Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.04 @ 10:22:43

Player: Fgdfgfthgr

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (20)       4000
Robots Destroyed (203)     1015
Value Destroyed (5723)     5723
Prototype IDs (64)         1280
Alien Tech Used (1)        200
Bonus (2132)               2132
              TOTAL SCORE: 16850

 Bonus
-------
High Alert Combat Kills    169
Follower Combat Kills      950
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -187

 Cogmind 
---------
Core Integrity             886/1000
Matter                     275/300
Energy                     2/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (750) Ox14
Location                   -5/Extension

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
               Gravmag Array
               Gyrokinetic Inverter
               Gyrokinetic Inverter
>              --- UTILITY (8) ------
  Experimental Heat Sink
         Large Storage Unit
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Hardened Medium Armor Plating
      Advanced Shield Generator
      Advanced System Shield
>              --- WEAPON (2) -------
    Long-range Missile Launcher
               Ionic Axe
>              --- INVENTORY (15) ---
               Fission Core
               Antigrav System
               Gyrokinetic Inverter
  Experimental Heat Sink
      Advanced Sensor Array
      Advanced Sensor Array
               Microactuators
      Improved Transmission Jammer
       Zionite Weapon Casing
      Improved Powered Armor
      Improved Focal Shield
               Authchip [Armor]
      Improved Trap Extractor (2/6 Dirty Bomb)
      Improved Proton Missile Launcher
               Great Maul

 Peak State 
------------
>              --- POWER ------------
      Enhanced Nuclear Core
         Micro Nuclear Core
>              --- PROPULSION -------
      Improved Gravmag System
               Gravmag Array
       Zionite Glidesys I
               Gyrokinetic Inverter
               Gyrokinetic Inverter
>              --- UTILITY ----------
  Experimental Heat Sink
         Large Storage Unit
      Enhanced Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Shield Generator
      Advanced System Shield
>              --- WEAPON -----------
    Long-range Missile Launcher
               Ionic Axe
>              --- INVENTORY --------
               Fission Core
               Antigrav System
               Gyrokinetic Inverter
  Experimental Heat Sink
      Advanced Sensor Array
               Microactuators
      Improved Transmission Jammer
       Zionite Weapon Casing
      Hardened Medium Armor Plating
      Improved Medium Armor Plating
      Improved Powered Armor
      Improved Focal Shield
      Improved Trap Extractor
      Improved Proton Missile Launcher
               Great Maul
[Rating: 101]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Airjet
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Greatsword
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext 
Slots Evolved              10   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             256  | .   15  .   .   3   36  22  41  4   5   .   28  15  .   23  18  12  1   4   27  2   
  Power                    11   | .   3   .   .   1   2   1   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
    Engine                 6    | .   2   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               53   | .   6   .   .   .   11  10  14  .   .   .   1   2   .   3   1   .   .   .   5   .   
    Treads                 17   | .   2   .   .   .   7   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | .   4   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  26   | .   .   .   .   .   .   2   12  .   .   .   1   2   .   3   1   .   .   .   5   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  144  | .   4   .   .   .   11  5   19  2   4   .   23  12  .   15  17  12  .   4   14  2   
    Device                 87   | .   1   .   .   .   5   2   6   2   3   .   15  8   .   11  11  8   .   3   11  1   
    Storage                8    | .   1   .   .   .   .   .   4   .   .   .   2   1   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   .   2   .   2   .   .   .   .   1   .   1   .   1   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Protection             38   | .   2   .   .   .   4   3   5   .   1   .   6   1   .   3   6   3   .   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | .   2   .   .   2   12  6   8   2   1   .   4   1   .   3   .   .   1   .   6   .   
    Energy Gun             16   | .   1   .   .   1   7   3   3   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   .   .   1   2   .   1   1   .   .   2   .   .   1   .   .   1   .   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   .   .   4   1   1   .   2   1   .   .   .   .   .   .   2   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   2   3   .   .   .   .   2   .   .   1   .   1   .   .   4   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 22   | .   1   .   .   1   8   1   1   .   .   .   2   1   .   2   1   .   .   .   .   4   
  Power                    4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               11   | .   .   .   .   .   3   .   1   .   .   .   2   1   .   1   1   .   .   .   .   2   
  Utility                  4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   1   .   .   1   3   1   1   .   .   .   2   1   .   2   1   .   .   .   .   4   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  100 100 99  96  99  95  92  92  92  87  81  73  82  84  84  84  87  88  89  
  Engine                   4    | .   6   .   .   8   8   9   7   7   7   7   7   6   6   2   .   .   .   .   .   .   
