Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.24 @ 23:41:50 Player: r@sin Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (60) 300 Value Destroyed (1642) 1642 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (-25) -25 TOTAL SCORE: 7017 Bonus ------- High Alert Combat Kills 28 Aligned with FarCom 300 Friendly Fire -353 Cogmind --------- Core Integrity 0/1000 Matter 101/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Backup Plating VII Improved Component Analysis Suite Improved Component Analysis Suite High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Makeshift Flight Unit Nuclear Pulse Thruster Biomechanical Wings Field Propulsion Drive > --- UTILITY ---------- Compact Matter Pod Terrain Scan Processor Matter Filter Improved Medium Armor Plating Improved Hacking Suite Improved Component Analysis Suite > --- WEAPON ----------- Powered Hammer Makeshift Axe Great Axe > --- INVENTORY -------- Light Fission Core Improved Component Analysis Suite High-powered Shock Rifle Tesla Rifle Cooled Plasma Rifle [Rating: 75] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Biomechanical Wings Utility Improved Hacking Suite Device Shock Absorption System Storage Medium Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Improved Hacking Suite Protection Backup Plating III Weapon Bore Cannon Energy Gun High-powered Shock Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . . . 4 2 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . . . 1 1 . . . 1 Utility 5 | . . . . . 2 1 1 . . 1 Weapon 1 | . . . . . 1 . . . . . Parts Attached 171 | 6 6 1 7 2 29 22 9 57 1 31 Power 26 | 1 1 . 1 . 4 3 2 9 1 4 Engine 16 | 1 1 . 1 . 3 2 2 6 . . Core 10 | . . . . . 1 1 . 3 1 4 Reactor . | . . . . . . . . . . . Propulsion 56 | 2 . . 2 . 8 5 5 19 . 15 Treads 11 | 2 . . . . 6 1 . . . 2 Leg 11 | . . . 2 . 1 1 . 5 . 2 Wheel 3 | . . . . . 1 . . 2 . . Hover 8 | . . . . . . 3 1 4 . . Flight 23 | . . . . . . . 4 8 . 11 Utility 45 | 1 4 . . 1 6 6 2 16 . 9 Device 9 | . 1 . . . 1 2 1 2 . 2 Storage 11 | 1 1 . . . 1 1 . 5 . 2 Processor 9 | . 2 . . . 2 2 . 2 . 1 Hackware 1 | . . . . . . . 1 . . . Protection 15 | . . . . 1 2 1 . 7 . 4 Artifact . | . . . . . . . . . . . Weapon 44 | 2 1 1 4 1 11 8 . 13 . 3 Energy Gun 10 | . 1 . . . 5 2 . 2 . . Energy Cannon 7 | . . . 3 1 1 2 . . . . Ballistic Gun 4 | 2 . . . . 1 . . 1 . . Ballistic Cannon 2 | . . . . . . . . 1 . 1 Launcher 8 | . . 1 1 . . 3 . 3 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 8 | . . . . . 3 1 . 3 . 1 Slashing Weapon 5 | . . . . . 1 . . 3 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 1 1 . . . Corrupted Parts 2 | . . . . . 1 . . 1 . . System Corruption 14 | . . . . . 10 . . 4 . . Parts Lost 55 | . . . 3 1 9 15 5 1 . 21 Power 9 | . . . 2 . 2 . . . . 5 Propulsion 25 | . . . . . 3 6 4 . . 12 Utility 11 | . . . 1 . 2 3 . 1 . 4 Weapon 10 | . . . . 1 2 6 1 . . . Highest Loss Streak 8 | . . . 2 1 7 5 3 1 . 8 To Critical Strikes 2 | . . . 2 . . . . . . . Average Slot Usage (%) 76 | . 98 100 90 64 77 71 23 74 55 49 Engine 8 | . 14 14 11 . 3 5 4 10 . . Core 1 | . . . . . 1 . . 1 8 6 Treads 9 | . 28 28 19 . 15 13 . . . 1 Leg 5 | . . . 8 28 9 . . 9 . 1 Hover 1 | . . . . . . 7 4 . 13 2 Flight 3 | . . . . . . . 4 5 6 11 Device 1 | . . . . . 1 6 . 1 . 1 Storage 5 | . 14 14 14 14 9 3 . 2 . . Processor 8 | . 12 14 11 . 9 12 . 6 . 1 Hackware 2 | . . . . . . . 1 6 6 2 Protection 6 | . . . . 7 5 4 3 11 13 5 Energy Gun 3 | . 11 2 . . 4 . 3 3 . . Ballistic Gun 4 | . 16 14 7 . . . . 1 . . Ballistic Cannon 1 | . . . . . . . . 4 . . Launcher 2 | . . 11 12 7 . 2 . 