Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.09 @ 21:25:50 Player: lxealomych Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (71) 355 Value Destroyed (2781) 2781 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 7414 Bonus ------- Follower Combat Kills 310 Friendly Fire -272 Cogmind --------- Core Integrity 0/1000 Matter 125/300 Energy 99/100 System Corruption 27% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Improved Heat Sink Advanced Weight Redist. System Advanced Signal Interpreter Improved Terrain Scanner Improved Particle Charger Advanced ECM Suite Improved Focal Shield Makeshift System Shield > --- WEAPON ----------- Heavy Plasma Cannon Gauss Cannon Makeshift Sword > --- INVENTORY -------- Improved Deuterium Engine Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Wave Gun [Rating: 77] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Utility Signal Interpreter Device Bomb Factory No. 2 Storage Small Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 7 | . . . 2 . . . 3 2 Weapon 1 | . . . . . . . 1 . Parts Attached 95 | 6 2 7 2 6 4 10 28 30 Power 14 | 1 1 3 . . . 2 4 3 Engine 5 | 1 1 2 . . . . 1 . Core 7 | . . 1 . . . 1 2 3 Reactor 2 | . . . . . . 1 1 . Propulsion 28 | 2 . 3 . 3 . 3 9 8 Treads 4 | 2 . . . . . . 2 . Leg 22 | . . 3 . 3 . 3 6 7 Wheel . | . . . . . . . . . Hover 2 | . . . . . . . 1 1 Flight . | . . . . . . . . . Utility 30 | 1 1 . 2 . 2 2 9 13 Device 20 | . . . 2 . 2 2 7 7 Storage 2 | 1 . . . . . . . 1 Processor 2 | . 1 . . . . . . 1 Hackware 1 | . . . . . . . 1 . Protection 5 | . . . . . . . 1 4 Artifact . | . . . . . . . . . Weapon 23 | 2 . 1 . 3 2 3 6 6 Energy Gun 6 | . . . . 1 . . 3 2 Energy Cannon 4 | . . . . . . 1 2 1 Ballistic Gun 6 | 2 . . . 1 2 . 1 . Ballistic Cannon 2 | . . . . . . . . 2 Launcher 2 | . . 1 . . . 1 . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 2 3 . 1 Parts Lost 55 | . . . 1 3 . 6 15 30 Power 9 | . . . . 1 . 2 2 4 Propulsion 11 | . . . . . . 2 2 7 Utility 21 | . . . . . . 1 6 14 Weapon 14 | . . . 1 2 . 1 5 5 Highest Loss Streak 16 | . . . 1 2 . 4 4 16 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 6 | 3 6 7 7 7 7 7 5 4 Power 1 | . 1 . 1 . 1 1 1 . Propulsion 2 | 1 2 3 2 3 2 1 1 3 Utility 1 | . . 2 1 1 2 2 1 . Weapon 1 | . 1 1 3 2 2 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 19 | . 1 5 . 1 6 . 4 2 Power 2 | . . . . 1 1 . . . Propulsion 6 | . 1 1 . . 2 . 2 . Utility 4 | . . 1 . . 1 . 1 1 Weapon 6 | . . 3 . . 2 . 1 . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 89 | . 88 99 91 96 91 87 82 86 Engine 6 | . 14 12 . 9 11 5 1 . Core 1 | . . 1 11 1 . 3 . 1 Reactor 1 | . . . . . . 1 3 3 Treads 1 | . 28 1 . . . . . . Leg 20 | . . 26 22 22 22 21 16 21 Device 16 | . . . 15 22 14 12 21 27 Storage 8 | . 14 14 11 11 11 11 4 1 Processor 8 | . 3 14 11 11 11 11 6 4 Hackware 2 | . . . . . . . 6 4 Energy Gun 2 | . . . . 8 3 . 5 1 Energy Cannon 2 | . . . . . . 4 5 3 Ballistic Gun 11 | . 28 24 20 8 18 8 1 . Slashing Weapon 1 | . . . . . . 3 1 4 Peak Build Rating 77 | 6 7 12 21 23 32 41 67 77 Average Rating 36 | 4 6 8 19 20 26 33 57 66 On Entrance 21 | . 6 7 12 20 20 29 34 67 Avg Prop Armor Cover (%) 5 | . . . . . . . 3 11 Naked Turns 2 | . . . . . . . . 2 Heaviest Build 56 | 11 11 15 19 21 47 56 41 56 Greatest Support 94 | 40 40 40 25 25 20 41 94 89 Greatest Overweight (x) 9 | . . . . . 2 4 2 9 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 15 Average Capacity 7 | 6 8 8 8 8 8 8 7 7 Most Carried 8 | 5 8 8 8 8 8 8 8 7 Average Carried 6 | 3 6 7 7 7 7 7 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 4 8 8 8 8 8 8 5 1 Class Distribution -------------------- 70% | Mutant 22% | Scavenger-Mutant 4% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1802 | 207 119 170 43 149 41 296 309 468 Remotely . | . . . . . . . . . Salvage Created 2745 | . 242 203 175 127 . 