Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 19:16:54 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (134) 670 Value Destroyed (4145) 4145 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (695) 695 TOTAL SCORE: 9470 Bonus ------- High Alert Combat Kills 355 Follower Combat Kills 40 Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 71/300 Energy 300/300 System Corruption 5% Temperature Cool (50) Movement Hovering (102) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY (7) ------ Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Hacking Suite A0-MCA's Component Scanner > --- WEAPON (3) ------- Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY (15) --- Trap Extractor (2/4 Vortex) Mapping Drone Bay (3/3) Improved Lightning Gun Improved Lightning Gun Compact Ion Cannon Junk Cannon (0) Power Sword DRS Beacon (Ready) Botcube Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Gravmag Array > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Improved Light Armor Plating Hacking Suite A0-MCA's Component Scanner > --- WEAPON ----------- Heavy Machine Gun Junk Cannon > --- INVENTORY -------- Angular Momentum Engine Improved Gravmag System Improved Gravmag System Improved Gravmag System Trap Extractor Mapping Drone Bay Improved Lightning Gun Improved Heavy Laser Compact Ion Cannon Gauss Cannon Power Sword DRS Beacon Botcube [Rating: 77] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Junk Cannon Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 5 | . . . 2 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 165 | 2 11 2 22 34 2 15 77 Power 12 | . 1 . 4 1 1 1 4 Engine 11 | . 1 . 4 1 1 1 3 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 48 | 2 2 2 3 10 . 2 27 Treads 9 | . 2 . . 5 . 2 . Leg 14 | . . . 2 2 . . 10 Wheel 9 | 2 . 2 1 2 . . 2 Hover 15 | . . . . . . . 15 Flight 1 | . . . . 1 . . . Utility 43 | . 3 . 8 8 1 7 16 Device 7 | . . . . . . 3 4 Storage 5 | . . . 1 2 . 1 1 Processor 9 | . 3 . 1 . 1 1 3 Hackware 5 | . . . 1 1 . . 3 Protection 17 | . . . 5 5 . 2 5 Artifact . | . . . . . . . . Weapon 62 | . 5 . 7 15 . 5 30 Energy Gun 17 | . 1 . . 2 . 3 11 Energy Cannon 3 | . . . 1 2 . . . Ballistic Gun 20 | . . . 6 9 . 1 4 Ballistic Cannon 6 | . 3 . . . . . 3 Launcher 7 | . 1 . . 2 . . 4 Special Weapon 3 | . . . . . . . 3 Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . . . . . . 1 5 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 2 1 . 2 Corrupted Parts 2 | . . . . . 1 . 1 System Corruption 4 | . . . . . 1 . 3 Parts Lost 33 | . 1 . 3 6 1 . 22 Power 4 | . . . . 1 . . 3 Propulsion 12 | . . . 1 2 . . 9 Utility 12 | . 1 . 2 2 1 . 6 Weapon 5 | . . . . 1 . . 4 Highest Loss Streak 10 | . 1 . 1 3 1 . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 96 100 98 96 80 98 82 Engine 8 | . 14 14 11 10 1 10 3 Treads 14 | . 24 9 . 15 22 22 4 Leg 2 | . . . 3 1 . . 5 Wheel 3 | . 3 18 17 3 . . . Hover 1 | . . . . . . . 6 Device 2 | . . . . . . . 8 Storage 10 | . 14 14 12 12 11 10 6 Processor 11 | . 11 14 13 . . 20 16 Hackware 6 | . . . 3 13 12 7 5 Protection 7 | . . . 14 16 11 4 5 Energy Gun 7 | . 1 . . 2 11 18 9 Ballistic Gun 7 | . 1 . 21 19 11 1 . Ballistic Cannon 4 | . 24 28 . . . . 1 Peak Build Rating 77 | 6 8 7 18 26 25 34 77 Average Rating 28 | 5 6 7 14 18 18 29 56 On Entrance 15 | 6 6 7 7 17 21 25 32 Naked Turns . | . . . . . . . . Heaviest Build 56 | 13 16 16 33 41 38 43 56 Greatest Support 80 | 20 40 40 26 40 40 40 80 Greatest Overweight (x) 7 | . . . 