Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.13 @ 19:40:50 Player: Runia Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2331) 2331 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (97) 97 TOTAL SCORE: 6508 Bonus ------- High Alert Combat Kills 127 Friendly Fire -30 Cogmind --------- Core Integrity 566/850 Matter 100/300 Energy 557/600 System Corruption 17% Temperature Cool (556) Movement Core (1250) Ox24 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Energy Well Improved Armor Integrity Analyzer > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (24) --- Improved Deuterium Engine Faulty Enhanced Nuclear Core Medium Treads Compact Wheel Advanced Signal Interpreter Improved Armor Integrity Analyzer Advanced ECM Suite Damper Plating EM Shield Hacking Suite Drone Bay (2/2) Assault Cannon Mini Grenade Launcher Long-range Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Advanced Treads Medium Treads Armored Wheel > --- UTILITY ---------- Improved Cooling System Small Storage Unit Small Storage Unit Large Storage Unit Improved Armor Integrity Analyzer Damper Plating > --- WEAPON ----------- Advanced Beam Rifle Gauss Rifle Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Compact Wheel Energy Well Advanced Signal Interpreter Long-range Terrain Scanner Improved Armor Integrity Analyzer Hardened Medium Armor Plating Hacking Suite EM Pulse Cannon Mini Grenade Launcher Long-range Missile Launcher Remote Datajack [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 6 | . . 2 . 1 1 2 . . Weapon 1 | . . . . 1 . . . . Parts Attached 85 | 2 5 10 18 13 14 3 5 15 Power 6 | . 1 1 2 . . . 2 . Engine 5 | . 1 1 2 . . . 1 . Core . | . . . . . . . . . Reactor 1 | . . . . . . . 1 . Propulsion 19 | 2 . 2 8 3 2 . . 2 Treads 13 | 1 . 1 5 3 1 . . 2 Leg . | . . . . . . . . . Wheel 6 | 1 . 1 3 . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | . 1 4 2 4 5 3 3 9 Device 12 | . . 2 1 1 4 . 1 3 Storage 8 | . 1 . . . 1 1 . 5 Processor 4 | . . 1 . 2 . 1 . . Hackware . | . . . . . . . . . Protection 7 | . . 1 1 1 . 1 2 1 Artifact . | . . . . . . . . . Weapon 29 | . 3 3 6 6 7 . . 4 Energy Gun 8 | . 2 1 . 1 2 . . 2 Energy Cannon 5 | . . . 1 1 2 . . 1 Ballistic Gun 7 | . 1 . 3 2 1 . . . Ballistic Cannon 4 | . . . 1 1 1 . . 1 Launcher 4 | . . 1 1 1 1 . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 4 1 . . . . Parts Lost 25 | . 2 4 5 1 . . 1 12 Power 2 | . . . 1 . . . . 1 Propulsion 8 | . . 1 2 . . . 1 4 Utility 3 | . . . 1 . . . . 2 Weapon 12 | . 2 3 1 1 . . . 5 Highest Loss Streak 11 | . 1 4 2 1 . . 1 11 Average Slot Usage (%) 95 | . 98 98 91 98 96 97 85 98 Engine 7 | . 14 11 7 9 7 6 4 6 Treads 13 | . 14 11 11 18 15 13 8 12 Wheel 6 | . 14 10 10 . 3 6 6 6 Device 10 | . . 11 9 9 14 13 7 13 Storage 20 | . 27 22 22 18 15 17 20 25 Processor 7 | . . 11 8 9 7 6 8 6 Protection 5 | . . . 3 9 7 12 6 6 Energy Gun 5 | . 19 9 . 2 5 6 6 5 Energy Cannon 2 | . . . 3 1 5 . . . Ballistic Gun 6 | . 7 10 10 12 2 6 6 6 Ballistic Cannon 5 | . . . 2 9 8 6 6 5 Naked Turns . | . . . . . . . . . Heaviest Build 104 | 12 16 19 29 34 39 60 96 104 Greatest Support 50 | 10 10 16 40 42 50 50 50 12 Greatest Overweight (x) 9 | 1 1 1 9 . 3 4 7 8 Average Overweight (x) 2 | 1 1 . . . . 