Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.27 @ 23:58:43 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (151) 755 Value Destroyed (7557) 7557 Prototype IDs (12) 240 Alien Tech Used (3) 600 Bonus (5000) 5000 TOTAL SCORE: 20952 Bonus ------- Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 1305/1450 Matter 48/300 Energy 350/350 System Corruption 0% Temperature Cool (0) Movement Walking (170) Ox1 Location -2/Research Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (5) --- Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (13) ----- Experimental Power Amplifier High-capacity Storage Unit Experimental Optical Array Improved Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Transmission Jammer Thermal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Quantum Reactor Flexi-carbon Leg High-capacity Storage Unit Matter Compressor (250) Advanced Target Analyzer Experimental EM Disruption Field Terrabomb Phase Gun Quantum Rifle EMDS Core Cannon Railgun Force Lance Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Experimental Power Amplifier Experimental Heat Sink High-capacity Storage Unit Experimental Optical Array Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Kinecellerator Thermal Shield Experimental EM Disruption Field > --- WEAPON ----------- Nova Cannon Railgun Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY -------- Quantum Reactor Flexi-carbon Leg Myomer Leg High-capacity Storage Unit Matter Compressor Advanced Target Analyzer Advanced Transmission Jammer Drone Bay Terrabomb Phase Gun Quantum Rifle EMDS Core Cannon Railgun Long-range Missile Launcher Force Lance Sigix Containment Pod [Rating: 167] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Gatling Laser Energy Cannon Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Impact Weapon Maul Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Slots Evolved 16 | . . 2 2 2 2 . . . . 2 2 2 . 2 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . 1 . . 1 Utility 11 | . . 2 . 2 1 . . . . 2 1 2 . 1 Weapon 2 | . . . 1 . 1 . . . . . . . . . Parts Attached 230 | . 12 24 15 16 11 3 . 1 4 23 4 20 82 15 Power 16 | . 1 4 1 1 1 . . . . 1 . 2 4 1 Engine 9 | . 1 3 1 1 1 . . . . 1 . . 1 . Core 1 | . . 1 . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . 2 3 1 Propulsion 55 | . 6 6 4 6 2 . . . . 2 2 4 21 2 Treads 7 | . . 2 1 . . . . . . . . . 4 . Leg 31 | . 4 1 1 2 . . . . . . . 4 17 2 Wheel 17 | . 2 3 2 4 2 . . . . 2 2 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 82 | . 3 6 4 6 2 . . . 1 4 1 9 35 11 Device 55 | . 1 4 2 2 2 . . . . 2 1 5 26 10 Storage 1 | . 1 . . . . . . . . . . . . . Processor 11 | . . 1 1 2 . . . . 1 . . 1 4 1 Hackware 1 | . . . . . . . . . . . . 1 . . Protection 14 | . 1 1 1 2 . . . . . 2 . 2 5 . Artifact . | . . . . . . . . . . . . . . . Weapon 77 | . 2 8 6 3 6 3 . 1 3 16 1 5 22 1 Energy Gun 6 | . . 2 . . 1 . . . . . . . 3 . Energy Cannon 6 | . . 3 1 . . . . . . . . . 2 . Ballistic Gun 41 | . 2 1 5 1 4 2 . . 2 11 1 1 11 . Ballistic Cannon 6 | . . 2 . 1 . . . . . . . . 3 . Launcher 3 | . . . . . . 1 . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . 1 1 . . 1 . 3 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 9 | . . . . . . . . . . 2 . 4 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . . . . . . . 8 1 Parts Lost 76 | . 4 11 5 4 1 . . . . 5 1 10 21 14 Power 10 | . 1 2 2 . . . . . . 1 . 2 2 . Propulsion 23 | . 1 3 2 2 1 . . . . 1 1 3 5 4 Utility 27 | . 1 2 . 2 . . . . . 2 . 5 10 5 Weapon 16 | . 1 4 1 . . . . . . 1 . . 4 5 Highest Loss Streak 14 | . 3 4 2 3 1 . . . . 3 1 5 7 14 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 95 97 93 92 92 93 93 93 93 91 91 86 91 96 Engine 4 | . 