Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.03 @ 00:07:43 Player: Runia Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (203) 1015 Value Destroyed (6610) 6610 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1772) 1772 TOTAL SCORE: 13897 Bonus ------- High Alert Combat Kills 991 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -19 Cogmind --------- Core Integrity 357/850 Matter 190/300 Energy 32/100 System Corruption 9% Temperature Cool (0) Movement Core (950) Ox18 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Transmission Jammer > --- WEAPON (3) ------- Proton Cannon Heavy Missile Launcher > --- INVENTORY (20) --- Improved Deuterium Engine Advanced Visual Processing Unit Advanced Sensor Array Advanced Terrain Scanner Medium Reactive Plating Force Field Authchip [Device] Trap Extractor Drone Bay (2/2) XL Autogun Array Advanced EMP Blaster Heavy Pick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Modified TNC Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Cooling System Improved Cooling System Advanced Visual Processing Unit Weapon Cycler Improved Transmission Jammer Medium Reactive Plating Force Field Authchip [Device] Trap Extractor Drone Bay Proton Cannon XL Autogun Array Advanced EMP Blaster Heavy Missile Launcher Heavy Missile Launcher Heavy Pick [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Modified TNC Hackware Authchip [Armor] Protection Hardened Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Slots Evolved 8 | . . . . . 4 . 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 5 | . . . . . 2 . 1 . 2 Weapon 1 | . . . . . . . 1 . . Parts Attached 185 | . 12 6 . 4 70 22 2 5 64 Power 11 | . 1 1 . . 3 2 . . 4 Engine 9 | . 1 1 . . 2 2 . . 3 Core 2 | . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 37 | . 4 . . 2 15 7 . 2 7 Treads 34 | . 4 . . 2 15 6 . 2 5 Leg . | . . . . . . . . . . Wheel 2 | . . . . . . . . . 2 Hover 1 | . . . . . . 1 . . . Flight . | . . . . . . . . . . Utility 56 | . 1 2 . . 20 1 1 3 28 Device 28 | . . 2 . . 8 . . 2 16 Storage 2 | . 1 . . . 1 . . . . Processor 4 | . . . . . 1 . 1 . 2 Hackware 2 | . . . . . . . . . 2 Protection 20 | . . . . . 10 1 . 1 8 Artifact . | . . . . . . . . . . Weapon 81 | . 6 3 . 2 32 12 1 . 25 Energy Gun 18 | . 6 2 . 1 9 . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 35 | . . . . . 13 7 1 . 14 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 23 | . . 1 . 1 10 3 . . 8 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 2 Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 8 | . 1 . . . 4 3 . . . Parts Lost 35 | . 2 . . . 7 1 . . 25 Power 4 | . 1 . . . 1 . . . 2 Propulsion 12 | . . . . . 3 1 . . 8 Utility 9 | . . . . . 1 . . . 8 Weapon 10 | . 1 . . . 2 . . . 7 Highest Loss Streak 13 | . 1 . . . 2 1 . . 13 Average Slot Usage (%) 92 | . 84 99 100 100 92 89 92 92 90 Engine 8 | . 13 14 14 14 5 9 7 7 5 Core 1 | . . . . . 3 . . . . Treads 29 | . 27 28 28 28 35 35 30 30 22 Device 9 | . . 13 14 14 8 9 7 7 12 Storage 9 | . 14 14 14 14 9 9 7 7 6 Processor 4 | . . . . . . . 7 7 14 Protection 6 | . . . . . 11 8 7 7 6 Energy Gun 9 | . 27 27 28 27 4 . . . . Ballistic Gun 12 | . . . . . 12 17 23 23 19 Naked Turns . | . . . . . . . . . . Heaviest Build 89 | 11 29 33 32 32 75 79 77 77 89 Greatest Support 88 | 20 40 40 40 40 85 80 80 80 88 Greatest Overweight (x) 3 | . . . . . 1 1 . . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Average Capacity 18 | 8 11 15 15 15 19 20 20 20 20 Most Carried 20 | 6 9 10 14 15 20 20 19 20 20 Average Carried 16 | 5 6 9 12 14 18 19 18 18 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Final Carried 20 | 4 9 10 14 15 19 20 18 20 15 Class Distribution -------------------- 43% | Scavenger-Mutant 24% | Mutant 12% | Scavenger-Gunner 9% | Scavenger-Tank 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Matter Collected 5433 | 200 182 144 . 77 1507 926 . 357 2040 Remotely . | . . . . . . . . . . Salvage Created 8661 | . 702 150 . 94 2126 1843 . 426 3320 Parts 482 | . 46 10 . 9 127 97 . 23 170 Haulers Intercepted 14 | . 2 . . . 5 5 . . 2 Recyclers Shooed 8 | . 1 . . . . . . . 7 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Combat Hostiles Destroyed 136 | . 11 4 . 3 44 31 . 8 35 Melee 4 | . . . . . . . . . 4 Guns 99 | . 9 3 . 1 32 23 . 8 23 AOE 30 | . 2 1 . 2 11 8 . . 6 Classes Destroyed 19 | . 8 . . 1 5 1 . 2 2 Worker 17 | . 2 3 . 1 4 1 . . 6 Builder 10 | . 2 . . . 2 . . . 6 Tunneler 1 | . . . . . . . . . 1 Hauler 14 | . 2 . . . 5 5 . . 2 Recycler 10 | . 1 . . . 2 2 . . 5 Mechanic 4 | . . . . . 1 2 . . 1 Operator 3 | . 1 . . . 2 . . . . Watcher 8 | . 2 . . . 3 1 . . 2 Swarmer 21 | . 3 . . . 6 6 . . 6 Cutter 3 | . . . . . 3 . . . . Grunt 61 | . 8 4 . 2 20 10 . 3 14 Brawler 10 | . . . . 1 5 4 . . . Duelist 7 | . . . . . 2 4 . . 1 Protector 1 | . . . . . . 1 . . . Sentry 15 | . . . . . 7 6 . . 2 Specialist 7 | . . . . . . . . 3 4 Hunter 2 | . . . . . . . . . 2 Programmer 7 | . . . . . . . . 1 6 Heavy 2 | . . . . . 1 . . 1 . Best Kill Streak 13 | . 5 3 . 3 6 13 . 4 7 Combat Bots Only 12 | . 4 2 . 3 5 12 . 4 4 Max Kills in Single Turn 5 | . 3 2 . 2 3 5 . 1 5 Gunslinging 1 | . 1 . . . 1 . . . 1 Exploded 4 | . 1 1 . 2 2 4 . . 3 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Damage Taken 10142 | . 438 258 . 84 2634 880 . 1056 4792 Core 1058 | . 59 58 . 10 166 50 . 222 493 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 69 | 100 . . . 49 . 60 . 68 . Volleys Fired 494 | . 34 14 . 6 145 113 . 29 153 Largest 3 | . 2 2 . 2 2 2 . 3 3 Hottest 130 | . 130 130 . 130 130 72 . 75 99 Shots Fired 1067 | . 67 26 . 11 267 211 . 87 398 Gun 1017 | . 67 24 . 10 246 207 . 87 376 Cannon . | . . . . . . . . . . Launcher 50 | . . 2 . 1 21 4 . . 22 Special . | . . . . . . . . . . Kinetic 831 | . . . . . 161 207 . 87 376 Thermal 148 | . 29 24 . 10 85 . . . . Explosive 27 | . . 2 . 1 16 4 . . 4 Electromagnetic 61 | . 38 . . . 5 . . . 18 Robot Hit Streak 20 | . 8 8 . 6 17 20 . 11 13 Robot Miss Streak 8 | . 6 8 . 3 5 5 . 3 4 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 18 | . 1 . . . 8 4 . 2 3 Max Gunslinging Chain 1 | . 1 . . . 1 1 . 1 1 Shots Hit Robots 730 | . 57 24 . 10 183 121 . 62 273 Core Hits 508 | . 50 31 . 14 190 69 . 17 137 Critical Kills 23 | . . . . . 2 . . . 21 Critical Parts Destroyed 23 | . . . . . . . . 1 22 Critical Strikes 56 | . . . . . 3 . . 1 52 Burn 1 | . . . . . 1 . . . . Destroy 55 | . . . . . 2 . . 1 52 Melee Attacks 12 | . . . . . . . . . 12 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 12 | . . . . . . . . . 12 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16401 | . 1301 357 . 252 4666 2854 . 1134 5837 Guns 10877 | . 855 256 . 138 2930 2075 . 1134 3489 Cannons . | . . . . . . . . . . Explosions 5185 | . 446 101 . 114 1736 779 . . 2009 Melee 281 | . . . . . . . . . 281 Ramming 58 | . . . . . . . . . 