Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.08 @ 13:44:51 // Halloween2020/ForbiddenLore Player: Coronach Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (246) 1230 Value Destroyed (11082) 11082 Prototype IDs (57) 1140 Alien Tech Used (1) 200 Bonus (4078) 4078 TOTAL SCORE: 24130 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2666 Follower Combat Kills 378 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/1150 Matter 269/300 Energy 99/100 System Corruption 10% Temperature Cool (18) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Improved Energy Well (600) Advanced Transmission Jammer Plasma Sword Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Advanced Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Transmission Jammer Light Regenerative Plating > --- WEAPON ----------- Firepult Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Energy Well High-capacity Matter Pod Advanced Signal Interpreter Makeshift Salvage Targeting Computer Advanced Targeting Computer Improved Particle Charger Point Defense Array Improved System Backup Module Advanced Plasma Rifle Heavy Disruptor Cannon Coil Gun Heavy Machine Gun Makeshift Sword [Rating: 120] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Myomer Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Regenerative Plating Weapon Cooled Particle Cannon Energy Gun Improved Lightning Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Advanced EMP Blaster Impact Weapon Gravity Flail Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Fac Fac Slots Evolved 12 | . . . 2 . . . 2 . 2 . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . . . . . . . . . . Utility 9 | . . . 2 . . . 1 . 2 . . . 1 . . 1 2 Weapon 1 | . . . . . . . . . . . . . 1 . . . . Parts Attached 354 | 4 3 6 5 . 9 2 14 38 35 4 . 11 47 16 7 41 112 Power 23 | . 2 1 . . . . 1 1 2 . . . 2 1 1 3 9 Engine 10 | . 2 1 . . . . 1 1 2 . . . . . . 2 1 Core 7 | . . . . . . . . . . . . . 1 1 . 1 4 Reactor 6 | . . . . . . . . . . . . . 1 . 1 . 4 Propulsion 53 | 2 . 2 . . . . 4 6 1 1 . 1 2 4 2 7 21 Treads 38 | 2 . 2 . . . . 3 6 1 1 . 1 2 4 2 6 8 Leg 12 | . . . . . . . . . . . . . . . . . 12 Wheel 2 | . . . . . . . . . . . . . . . . 1 1 Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . . . . . . Utility 106 | 1 1 3 3 . 9 2 2 5 5 2 . 1 11 4 3 14 40 Device 59 | . . 1 1 . . 1 . 1 3 2 . 1 9 2 2 9 27 Storage 31 | 1 . 1 . . 9 1 1 1 . . . . 2 1 1 3 10 Processor 12 | . 1 1 . . . . 1 3 1 . . . . 1 . 2 2 Hackware . | . . . . . . . . . . . . . . . . . . Protection 4 | . . . 2 . . . . . 1 . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 172 | 1 . . 2 . . . 7 26 27 1 . 9 32 7 1 17 42 Energy Gun 26 | . . . . . . . 2 5 . . . . 5 1 . . 13 Energy Cannon 56 | . . . . . . . 1 5 12 . . 1 17 1 1 7 11 Ballistic Gun 30 | 1 . . 2 . . . . 5 2 . . 2 3 2 . 3 10 Ballistic Cannon 8 | . . . . . . . . 1 5 . . . . . . . 2 Launcher 27 | . . . . . . . 1 6 6 . . 5 3 2 . 2 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . 1 Slashing Weapon 24 | . . . . . . . 3 4 2 1 . 1 4 1 . 5 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 1 . . . . . 8 4 . . 1 2 . . 2 5 Parts Lost 47 | . . . . . . . . . . . . . 3 2 2 10 30 Power 9 | . . . . . . . . . . . . . . . 1 1 7 Propulsion 14 | . . . . . . . . . . . . . . 1 1 4 8 Utility 11 | . . . . . . . . . . . . . 1 . . 1 9 Weapon 13 | . . . . . . . . . . . . . 2 1 . 4 6 Highest Loss Streak 7 | . . . . . . . . . . . . . 1 1 2 3 7 Average Slot Usage (%) 97 | . 100 100 98 100 100 100 95 99 100 100 100 100 98 100 100 98 90 Engine 5 | . 14 14 11 11 11 11 9 9 7 7 7 7 . . . 2 1 Core 1 | . . . . . . . . . . . . . 2 2 5 1 2 Reactor 2 | . . . . . . . . . . . . . 3 3 . 5 4 Treads 21 | . 