13 9 3 1 6 6 6 6 6 4 5 . . . Treads 1 | . . 1 16 3 . . . . . . . . . . Leg 5 | . 27 . 2 7 . . . . . . . . 17 20 Wheel 9 | . . 19 9 10 13 13 13 13 13 10 14 8 . . Device 18 | . 3 19 9 15 19 20 20 20 18 22 24 26 16 23 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 5 4 4 4 Processor 17 | . . 10 9 15 20 20 20 20 21 18 15 14 23 25 Protection 2 | . 7 . 9 5 . . . . . 1 5 6 2 . Energy Cannon 1 | . . 7 3 . . . . . . . . . 2 3 Ballistic Gun 15 | . 27 3 14 15 14 25 26 25 22 20 17 3 8 3 Ballistic Cannon 2 | . . 7 9 6 1 . . . . . . . 1 7 Piercing Weapon 1 | . . . . . . . . . . . 3 15 3 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 117 | 10 48 57 63 64 74 76 73 73 78 85 86 102 110 117 Greatest Support 138 | 20 20 26 40 38 40 40 40 40 40 40 56 76 110 138 Greatest Overweight (x) 6 | . 2 5 6 6 1 1 1 1 1 2 2 2 1 1 Average Overweight (x) 1 | . . 2 4 3 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 8 19 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 7 15 19 19 19 20 20 20 20 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 7 18 20 20 20 20 20 20 20 20 20 16 20 17 Class Distribution -------------------- 42% | Skirmisher 15% | Assassin 11% | Scavenger-Gunner 7% | Mutant 6% | Scavenger-Skirmisher 5% | Scavenger-Mutant 5% | Infiltrator-Assassin 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Assassin | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Assassin | -4/Factory Infiltrator-Assassin | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Matter Collected 6044 | 185 179 483 588 475 186 76 210 178 282 833 284 276 1638 171 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7476 | . 350 931 452 361 79 137 43 . 359 948 284 922 2204 406 Parts 391 | . 18 55 24 29 13 6 2 . 13 43 13 62 94 19 Haulers Intercepted 3 | . . 1 1 . . . . . . . . . 1 . Recyclers Shooed 4 | . 1 . . . . . . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 5 2 3 6 . . . . . Prevented 8 | . . . . . . 1 . . 7 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Combat Hostiles Destroyed 124 | . 8 17 10 8 1 5 1 . 5 15 7 15 25 7 Melee 16 | . . . . . . . . . . . . 14 2 . Guns 72 | . 8 6 5 4 1 3 1 . 3 15 7 1 17 1 Cannons 29 | . . 11 5 4 . . . . . . . . 6 3 AOE 6 | . . . . . . 2 . . 1 . . . . 3 Classes Destroyed 14 | . 2 3 3 3 . . . . 1 . . . 2 . Worker 5 | . . . 1 2 . . . . . 1 . . . 1 Builder 3 | . . . . . . . . . . . . . 1 2 Hauler 3 | . . 1 1 . . . . . . . . . 1 . Recycler 3 | . . 1 1 . . . . . . . . . 1 . Operator 3 | . . . . 1 2 . . . . . . . . . Watcher 10 | . 1 3 2 . . . . . . 1 . 1 1 1 Swarmer 16 | . . . 3 . . 5 . . . . 4 4 . . Grunt 50 | . 8 14 4 3 . . . . 4 6 . 2 7 2 Brawler 1 | . . . . . . . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 12 | . . 3 1 . . . . . . 3 1 1 3 . Specialist 3 | . . . . . . . . . . . . . 3 . Hunter 10 | . . . 2 1 . . . . . 2 . 2 2 1 Programmer 28 | . . . . 3 1 . 1 . . 4 2 6 7 4 Lightning 3 | . . . . . . . . . . . . . 3 . Best Kill Streak 6 | . 2 5 4 2 1 2 1 . 4 4 4 4 4 6 Combat Bots Only 4 | . 2 4 4 2 1 2 1 . 4 4 4 4 4 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 1 . 1 1 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 . . 1 . . . . 2 Melee 1 | . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Damage Taken 14356 | . 607 1275 846 566 378 195 58 . 243 1019 354 2256 4749 1810 Core 1868 | . 94 310 78 141 14 54 15 . 51 95 48 217 606 145 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 204 | . 50 . . . . . . . . 55 . . 99 . Regen/Repaired (Parts) 37 | . . . . . . . . . . . . 37 . . Core Remaining (%) 72 | 100 62 22 85 79 . . . . 84 90 95 . 36 . Volleys Fired 363 | . 42 73 47 33 7 9 4 . 12 44 17 3 54 18 Largest 4 | . 