1 . . Impact Weapon 2 | . . . . . 8 6 . 1 . 2 Slashing Weapon 1 | . . . . . 4 4 . . 6 7 Peak Build Rating 75 | 6 8 8 44 33 49 37 39 67 48 75 Average Rating 34 | 4 6 8 15 28 26 26 16 51 45 41 On Entrance 20 | . 6 8 8 23 32 24 . 35 45 48 Naked Turns 109 | . . . . . . 63 31 . . 15 Heaviest Build 238 | 11 19 20 33 26 49 72 13 238 26 39 Greatest Support 80 | 40 40 40 60 60 75 80 20 54 32 46 Greatest Overweight (x) 18 | . . . . . 1 18 1 12 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 35 | 8 10 10 10 10 15 20 5 35 5 5 Average Capacity 10 | 6 9 10 10 10 14 10 5 12 5 5 Most Carried 32 | 5 10 10 10 8 12 16 5 32 5 5 Average Carried 7 | 2 7 10 9 6 7 9 4 7 5 4 Final Capacity 15 | 8 10 10 10 10 15 5 5 5 5 5 Final Carried 12 | 4 10 10 8 6 12 4 5 5 5 5 Class Distribution -------------------- 45% | Mutant 24% | Derelict-Mutant 17% | Derelict-Tank 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Matter Collected 2138 | 260 149 95 16 . 329 185 . 779 109 216 Remotely 18 | . 18 . . . . . . . . . Salvage Created 2201 | . 341 145 151 . 456 527 . 305 133 143 Parts 113 | . 29 8 2 . 23 39 . 4 2 6 Haulers Intercepted 3 | . 2 . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 1 1 . Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 47 | . 4 8 6 . 9 13 . 1 2 4 Melee 12 | . . . . . 3 4 . . 2 3 Guns 6 | . 4 . . . . 2 . . . . AOE 24 | . . 8 6 . 3 7 . . . . Classes Destroyed 15 | . 3 1 1 1 2 5 . 2 . . Worker 2 | . . . . . . 2 . . . . Builder 4 | . . . . . . 4 . . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 3 | . 2 . . . 1 . . . . . Recycler 1 | . . . . . . 1 . . . . Mechanic 1 | . . . . . 1 . . . . . Watcher 5 | . 3 . . . 1 1 . . . . Swarmer 18 | . . 3 . . 3 7 . . 2 3 Grunt 15 | . 4 5 1 . 3 2 . . . . Sentry 6 | . . . . . 3 1 . 1 . 1 Hunter 1 | . . . . . . 1 . . . . Programmer 2 | . . . . . . 2 . . . . Packrat 1 | . . . . . . . . . 1 . Samaritan 2 | . . . . . . . . 2 . . Assembled 6 | . . . 6 . . . . . . . Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 6 | . 2 4 6 1 4 6 . 1 2 3 Combat Bots Only 6 | . 2 4 6 . 3 4 . 1 2 3 Max Kills in Single Turn 5 | . 1 2 5 1 4 4 . 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 5 | . . 2 5 . 3 2 . . . . Melee 1 | . . . . . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Hostile Shots Fired 923 | . 24 6 49 6 194 236 98 73 33 204 Missed 353 | . 5 2 18 1 62 83 49 27 16 90 Damage Taken 9334 | . 211 106 619 230 2168 1851 930 384 198 2637 Core 2765 | . 12 . 57 37 440 657 495 38 28 1001 Absorbed by Shields 53 | . . . . . . . . . . 53 Core Remaining (%) 43 | 100 . . . 57 20 6 . . 34 . Volleys Fired 120 | . 28 6 13 4 12 24 . 31 . 2 Largest 2 | . 2 1 2 1 2 1 . 2 . 1 Hottest 108 | . 60 30 100 30 96 55 . 108 . 57 Shots Fired 162 | . 56 6 14 4 22 24 . 34 . 2 Gun 113 | . 56 . . . 21 11 . 25 . . Cannon 13 | . . . 9 . 1 . . 1 . 2 Launcher 36 | . . 6 5 4 . 13 . 8 . . Special . | . . . . . . . . . . . Kinetic 36 | . 33 . . . . . . 1 . 2 Thermal 41 | . . . 6 . 10 . . 25 . . Explosive 36 | . . 6 5 4 . 13 . 8 . . Electromagnetic 49 | . 23 . 3 . 12 11 . . . . Robot Hit Streak 19 | . 6 3 2 1 19 9 . 9 . . Robot Miss Streak 6 | . 3 1 6 1 2 2 . 1 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 153 | . 28 4 3 1 45 34 . 24 4 10 Core Hits 95 | . 14 11 12 1 13 27 1 11 1 4 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . Critical Strikes 11 | . 1 . . . 5 2 . 1 . 2 Burn 1 | . . . . . . . . 1 . . Corrupt 1 | . 1 . . . . . . . . . Smash 3 | . . . . . 3 . . . . . Sever 6 | . . . . . 2 2 . . . 2 Melee Attacks 104 | . . . . . 34 34 . . 5 31 Impact 33 | . . . . . 23 7 . . . 3 Slashing 71 | . . . . . 