Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.19 @ 15:19:02 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (5113) 5113 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1345) 1345 TOTAL SCORE: 10448 Bonus ------- High Alert Combat Kills 631 Follower Combat Kills 145 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -331 Cogmind --------- Core Integrity 0/700 Matter 162/300 Energy 157/160 System Corruption 31% Temperature Hot (211) Movement Hovering (120) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Antigrav System > --- UTILITY (6) ------ Improved Heat Sink Improved Utility Shielding Hacking Suite Hacking Suite Relay Coupler [NC] (22) Relay Coupler [Grunt] (15) > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (5) ---- Relay Coupler [NC] (31) Relay Coupler [Swarmer] (31) Relay Coupler [Hunter] (17) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Core Shielding Improved Utility Shielding Hardened Heavy Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Hunter] Assault Cannon [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Gar Mat Fac Slots Evolved 6 | . . 2 . 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 4 | . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . Parts Attached 175 | . 17 21 10 20 23 9 15 . 60 Power 18 | . 1 2 1 2 4 1 1 . 6 Engine 10 | . 1 2 1 1 3 1 . . 1 Core 8 | . . . . 1 1 . 1 . 5 Reactor . | . . . . . . . . . . Propulsion 52 | . 6 5 1 7 7 2 6 . 18 Treads 14 | . . . . 1 . . . . 13 Leg 25 | . . 2 . 6 7 1 6 . 3 Wheel 2 | . 2 . . . . . . . . Hover 3 | . . 1 . . . . . . 2 Flight 8 | . 4 2 1 . . 1 . . . Utility 47 | . 3 7 5 7 2 3 5 . 15 Device 21 | . 2 3 5 4 2 2 . . 3 Storage 2 | . . . . 1 . 1 . . . Processor 4 | . 1 2 . . . . . . 1 Hackware 7 | . . . . . . . . . 7 Protection 13 | . . 2 . 2 . . 5 . 4 Artifact . | . . . . . . . . . . Weapon 58 | . 7 7 3 4 10 3 3 . 21 Energy Gun 31 | . 3 5 2 3 6 3 . . 9 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 10 | . 4 . . . . . 2 . 4 Ballistic Cannon 2 | . . . . . . . 1 . 1 Launcher 9 | . . 2 1 1 4 . . . 1 Special Weapon 4 | . . . . . . . . . 4 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 1 | . . . . . . . . . 1 Corrupted Parts 4 | . . . . . . . 2 . 2 System Corruption 13 | . . . . . . . 2 . 11 Parts Lost 53 | . 2 3 . 5 12 2 8 . 21 Power 6 | . . . . . 2 . 1 . 3 Propulsion 24 | . 1 2 . 2 6 1 3 . 9 Utility 10 | . 1 1 . 2 . . 2 . 4 Weapon 13 | . . . . 1 4 1 2 . 5 Highest Loss Streak 8 | . 1 1 . 3 8 1 8 . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 85 96 90 72 91 96 78 90 84 Engine 4 | . 14 11 11 7 1 9 3 . . Core 2 | . . . . 1 7 . 3 9 3 Treads 6 | . . . . . . . . . 16 Leg 17 | . 14 9 4 12 31 33 26 36 8 Flight 4 | . 4 32 31 1 . . . . . Device 10 | . 7 5 20 23 24 26 4 . 3 Storage 3 | . 11 . . . 9 9 4 . . Hackware 5 | . . . . . . . . . 14 Protection 11 | . . 9 2 3 . . 18 27 20 Energy Gun 11 | . 2 21 21 17 14 17 6 . 7 Ballistic Gun 3 | . 24 . . . . . 5 9 3 Ballistic Cannon 1 | . . . . . . . 6 9 . Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 13 14 21 21 35 39 36 54 39 41 Greatest Support 112 | 20 20 26 20 55 55 50 40 40 112 Greatest Overweight (x) 12 | . 1 1 1 2 12 . 4 . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | . 8 5 5 15 15 15 15 5 5 Average Capacity 8 | . 7 5 5 5 15 15 9 5 5 Most Carried 15 | . 8 5 5 5 13 15 15 5 5 Average Carried 6 | . 6 4 5 4 7 13 9 4 4 Final Capacity 15 | 8 5 5 5 15 15 15 5 5 5 Final Carried 15 | 6 5 5 5 5 12 15 5 4 3 Class Distribution -------------------- 52% | Scavenger-Mutant 18% | Mutant 16% | Hacker-Mutant 7% | Bothacker-Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 ----------- Run | Jun Mat Mat Min Mat Gar Mat Gar Mat Fac Matter Collected 2768 | 200 259 253 10 285 348 45 361 . 1007 Remotely 60 | . . . . . 30 30 . . . Salvage Created 4447 | . 301 507 42 382 617 550 431 . 1617 Parts 220 | . 18 35 7 15 29 22 14 . 80 Haulers Intercepted 2 | . 1 . . . . 1 . . . Recyclers Shooed 5 | . . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Gar Mat Fac Combat Hostiles Destroyed 109 | . 7 11 3 8 21 10 13 . 36 Melee 3 | . . . . . . . . . 3 Guns 68 | . 7 10 . 6 12 9 2 . 22 Cannons 20 | . . . . . . . 11 . 9 AOE 17 | . . 1 3 2 9 . . . 2 Classes Destroyed 13 | . 4 4 1 1 1 . . . 2 Worker 4 | . . . 2 1 . . . . 1 Hauler 2 | . 1 . . . . 1 . . . Recycler 3 | . 1 . . . . . . . 2 Mechanic 2 | . . 1 . 1 . . . . . Operator 1 | . . . . . . . . . 1 Watcher 4 | . . 2 . . . 1 . . 1 Swarmer 30 | . 3 . 3 . 10 2 . . 12 Grunt 54 | . 4 8 . 5 8 6 11 . 12 Brawler 4 | . . 1 . . . . . . 3 Duelist 2 | . . . . . . 1 1 . . Sentry 10 | . . 2 . 1 2 1 . . 4 Hunter 4 | . . . . 2 1 . 1 . . Programmer 5 | . . . . . . . . . 5 Butcher 1 | . . . . . 1 . . . . Best Kill Streak 9 | . 4 5 5 4 9 5 7 . 7 Combat Bots Only 9 | . 2 3 3 2 9 5 7 . 7 Max Kills in Single Turn 5 | . 2 2 5 2 2 2 2 . 2 Gunslinging 1 | . 1 . . . . 1 . . . Exploded 3 | . . 1 3 1 2 . . . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 -------- Run | Jun Mat Mat Min Mat Gar Mat Gar Mat Fac Damage Taken 8805 | . 563 246 24 730 1222 472 1688 . 3860 Core 1405 | . 94 57 . 138 164 146 100 . 706 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 67 | . . . . . . . . . 67 Regen/Repaired (Parts) 53 | . . 20 . . . 33 . . . Core Remaining (%) 61 | 100 62 . 85 . . . . . . Volleys Fired 382 | . 45 32 1 21 45 41 48 . 149 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 160 | . 90 121 89 130 130 121 90 . 160 Shots Fired 672 | . 90 61 2 42 82 81 91 . 223 Gun 557 | . 90 59 1 40 69 81 51 . 166 Cannon 89 | . . . . . . . 40 . 49 Launcher 20 | . . 2 1 2 13 . . . 2 Special 6 | . . . . . . . . . 6 Kinetic 232 | . 82 . . . . . 69 . 81 Thermal 285 | . 8 59 1 40 69 10 . . 98 Explosive 20 | . . 2 1 2 13 . . . 2 Electromagnetic 129 | . . . . . . 71 22 . 36 Robot Hit Streak 14 | . 8 8 10 14 9 8 9 . 14 Robot Miss Streak 9 | . 8 3 . 5 5 4 7 . 9 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 11 | . 2 . . . 3 2 . . 4 Max Gunslinging Chain 1 | . 1 . . . 1 1 . . 1 Shots Hit Robots 441 | . 46 47 2 31 53 55 59 . 148 Core Hits 299 | . 15 30 5 36 50 19 53 . 91 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 16 | . 1 3 . 2 5 1 1 . 3 Burn 13 | . 1 3 . 2 5 1 . . 1 Destroy 1 | . . . . . . . . . 1 Blast 1 | . . . . . . . . . 1 Corrupt 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9693 | . 576 663 246 664 1802 1004 1149 . 