2 2 3 3 4 4 3 . 3 4 4 4 4 4 Hottest 282 | . 40 112 115 92 179 113 83 . 91 123 126 126 282 274 Shots Fired 1029 | . 84 140 134 100 22 28 12 . 28 168 58 12 198 45 Gun 804 | . 84 86 81 66 21 26 12 . 24 168 58 12 157 9 Cannon 210 | . . 54 53 34 1 . . . . . . . 41 27 Launcher 15 | . . . . . . 2 . . 4 . . . . 9 Special . | . . . . . . . . . . . . . . . Kinetic 911 | . 84 96 128 100 17 26 12 . 24 168 58 12 159 27 Thermal 71 | . . 18 . . 5 . . . . . . . 39 9 Explosive 9 | . . . . . . . . . . . . . . 9 Electromagnetic 38 | . . 26 6 . . 2 . . 4 . . . . . Robot Hit Streak 19 | . 12 14 19 9 13 2 5 . 9 8 11 11 14 10 Robot Miss Streak 8 | . 2 2 8 6 2 8 3 . 2 3 4 . 3 5 Penetration Max 1 | . . . . 1 . . . . 1 1 . . 1 1 Secondary Targets 6 | . 1 . . . . . . . 1 2 . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 1 . . 1 . Shots Hit Robots 726 | . 62 102 90 63 18 5 8 . 20 98 32 44 158 26 Core Hits 309 | . 27 41 26 23 7 7 2 . 10 40 11 26 64 25 Critical Kills 10 | . . . . . 1 . . . 1 2 . . 5 1 Critical Parts Destroyed 23 | . . . . 1 . . . . 2 2 2 . 15 1 Critical Strikes 46 | . . 3 1 1 1 . . . 3 4 2 3 22 6 Destroy 34 | . . . . 1 1 . . . 3 4 2 . 21 2 Blast 7 | . . 1 1 . . . . . . . . . 1 4 Corrupt 2 | . . 2 . . . . . . . . . . . . Impale 3 | . . . . . . . . . . . . 3 . . Melee Attacks 100 | . . . . 6 3 . . 1 . 9 . 48 33 . Impact 15 | . . . . 6 3 . . 1 . 5 . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 85 | . . . . . . . . . . 4 . 48 33 . Sneak Attacks 4 | . . . . . . . . . . . . 1 3 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 23 | . . . . . . . . . . . . 16 7 . Damage Inflicted 19277 | . 547 1533 1448 1265 376 164 193 . 660 2355 855 1979 4847 3055 Guns 10471 | . 532 584 805 813 358 87 193 . 378 2355 855 207 3067 237 Cannons 3651 | . . 846 643 452 18 . . . . . . . 1060 632 Explosions 2618 | . . 103 . . . 77 . . 282 . . . . 2156 Melee 2474 | . . . . . . . . . . . . 1766 708 . Ramming 63 | . 15 . . . . . . . . . . 6 12 30 Kinetic 11950 | . 532 741 1385 1265 251 87 193 . 378 2355 855 207 3075 626 Thermal 1720 | . . 300 . . 125 . . . . . . . 1052 243 Explosive 2156 | . . . . . . . . . . . . . . 2156 Electromagnetic 914 | . . 492 63 . . 77 . . 282 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 2474 | . . . . . . . . . . . . 1766 708 . Highest Corruption 10 | . . . . 1 2 2 2 2 . 1 1 9 10 . Average Corruption 3 | . . . . 1 1 2 2 2 . 1 1 3 7 . Corruption Purged 7 | . . . . 1 . . . . . . . . 6 . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 105 | . . . . 6 5 3 8 1 . 9 1 12 60 . Message Errors 21 | . . . . 2 . 2 1 . . 3 . 2 11 . Matter Fused 30 | . . . . 1 2 1 2 . . 2 1 5 16 . Heat Flow Errors 10 | . . . . . . . 1 1 . . . 1 7 . Energy Discharges 7 | . . . . . 1 . 2 . . 2 . 1 1 . Parts Fused 3 | . . . . . . . 1 . . . . . 2 . Data Loss (minor) 17 | . . . . 1 1 . . . . . . 3 12 . Data Loss (major) 7 | . . . . 1 . . 1 . . . . . 5 . Misfires 3 | . . . . 1 . . . . . 1 . . 1 . Alerts 5 | . . . . . 1 . . . . . . . 4 . Weapon Failures 2 | . . . . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 110 | . . . . . 3 . . . . . . 48 3 56 Projectiles 29 | . . . . . 3 . . . . . . . 3 23 Explosions 23 | . . . . . . . . . . . . . . 23 Melee 58 | . . . . . . . . . . . . 48 . 10 Knockbacks 21 | . 1 4 5 4 1 . . . . . . . 2 4 Impact 1 | . 1 . . . . . . . . . . . . . Kinetic 20 | . . 4 5 4 1 . . . . . . . 2 4 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 110 | . . 51 . . . . . . . . . . . 59 Shots 4 | . . 1 . . . . . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 5 | . 2 . . . . . . . . . . 1 1 1 Kicked 5 | . 2 . . . . . . . . . . 1 1 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 315 | . 