Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 22:01:21 Player: OldWhovian Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (1919) 1919 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-9) -9 TOTAL SCORE: 4805 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 21 Friendly Fire -34 Cogmind --------- Core Integrity 446/700 Matter 10/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Treading (165) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (6) ------ Large Storage Unit Improved Sensor Array Improved Shield Generator > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Light Treads Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit EM Pulse Cannon Improved EM Pulse Cannon Heavy Particle Cannon Plasma Cannon Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Sensor Array Signal Interpreter Bomb Drone Bay > --- WEAPON ----------- Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Micro Nuclear Core Light Treads Light Treads Light Treads Armored Treads Medium Storage Unit Beam Rifle Pulse Rifle Improved EM Pulse Cannon Heavy Particle Cannon Missile Launcher Missile Launcher [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . . 1 1 2 Weapon 1 | . . . . 1 . Parts Attached 53 | 4 3 . 13 9 24 Power 6 | 1 . . 2 1 2 Engine 4 | 1 . . 2 . 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 18 | 2 . . 6 2 8 Treads 12 | 2 . . 5 2 3 Leg 6 | . . . 1 . 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 1 . 4 3 6 Device 8 | . 1 . 2 1 4 Storage 4 | 1 . . 1 1 1 Processor 3 | . . . 1 1 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | . 2 . 1 3 8 Energy Gun 3 | . . . . 1 2 Energy Cannon 2 | . 1 . . . 1 Ballistic Gun 5 | . 1 . 1 2 1 Ballistic Cannon 3 | . . . . . 3 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 16 | . . . 2 4 10 Power 2 | . . . . . 2 Propulsion 4 | . . . . 2 2 Utility 4 | . . . 1 . 3 Weapon 6 | . . . 1 2 3 Highest Loss Streak 4 | . . . 1 2 4 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 94 | . 87 100 97 95 91 Engine 5 | . 14 14 11 6 . Core 3 | . . . . 2 6 Treads 20 | . 28 28 31 26 7 Leg 6 | . . . 1 . 14 Device 14 | . 6 14 10 9 20 Storage 9 | . 14 14 11 9 7 Processor 9 | . . . 8 13 10 Energy Gun 3 | . . . . 4 5 Energy Cannon 5 | . 12 14 11 4 1 Ballistic Gun 12 | . 12 14 11 18 8 Ballistic Cannon 2 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 53 | 8 14 14 24 28 53 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 15 Average Capacity 10 | 7 8 8 9 10 12 Most Carried 15 | 8 8 8 10 10 15 Average Carried 9 | 5 7 7 8 8 11 Final Capacity 15 | 8 8 8 10 10 15 Final Carried 12 | 8 8 8 6 10 12 Class Distribution -------------------- 63% | Scavenger-Skirmisher 19% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1636 | 240 57 21 305 335 678 Remotely . | . . . . . . Salvage Created 2699 | . 177 140 1022 691 669 Parts 161 | . 6 7 70 38 40 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 3 | . . . 2 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 56 | . 3 4 22 15 12 Guns 27 | . 2 1 6 13 5 Cannons 28 | . 1 3 16 1 7 Classes Destroyed 11 | . 3 . 4 1 3 Worker 2 | . . . 1 . 1 Builder 1 | . . . . . 1 Hauler 2 | . . . 2 . . Recycler 8 | . 1 . 3 1 3 Mechanic 1 | . . . . . 1 Watcher 5 | . . . 2 1 2 Swarmer 28 | . 2 2 13 7 4 Grunt 17 | . 1 2 6 6 2 Sentry 5 | . . . 3 1 1 Hunter 1 | . . . . 1 . Programmer 5 | . . . . . 5 Best Kill Streak 8 | . 2 2 8 5 6 Combat Bots Only 6 | . 2 2 6 4 4 Max Kills in Single Turn 2 | . 1 1 2 2 2 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 374 | . 14 14 110 70 166 Missed 111 | . 4 3 29 22 53 Damage Taken 3438 | . 109 145 758 599 1827 Core 440 | . 18 29 73 66 254 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 95 | . . . 95 . . Core Remaining (%) 87 | 100 . 81 81 88 . Volleys Fired 192 | . 9 7 63 40 73 Largest 3 | . 2 2 2 3 3 Hottest 176 | . 80 80 83 108 176 Shots Fired 461 | . 18 14 124 117 188 Gun 293 | . 9 7 61 98 118 Cannon 166 | . 