488 550 960 Parts 148 | . 9 14 8 9 . 21 28 59 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 64 | . 4 7 6 6 . 13 11 17 Melee 7 | . . . . . . . 1 6 Guns 26 | . 4 4 6 3 . 1 2 6 Cannons 12 | . . . . . . 2 7 3 AOE 18 | . . 3 . 3 . 10 1 1 Classes Destroyed 10 | . 2 1 . 1 . . 4 2 Worker 2 | . . . . . . . . 2 Builder 2 | . . . . . . . 1 1 Recycler 2 | . 1 . . . . . . 1 Swarmer 20 | . . 3 3 3 . 4 3 4 Grunt 23 | . 4 4 3 2 . 7 . 3 Brawler 1 | . . . . . . . . 1 Duelist 3 | . . . . 1 . 2 . . Sentry 5 | . . . . . . . 5 . Hunter 3 | . . . . . . . 1 2 Programmer 9 | . . . . . . . 2 7 Enhanced Grunt 1 | . . . . . . 1 . . Best Kill Streak 5 | . 5 3 2 3 . 4 3 5 Combat Bots Only 4 | . 4 3 2 3 . 4 3 4 Max Kills in Single Turn 3 | . 1 3 1 3 . 2 2 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . 3 . 2 1 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 917 | . 28 20 35 34 . 72 382 346 Missed 300 | . 6 6 9 6 . 26 152 95 Hits 617 | . 22 14 26 28 . 46 230 251 Melee 16 | . . . . 5 . 5 . 6 Projectile 601 | . 22 14 26 23 . 41 230 245 AOE 2 | . . . . . . . 1 1 Critical Strikes 23 | . . 1 . . . 5 5 12 Damage Taken 8811 | . 227 216 231 425 . 917 2129 4666 Core 1568 | . 35 43 20 46 . 52 367 1005 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 213 | . . . . . . . 213 . Core Remaining (%) 73 | 100 . 68 . . . 70 56 . Volleys Fired 185 | . 14 17 22 20 . 33 45 34 Largest 3 | . 2 2 2 2 . 2 3 2 Hottest 190 | . 40 40 40 145 . 129 190 171 Shots Fired 324 | . 28 32 41 29 . 37 92 65 Gun 211 | . 28 30 41 23 . 12 54 23 Cannon 95 | . . . . . . 15 38 42 Launcher 13 | . . 2 . 1 . 10 . . Special 5 | . . . . 5 . . . . Kinetic 173 | . 28 30 41 13 . 12 23 26 Thermal 132 | . . . . 15 . 15 63 39 Explosive 13 | . . 2 . 1 . 10 . . Electromagnetic 6 | . . . . . . . 6 . Robot Hit Streak 9 | . 9 7 7 8 . 7 9 7 Robot Miss Streak 6 | . 3 2 3 4 . 6 6 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 221 | . 19 21 26 22 . 18 58 57 Core Hits 142 | . 11 13 14 21 . 27 23 33 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . . . . 1 . . 4 4 Burn 5 | . . . . 1 . . 4 . Meltdown 1 | . . . . . . . . 1 Sever 3 | . . . . . . . . 3 Melee Attacks 44 | . . . . . . . 3 41 Impact . | . . . . . . . . . Slashing 44 | . . . . . . . 3 41 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7091 | . 205 413 281 427 . 1930 1569 2266 Guns 2123 | . 205 228 281 218 . 156 661 374 Cannons 1862 | . . . . . . 305 683 874 Explosions 1983 | . . 173 . 175 . 1469 100 66 Melee 1053 | . . . . . . . 110 943 Ramming 36 | . . 12 . . . . 15 9 Kinetic 1688 | . 205 228 281 75 . 156 230 513 Thermal 2256 | . . . . 177 . 305 1039 735 Explosive 1817 | . . 173 . 175 . 1469 . . Electromagnetic 241 | . . . . . . . 175 66 Impact . | . . . . . . . . . Slashing 1053 | . . . . . . . 110 943 Piercing . | . . . . . . . . . Highest Corruption 27 | . . . . . . . 6 27 Average Corruption 7 | . . . . . . . 4 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 53 | . . . . . . . 19 34 Message Errors 10 | . . . . . . . . 10 Matter Fused 14 | . . . . . . . 7 7 Heat Flow Errors 8 | . . . . . . . 6 2 Energy Discharges 6 | . . . . . . . 3 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . 2 5 Data Loss (major) 2 | . . . . . . . . 2 Misdirections 3 | . . . . . . . . 3 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 120 | . . . . . . 37 . 83 Projectiles 70 | . . . . . . 27 . 43 Explosions 13 | . . . . . . 10 . 3 Melee 37 | . . . . . . . . 37 Knockbacks 9 | . . . . . . . . 9 Impact . | . . . . . . . . . Kinetic 8 | . . . . . . . . 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 128 | . . 21 . . . . . 107 Shots 4 | . . 1 . . . . . 3 Rammed . | . . . . . . . . . Targets Rammed 5 | . . 2 . . . . 1 2 Kicked 5 | . . 2 . . . . 1 2 Crushed . | . . . . . . . . . Highest Temperature 761 | . 12 36 5 18 . 97 761 607 Average Temperature 138 | . 