Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 19:24:15 Player: TyrannisUmbra Result: Destroyed by Improved Quantum Reactor chain reaction Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (64) 320 Value Destroyed (1910) 1910 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (532) 532 TOTAL SCORE: 9402 Bonus ------- High Alert Combat Kills 32 Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 14/300 Energy 0/350 System Corruption 0% Temperature Cool (14) Movement Core (300) Ox5 Location -2/Research Parts ------- > --- POWER (2) -------- Improved Quantum Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Visual Processing Unit Improved Signal Interpreter Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced VSS Leg Compact Battery (200) Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Cooled VTOL Module Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Advanced Transmission Jammer Improved Reaction Control System Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Wave Gun Power Sword > --- INVENTORY -------- Improved Coolant Injector Compact Battery Advanced Weight Redist. System Improved Terrain Scanner Advanced ECM Suite Layered Light Armor Plating System Restoration Module Phase Gun [Rating: 113] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Advanced Heavy Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit Impulse Thruster Array Utility Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Chainsword Energy Gun High-powered Shock Rifle Energy Cannon Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Advanced Remote Datajack Impact Weapon Maul Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 4 | . . 1 1 . . 1 . . . 1 . . Utility 10 | . . 1 1 2 . 1 . . 2 1 1 1 Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 179 | 7 5 20 29 2 6 4 2 27 26 17 24 10 Power 15 | 1 1 1 2 . . . . 2 1 1 4 2 Engine 4 | 1 1 1 . . . . . . . . . 1 Core 6 | . . . 2 . . . . 2 1 . 1 . Reactor 5 | . . . . . . . . . . 1 3 1 Propulsion 67 | 2 4 14 16 . 5 1 . 11 5 2 3 4 Treads 1 | . . . . . . . . . . . 1 . Leg 36 | 2 3 6 11 . 5 1 . 4 . . . 4 Wheel 4 | . 1 2 . . . . . . . . 1 . Hover 14 | . . . 4 . . . . 7 2 . 1 . Flight 12 | . . 6 1 . . . . . 3 2 . . Utility 64 | 2 . 2 5 2 1 2 . 10 17 9 12 2 Device 33 | 1 . . 1 2 . . . 5 6 6 10 2 Storage 4 | 1 . . 1 . . . . 1 1 . . . Processor 8 | . . 1 2 . . . . . 3 2 . . Hackware 7 | . . . 1 . . 1 . . 4 . 1 . Protection 12 | . . 1 . . 1 1 . 4 3 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 33 | 2 . 3 6 . . 1 2 4 3 5 5 2 Energy Gun 11 | . . 1 2 . . 1 . 2 . 3 2 . Energy Cannon 2 | . . . . . . . . 1 . . 1 . Ballistic Gun 5 | 2 . . 1 . . . . . 1 . . 1 Ballistic Cannon 3 | . . . 2 . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . 1 1 1 . . . Impact Weapon 2 | . . 2 . . . . . . . . . . Slashing Weapon 5 | . . . 1 . . . 1 . 1 2 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . 2 . Unidentified Prototypes 10 | . . . 1 . . 1 . 3 1 1 1 2 Corrupted Parts 1 | . . . . . . . 1 . . . . . System Corruption 3 | . . . . . . . 3 . . . . . Parts Lost 59 | . . 3 5 . 4 . 1 2 3 3 27 11 Power 8 | . . . 1 . 1 . . . . . 5 1 Propulsion 18 | . . 2 3 . . . 1 1 1 1 4 5 Utility 20 | . . 1 . . 1 . . . 1 1 13 3 Weapon 13 | . . . 1 . 2 . . 1 1 1 5 2 Highest Loss Streak 15 | . . 2 4 . 2 . 1 2 2 1 15 11 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 100 98 96 100 92 84 86 94 89 87 57 41 Engine 2 | . 14 11 1 . . . . . . . . 3 Core 3 | . . . 6 7 1 . . 5 5 2 1 . Leg 15 | . 27 24 25 15 27 33 33 19 1 . . 6 Hover 5 | . . . 1 15 2 . . 