3 5 6 Largest Inventory Capacity 24 | 6 8 8 8 8 8 14 14 24 Average Capacity 10 | 6 7 8 8 8 8 11 14 19 Most Carried 20 | 6 8 8 8 8 8 14 14 20 Average Carried 9 | 5 7 7 7 7 7 9 12 16 Final Capacity 24 | 6 8 8 8 8 8 14 14 24 Final Carried 17 | 4 7 7 8 8 8 14 11 17 Class Distribution -------------------- 35% | Mutant 33% | Skirmisher 11% | Scavenger-Gunner 8% | Hauler-Gunner 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Scavenger-Gunner | -6/Waste Hauler-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Matter Collected 2343 | 175 117 118 446 438 266 146 510 127 Remotely . | . . . . . . . . . Salvage Created 4519 | . 289 209 1170 546 345 119 1661 180 Parts 177 | . 17 8 63 37 22 7 8 15 Haulers Intercepted 6 | . . . 1 2 1 1 . 1 Recyclers Shooed 2 | . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Combat Hostiles Destroyed 55 | . 6 3 21 11 5 1 6 2 Guns 32 | . 6 3 12 5 2 1 3 . Cannons 19 | . . . 9 2 3 . 3 2 AOE 4 | . . . . 4 . . . . Classes Destroyed 14 | . 2 2 4 2 2 1 1 . Worker 2 | . . . 2 . . . . . Builder 5 | . 1 . 3 . . . . 1 Hauler 6 | . . . 1 2 1 1 . 1 Recycler 5 | . . 1 2 1 1 . . . Operator 2 | . . . . 1 1 . . . Watcher 1 | . . . 1 . . . . . Swarmer 7 | . . . 3 4 . . . . Grunt 19 | . 6 2 9 2 . . . . Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . . . 1 . 1 Sentry 17 | . . 1 9 4 2 . . 1 Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . 2 . . . Compactor 6 | . . . . . . . 6 . Best Kill Streak 6 | . 2 1 6 4 1 1 2 2 Combat Bots Only 5 | . 2 1 5 4 1 1 2 1 Max Kills in Single Turn 3 | . 1 1 2 3 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . . 3 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Damage Taken 4858 | . 430 412 1188 381 444 34 134 1835 Core 835 | . 124 102 236 28 61 . . 284 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 50 . 15 94 91 . . . Volleys Fired 258 | . 41 28 72 28 25 5 42 17 Largest 3 | . 2 2 2 3 3 3 3 3 Hottest 180 | . 90 85 91 172 180 133 133 147 Shots Fired 569 | . 65 47 128 79 65 15 128 42 Gun 386 | . 65 46 85 47 24 10 84 25 Cannon 174 | . . . 40 30 38 5 44 17 Launcher 8 | . . . 3 2 3 . . . Special 1 | . . 1 . . . . . . Kinetic 380 | . 32 27 101 65 30 10 86 29 Thermal 161 | . 33 20 24 8 20 5 42 9 Explosive 5 | . . . . 2 3 . . . Electromagnetic 23 | . . . 3 4 12 . . 4 Robot Hit Streak 21 | . 14 6 16 13 9 4 21 9 Robot Miss Streak 4 | . 2 2 3 3 2 2 3 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 370 | . 46 33 86 47 29 8 95 26 Core Hits 144 | . 15 10 38 23 13 5 20 20 Critical Hits 10 | . . . 6 . . . 4 . Critical Kills 4 | . . . 3 . . . 1 . Critical Parts Destroyed 3 | . . . 2 . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7341 | . 478 378 1497 1145 610 198 2312 723 Guns 4259 | . 478 367 779 508 206 103 1436 382 Cannons 2740 | . . . 638 386 404 95 876 341 Explosions 325 | . . . 74 251 . . . . Melee . | . . . . . . . . . Ramming 6 | . . . 6 . . . . . Kinetic 4735 | . 181 127 1130 675 314 158 1652 498 Thermal 2003 | . 297 251 287 140 181 40 660 147 Explosive 251 | . . . . 251 . . . . Electromagnetic 346 | . . . 74 79 115 . . 78 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . 2 . . . 17 17 Average Corruption 11 | . . . 1 . . . 15 17 Corruption Purged . | . . . . . . . . . Effects 93 | . . . 7 . . . 42 44 Message Errors 13 | . . . 1 . . . 4 8 Matter Fused 17 | . . . . . . . 8 9 Heat Flow Errors 5 | . . . 2 . . . 2 1 Energy Discharges 6 | . . . 2 . . . 2 2 Data Loss (minor) 3 | . . . 