11 27 . . 5 28 Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . 1 5 . . 1 . Combat Hostiles 1 | . . . . . . 1 . . . . Follow-up Attacks 8 | . . . . . 2 3 . . . 3 Damage Inflicted 6865 | . 357 536 856 90 1886 2010 6 549 178 397 Guns 1099 | . 357 . . . 236 110 . 396 . . Cannons 125 | . . . 118 . 7 . . . . . Explosions 3052 | . . 536 738 90 638 908 . 142 . . Melee 2500 | . . . . . 1005 938 . . 178 379 Ramming 89 | . . . . . . 54 6 11 . 18 Kinetic 201 | . 201 . . . . . . . . . Thermal 690 | . . . 138 . 156 . . 396 . . Explosive 1733 | . . 536 57 90 . 908 . 142 . . Electromagnetic 1652 | . 156 . 661 . 725 110 . . . . Impact 945 | . . . . . 664 219 . . . 62 Slashing 1555 | . . . . . 341 719 . . 178 317 Piercing . | . . . . . . . . . . . Highest Corruption 14 | . 4 5 14 14 13 7 4 8 8 6 Average Corruption 5 | . 3 4 8 14 11 3 2 5 8 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 168 | . 4 25 11 1 24 11 3 86 1 2 Message Errors 51 | . . 3 5 . 8 2 1 32 . . Matter Fused 26 | . 1 4 1 . 5 . . 15 . . Heat Flow Errors 17 | . 1 5 1 . 2 1 . 6 1 . Energy Discharges 27 | . . 5 1 . 5 3 1 11 . 1 Parts Fused 3 | . . 2 . . . . . 1 . . Data Loss (minor) 24 | . . 4 2 1 2 5 1 9 . . Data Loss (major) 6 | . 1 . . . . . . 5 . . Misfires 2 | . . . . . . . . 2 . . Alerts 9 | . 1 2 . . 1 . . 4 . 1 Misdirections 2 | . . . 1 . 1 . . . . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 517 | . . 5 . 5 172 205 . 11 70 49 Projectiles 32 | . . . . . 32 . . . . . Explosions 57 | . . 5 . 5 . 39 . 8 . . Melee 428 | . . . . . 140 166 . 3 70 49 Knockbacks 5 | . . . . . 3 2 . . . . Impact 4 | . . . . . 2 2 . . . . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 407 | . . 59 41 32 16 203 3 44 . 9 Shots 10 | . . 2 1 1 1 4 . 1 . . Rammed 8 | . . . . . . 6 1 . . 1 Targets Rammed 11 | . . . . . . 6 1 3 . 1 Kicked 3 | . . . . . . . . 3 . . Crushed . | . . . . . . . . . . . Highest Temperature 498 | . 177 265 194 . 189 230 16 498 160 9 Average Temperature 95 | . 29 110 42 . 70 72 11 142 73 2 Received Heat Transfer 1827 | . 114 21 . . 630 450 309 96 39 168 Effects 10 | . . . . . . . . 10 . . Shutdowns 3 | . . . . . . . . 3 . . Energy Bleed 2 | . . . . . . . . 2 . . Interference 2 | . . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . . . . 3 1 . 1 . 1 Combat Hostiles 4 | . . . . . 3 . . . . 1 Parts Fried 6 | . . . . . 3 1 . 1 . 1 Impact Corruptions 15 | . . . . . 7 4 . 2 . 2 Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 2 | . . . . . . . . 2 . . Heat Transferred 1414 | . . . 180 . 383 . . 851 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Latent Energy Used 800 | . . . 600 . 200 . . . . . LE Corruption 12 | . . . 9 . 3 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Peak Influence 513 | . 92 260 . 23 271 513 279 . . 283 Initial 218 | . . . . . 4 88 218 . . 44 Average 113 | . 16 101 . 17 126 189 228 . . 112 Maximum Alert Level 2 | . . 1 . . 1 2 1 . . 1 Low Security (%) 79 | 100 100 72 . 100 89 63 16 . . 89 Level 1 16 | . . 27 . . 10 17 83 . . 10 Level 2 4 | . . . . . . 19 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 3 1 . . 4 5 3 . . 4 Investigation 7 | . 1 1 . . 1 3 1 . . . Extermination 2 | . . . . . . 1 . . . 1 Reinforcement 11 | . 2 . . . 3 1 2 . . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Distress Signals 5 | . . . . . 3 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 136 | . 8 7 2 2 29 24 18 6 5 35 Peak Tracking Total 11 | . 2 4 9 2 9 9 8 2 5 11 Tactical Retreats 28 | . . . . . 4 5 4 3 1 11 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Traps Triggered 9 | . 3 . . . 