT=FOUND: SURFACE 41869_ Detected hypermatrix ping. [Achievement: Winner's Signature] [Achievement: Data Run] [Achievement: Death Machine] Map ----- +----------------------------------------------------+ | # ####?#####???????????????????###????????? | | # # #??????????????????????????????? | | # # #??????????????????????????????? | | # # #??????????????????????????????? | | # # " #??????????????????????????????? | | # # "" #??????????????????????????????? | | # # " #??????????????????????????????? | | ## # #??????????????????????????????? | | # #? #??????????????????????????????? | | #??? ???????????????????????????????? | | ######+########+#####################????????????? | | % % ?H??????????? | | % ????????????? | | #####+##+############ ""#?????????????????? | | # ??????????# ""#?????????????????? | | ???????# ""#?????????????????? | | ### #????# T#?????????????????? | | #?# ?????# ""#?????????????????? | | #?# #????# ""#?????????????????? | | #?# #???## ""##????????????????? | | #?# #???# #????????????????? | | #?# #???## ##????????????????? | | #?# #????# #?????????????????? | | #?# ] #????# #?????????????????? | | #?# #????# #?????????????????? | | #?# ?????# @" #?????????????????? | | ??###########???????# "" #?????????g???????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????g???????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB??????????????????????????? | | ?????????????????????BB??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Energy Generation 64 Energy Capacity 1670 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 EM Shielding 4 Armor Coverage 1650 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 8 Offensive Hacking 36 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Rocket Launcher | x1 | -6/Proximity Caves Lgt. Regenerative Plating | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory D-63 Destroyer | x1 | -5/Factory Tri-rail Accelerator | x1 | -3/Armory D-63 Destroyer | x1 | -3/Armory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Integrated Reactor Core Expander LC Capacitor Matter Drive Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Data Run Death Machine Decrypted! Great Explorer Winner's Signature Challenges ------------ None Game ------ Seed MappingMeleeCharge Manual? 0 Play Time 07:14:41 Cumulative 666.3 hours Start 2022.05.05 @ 03:31:09 End 2022.05.07 @ 03:05:12 Sessions 13 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 163 Rogue 131 Adventurer 31 Explorer 1 Win Type 2 Total 33 Types 25/0/4/4/0/0/0/0/0 Lore% 81 Gallery% 85 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c781588b-d410-4132-a8cc-932b6406d57e