1 . . . 1 1 Data Loss (major) 2 | . . . . . . . 2 . Misfires 4 | . . . . . . . 2 2 Misdirections 12 | . . . . . . . 3 9 Targeting Errors 30 | . . . 1 . . . 18 11 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 87 | . . . 12 50 25 . . . Projectiles 52 | . . . 12 15 25 . . . Explosions 35 | . . . . 35 . . . . Melee . | . . . . . . . . . Knockbacks 9 | . . . . 2 3 1 . 3 Impact . | . . . . . . . . . Kinetic 9 | . . . . 2 3 1 . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 43 | . . . 43 . . . . . Shots 3 | . . . 3 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 547 | . 242 190 261 330 207 . 244 547 Average Temperature 91 | . 98 76 67 100 64 . 48 325 Received Heat Transfer 1656 | . 234 162 351 153 66 . . 690 Effects 9 | . . . . 5 . . . 4 Interference 8 | . . . . 5 . . . 3 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . . Heat Transferred 4065 | . 805 594 518 259 296 74 1221 298 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Peak Influence 693 | . 179 228 621 693 302 119 41 56 Initial 261 | . . 75 83 261 249 77 41 . Average 181 | . 74 138 312 493 190 101 16 31 Maximum Alert Level 2 | . . 1 2 2 1 . . . Low Security (%) 64 | 100 100 88 35 . 45 100 100 100 Level 1 21 | . . 11 32 23 54 . . . Level 2 13 | . . . 31 76 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 1 . 1 5 . . 4 Investigation 4 | . 1 . . . 2 . . 1 Extermination 3 | . . . . . 3 . . . Reinforcement 4 | . . 1 . 1 . . . 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Distress Signals 6 | . . . 3 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 10 9 24 20 7 1 6 14 Peak Tracking Total 10 | . 5 3 6 5 1 1 2 10 Tactical Retreats 7 | . 2 1 . 4 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Traps Triggered 6 | . 1 . 3 . . 1 . 1 Indirectly 1 | . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Machines Disabled 9 | . . . 3 3 2 1 . . Max in Single Turn 1 | . . . 1 1 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Machines Accessed 15 | . 2 1 4 . 5 1 . 2 Terminals 9 | . 2 . 3 . 3 . . 1 Fabricators 2 | . . . . . . 1 . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 2 | . . . . . 2 . . . Total Hacks 33 | . 4 7 5 . 7 5 . 5 Successful 17 | . 2 7 3 . 1 3 . 1 Failed 16 | . 2 . 2 . 6 2 . 4 Catastrophic 6 | . 1 . 1 . 3 . . 1 Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . 2 . . . Terminals 13 | . 4 . 4 . 3 . . 2 Fabricators 8 | . . . . . . 5 . 3 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 7 | . . 7 . . . . . . Garrison Access 4 | . . . . . 4 . . . Terminal Hacks 6 | . 2 . 2 . 1 . . 1 Open Door 1 | . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Locate Traps 2 | . 1 . . . . . . 1 Recall Investigation 1 | . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . 3 . . Load Schematic 2 | . . . . . . 2 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer 7 | . . 7 . . . . . . Insert Component 3 | . . 3 . . . . . . Analyze 4 | . . 4 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 1 2 . 5 1 . 2 Full Trace Events 3 | . . . . . 2 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Built 2 | . . . . . . 2 . . Matter 102 | . . . . . . 102 . . Time 51 | . . . . . . 51 . . Total Part Build Rating 2 | . . . . . . 2 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 31 | . . . . . . . 31 . Total Damage 535 | . . . . . . . 