8 12 4 10 . 46 164 174 Received Heat Transfer 2377 | . 90 114 36 135 . 279 426 1297 Effects 31 | . . . . . . . 20 11 Shutdowns 5 | . . . . . . . 3 2 Energy Bleed 4 | . . . . . . . 1 3 Interference 7 | . . . . . . . 5 2 Matter Decay 2 | . . . . . . . 1 1 Short Circuit 4 | . . . . . . . 1 3 Damage (minor) 2 | . . . . . . . 2 . Damage (major) 7 | . . . . . . . 7 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 9 | . . . . . . . 5 4 Heat Transferred 3270 | . . . . 580 . . 1700 990 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 94 | 100 100 100 100 100 . . 100 81 Level 1 5 | . . . . . . . . 18 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 322 | . 123 86 72 91 . . 88 322 Initial 87 | . . 34 9 19 . . 87 6 Average 37 | . 40 22 18 27 . . 22 67 Influence Increases 2257 | . 195 201 158 151 . 569 357 626 Destroy 0b10 Robot/C 1460 | . 80 140 120 120 . 440 220 340 Destroy 0b10 Robot/NC 30 | . 5 . . . . . 5 20 Destroy Leader 300 | . 20 30 30 20 . 30 90 80 Allied During Kill 99 | . . . . . . 99 . . Successful Hack 45 | . 15 . 8 . . . 4 18 Disable Machine 105 | . . . . . . . 30 75 Destroy Structure 83 | . . 16 . 11 . . 8 48 Lose Combat Pursuer 135 | . 75 15 . . . . . 45 Influence Decreases 2135 | . 105 267 130 203 . 430 482 518 Entered New Map 164 | . . 56 15 33 . . 52 8 Time Decay 1480 | . 105 211 105 160 . 330 359 210 Lost Part 431 | . . . 10 10 . 60 51 300 Lost Ally 60 | . . . . . . 40 20 . Squads Dispatched 14 | . 2 . 3 . . 1 2 6 Investigation 3 | . . . 2 . . . . 1 Extermination 4 | . . . . . . . 2 2 Reinforcement 3 | . 2 . 1 . . . . . Assault 1 | . . . . . . 1 . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 4 | . 1 . 1 . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 11 8 12 8 . 21 14 33 Peak Tracking Total 10 | . 5 3 5 4 . 7 3 10 Tactical Retreats 7 | . 2 1 . . . . . 4 ECM-based Alert Blocks 1 | . . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 3 | . . . . . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 8 | . . . . . . 1 2 5 Max in Single Turn 4 | . . . . . . . 2 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 11 | . 2 1 2 . 1 . 2 3 Terminals 6 | . 2 . 1 . . . 1 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 2 | . . . 1 . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 31 | . 4 1 6 . 3 . 6 11 Successful 20 | . 2 1 5 . 3 . 3 6 Failed 11 | . 2 . 1 . . . 3 5 Catastrophic 3 | . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . Manual 19 | . 4 . 3 . 3 . 5 4 Terminals 16 | . 4 . 3 . . . 5 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 10 | . . . 3 . . . . 7 Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 2 1 2 . 3 . 2 1 Record 1 | . . . . . . . 1 . Part Schematic 3 | . . . . . 3 . . . Open Door 1 | . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . Recall Investigation 2 | . 1 . . . . . . 1 Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Scanalyzer 8 | . . . 3 . . . . 5 Retrieve Study 8 | . . . 3 . . . . 5 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 2 . . . 2 3 Full Trace Events 4 | . 1 . 2 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 7 | . . . 2 . . . . 5 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 2 . . Highest-Rated Group 192 | . . . . . 192 192 . . Highest-Rated Ally 96 | . . . . . 96 96 . . Total Orders 10 | . . . . . 3 . 7 . STAY 1 | . . . . . . . 1 . FOLLOW 3 | . . . . . . . 3 . EXPLORE 2 | . . . . . . . 2 . RETURN 4 | . . . . . 3 . 1 . Ally Attacks 56 | . . . . . . 56 . . Total Damage 1119 | . . . . . . 1119 . . Kills 9 | . . . . . . 9 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Active Infowar (turns) 958 | . . . . . . . . 958 Terrain 958 | . . . . . . . . 958 ECM 42 | . . . . . . . . 42 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . 1 1 2 . . Drone Launches 11 | . . . . . 3 3 5 . Drone Recoveries 7 | . . . . . 