3589 Guns 5986 | . 576 561 15 479 729 928 408 . 2290 Cannons 1442 | . . . . . . . 738 . 704 Explosions 2215 | . . 102 231 179 1073 70 . . 560 Melee . | . . . . . . . . . . Ramming 50 | . . . . 6 . 6 3 . 35 Kinetic 2570 | . 516 . . . . . 938 . 1116 Thermal 3957 | . 60 561 15 479 729 189 . . 1924 Explosive 1717 | . . 102 231 179 1073 . . . 132 Electromagnetic 1399 | . . . . . . 809 208 . 382 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 31 | . . . . . . . 2 2 31 Average Corruption 10 | . . . . . . . 1 2 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 71 | . . . . . . . 4 2 65 Message Errors 15 | . . . . . . . . . 15 Matter Fused 15 | . . . . . . . 1 2 12 Heat Flow Errors 11 | . . . . . . . 1 . 10 Energy Discharges 3 | . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . 2 . 8 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 3 | . . . . . . . . . 3 Alerts 1 | . . . . . . . . . 1 Weapon Failures 10 | . . . . . . . . . 10 Overload Shots . | . . . . . . . . . . Overflow Damage 127 | . . 16 . 25 22 . . . 64 Projectiles . | . . . . . . . . . . Explosions 127 | . . 16 . 25 22 . . . 64 Melee . | . . . . . . . . . . Knockbacks 27 | . . . . . . . 26 . 1 Impact . | . . . . . . . . . . Kinetic 26 | . . . . . . . 25 . 1 Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 283 | . . 18 16 72 129 . . . 48 Shots 12 | . . 1 1 2 7 . . . 1 Rammed 10 | . . . . . . . . . 10 Targets Rammed 18 | . . . . 2 . 1 2 . 13 Kicked 5 | . . . . 2 . 1 2 . . Crushed 3 | . . . . . . . . . 3 Highest Temperature 347 | . 76 340 . 12 25 4 297 . 347 Average Temperature 97 | . 19 134 . 7 9 4 106 . 82 Received Heat Transfer 3219 | . 180 114 . 297 621 234 837 . 936 Effects 8 | . . 2 . . . . 4 . 2 Energy Bleed 3 | . . 1 . . . . 2 . . Interference 4 | . . 1 . . . . 2 . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 10 | . . . . . . 6 2 . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 13 | . . 5 . 2 1 2 . . 3 Heat Transferred 8662 | . 223 1550 37 1001 1971 470 . . 3410 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Gar Mat Fac Peak Influence 866 | . 207 440 199 364 866 783 734 372 613 Initial 421 | . . 87 112 77 236 421 380 357 168 Average 367 | . 114 293 197 203 622 575 596 358 253 Maximum Alert Level 3 | . 1 2 . 1 3 3 3 1 2 Low Security (%) 30 | . 79 15 100 56 . . . . 47 Level 1 27 | . 20 55 . 43 20 . 5 100 34 Level 2 27 | . . 28 . . 24 78 53 . 18 Level 3 14 | . . . . . 54 21 41 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 2 3 . 3 . 2 . . 12 Investigation 9 | . 1 3 . 1 . . . . 4 Extermination 2 | . . . . . . . . . 2 Reinforcement 6 | . 1 . . 1 . 2 . . 2 Assault 1 | . . . . . . . . . 1 Garrison 4 | . . . . 1 . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . 1 . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 --------- Run | Jun Mat Mat Min Mat Gar Mat Gar Mat Fac Distress Signals 9 | . 1 1 . 1 . . . 2 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 171 | . 14 22 3 12 24 11 15 2 68 Peak Tracking Total 11 | . 5 6 3 4 7 3 8 2 11 Tactical Retreats 15 | . 2 2 . 1 1 . 2 . 7 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Gar Mat Fac Traps Triggered 9 | . . . . . 1 . 1 . 