11 14 . . 1 Flight 3 | . . . 6 . . . . . 2 20 8 . Device 8 | . 14 7 . 15 15 10 6 7 11 11 8 13 Storage 6 | . 14 11 9 7 7 6 6 6 5 5 3 . Processor 9 | . . 10 9 15 8 6 6 6 13 18 12 8 Hackware 10 | . . . 9 7 7 8 13 13 17 15 12 4 Protection 5 | . . 2 8 . 5 13 13 10 2 . . . Ballistic Gun 3 | . 28 9 4 . . . . . 2 . . . Ballistic Cannon 1 | . . . 4 15 13 . . . . . . . Special Weapon 1 | . . . . . . . 4 3 . 2 . . Impact Weapon 1 | . . 11 . . . . . . . . . . Slashing Weapon 3 | . . . 6 . . . . 6 5 4 2 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 40 | 12 12 15 28 30 30 22 23 38 35 35 40 17 Greatest Support 86 | 20 20 30 50 30 75 20 20 86 52 43 37 46 Greatest Overweight (x) 7 | 1 1 1 2 . 1 1 1 1 1 1 7 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 10 8 5 Most Carried 10 | 6 8 8 10 9 10 10 10 10 10 10 10 5 Average Carried 8 | 4 7 7 8 8 9 8 9 8 9 9 8 4 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 5 8 8 10 8 10 10 10 10 10 10 5 3 Class Distribution -------------------- 39% | Hacker-Mutant 19% | Mutant 17% | Scavenger-Mutant 12% | Hacker-Ninja 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Ninja | -4/Factory Mutant | -3/Research Infiltrator-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Res Res Matter Collected 1927 | 185 158 258 289 . 6 . . 564 317 . 150 . Remotely . | . . . . . . . . . . . . . Salvage Created 2852 | 70 135 325 1034 . . . . 501 705 . 60 22 Parts 139 | 6 11 11 53 . . . . 21 32 . 3 2 Haulers Intercepted 2 | . . . 2 . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Res Res Combat Hostiles Destroyed 43 | . 4 10 14 . . . . 5 8 . 1 1 Melee 31 | . . 5 13 . . . . 5 8 . . . Guns 7 | . 4 2 1 . . . . . . . . . Cannons 1 | . . . . . . . . . . . . 1 Classes Destroyed 10 | 2 2 3 2 . . . . 1 . . . . Worker 2 | . . . . . . . . 2 . . . . Tunneler 3 | 1 . . . . . . . 2 . . . . Hauler 2 | . . . 2 . . . . . . . . . Recycler 7 | 1 . . 4 . . . . 1 1 . . . Operator 1 | . . 1 . . . . . . . . . . Watcher 6 | . . 1 3 . . . . . 2 . . . Swarmer 11 | . 1 3 6 . . . . . . . . 1 Grunt 21 | . 3 5 5 . . . . 3 5 . . . Sentry 7 | . . 2 2 . . . . 2 1 . . . Hunter 4 | . . . 1 . . . . . 2 . 1 . Best Kill Streak 5 | 2 2 3 5 . . . . 2 3 . 1 1 Combat Bots Only 3 | . 2 3 3 . . . . 2 3 . 1 1 Max Kills in Single Turn 1 | 1 1 1 1 . . . . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . 1 1 . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Res Res Damage Taken 11806 | . 127 623 700 . 952 . 60 1253 1330 443 3337 2981 Core 3943 | . 34 131 199 . 212 . . 155 292 180 1247 1493 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 42 | . . . 13 . 5 . . 24 . . . . Regen/Repaired (Parts) 80 | . . . 80 . . . . . . . . . Core Remaining (%) 69 | 100 86 67 63 . 69 . . 81 70 84 4 . Volleys Fired 59 | 9 10 20 6 . . . . 1 . 1 8 4 Largest 2 | 2 2 1 2 . . . . 1 . 2 2 2 Hottest 201 | 40 40 20 88 . . . . 10 . 169 201 100 Shots Fired 87 | 18 20 20 8 . . . 1 1 . 2 12 5 Gun 71 | 18 20 20 4 . . . . . . 2 6 1 Cannon 14 | . . . 4 . . . . . . . 6 4 Launcher . | . . . . . . . . . . . . . Special 2 | . . . . . . . 1 1 . . . . Kinetic 71 | 18 20 20 8 . . . . . . . . 5 Thermal 14 | . . . . . . . . . . 2 12 . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 9 | 6 8 9 2 . . . 1 . . . 2 1 Robot Miss Streak 14 | 2 2 2 14 . . . . 1 . 3 1 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 206 | 12 14 30 59 . . . 1 36 44 . 9 1 Core Hits 81 | 3 7 6 25 . . . . 11 17 . 3 9 Critical Kills 1 | . . . . . . . . . . . 1 . Critical Parts Destroyed 6 | . . 6 . . . . . . . . . . Critical Strikes 24 | . . 