9 7 63 19 68 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 288 | . 9 7 61 80 131 Thermal 171 | . 9 7 63 37 55 Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 7 5 14 10 14 Robot Miss Streak 7 | . 2 1 3 3 7 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . . . 3 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 246 | . 12 9 62 65 98 Core Hits 102 | . 5 4 34 28 31 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 6 | . . . . 2 4 Burn 1 | . . . . 1 . Meltdown 1 | . . . . 1 . Destroy 2 | . . . . . 2 Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4740 | . 191 145 1110 1012 2282 Guns 2470 | . 68 41 339 820 1202 Cannons 2236 | . 123 104 771 192 1046 Explosions 34 | . . . . . 34 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3014 | . 68 41 339 661 1905 Thermal 1692 | . 123 104 771 351 343 Explosive 34 | . . . . . 34 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 18 | . . . . . 18 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 43 | . . . . . 43 Message Errors 10 | . . . . . 10 Matter Fused 13 | . . . . . 13 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 3 | . . . . . 3 Parts Rejected 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 5 | . . . . . 5 Misfires 2 | . . . . . 2 Alerts 1 | . . . . . 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 30 | . . . 14 . 16 Projectiles 30 | . . . 14 . 16 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 17 | . . . . . 17 Impact . | . . . . . . Kinetic 14 | . . . . . 14 Secondary 3 | . . . . . 3 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 390 | . 108 1 180 316 390 Average Temperature 97 | . 45 1 78 87 112 Received Heat Transfer 693 | . 45 66 189 180 213 Effects 7 | . . . . 1 6 Energy Bleed 2 | . . . . 1 1 Interference 4 | . . . . . 4 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 5 | . . 1 1 1 2 Heat Transferred 3727 | . 259 222 1628 888 730 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 440 | . 115 189 440 237 169 Initial 138 | . . 44 73 138 63 Average 126 | . 43 136 264 120 66 Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 80 | 100 100 100 30 82 100 Level 1 19 | . . . 66 17 . Level 2 . | . . . 2 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . . 3 2 4 Investigation 1 | . . . 1 . . Extermination 3 | . . . . . 3 Reinforcement 5 | . . . 2 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . . . 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 7 6 29 23 28 Peak Tracking Total 5 | . 3 2 4 5 5 Tactical Retreats 3 | . 1 . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 8 | . . . 2 1 5 Max in Single Turn 2 | . . . 1 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 10 | . 1 1 4 2 2 Terminals 8 | . 1 . 3 2 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 1 1 14 5 9 Successful 14 | . 1 1 8 1 3 Failed 16 | . . . 6 4 6 Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 26 | . 1 . 11 5 9 Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 1 1 6 1 3 Record 2 | . . . 1 . 1 Part Schematic 1 | . . . . . 1 Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Locate Traps 1 | . . . . . 1 Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Patrol Status 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . . 4 2 2 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders 1 | . . . . . 1 FOLLOW 1 | . . . . . 1 Ally Attacks 22 | . . 11 . . 11 Total Damage 171 | . . 171 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 18 | . . . . . 18 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5445 | 116 275 350 1223 1340 2141 Spaces Moved 2874 | 75 141 204 551 573 1330 Core 17 | 17 . . . . . Treads 1884 | 58 141 204 551 573 357 Legs 973 | . . . . . 973 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 Average Speed 147 | 135 160 160 160 160 134 Slowest Speed 190 | 160 160 160 160 160 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 23 41 36 47 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 60 | . . . . . 