3 2 . 3 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 Average Capacity 12 | 8 8 8 8 12 15 14 15 Most Carried 15 | 6 8 8 8 15 15 15 15 Average Carried 12 | 5 7 7 7 12 14 14 14 Final Capacity 15 | 8 8 8 8 15 15 15 15 Final Carried 15 | 4 8 8 8 15 14 15 10 Class Distribution -------------------- 55% | Mutant 27% | Scavenger-Mutant 9% | Gunner 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Mutant | -9/Scraptown Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 3631 | 200 540 157 714 904 69 83 964 Remotely . | . . . . . . . . Salvage Created 5458 | . 463 34 888 1350 215 . 2508 Parts 305 | . 34 5 52 86 11 . 117 Haulers Intercepted 12 | . 2 . 3 4 . . 3 Recyclers Shooed 4 | . . . . 1 . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 94 | . 12 3 18 23 4 . 34 Melee 1 | . . . . . . . 1 Guns 51 | . 2 . 18 18 4 . 9 Cannons 11 | . 7 3 . . . . 1 AOE 21 | . 3 . . 4 . . 14 Classes Destroyed 14 | . 7 . 2 . . . 5 Worker 7 | . 1 . 1 1 . . 4 Builder 7 | . . . . . . . 7 Tunneler 1 | . . . . . . . 1 Hauler 12 | . 2 . 3 4 . . 3 Recycler 4 | . 1 . . 2 . . 1 Operator 5 | . 1 . 1 2 . . 1 Watcher 4 | . 1 . . 1 . . 2 Swarmer 13 | . 3 3 . 3 . . 4 Grunt 50 | . 9 . 12 9 . . 20 Brawler 3 | . . . 1 1 . . 1 Duelist 1 | . . . . . . . 1 Sentry 20 | . . . 5 10 4 . 1 Hunter 5 | . . . . . . . 5 Programmer 2 | . . . . . . . 2 Best Kill Streak 9 | . 6 3 5 5 2 . 9 Combat Bots Only 6 | . 5 3 4 4 2 . 6 Max Kills in Single Turn 4 | . 3 1 2 3 1 . 4 Gunslinging . | . . . . . . . . Exploded 3 | . 3 . . 3 . . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 696 | . 39 6 82 133 6 . 430 Missed 260 | . 12 1 27 39 1 . 180 Damage Taken 6241 | . 305 43 747 1257 73 . 3816 Core 1133 | . 28 9 47 166 15 . 868 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 65 | . . . . . . . 65 Core Remaining (%) 76 | 100 . 85 . . . 43 . Volleys Fired 305 | . 46 3 62 99 8 . 87 Largest 3 | . 2 2 2 2 2 . 3 Hottest 190 | . 70 70 46 83 83 . 190 Shots Fired 577 | . 91 6 125 193 16 . 146 Gun 467 | . 38 . 125 188 16 . 100 Cannon 70 | . 52 6 . . . . 12 Launcher 39 | . 1 . . 5 . . 33 Special 1 | . . . . . . . 1 Kinetic 420 | . 71 6 125 173 8 . 37 Thermal 60 | . 19 . . . . . 41 Explosive 11 | . 1 . . 1 . . 9 Electromagnetic 85 | . . . . 19 8 . 58 Impact 1 | . . . . . . . 1 Robot Hit Streak 18 | . 10 1 11 13 14 . 18 Robot Miss Streak 7 | . 4 2 7 4 2 . 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . . . 1 2 . . 3 Max Gunslinging Chain 1 | . . . 1 1 . . 1 Shots Hit Robots 415 | . 51 2 95 133 11 . 123 Core Hits 218 | . 24 3 48 51 6 . 86 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 2 | . . . . 2 . . . Critical Strikes 8 | . 1 . . 3 . . 4 Burn 1 | . . . . . . . 1 Destroy 3 | . . . . 3 . . . Blast 2 | . 1 . . . . . 1 Sever 2 | . . . . . . . 2 Melee Attacks 23 | . . . . . . . 23 Impact . | . . . . . . . . Slashing 23 | . . . . . . . 23 Piercing . | . . . . . . . . Sneak Attacks 8 | . . . . . . . 8 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12043 | . 967 50 1516 2392 285 . 6833 Guns 6239 | . 233 . 1516 2138 232 . 2120 Cannons 973 | . 555 50 . . . . 368 Explosions 3677 | . 153 . . 217 . . 3307 Melee 946 | . . . . . . . 946 Ramming 131 | . 26 . . 37 53 . 15 Kinetic 4896 | . 638 50 1516 1877 72 . 743 Thermal 1398 | . 150 . . . . . 