  Core                     4    | .   7   14  14  5   .   .   .   .   .   .   .   .   .   3   6   6   6   6   10  9   
  Treads                   12   | .   4   28  28  28  27  35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   23  .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    15   | .   .   .   .   .   .   .   37  38  38  38  35  32  33  26  26  25  25  25  22  24  
  Device                   7    | .   4   .   .   .   10  9   11  7   7   7   7   13  6   11  13  12  12  12  12  11  
  Storage                  9    | .   14  14  14  14  9   9   7   7   7   7   6   6   6   6   6   6   6   6   5   5   
  Processor                8    | .   .   .   .   .   8   9   10  15  15  15  15  13  13  13  13  13  18  18  16  16  
  Protection               7    | .   9   14  14  14  7   8   6   7   7   7   5   1   .   4   4   5   6   6   3   5   
  Energy Gun               6    | .   14  14  14  13  14  10  1   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Ballistic Gun            4    | .   14  14  14  14  1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   3   6   4   5   
  Slashing Weapon          1    | .   .   .   .   .   .   .   5   7   7   7   6   5   6   .   .   .   .   .   3   5   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   6   6   6   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 10  51  51  51  51  63  68  41  39  39  36  41  50  47  55  52  64  52  53  59  59  
  Greatest Support         80   | 20  40  40  40  40  80  80  43  43  43  43  43  54  54  59  56  56  56  56  66  66  
  Greatest Overweight (x)  2    | .   2   1   1   1   2   1   1   .   .   .   1   1   .   .   1   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   20  20  20  20  20  20  25  10  10  10  10  15  15  15  15  15  15  15  15  15  
  Average Capacity         15   | .   10  20  20  20  20  20  10  10  10  10  9   13  15  15  15  15  15  15  15  15  
  Most Carried             20   | .   8   13  13  18  20  20  20  10  10  10  10  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | .   7   11  13  17  19  19  9   9   10  10  9   12  15  14  14  14  14  14  14  15  
  Final Capacity           20   | 8   20  20  20  20  20  20  10  10  10  10  10  15  15  15  15  15  15  15  15  15  
  Final Carried            20   | 6   8   13  13  18  20  20  10  10  10  10  10  15  15  15  15  13  14  15  15  15  

 Class Distribution 
--------------------
 45% | Mutant
 20% | Gladiator
 18% | Scavenger-Mutant
  9% | Scout
  4% | Hacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
        Gladiator | -7/Factory
        Gladiator | -7/Lower Caves
        Gladiator | -7/Lower Caves
        Gladiator | -7/Data Miner
        Gladiator | -6/Proximity Caves
        Gladiator | -6/Factory
        Gladiator | -6/Waste
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
            Scout | -6/Zion
            Scout | -5/Proximity Caves
     Hacker-Scout | -5/Factory
    Hacker-Mutant | -5/Extension

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  
Matter Collected           5901 | 200  176  53   .    72   687  374  421  45   93   .    554  819  .    626  786  398  68   132  327  70   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7969 | .    665  147  .    231  1821 1056 376  255  269  .    392  951  .    465  525  120  .    .    626  70   
  Parts                    411  | .    34   9    .    18   92   52   21   15   6    .    17   45   .    33   27   8    .    .    33   1    
Haulers Intercepted        16   | .    2    .    .    .    4    4    2    .    .    .    1    1    .    1    .    .    .    .    1    .    
Recyclers Shooed           4    | .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      74   | .    .    .    .    .    .    .    .    11   5    .    18   .    .    .    19   9    .    12   .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext 
Combat Hostiles Destroyed  127  | .   11  4   .   6   32  15  6   8   1   .   5   3   .   1   15  4   .   .   15  1   
  Melee                    23   | .   .   .   .   .   .   .   2   4   1   .   2   3   .   .   2   1   .   .   7   1   
  Guns                     56   | .   11  4   .   3   23  14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  7    | .   .   .   .   .   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      38   | .   .   .   .   3   1   .   2   4   .   .   3   .   .   1   13  3   .   .   8   .   
Classes Destroyed          17   | .   6   1   .   .   6   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Worker                   19   | .   1   .   .   .   2   .   3   .   .   .   .   7   .   4   .   .   .   .   2   .   
  Builder                  3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 13   | .   .   1   .   3   .   .   .   .   .   .   .   5   .   3   .   .   .   .   1   .   
  Hauler                   16   | .   2   .   .   .   4   4   2   .   .   .   1   1   .   1   .   .   .   .   1   .   
  Recycler                 7    | .   1   .   .   .   1   1   .   .   .   .   .   3   .   1   .   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   .   .   3   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Watcher                  9    | .   2   .   .   .   2   1   .   .   .   .   .   2   .   1   .   .   .   .   1   .   
  Swarmer                  38   | .   2   2   .   3   5   .   3   4   .   .   .   .   .   .   9   3   .   .   7   .   
  Grunt                    57   | .   9   2   .   3   16  8   1   4   .   .   3   1   .   .   4   .   .   .   6   .   
