Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.18 @ 15:08:40 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (3293) 3293 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (767) 767 TOTAL SCORE: 7825 Bonus ------- High Alert Combat Kills 467 Aligned with FarCom 300 Cogmind --------- Core Integrity 272/700 Matter 262/300 Energy 40/100 System Corruption 0% Temperature Warm (135) Movement Walking (270) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Core Analyzer Armor Integrity Analyzer Dynamic Insulation System > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (20) --- Nuclear Core Carbon-fiber Leg VSS Leg VSS Leg Improved Titanium Leg Improved Titanium Leg Potential Leg Potential Leg Army-in-a-Box (30/30) PSU Rigger Faulty Advanced Beam Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Core Analyzer Armor Integrity Analyzer Recoil Stabilizer Dynamic Insulation System > --- WEAPON ----------- Heavy Ion Cannon Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Nuclear Core VSS Leg VSS Leg VSS Leg VSS Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Coolant Injector System Restoration Module Army-in-a-Box PSU Rigger Improved EM Pulse Cannon Heavy Ion Cannon Flak Gun [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Reactive Plating Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . . . . 3 1 Weapon 1 | . . . . . 1 . Parts Attached 67 | 3 6 . 3 . 17 38 Power 9 | 1 . . . . 3 5 Engine 4 | 1 . . . . 2 1 Core 5 | . . . . . 1 4 Reactor . | . . . . . . . Propulsion 11 | 2 . . 2 . . 7 Treads 2 | 2 . . . . . . Leg 9 | . . . 2 . . 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | . 2 . 1 . 5 12 Device 13 | . 1 . . . 3 9 Storage 2 | . 1 . 1 . . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 3 | . . . . . 1 2 Artifact . | . . . . . . . Weapon 27 | . 4 . . . 9 14 Energy Gun 3 | . . . . . . 3 Energy Cannon 6 | . . . . . 1 5 Ballistic Gun 12 | . 4 . . . 5 3 Ballistic Cannon 5 | . . . . . 2 3 Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . . 2 4 Parts Lost 24 | . . . . . 3 21 Power 4 | . . . . . . 4 Propulsion 5 | . . . . . . 5 Utility 6 | . . . . . 2 4 Weapon 9 | . . . . . 1 8 Highest Loss Streak 7 | . . . . . 1 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 98 100 100 100 96 89 Engine 5 | . 14 14 14 14 6 . Core 3 | . . . . . 2 6 Treads 4 | . 28 28 21 . . . Leg 18 | . . . 7 28 18 22 Device 14 | . 14 14 14 14 15 14 Storage 9 | . 13 14 14 14 9 7 Processor 7 | . . . . . 8 9 Protection 4 | . . . . . 8 4 Energy Cannon 7 | . . . . . 8 10 Ballistic Gun 12 | . 27 28 28 28 10 5 Ballistic Cannon 4 | . . . . . 7 3 Naked Turns . | . . . . . . . Heaviest Build 94 | 3 13 13 48 48 76 94 Greatest Support 80 | 3 40 40 60 60 60 80 Greatest Overweight (x) 2 | . 1 . 1 . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 5 8 8 20 20 20 20 Average Capacity 18 | 5 7 8 11 20 20 20 Most Carried 20 | 5 7 5 13 19 20 20 Average Carried 16 | 3 3 5 7 14 19 18 Final Capacity 20 | 5 8 8 20 20 20 20 Final Carried 19 | 5 5 5 13 19 19 17 Class Distribution -------------------- 37% | Gunner 23% | Mutant 19% | Tank 19% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 2533 | 230 149 49 . 50 849 1206 Remotely . | . . . . . . . Salvage Created 3260 | . 284 . . . 1298 1678 Parts 187 | . 11 . . . 83 93 Haulers Intercepted 5 | . 1 . . . 3 1 Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 80 | . 5 . . . 35 40 Guns 31 | . 5 . . . 16 10 Cannons 49 | . . . . . 19 30 Classes Destroyed 12 | . 2 . . . 6 4 Worker 3 | . . . . . 1 2 Builder 4 | . . . . . . 4 Hauler 5 | . 1 . . . 3 1 Operator 2 | . . . . . 2 . Watcher 4 | . . . . . 1 3 Swarmer 23 | . . . . . 12 11 Grunt 42 | . 5 . . . 14 23 Brawler 3 | . . . . . 3 . Duelist 1 | . . . . . . 1 Sentry 7 | . . . . . 6 1 Hunter 1 | . . . . . . 1 Programmer 3 | . . . . . . 3 Best Kill Streak 8 | . 2 . . . 4 8 Combat Bots Only 7 | . 2 . . . 4 7 Max Kills in Single Turn 2 | . 1 . . . 2 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 5630 | . 391 . . 21 1331 3887 Core 678 | . 99 . . . 151 428 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 76 | . . . . . . 76 Core Remaining (%) 77 | 100 . . . 60 72 . Volleys Fired 224 | . 37 . . 1 79 107 Largest 3 | . 2 . . 2 3 3 Hottest 196 | . 40 . . 40 138 196 Shots Fired 605 | . 74 . . 2 230 299 Gun 258 | . 74 . . 2 96 86 Cannon 347 | . . . . . 134 213 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 392 | . 74 . . 2 152 164 Thermal 202 | . . . . . 