Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.15 @ 09:59:33

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (587)      587
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1657

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             82/400
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (4) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (4) ----
   Light Ion Engine
  Medium Matter Pod (100)
    Mini Grenade Launcher
         Mining Claw

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
     Small Storage Unit
  Improved Weapon Shielding
>          --- WEAPON -----------
  Advanced Beam Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
    Medium Matter Pod
  Improved Utility Shielding
      Mini Grenade Launcher
      Mini Grenade Launcher
           Datajack
           Mining Claw
[Rating: 18]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Improved Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 1   14  17  
  Power                    3    | .   2   1   
    Engine                 2    | .   1   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | .   6   5   
    Treads                 2    | .   .   2   
    Leg                    6    | .   6   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 3    | .   .   3   
  Utility                  3    | 1   .   2   
    Device                 .    | .   .   .   
    Storage                2    | 1   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   15   | .   6   9   
    Energy Gun             3    | .   2   1   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          3    | .   1   2   
    Ballistic Cannon       2    | .   2   .   
    Launcher               2    | .   .   2   
    Special Weapon         2    | .   1   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   .   2   
Average Slot Usage (%)     90   | .   99  80  
  Engine                   6    | .   9   3   
  Core                     5    | .   4   7   
  Treads                   1    | .   .   3   
  Leg                      18   | .   28  9   
  Flight                   2    | .   .   5   
  Storage                  27   | .   28  26  
  Protection               2    | .   .   4   
  Energy Gun               2    | .   3   1   
  Energy Cannon            1    | .   .   2   
  Ballistic Gun            13   | .   21  5   
  Launcher                 4    | .   .   8   
  Special Weapon           1    | .   1   .   
Naked Turns                .    | .   .   .   
Heaviest Build             26   | 13  17  26  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  7    | .   .   7   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   8   10  
  Average Capacity         8    | 7   8   8   
  Most Carried             10   | 8   8   10  
  Average Carried          8    | 6   7   8   
  Final Capacity           8    | 8   8   4   
  Final Carried            8    | 8   8   4   