34 153 25 105 188 183 261 140 83 27 21 224 182 315 Average Temperature 42 | . 12 46 7 34 64 77 84 82 36 7 10 89 78 155 Received Heat Transfer 2003 | . 360 621 189 36 . . . . 108 216 27 148 253 45 Effects 1 | . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Parts Fried 4 | . . 3 . . . . . . 1 . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . . . . . Heat Transferred 2115 | . . 681 . . 250 . . . . . . . 999 185 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Peak Influence 374 | . 165 200 238 158 131 . . . . 177 217 220 374 322 Initial 175 | . . 18 80 78 73 . . . . 18 52 27 101 175 Average 94 | . 67 83 129 57 48 . . . . 89 102 91 125 200 Maximum Alert Level 1 | . . 1 1 . . . . . . . 1 1 1 1 Low Security (%) 91 | . 100 99 81 100 100 . . . . 100 94 90 76 60 Level 1 8 | . . . 18 . . . . . . . 5 9 23 39 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 31 | . 3 2 1 4 2 . . . . 5 3 4 5 2 Investigation 5 | . 2 . . . . . . . . 1 1 1 . . Extermination 16 | . . . . 3 1 . . . . 3 2 3 3 1 Reinforcement 10 | . 1 2 1 1 1 . . . . 1 . . 2 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Distress Signals 12 | . 2 2 1 1 . . . . . 2 . 1 2 1 Communications Jammed 1 | . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . 1 Times Spotted 204 | . 16 25 16 16 9 6 1 . 10 20 8 24 39 14 Peak Tracking Total 7 | . 3 6 6 4 2 3 1 . 5 3 4 5 6 7 Tactical Retreats 13 | . 2 . . 3 . 1 . . 4 1 1 . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Traps Triggered 6 | . 1 1 . . 1 . . . . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Machines Disabled 7 | . . . 1 . . . . . . 1 . . 5 . Max in Single Turn 1 | . . . 1 . . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Machines Accessed 33 | . 3 1 1 3 8 . . . . 5 1 3 7 1 Terminals 26 | . 3 1 1 2 8 . . . . 3 1 1 6 . Fabricators 5 | . . . . 1 . . . . . 2 . 1 . 1 Repair Stations 2 | . . . . . . . . . . . . 1 1 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 74 | . 9 4 1 7 16 . . . . 10 2 7 14 4 Successful 29 | . 5 1 . 4 4 . . . . 2 . 3 8 2 Failed 45 | . 4 3 1 3 12 . . . . 8 2 4 6 2 Catastrophic 8 | . 1 . 1 . 1 . . . . 3 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 31 | . 5 . . 4 6 . . . . 7 . 1 6 2 Terminals 60 | . 9 4 1 6 16 . . . . 8 2 2 12 . Fabricators 9 | . . . . 1 . . . . . 2 . 2 . 4 Repair Stations 5 | . . . . . . . . . . . . 3 2 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 19 | . 5 1 . 1 4 . . . . 1 . 1 6 . Record 2 | . . . . . . . . . . . . . 2 . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Alert Level 6 | . 1 1 . . 1 . . . . 1 . . 2 . Locate Traps 5 | . 1 . . 1 1 . . . . . . 1 1 . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . 1 . Fabricator Hacks 2 | . . . . 1 . . . . . . . . . 1 Network Status 2 | . . . . 1 . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . . . . . . 2 1 . Scan Component 2 | . . . . . . . . . . . . 1 1 . Repair 1 | . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . 2 . . . . . 1 . . 1 1 Terminals 4 | . . . . 2 . . . . . 1 . . 1 . Assimilate 2 | . . . . 1 . . . . . 1 . . . . Botnet 2 | . . . . 1 . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . 1 Report 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 2 . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . Hacking Detections 31 | . 3 1 1 3 8 . . . . 5 1 3 5 1 Full Trace Events 2 | . 1 . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . Time 22 | . . . . . . . . . . . . 22 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Total Allies 2 | . . . . 1 . . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . . 1 . . . . Highest-Rated Group 26 | . . . . 26 . . . . . 