28 28 22 22 22 22 18 27 23 23 23 25 25 25 25 21 11 Leg 1 | . . . . . . . . . . . . . . . . . 6 Device 9 | . . . 11 11 4 10 9 4 7 7 7 7 11 11 10 9 17 Storage 18 | . 18 13 11 11 24 22 18 22 23 23 23 22 18 18 19 17 14 Processor 14 | . 9 14 11 11 11 11 14 18 15 15 15 14 12 12 12 15 14 Protection 4 | . . . 11 11 4 . . . 7 7 7 7 6 6 6 5 4 Energy Gun 1 | . . . . . . . 4 1 . . . . 2 4 . . 2 Energy Cannon 5 | . . . . . . . 5 7 7 7 7 5 5 8 7 9 3 Ballistic Gun 6 | . 28 28 20 22 22 22 4 3 . . . . 2 1 6 2 4 Launcher 1 | . . . . . . . . 1 2 . . 2 4 1 4 1 . Slashing Weapon 2 | . . . . . . . 4 4 2 7 7 4 2 2 . 2 . Naked Turns 170 | . . . . . . . . . . . . . . . . . 170 Heaviest Build 119 | 15 15 15 21 21 43 36 49 68 76 74 74 77 92 92 93 104 119 Greatest Support 106 | 40 40 40 40 40 40 40 60 69 69 69 69 92 92 102 102 106 103 Greatest Overweight (x) 1 | . . . . . 1 . 1 . 1 1 1 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . 1 1 1 . . . . . . Largest Inventory Capacity 22 | 8 8 6 6 6 22 18 16 22 22 22 22 22 22 22 22 22 22 Average Capacity 18 | 6 6 5 6 6 12 14 15 18 22 22 22 22 22 22 22 22 20 Most Carried 22 | 6 6 6 6 6 14 14 16 22 22 22 22 22 22 22 21 22 22 Average Carried 18 | 1 3 5 5 5 10 13 14 18 21 21 22 21 21 21 20 20 18 Final Capacity 22 | 8 6 6 6 6 16 14 16 22 22 22 22 22 22 22 22 22 4 Final Carried 22 | 1 6 6 6 6 14 13 15 22 22 22 22 21 22 21 20 22 4 Class Distribution -------------------- 25% | Hauler-Skirmisher 22% | Hauler-Mutant 11% | Scavenger-Mutant 7% | Scavenger-Skirmisher 7% | Hauler-Assassin 7% | Mutant 6% | Hauler-Gunner 5% | Scavenger-Gunner 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Hauler-Mutant | -8/Storage Hauler-Skirmisher | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -5/Factory Hauler-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Fac Fac Matter Collected 5612 | 258 168 126 86 24 . 66 291 512 478 21 . 236 570 228 109 406 2033 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 12108 | 66 201 135 49 64 . . 529 1225 799 . . 246 1442 595 469 830 5458 Parts 504 | 1 14 10 4 8 . . 26 63 42 . . 12 66 21 19 30 188 Haulers Intercepted 2 | . . . . . . . . 1 . . . . . . . . 1 Recyclers Shooed 12 | 1 . . . . . . 1 . 1 . . . 2 . . . 7 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . . . . 15 . 6 16 . . Prevented 12 | . . . . . . . . . . . . 2 . 6 4 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Fac Fac Combat Hostiles Destroyed 188 | . 4 5 1 4 . . 9 18 14 . . 4 21 11 7 16 74 Melee 3 | . . . . . . . . . . . . . . . . 3 . Guns 53 | . 4 5 1 4 . . 1 6 . . . . 4 1 . . 27 Cannons 65 | . . . . . . . 4 6 6 . . 1 11 5 6 9 17 AOE 47 | . . . . . . . 4 6 6 . . 2 5 3 1 3 17 Classes Destroyed 19 | 1 2 1 . 2 . . 2 1 2 . . 1 2 1 2 . 2 Worker 14 | . . . . 1 . . 2 1 . . . . . . . 1 9 Builder 11 | . . . . . . . 1 1 . . . . 1 . . . 8 Tunneler 1 | . . . . . . . . . . . . . . . . . 1 Hauler 2 | . . . . . . . . 1 . . . . . . . . 1 Recycler 8 | 1 . . . . . . 2 2 . . . . . . . . 3 Operator 4 | . . . . . . . . . 1 . . . 1 . . . 2 Watcher 19 | . 2 . 1 . . . 1 2 1 . . . 6 . . 1 5 Swarmer 25 | . . 3 . 3 . . . . . . . 1 4 3 . 7 4 Saboteur 2 | . . . . . . . . . . . . . . . . . 2 Grunt 76 | . 4 2 1 . . . 6 14 4 . . 1 8 1 1 4 30 Brawler 6 | . . . . . . . . . . . . . 1 . 3 . 2 Duelist 4 | . . . . . . . . . . . . . . . 1 1 2 Protector 3 | . . . . . . . . . . . . . . . 1 . 2 Sentry 24 | . . . . . . . 3 4 4 . . 1 4 1 1 1 5 Hunter 7 | . . . . . . . . . . . . . 1 . . . 6 Programmer 33 | . . . . . . . . . 6 . . . 3 . . 3 21 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . . . . . 4 . . . Savage 1 | . . . . . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 11 | 1 2 3 1 4 . . 8 5 4 . . 3 6 3 7 8 11 Combat Bots Only 7 | . 