  Brawler                  4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   16   | .   .   .   .   .   8   6   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   1   1   .   .   1   .   2   .   .   1   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   3   2   .   3   5   6   4   4   1   .   4   5   .   4   5   3   .   .   8   1   
  Combat Bots Only         5    | .   3   2   .   3   5   5   4   4   1   .   3   2   .   1   5   3   .   .   5   1   
Max Kills in Single Turn   5    | .   1   1   .   3   2   2   2   2   1   .   1   1   .   1   5   2   .   .   4   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   3   1   .   2   2   .   .   1   .   .   1   5   2   .   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   .   1   1   .   .   1   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  
Damage Taken               5604  | .    319  122  .    101  1516 656  318  87   29   .    514  286  .    284  114  65   .    92   563  538  
  Core                     569   | .    22   17   .    8    123  37   44   8    .    .    83   16   .    45   27   .    .    25   87   27   
  Absorbed by Shields      688   | .    .    .    .    .    .    .    .    9    5    .    151  33   .    86   45   26   .    34   194  105  
  Regen/Repaired (Parts)   590   | .    .    .    .    .    128  .    .    .    .    .    .    123  .    .    .    .    339  .    .    .    
Core Remaining (%)         83    | 100  .    .    .    81   .    70   .    .    .    .    80   .    .    .    .    .    .    86   .    .    
Volleys Fired              325   | .    55   10   4    15   115  52   20   2    .    .    4    .    .    20   12   4    .    3    9    .    
  Largest                  2     | .    2    2    2    2    2    2    2    1    .    .    1    .    .    1    1    1    .    1    1    .    
  Hottest                  124   | .    60   60   60   60   111  124  124  39   .    .    39   .    .    65   39   39   .    39   43   .    
Shots Fired                565   | .    109  20   5    29   219  103  26   2    .    .    4    .    .    20   12   4    .    3    9    .    
  Gun                      467   | .    109  20   5    28   178  99   11   .    .    .    .    .    .    17   .    .    .    .    .    .    
  Cannon                   56    | .    .    .    .    .    39   4    13   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 42    | .    .    .    .    1    2    .    2    2    .    .    4    .    .    3    12   4    .    3    9    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  187   | .    55   10   4    14   73   31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  286   | .    54   10   1    14   94   72   24   .    .    .    .    .    .    17   .    .    .    .    .    .    
  Explosive                42    | .    .    .    .    1    2    .    2    2    .    .    4    .    .    3    12   4    .    3    9    .    
  Electromagnetic          50    | .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         47    | .    47   39   .    19   25   16   19   4    .    .    7    .    .    7    3    4    .    6    2    .    
  Robot Miss Streak        4     | .    3    .    .    1    2    1    3    .    .    .    .    .    .    4    1    .    .    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    .    2    .    1    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           566   | .    92   18   .    24   181  78   27   12   8    .    17   29   .    21   10   7    .    2    26   14   
  Core Hits                308   | .    34   8    .    12   73   35   13   8    4    .    21   10   .    13   31   7    .    4    32   3    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         24    | .    .    .    .    .    12   3    .    2    1    .    .    .    .    .    1    .    .    .    1    4    
    Burn                   9     | .    .    .    .    .    6    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  8     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    1    4    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              201   | .    .    .    .    .    .    .    21   13   10   .    15   44   .    17   9    7    1    2    48   14   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 165   | .    .    .    .    .    .    .    21   13   10   .    15   44   .    5    .    .    .    .    43   14   
  Piercing                 36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   9    7    1    2    5    .    
  Sneak Attacks            39    | .    .    .    .    .    .    .    5    .    1    .    1    17   .    8    1    .    .    .    3    3    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21463 | .    937  214  .    426  3773 1412 1441 951  733  .    1421 2696 .    1152 1687 577  .    412  2813 818  
  Guns                     5752  | .    937  214  .    282  2648 1371 119  .    .    .    .    .    .    181  .    .    .    .    .    .    
  Cannons                  967   | .    .    .    .    .    757  41   169  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               5154  | .    .    .    .    141  346  .    197  295  .    .    497  .    .    116  1319 367  .    412  1464 .    
  Melee                    9565  | .    .    .    .    .    .    .    956  656  733  .    924  2696 .    855  368  210  .    .    1349 818  
  Ramming                  25    | .    .    .    .    3    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2170  | .    384  97   .    145  1133 411  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  3697  | .    553  117  .    137  1420 1001 288  .    .    .    .    .    .    181  .    .    .    .    .    .    
  Explosive                5154  | .    .    .    .    141  346  .    197  295  .    .    497  .    .    116  1319 367  .    412  1464 .    
  Electromagnetic          852   | .    .    .    .    .    852  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8362  | .    .    .    .    .    .    .    956  656  733  .    924  2696 .    230  .    .    .    .    1349 818  
  Piercing                 1203  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    625  368  210  .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    10   11   .    .    .    .    .    1    1    1    1    1    1    .    1    1    
  Average Corruption       4     | .    .    .    .    .    8    10   .    .    .    .    .    1    1    1    1    1    1    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    
  Effects                  85    | .    .    .    .    .    38   29   .    .    .    .    .    1    2    2    4    3    1    .    5    .    
    Message Errors         16    | .    .    .    .    .    8    4    .    .    .    .    .    .    .    1    1    2    .    .    .    .    
    Matter Fused           17    | .    .    .    .    .    6    6    .    .    .    .    .    .    1    .    1    .    .    .    3    .    
    Heat Flow Errors       13    | .    .    .    .    .    4    7    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Energy Discharges      10    | .    .    .    .    .    5    2    .    .    .    .    .    .    .    1    .    1    .    .    1    .    