7 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . . . . . 6 Reprogrammed 3 | . . . . . . . . . 3 Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 ---------- Run | Jun Mat Mat Min Mat Gar Mat Gar Mat Fac Machines Disabled 11 | . . . . . 4 . 1 . 6 Max in Single Turn 2 | . . . . . 2 . 1 . 2 Garrison Access 2 | . . . . . . . . . 2 Garrison Relay 3 | . . . . . 2 . 1 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 --------- Run | Jun Mat Mat Min Mat Gar Mat Gar Mat Fac Machines Accessed 24 | . 1 6 . 3 1 3 1 1 8 Terminals 13 | . 1 4 . . 1 1 1 . 5 Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . . 1 . 1 . 1 . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access 4 | . . . . 1 . 1 . . 2 Total Hacks 76 | . 2 25 . 5 2 7 2 5 28 Successful 49 | . . 16 . 5 1 4 1 5 17 Failed 27 | . 2 9 . . 1 3 1 . 11 Catastrophic 6 | . 1 3 . . . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 19 | . 2 8 . . . 1 . . 8 Terminals 45 | . 2 15 . . 2 3 2 . 21 Fabricators 2 | . . . . . . . . . 2 Repair Stations 7 | . . 3 . 1 . 3 . . . Recycling Units 5 | . . . . . . . . 5 . Scanalyzers 10 | . . 7 . 3 . . . . . Garrison Access 7 | . . . . 1 . 1 . . 5 Terminal Hacks 13 | . . 3 . . 1 . 1 . 8 Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 Open Door 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . . Alert Level 3 | . . 1 . . . . . . 2 Unreport Threat 2 | . . . . . . . . . 2 Locate Traps 2 | . . 1 . . . . . . 1 Disarm Traps 1 | . . . . . . . . . 1 Reprogram Traps 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . 3 . 1 . 2 . . . Scan Component 2 | . . 1 . . . 1 . . . Repair 2 | . . 1 . . . 1 . . . Refit 2 | . . 1 . 1 . . . . . Recycling Unit Hacks 5 | . . . . . . . . 5 . Recycle Component 1 | . . . . . . . . 1 . Process 1 | . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . 1 . Retrieve Matter 2 | . . . . . . . . 2 . Scanalyzer 10 | . . 7 . 3 . . . . . Insert Component 2 | . . 1 . 1 . . . . . Analyze 8 | . . 6 . 2 . . . . . Garrison Access Hacks 5 | . . . . 1 . 1 . . 3 Unlock Access 2 | . . . . 1 . 1 . . . Seal Access 1 | . . . . . . . . . 1 Coupler Status 2 | . . . . . . . . . 2 Unauthorized Hacks 10 | . . 3 . . . 1 . . 6 Terminals 9 | . . 3 . . . 1 . . 5 Botnet 9 | . . 3 . . . 1 . . 5 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Eject 1 | . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 1 6 . 1 . 1 1 1 7 Full Trace Events 9 | . 1 3 . 1 . 1 . . 3 Feedback Events 2 | . . . . . . . . . 2 Corruption 2 | . . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . Time 70 | . . 32 . . . 38 . . . Parts Recycled 1 | . . . . . . . . 1 . Recycled Matter 7 | . . . . . . . . 7 . Retrieved Matter 7 | . . . . . . . . 7 . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 ------------ Run | Jun Mat Mat Min Mat Gar Mat Gar Mat Fac Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked 6 | . . . . . . . . . 6 Non-combat . | . . . . . . . . . . Combat 6 | . . . . . . . . . 6 Robot Hacks Applied 6 | . . . . . . . . . 6 amplify_resonance 2 | . . . . . . . . . 2 go_dormant 1 | . . . . . . . . . 1 overwrite_iff 1 | . . . . . . . . . 1 streamctrl_high 1 | . . . . . . . . . 1 formatsys_high 1 | . . . . . . . . . 