Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.18 @ 15:06:05 Player: leiavoia Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (491) 491 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2476 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 120/300 Energy 44/100 System Corruption 0% Temperature Cool (39) Movement Core (900) Ox17 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (22) --- Heavy Ion Engine Cooled Ion Engine Wheel Medium Storage Unit Sensor Array Improved EM Shotgun Improved EM Shotgun Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Claw Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Phasing AFG > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Ion Engine Heavy Ion Engine Cooled Ion Engine Light Treads Wheel Medium Storage Unit Sensor Array Improved Sensor Array Improved Targeting Computer Light Armor Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun Mining Claw Phasing Sabre CR-A16's Pointy Stick [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 47 | 6 6 19 1 4 11 Power 6 | 1 2 2 . . 1 Engine 6 | 1 2 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 2 4 . . 1 Treads 1 | . . . . . 1 Leg 6 | 2 2 2 . . . Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 2 5 1 2 2 Device 5 | . . 2 1 2 . Storage 6 | 1 2 3 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 19 | 2 . 8 . 2 7 Energy Gun 6 | . . 4 . . 2 Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 . 4 . . 5 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 15 | . . 1 1 . 13 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 4 | . . . 1 . 3 Weapon 6 | . . 1 . . 5 Highest Loss Streak 13 | . . 1 1 . 13 Average Slot Usage (%) 98 | . 98 97 92 100 96 Engine 11 | . 14 11 11 11 9 Leg 7 | . 28 15 . . . Wheel 14 | . . 6 22 22 19 Device 8 | . . 11 4 11 9 Storage 31 | . 27 30 33 33 33 Energy Gun 10 | . . 5 22 16 . Ballistic Gun 10 | . 28 16 . . 21 Slashing Weapon 2 | . . . . 5 . Naked Turns . | . . . . . . Heaviest Build 64 | 9 39 63 63 64 63 Greatest Support 32 | 20 20 32 32 32 32 Greatest Overweight (x) 3 | . 1 3 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 22 | 6 16 22 22 22 22 Average Capacity 20 | 4 15 19 22 22 22 Most Carried 22 | 4 14 22 22 22 22 Average Carried 18 | 2 8 19 21 21 21 Final Capacity 22 | 6 16 22 22 22 22 Final Carried 22 | 4 14 22 21 22 14 Class Distribution -------------------- 77% | Hauler-Mutant 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Min Zio Dee Matter Collected 757 | 256 116 355 10 20 . Remotely . | . . . . . . Salvage Created 724 | . 188 456 80 . . Parts 57 | . 12 38 7 . . Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Combat Hostiles Destroyed 19 | . 4 11 4 . . Guns 19 | . 4 11 4 . . Classes Destroyed 6 | . 2 4 . . . Worker 1 | . . 1 . . . Hauler 2 | . . 2 . . . Watcher 3 | . 1 2 . . . Swarmer 10 | . . 6 4 . . Grunt 7 | . 4 3 . . . Sentry 2 | . . 2 . . . Best Kill Streak 4 | . 2 4 4 . . Combat Bots Only 4 | . 2 4 4 . . Max Kills in Single Turn 1 | . 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Damage Taken 2728 | . 237 482 165 . 1844 Core 509 | . 76 66 19 . 348 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 69 . . . . Volleys Fired 84 | . 26 35 7 . 16 Largest 2 | . 2 2 2 . 2 Hottest 90 | . 40 90 90 . 80 Shots Fired 166 | . 52 70 14 . 30 Gun 166 | . 52 70 14 . 30 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 141 | . 52 60 . . 29 Thermal 1 | . . . . . 1 Explosive . | . . . . . . Electromagnetic 24 | . . 10 14 . . Robot Hit Streak 14 | . 14 13 4 . 3 Robot Miss Streak 7 | . 2 7 3 . 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 112 | . 38 44 10 . 20 Core Hits 48 | . 12 25 4 . 7 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 140 | . . . . 140 . Impact . | . . . . . . Slashing 140 | . . . . 140 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1448 | . 314 643 66 . 425 Guns 1416 | . 314 611 66 . 425 Cannons . | . . . . . . Explosions 25 | . . 25 . . . Melee . | . . . . . . Ramming 7 | . . 7 . . . Kinetic 1174 | . 314 467 . . 393 Thermal 57 | . . 25 . . 32 Explosive . | . . . . . . Electromagnetic 210 | . . 144 66 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 15 | . . 15 . . . Projectiles . | . . . . . . Explosions 15 | . . 15 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 21 | . . 21 . . . Shots 1 | . . 1 . . . Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 90 | . 12 75 90 . 24 Average Temperature 22 | . 8 26 45 . 11 Received Heat Transfer 765 | . 132 111 . . 522 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 118 | . . 