26 . . . . Highest-Rated Ally 26 | . . . . 26 . . . . . 26 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 1 3 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Turns Passed 15483 | . 955 1126 718 1537 767 484 661 1014 1465 2349 517 1164 2269 457 Spaces Moved 8154 | 1 612 342 294 874 580 343 503 914 822 860 230 518 1007 254 Core . | . . . . . . . . . . . . . . . Treads 92 | . . 7 50 . . . . . . . . . 35 . Legs 1821 | 1 592 . . . . . . . . . . 2 972 254 Wheels 6241 | . 20 335 244 874 580 343 503 914 822 860 230 516 . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 105 | 120 110 110 155 105 105 110 110 110 110 110 108 115 110 110 Average Speed 119 | 120 119 124 172 140 106 110 110 110 110 111 109 117 131 110 Slowest Speed 320 | 120 120 320 240 170 110 110 110 110 110 125 125 130 240 173 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 88 41 33 22 17 49 76 84 78 23 8 18 79 6 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . 2 3 4 . . . . . Spaces Dug 19 | . . . . 6 3 . . . . 8 . . 2 . Terrain Destroyed 136 | . . 11 1 6 3 . . . 5 15 11 . 23 61 Melee 19 | . . . . 6 3 . . . . 8 . . 2 . Projectile 61 | . . . 1 . . . . . 5 7 10 . 20 18 AOE 54 | . . 11 . . . . . . . . . . . 43 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Total 13094 | . 768 910 430 1124 718 435 605 920 1364 2165 466 1010 1784 395 Wait 3997 | . 85 448 41 160 100 81 99 5 526 1207 211 412 524 98 Move 8141 | . 611 341 293 873 579 342 502 913 821 859 229 518 1006 254 Hop . | . . . . . . . . . . . . . . . Pick Up 125 | . 8 20 16 16 7 . . . . 11 3 12 31 1 Fast Attach 72 | . 2 4 3 5 1 . . . . 2 1 7 39 8 Attach 64 | . 4 10 5 6 2 . . . . 5 2 6 21 3 Detach 20 | . . 1 2 2 . . . . . . 1 2 11 1 Swap 96 | . 6 10 7 5 8 3 . 1 4 16 1 7 24 4 Drop 141 | . 8 3 16 18 11 . . . 1 12 1 14 50 7 Fire 363 | . 42 73 47 33 7 9 4 . 12 44 17 3 54 18 Melee 71 | . . . . 6 3 . . 1 . 9 . 29 23 . Ram . | . . . . . . . . . . . . . . . Kick 4 | . 2 . . . . . . . . . . . 1 1 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 756 | -10/Materials | Lost 3 parts (1n1u1w) 770 | -10/Materials | Discovered new exit (range 14) 823 | -10/Materials | Discovered new exit (range 7) 896 | -10/Materials | Identified exit to Mines 900 | -10/Materials | Discovered new exit (range 14) 956 | -10/Materials | Entered another Materials area 956 | -9/Materials | Evolved 2 slots: Utility x2 1326 | -9/Materials | Core integrity fell below 50% 1373 | -9/Materials | Lost 3 parts (1n1u1w) 1612 | -9/Materials | Build established: Scavenger-Mutant 1683 | -9/Materials | Discovered new exit (range 15) 2018 | -9/Materials | Lost 4 parts (1p1n1u1w) 2035 | -9/Materials | Discovered new exit (range 10) 2081 | -9/Materials | Identified exit to Materials 2082 | -9/Materials | Entered another Materials area 2082 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2602 | -8/Materials | Build established: Tank 2607 | -8/Materials | Discovered new exit (range 10) 2626 | -8/Materials | Identified exit to Factory 2800 | -8/Materials | Entered Factory 2800 | -7/Factory | Evolved 2 slots: Utility x2 3025 | -7/Factory | Discovered new exit (range 3) 3028 | -7/Factory | Identified exit to Factory 3031 | -7/Factory | Build established: Skirmisher 3948 | -7/Factory | Lost 3 parts (1n2u) 4132 | -7/Factory | Discovered exit to Factory (range 8) 4207 | -7/Factory | Build established: Scavenger-Skirmisher 4337 | -7/Factory | Entered another Factory area 4337 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4860 | -6/Factory | Build established: Assassin 5075 | -6/Factory | Discovered new exit (range 16) 5099 | -6/Factory | Identified exit to Lower Caves 5104 | -6/Factory | Entered Lower Caves 