6 4 . . . . 7 6 . 1 . Meltdown 1 | . . . . . . . . . . . 1 . Smash 6 | . . 6 . . . . . . . . . . Sever 17 | . . . 4 . . . . 7 6 . . . Melee Attacks 219 | . . 24 75 . . . . 49 52 4 15 . Impact 24 | . . 24 . . . . . . . . . . Slashing 194 | . . . 75 . . . . 49 52 4 14 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 14 | . . . 6 . . . . 6 2 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7292 | 110 143 799 2311 . . . . 1577 1953 56 265 78 Guns 563 | 110 143 188 23 . . . . . . . 99 . Cannons 235 | . . . 32 . . . . . . . 164 39 Explosions . | . . . . . . . . . . . . . Melee 6397 | . . 611 2256 . . . . 1577 1953 . . . Ramming 97 | . . . . . . . . . . 56 2 39 Kinetic 535 | 110 143 188 55 . . . . . . . . 39 Thermal 263 | . . . . . . . . . . . 263 . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 611 | . . 611 . . . . . . . . . . Slashing 5786 | . . . 2256 . . . . 1577 1953 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 30 | . 2 . . . . 5 24 30 . 14 1 . Average Corruption 19 | . 2 . . . . 5 16 26 . 10 1 . Corruption Purged 1 | . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 97 | . 2 . . . . 3 4 77 . 10 1 . Message Errors 24 | . 1 . . . . 1 1 18 . 3 . . Matter Fused 25 | . . . . . . . 2 22 . . 1 . Heat Flow Errors 11 | . . . . . . 1 1 7 . 2 . . Energy Discharges 15 | . . . . . . 1 . 14 . . . . Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 15 | . 1 . . . . . . 12 . 2 . . Data Loss (major) 1 | . . . . . . . . 1 . . . . Alerts 2 | . . . . . . . . 1 . 1 . . Misdirections 3 | . . . . . . . . 2 . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 731 | . . 314 135 . . . . 171 111 . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 731 | . . 314 135 . . . . 171 111 . . . Knockbacks 3 | . . 2 1 . . . . . . . . . Impact 2 | . . 2 . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 57 | . . . . . . . . . . 56 1 . Shots . | . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 . Targets Rammed 13 | . . . . . . . . . . . 1 12 Kicked 12 | . . . . . . . . . . . . 12 Crushed . | . . . . . . . . . . . . . Highest Temperature 351 | . 12 5 15 . . 117 104 192 3 200 351 2 Average Temperature 83 | . 7 5 8 . . 67 56 78 2 95 129 1 Received Heat Transfer 2023 | . 48 204 216 . 306 . . 432 336 9 472 . Effects 3 | . . . . . . . . . . . 3 . Interference 3 | . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . 6 . . . . . . . . . . Impact Corruptions 13 | . . 13 . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 296 | . . . . . . . . . . . 296 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Res Res Peak Influence 509 | 10 121 228 509 155 118 54 30 120 267 273 204 112 Initial 151 | . 6 50 96 151 108 51 18 14 58 111 143 58 Average 125 | 3 54 135 363 151 103 51 16 43 134 167 81 73 Maximum Alert Level 2 | . . 1 2 . . . . . 1 1 1 . Low Security (%) 78 | 100 100 71 11 100 100 100 100 100 72 69 98 100 Level 1 16 | . . 28 52 . . . . . 27 30 1 . Level 2 4 | . . . 35 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . 1 . 1 1 . 2 2 4 3 1 Investigation 8 | . 1 . . . . 1 . 1 1 2 2 . Extermination 3 | . . . . . . . . 1 . 1 1 . Reinforcement 6 | . 1 . 1 . 1 . . . 1 1 . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Res Res Distress Signals 10 | . . 3 2 . . . . 2 . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 165 | . 6 19 32 . 5 . 5 13 28 19 22 16 Peak Tracking Total 11 | . 3 4 11 . 4 . 5 6 6 11 11 10 Tactical Retreats 31 | . . 4 3 . 2 . . 3 8 4 6 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Res Res Traps Triggered 13 | . 