Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.27 @ 15:17:38 Player: Shifty Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1608) 1608 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (240) 240 TOTAL SCORE: 4418 Bonus ------- Pacifist 200 High Alert Combat Kills 40 Cogmind --------- Core Integrity 0/700 Matter 183/300 Energy 87/100 System Corruption 5% Temperature Cool (66) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gatling Laser Gatling Laser Gatling Laser Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Terrain Scanner > --- WEAPON ----------- Improved Assault Rifle Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- EM Pulse Gun Heavy EM Pulse Gun Beam Cannon Advanced Assault Cannon Rocket Launcher Mini Grenade Launcher [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device System Restoration Module Storage Small Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 2 | . . 1 . 1 Weapon 2 | . . 1 . 1 Parts Attached 33 | 5 4 6 7 11 Power 4 | 1 1 1 . 1 Engine 3 | 1 1 1 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 . 1 5 . Treads . | . . . . . Leg 5 | 2 . 1 2 . Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . . 3 . Utility 7 | . 2 2 1 2 Device 3 | . . 1 1 1 Storage 2 | . 1 . . 1 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 14 | 2 1 2 1 8 Energy Gun 5 | . . . . 5 Energy Cannon 1 | . . 1 . . Ballistic Gun 5 | 2 . 1 . 2 Ballistic Cannon 2 | . . . 1 1 Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 23 | . . 2 1 20 Power 3 | . . 1 . 2 Propulsion 4 | . . . 1 3 Utility 4 | . . 1 . 3 Weapon 12 | . . . . 12 Highest Loss Streak 7 | . . 1 1 7 To Critical Strikes 1 | . . . . 1 Average Backups 6 | 2 5 7 7 5 Power . | . 1 1 . . Propulsion . | . 2 1 . . Utility . | . . . 1 1 Weapon 4 | . 2 4 5 4 Tool/Special . | . . . . . Unused Backups 12 | 4 . 5 1 2 Power 2 | . . 2 . . Propulsion 5 | 3 . 2 . . Utility . | . . . . . Weapon 5 | 1 . 1 1 2 Tool/Special . | . . . . . Average Slot Usage (%) 85 | . 93 97 96 67 Engine 8 | . 14 10 17 1 Core 2 | . . . . 6 Leg 16 | . 28 22 19 9 Flight 1 | . . . 4 . Device 4 | . . . 9 6 Storage 11 | . 12 11 9 12 Processor 7 | . . 10 9 7 Protection 3 | . 9 9 . . Energy Gun 3 | . . . . 9 Energy Cannon 4 | . . 11 1 1 Ballistic Gun 8 | . 17 11 9 3 Ballistic Cannon 3 | . . . 7 4 Launcher 6 | . 10 11 9 1 Peak Build Rating 28 | 5 9 15 28 28 Average Rating 17 | 3 8 13 22 22 On Entrance 10 | . 5 9 14 23 Naked Turns 1 | . . . . 1 Heaviest Build 37 | 6 20 24 28 37 Greatest Support 35 | 20 20 20 35 35 Greatest Overweight (x) 12 | . . 1 1 12 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 10 | 5 8 8 8 10 Average Capacity 8 | 5 7 8 8 9 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 2 5 7 7 5 Final Capacity 8 | 5 8 8 8 5 Final Carried 8 | 4 8 7 8 5 Class Distribution -------------------- 34% | Skirmisher 23% | Bomber 20% | Mutant 17% | Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Bomber | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 847 | 213 . 281 119 234 Remotely . | . . . . . Salvage Created 1137 | . . 674 178 285 Parts 86 | . . 66 8 12 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 40 | . . 23 7 10 Melee 1 | . . . 1 . Guns 14 | . . 6 1 7 Cannons 7 | . . 3 1 3 AOE 18 | . . 14 4 . Classes Destroyed 11 | . . 8 . 3 Worker 3 | . . 3 . . Builder 3 | . . 2 1 . Operator 1 | . . 1 . . Watcher 3 | . . 2 1 . Swarmer 12 | . . 8 1 3 Grunt 19 | . . 11 6 2 Brawler 2 | . . 2 . . Duelist 1 | . . . . 1 Sentry 2 | . . 2 . . Hunter 3 | . . . . 3 Programmer 1 | . . . . 1 Best Kill Streak 12 | . . 12 7 3 Combat Bots Only 8 | . . 8 6 3 Max Kills in Single Turn 3 | . . 3 2 2 Gunslinging 1 | . . . . 1 Exploded 3 | . . 3 2 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 389 | . . 81 105 203 Missed 125 | . . 23 49 53 Hits 264 | . . 58 56 150 Projectile 264 | . . 58 56 150 Critical Strikes 8 | . . 2 1 5 Damage Taken 3209 | . . 661 403 2145 Core 921 | . . 134 74 713 Absorbed by Shields 288 | . . . 172 116 Regen/Repaired (Parts) 61 | . . . 61 . Core Remaining (%) 88 | 100 100 66 86 . Volleys Fired 77 | . 1 36 10 30 Largest 4 | . 2 3 3 4 Hottest 200 | . 50 113 93 200 Shots Fired 183 | . 2 92 24 65 Gun 87 | . 1 36 10 40 Cannon 71 | . . 36 10 25 Launcher 25 | . 1 20 4 . Special . | . . . . . Kinetic 83 | . 1 36 20 26 Thermal 59 | . . 36 . 23 Explosive 25 | . 1 20 4 . Electromagnetic 16 | . . . . 16 Robot Hit Streak 7 | . 1 5 6 7 Robot Miss Streak 5 | . 1 3 3 5 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 109 | . 1 46 16 46 Core Hits 100 | . . 45 18 37 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4109 | . 48 2087 998 976 Guns 962 | . . 304 130 528 Cannons 872 | . . 316 202 354 Explosions 2155 | . 48 1467 640 . Melee . | . . . . . Ramming 120 | . . . 26 94 Kinetic 1018 | . . 304 332 382 Thermal 688 | . . 316 . 372 Explosive 2155 | . 48 1467 640 . Electromagnetic 128 | . . . . 