Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.19 @ 16:47:16 Player: HorseLips Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (14) 70 Value Destroyed (445) 445 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4135 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Dirty Bomb Trap Shrapnel Trap Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Huge Wheel Cesium-ion Thruster > --- UTILITY ---------- Advanced Terrain Scan Processor Melee Analysis Suite Advanced ECM Suite Medium Reactive Plating > --- WEAPON ----------- Riot Gun > --- INVENTORY -------- Dirty Bomb Trap Shrapnel Trap [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Targeting Computer Device Hardlight Generator Storage Small Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Slots Evolved 8 | . . . . 4 2 . . 2 Power 2 | . . . . . 1 . . 1 Propulsion 2 | . . . . 1 1 . . . Utility 2 | . . . . 2 . . . . Weapon 2 | . . . . 1 . . . 1 Parts Attached 44 | 6 6 3 . 12 3 6 6 2 Power 7 | 1 2 . . 1 1 2 . . Engine 3 | 1 1 . . . 1 . . . Core 4 | . 1 . . 1 . 2 . . Reactor . | . . . . . . . . . Propulsion 10 | 2 . 2 . 3 1 . 1 1 Treads 2 | 2 . . . . . . . . Leg . | . . . . . . . . . Wheel 1 | . . . . . . . 1 . Hover . | . . . . . . . . . Flight 7 | . . 2 . 3 1 . . 1 Utility 13 | 1 2 1 . 2 . 3 4 . Device 5 | . 1 . . 1 . 2 1 . Storage 2 | 1 . . . . . 1 . . Processor 4 | . 1 . . 1 . . 2 . Hackware . | . . . . . . . . . Protection 2 | . . 1 . . . . 1 . Artifact . | . . . . . . . . . Weapon 14 | 2 2 . . 6 1 1 1 1 Energy Gun 9 | 2 1 . . 5 . . 1 . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . 1 1 . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 31 | . . . . 5 8 5 6 7 Power 4 | . . . . . 2 2 . . Propulsion 8 | . . . . 3 2 . 1 2 Utility 10 | . . . . . 1 3 3 3 Weapon 9 | . . . . 2 3 . 2 2 Highest Loss Streak 8 | . . . . 5 8 2 4 4 To Critical Strikes . | . . . . . . . . . Average Backups 2 | 3 7 4 3 2 2 . . . Power . | . . . . . . . . . Propulsion . | 2 4 . . . . . . . Utility 1 | . 1 3 1 1 2 . . . Weapon . | . 1 1 1 . . . . . Tool/Special . | . . . . . . . . . Unused Backups 6 | . 3 2 . 1 . . . . Power . | . . . . . . . . . Propulsion 4 | . 2 2 . . . . . . Utility . | . . . . . . . . . Weapon 2 | . 1 . . 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 66 | . 95 98 100 88 58 50 37 27 Engine 2 | . 12 . . . . . . . Core 5 | . 1 14 14 9 5 4 . . Treads 4 | . 28 1 . . . . . . Flight 9 | . . 24 28 20 8 7 5 1 Device 5 | . 2 . . 7 4 8 6 3 Storage 2 | . 14 1 . . . . . . Processor 10 | . 7 14 14 17 15 8 7 9 Protection 6 | . . 12 14 9 7 7 5 3 Energy Gun 12 | . 26 28 28 23 16 . . 2 Energy Cannon 1 | . . . . . . 4 4 . Special Melee Weapon 2 | . . . . . . 7 4 . Peak Build Rating 29 | 6 9 9 9 23 23 19 26 29 Average Rating 12 | 4 6 8 9 17 16 15 11 17 On Entrance 11 | . 6 9 9 9 22 9 13 26 Avg Prop Armor Cover (%) 3 | . . . . . . . . 3 Naked Turns 16 | . . . . . . . 16 . Heaviest Build 26 | 11 12 8 8 18 23 20 26 26 Greatest Support 40 | 40 40 8 8 12 9 5 28 28 Greatest Overweight (x) 5 | . . . . 2 5 3 2 2 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 5 5 3 4 2 2 Average Carried 3 | 4 7 4 4 3 3 2 2 2 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 4 4 3 3 2 2 2 Class Distribution -------------------- 83% | Mutant 8% | Skirmisher 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Matter Collected 560 | 211 109 30 . 85 . 70 50 5 Remotely . | . . . . . . . . . Salvage Created 519 | . 175 . 33 65 72 115 . 59 Parts 26 | . 9 . 2 5 4 3 . 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . 6 . . 2 . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Combat Hostiles Destroyed 11 | . 3 . 2 2 1 2 . 1 Guns 8 | . 3 . 2 2 1 . . . Cannons 3 | . . . . . . 2 . 1 Classes Destroyed 5 | . 2 . 1 1 . . . 1 Watcher 3 | . 2 . . . 1 . . . Swarmer 3 | . . . 2 1 . . . . Grunt 5 | . 3 . . . 1 1 . . Duelist 1 | . . . . . . . . 1 Sentry 2 | . . . . 1 . 1 . . Best Kill Streak 2 | . 2 . 2 2 1 1 . 1 Combat Bots Only 2 | . 2 . 2 2 1 1 . 1 Max Kills in Single Turn 2 | . 1 . 2 1 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Hostile Shots Fired 507 | . 31 . 26 25 149 87 15 174 Missed 179 | . 4 . 11 4 53 39 2 66 Hits 328 | . 27 . 15 21 96 48 13 108 Melee 10 | . . . . . . . 1 9 Projectile 318 | . 27 . 15 21 96 48 12 99 Critical Strikes 5 | . . . 1 . . . . 4 Actively Blocked 1 | . . . 