2 3 1 3 . . 4 4 4 . . 3 6 3 7 7 7 Max Kills in Single Turn 5 | 1 1 1 1 1 . . 2 3 2 . . 1 5 2 2 2 4 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 1 2 2 . . 1 4 1 1 1 2 Melee 1 | . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Fac Fac Damage Taken 12603 | . 206 182 23 128 . . 378 359 870 . . 135 726 677 587 1259 7073 Core 1812 | . 22 37 . 22 . . 64 115 131 . . 11 68 62 20 108 1152 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 76 . . . 94 . 67 . . . 79 . . 82 89 . Volleys Fired 443 | 3 23 11 6 7 . . 27 36 33 . . 8 40 18 11 31 189 Largest 3 | 2 2 2 2 2 . . 2 2 2 . . 2 3 3 3 3 3 Hottest 331 | 40 40 40 40 40 . . 110 107 138 . . 123 210 172 189 202 331 Shots Fired 992 | 6 46 22 12 14 . . 46 70 63 . . 16 98 51 33 83 432 Gun 503 | 6 46 22 12 14 . . 22 31 8 . . 4 31 18 11 4 274 Cannon 414 | . . . . . . . 16 35 42 . . 4 58 26 22 69 142 Launcher 75 | . . . . . . . 8 4 13 . . 8 9 7 . 10 16 Special . | . . . . . . . . . . . . . . . . . . Kinetic 385 | 6 46 22 12 14 . . 3 32 18 . . 4 15 9 11 4 189 Thermal 360 | . . . . . . . 16 7 20 . . 4 43 16 11 53 190 Explosive 13 | . . . . . . . 8 . . . . . . . . . 5 Electromagnetic 234 | . . . . . . . 19 31 25 . . 8 40 26 11 26 48 Robot Hit Streak 24 | 3 20 10 2 2 . . 13 22 16 . . 14 23 11 21 24 22 Robot Miss Streak 6 | 1 1 1 4 1 . . 6 1 2 . . 1 3 2 2 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 711 | 4 35 18 5 7 . . 32 49 45 . . 13 63 36 20 77 307 Core Hits 451 | 2 12 8 3 5 . . 29 34 27 . . 5 42 17 15 30 222 Critical Hits 13 | . . . . . . . . . . . . . . . . 1 12 Critical Kills 6 | . . . . . . . . . . . . . . . . . 6 Critical Parts Destroyed 7 | . . . . . . . . . . . . . . . . 1 6 Melee Attacks 54 | . . . . . . . 7 14 3 1 . 4 11 1 . 12 1 Impact . | . . . . . . . . . . . . . . . . . . Slashing 54 | . . . . . . . 7 14 3 1 . 4 11 1 . 12 1 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . 2 . Damage Inflicted 26247 | 45 427 201 81 106 . . 1433 1476 1958 . . 474 2525 1211 854 2410 13046 Guns 7625 | 45 427 201 81 106 . . 221 323 82 . . 44 584 319 116 110 4966 Cannons 9495 | . . . . . . . 249 763 934 . . 125 1358 521 560 1603 3382 Explosions 8790 | . . . . . . . 963 390 942 . . 305 583 371 178 368 4690 Melee 329 | . . . . . . . . . . . . . . . . 329 . Ramming 8 | . . . . . . . . . . . . . . . . . 8 Kinetic 5313 | 45 427 201 81 106 . . . 347 279 . . 44 194 134 116 110 3229 Thermal 11769 | . . . . . . . 487 189 629 . . 125 995 400 539 1252 7153 Explosive 1939 | . . . . . . . 725 . . . . . . . . . 1214 Electromagnetic 6889 | . . . . . . . 221 940 1050 . . 305 1336 677 199 719 1442 Impact . | . . . . . . . . . . . . . . . . . . Slashing 329 | . . . . . . . . . . . . . . . . 329 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . 4 1 . . 3 . . . 10 Average Corruption 3 | . . . . . . . . . 2 1 . . 2 . . . 4 Corruption Purged 19 | . . . . . . . . . 3 1 . . 3 . . . 12 Effects 98 | . . . . . . . . . 28 1 . . 5 . . . 64 Message Errors 23 | . . . . . . . . . 11 1 . . 3 . . . 8 Matter Fused 17 | . . . . . . . . . 4 . . . . . . . 13 Heat Flow Errors 9 | . . . . . . . . . 2 . . . . . . . 7 Energy Discharges 13 | . . . . . . . . . 4 . . . 1 . . . 8 Data Loss (minor) 8 | . . . . . . . . . 4 . . . . . . . 4 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . 3 Misfires 2 | . . . . . . . . . . . . . . . . . 2 Misdirections 3 | . . . . . . . . . . . . . . . . . 3 Targeting Errors 14 | . . . . . . . . . 2 . . . 1 . . . 11 Weapon Failures 6 | . . . . . . . . . 1 . . . . . . . 5 Overload Shots 16 | . . . . . . . . . 2 . . 1 7 . 5 1 . Effects 4 | . . . . . . . . . . . . . 2 . 2 . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . Heat Surge 1 | . . . . . . . . . . . . . . . 