Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.05 @ 01:37:46 Player: Olga Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (626) 626 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2061 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 175/300 Energy 125/125 System Corruption 0% Temperature Hot (252) Movement Treading (145) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Structural Scanner Terrain Scanner > --- WEAPON (2) ------- Heavy Assault Rifle Bore Cannon > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Deuterium Engine Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Medium Storage Unit Medium Storage Unit Medium Matter Pod (93) Experimental Sensor Array Light Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Experimental Sensor Array Terrain Scanner > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Advanced Treads Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Medium Storage Unit Sensor Array EM Pulse Cannon Assault Rifle Light Assault Rifle [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 53 | 6 9 7 26 5 Power 9 | 1 2 1 4 1 Engine 8 | 1 2 1 3 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 12 | 2 3 2 5 . Treads 4 | . . . 4 . Leg 8 | 2 3 2 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 1 . 10 1 Device 7 | . 1 . 6 . Storage 3 | 1 . . 2 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 19 | 2 3 4 7 3 Energy Gun 3 | . . 1 2 . Energy Cannon 1 | . . . 1 . Ballistic Gun 12 | 2 3 2 4 1 Ballistic Cannon 2 | . . . . 2 Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 19 | . . 6 12 1 Power 2 | . . 1 1 . Propulsion 4 | . . 2 2 . Utility 4 | . . . 3 1 Weapon 9 | . . 3 6 . Highest Loss Streak 10 | . . 4 10 1 Average Slot Usage (%) 92 | . 85 94 91 100 Engine 12 | . 14 13 9 11 Treads 7 | . . . 14 22 Leg 17 | . 26 28 6 . Device 16 | . 2 14 25 22 Storage 12 | . 14 14 11 11 Protection 2 | . . . 2 11 Energy Gun 3 | . . 5 4 1 Ballistic Gun 16 | . 27 14 15 12 Launcher 1 | . . 3 . . Naked Turns . | . . . . . Heaviest Build 46 | 13 14 16 40 46 Greatest Support 44 | 20 20 20 44 44 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 10 | 6 8 8 12 15 Most Carried 15 | 7 8 8 15 15 Average Carried 9 | 4 7 6 11 13 Final Capacity 15 | 8 8 8 15 15 Final Carried 14 | 6 8 8 9 14 Class Distribution -------------------- 71% | Mutant 16% | Skirmisher 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1059 | 171 68 225 530 65 Remotely . | . . . . . Salvage Created 694 | . 68 221 298 107 Parts 45 | . 3 16 16 10 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 24 | . 2 10 7 5 Guns 18 | . 2 6 6 4 Cannons 1 | . . . . 1 AOE 4 | . . 4 . . Classes Destroyed 5 | . 1 3 1 . Tunneler 1 | . . 1 . . Swarmer 9 | . . 3 2 4 Grunt 9 | . 2 5 1 1 Sentry 4 | . . . 4 . Assembled 2 | . . 2 . . Best Kill Streak 4 | . 2 3 2 4 Combat Bots Only 4 | . 2 3 2 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2679 | . 46 781 1586 266 Core 635 | . . 225 325 85 Absorbed by Shields . | . . . . . Core Remaining (%) 55 | 100 . 10 . . Volleys Fired 99 | . 7 40 41 11 Largest 2 | . 2 2 2 2 Hottest 85 | . 40 60 85 80 Shots Fired 181 | . 14 74 71 22 Gun 146 | . 14 55 63 14 Cannon 16 | . . . 8 8 Launcher 19 | . . 19 . . Special . | . . . . . Kinetic 132 | . 14 46 53 19 Thermal 22 | . . 9 10 3 Explosive 19 | . . 19 . . Electromagnetic 8 | . . . 8 . Robot Hit Streak 21 | . 5 6 21 4 Robot Miss Streak 8 | . 1 8 3 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 107 | . 9 32 56 10 Core Hits 45 | . 5 20 14 6 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 6 | . . 1 1 4 Burn 1 | . . . . 1 Destroy 4 | . . 1 . 3 Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1867 | . 91 751 844 181 Guns 1015 | . 89 280 531 115 Cannons 248 | . . . 182 66 Explosions 555 | . . 441 114 . Melee . | . . . . . Ramming 49 | . 2 30 17 . Kinetic 910 | . 89 245 423 153 Thermal 285 | . . 35 222 28 Explosive 441 | . . 441 . . Electromagnetic 182 | . . . 182 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 11 | . . 11 . . Projectiles . | . . . . . Explosions 11 | . . 11 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 139 | . . 139 . . Shots 7 | . . 7 . . Rammed 3 | . . . 3 . Targets Rammed 15 | . 1 11 3 . Kicked 12 | . 1 11 . . Crushed . | . . . . . Highest Temperature 368 | . 12 40 368 243 Average Temperature 82 | . 8 14 114 87 Received Heat Transfer 1026 | . 