    Parts Rejected         2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    .    7    3    .    .    .    .    .    .    .    .    1    .    1    .    1    .    
    Data Loss (major)      2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               4     | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          3     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2155  | .    .    .    .    .    63   .    310  76   256  .    98   975  .    111  13   .    .    .    245  8    
  Projectiles              34    | .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               140   | .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    13   .    .    .    98   .    
  Melee                    1981  | .    .    .    .    .    .    .    310  76   256  .    98   975  .    111  .    .    .    .    147  8    
Knockbacks                 4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      162   | .    .    .    .    .    58   .    .    .    .    .    .    .    .    41   49   14   .    .    .    .    
  Shots                    6     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    2    1    .    .    .    .    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        306   | .    249  120  15   124  276  280  78   8    .    .    48   188  198  133  6    7    .    4    306  .    
  Average Temperature      61    | .    58   42   8    47   35   65   28   5    .    .    23   100  105  45   2    3    .    2    151  .    
  Received Heat Transfer   1997  | .    231  45   .    72   882  306  78   30   .    .    53   50   .    .    12   26   .    6    81   125  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             16    | .    1    .    .    .    9    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         8130  | .    1200 250  .    300  3309 2257 555  .    .    .    .    .    .    259  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  
Peak Influence             1000 | .    261  129  .    88   399  657  328  .    .    .    .    283  70   223  .    .    .    .    1000 432  
  Initial                  422  | .    .    29   .    .    28   108  83   .    .    .    .    27   25   42   .    .    .    .    18   422  
  Average                  152  | .    103  31   .    38   211  354  170  .    .    .    .    102  50   124  .    .    .    .    281  420  
Maximum Alert Level        3    | .    1    .    .    .    1    2    1    .    .    .    .    1    .    1    .    .    .    .    3    2    
  Low Security (%)         72   | .    85   100  .    100  54   11   71   .    .    .    .    88   100  84   .    .    .    .    55   .    
  Level 1                  21   | .    14   .    .    .    45   55   28   .    .    .    .    11   .    15   .    .    .    .    18   .    
  Level 2                  4    | .    .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    10   100  
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    4    .    .    .    6    3    2    .    .    .    .    3    .    4    .    .    .    .    5    .    
  Investigation            13   | .    4    .    .    .    3    1    1    .    .    .    .    1    .    1    .    .    .    .    2    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Reinforcement            13   | .    .    .    .    .    3    2    1    .    .    .    .    1    .    3    .    .    .    .    3    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext 
Distress Signals           6    | .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              249  | .   19  5   3   6   47  17  15  9   1   .   7   29  5   10  13  6   .   6   49  2   
  Peak Tracking Total      11   | .   5   2   9   3   4   6   5   4   1   .   4   10  5   2   4   3   .   4   11  3   
  Tactical Retreats        31   | .   4   .   .   .   1   1   1   1   .   .   .   7   .   .   7   .   .   .   9   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext 
Traps Triggered            9    | .   2   .   .   .   1   2   1   .   .   .   .   2   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             13   | .   .   .   .   .   .   7   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   1   .   
Traps Extracted            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Installed                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   4   .   
  Triggered                8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   5   .   .   .   1   .   
Most Traps Carried         5    | .   .   .   .   3   3   .   .   .   4   4   4   4   4   4   3   5   5   5   5   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext 
Machines Disabled          7    | .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext 
Machines Accessed          61   | .   11  .   2   1   10  8   6   1   1   4   .   4   .   4   .   1   1   .   7   .   
  Terminals                33   | .   8   .   .   1   5   6   5   .   1   .   .   3   .   3   .   .   .   .   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          3    | .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
Total Hacks                184  | .   28  .   4   3   33  24  20  1   1   28  .   10  .   6   .   10  2   .   14  .   
  Successful               129  | .   20  .   4   1   24  14  10  1   1   28  .   4   .   4   .   10  2   .   6   .   
  Failed                   55   | .   8   .   .   2   9   10  10  .   .   .   .   6   .   2   .   .   .   .   8   .   
    Catastrophic           5    | .   1   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   77   | .   19  .   1   3   9   9   9   .   .   .   .   2   .   3   .   .   .   .   22  .   
  Terminals                98   | .   25  .   .   3   17  22  17  .   1   .   .   7   .   5   .   .   .   .   1   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Repair Stations          6    | .   1   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   .   .   9   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          7    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
Terminal Hacks             92   | .   15  .   4   1   10  10  6   1   1   28  .   1   .   2   .   10  2   .   1   .   
  Record                   22   | .   .   .   3   .   .   .   .   .   1   8   .   .   .   .   .   10  .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   1   .   .   .   13  .   .   .   .   .   .   2   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   4   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   5   .   .   .   1   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             11   | .   3   .   .   .   2   2   2   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       4    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   9   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Seal Access              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
Unauthorized Hacks         16   | .   5   .   .   .   3   3   2   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Terminals                9    | .   2   .   .   .   1   2   2   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 7    | .   1   .   .   .   1   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   8   .   .   1   8   4   6   .   .   .   .   4   .   2   .   .   .   .   4   .   