1 . . Meltdown 2 | . . . . . . . . . . . . . 2 . . . . Overflow Damage 636 | . . . . . . . 65 33 105 . . . 64 15 3 99 252 Projectiles 465 | . . . . . . . 22 20 61 . . . 53 15 . 95 199 Explosions 171 | . . . . . . . 43 13 44 . . . 11 . 3 4 53 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . 1 3 . . . . . . . 9 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . 1 3 . . . . . . . 9 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 756 | . . . . . . . . . 175 . . . 44 46 59 22 410 Shots 43 | . . . . . . . . . 8 . . . 3 1 1 2 28 Rammed 1 | . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 508 | 6 2 2 . . . . 234 112 163 . . 57 132 269 237 162 508 Average Temperature 75 | 6 2 2 . . . . 73 40 30 . . 22 38 124 113 51 105 Received Heat Transfer 2112 | . 114 81 12 . . . 198 126 111 . . 48 135 174 192 72 849 Effects 5 | . . . . . . . . . . . . . . 1 . . 4 Shutdowns 3 | . . . . . . . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . 2 . . 1 1 2 . 1 1 Combat Hostiles 7 | . . . . . . . . . 2 . . 1 1 2 . 1 . Parts Fried 36 | . . . . . . . . 3 6 . . 2 9 5 . 5 6 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 15 | . . . . . . . . . . . . . . . . . 15 Combat Hostiles 13 | . . . . . . . . . . . . . . . . . 13 Parts Melted 90 | . . . . . . . 1 . 3 . . . 3 1 . 3 79 Heat Transferred 28323 | . . . . . . . 657 322 705 . . 124 1139 444 498 1493 22941 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . . . . . . . 2 1 4 . . 1 2 1 1 1 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Fac Fac Peak Influence 2026 | 5 164 148 233 135 . . 192 354 462 . . . 790 . . 406 2026 Initial 198 | . 3 8 . 90 . . . 9 161 . . . 22 . . 130 198 Average 324 | 3 59 50 113 132 . . 33 82 279 . . . 242 . . 140 865 Maximum Alert Level 5 | . . . 1 . . . . 1 2 . . . 3 . . 2 5 Low Security (%) 57 | 100 100 100 79 100 . 100 100 92 21 . . . 60 . . 77 12 Level 1 20 | . . . 20 . . . . 7 72 . . . 7 . . 6 29 Level 2 7 | . . . . . . . . . 5 . . . 25 . . 16 4 Level 3 4 | . . . . . . . . . . . . . 5 . . . 12 Level 4 6 | . . . . . . . . . . . . . . . . . 24 Level 5 1 | . . . . . . . . . . . . . . . . . 7 High Security 2 | . . . . . . . . . . . . . . . . . 8 Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . . . 1 . . . 2 5 6 . . . 10 . 1 6 30 Investigation 5 | . . . . . . . 1 . . . . . 3 . . 1 . Extermination 17 | . . . . . . . . . 4 . . . 3 . . 1 9 Reinforcement 12 | . . . 1 . . . 1 2 1 . . . 1 . . 1 5 Assault 19 | . . . . . . . . . . . . . . . 1 2 16 Garrison 8 | . . . . . . . . 3 1 . . . 3 . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 1 . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Fac Fac Distress Signals 8 | . . . . . . . 1 2 . . . . . . . 1 4 Communications Jammed 76 | . . . . . . . . . . . . . . . . . 76 Distress Signals 76 | . . . . . . . . . . . . . . . . . 76 Times Spotted 297 | . 9 6 8 5 . . 16 23 25 . . 4 28 11 17 22 123 Peak Tracking Total 15 | . 3 3 4 4 . . 5 3 4 . . 2 6 4 11 4 15 Tactical Retreats 15 | . . . . . . . . . 2 . . . 1 . . . 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Fac Fac Traps Triggered 16 | . . . . . . . . 4 6 . . . 1 . . 2 3 Indirectly 7 | . . . . . . . . 2 5 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Fac Fac Machines Disabled 31 | . . . . . . . 1 4 4 . . . 8 . 1 3 10 Max in Single Turn 4 | . . . . . . . 1 1 3 . . . 3 . 1 2 4 Garrison Access 3 | . . . . . . . . . . . . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Fac Fac Machines Accessed 42 | . 1 1 3 . 1 . 3 7 5 1 4 . 9 . . 4 3 Terminals 30 | . 1 1 2 . . . 3 6 4 . . . 8 . . 3 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 1 . . . 1 . . 1 1 Total Hacks 140 | . 5 3 16 . 1 . 12 21 16 1 24 . 