58 Kinetic 8447 | . . . . . 1749 2075 . 1134 3489 Thermal 2271 | . 696 256 . 138 1181 . . . . Explosive 3581 | . . 101 . 114 1536 779 . . 1051 Electromagnetic 1763 | . 605 . . . 200 . . . 958 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 281 | . . . . . . . . . 281 Highest Corruption 9 | . 2 2 2 2 5 5 . . 9 Average Corruption 3 | . 2 2 2 2 4 5 . . 5 Corruption Purged 3 | . . . . . . . . . 3 Effects 180 | . 11 10 6 2 79 33 . . 39 Message Errors 47 | . 6 4 2 . 18 9 . . 8 Matter Fused 37 | . . . . . 21 9 . . 7 Heat Flow Errors 27 | . 2 3 . 1 14 3 . . 4 Energy Discharges 24 | . 3 . 3 1 5 4 . . 8 Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 26 | . . 3 1 . 11 4 . . 7 Data Loss (major) 6 | . . . . . 3 1 . . 2 Misfires 4 | . . . . . 3 . . . 1 Weapon Failures 8 | . . . . . 3 3 . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 67 | . 12 . . . 7 4 . . 44 Projectiles . | . . . . . . . . . . Explosions 62 | . 12 . . . 7 4 . . 39 Melee 5 | . . . . . . . . . 5 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 572 | . 117 . . 32 307 . . . 116 Shots 19 | . 4 . . 1 9 . . . 5 Rammed 7 | . . . . . . . . . 7 Targets Rammed 8 | . . . . . . . . . 8 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 Highest Temperature 564 | . 301 351 . 158 380 270 . 564 331 Average Temperature 90 | . 94 136 . 39 86 46 . 184 77 Received Heat Transfer 2271 | . 138 144 . 12 711 243 . 54 969 Effects 11 | . 1 1 . . 3 . . 5 1 Shutdowns 2 | . . . . . . . . 2 . Energy Bleed 2 | . 1 . . . . . . 1 . Interference 3 | . . . . . 3 . . . . Short Circuit 1 | . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 10 | . 3 . . . . . . . 7 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 3 | . 1 . . . 2 . . . . Heat Transferred 3314 | . 1071 325 . 175 1743 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . 5 . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Peak Influence 998 | . 306 110 . 75 766 998 377 456 834 Initial 346 | . . . . . . 308 346 266 239 Average 342 | . 102 35 . 55 357 794 362 378 362 Maximum Alert Level 3 | . 1 . . . 3 3 1 2 3 Low Security (%) 38 | 100 86 100 . 100 41 . . . 13 Level 1 27 | . 13 . . . 15 7 100 48 52 Level 2 17 | . . . . . 24 . . 51 31 Level 3 16 | . . . . . 17 91 . . 3 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 33 | . 2 . . . 7 7 . 2 15 Investigation 5 | . . . . . 2 . . . 3 Extermination 5 | . . . . . . . . . 5 Reinforcement 14 | . 2 . . . 2 3 . 2 5 Assault 6 | . . . . . 1 3 . . 2 Garrison 3 | . . . . . 2 1 . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Distress Signals 9 | . . . . . 4 4 . . 1 Communications Jammed 12 | . . . . . 5 . . . 7 Distress Signals 5 | . . . . . . . . . 5 Times Spotted 231 | . 26 4 . 4 78 50 . 8 61 Peak Tracking Total 8 | . 4 2 . 3 6 8 . 3 7 Tactical Retreats 11 | . . . . . 4 . . . 7 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Traps Triggered 16 | . 2 . . . 4 2 . 2 6 Indirectly . | . . . . . . . . . . Trap Hack Attempts 22 | . . . . . . 22 . . . Triggered . | . . . . . . . . . . Disarmed 2 | . . . . . . 2 . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Machines Disabled 19 | . . . . . 3 5 . . 11 Max in Single Turn 2 | . . . . . 2 1 . . 2 Garrison Access 3 | . . . . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Machines Accessed 38 | . 5 . 2 . 13 5 3 . 10 Terminals 21 | . 5 . . . 8 3 3 . 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations 6 | . . . . . 