  Full Trace Events        6    | .   .   .   .   .   3   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   45   | .   .   .   .   .   4   1   1   .   .   13  .   .   .   .   .   .   15  .   11  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     70   | .   .   .   .   .   26  .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  
Total Allies               18   | .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    1    8    .    6    .    
  Largest Group            9    | .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    1    9    9    3    .    
  Highest-Rated Group      343  | .    .    .    .    31   .    .    .    .    .    .    96   .    .    9    .    99   343  343  210  .    
  Highest-Rated Ally       99   | .    .    .    .    31   .    .    .    .    .    .    96   .    .    9    .    99   99   99   99   .    
Zionite Dispatches         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               105  | .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    43   45   .    
  Total Damage             3056 | .    .    .    .    .    .    .    .    .    .    .    501  .    .    .    .    .    .    1336 1219 .    
  Kills                    26   | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    9    14   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Ext 
Robot Analysis Total       8    | .   4   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   3   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  
Turns Passed               13847 | .    1114 1312 619  1132 1810 872  641  595  475  35   672  843  57   481  634  467  780  507  733  68   
Spaces Moved               13094 | 1    669  533  255  449  798  422  988  802  650  80   847  1306 126  711  887  730  1095 712  973  60   
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2485  | .    76   533  255  449  750  422  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     642   | 1    593  .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    9967  | .    .    .    .    .    .    .    988  802  650  80   847  1306 126  711  887  730  1095 712  973  60   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            44    | 120  120  240  240  240  160  160  44   44   44   44   44   44   44   44   48   48   48   48   48   48   
  Average Speed            80    | 120  134  240  240  240  168  160  44   44   44   44   52   44   44   47   48   48   48   48   50   48   
  Slowest Speed            320   | 120  260  240  240  240  320  240  108  44   44   44   108  105  44   52   102  100  48   48   53   53   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 2    97   98   60   93   80   58   27   84   69   69   65   29   75   15   74   77   91   89   35   12   
  Regions Visited          20
    Branch Regions         13
  Pre-discovered Areas     20    | .    2    1    1    .    2    1    .    .    .    1    .    .    .    .    .    .    2    .    10   .    
  Known Exits Taken        12    | .    .    .    .    .    1    .    1    1    1    1    1    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             22    | .    .    2    .    1    .    .    .    1    1    .    1    .    .    .    7    2    3    4    .    .    
Spaces Dug                 106   | .    .    .    .    .    .    .    10   1    2    .    .    14   .    3    33   18   .    2    23   .    
Terrain Destroyed          600   | .    .    .    .    7    23   .    20   22   2    .    48   14   .    53   165  58   .    27   161  .    
  Melee                    58    | .    .    .    .    .    .    .    10   1    2    .    .    14   .    3    2    1    .    2    23   .    
  Projectile               5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      537   | .    .    .    .    7    18   .    10   21   .    .    48   .    .    50   163  57   .    25   138  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Ext  
Total                      15467 | .    793  547  258  472  1047 533  1142 1017 816  79   1035 1482 126  804  1065 827  1347 869  1131 77   
  Wait                     1271  | .    29   .    .    .    40   12   6    189  151  .    110  97   1    9    122  68   249  143  44   1    
  Move                     13075 | .    668  532  254  448  797  421  987  801  649  79   846  1306 125  710  886  729  1094 711  972  60   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  117   | .    10   5    .    5    22   3    19   2    .    .    14   11   .    9    2    1    1    4    9    .    
  Fast Attach              95    | .    4    .    .    1    21   9    16   1    1    .    12   4    .    6    8    5    .    .    7    .    
  Attach                   51    | .    .    .    .    .    6    1    12   1    .    .    5    3    .    10   5    2    1    1    4    .    
  Detach                   16    | .    .    .    .    .    3    .    2    1    .    .    3    2    .    .    3    .    1    .    1    .    
  Swap                     111   | .    11   .    .    2    9    12   13   2    4    .    11   8    .    7    5    6    .    3    16   2    
  Drop                     189   | .    16   .    .    .    31   19   46   5    1    .    15   7    .    15   10   5    .    2    17   .    
  Fire                     325   | .    55   10   4    15   115  52   20   2    .    .    4    .    .    20   12   4    .    3    9    .    