2 . . . 1 1 . . 2 . 4 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Res Res Machines Disabled 1 | . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . . 1 . Garrison Access 3 | . . . . . . . . 1 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Res Res Machines Accessed 28 | . 1 3 4 1 . 1 . 8 5 3 2 . Terminals 20 | . 1 3 2 1 . 1 . 6 2 3 1 . Fabricators 2 | . . . . . . . . 1 1 . . . Repair Stations 2 | . . . 1 . . . . . 1 . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 1 . 1 . Total Hacks 53 | . 4 4 8 1 . 3 . 13 8 8 4 . Successful 41 | . 3 3 6 1 . 2 . 10 6 8 2 . Failed 12 | . 1 1 2 . . 1 . 3 2 . 2 . Catastrophic 2 | . . 1 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 40 | . 4 4 5 1 . 3 . 10 2 8 3 . Fabricators 4 | . . . . . . . . 2 2 . . . Repair Stations 4 | . . . 2 . . . . . 2 . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 2 . 1 . Terminal Hacks 30 | . 3 3 3 1 . 2 . 7 2 8 1 . Record 17 | . 3 2 1 . . 1 . 3 . 7 . . Part Schematic 1 | . . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open DSF 2 | . . . . 1 . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . 1 . 1 . . Unreport Threat 1 | . . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . 1 . . . . Recall Assault 1 | . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . 1 . . . . . . Zone Layout 2 | . . . 1 . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . . . 2 2 . . . Load Schematic 2 | . . . . . . . . 1 1 . . . Build 2 | . . . . . . . . 1 1 . . . Repair Station Hacks 3 | . . . 2 . . . . . 1 . . . Scan Component 2 | . . . 1 . . . . . 1 . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 1 . 1 . Seal Access 3 | . . . . . . . . 1 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 1 1 2 . . 1 . 6 4 2 1 . Full Trace Events 6 | . . . . . . 1 . 1 1 2 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Built 2 | . . . . . . . . 1 1 . . . Authchips . | . . . . . . . . . . . . . Time 190 | . . . . . . . . 95 95 . . . Total Part Build Rating 10 | . . . . . . . . 5 5 . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Res Res Total Allies 7 | . . . . . . . 1 . 3 . 3 . Largest Group 3 | . . . . . . . 1 . 3 . 3 . Highest-Rated Group 138 | . . . . . . . 31 . 93 . 138 . Highest-Rated Ally 46 | . . . . . . . 31 . 31 . 46 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . 7 . 9 . 7 . Total Damage 462 | . . . . . . . 124 . 104 . 234 . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Res Res Turns Passed 6447 | 97 330 713 853 124 170 126 124 1513 1043 315 680 359 Spaces Moved 5318 | 58 217 330 599 102 95 74 89 1081 1062 675 667 269 Core 53 | 22 . . . . . . . . . . 25 6 Treads . | . . . . . . . . . . . . . Legs 2114 | 36 201 321 335 102 95 74 89 677 . . . 184 Wheels 17 | . 16 . . . . . . . . . 1 . Hover 1406 | . . . . . . . . 404 761 . 162 79 Flight 1728 | . . 9 264 . . . . . 301 675 479 . Fastest Speed 31 | 50 95 34 31 120 120 130 130 45 35 32 35 50 Average Speed 82 | 95 118 117 81 120 158 151 134 101 58 32 68 101 Slowest Speed 400 | 120 120 190 200 120 200 200 200 200 136 109 400 110 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 5 36 28 37 2 77 2 83 24 28 19 22 10 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 . . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 11 | . . . . . . . . . 2 4 5 . Terrain Destroyed 18 | . . . . . . . . . 2 6 8 2 Melee 11 | . . . . . . . . . 2 4 5 . Projectile 5 | . . . . . . . . . . . 3 2 AOE . | . . . . . . . . . . . . . Terrain Rammed 2 | . . . . . . . . . . 2 . . Walls Destroyed 2 | . . . . . . . . . . 