1248 Explosive 957 | . 153 . . 130 . . 674 Electromagnetic 3144 | . . . . 348 160 . 2636 Impact 77 | . . . . . . . 77 Slashing 946 | . . . . . . . 946 Piercing . | . . . . . . . . Entropic 494 | . . . . . . . 494 Highest Corruption 5 | . . . 1 2 3 . 5 Average Corruption 2 | . . . 1 1 2 . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 62 | . . . 4 10 13 . 35 Message Errors 7 | . . . 1 . 3 . 3 Matter Fused 14 | . . . . 3 4 . 7 Heat Flow Errors 18 | . . . 1 4 1 . 12 Energy Discharges 4 | . . . 1 . 1 . 2 Parts Rejected 2 | . . . . . . . 2 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 11 | . . . . 1 4 . 6 Misfires 3 | . . . 1 . . . 2 Weapon Failures 2 | . . . . 1 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 446 | . 11 . . . . . 435 Projectiles 44 | . 11 . . . . . 33 Explosions 99 | . . . . . . . 99 Melee 303 | . . . . . . . 303 Knockbacks 7 | . 2 . . . . . 5 Impact . | . . . . . . . . Kinetic 7 | . 2 . . . . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 256 | . . . . 11 . . 245 Shots 7 | . . . . 1 . . 6 Rammed 16 | . 4 . . 4 6 . 2 Targets Rammed 21 | . 6 . 1 4 6 . 4 Kicked 3 | . . . 1 . . . 2 Crushed 2 | . 2 . . . . . . Highest Temperature 288 | . 165 38 185 288 259 . 282 Average Temperature 54 | . 46 16 24 51 59 . 81 Received Heat Transfer 1998 | . 159 . 282 471 27 . 1059 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 11 | . . . . 1 . . 10 Combat Hostiles 10 | . . . . 1 . . 9 Parts Fried 19 | . . . . 1 2 . 16 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 2015 | . 444 . . . . . 1571 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . . . . . . 7 Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Peak Influence 957 | . 260 110 409 492 188 . 957 Initial 163 | . . 40 42 163 133 . . Average 220 | . 118 109 255 350 92 . 237 Maximum Alert Level 3 | . 1 . 2 2 . . 3 Low Security (%) 49 | 100 83 100 29 3 100 . 42 Level 1 38 | . 16 . 66 61 . . 44 Level 2 9 | . . . 4 34 . . 4 Level 3 2 | . . . . . . . 7 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 3 . 5 4 . . 13 Investigation 11 | . 3 . 3 2 . . 3 Extermination 2 | . . . . . . . 2 Reinforcement 10 | . . . 2 1 . . 7 Assault 1 | . . . . . . . 1 Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . . . 4 Haulers Reinforced 3 | . . . . . . . 3 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 9 | . 3 . 3 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 25 2 36 28 1 . 55 Peak Tracking Total 7 | . 3 . 5 4 1 . 7 Tactical Retreats 13 | . . . 2 . . . 11 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 5 | . . . 1 2 . . 2 Indirectly 1 | . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 12 | . . . . 12 . . . Reused 2 | . . . . 2 . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . . 1 Triggered 3 | . . . . 2 . . 1 Most Traps Carried 3 | . . . . . . 3 3 Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 7 | . . . . . . . 7 Max in Single Turn 2 | . . . . . . . 2 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 40 | . 7 . 5 11 7 2 8 Terminals 29 | . 5 . 4 10 6 . 4 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 Recycling Units 5 | . 2 . 1 . 1 . 1 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 119 | . 17 . 21 37 22 5 17 Successful 60 | . 9 . 11 17 11 5 7 Failed 56 | . 8 . 9 19 10 . 10 Catastrophic 9 | . 2 . 1 1 1 . 4 Database Lockouts 3 | . . . 1 1 1 . . Manual 58 | . 9 . 15 15 13 . 