535 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Turns Passed 4247 | 5 267 391 707 457 1000 343 505 572 Spaces Moved 2259 | 3 159 172 414 209 574 197 225 306 Core 2 | . . . 2 . . . . . Treads 735 | . . . 15 209 446 33 32 . Legs . | . . . . . . . . . Wheels 1522 | 3 159 172 397 . 128 164 193 306 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 90 | 90 90 90 100 152 120 120 130 130 Average Speed 132 | 90 90 91 105 158 144 133 159 156 Slowest Speed 500 | 90 90 110 500 160 152 152 225 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 2 40 13 69 25 19 6 99 11 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . . . 5 . . . Terrain Destroyed 44 | . . . 3 19 19 . 2 1 Melee . | . . . . . . . . . Projectile 21 | . . . 3 10 5 . 2 1 AOE 23 | . . . . 9 14 . . . Terrain Rammed 1 | . . . 1 . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Total 3030 | 6 223 362 561 274 693 267 279 365 Wait 324 | . 12 146 29 11 68 51 . 7 Move 2252 | 2 158 171 413 208 573 197 224 306 Hop . | . . . . . . . . . Pick Up 57 | . 6 4 14 6 4 9 . 14 Fast Attach 11 | . 1 1 1 1 3 1 2 1 Attach 27 | 2 2 3 7 2 1 1 1 8 Detach 3 | . . . . . . . 3 . Swap 47 | . 2 6 10 10 10 1 2 6 Drop 50 | 2 1 3 14 8 9 2 5 6 Fire 258 | . 41 28 72 28 25 5 42 17 Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: [*Mat] / Rec) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 16) 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 661 | -9/Materials | Discovered new exit (range 4) 663 | -9/Materials | Identified exit to Storage 664 | -9/Materials | Entered Storage 678 | -9/Storage | Lost 4 parts (1n3w) 1056 | -9/Storage | Core integrity fell below 50% 1222 | -9/Storage | Identified exit to Recycling 1253 | -9/Storage | Core integrity fell below 20% 1274 | -9/Storage | Discovered new exit (range 16) 1371 | -9/Storage | Entered Materials 1371 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1676 | -8/Materials | Discovered new exit (range 12) 1828 | -8/Materials | Entered Factory 1828 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2044 | -7/Factory | Build established: Skirmisher 2813 | -7/Factory | Discovered new exit (range 5) 2828 | -7/Factory | Entered another Factory area 2828 | -6/Factory | Evolved 2 slots: Utility x2 2926 | -6/Factory | Fabricated Com. Wheel (x2) 3113 | -6/Factory | Build established: Tank 3171 | -6/Factory | Sucked down chute 3171 | -6/Factory | Entered Waste 3172 | -6/Waste | Met a frightened Derelict 3186 | -6/Waste | EMP discharged 3186 | -6/Waste | System corruption reached 10% 3186 | -6/Waste | Spotted C-40 Crusher 3207 | -6/Waste | Destroyed C-40 Crusher 3210 | -6/Waste | Spotted C-40 Crusher 3227 | -6/Waste | Spotted C-40 Crusher 3239 | -6/Waste | Destroyed C-40 Crusher 3252 | -6/Waste | Destroyed C-40 Crusher 3273 | -6/Waste | Spotted C-40 Crusher 3286 | -6/Waste | EMP discharged 3293 | -6/Waste | Destroyed C-40 Crusher 3309 | -6/Waste | Found Damper Plating 3333 | -6/Waste | Spotted C-40 Crusher 3363 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3366 | -6/Waste | Destroyed C-40 Crusher 3386 | -6/Waste | EMP discharged 3393 | -6/Waste | Spotted C-40 Crusher 3412 | -6/Waste | Destroyed C-40 Crusher 3486 | -6/Waste | EMP discharged 3586 | -6/Waste | EMP discharged 3602 | -6/Waste | Build established: Scavenger-Gunner 3653 | -6/Waste | Discovered new