78 124 Explosive . | . . . . . . . Electromagnetic 11 | . . . . . . 11 Robot Hit Streak 14 | . 14 . . . 10 8 Robot Miss Streak 11 | . 5 . . 5 6 11 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 345 | . 48 . . . 137 160 Core Hits 218 | . 18 . . . 85 115 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 8 | . . . . . 2 6 Meltdown 1 | . . . . . 1 . Destroy 1 | . . . . . 1 . Blast 6 | . . . . . . 6 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7851 | . 552 . . . 3230 4069 Guns 2860 | . 552 . . . 1272 1036 Cannons 4991 | . . . . . 1958 3033 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4579 | . 552 . . . 1875 2152 Thermal 3029 | . . . . . 1355 1674 Explosive . | . . . . . . . Electromagnetic 243 | . . . . . . 243 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged 3 | . . . . . . 3 Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 75 | . . . . . 12 63 Projectiles 57 | . . . . . 12 45 Explosions 18 | . . . . . . 18 Melee . | . . . . . . . Knockbacks 17 | . . . . . 6 11 Impact . | . . . . . . . Kinetic 16 | . . . . . 5 11 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 168 | . . . . . . 168 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 507 | . 18 . . . 281 507 Average Temperature 100 | . 8 . . . 26 123 Received Heat Transfer 2316 | . 219 . . 12 531 1554 Effects 4 | . . . . . . 4 Interference 3 | . . . . . . 3 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . . . 5 1 Heat Transferred 4320 | . . . . . 1850 2470 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 898 | . 182 70 . . 671 898 Initial 305 | . . 70 . . . 305 Average 277 | . 79 68 . . 187 425 Maximum Alert Level 3 | . . . . . 2 3 Low Security (%) 44 | 100 100 100 . 100 72 4 Level 1 32 | . . . . . 13 59 Level 2 13 | . . . . . 13 19 Level 3 8 | . . . . . . 17 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 . . 1 5 9 Investigation 8 | . 1 . . 1 3 3 Extermination 3 | . . . . . . 3 Reinforcement 3 | . 1 . . . 1 1 Assault 2 | . . . . . 1 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 7 | . 1 . . . 2 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | . 12 . . 2 50 56 Peak Tracking Total 7 | . 3 . . 2 4 7 Tactical Retreats 7 | . . . . . 2 5 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 6 | . . . . . 1 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 11 | . 1 . . . 3 7 Max in Single Turn 2 | . 1 . . . 1 2 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 26 | . 1 . 1 1 10 13 Terminals 14 | . 1 . . . 8 5 Fabricators 2 | . . . . . . 2 Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 1 1 Garrison Access 4 | . . . . . 1 3 Total Hacks 57 | . 2 . 1 1 25 28 Successful 17 | . . . 1 1 7 8 Failed 40 | . 2 . . . 18 20 Catastrophic 9 | . . . . . 4 5 Database Lockouts . | . . . . . . . Manual 26 | . 1 . 1 . 20 4 Terminals 30 | . 2 . . . 21 7 Fabricators 9 | . . . . . . 9 Repair Stations 5 | . . . . . . 5 Recycling Units . | . . . . . . . Scanalyzers 4 | . . . . . 3 1 Garrison Access 7 | . . . . . 1 6 Terminal Hacks 6 | . . . 1 1 3 1 Robot Analysis 2 | . . . . . 2 . Open Door 1 | . . . . 1 . . Branch Access Points 2 | . . . . . 1 1 EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . . . 3 Load Schematic 2 | . . . . . . 2 Build 1 | . . . . . . 1 Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . . 3 . Insert Component 1 | . . . . . 1 . Analyze 2 | . . . . . 2 . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . . 2 . Used . | . . . . . . . Hacking Detections 22 | . 1 . . . 9 12 Full Trace Events 6 | . 1 . . . 2 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 42 | . . . . . . 42 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired 1 | . . . . . . 1 Time 22 | . . . . . . 22 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 41 | . . 41 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total 2 | . . . . . 2 . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 6384 | 29 394 272 355 320 2153 2861 Spaces Moved 3329 | 35 186 171 253 341 964 1379 Core 59 | 35 24 . . . . . Treads 489 | . 162 171 156 . . . Legs 2781 | . . . 97 341 964 1379 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 160 90 90 90 103 Average Speed 153 | 50 147 160 135 90 164 167 Slowest Speed 270 | 50 160 160 240 90 170 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 2 33 50 59 76 74 42 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 133 | . . . . . 53 80 Melee . | . . . . . . . Projectile 86 | . . . . . 