60 Melee . | . . . . . . Projectile 8 | . . . . . 8 AOE 52 | . . . . . 52 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3696 | 90 174 215 774 917 1526 Wait 470 | . 13 2 109 272 74 Move 2869 | 74 140 203 550 572 1330 Hop . | . . . . . . Pick Up 73 | 12 6 1 21 15 18 Fast Attach 1 | . . . . 1 . Attach 32 | 4 3 . 6 7 12 Detach 3 | . . . . 2 1 Swap 20 | . . . 7 1 12 Drop 34 | . 3 2 18 6 5 Fire 192 | . 9 7 63 40 73 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 9) 392 | -10/Materials | Entered Mines 397 | -10/Mines | Escorted by a lone wolf Derelict 418 | -10/Mines | Learned location of Storage (-7) 473 | -10/Mines | Found the Drone Emporium 488 | -10/Mines | Found Prototype Device 675 | -10/Mines | Discovered new exit (range 10) 742 | -10/Mines | Entered Materials 742 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1091 | -9/Materials | Discovered new exit (range 13) 1196 | -9/Materials | Discovered new exit (range 15) 1268 | -9/Materials | Build established: Scavenger-Mutant 1536 | -9/Materials | Identified exit to Mines 1831 | -9/Materials | Repaired Lgt. Treads 1946 | -9/Materials | Discovered new exit (range 12) 1963 | -9/Materials | Identified exit to Materials 1965 | -9/Materials | Entered another Materials area 1965 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2252 | -8/Materials | Build established: Scavenger-Skirmisher 3275 | -8/Materials | Discovered new exit (range 17) 3302 | -8/Materials | Identified exit to Factory 3305 | -8/Materials | Entered Factory 3305 | -7/Factory | Evolved 2 slots: Utility x2 3305 | -7/Factory | Identified Bomb Drone Bay 4573 | -7/Factory | Lost 3 parts (1n2w) 4814 | -7/Factory | Lost 8 allies 5277 | -7/Factory | System corruption reached 10% 5446 | -7/Factory | Self-destructed Last Messages --------------- System corrupted by crushing effect (+5). U-05 Engineer lays Concrete. K-01 Serf collects debris. Acquired 5 matter. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. System corrupted: Lgt. Treads rejected. U-05 Engineer lays Concrete. Adv. Weight Redist. System destroyed. System corrupted by crushing effect (+2). U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired 2 matter. U-05 Engineer lays Concrete. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????################????????????????? | | ?????????????????###### ; ;;#####????????????????? | | ?????????????????## ##????????????????? | | ?????????????????## ##????????????????? | | ????????????????### ##????????????????? | | ????????????????### ##????????????????? | | ????????????????##; ##?############# | | ????????????????##; ##?################ | | ????????????????##; ##?## | | ????????????????##; @ != ##?## ? | | ????????????????##; u b[ "##?## ?? | | ????????????????### k=k!uR"##?## ??? | | ?????????????????## %g """##?## ?????? | | ????????????????### % ##### ##??????? | | ????????????????#########+########## ##??????? | | ?????????? ]= % !! ##??????? | | ?????????? ]/% !! ##??????? | | ?????????? ? % ##??????? | | ???????????""""" 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[ ##??????? | | ??????????????????????####### # ??????? | | ?????????????????????? # # ??????? | | ??????????????????????????? # # ??????? | | ??????????????????????????? # + ??????? | | ??????????????????????????? # # ??????? | | ??????????????????????????? # # ??????? | | ??????????????????????????? # # ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 314 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Plasma Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Release The Drones! Challenges ------------ None Game ------ Seed bloodyawfulluck Manual? 1 Play Time 01:09:44 Cumulative 12.8 hours Start 2024.04.06 @ 20:01:27 End 2024.04.06 @ 22:01:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 38x25 Zoom Use 98% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 71011e12-f72b-428c-9bb8-3b4e85a05269