2 . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Res Res Total 6971 | 81 275 583 844 103 115 88 93 1427 1401 758 852 351 Wait 975 | . 27 163 101 . 4 7 . 229 223 49 126 46 Move 5307 | 57 216 329 598 101 94 74 88 1080 1061 674 666 269 Hop . | . . . . . . . . . . . . . Pick Up 119 | 8 9 14 17 . 5 3 1 21 19 7 7 8 Fast Attach 38 | 4 . 2 8 . 1 . 1 4 3 2 12 1 Attach 58 | 3 1 3 4 2 1 3 1 9 7 4 11 9 Detach 4 | . . . . . . . . . 2 . 2 . Swap 83 | . 4 15 17 . 4 1 . 14 16 11 1 . Drop 93 | . 8 13 18 . 5 . 2 20 18 4 3 2 Fire 59 | 9 10 20 6 . . . . 1 . 1 8 4 Melee 219 | . . 24 75 . . . . 49 52 4 15 . Ram 3 | . . . . . . . . . . 2 1 . Kick 12 | . . . . . . . . . . . . 12 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 13) 428 | -10/Materials | Entered another Materials area 428 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 697 | -9/Materials | Identified exit to Mines 899 | -9/Materials | Discovered new exit (range 15) 1105 | -9/Materials | Identified exit to Materials 1141 | -9/Materials | Entered another Materials area 1141 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1322 | -8/Materials | Lost 4 parts (3n1w) 1434 | -8/Materials | Discovered new exit (range 11) 1451 | -8/Materials | Identified exit to Factory 1645 | -8/Materials | Build established: Scavenger-Mutant 1912 | -8/Materials | Repaired Carbon-fiber Leg 1994 | -8/Materials | Entered Factory 1994 | -7/Factory | Evolved 2 slots: Utility x2 2116 | -7/Factory | Identified exit to DSF 2118 | -7/Factory | Entered DSF 2150 | -7/DSF | Additional patrols routed to DSF 2264 | -7/DSF | Discovered new exit (range 14) 2287 | -7/DSF | Identified exit to Factory 2288 | -7/DSF | Entered Factory 2288 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2414 | -6/Factory | Sucked down chute 2414 | -6/Factory | Entered Waste 2415 | -6/Waste | Met a frightened Derelict 2429 | -6/Waste | EMP discharged 2429 | -6/Waste | System corruption reached 10% 2429 | -6/Waste | Spotted C-40 Crusher 2450 | -6/Waste | Spotted C-40 Crusher 2455 | -6/Waste | Spotted C-40 Crusher 2458 | -6/Waste | Spotted C-40 Crusher 2478 | -6/Waste | Spotted C-40 Crusher 2513 | -6/Waste | Discovered new exit (range 13) 2513 | -6/Waste | Spotted C-40 Crusher 2529 | -6/Waste | EMP discharged 2536 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2536 | -6/Waste | Identified exit to Factory 2538 | -6/Waste | Entered Factory 2580 | -6/Factory | Identified exit to DSF 2680 | -6/Factory | Build established: Hacker-Mutant 3416 | -6/Factory | Fabricated Gravmag Array (x1) 3574 | -6/Factory | Discovered new exit (range 16) 3591 | -6/Factory | Identified exit to Extension 3693 | -6/Factory | System corruption reached 30% 3836 | -6/Factory | Spotted B-75 Beast 3992 | -6/Factory | Discovered new exit (range 7) 3997 | -6/Factory | Identified exit to Factory 4051 | -6/Factory | Entered another Factory area 4051 | -5/Factory | Evolved 2 slots: Utility x2 4196 | -5/Factory | Allied Derelicts emerged from ambush trap array 4390 | -5/Factory | Fabricated Gravmag Array (x1) 4928 | -5/Factory | Build established: Hacker-Ninja 5038 | -5/Factory | Spotted B-75 Beast 5078 | -5/Factory | Discovered new exit (range 17) 5093 | -5/Factory | Identified exit to Factory 5094 | -5/Factory | Entered another Factory area 5094 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5230 | -4/Factory | System corruption reached 10% 5331 | -4/Factory | Discovered new exit (range 7) 5333 | -4/Factory | Identified exit to Upper Caves 5388 | -4/Factory | Discovered new