1 Relay Couplers Released 20 | . . . . . 9 . 4 . 7 Ejected 3 | . . . . . . . . . 3 Machine Destruction 13 | . . . . . 9 . 4 . . Programmers 4 | . . . . . . . . . 4 Attached 5 | . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 -------- Run | Jun Mat Mat Min Mat Gar Mat Gar Mat Fac Total Allies 8 | . . . 3 . 2 . . . 3 Largest Group 3 | . . . 3 3 2 . . . 1 Highest-Rated Group 72 | . . . 72 72 64 . . . 16 Highest-Rated Ally 39 | . . . 31 31 39 . . . 16 Total Orders . | . . . . . . . . . . Ally Attacks 30 | . . . . 17 9 . . . 4 Total Damage 362 | . . . . 273 74 . . . 15 Kills 5 | . . . . 3 2 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Gar Mat Fac Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 ------------- Run | Jun Mat Mat Min Mat Gar Mat Gar Mat Fac Turns Passed 5010 | . 358 497 105 354 602 496 689 68 1841 Spaces Moved 2641 | 1 175 389 119 188 320 251 298 57 843 Core 57 | . . . . 41 3 . . . 13 Treads 538 | . . . . 10 . . . . 528 Legs 1461 | 1 97 124 5 61 317 251 298 57 250 Wheels 13 | . 13 . . . . . . . . Hover 113 | . . 3 . 58 . . . . 52 Flight 459 | . 65 262 114 18 . . . . . Fastest Speed 31 | 120 37 31 34 76 120 120 120 120 50 Average Speed 123 | 120 106 65 61 117 126 120 173 120 147 Slowest Speed 650 | 120 190 190 190 160 650 120 400 120 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 2 22 29 41 20 37 25 41 11 23 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 145 | . . 13 8 17 65 10 . . 32 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 144 | . . 13 8 17 65 10 . . 31 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -8 -7 --------- Run | Jun Mat Mat Min Mat Gar Mat Gar Mat Fac Total 3704 | . 265 576 147 281 428 372 384 56 1195 Wait 303 | . 9 107 11 34 7 38 4 . 93 Move 2633 | . 174 388 118 188 319 251 296 56 843 Hop . | . . . . . . . . . . Pick Up 57 | . 7 11 1 1 10 12 6 . 9 Fast Attach 89 | . 7 6 3 9 9 6 7 . 42 Attach 29 | . 1 4 . 5 6 2 6 . 5 Detach 17 | . . 3 . 6 2 3 . . 3 Swap 57 | . 9 11 7 6 8 1 2 . 13 Drop 93 | . 13 14 6 9 1 17 8 . 25 Fire 382 | . 45 32 1 21 45 41 48 . 149 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick 5 | . . . . 2 . 1 2 . . Crush 11 | . . . . . . . . . 11 Escape Stasis 9 | . . . . . 4 . 5 . . Rewire 17 | . . . . . 17 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 15) 348 | -10/Materials | Discovered new exit (range 10) 359 | -10/Materials | Entered another Materials area 359 | -9/Materials | Evolved 2 slots: Propulsion x2 750 | -9/Materials | Repaired Beam Rifle 780 | -9/Materials | Discovered new exit (range 9) 856 | -9/Materials | Entered Mines 858 | -9/Mines | Discovered new exit (range 8) 895 | -9/Mines | Received a Mining Laser from a helpful Derelict 923 | -9/Mines | Discovered new exit (range 15) 961 | -9/Mines | Entered Materials 961 | -8/Materials | Accompanied by 3 allies 961 | -8/Materials | Evolved 2 slots: Utility x2 966 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1153 | -8/Materials | Build established: Mutant 1230 | -8/Materials | Lost 3 parts (1n1u1w) 1232 | -8/Materials | Garrison activated, responded to threat 1315 | -8/Materials | Identified exit to Garrison 1315 | -8/Materials | Entered