3 2 2 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 7846 | 65 411 863 371 423 1941 799 1469 1504 Spaces Moved 4543 | 41 226 656 198 293 936 420 918 855 Core 24 | 14 . . . . . . . 10 Treads 322 | 27 226 14 . . . . 55 . Legs 4186 | . . 642 198 293 936 420 854 843 Wheels . | . . . . . . . . . Hover 11 | . . . . . . . 9 2 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 120 120 50 Average Speed 146 | 122 160 120 120 120 205 166 134 116 Slowest Speed 500 | 160 160 160 120 120 260 400 240 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 3 38 95 24 71 81 62 21 23 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . 1 1 . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 7 | . . 3 . 1 3 . . . Spaces Dug 10 | . . . . . . . . 10 Terrain Destroyed 166 | . . 24 . 11 . 103 7 21 Melee 8 | . . . . . . . . 8 Projectile 26 | . . . . . . 6 7 13 AOE 132 | . . 24 . 11 . 97 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 5385 | 55 252 700 295 333 961 474 1060 1255 Wait 350 | . 4 1 71 4 1 2 21 246 Move 4535 | 40 225 655 197 292 935 419 917 855 Hop . | . . . . . . . . . Pick Up 80 | 9 5 7 2 5 8 4 22 18 Fast Attach 33 | 1 1 . 1 1 3 4 14 8 Attach 49 | 5 . 2 1 3 1 4 16 17 Detach 3 | . . . . . 1 . . 2 Swap 37 | . 1 6 . 5 . 6 6 13 Drop 62 | . 2 10 1 3 12 2 15 17 Fire 185 | . 14 17 22 20 . 33 45 34 Melee 44 | . . . . . . . 3 41 Ram . | . . . . . . . . . Kick 5 | . . 2 . . . . 1 2 Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 8) 426 | -10/Materials | Identified exit to Mines 477 | -10/Materials | Entered Mines 495 | -10/Mines | Learned location of Recycling (-7) 544 | -10/Mines | Discovered new exit (range 8) 560 | -10/Mines | Identified exit to Materials 576 | -10/Mines | Found the Drone Emporium 583 | -10/Mines | Found Prototype Device 613 | -10/Mines | Learned location of Mines (-9) 622 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 828 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 835 | -10/Mines | Learned Materials stockpile data 844 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 932 | -10/Mines | Assembled infested the area 1048 | -10/Mines | Discovered exit to Materials (range 11) 1340 | -10/Mines | Entered Materials 1340 | -9/Materials | Evolved 2 slots: Utility x2 1340 | -9/Materials | Identified Thief Drone Bay 1679 | -9/Materials | Discovered new exit (range 13) 1709 | -9/Materials | Identified exit to Mines 1711 | -9/Materials | Entered Mines 1746 | -9/Mines | Met a Derelict bent on vengeance 1883 | -9/Mines | Learned location of Zion (-7) 1932 | -9/Mines | Discovered new exit (range 8) 1940 | -9/Mines | Identified exit to Materials 2082 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2089 | -9/Mines | Identified exit to Zion 2134 | -9/Mines | Entered Zion 2141 | -7/Zion | Build established: Scavenger-Mutant 2584 | -7/Zion | Given the Hacking Drone Bay 2589 | -7/Zion | Found Prototype Device 2716 | -7/Zion | Identified Hacking Drone Bay 2718 | -7/Zion | Found Prototype Device 2718 | -7/Zion | Identified Bomb Factory No. 2 2816 | -7/Zion | Build established: Mutant 3256 | -7/Zion | Given A8's code to call for help 3666 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3666 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4036 | -7/Zion | Discovered new exit (range 16) 4073 | -7/Zion | Identified exit to Proximity Caves 4075 | -7/Zion | Entered Proximity Caves 4075 | -6/Proximity Caves | Accompanied by 2 allies 4122 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4417 | -6/Proximity Caves | Learned Factory security intel 4622 | -6/Proximity Caves | Found Prototype Device 4622 | -6/Proximity Caves | Identified Exp. Thermal Shield 4813 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 4816 | -6/Proximity Caves | Discovered new exit (range 6) 4825 | -6/Proximity Caves | Identified exit to Factory 4874 | -6/Proximity Caves | Entered Factory 4874 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4875 | -6/Factory | Identified exit to Lower Caves 5108 | -6/Factory | Build established: Scavenger-Mutant 5303 | -6/Factory | Lost 3 parts (2n1w) 5811 | -6/Factory | Lost 3 parts (1p2u) 6079 | -6/Factory | Lost 4 parts (2u2w) 6338 | -6/Factory | Discovered new exit (range 5) 6342 | -6/Factory | Identified exit to Factory 6343 | -6/Factory | Entered another Factory area 6343 | -5/Factory | Evolved 2 slots: Utility x2 6344 | -5/Factory | Build established: Mutant 6344 | -5/Factory | Identified exit to Upper Caves 6830 | -5/Factory | Build established: Scientist-Mutant 6953 | -5/Factory | Spotted B-75 Beast 7162 | -5/Factory | Build established: Mutant 7412 | -5/Factory | Lost 6 parts (1p5u) 7413 | -5/Factory | Garrison activated, responded to threat 7414 | -5/Factory | System corruption reached 10% 7738 | -5/Factory | Lost 5 parts (1p3u1w) 7811 | -5/Factory | Core integrity fell below 50% 7839 | -5/Factory | Core integrity fell below 20% 7847 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07810_ System corrupted by crushing effect (+5). 07810_ Knocked back. 07810_ Backup Propulsion III tumbles out of repair station. 07810_ Backup Plating III tumbles out of repair station. 07818_ Acquired Backup Propulsion III. 07819_ Lgt. Fission Core destroyed. 07819_ Critical hit (Smash). 07819_ Adv. ECM Suite destroyed. 07819_ System corrupted by crushing effect (+1). 07824_ Backup Propulsion III destroyed. 07835_ Acquired Power Sword. 07837_ G-50 Soldier Carbon-fiber Leg severed. 07838_ System corrupted: Matter fused (-5). 07840_ M-28 Smith repairs T-07 Excavator Seismic Detector. 07842_ Critical hit (Burn: +37). 07842_ Lrg. Storage Unit destroyed. 07845_ Power Sword destroyed. 07845_ System corrupted by crushing effect (+4). 07845_ Knocked back. 07846_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ?????????????????????????????????? ??? | | ?????????????????????????????????? ??? | | ?????????????????????????????????? ??? | | ?????????????????????????????????? ??? ??" """ | | ?????????????????????????????????" "?" "?" """ | | ?????????????????????????????????" "?" "?" 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""" """ """ """ """ "" "" | | ???????????????????# """ """ """ """ """ ""F"" | | ???????????????????# """ """ """ """ """ """ | | ???????????????????# | | ???????????????????# | | ?????????????????? ###### | | ?????????????????###+####+######+#### #????? | | ?????????????????# ! #??####/#####???? | | ?????????????????# """ggm " " #??# #???? | | ?????????????????# """"" b""R" #??# !%""" #???? | | ?????????????????# """"" =g"" " #??# "" #???? | | ?????????????????# g #??# "" #???? | | ?????????????????# """ """ #??# "" #???? | | ?????????????????# """""@""""" #??# = "" #???? | | ?????????????????# """"" """"" #??# =% #???? | | ??????????????????? #??# #???? | | ?????????????????? = #??# ! #???? | | ??????????????????###############???##########???? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 450 Resistance: TH 30 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 11 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Rocket Launcher | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Gauss Cannon | -5/Factory | Hacked Hvy. Plasma Cannon | -5/Factory | Hacked Imp. Titanium Leg | -5/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Imp. Deuterium Engine | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Robot Respite Challenges ------------ None Game ------ Seed AntimissileFlakStreamer Manual? 0 Play Time 01:36:00 Cumulative 9.8 hours Start 2026.07.09 @ 18:21:31 End 2026.07.09 @ 21:25:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 6 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1026452c-420c-45b1-8779-5c298e2fd716