1 . . . . . Damage Taken 3666 | . 331 . 124 242 850 388 192 1539 Core 1678 | . 36 . 61 47 429 159 94 852 Absorbed by Shields 156 | . . . . . . 156 . . Redirected to Shielding 53 | . . . 10 22 17 . 4 . Ignored by Resistances 50 | . . . . . . . . 50 Core Remaining (%) 63 | 100 . . 61 91 . . 2 . Volleys Fired 72 | . 19 2 5 8 11 13 4 10 Largest 3 | . 2 2 2 3 3 1 1 1 Hottest 189 | . 100 80 80 120 189 60 60 50 Shots Fired 120 | . 36 4 10 19 24 13 4 10 Gun 97 | . 34 4 10 19 24 . . 6 Cannon 21 | . . . . . . 13 4 4 Launcher . | . . . . . . . . . Special 2 | . 2 . . . . . . . Kinetic 4 | . . . . . . . . 4 Thermal 110 | . 36 4 10 19 24 13 4 . Explosive . | . . . . . . . . . Electromagnetic 6 | . . . . . . . . 6 Robot Hit Streak 8 | . 7 . 8 8 8 7 3 4 Robot Miss Streak 5 | . 2 . 4 1 1 1 1 5 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 83 | . 23 . 4 14 19 13 3 7 Core Hits 38 | . 11 . 2 6 6 4 1 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 6 | . . . . 3 . 3 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1303 | . 251 . 53 157 276 229 91 246 Guns 781 | . 251 . 53 157 273 . . 47 Cannons 413 | . . . . . . 229 91 93 Explosions 52 | . . . . . . . . 52 Melee . | . . . . . . . . . Ramming 57 | . . . . . 3 . . 54 Kinetic 93 | . . . . . . . . 93 Thermal 1106 | . 251 . 53 157 273 229 91 52 Explosive . | . . . . . . . . . Electromagnetic 47 | . . . . . . . . 47 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 1 Average Corruption 1 | . . . . . . . 4 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 28 | . . . . . . 10 18 . Projectiles 28 | . . . . . . 10 18 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 24 | . . . . . . . . 24 Shots . | . . . . . . . . . Rammed 19 | . . . . . 3 . . 16 Targets Rammed 19 | . . . . . 3 . . 16 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 319 | . 256 62 . 178 319 102 6 38 Average Temperature 76 | . 74 33 . 56 116 49 4 11 Received Heat Transfer 1367 | . 153 . 6 45 315 146 108 594 Effects 1 | . 1 . . . . . . . Interference 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . 3 . . Heat Transferred 2234 | . 599 . 125 350 592 370 148 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 95 | . 50 15 . 45 30 . . 95 Initial 18 | . . 15 . 18 . . . . Average 7 | . 5 5 . 15 2 . . 13 Influence Increases 548 | . 86 . 95 110 37 55 30 135 Destroy 0b10 Robot/C 220 | . 60 . 40 40 20 40 . 20 Destroy 0b10 Robot/NC 15 | . 10 . . . 5 . . . Destroy Leader 56 | . 14 . 10 10 12 . . 10 Destroy Structure 2 | . 2 . . . . . . . Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 240 | . . . 45 45 . 15 30 105 Influence Decreases 458 | . 46 40 60 145 37 55 30 45 Entered New Map 42 | . . 25 . 17 . . . . Time Decay 319 | . 46 15 60 93 10 55 10 30 Lost Part 97 | . . . . 35 27 . 20 15 Squads Dispatched 2 | . 1 . . . 1 . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Distress Signals 2 | . . . . 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 53 | . 9 2 6 5 6 6 3 16 Peak Tracking Total 9 | . 3 2 3 8 4 3 3 9 Tactical Retreats 10 | . . . 1 1 . 1 3 4 ECM-based Alert Blocks 2 | . . . . . . . 2 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Traps Triggered 1 | . . . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 2 | . . . 1 1 1 2 2 2 Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Machines Accessed 4 | . . . . 4 . . . . Terminals 2 | . . . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 8 | . . . . 8 . . . . Successful 6 | . . . . 6 . . . . Failed 1 | . . . . 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . Manual . | . . . . . . . . . Terminals 4 | . . . . 4 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . . 3 . . . . Record 3 | . . . . 3 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer 2 | . . . . 2 . . . . Retrieve Study 2 | . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . 1 . . . . Robot Hacks Applied 1 | . . . . 1 . . . . parse_system 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Active Infowar (turns) 765 | . . . . 235 144 383 3 . Optics 379 | . . . . 235 144 . . . Sensors 308 | . . . . 209 99 . . . Traps 383 | . . . . . . 383 . . ECM 3 | . . . . . . . 3 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 1 . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Turns Passed 2182 | 95 358 74 190 236 183 654 197 195 Spaces Moved 2229 | 52 175 166 465 244 157 638 150 182 Core 182 | 2 . . . . 