5399 | -6/Lower Caves | Identified exit to Lower Caves 5439 | -6/Lower Caves | Build established: Skirmisher 5558 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5588 | -6/Lower Caves | Entered another Lower Caves area 5588 | -6/Lower Caves | Discovered new exit (range 10) 5597 | -6/Lower Caves | Identified exit to Factory 5957 | -6/Lower Caves | Learned Factory interactive machine intel 6135 | -6/Lower Caves | Discovered new exit (range 9) 6144 | -6/Lower Caves | Identified exit to Zion 6249 | -6/Lower Caves | Entered Zion 6290 | -6/Zion | System corruption cleaned by Quarantine Array 6331 | -6/Zion | Learned Factory terminal intel 6350 | -6/Zion | Learned Factory trap positions 6381 | -6/Zion | Learned 8 Factory zone layouts 6536 | -6/Zion | Given A8's code to call for help 7251 | -6/Zion | Discovered new exit (range 11) 7262 | -6/Zion | Identified exit to Proximity Caves 7263 | -6/Zion | Entered Proximity Caves 7437 | -5/Proximity Caves | Learned Factory terminal intel 8230 | -5/Proximity Caves | Learned Factory terminal intel 8637 | -5/Proximity Caves | Discovered exit to Factory (range 14) 8728 | -5/Proximity Caves | Entered Factory 8728 | -5/Factory | Evolved 2 slots: Utility x2 8730 | -5/Factory | Loaded intel: 70 trap records 8731 | -5/Factory | Loaded intel: 54 interactive machine locations 8732 | -5/Factory | Loaded intel: 28 terminal locations 9126 | -5/Factory | Build established: Assassin 9422 | -5/Factory | Discovered new exit (range 13) 9760 | -5/Factory | Lost 3 parts (1n1u1w) 9813 | -5/Factory | Build established: Skirmisher 11047 | -5/Factory | Discovered new exit (range 16) 11073 | -5/Factory | Identified exit to Factory 11077 | -5/Factory | Entered another Factory area 11077 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11078 | -4/Factory | Loaded intel: 26 terminal locations 11276 | -4/Factory | Discovered new exit (range 7) 11281 | -4/Factory | Identified exit to Upper Caves 11342 | -4/Factory | Build established: Assassin 11365 | -4/Factory | Discovered new exit (range 4) 11367 | -4/Factory | Identified exit to Research 11594 | -4/Factory | Entered Research 11594 | -3/Research | Evolved 2 slots: Utility x2 11638 | -3/Research | Repaired Gauss Rifle 11725 | -3/Research | Build established: Skirmisher 11845 | -3/Research | Found Imp. Powered Armor 12118 | -3/Research | Build established: Infiltrator-Assassin 12661 | -3/Research | Lost 5 parts (1p1n3u) 12744 | -3/Research | Discovered new exit (range 9) 12757 | -3/Research | Identified exit to Quarantine 12758 | -3/Research | Entered Quarantine 12789 | -3/Quarantine | Lost 4 parts (1p2n1u) 12806 | -3/Quarantine | Found Alien Artifact 12807 | -3/Quarantine | Identified Subatomic Replicator 12907 | -3/Quarantine | Build established: Assassin 13095 | -3/Quarantine | Lost 7 parts (1p5u1w) 13333 | -3/Quarantine | Lost 3 parts (2n1u) 13429 | -3/Quarantine | Found Alien Artifact 13429 | -3/Quarantine | Identified Core Reset Matrix 13429 | -3/Quarantine | Used Core Reset Matrix 13433 | -3/Quarantine | Detected hypermatrix surge 13433 | -3/Quarantine | Sensed 4 artifacts in vicinity 13508 | -3/Quarantine | Core integrity fell below 50% 13557 | -3/Quarantine | Lost 5 parts (1p1n2u1w) 13770 | -3/Quarantine | Build established: Scavenger-Gunner 13915 | -3/Quarantine | Found Core Cannon 14151 | -3/Quarantine | Found Terrabomb 14176 | -3/Quarantine | Discovered new exit (range 12) 14189 | -3/Quarantine | Identified exit to Research 14279 | -3/Quarantine | Found Terrabomb 14451 | -3/Quarantine | Met incapacitated Sigix Warrior 14451 | -3/Quarantine | Lockdown squad dispatched 14457 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 