  Melee                    201   | .    .    .    .    .    .    .    21   13   10   .    15   44   .    17   9    7    1    2    48   14   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     12    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    1    3    .    .    .    4    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x3 / *Ext)
-5/Extension

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   174 | -10/Materials      | Discovered new exit (range 6)
   249 | -10/Materials      | Discovered new exit (range 10)
   305 | -10/Materials      | Build established: Mutant
   357 | -10/Materials      | Discovered new exit (range 10)
   607 | -10/Materials      | Discovered new exit (range 12)
   841 | -10/Materials      | Build established: Scavenger-Mutant
   910 | -10/Materials      | Discovered new exit (range 8)
  1115 | -10/Materials      | Entered Mines
  1198 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1218 | -10/Mines          | Build established: Mutant
  1306 | -10/Mines          | Learned Materials security intel
  1356 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1612 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1670 | -10/Mines          | Identified exit to Materials
  1924 | -10/Mines          | Discovered exit to Materials (range 5)
  2418 | -10/Mines          | Discovered new exit (range 5)
  2427 | -10/Mines          | Entered Exiles
  2487 | -10/Exiles         | Met 8R-AWN
  2526 | -10/Exiles         | Met EX-HEX
  2619 | -10/Exiles         | Met EX-DEC
  2631 | -10/Exiles         | Learned location of Zion (-6)
  2679 | -10/Exiles         | Met EX-BIN
  2723 | -10/Exiles         | Aligned with FarCom system
  2725 | -10/Exiles         | Given EX-Vault access code
  2785 | -10/Exiles         | Opened EX-Vault
  2835 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3011 | -10/Exiles         | Attacked by the Exiles
  3027 | -10/Exiles         | Discovered new exit (range 10)
  3046 | -10/Exiles         | Entered Mines
  3070 | -9/Mines           | Found a hidden stash of uninstalled traps
  3110 | -9/Mines           | Learned Materials terminal intel
  3113 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  3256 | -9/Mines           | Learned Materials non-interactive machine intel
  3284 | -9/Mines           | Learned location of 1 exit from Lower Caves
  3487 | -9/Mines           | Discovered new exit (range 4)
  4022 | -9/Mines           | Discovered new exit (range 15)
  4178 | -9/Mines           | Entered Materials
  4178 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4180 | -8/Materials       | Loaded intel: 37 non-interactive machine locations
  4181 | -8/Materials       | Loaded intel: 12 terminal locations
  4477 | -8/Materials       | Discovered new exit (range 4)
  4943 | -8/Materials       | Repaired Lgt. Treads
  4967 | -8/Materials       | Discovered new exit (range 7)
  5025 | -8/Materials       | Lost 3 parts (1p1n1w)
  5126 | -8/Materials       | Lost 3 parts (2n1u)
  5133 | -8/Materials       | System corruption reached 10%
  5290 | -8/Materials       | Discovered new exit (range 12)
  5399 | -8/Materials       | Build established: Scavenger-Mutant
  5531 | -8/Materials       | Discovered new exit (range 15)
  5858 | -8/Materials       | Identified exit to Storage
  5988 | -8/Materials       | Entered Storage
  6365 | -8/Storage         | Discovered new exit (range 16)
  6860 | -8/Storage         | Entered Factory
  6860 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7001 | -7/Factory         | Discovered new exit (range 16)
  7008 | -7/Factory         | Identified exit to Lower Caves
  7157 | -7/Factory         | Build established: Mutant
  7469 | -7/Factory         | Build established: Gladiator
  7471 | -7/Factory         | Discovered new exit (range 7)
  7501 | -7/Factory         | Entered Lower Caves
  7502 | -7/Lower Caves     | Identified exit to Lower Caves
  7503 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7606 | -7/Lower Caves     | Learned 8 Factory zone layouts
  7828 | -7/Lower Caves     | Learned Factory terminal intel
  7864 | -7/Lower Caves     | Found Prototype Device
  8096 | -7/Lower Caves     | Entered another Lower Caves area
  8096 | -7/Lower Caves     | Discovered new exit (range 9)
  8129 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8256 | -7/Lower Caves     | Spotted B-75 Beast
  8414 | -7/Lower Caves     | Discovered new exit (range 10)
  8547 | -7/Lower Caves     | Identified exit to Data Miner
  8571 | -7/Lower Caves     | Entered Data Miner
  8571 | -7/Data Miner      | Discovered new exit (range 6)
  8580 | -7/Data Miner      | Met Data Miner
  8587 | -7/Data Miner      | Learned location of Section 7 (-2)
  8587 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8597 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8606 | -7/Data Miner      | Identified exit to Proximity Caves
  8606 | -7/Data Miner      | Entered Proximity Caves
  8695 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8740 | -6/Proximity Caves | Found Imp. Powered Armor
  8772 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8828 | -6/Proximity Caves | Identified Heart of Steel
  9212 | -6/Proximity Caves | Discovered new exit (range 14)
  9278 | -6/Proximity Caves | Identified exit to Factory