24 264 597 141 Effects 3 | . . . 3 . Energy Bleed 1 | . . . 1 . Interference 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 501 | . . 75 278 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 146 | . 113 118 146 136 Initial 44 | . . 43 44 36 Average 75 | . 65 68 77 124 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 3 . 1 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 9 12 17 6 Peak Tracking Total 8 | . 3 3 8 3 Tactical Retreats 3 | . . 2 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 5 | . 5 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 3 | . . . 3 . Max in Single Turn 3 | . . . 3 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 4 | . 2 . 2 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 3 . 6 . Successful 7 | . 1 . 6 . Failed 2 | . 2 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 5 | . 3 . 2 . Terminals 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations 5 | . 1 . 4 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . 2 . Terminals 2 | . . . 2 . Botnet 1 | . . . 1 . Detonate 1 | . . . 1 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Mechanics 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 134 | . . . 134 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 1998 | 56 338 710 670 224 Spaces Moved 1114 | 44 232 462 267 109 Core 18 | 18 . . . . Treads 313 | . . . 204 109 Legs 783 | 26 232 462 63 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 145 Average Speed 128 | 91 120 120 143 153 Slowest Speed 225 | 120 190 190 225 225 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 36 73 23 35 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 11 | . . 11 . . Terrain Destroyed 130 | . . 98 29 3 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 127 | . . 98 29 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1509 | 58 273 546 486 146 Wait 157 | . 17 9 121 10 Move 1110 | 43 231 461 266 109 Hop . | . . . . . Pick Up 55 | 9 5 12 22 7 Fast Attach 14 | 3 9 . 1 1 Attach 28 | 3 . 6 18 1 Detach 2 | . . . 1 1 Swap 11 | . . 1 7 3 Drop 18 | . 3 6 6 3 Fire 99 | . 7 40 41 11 Melee . | . . . . . Ram . | . . . . . Kick 12 | . 1 11 . . Crush 3 | . . . 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 9) 395 | -10/Materials | Entered Mines 522 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 526 | -10/Mines | Found Prototype Device 539 | -10/Mines | Learned Materials interactive machine intel 571 | -10/Mines | Learned 8 Materials zone layouts 646 | -10/Mines | Excavation squad dispatched 646 | -10/Mines | A large section of the Mines collapsed 814 | -10/Mines | Core integrity fell below 50% 862 | -10/Mines | Lost 4 parts (1n3w) 896 | -10/Mines | Excavation squad dispatched 1057 | -10/Mines | Discovered new exit (range 8) 1065 | -10/Mines | Core integrity fell below 20% 1105 | -10/Mines | Entered Materials 1105 | -9/Materials | Evolved 2 slots: Utility x2 1106 | -9/Materials | Identified exit to Mines 1106 | -9/Materials | Identified exit to Materials 1107 | -9/Materials | Loaded intel: 18 interactive machine locations 1114 | -9/Materials | Identified Exp. Sensor Array 1167 | -9/Materials | Repaired Aluminum Leg 1279 | -9/Materials | Repaired Exp. Sensor Array 1682 | -9/Materials | Core integrity fell below 50% 1728 | -9/Materials | Lost 10 parts (1p2n2u5w) 1770 | -9/Materials | Core integrity fell below 20% 1775 | -9/Materials | Entered Mines 1831 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1999 | -9/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- with a note attached: "Boring, it is not. Although I admit enemies do get bored, for sure." 01834_ Dropped Beam Rifle. 01835_ Acquired Bore Cannon. 01862_ Dropped Bore Cannon. 01862_ Dropped Aluminum Leg. 01866_ Acquired Bore Cannon. 01910_ K-01 Serf collects debris. 01983_ G-34 Mercenary suffers critical hit (Destroy). 01983_ Destroyed Aluminum Leg. 01989_ HV Slug penetrates Wall. 01989_ Critical hit (Burn: +37). 01992_ HV Slug penetrates G-34 Mercenary. 01992_ G-34 Mercenary suffers critical hit (Destroy). 01992_ Destroyed Aluminum Leg. 01992_ HV Slug penetrates Wall. 01994_ Lgt. Armor Plating destroyed. 01995_ HV Slug penetrates G-34 Mercenary. 01995_ G-34 Mercenary suffers critical hit (Destroy). 01995_ G-34 Mercenary destroyed. 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