6 Terminals 94 | . 13 . 19 33 19 . 10 Fabricators 2 | . . . . . . . 2 Repair Stations 1 | . . . . . . . 1 Recycling Units 10 | . 4 . 2 . 3 . 1 Scanalyzers . | . . . . . . . . Garrison Access 7 | . . . . 4 . . 3 Terminal Hacks 42 | . 4 . 8 14 8 5 3 Record 4 | . . . . . . 4 . Part Schematic 2 | . . . . . 1 . 1 Robot Analysis 5 | . . . 1 2 1 . 1 Prototype ID Bank 4 | . 2 . . 1 1 . . Open Door 3 | . . . . 3 . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 3 | . . . 1 . 2 . . Terminal Index 2 | . . . 1 1 . . . Fabricator Index 1 | . . . . . 1 . . Alert Level 7 | . . . 2 3 1 . 1 Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . Reprogram Traps 2 | . . . . 2 . . . Maintenance Status 1 | . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 7 | . 3 . 2 . 2 . . Process 1 | . . . . . 1 . . Report Inventory 3 | . 2 . 1 . . . . Retrieve Matter 1 | . . . . . 1 . . Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 Seal Access 2 | . . . . 1 . . 1 Unauthorized Hacks 8 | . 2 . 1 2 1 . 2 Terminals 5 | . 1 . 1 2 1 . . Botnet 4 | . 1 . 1 2 . . . Detonate 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Patch 1 | . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scrapoids 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 Used . | . . . . . . . . Hacking Detections 29 | . 5 . 4 8 7 . 5 Full Trace Events 16 | . 3 . 3 5 4 . 1 Feedback Events 1 | . . . . . 1 . . Hackware Fried 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 14 | . . . . . 14 . . Retrieved Matter 14 | . . . . . 14 . . Retrieved Components 9 | . 6 . 3 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 5 | . . . . . . . 5 Largest Group 5 | . . . . . . . 5 Highest-Rated Group 140 | . . . . . . . 140 Highest-Rated Ally 28 | . . . . . . . 28 Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . . . . 14 Total Damage 252 | . . . . . . . 252 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Robot Analysis Total 5 | . . . 1 2 1 . 1 Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 8763 | 3 1195 332 916 1478 814 1801 2224 Spaces Moved 5312 | 1 691 335 619 678 487 1042 1459 Core 80 | . . . . . . 77 3 Treads 2926 | . 588 62 . 523 487 965 301 Legs 447 | . . . 70 34 . . 343 Wheels 1049 | 1 103 273 549 121 . . 2 Hover 810 | . . . . . . . 810 Flight . | . . . . . . . . Fastest Speed 48 | 80 80 80 80 100 160 50 48 Average Speed 137 | 80 148 94 104 162 160 167 114 Slowest Speed 400 | 80 160 160 330 260 160 240 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 60 | 2 77 77 54 87 89 64 33 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . 1 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 7 | . . 1 . . . 6 . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 166 | . 4 . . 12 . . 150 Melee 2 | . . . . . . . 2 Projectile 4 | . . . . . . . 4 AOE 160 | . 4 . . 12 . . 144 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 6214 | 4 776 343 768 866 502 1107 1848 Wait 183 | . 1 . 31 16 . 6 129 Move 5305 | . 690 334 618 677 486 1041 1459 Hop . | . . . . . . . . Pick Up 82 | . 10 2 13 11 . 24 22 Fast Attach 55 | . 5 . 5 13 1 4 27 Attach 38 | 2 2 . 3 4 1 3 23 Detach 23 | . 2 . 2 3 . 2 14 Swap 72 | . 4 2 14 17 . 8 27 Drop 106 | 2 10 2 19 22 . 19 32 Fire 305 | . 46 3 62 99 8 . 87 Melee 23 | . . . . . . . 23 Ram . | . . . . . . . . Kick 3 | . . . 1 . . . 2 Crush 18 | . 6 . . 4 6 . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 1 | . . . . . . . 