  9278 | -6/Proximity Caves | Entered Factory
  9278 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9280 | -6/Factory         | Loaded intel: 25 terminal locations
  9423 | -6/Factory         | Repaired Greatsword
  9661 | -6/Factory         | Discovered new exit (range 16)
  9855 | -6/Factory         | Discovered new exit (range 16)
 10072 | -6/Factory         | Cargo convoy interrupted
 10116 | -6/Factory         | Identified exit to Factory
 10121 | -6/Factory         | Sucked down chute
 10121 | -6/Factory         | Entered Waste
 10130 | -6/Waste           | Spotted C-40 Crusher
 10140 | -6/Waste           | Spotted C-40 Crusher
 10145 | -6/Waste           | Spotted C-40 Crusher
 10147 | -6/Waste           | Spotted C-40 Crusher
 10162 | -6/Waste           | Spotted C-40 Crusher
 10162 | -6/Waste           | Spotted C-40 Crusher
 10172 | -6/Waste           | Discovered new exit (range 13)
 10177 | -6/Waste           | Identified exit to Factory
 10178 | -6/Waste           | Entered Factory
 10478 | -6/Factory         | Discovered new exit (range 4)
 10486 | -6/Factory         | Identified exit to Lower Caves
 10542 | -6/Factory         | Incoming investigation squad redirected
 10630 | -6/Factory         | Build established: Mutant
 10659 | -6/Factory         | Entered Lower Caves
 10659 | -6/Lower Caves     | Accompanied by 1 ally
 10985 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11000 | -6/Lower Caves     | Discovered new exit (range 7)
 11003 | -6/Lower Caves     | Identified exit to Lower Caves
 11137 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 11293 | -6/Lower Caves     | Entered another Lower Caves area
 11405 | -6/Lower Caves     | Discovered exit to Factory (range 15)
 11511 | -6/Lower Caves     | Learned location of 1 exit from Factory
 11511 | -6/Lower Caves     | Learned Research trap positions
 11511 | -6/Lower Caves     | Learned Armory emergency access door positions
 11511 | -6/Lower Caves     | Learned Research garrison access intel
 11511 | -6/Lower Caves     | Learned Extension garrison access intel
 11613 | -6/Lower Caves     | Heart of Steel transformed into Warbot
 11660 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11673 | -6/Lower Caves     | Discovered new exit (range 4)
 11674 | -6/Lower Caves     | Identified exit to Zion
 11700 | -6/Lower Caves     | Found Alien Artifact
 11700 | -6/Lower Caves     | Identified Core Expander
 11700 | -6/Lower Caves     | Installed Core Expander, added new Utility slot
 11760 | -6/Lower Caves     | Entered Zion
 11760 | -6/Zion            | Accompanied by 1 ally (Warbot)
 11805 | -6/Zion            | System corruption cleaned by Quarantine Array
 11820 | -6/Zion            | Discovered new exit (range 15)
 11890 | -6/Zion            | Learned location of Extension (-5)
 11987 | -6/Zion            | Gained Derelict followers
 12054 | -6/Zion            | Build established: Scout
 12069 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 12246 | -6/Zion            | Imprinted
 12248 | -6/Zion            | Declared Zion's savior
 12297 | -6/Zion            | Visited the Megawrench Repair Shop
 12297 | -6/Zion            | Megawrench repaired 10 parts
 12378 | -6/Zion            | Identified exit to Proximity Caves
 12540 | -6/Zion            | Entered Proximity Caves
 12540 | -5/Proximity Caves | Accompanied by 9 allies (Warbot)
 12736 | -5/Proximity Caves | Learned Factory non-interactive machine intel
 13047 | -5/Proximity Caves | Entered Factory
 13047 | -5/Factory         | Accompanied by 1 ally (Warbot)
 13047 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 13048 | -5/Factory         | Identified exit to Factory
 13049 | -5/Factory         | Identified exit to Extension
 13050 | -5/Factory         | Loaded intel: 220 non-interactive machine locations
 13129 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 13264 | -5/Factory         | Incoming investigation squad redirected
 13291 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 13444 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 13449 | -5/Factory         | Build established: Hacker-Scout
 13451 | -5/Factory         | Spotted B-75 Beast
 13641 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 13642 | -5/Factory         | Zion Light squad teleported in
 13667 | -5/Factory         | Found Prototype Protection
 13681 | -5/Factory         | Zion Hacker squad teleported in
 13721 | -5/Factory         | Identified Zio. Weapon Casing
 13753 | -5/Factory         | Incoming investigation squad redirected
 13780 | -5/Factory         | Entered Extension
 13848 | -5/Extension       | Self-destructed

 Last Messages 
---------------
13826_ Penetrated by Slug.
13826_ Y-64 Sentinel Imp. Treads severed.
13828_ Enh. Nuclear Core destroyed.
13828_ Slug penetrates 5X-EL1(g).
13828_ 5X-EL1(g) destroyed.
13831_ Penetrated by Slug.
13834_ Critical hit (Burn: +27).
13834_ Penetrated by Slug. <x3>
13836_ Y-64 Sentinel Neutrino Core severed.
13836_ Critical hit (Burn: +37).
13838_ Penetrated by Slug.
13839_ Acquired 70 matter.
13839_ Slug penetrates Wall.
13841_ Penetrated by Slug.
13842_ Imp. Gravmag System destroyed.
13842_ Y-64 Sentinel Imp. Treads severed.
13843_ Penetrated by Slug.
13845_ Mic. Nuclear Core destroyed.