2 2 . . 2 Recycling Units 3 | . . . . . 1 . . . 2 Scanalyzers 2 | . . . . . 1 . . . 1 Garrison Access 3 | . . . . . 1 . . . 2 Total Hacks 107 | . 16 . 2 . 47 10 13 . 19 Successful 62 | . 8 . 2 . 31 7 9 . 5 Failed 45 | . 8 . . . 16 3 4 . 14 Catastrophic 5 | . . . . . 1 . 1 . 3 Database Lockouts . | . . . . . . . . . . Manual 33 | . 4 . 1 . 12 4 8 . 4 Terminals 63 | . 16 . . . 26 6 13 . 2 Fabricators 3 | . . . . . . . . . 3 Repair Stations 11 | . . . . . 5 4 . . 2 Recycling Units 4 | . . . . . 1 . . . 3 Scanalyzers 15 | . . . . . 12 . . . 3 Garrison Access 9 | . . . . . 3 . . . 6 Terminal Hacks 32 | . 8 . 2 . 14 3 5 . . Record 3 | . . . 1 . 1 . 1 . . Part Schematic 1 | . . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . Open Door 2 | . . . . . . 2 . . . Open DSF 1 | . . . . . . . 1 . . Level Access Points 1 | . . . . . . . 1 . . Terminal Index 3 | . 1 . . . 1 . 1 . . Alert Level 2 | . . . . . 2 . . . . Unreport Threat 2 | . . . . . 1 1 . . . Locate Traps 5 | . 3 . . . 2 . . . . Hauler Manifests 3 | . 1 . . . 2 . . . . Zone Layout 5 | . 2 . . . 2 . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 Load Schematic 1 | . . . . . . . . . 1 Build 2 | . . . . . . . . . 2 Repair Station Hacks 8 | . . . . . 4 4 . . . Scan Component 4 | . . . . . 2 2 . . . Repair 4 | . . . . . 2 2 . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 Retrieve Matter 2 | . . . . . . . . . 2 Scanalyzer 11 | . . . . . 11 . . . . Insert Component 6 | . . . . . 6 . . . . Analyze 5 | . . . . . 5 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 5 | . . . . . 1 . 4 . . Terminals 4 | . . . . . . . 4 . . Track 1 | . . . . . . . 1 . . Botnet 2 | . . . . . . . 2 . . Operators 1 | . . . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Tunnel 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 4 . . . 10 2 2 . 8 Full Trace Events 2 | . . . . . . . . . 2 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . . . . Parts Built 2 | . . . . . . . . . 2 Authchips 2 | . . . . . . . . . 2 Time 72 | . . . . . . . . . 72 Total Part Build Rating 6 | . . . . . . . . . 6 Parts Repaired 4 | . . . . . 2 2 . . . Time 146 | . . . . . 64 82 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 129 | . . . . . . . . . 129 Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 5 . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 3 . . 2 Machine Destruction 5 | . . . . . . 3 . . 2 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Total Allies 2 | . . . . . . 2 . . . Largest Group 2 | . . . . . . 2 . . . Highest-Rated Group 62 | . . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders 1 | . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . 1 Ally Attacks 8 | . . . . . . 8 . . . Total Damage 85 | . . . . . . 85 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . . Drone Launches 1 | . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Turns Passed 11675 | 6 1262 851 677 525 3085 1289 319 336 3325 Spaces Moved 5535 | 5 695 500 422 311 1518 497 181 155 1251 Core . | . . . . . . . . . . Treads 5432 | . 688 500 422 311 1518 497 181 155 1160 Legs 12 | 5 7 . . . . . . . . Wheels 91 | . . . . . . . . . 91 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 156 162 162 162 125 Average Speed 170 | 120 159 160 160 160 160 162 162 162 205 Slowest Speed 246 | 120 160 160 160 160 245 243 162 165 246 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 2 97 99 70 33 83 59 6 96 28 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 1 1 . . . . Known Exits Taken 2 | . . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . 2 . 1 . . . . . Spaces Dug 52 | . . . . . 52 . . . . Terrain Destroyed 261 | . 19 19 . 12 150 23 . . 38 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 256 | . 19 19 . 12 150 23 . . 33 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Total 7019 | 6 783 524 424 329 1964 844 207 208 1730 Wait 573 | . 21 2 . . 153 176 25 10 186 Move 5526 | 4 694 499 421 310 1517 496 180 154 1251 Hop . | . . . . . . . . . . Pick Up 83 | . 13 1 2 4 34 2 . 6 21 Fast Attach 43 | . 1 1 . . 14 9 . . 18 Attach 38 | . 7 1 . . 14 . 2 1 13 Detach 2 | . . . . . 1 . . . 1 Swap 104 | . 4 4 . 4 42 13 . 4 33 Drop 108 | 2 9 2 1 5 44 13 . 4 28 Fire 494 | . 34 14 . 6 145 113 . 29 153 Melee 12 | . . . . . . . . . 12 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 8 | . . . . . . . . . 8 Escape Stasis 6 | . . . . . . . . . 6 Rewire . | . . . . . . . . . . Trap 22 | . . . . . . 22 . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 5 exits: Fac x4 / DSF) -7/DSF -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 7) 497 | -10/Materials | Discovered new exit (range 15) 671 | -10/Materials | Discovered new exit (range 10) 1269 | -10/Materials | Entered Mines 1365 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1415 | -10/Mines | Learned Materials security intel 1421 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1421 | -10/Mines | Discovered new exit (range 5) 1504 | -10/Mines | Learned Materials emergency access door positions 1673 | -10/Mines | Discovered new exit (range 9) 1961 | -10/Mines | Discovered new exit (range 6) 2120 | -10/Mines | Entered Exiles 2157 | -10/Exiles | Met 8R-AWN 2186 | -10/Exiles | Met EX-HEX 2250 | -10/Exiles | Met EX-DEC 2258 | -10/Exiles | Learned location of Zion (-7) 2287 | -10/Exiles | Met EX-BIN 2309 | -10/Exiles | Aligned with FarCom system 2311 | -10/Exiles | Given EX-Vault access code 2349 | -10/Exiles | Opened EX-Vault 2361 | -10/Exiles | Found Modified TNC 2367 | -10/Exiles | Found XL Autogun Array 2401 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2683 | -10/Exiles | Discovered new exit (range 14) 2797 | -10/Exiles | Stole two prototypes: Modified TNC, XL Autogun Array 2797 | -10/Exiles | Entered Mines 2799 | -9/Mines | Core integrity fell below 50% 2840 | -9/Mines | Learned Materials stockpile data 2899 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2990 | -9/Mines | Discovered new exit (range 8) 3026 | -9/Mines | Learned 2 Materials zone layouts 3102 | -9/Mines | Build established: Scavenger-Mutant 3242 | -9/Mines | Learned location of Storage (-8) 3322 | -9/Mines | Entered Materials 3322 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3431 | -8/Materials | Garrison activated, responded to threat 3550 | -8/Materials | Repaired Lgt. Armor Plating 3674 | -8/Materials | Garrison activated, responded to threat 3788 | -8/Materials | Discovered new exit (range 14) 4104 | -8/Materials | Discovered new exit (range 9) 4441 | -8/Materials | Discovered new exit (range 15) 5353 | -8/Materials | Repaired Hvy. Armor Plating 5722 | -8/Materials | First assault squad dispatched 5982 | -8/Materials | Discovered new exit (range 15) 6199 | -8/Materials | Identified exit to Factory 6407 | -8/Materials | Entered Storage 6487 | -8/Storage | Met a pair of Derelict thieves 6503 | -8/Storage | Garrison activated, responded to threat 6544 | -8/Storage | Destroyed 12 combat bots 6756 | -8/Storage | Repaired Hrd. Heavy Armor Plating 7354 | -8/Storage | Repaired Arm. Treads 7385 | -8/Storage | Discovered exit to Factory (range 12) 7696 | -8/Storage | Entered Factory 7696 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7698 | -7/Factory | FarCom data flow suspended 7860 | -7/Factory | Identified exit to Factory 7984 | -7/Factory | Build established: Scavenger-Tank 8015 | -7/Factory | Identified exit to DSF 8015 | -7/Factory | Entered DSF 8075 | -7/DSF | Additional patrols routed to DSF 8219 | -7/DSF | Sterilization system engaged 8239 | -7/DSF | Ambient heat levels rising (+10) 8254 | -7/DSF | Ambient heat levels rising (+10) 8269 | -7/DSF | Ambient heat levels rising (+10) 8284 | -7/DSF | Ambient heat levels rising (+10) 8299 | -7/DSF | Ambient heat levels rising (+10) 8314 | -7/DSF | Ambient heat levels rising (+10) 8328 | -7/DSF | Discovered exit to Factory (range 15) 8329 | -7/DSF | Ambient heat levels rising (+10) 8344 | -7/DSF | Ambient heat levels rising (+10) 8351 | -7/DSF | Entered Factory 8351 | -6/Factory | Evolved 2 slots: Utility x2 8577 | -6/Factory | Build established: Tank 8633 | -6/Factory | Discovered new exit (range 5) 9397 | -6/Factory | Fabricated Hvy. Armor Plating (x1) 9470 | -6/Factory | Fabricated Hvy. Armor Plating (x1) 9911 | -6/Factory | Cargo convoy interrupted 10290 | -6/Factory | Build established: Scavenger-Gunner 10332 | -6/Factory | Identified exit to Lower Caves 10492 | -6/Factory | Lost 5 parts (2n1u2w) 11501 | -6/Factory | First assault squad dispatched 11668 | -6/Factory | Core integrity fell below 50% 11676 | -6/Factory | Self-destructed Last Messages --------------- 11666_ U-05 Engineer builds a Wall. 11667_ Slug penetrates W-25 Informer. 11667_ Weapon Cycler destroyed. 11667_ Critical hit (Blast). 11667_ X-62 Marksman destroyed. 11667_ R-10 Processor destroyed. 11667_ X-62 Marksman destroyed. 11667_ G-50 Soldier destroyed. 11667_ Destroyed Transmission Jammer. 11667_ K-01 Serf destroyed. 11669_ U-05 Engineer lays Concrete. 11670_ Knocked back. 11671_ Acquired 4 matter. 11671_ U-05 Engineer lays Concrete. 11672_ K-01 Serf collects debris. 11672_ U-05 Engineer lays Concrete. 11673_ U-05 Engineer builds a Door. 11673_ U-05 Engineer lays Concrete. 11673_ K-01 Serf collects debris. 11674_ U-05 Engineer lays Concrete. 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[%%! ???????????????????? | | ????????????????????? H * ???????????????????? | | ????????????????????? ! ???????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Core Shielding 30 Weapon Cycling 15 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 4 Authchip Count 3 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Hacked Hvy. Armor Plating | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Armor Plating | x1 | -6/Factory | Authchip Hvy. Armor Plating | x1 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapZioniteAmplifier Manual? 0 Play Time 01:24:33 Cumulative 431.0 hours Start 2021.11.02 @ 03:38:42 End 2021.11.03 @ 00:07:43 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 429 Rogue 429 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 80 Gallery% 92 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd4ef5e4-a78b-4931-b5f1-d3adc0024f3d