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 6 exits: Mat x3 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 16) 186 | -10/Materials | Discovered new exit (range 5) 312 | -10/Materials | Build established: Mutant 753 | -10/Materials | Discovered new exit (range 16) 1199 | -10/Materials | Entered Mines 1252 | -10/Mines | Learned 2 Materials zone layouts 1320 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1320 | -10/Mines | Discovered new exit (range 5) 1402 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1523 | -10/Mines | Discovered new exit (range 11) 1531 | -10/Mines | Entered Materials 1531 | -9/Materials | Evolved 2 slots: Utility x2 1532 | -9/Materials | Identified exit to Storage 1668 | -9/Materials | Identified exit to Materials 1958 | -9/Materials | Discovered new exit (range 14) 2226 | -9/Materials | Identified exit to Mines 2374 | -9/Materials | Central database locked down 2447 | -9/Materials | Entered Storage 2723 | -9/Storage | Garrison activated, responded to threat 2792 | -9/Storage | Build established: Scavenger-Mutant 3305 | -9/Storage | Found Prototype Processor 3421 | -9/Storage | Central database locked down 3546 | -9/Storage | Lost 3 parts (1n1u1w) 3640 | -9/Storage | Discovered exit to Materials (range 15) 3900 | -9/Storage | Used back door to open Recycling access 3900 | -9/Storage | Discovered new exit (range 3) 3915 | -9/Storage | Core integrity fell below 50% 3925 | -9/Storage | Entered Recycling 4012 | -9/Recycling | Hacking Suite fried by hacking feedback 4362 | -9/Recycling | Discovered new exit (range 16) 4698 | -9/Recycling | Scanned before Scraplab entrance 4700 | -9/Recycling | Identified Exp. Targeting Computer 4723 | -9/Recycling | Entered Scraplab 4736 | -9/Recycling | Discovered new exit (range 3) 4739 | -9/Recycling | Entered Scraptown 4739 | -9/Scraptown | System corruption cleaned by C-Scrubber 4827 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4890 | -9/Scraptown | Visited Junk Repository 4912 | -9/Scraptown | Visited Bundlers 5070 | -9/Scraptown | Visited Scrapoid Research Area 5101 | -9/Scraptown | Visited Awakened 5139 | -9/Scraptown | Visited Spacefarers 5255 | -9/Scraptown | Build established: Mutant 5266 | -9/Scraptown | Visited Fellowship of the Rings 5277 | -9/Scraptown | Visited Symbiants 5433 | -9/Scraptown | Visited UFD Registry 5433 | -9/Scraptown | Registered with UFD as "Steamglider" 5481 | -9/Scraptown | Visited Curators Association 5507 | -9/Scraptown | Visited Derelict Rescue Squad 5517 | -9/Scraptown | Found DRS Beacon 5569 | -9/Scraptown | Visited Botcube Research 5576 | -9/Scraptown | Found Botcube 5609 | -9/Scraptown | Visited Cartography Club 5650 | -9/Scraptown | Visited Supply Room 5701 | -9/Scraptown | Visited A0-MCA Data Center 5711 | -9/Scraptown | Given a B- rating by A0-MCA 5715 | -9/Scraptown | Found A0-MCA's Component Scanner 5815 | -9/Scraptown | Visited Abandonware Association 5829 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 5836 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 5876 | -9/Scraptown | Visited Junk Cannon Lab 5910 | -9/Scraptown | Found Prototype Special Weapon 5940 | -9/Scraptown | Visited Science Guys 6306 | -9/Scraptown | Found Deep Structural Scanner 6523 | -9/Scraptown | Discovered new exit (range 5) 6540 | -9/Scraptown | Entered Factory 6540 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 6834 | -6/Factory | Build established: Gunner 7390 | -6/Factory | Lost 4 parts (1p1n1u1w) 7561 | -6/Factory | Identified Junk Cannon 7569 | -6/Factory | Core integrity fell below 50% 7594 | -6/Factory | Lost 10 parts (1p5n2u2w) 7831 | -6/Factory | Build established: Mutant 8438 | -6/Factory | Scrapoids reinforcements arrived? 