exit (range 13) 3676 | -6/Waste | Entered Factory 4215 | -6/Factory | Garrison activated, responded to threat 4248 | -6/Factory | Self-destructed Last Messages --------------- System corrupted: Gauss Rifle jammed. Plasma Rifle destroyed. Lgt. Treads destroyed. U-05 Engineer destroyed. System corrupted: EM Pulse Cannon targeting data glitched. System corrupted: Gauss Rifle targeting data glitched. Slug penetrates G-50 Soldier. U-05 Engineer destroyed. Lgt. Angular Momentum Engine destroyed. Hrd. Medium Armor Plating destroyed. Overheating: Core damaged (-119). Arm. Wheel destroyed. System corrupted: Gauss Rifle targeting data glitched. Slug penetrates G-50 Soldier. EM Pulse Cannon destroyed. System corrupted: Matter fused (-8). Lrn. Terrain Scanner destroyed. U-05 Engineer builds a Door. R-10 Processor collects Axe. Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ??? ?????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????? ????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ???????????????????? ??"?????????????????????????? | | ?????????????????????????? ?????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ??????????? ?????????????? ???????????????????? | | ????????? ?????????????"? ?????????????????? | | ????????????????? ?????? ? #??????????? ???? | | ????????????????????????? #???????????????? | | ???????????????????? ???? #???????????????? | | ????????????????????????? #????????#????#?? | | ?????????????????? ??????? ##?##???????????? | | ???????????????? ??????? ? +? ?? ???????? | | ??????#??????????#???????## # """??? ??????? | | ????????#????#####+######## # ""?? ????????? | | ?????????????# g # + ?????????????? | | ?????????? ?# Rg # #??????????? #?? | | ?????????????# ggg # ######?????#???? | | ?????#???????# g=%!# #?????????? | | ?????????????# s @# #??#??????? | | ?????????????# s %+ #?????? ??? | | ????????? ???# #|! #" ???????? | | ?????????????# #=%= #??"?????? | | ?? ????? ???# ##### #?????????? | | ??????? ?????# #???# #?????? ??? | | ????????? ???# #???# #?????????? | | ?????????????# #???# #????? ???? | | ???????? ????##############?#?# #"???? ??? | | ??????????? ????#??###########+## + ????????? | | ????????????????????# ! # # ????? ??? | | ??????????? ????????# !! # #???????? | | ?????#?? ? ? ???????# !! # ######### | | ????????????????????# # | | ???????#??#?????????# # | | ????????????????????# + | | ??????????#?###?????# # """ | | ????????????????????# # """ | | ?????????????#??????# # """ "" ^ | | ?????????#????????#?# # "" """ | | ???????????????#????# # "" F" | | ???#????????????????# # """ | | ????????????????????############## "" | | ????????????????#???#????#????#??# | | ?????????????????????#?#?????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 24 Terrain Scan Density 85 Armor Coverage 1200 Resistance: EM 90 Evasion (%) 42 Armor Integrity Analysis 50 Recoil Reduction 2 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Com. Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularScatterCloak Manual? 0 Play Time 00:31:08 Cumulative 169.4 hours Start 2020.12.13 @ 19:09:38 End 2020.12.13 @ 19:40:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 202 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 75 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de3aba47-9039-44a1-bd17-6dd682bad89f