 Class Distribution 
--------------------
 60% | Mutant
 39% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           831  | 211 304 316 
  Remotely                 .    | .   .   .   
Salvage Created            856  | 76  463 317 
  Parts                    62   | 3   38  21  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           3    | .   2   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  16   | .   9   7   
  Guns                     10   | .   9   1   
  Cannons                  3    | .   .   3   
  AOE                      3    | .   .   3   
Classes Destroyed          8    | 1   5   2   
  Worker                   2    | .   2   .   
  Hauler                   1    | .   .   1   
  Recycler                 3    | 1   1   1   
  Mechanic                 1    | .   1   .   
  Watcher                  3    | .   2   1   
  Swarmer                  4    | .   3   1   
  Grunt                    9    | .   6   3   
  Sentry                   3    | .   .   3   
Best Kill Streak           5    | 1   5   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1552 | .    527  1025 
  Core                     378  | .    60   318  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         88   | 100  76   .    
Volleys Fired              117  | 1    70   46   
  Largest                  2    | 2    2    2    
  Hottest                  120  | 60   120  100  
Shots Fired                175  | 2    113  60   
  Gun                      132  | 2    103  27   
  Cannon                   23   | .    3    20   
  Launcher                 12   | .    .    12   
  Special                  8    | .    7    1    
  Kinetic                  121  | 1    99   21   
  Thermal                  42   | 1    14   27   
  Explosive                12   | .    .    12   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | 2    7    8    
  Robot Miss Streak        4    | .    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           99   | 2    63   34   
  Core Hits                45   | 2    28   15   
  Critical Hits            4    | .    1    3    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed 3    | .    .    3    
Melee Attacks              2    | .    .    2    
  Impact                   .    | .    .    .    
  Slashing                 1    | .    .    1    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1446 | 20   577  849  
  Guns                     859  | 20   577  262  
  Cannons                  285  | .    .    285  
  Explosions               302  | .    .    302  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  690  | 9    488  193  
  Thermal                  454  | 11   89   354  
  Explosive                302  | .    .    302  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            17   | .    .    17   
  Projectiles              1    | .    .    1    
  Explosions               16   | .    .    16   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        340  | 20   202  340  
  Average Temperature      94   | 15   61   133  
  Received Heat Transfer   522  | .    198  324  
  Effects                  5    | .    1    4    
    Energy Bleed           1    | .    .    1    
    Interference           3    | .    1    2    
    Short Circuit          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         913  | 25   222  666  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             277  | 5   142 277 
  Initial                  54   | .   3   54  
  Average                  100  | 5   85  119 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         90   | 100 100 80  
  Level 1                  9    | .   .   19  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              47   | .   16  31  
  Peak Tracking Total      9    | .   3   9   
  Tactical Retreats        4    | .   .   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          5    | .   2   3   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   3   5   
  Successful               4    | .   1   3   
  Failed                   4    | .   2   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   .   1   
  Terminals                7    | .   3   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   1   1   
  Dispatch Records         1    | .   .   1   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   .   1   
  Report Inventory         1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   .   1   
  Terminals                1    | .   .   1   
    Track                  1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   2   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   .   1   
  Non-combat               .    | .   .   .   
  Combat                   1    | .   .   1   
Robot Hacks Applied        1    | .   .   1   
  parse_system             1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1318 | 24  649 645 
Spaces Moved               701  | 15  361 325 
  Core                     7    | .   .   7   
  Treads                   46   | .   .   46  
  Legs                     557  | 15  361 181 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   91   | .   .   91  
  Fastest Speed            50   | 120 120 50  
  Average Speed            127  | 120 120 135 
  Slowest Speed            400  | 120 120 400 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       33   | 3   54  44  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 8    | .   7   1   
Terrain Destroyed          70   | .   7   63  
  Melee                    .    | .   .   .   
  Projectile               8    | .   7   1   
  AOE                      62   | .   .   62  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      955  | 18  472 465 
  Wait                     68   | .   10  58  
  Move                     699  | 14  360 325 
  Hop                      .    | .   .   .   
  Pick Up                  14   | 2   4   8   
  Fast Attach              10   | 1   3   6   
  Attach                   4    | .   .   4   
  Detach                   .    | .   .   .   
  Swap                     18   | .   11  7   
  Drop                     23   | .   14  9   
  Fire                     117  | 1   70  46  
  Melee                    2    | .   .   2   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
   25 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Discovered new exit (range 16)
  463 | -10/Materials | Discovered new exit (range 8)
  643 | -10/Materials | Discovered new exit (range 12)
  674 | -10/Materials | Entered another Materials area
  674 | -9/Materials  | Evolved 2 slots: Utility x2
  744 | -9/Materials  | Build established: Scavenger-Mutant
  811 | -9/Materials  | Discovered new exit (range 16)
  959 | -9/Materials  | Discovered new exit (range 12)
 1190 | -9/Materials  | Core integrity fell below 50%
 1289 | -9/Materials  | Build established: Mutant
 1319 | -9/Materials  | Released all parts (7)
 1319 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01230_ Dropped Broken Imp. Flight Unit.
01237_ Acquired 41 matter.
01243_ W-16 Scout sends out distress signal.
01247_ S-10 Pest suffers critical hit.
01247_ Destroyed Lgt. Assault Rifle.
01249_ S-10 Pest destroyed.
01254_ S-10 Pest suffers critical hit.
01254_ Destroyed Lgt. Assault Rifle.
01263_ K-01 Serf collects debris.
01284_ Triggered EMP Trap.
01284_ A bubble of electromagnetic force engulfs the area.
01284_ EMP Trap short circuited.
01284_ Door malfunctions.
01284_ A bubble of electromagnetic force engulfs the area.
01291_ U-05 Engineer repairs door.
01319_ Released Sml. Storage Unit. <x2>
01319_ Released Ion Engine.
01319_ Released Adv. Beam Cannon.
01319_ Released Imp. Flight Unit. <x2>
01319_ Released Hvy. Assault Rifle.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           66
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NullMetafieldPenetrator
  Manual?         0
Play Time         00:22:29
  Cumulative      39.9 hours
  Start           2021.07.15 @ 09:40:31
  End             2021.07.15 @ 09:59:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           44
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          29
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd6956cc-ef36-4d18-8f71-f350531bc64c