128 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 3 5 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 3 1 Message Errors 1 | . . . 1 . Matter Fused 1 | . . . 1 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 68 | . 8 29 31 . Projectiles 31 | . . . 31 . Explosions 37 | . 8 29 . . Melee . | . . . . . Knockbacks 8 | . . . 1 7 Impact . | . . . . . Kinetic 8 | . . . 1 7 Secondary . | . . . . . Self-Inflicted Damage 45 | . . 45 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed 38 | . . . 5 33 Kicked 38 | . . . 5 33 Crushed . | . . . . . Highest Temperature 636 | . . 214 268 636 Average Temperature 143 | . . 78 165 226 Received Heat Transfer 859 | . . 240 124 495 Effects 9 | . . . . 9 Shutdowns 3 | . . . . 3 Interference 4 | . . . . 4 Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 1450 | . . 666 . 784 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 1 . Low Security (%) 66 | 100 100 56 . 100 Level 1 28 | . . 25 100 . Level 2 5 | . . 17 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 624 | . 25 624 383 139 Initial 262 | . . . 262 139 Average 139 | . 2 209 311 38 Influence Increases 1384 | . 29 845 253 257 Destroy 0b10 Robot/C 800 | . . 460 140 200 Destroy 0b10 Robot/NC 50 | . . 40 10 . Destroy Leader 156 | . . 94 22 40 Successful Hack 11 | . 4 7 . . Disable Machine 210 | . 15 165 15 15 Destroy Structure 97 | . 10 64 21 2 Lose Combat Pursuer 60 | . . 15 45 . Influence Decreases 1384 | . 29 222 569 564 Entered New Map 529 | . . . 361 168 Time Decay 701 | . 29 202 198 272 Lost Part 154 | . . 20 10 124 Squads Dispatched 3 | . 1 2 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 1 34 15 25 Peak Tracking Total 13 | . 1 6 7 13 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 14 | . 1 11 1 1 Max in Single Turn 2 | . 1 2 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 3 | . 1 1 1 . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 3 4 2 . Successful 8 | . 3 3 2 . Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 3 4 . . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 3 3 . . Record 4 | . 3 1 . . Locate Traps 1 | . . 1 . . Reinforcement Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 1 1 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1372 | . . 555 413 404 Optics 1372 | . . 555 413 404 Terrain 300 | . . 20 228 52 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2000 | 79 172 578 413 758 Spaces Moved 940 | 54 131 249 252 254 Core 63 | 6 . . . 57 Treads . | . . . . . Legs 836 | 48 131 249 211 197 Wheels . | . . . . . Hover . | . . . . . Flight 41 | . . . 41 . Fastest Speed 50 | 50 120 120 114 50 Average Speed 166 | 112 120 177 122 234 Slowest Speed 650 | 120 120 190 190 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 28 35 19 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 107 | . 9 65 31 2 Melee . | . . . . . Projectile 5 | . . . 3 2 AOE 102 | . 9 65 28 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1218 | 75 144 311 335 353 Wait 49 | . . 2 37 10 Move 936 | 53 130 248 251 254 Hop . | . . . . . Pick Up 53 | 13 7 11 12 10 Fast Attach 3 | . . . 2 1 Attach 30 | 5 3 5 6 11 Detach 2 | . 1 . . 1 Swap 7 | . 1 1 4 1 Drop 23 | 4 1 8 8 2 Fire 77 | . 1 36 10 30 Melee . | . . . . . Ram . | . . . . . Kick 38 | . . . 5 33 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 3) 252 | -10/Materials | Entered another Materials area 252 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 546 | -9/Materials | Build established: Tank 806 | -9/Materials | Destroyed 8 combat bots 812 | -9/Materials | Discovered new exit (range 16) 830 | -9/Materials | Entered another Materials area 830 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1090 | -8/Materials | Repaired Aluminum Leg 1222 | -8/Materials | Discovered new exit (range 18) 1243 | -8/Materials | Entered Factory 1243 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1352 | -7/Factory | Build established: Bomber 1440 | -7/Factory | Lost 6 parts (1p1n1u3w) 1660 | -7/Factory | Lost 5 parts (2n3w) 1700 | -7/Factory | Core integrity fell below 50% 1974 | -7/Factory | Cargo convoy interrupted 1999 | -7/Factory | Core integrity fell below 20% 2001 | -7/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 01989_ P-60 Hacker destroyed. 01989_ System Restoration Module destroyed. 01990_ K-01 Serf collects debris. 01991_ Slug penetrates Wall. 01992_ Penetrated by Slug. 01992_ Gatling Laser destroyed. 01994_ K-01 Serf collects debris. 01994_ Slug penetrates Wall. 01995_ Penetrated by Slug. 01995_ Gatling Laser destroyed. 01997_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 01998_ Mic. Nuclear Core destroyed. 01998_ Autogun destroyed. 01998_ Slug penetrates P-60 Hacker. 01999_ Dropped Med. Storage Unit. 01999_ R-06 Scavenger collects Shock Rifle. 02000_ Discarded Visual Processing Unit. 02001_ System corrupted: Component data lost. 02001_ Penetrated by Slug. 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