100 . . 18 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Peak Influence 239 | . 87 239 154 . . Initial 74 | . . 33 74 . . Average 94 | . 45 145 133 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 93 | 100 100 85 100 . . Level 1 6 | . . 14 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 31 | . 7 17 4 . 3 Peak Tracking Total 4 | . 2 4 4 . 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Min Zio Dee Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Machines Accessed 3 | . . 3 . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . . 8 . . . Successful 4 | . . 4 . . . Failed 4 | . . 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . . 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Robot Analysis 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Min Zio Dee Turns Passed 3387 | 67 577 640 49 1744 310 Spaces Moved 2196 | 54 323 301 25 1264 229 Core 15 | 15 . . . . . Treads . | . . . . . . Legs 559 | 39 323 197 . . . Wheels 1622 | . . 104 25 1264 229 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 110 110 110 110 Average Speed 120 | 100 147 149 110 110 110 Slowest Speed 180 | 120 150 180 110 110 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 59 33 8 86 32 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug 5 | . . . . 5 . Terrain Destroyed 6 | . . 1 . 5 . Melee 5 | . . . . 5 . Projectile . | . . . . . . AOE 1 | . . 1 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Total 2571 | 63 381 428 32 1411 256 Wait 64 | . 20 44 . . . Move 2191 | 53 322 300 24 1263 229 Hop . | . . . . . . Pick Up 25 | 4 6 12 . 3 . Fast Attach 13 | 6 1 5 . 1 . Attach 12 | . . 2 1 1 8 Detach 4 | . . 3 . 1 . Swap 22 | . 5 12 . 2 3 Drop 17 | . 1 13 . 3 . Fire 84 | . 26 35 7 . 16 Melee 137 | . . . . 137 . Ram 2 | . . 2 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 4) 318 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 6) 352 | -10/Materials | Discovered new exit (range 15) 645 | -10/Materials | Entered another Materials area 645 | -9/Materials | Evolved 2 slots: Utility x2 1058 | -9/Materials | Build established: Hauler-Mutant 1242 | -9/Materials | Identified exit to Mines 1285 | -9/Materials | Entered Mines 1326 | -9/Mines | Discovered new exit (range 11) 1330 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1334 | -9/Mines | Entered Zion 1405 | -7/Zion | Found CR-A16's Pointy Stick 1410 | -7/Zion | Discovered new exit (range 16) 1817 | -7/Zion | Found Prototype Device 1817 | -7/Zion | Identified Phasing AFG 1881 | -7/Zion | Learned location of Warlord (-5) 1904 | -7/Zion | Learned location of Data Miner (-6) 1948 | -7/Zion | Learned location of Extension (-6) 1953 | -7/Zion | Learned Factory garrison access intel 1990 | -7/Zion | Given A8's code to call for help 2048 | -7/Zion | Learned Factory emergency access door positions 3074 | -7/Zion | Discovered new exit (range 5) 3075 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3078 | -7/Zion | Entered Deep Caves 3327 | -7/Deep Caves | Z-Facility disabled 3327 | -7/Deep Caves | Attacked by Z-Imprinter 3357 | -7/Deep Caves | Core integrity fell below 50% 3376 | -7/Deep Caves | Core integrity fell below 20% 3388 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- GOAL=ESCAPE 03312_ NEW_ZION: Z-Facility proximity alert. 03327_ Z-Facility disabled. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 03343_ Cld. Ion Engine destroyed. 03343_ Com. Wheel destroyed. 03346_ Hpw. Shotgun destroyed. 03349_ Imp. Sensor Array destroyed. 03349_ Ion Engine destroyed. 03356_ Hpw. Shotgun destroyed. 03363_ Com. Wheel destroyed. 03365_ Destroyed Prototype Hover Unit. 03371_ Lgt. Armor Plating destroyed. 03375_ Lgt. Treads destroyed. 03376_ Imp. Targeting Computer destroyed. 03378_ Destroyed Prototype Protection. 03379_ Hpw. Shotgun destroyed. 03386_ Hvy. Assault Rifle destroyed. 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" | | ?????????? @ I | | ?????????? zz | | ?????????? | | ??????????? | | ??????????? | | ???????????? | | ???????????? ##### | | ????????????### ####???### #### | | ??????????????## ##????????######??# | | ???????????????### #####?????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed BlastArmoredNanoactuators Manual? 0 Play Time 00:36:59 Cumulative 359.2 hours Start 2021.02.18 @ 14:28:14 End 2021.02.18 @ 15:06:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 2 Adventurer 31 Explorer 0 Win Type - Total 20 Types 15/0/2/3/0/0/0/0/0 Lore% 56 Gallery% 72 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7159210a-66db-4c54-b064-8f391941be55