20 . . 14 7 Successful 90 | . 5 1 12 . 1 . 10 13 8 1 24 . 8 . . 6 1 Failed 50 | . . 2 4 . . . 2 8 8 . . . 12 . . 8 6 Catastrophic 6 | . . . . . . . . 3 1 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 91 | . 3 3 10 . 1 . 12 16 11 . . . 18 . . 11 6 Terminals 99 | . 5 3 11 . . . 12 19 14 . . . 18 . . 11 6 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . 5 . . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . 2 . . . 2 . . 3 1 Terminal Hacks 44 | . 2 . 4 . 1 . 3 4 3 1 24 . 1 . . 1 . Record 11 | . . . . . . . . . . . 11 . . . . . . Part Schematic 6 | . . . . . . . . . . . 6 . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . Robot Analysis 1 | . . . . . . . . . 1 . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . 3 . . . . . . Open Door 4 | . . . . . . . . 3 . 1 . . . . . . . Level Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . . . . . . . . 1 . Locate Traps 3 | . . . 1 . . . 1 . 1 . . . . . . . . Zone Layout 4 | . 1 . 1 . . . 1 . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 4 . . . . 2 . . . . . . . . . Scan Component 3 | . . . 2 . . . . 1 . . . . . . . . . Repair 3 | . . . 2 . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 39 | . 3 1 4 . . . 7 7 5 . . . 7 . . 5 . Terminals 38 | . 3 1 4 . . . 7 7 5 . . . 6 . . 5 . Track 11 | . 1 . 1 . . . 3 2 2 . . . 1 . . 1 . Assimilate 2 | . . . . . . . . 1 1 . . . . . . . . Botnet 19 | . 1 1 2 . . . 3 3 2 . . . 4 . . 3 . Operators 6 | . 1 . 1 . . . 1 1 . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . . . . 1 . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 . . . 1 Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 1 1 3 . . . 3 3 5 . . . 7 . . 4 2 Full Trace Events 4 | . . . . . . . 1 . . . . . 2 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 . . . . 1 . . . . . . . . . Time 132 | . . . 52 . . . . 80 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Fac Fac Total Allies 15 | . . 3 . . . . . 10 1 . . 1 . . . . . Largest Group 10 | . . 3 3 1 . . . 10 1 . . 1 1 . . . . Highest-Rated Group 173 | . . 40 40 16 . . . 173 26 . . 94 94 . . . . Highest-Rated Ally 94 | . . 16 16 16 . . . 29 26 . . 94 94 . . . . Total Orders 2 | . . . . . . . . 2 . . . . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . Ally Attacks 93 | . . 14 37 5 . . . 20 . . . 10 7 . . . . Total Damage 1380 | . . 197 391 26 . . . 313 . . . 315 138 . . . . Kills 13 | . . 2 7 . . . . 1 . . . 2 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Fac Fac Robot Analysis Total 1 | . . . . . . . . . 1 . . . . . . . . Derelict Logs Recovered 8 | . . 3 . . . . . . . 1 . 1 . 2 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Fac Fac Turns Passed 20328 | 34 484 872 325 259 966 676 805 1932 2125 1283 137 913 2346 1579 312 1594 3686 Spaces Moved 9663 | 11 182 498 141 148 588 378 375 806 782 478 77 482 1233 923 168 755 1638 Core 499 | . . . . . . . . . . . . . . . . . 499 Treads 8833 | 11 182 498 141 148 588 378 375 806 782 478 77 482 1233 923 168 755 808 Legs 331 | . . . . . . . . . . . . . . . . . 331 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 160 160 160 160 160 180 180 180 160 160 160 160 160 50 Average Speed 158 | 160 160 160 160 160 160 160 170 160 180 180 180 171 160 160 160 164 129 Slowest Speed 185 | 160 160 160 160 160 180 160 180 160 180 180 180 180 160 160 160 185 182 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 32 93 20 38 88 89 23 80 25 49 68 68 34 94 21 16 37 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 6 | . . 2 . . . . . 1 . . 1 1 . 1 . . . Known Exits Taken 15 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . Scrap Searched 15 | . . 1 . 1 . 3 . . . 1 . 2 . 7 . . . Spaces Dug 38 | . . . . . . . 