53 33 AOE 47 | . . . . . . 47 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 4123 | 45 238 170 266 351 1364 1689 Wait 407 | . 1 . . 4 270 132 Move 3323 | 34 185 170 252 340 963 1379 Hop . | . . . . . . . Pick Up 68 | 8 6 . 7 6 19 22 Fast Attach 6 | . 1 . . . . 5 Attach 34 | 3 3 . . . 8 20 Detach . | . . . . . . . Swap 28 | . 2 . 3 . 9 14 Drop 33 | . 3 . 4 . 16 10 Fire 224 | . 37 . . 1 79 107 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac] / Sto / Low x2) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 30 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 8) 424 | -10/Materials | Entered Mines 466 | -10/Mines | Discovered new exit (range 6) 650 | -10/Mines | Discovered new exit (range 10) 688 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 690 | -10/Mines | Discovered new exit (range 5) 696 | -10/Mines | Entered Exiles 696 | -10/Exiles | Accompanied by 1 ally 726 | -10/Exiles | Led the pair of lost Derelicts to a safe place 797 | -10/Exiles | Met 8R-AWN 824 | -10/Exiles | Met EX-HEX 871 | -10/Exiles | Met EX-BIN 890 | -10/Exiles | Aligned with FarCom system 891 | -10/Exiles | Given EX-Vault access code 928 | -10/Exiles | Opened EX-Vault 943 | -10/Exiles | Found Army-in-a-Box 946 | -10/Exiles | Found PSU Rigger 957 | -10/Exiles | Found Potential Leg 960 | -10/Exiles | Found Potential Leg 984 | -10/Exiles | Warned to stay clear of 0b10 Research branches 989 | -10/Exiles | Exiles lab attacked by MAIN.C 1043 | -10/Exiles | Discovered new exit (range 10) 1051 | -10/Exiles | Stole three prototypes: Potential Leg, Army-in-a-Box, PSU Rigger 1051 | -10/Exiles | Entered Mines 1052 | -9/Mines | Assembled infested the area 1057 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1264 | -9/Mines | Learned Materials non-interactive machine intel 1289 | -9/Mines | Discovered new exit (range 15) 1302 | -9/Mines | Met a Derelict shopkeep closing up shop 1345 | -9/Mines | Build established: Skirmisher 1371 | -9/Mines | Entered Materials 1371 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1372 | -8/Materials | Loaded intel: 34 non-interactive machine locations 2173 | -8/Materials | Build established: Tank 2622 | -8/Materials | Discovered new exit (range 3) 3371 | -8/Materials | First assault squad dispatched 3436 | -8/Materials | Build established: Skirmisher 3490 | -8/Materials | Discovered new exit (range 15) 3524 | -8/Materials | Entered Factory 3524 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3526 | -7/Factory | FarCom data flow suspended 3829 | -7/Factory | Build established: Gunner 3830 | -7/Factory | Repaired Hvy. Ion Cannon 4128 | -7/Factory | Discovered new exit (range 9) 5674 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 5886 | -7/Factory | Lost 5 parts (1p1n1u2w) 5888 | -7/Factory | Destroyed 7 combat bots 6324 | -7/Factory | First assault squad dispatched 6331 | -7/Factory | Identified exit to Storage 6331 | -7/Factory | Identified exit to Lower Caves 6359 | -7/Factory | Garrison activated, responded to threat 6375 | -7/Factory | Core integrity fell below 50% 6385 | -7/Factory | Self-destructed Last Messages --------------- 06345_ Core Analyzer temporarily disabled. 06345_ Gatling Laser temporarily disabled. 06345_ Adv. Beam Cannon temporarily disabled. 06346_ G-47 Trooper knocked back. 06356_ Gatling Laser destroyed. 06356_ G-47 Trooper knocked back. 06358_ Nuclear Core destroyed. 06359_ G-47 Trooper calls for garrison reinforcements. 06359_ ALERT: Activating Garrison Access F004. 06359_ G-47 Trooper knocked back. 06360_ Y-54 Guardian emerges from the garrison. 06360_ Imp. Titanium Leg destroyed. 06362_ VSS Leg destroyed. 06363_ G-47 Trooper destroyed. 06364_ Acquired 40 matter. 06364_ Imp. Titanium Leg destroyed. 06366_ Adv. Beam Cannon destroyed. 06371_ Particle Gun destroyed. 06372_ Armor Integrity Analyzer broken. 06372_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########?????????????????????""""???????????????? | | #?????????????????????"" 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Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilContainmentMembrane Manual? 0 Play Time 00:42:42 Cumulative 71.4 hours Start 2023.10.18 @ 14:26:21 End 2023.10.18 @ 15:08:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 115 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 50 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5128539f-8c04-4f1d-b97f-229a24f3b88d