14459 | -3/Quarantine | Unlocked Sigix quarantine chamber 14502 | -3/Quarantine | Spotted Lightning 14502 | -3/Quarantine | Spotted Lightning 14503 | -3/Quarantine | Spotted Lightning 14541 | -3/Quarantine | Destroyed Lightning 14559 | -3/Quarantine | Destroyed Lightning 14562 | -3/Quarantine | Destroyed Lightning 14589 | -3/Quarantine | Found Prototype Device 14589 | -3/Quarantine | Identified Exp. EM Disruption Field 14600 | -3/Quarantine | Found Prototype Energy Cannon 14647 | -3/Quarantine | Found Prototype Processor 14647 | -3/Quarantine | Identified Exp. Targeting Computer 14667 | -3/Quarantine | System corruption reached 10% 15027 | -3/Quarantine | Entered Research 15027 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15484 | -2/Research | Self-destructed Last Messages --------------- 15478_ Penetrated by Slug. 15478_ Critical hit (Destroy). 15478_ Hvy. Gauss Cannon destroyed. 15478_ Penetrated by Slug. 15478_ Hardcell Cannon destroyed. 15479_ U-05 Engineer lays Concrete. 15480_ U-05 Engineer builds a Wall. 15480_ K-01 Serf distress signal jammed. 15480_ Slug penetrates Wall. 15480_ Penetrated by Slug. 15480_ Adv. Heat Sink destroyed. 15480_ Penetrated by Slug. 15482_ The unstable cave ceiling collapses. 15482_ Destroyed Unknown Device. 15482_ Biometal Leg destroyed. 15483_ The unstable cave ceiling collapses. 15483_ Lrn. Missile Launcher destroyed. 15483_ Slug penetrates Earth. 15484_ U-05 Engineer lays Concrete. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ????????????? #????# """ """ #????????? | | ?????????????? #????# """ """ #????????? | | ???????????????? #????# """ """ #????????? | | ????############## #????# #????????? | | ????# # #????# #????????? | | ????# # ############+#########?????? | | ##### # #?????? | | + + #?????? | | ##### # #?????? | | ????# # #?????? | | ????# """" # ##########+###### #?????? | | ????# """" # #??????? ???? #?????? | | ????# """" # #?????# ??? #?????? | | + """" # #?????# #??? ????? | | ##### # #?????# """" #???? ??? | | ????# # #?????# """" #????? ?? | | ????#######+###### #?????# """" #?????? | | ??????????#??????# #?????# """" #???????##### | | ??????????# ?????# #?????# #???????????? | | ??????????# ###### ###?### #???????????? | | ??????????# g|g# ## ###########???????????? | | ??????????# g ##?????????????????????? | | ??????????# #?????????????????????? | | ??????????# %##?????????????????????? | | ??????########+ h # ######??????????????????? | | ??????# @ #??????????????????? | | ??????# = h h #??????????????????? | | ??????# #??????????????????? | | ??????# """ ! ""#??????????????????? | | ??????# """ F"#??????????????????? | | ??????# """ # # # * "#??????????????????? | | ??????# ## #u# ""#??????????????????? | | ??????# ! #### #! #??????????????????? | | ??????###########??# # #??????????????????? | | ??################## ##################??????????? | | ^ ??????? | | ??????? | | ?###########/####+####+#########+####+#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 33 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 40 Armor Coverage 625 Resistance: TH 20 Resistance: EM 75 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 18 Target Analysis 12 Recoil Reduction 8 Kinecelleration 30 Force Boost 30 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Core Cannon Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed SmallMissileSplitter Manual? 0 Play Time 02:05:05 Cumulative 203.0 hours Start 2024.01.07 @ 12:21:18 End 2024.01.27 @ 23:58:43 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 69 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0faf418-4a8b-4fc4-a928-06657b8e91ef