8514 | -6/Factory | Lost 5 allies 8590 | -6/Factory | Core integrity fell below 20% 8640 | -6/Factory | First assault squad dispatched 8764 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08710_ B-48 Gladiator system terminally corrupted. 08711_ G-50 Soldier system terminally corrupted. 08711_ Neutrino Reactor explodes. 08713_ Penetrated by Slug. 08714_ H-66 Slayer system terminally corrupted. 08714_ Lgt. Fission Core fried. 08714_ Targeting Computer fried. 08714_ Phase Shifter fried. 08724_ System corrupted: Heat flow error (+250). 08726_ Overheating: Energy bleed (-16). 08731_ Adv. EMP Blaster destroyed. 08735_ G-50 Soldier misfires. 08736_ Lgt. Angular Momentum Engine fried. 08736_ G-50 Soldier destroyed. 08743_ Critical hit (Burn: +37). 08745_ System corrupted: Component data lost. 08747_ Gravmag Array destroyed. 08747_ Critical hit (Burn: +37). 08757_ G-50 Soldier destroyed. 08757_ Switching to secondary target: G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "???????????????????? ??????????????????????????? | | "?????????????????G"" ??????????????????????????? | | ???????????????? ??????????????????????????? | | ???????????????? ??????????????????????????? | | ????????????????# ??????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# ##############????????????? | | ????????????????# # @ #????????????? | | ????????????????# # [ #????????????? | | #????????????????# # %= #????????????? | | #????????????????# # #????????????? | | #????????????????# # g #????????????? | | #????????????????# #=% #????????????? | | #????????????????# / #????????????? | | #????????????????# #= = = #????????????? | | #?################ #%%% %! #????????????? | | #?# ## #=%= #????????????? | | #?# ## #[*! #????????????? | | ### """ """ """ ## / #????????????? | | + """ """ """ ## ##############????????????? | | # """ """ """ ## #?????????????????????????? | | # ## #?????????????????????????? | | ######+######### #?????????????????????????? | | #??# #??######+#######?????????????????????? | | #??# #??# #?????????????????????? | | #??# #??# """ """" #?????????????????????? | | #??# #??# "R """" #?????????????????????? | | #??# #??# """ """" #?????????????????????? | | ###### ###??# "" """" #?????????????????????? | | = #????# #?????????????????????? | | =!! ###### """" """" #?????????????????????? | | !!%! + """" """" #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 300 Matter Stores 490 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Adv. Visual Processing Unit | -9/Recycling | Hacked Adv. Trap Scanner | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencySurgeTendrils Manual? 0 Play Time 00:52:12 Cumulative 875.8 hours Start 2024.08.19 @ 16:50:10 End 2024.08.19 @ 19:16:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1057 Rogue 778 Adventurer 124 Explorer 155 Win Type - Total 37 Types 28/0/7/1/0/0/0/1/0 Lore% 76 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dbcc23a-9b95-4dde-9df6-e86851fec623