59 . 43 78 Treads 225 | 50 175 . . . . . . . Legs . | . . . . . . . . . Wheels 110 | . . . . . . . 6 104 Hover . | . . . . . . . . . Flight 1712 | . . 166 465 244 98 638 101 . Fastest Speed 32 | 50 160 37 37 32 35 35 50 50 Average Speed 83 | 155 160 37 37 74 92 96 120 85 Slowest Speed 440 | 160 160 37 37 195 440 245 175 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 37 50 44 31 6 86 21 6 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 7 | . . 1 3 . . 1 2 . Spaces Dug 2 | . 2 . . . . . . . Terrain Destroyed 2 | . 2 . . . . . . . Melee . | . . . . . . . . . Projectile 2 | . 2 . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Total 2409 | 63 217 176 473 278 173 660 159 210 Wait 1 | . . 1 . . . . . . Move 2221 | 51 174 165 464 243 156 637 149 182 Hop . | . . . . . . . . . Pick Up 23 | 6 9 . 2 5 . 1 . . Fast Attach 26 | 6 2 . . 3 3 4 6 2 Attach 15 | . 4 3 . 6 . 2 . . Detach 2 | . 1 1 . . . . . . Swap 5 | . . . . 5 . . . . Drop 19 | . 8 4 2 5 . . . . Fire 72 | . 19 2 5 8 11 13 4 10 Melee 6 | . . . . 3 . 3 . . Ram 19 | . . . . . 3 . . 16 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 96 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 16) 454 | -10/Materials | Entered Mines 463 | -10/Mines | Met a Derelict bent on vengeance 506 | -10/Mines | Identified exit to Subcaves 528 | -10/Mines | Entered Subcaves 586 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 587 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 643 | -10/Subcaves | Discovered new exit (range 10) 675 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 696 | -10/Subcaves | Discovered new exit (range 13) 718 | -10/Subcaves | Entered Materials 718 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 851 | -8/Materials | Lost 5 parts (3n2w) 944 | -8/Materials | Central database locked down 950 | -8/Materials | Discovered new exit (range 5) 954 | -8/Materials | Entered Factory 954 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1031 | -7/Factory | Garrison activated, responded to threat 1126 | -7/Factory | Lost 8 parts (2p2n1u3w) 1126 | -7/Factory | Discovered new exit (range 15) 1127 | -7/Factory | Core integrity fell below 50% 1137 | -7/Factory | Entered Lower Caves 1164 | -7/Lower Caves | Spotted B-75 Beast 1306 | -7/Lower Caves | Learned location of 1 exit from Factory 1512 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1758 | -7/Lower Caves | Discovered new exit (range 6) 1780 | -7/Lower Caves | Learned 4 Factory zone layouts 1783 | -7/Lower Caves | Core integrity fell below 20% 1791 | -7/Lower Caves | Entered another Lower Caves area 1967 | -7/Lower Caves | Discovered new exit (range 7) 1983 | -7/Lower Caves | Lost 4 parts (1n3u) 1988 | -7/Lower Caves | Entered Factory 1988 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1989 | -6/Factory | Identified exit to Factory 2122 | -6/Factory | Core integrity fell below 50% 2134 | -6/Factory | Core integrity fell below 20% 2146 | -6/Factory | Lost 4 parts (2n2u) 2183 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Cesium-ion Thruster destroyed. Critical hit (Burn: +37). Connecting with Scanalyzer... Current location identified: Factory Slammed into G-50 Soldier. Slammed into L-41 Fighter. Slammed into G-50 Soldier. Adv. Terrain Scan Processor broken. Destabilizing: Short circuit. K-01 Serf cleans the Construction Platform. Acquired Magnetic Acceleration Cannon. K-01 Serf cleans the Construction Platform. L-41 Fighter knocked back. L-41 Fighter destroyed. K-01 Serf collects debris. Slammed into G-50 Soldier. Magnetic Acceleration Cannon destroyed. Critical hit (Burn: +37). Acquired 3 matter. Acquired 2 matter. 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" ## # | | ???????????????????# ########### | | ???????????????????#########?????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- VTOL Module | -8/Materials | Hacked Field Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Ghost 'Em Item+ Overwhelming Spot Them First Challenges ------------ None Game ------ Seed DisassembledAutogunDisplacer Manual? 0 Play Time 00:33:56 Cumulative 22.3 hours Start 2026.08.19 @ 12:34:56 End 2026.08.19 @ 16:47:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 21 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3b72f053-1e54-47ab-828a-45abee30f8be