7 8 4 1 . 4 11 1 . 1 1 Terrain Destroyed 273 | . . . . . . . 43 10 27 1 . 10 18 8 15 8 133 Melee 35 | . . . . . . . 7 8 3 1 . 4 9 1 . 1 1 Projectile 55 | . . . . . . . 2 . 4 . . 1 4 1 . 5 38 AOE 183 | . . . . . . . 34 2 20 . . 5 5 6 15 2 94 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Low Low Fac Fac Total 13657 | 22 329 553 229 157 610 449 483 1367 1422 901 76 543 1498 982 185 1017 2834 Wait 2837 | . 112 27 73 1 5 69 46 420 553 406 . 33 124 13 . 167 788 Move 9646 | 10 181 497 140 147 587 377 374 805 781 477 76 481 1232 922 167 754 1638 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 162 | . 7 5 3 1 7 . 7 24 9 6 . 3 23 5 . 11 51 Fast Attach 23 | 1 . . 2 . . . 2 5 1 . . . 2 . . 4 6 Attach 72 | . . . 2 . . 1 1 2 2 . . 2 4 2 2 10 44 Detach 13 | . . . . . . . . 3 . . . . . . . . 10 Swap 260 | 3 3 6 1 . 9 1 11 31 32 4 . 10 41 14 5 27 62 Drop 148 | 5 3 7 2 1 2 1 8 27 8 7 . 2 21 7 . 3 44 Fire 443 | 3 23 11 6 7 . . 27 36 33 . . 8 40 18 11 31 189 Melee 52 | . . . . . . . 7 14 3 1 . 4 11 1 . 10 1 Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: [*Res] / [*Upp]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 2) 35 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 14) 519 | -10/Materials | Entered Mines 600 | -10/Mines | Learned location of Storage (-8) 654 | -10/Mines | Learned location of Zion (-6) 777 | -10/Mines | Learned Materials non-interactive machine intel 779 | -10/Mines | Learned Materials emergency access door positions 965 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 968 | -10/Mines | Found Prototype Device 1043 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1241 | -10/Mines | Discovered new exit (range 5) 1244 | -10/Mines | Discovered new exit (range 8) 1270 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1294 | -10/Mines | Identified Exp. Sensor Array 1297 | -10/Mines | Identified exit to Materials 1391 | -10/Mines | Entered Materials 1391 | -9/Materials | Accompanied by 3 allies 1391 | -9/Materials | Evolved 2 slots: Utility x2 1393 | -9/Materials | Loaded intel: 39 non-interactive machine locations 1501 | -9/Materials | Identified exit to Mines 1501 | -9/Materials | Identified exit to Materials 1569 | -9/Materials | Build established: Scavenger-Mutant 1576 | -9/Materials | Repaired Assault Rifle 1603 | -9/Materials | Repaired Assault Rifle 1716 | -9/Materials | Entered Mines 1716 | -9/Mines | Accompanied by 1 ally 1748 | -9/Mines | Met a Derelict bent on vengeance 1831 | -9/Mines | Assembled infested the area 1969 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1969 | -9/Mines | Discovered new exit (range 5) 1974 | -9/Mines | Identified exit to Exiles 1975 | -9/Mines | Entered Exiles 1998 | -9/Exiles | Discovered new exit (range 15) 2019 | -9/Exiles | Identified exit to Mines 2054 | -9/Exiles | Met 8R-AWN 2076 | -9/Exiles | Met EX-HEX 2119 | -9/Exiles | Met EX-BIN 2139 | -9/Exiles | Aligned with FarCom system 2140 | -9/Exiles | Given EX-Vault access code 2182 | -9/Exiles | Opened EX-Vault 2219 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2267 | -9/Exiles | Met EX-DEC 2369 | -9/Exiles | Discovered exit to Mines (range 10) 2577 | -9/Exiles | Found Firepult 2710 | -9/Exiles | Visited The Gauntlet 2941 | -9/Exiles | Left Exiles lab with Firepult 2941 | -9/Exiles | Entered Mines 3256 | -8/Mines | Build established: Scavenger-Skirmisher 3601 | -8/Mines | Discovered exit to Materials (range 12) 3617 | -8/Mines | Entered Materials 3617 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4093 | -8/Materials | Identified exit to Storage 4296 | -8/Materials | Discovered new exit (range 5) 4303 | -8/Materials | Identified exit to Factory 4422 | -8/Materials | Entered Storage 4550 | -8/Storage | Learned location of Armory (-3) 4678 | -8/Storage | Repaired Exp. Sensor Array 5519 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5657 | -8/Storage | Found Prototype Protection 5660 | -8/Storage | Found Prototype Protection 5662 | -8/Storage | Found Prototype Protection 5665 | -8/Storage | Found Prototype Protection 5726 | -8/Storage | Garrison activated, responded to threat 6025 | -8/Storage | Build established: Hauler-Mutant 6354 | -8/Storage | Entered Factory 6354 | -7/Factory | Evolved 2 slots: Utility x2 6354 | -7/Factory | Identified Lgt. Regenerative Plating 6988 | -7/Factory | Build established: Hauler-Skirmisher 7221 | -7/Factory | Discovered new exit (range 12) 7320 | -7/Factory | Identified exit to Factory 7375 | -7/Factory | Garrison activated, responded to threat 7523 | -7/Factory | Discovered exit to Factory (range 15) 7971 | -7/Factory | Build established: Hauler-Assassin 7980 | -7/Factory | Discovered new exit (range 13) 8004 | -7/Factory | Identified exit to Lower Caves 8314 | -7/Factory | Build established: Hauler-Mutant 8479 | -7/Factory | Entered Lower Caves 8480 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8482 | -7/Lower Caves | Identified exit to Data Miner 9438 | -7/Lower Caves | Learned Factory stockpile data 9762 | -7/Lower Caves | Entered Data Miner 9762 | -7/Data Miner | Discovered new exit (range 6) 9770 | -7/Data Miner | Identified exit to Proximity Caves 9798 | -7/Data Miner | Met Data Miner 9833 | -7/Data Miner | Learned location of Section 7 (-3) 9833 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9860 | -7/Data Miner | Received God Mode back door access code from Data Miner 9899 | -7/Data Miner | Entered Proximity Caves 10410 | -6/Proximity Caves | Found Alien Artifact 10411 | -6/Proximity Caves | Identified Core Expander 10411 | -6/Proximity Caves | Installed Core Expander, added new Propulsion slot 10485 | -6/Proximity Caves | Escorted by Enhanced Grunt 10489 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10659 | -6/Proximity Caves | Spotted B-75 Beast 10662 | -6/Proximity Caves | Destroyed B-75 Beast 10796 | -6/Proximity Caves | Discovered exit to Factory (range 11) 10812 | -6/Proximity Caves | Entered Factory 10812 | -6/Factory | Accompanied by 1 ally 10812 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11121 | -6/Factory | Build established: Hauler-Skirmisher 11578 | -6/Factory | Build established: Hauler-Assassin 12061 | -6/Factory | Discovered new exit (range 5) 12066 | -6/Factory | Identified exit to Factory 12518 | -6/Factory | Discovered exit to Factory (range 12) 12648 | -6/Factory | Identified exit to Lower Caves 12648 | -6/Factory | Identified exit to Extension 12696 | -6/Factory | Found Prototype Processor 12896 | -6/Factory | Build established: Hauler-Skirmisher 12909 | -6/Factory | Garrison activated, responded to threat 13158 | -6/Factory | Entered Lower Caves 13780 | -6/Lower Caves | Attacked by a faux Warlord 14317 | -6/Lower Caves | Build established: Hauler-Mutant 14412 | -6/Lower Caves | Discovered new exit (range 9) 14442 | -6/Lower Caves | Identified exit to Lower Caves 14574 | -6/Lower Caves | Learned 4 Factory zone layouts 14613 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14737 | -6/Lower Caves | Entered another Lower Caves area 14760 | -6/Lower Caves | Discovered exit to Factory (range 11) 14917 | -6/Lower Caves | Learned 4 Factory zone layouts 14974 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 15021 | -6/Lower Caves | Ambushed by wild Derelicts 15036 | -6/Lower Caves | Destroyed 7 combat bots 15049 | -6/Lower Caves | Entered Factory 15049 