exit (range 14) 5397 | -4/Factory | Identified exit to Research 5409 | -4/Factory | Entered Research 5409 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5447 | -3/Research | Allied Derelicts emerged from ambush trap array 5667 | -3/Research | Spotted B-86 Titan 5686 | -3/Research | Lost 5 parts (1p1n3u) 5828 | -3/Research | Lost 4 parts (1p2u1w) 5885 | -3/Research | Core integrity fell below 50% 5928 | -3/Research | Core integrity fell below 20% 5964 | -3/Research | Lost 15 parts (2p3n6u4w) 6083 | -3/Research | Discovered new exit (range 7) 6088 | -3/Research | Identified exit to Research 6089 | -3/Research | Entered another Research area 6089 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 6410 | -2/Research | Core integrity fell below 50% 6427 | -2/Research | Core integrity fell below 20% 6448 | -2/Research | Destroyed by Improved Quantum Reactor chain reaction Last Messages --------------- 06416_ Penetrated by Slug. 06417_ Acquired Hvy. Machine Gun. 06417_ Penetrated by Slug. 06417_ Slug penetrates S-43 Plague. 06418_ Slug penetrates Wall. 06422_ Penetrated by Slug. 06422_ Adv. VSS Leg destroyed. 06426_ Slug penetrates Wall. 06426_ Com. Linear Accelerator destroyed. 06427_ Slug penetrates Wall. 06429_ Penetrated by Slug. 06429_ Slug penetrates Wall. 06441_ Penetrated by Slug. 06444_ Acquired Prototype Reactor. 06445_ Slug penetrates Wall. 06447_ Identified Imp. Quantum Reactor. 06448_ Triggered Gamma Bomb Trap. 06448_ A bubble of electromagnetic force engulfs the area. 06448_ Chain reaction triggered in Faulty Imp. Quantum Reactor. 06448_ Adv. VSS Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????????????????? ????? | | ??????####+####???? ???? #???? | | ??????# #??? ????? #???? | | ??????# #?? ??????? #???? | | ??????# "T ## ???????? #???? | | ??????# "" k????????? #???? | | ???#??# t#?????????? #???? | | ???# ?? #?????????? #???? | | ??## #?? ??????????# #???? | | ??# ##; #???????????# #???? | | ??# * * #???????????# #???? | | ??# *@* #???????????# #???? | | ??# ** #??####?????# #???? | | ??# ####T ####### #???? | | ??# #???? | | ??# s #???? | | ??#!!= ! s #???? | | ??#!!= ############/#####? | | ??#!== #???# #? | | ??# = #???# #? | | ??# #???# ## | | ??# #???# # | | ??##### ######???# ! # | | ??????# ?????????##########"#"# | | ??????# ?????????# # | | ??????# ?????##### # | | ??????+ ???? " # | | ??????# ??????#### # | | ??????? ?????????# # | | ??????? ?????????# + | | ?????????????????# " | | ?????????????????# ! # | | ?????????????????+ """"" ## | | ?????????????????# """"" #? | | ?????????????????# """"" #? | | ?????????????????+ """"" #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 51 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Armor Coverage 225 Utility Shielding 33 Evasion (%) 73 Targeting Accuracy 8 Melee Accuracy 6 Force Boost 20 Offensive Hacking 42 Defensive Hacking 10 Item Schematics ----------------- Gravmag Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Gravmag Array | x1 | -6/Factory Gravmag Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Deadly Force Everything Is Under Control Just What I Needed Librarian More Dakka Please Oops Part-time Excavator Respectable Loadout Shopping List Challenges ------------ None Game ------ Seed HugeAccelerationThrower Manual? 0 Play Time 02:42:15 Cumulative 25.2 hours Start 2022.05.02 @ 14:37:07 End 2022.05.02 @ 19:24:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 24 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c650553-ba07-4af1-b767-4b6f2b5fa192