13845_ Penetrated by Slug. <x2>
13848_ Slug penetrates Y-64 Sentinel.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????#??????????????????????????????? |
| ??????????????????? ?????????????????????????????? |
| ???????????????????? ?########???????????????????? |
| ???????????########## #      #???????????????????? |
| ???????????#       #?#; =!/  +???????????????????? |
| ???????????# ##### #??#[%b   #???????????????????? |
| ???????????# #???# ####  b   #???????????????????? |
| ???????????# #???#    +=*@*  #???????????????????? |
| ???????????# #???#####;=Y!Y  #???????????????????? |
| ???????????# #???????#########???????????????????? |
| ???????????# #???????????????????????????????????? |
| ???????????# #???????????????????????????????????? |
| ?????####### ##########??????????????????????????? |
| ?????#                         #?????????????????? |
| ?????# ###########    #??????????????????????????? |
| ?????# #?????????????????????????????????????????? |
| ?????# #?????????????????????????????????????????? |
| ?????# #?????????????????????????????????????????? |
| ?????# #?????????????????????????????????????????? |
| ?????# #?????????????????????????????????????????? |
| ?????# #?????????????????????????????????????????? |
| ?????# #?????????????????????????????????????????? |
| ?????# #?????????????????????????????????????????? |
| ?????# #?????????????????????????????????????????? |
| ?????# #?????????????????????????????????????????? |
| ?????# #?????????????????????????????????????????? |
| ?????# #?????????????????????????????????????????? |
| ?????# #?????????????????????????????????????????? |
| ?????# #?????????????????????????????????????????? |
| ?????# #?????????????????????????????????????????? |
| ?????# #?????????????????????????????????????????? |
| ?????# #?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          27
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Resistance: KI             45
Resistance: TH             35
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           100
Evasion (%)                65
Targeting Accuracy         6
Melee Accuracy             8
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          14
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
                       Airjet | -8/Materials  | Scanalyzed
          Hardlight Generator | -8/Materials  | Scanalyzed
                  Lgt. Treads | -8/Materials  | Scanalyzed
             Prc. Shock Rifle | -8/Materials  | Scanalyzed
      Imp. Signal Interpreter | -8/Storage    | Hacked
            Imp. Medium Laser | -7/Factory    | Scanalyzed
             Combat Drone Bay | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
        Thermal Defense Suite | -7/Data Miner | Free
                   Shock Maul | -7/Data Miner | Free
            Imp. Focal Shield | -7/Data Miner | Free
                  Tesla Rifle | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
       Field Propulsion Drive | -7/Data Miner | Free
                 Focal Shield | -7/Data Miner | Free
           Imp. Weapon Cycler | -7/Data Miner | Free
     Imp. Transmission Jammer | -7/Data Miner | Free
           Antimatter Reactor | -7/Data Miner | Free
                  Force Lance | -7/Data Miner | Free
           Lrn. Proton Cannon | -6/Zion       | Archive
          EM Disruption Field | -6/Zion       | Archive
                     Wave Gun | -6/Zion       | Archive
 Magnetic Acceleration Cannon | -6/Zion       | Archive
    0b10 Decoder Chip [Scout] | -6/Zion       | Archive
            Hvy. Gauss Cannon | -6/Zion       | Archive
        Imp. Coolant Injector | -6/Zion       | Archive
      Angular Momentum Engine | -6/Zion       | Archive
                 Plasma Rifle | -6/Zion       | Archive
         Point Defense System | -6/Zion       | Archive
            Mapping Drone Bay | -6/Zion       | Archive
            Fusion Compressor | -6/Zion       | Archive
          Point Defense Array | -6/Zion       | Archive
                 Battle Rifle | -6/Zion       | Free
                  Barrage Gun | -6/Zion       | Free
          Tesla Bomb Launcher | -5/Factory    | Z-intel
            Cld. Plasma Rifle | -5/Factory    | Z-intel
        Enh. Flexi-carbon Leg | -5/Factory    | Z-intel
       Imp. Matter Compressor | -5/Factory    | Z-intel
          Cld. Gravmag System | -5/Factory    | Z-intel
               Exp. Heat Sink | -5/Factory    | Z-intel
             Enh. Armored Leg | -5/Factory    | Z-intel
      Exp. Targeting Computer | -5/Factory    | Z-intel
  Cld. Nuclear Pulse Thruster | -5/Factory    | Z-intel
            Enh. Fission Core | -5/Factory    | Z-intel
         Tri-rail Accelerator | -5/Factory    | Z-intel

 Robot Schematics 
------------------
       I-36 Angel | -7/Data Miner | Free
    Y-54 Guardian | -7/Data Miner | Free
    H-55 Commando | -7/Data Miner | Free
    A-15 Conveyor | -7/Data Miner | Free
   M-22 Extractor | -6/Zion       | Archive
   C-57 Dissector | -6/Zion       | Archive
 A-02 Transporter | -6/Zion       | Archive
   R-06 Scavenger | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardcellWarpTreads
  Manual?         0
Play Time         01:57:52
  Cumulative      145.0 hours
  Start           2022.05.03 @ 21:27:57
  End             2022.05.04 @ 10:22:43
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          63
  Rogue           0
  Adventurer      63
  Explorer        0
Win Type          -
  Total           11
  Types           6/1/1/0/1/0/0/1/1
Lore%             86
Gallery%          78
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5405e70-745c-4dcd-9138-306654b502ed