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15050 | -5/Factory | Identified exit to Factory 15057 | -5/Factory | Identified Exp. Targeting Computer 15757 | -5/Factory | Build established: Hauler-Skirmisher 16206 | -5/Factory | Destroyed 7 combat bots 16211 | -5/Factory | Lost 3 parts (1n1u1w) 16355 | -5/Factory | Garrison activated, responded to threat 16380 | -5/Factory | Incoming assault squad redirected 16402 | -5/Factory | Lost 3 parts (1n2w) 16497 | -5/Factory | Discovered exit to Factory (range 14) 16549 | -5/Factory | First assault squad dispatched 16577 | -5/Factory | Incoming assault squad redirected 16643 | -5/Factory | Entered another Factory area 16643 | -4/Factory | Evolved 2 slots: Utility x2 17723 | -4/Factory | Build established: Hauler-Gunner 18257 | -4/Factory | Destroyed 7 combat bots 18393 | -4/Factory | First assault squad dispatched 18418 | -4/Factory | Incoming assault squad redirected 18952 | -4/Factory | Incoming assault squad redirected 19295 | -4/Factory | Lost 3 parts (2p1u) 19526 | -4/Factory | Build established: Scavenger-Gunner 19858 | -4/Factory | Incoming assault squad redirected 19902 | -4/Factory | Lost 4 parts (2n1u1w) 19962 | -4/Factory | Incoming assault squad redirected 20011 | -4/Factory | High security lockdown imminent 20070 | -4/Factory | Lost 7 parts (1p1n4u1w) 20070 | -4/Factory | Released all parts (18) 20091 | -4/Factory | High security lockdown engaged 20137 | -4/Factory | Core integrity fell below 50% 20263 | -4/Factory | Discovered new exit (range 7) 20270 | -4/Factory | System corruption reached 10% 20318 | -4/Factory | Discovered new exit (range 14) 20326 | -4/Factory | Core integrity fell below 20% 20329 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 20269_ Gamma Bomb Trap short circuited. 20269_ A bubble of electromagnetic force engulfs the area. 20269_ Gamma Bomb Trap short circuited. 20269_ A bubble of electromagnetic force engulfs the area. 20269_ Centrium Wheel destroyed. 20276_ System corrupted: Energy discharge (-37). 20301_ C-30 ARC bursts open, deploying its payload. 20301_ G-73 Enforcer unfolds itself. 20301_ G-67 Veteran unfolds itself. 20301_ L-61 Swordsman unfolds itself. 20301_ G-67 Veteran unfolds itself. 20318_ EXIT=FOUND 20319_ Penetrated by Slug. 20320_ Slug penetrates Y-64 Sentinel. 20324_ SL#691A8VHO=LFJ0SOZVWCCW9NF8QN:GU 20325_ Slug penetrates Wall. 20328_ Penetrated by Slug. 20328_ Slammed into Y-64 Sentinel. 20329_ Slug penetrates Wall. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###??????????????????????????????? | | ???????????????? #??????????????????????????????? | | ??????????????? #??????????????????????????????? | | ????????""????? #??????????????????????????????? | | ####????"" ??? #??????????????????????????????? | | "" #???""" 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""???# ?? #?????????????????? | | ??????????? ???# ?????????????????????? | | ??????????? ????# o ?????????????????????? | | ??????????? ????? ?????????????????????? | | ??????????? ????? ?????????????????????? | | ???????????###?????###+####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 45 Energy Capacity 1130 Matter Stores 373 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 100 Armor Coverage 150 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- 20k Club Brute Force Explorer Oh No You Don't! The Oracle Total Silence Challenges ------------ None Game ------ Seed SwordLobotomyComputer Manual? 0 Play Time 06:20:48 Cumulative 65.6 hours Start 2020.11.07 @ 20:08:55 End 2020.11.08 @ 13:44:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 29 Rogue 26 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05453e93-6e0a-4471-a9f8-0487b6313c11