Garrison 1444 | -8/Garrison | Triggered checkpoint 1470 | -8/Garrison | Garrison Relay disabled 1503 | -8/Garrison | Build established: Scavenger-Mutant 1563 | -8/Garrison | Triggered checkpoint 1575 | -8/Garrison | Triggered checkpoint 1627 | -8/Garrison | Lost 8 parts (1p4n3w) 1632 | -8/Garrison | Destroyed 9 combat bots 1713 | -8/Garrison | Discovered new exit (range 10) 1757 | -8/Garrison | Garrison Relay disabled 1762 | -8/Garrison | Triggered checkpoint 1777 | -8/Garrison | Core integrity fell below 50% 1876 | -8/Garrison | Triggered checkpoint 1917 | -8/Garrison | Entered Materials 2017 | -8/Materials | Repaired Imp. Heat Sink 2274 | -8/Materials | Core integrity fell below 20% 2413 | -8/Materials | Identified exit to Garrison 2413 | -8/Materials | Entered Garrison 2426 | -8/Garrison | Triggered checkpoint 2448 | -8/Garrison | Garrison Relay disabled 2538 | -8/Garrison | Installed Relay Interface Framework 2698 | -8/Garrison | Destroyed 7 combat bots 2750 | -8/Garrison | Lost 8 parts (1p3n2u2w) 2822 | -8/Garrison | Triggered checkpoint 3075 | -8/Garrison | Discovered new exit (range 15) 3102 | -8/Garrison | Entered Materials 3158 | -8/Materials | Discovered new exit (range 11) 3170 | -8/Materials | Entered Factory 3170 | -7/Factory | Evolved 2 slots: Utility x2 3329 | -7/Factory | Discovered new exit (range 5) 3484 | -7/Factory | Destroyed 7 combat bots 3895 | -7/Factory | System corruption reached 10% 4262 | -7/Factory | Build established: Hacker-Mutant 4542 | -7/Factory | Garrison activated, responded to threat 4804 | -7/Factory | Lost 4 parts (1p3n) 4817 | -7/Factory | Core integrity fell below 50% 4879 | -7/Factory | System corruption reached 30% 4924 | -7/Factory | Lost 6 parts (2n1u3w) 4947 | -7/Factory | Core integrity fell below 20% 5011 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04961_ System corrupted: Heat flow error (+204). 04963_ Overheating: System interference. 04963_ Assault Cannon temporarily disabled. 04965_ Slammed into G-47 Trooper. 04966_ Acquired 19 matter. 04966_ R-06 Scavenger collects Autogun. 04969_ R-06 Scavenger collects VTOL Module. 04977_ System corrupted: Substantial component data lost. 04978_ System corrupted: Assault Cannon jammed. 04983_ G-50 Soldier destroyed. 04988_ R-06 Scavenger collects Hvy. Laser. 04994_ R-06 Scavenger collects Lgt. Angular Momentum Engine. 04995_ System corrupted: Component data lost. 04995_ System corrupted: Assault Cannon jammed. 04996_ Critical hit (Burn: +37). 05001_ G-47 Trooper knocked back. 05003_ System corrupted: Assault Cannon jammed. 05009_ G-47 Trooper destroyed. 05011_ System corrupted: Heat flow error (+202). 05011_ G-50 Soldier Lgt. Angular Momentum Engine blasted off. 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Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperThermalDerivative Manual? 0 Play Time 00:40:15 Cumulative 477.0 hours Start 2023.07.19 @ 14:40:41 End 2023.07.19 @ 15:19:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 385 Rogue 166 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 68 Gallery% 88 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58f5a3a6-6c68-472a-8a4a-b4b296b530d7