1 3 . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Disabled 13 | . 1 2 6 . 2 2 . . . . Max in Single Turn 2 | . 1 1 2 . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Accessed 30 | . 6 1 4 . 2 5 5 2 . 5 Terminals 18 | . 5 1 . . 2 4 3 . . 3 Fabricators 2 | . . . . . . 1 . . . 1 Repair Stations 3 | . . . . . . . 2 . . 1 Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 76 | . 12 3 27 . 5 8 8 8 . 5 Successful 49 | . 5 1 27 . 1 2 4 8 . 1 Failed 27 | . 7 2 . . 4 6 4 . . 4 Catastrophic 11 | . 2 1 . . 2 4 1 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 26 | . 7 2 1 . 5 5 3 . . 3 Terminals 33 | . 10 3 . . 5 7 5 . . 3 Fabricators 2 | . . . . . . 1 . . . 1 Repair Stations 4 | . . . . . . . 3 . . 1 Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 43 | . 2 1 27 . 1 2 2 8 . . Record 34 | . . 1 26 . . . . 7 . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . Open DSF 2 | . . . . . . 1 1 . . . Level Access Points 1 | . . . . . . 1 . . . . Unreport Threat 2 | . 1 . . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 2 . . 1 Refit 3 | . . . . . . . 2 . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 4 1 . . 1 4 3 . . 3 Full Trace Events 5 | . . 1 . . 1 2 1 . . . Feedback Events 3 | . . 1 . . . 1 1 . . . Corruption 3 | . . 1 . . . 1 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Total Allies 2 | . . 2 . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . Highest-Rated Group 32 | . . 32 32 . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . 11 . . . . . . . Total Damage 50 | . . . 50 . . . . . . . Kills 1 | . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 3 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Turns Passed 8768 | 64 887 820 408 24 739 946 237 3823 83 737 Spaces Moved 8140 | 35 421 501 288 17 395 816 456 3977 98 1136 Core 227 | 4 . . . . . 105 79 4 . 35 Treads 1660 | 31 421 501 168 . 231 252 . . . 56 Legs 1224 | . . . 120 17 164 23 . 894 . 6 Wheels 571 | . . . . . . . . 571 . . Hover 1127 | . . . . . . 436 68 349 98 176 Flight 3331 | . . . . . . . 309 2159 . 863 Fastest Speed 27 | 50 160 160 45 45 90 50 37 34 66 27 Average Speed 92 | 147 160 160 114 87 138 93 46 88 66 49 Slowest Speed 950 | 160 160 160 160 90 240 950 160 650 66 160 Overloaded Moves 104 | . . . 103 1 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 25 | . . . . . . . 9 4 . 12 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 4 71 98 43 12 40 27 22 99 12 18 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . 2 . . . . . 1 . . Known Exits Taken 3 | . 1 1 . . . 1 . . . . Unknown Exits Taken 7 | 1 . . 1 1 1 . 1 1 1 . Scrap Searched 7 | . . 1 . . . . . 6 . . Spaces Dug 62 | . . . . . . . . 52 . 10 Terrain Destroyed 501 | . . 52 80 23 58 174 . 102 . 12 Melee 10 | . . . . . . . . . . 10 Projectile 4 | . . . 1 . . . . 1 . 2 AOE 487 | . . 52 79 23 58 174 . 101 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Total 9040 | 45 582 513 340 22 511 940 473 4248 106 1260 Wait 286 | . 107 6 25 . 29 3 . 80 3 33 Move 8082 | 34 420 500 287 16 394 815 438 3968 97 1113 Hop 23 | . . . . . . . 8 4 . 11 Pick Up 86 | 5 12 . . . 8 13 5 34 . 9 Fast Attach 108 | 5 3 . 4 . 11 12 6 44 1 22 Attach 41 | 1 . . 3 2 10 5 3 10 . 7 Detach 42 | . . . 4 . 6 1 3 25 . 3 Swap 22 | . 3 1 . . 8 5 . 3 . 2 Drop 95 | . 9 . 4 . 1 12 9 46 . 14 Fire 120 | . 28 6 13 4 12 24 . 31 . 2 Melee 90 | . . . . . 32 29 . . 5 24 Ram 8 | . . . . . . 6 1 . . 1 Kick 3 | . . . . . . . . 3 . . Crush . | . . . . . . . . . . . Escape Stasis 34 | . . . . . . 15 . . . 19 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 651 | -10/Materials | Discovered new exit (range 14) 686 | -10/Materials | Identified exit to Materials 928 | -10/Materials | Discovered new exit (range 16) 950 | -10/Materials | Identified exit to Mines 952 | -10/Materials | Entered Mines 969 | -10/Mines | Met a Derelict bent on vengeance 1067 | -10/Mines | Learned location of Storage (-7) 1116 | -10/Mines | Discovered exit to Materials (range 7) 1242 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1242 | -10/Mines | Discovered new exit (range 5) 1247 | -10/Mines | Identified exit to Exiles 1305 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1465 | -10/Mines | Learned location of Zion (-6) 1510 | -10/Mines | Discovered exit to Materials (range 10) 1772 | -10/Mines | Entered Exiles 1772 | -10/Exiles | Accompanied by 2 allies 1796 | -10/Exiles | Discovered new exit (range 15) 1820 | -10/Exiles | Met 8R-AWN 1846 | -10/Exiles | Met EX-HEX 1889 | -10/Exiles | Met EX-BIN 1910 | -10/Exiles | Aligned with FarCom system 1912 | -10/Exiles | Given EX-Vault access code 1985 | -10/Exiles | Opened EX-Vault 2000 | -10/Exiles | Found Latent Energy Streamer 2004 | -10/Exiles | Attacked by the Exiles 2020 | -10/Exiles | System corruption reached 10% 2055 | -10/Exiles | Found Potential Leg 2058 | -10/Exiles | Found Potential Leg 2065 | -10/Exiles | Found YOLO Cannon 2180 | -10/Exiles | Stole two prototypes: Potential Leg, Latent Energy Streamer 2180 | -10/Exiles | Entered Mines 2181 | -9/Mines | Assembled infested the area 2192 | -9/Mines | Discovered new exit (range 14) 2204 | -9/Mines | Entered Materials 2204 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2451 | -8/Materials | System corruption reached 10% 2464 | -8/Materials | Core integrity fell below 50% 2488 | -8/Materials | Lost 7 parts (2p2n2u1w) 2845 | -8/Materials | Discovered new exit (range 3) 2943 | -8/Materials | Entered Factory 2943 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3240 | -7/Factory | Build established: Gladiator 3298 | -7/Factory | Identified exit to Factory 3415 | -7/Factory | Lost 5 parts (3n1u1w) 3650 | -7/Factory | Core integrity fell below 50% 3680 | -7/Factory | Lost 3 parts (1n1u1w) 3796 | -7/Factory | Released all parts (6) 3825 | -7/Factory | Lost 3 parts (1n1u1w) 3887 | -7/Factory | Released all parts (1) 3888 | -7/Factory | Core integrity fell below 20% 3889 | -7/Factory | Entered another Factory area 3889 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3988 | -6/Factory | Build established: Mutant 3998 | -6/Factory | Spotted B-75 Beast 4011 | -6/Factory | Core integrity fell below 50% 4033 | -6/Factory | Lost 3 parts (2n1w) 4124 | -6/Factory | Discovered new exit (range 6) 4126 | -6/Factory | Entered Lower Caves 4126 | -6/Lower Caves | Spotted T5-MZ0(f) 4126 | -6/Lower Caves | Spotted XB-DQK(f) 4127 | -6/Lower Caves | Backup Laser III stolen by Master Thief 4128 | -6/Lower Caves | Encountered a Master Thief 4128 | -6/Lower Caves | Encountered a Master Thief 4226 | -6/Lower Caves | Encountered a Warlord checkpoint 4254 | -6/Lower Caves | Learned Factory security intel 4269 | -6/Lower Caves | Discovered new exit (range 4) 4298 | -6/Lower Caves | Learned Extension trap positions 4298 | -6/Lower Caves | Learned Armory emergency access door positions 4298 | -6/Lower Caves | Learned Extension security intel 4298 | -6/Lower Caves | Learned Armory security intel 4342 | -6/Lower Caves | Found DCF Scrap (14 items) 4587 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4600 | -6/Lower Caves | Build established: Derelict-Mutant 5479 | -6/Lower Caves | Build established: Derelict-Tank 6756 | -6/Lower Caves | Build established: Derelict-Mutant 7949 | -6/Lower Caves | Entered another Lower Caves area 8008 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8028 | -6/Lower Caves | Discovered new exit (range 6) 8032 | -6/Lower Caves | Entered Factory 8032 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8396 | -5/Factory | Lost 6 parts (1p3n2u) 8506 | -5/Factory | Lost 8 parts (2p5n1u) 8627 | -5/Factory | Released all parts (6) 8701 | -5/Factory | Core integrity fell below 50% 8759 | -5/Factory | Core integrity fell below 20% 8759 | -5/Factory | Discovered new exit (range 12) 8769 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 08742_ Acquired 17 matter. 08750_ Triggered Stasis Trap. 08750_ A bubble of rippling energy engulfs the area. 08750_ Field strength at 95. 08750_ Field strength at 89. 08751_ Field strength at 73. 08752_ Field strength at 51. 08753_ Field strength at 35. 08754_ System corrupted: Energy discharge (-23). 08754_ Biomechanical Wings destroyed. 08754_ Field strength at 8. 08754_ Stasis field depleted. 08755_ Backup Power VII destroyed. 08755_ Imp. Titanium Leg destroyed. 08758_ Slammed into K-01 Serf. 08759_ EXIT=FOUND 08760_ Penetrated by Slug. [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? !#?????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? < ?????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????# k #???????????????????? | | ?????????????????????????# Y #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ????????????????????###### #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# p #???????????????????? | | ????????????????????# ##p################??????? | | ????????????????????# #sps #??????? | | ????????????????????# # ! #??????? | | ????????????????????# # [! #??????? | | ????????????????????# #@ !! A #??????? | | ????????????????????# # #??????? | | ????????????????????# # #??????? | | ????????????????????# # #??????? | | ????????????????????# # ! #??????? | | ????????????????????# ###################??????? | | ????????????????????# #???# #????????????? | | ????????????######### ##### #????????????? | | ???????? #????????????? | | ???????? #????????????? | | ???????? #????????????? | | ???????? #################### #????????????? | | ????????????????????????????# ! ###########??? | | ????????????????????????????### * ### #??? | | ??????????????????????????????#== #?# #??? | | ??????????????????????????????#%= #?# #??? | | ??????????????????????????????#! #?# #??? | | ????????????????????????????### ### !#??? | | ?????????????################ # #??? | | ?????????????# [ # # #??? | | ???????????????? # T" # #??? | | ???????????????"""" """" / " + #??? | | ???????????????"""" """" # # #??? | | ????????????????""" """" # # #??? | | ?????????????# """" """" # # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 565 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Density 85 EM Shielding 2 Armor Coverage 600 Resistance: EX 25 Power Shielding 66 Melee Speed Boost 20 Evasion (%) 66 Targeting Accuracy 14 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Dramatic Entrance Just Browsing Packrat Quick And Dirty Tank Challenges ------------ None Game ------ Seed NuclearRemoteCapacitor Manual? 0 Play Time 01:53:41 Cumulative 19.5 hours Start 2025.04.24 @ 21:24:53 End 2025.04.24 @ 23:41:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 14 Adventurer 7 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 8 Gallery% 25 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e850bb9-d173-429c-94dd-76c411a0d005