Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.06 @ 01:46:05 Player: LED Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (241) 1205 Value Destroyed (9338) 9338 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2405) 2405 TOTAL SCORE: 16788 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1905 Cogmind --------- Core Integrity 0/1000 Matter 234/300 Energy 65/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Authchip [Storage] Improved Grenade Launcher Spear Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Thunder Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Kinecellerator Improved Heavy Armor Plating Focal Shield > --- WEAPON ----------- KE Penetrator Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Micro Fission Core Matter Compressor Advanced Signal Interpreter Precision Matter Filter Improved Weapon Shielding Improved Heavy Armor Plating Layered Medium Armor Plating Authchip [Device] Authchip [Storage] Gauss Rifle KE Penetrator Enhanced Gauss Cannon Improved Grenade Launcher Spear [Rating: 87] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Thunder Leg Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 8 | . . 2 2 . 2 2 Weapon 1 | . . . . 1 . . Parts Attached 157 | 7 8 11 39 15 29 48 Power 16 | 1 1 1 5 3 3 2 Engine 11 | 1 1 1 3 2 3 . Core 4 | . . . 2 1 . 1 Reactor 1 | . . . . . . 1 Propulsion 41 | 2 1 4 10 5 7 12 Treads 17 | 2 . 4 10 1 . . Leg 23 | . . . . 4 7 12 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . 1 . . . . . Utility 59 | 2 3 3 13 5 13 20 Device 18 | 1 . . 2 . 8 7 Storage 7 | 1 2 . 2 . 1 1 Processor 12 | . 1 1 3 2 2 3 Hackware 1 | . . . 1 . . . Protection 21 | . . 2 5 3 2 9 Artifact . | . . . . . . . Weapon 41 | 2 3 3 11 2 6 14 Energy Gun 5 | . 3 . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 29 | 2 . 3 5 2 6 11 Ballistic Cannon 3 | . . . 2 . . 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 5 | . 1 1 1 . . 2 Corrupted Parts 1 | . . 1 . . . . System Corruption 3 | . . 3 . . . . Parts Lost 62 | . 1 3 11 2 13 32 Power 6 | . . . 2 . 2 2 Propulsion 18 | . . 1 4 1 3 9 Utility 27 | . . 1 3 1 6 16 Weapon 11 | . 1 1 2 . 2 5 Highest Loss Streak 9 | . 1 1 5 2 5 9 To Critical Strikes 2 | . . . . . 1 1 Average Backups 13 | 2 10 14 14 14 13 13 Power 1 | . 1 1 1 1 . 1 Propulsion 1 | . 1 3 1 . 1 1 Utility 7 | . 5 8 8 8 6 6 Weapon 3 | . 1 . 2 4 4 4 Tool/Special . | . . . . . . . Unused Backups 40 | . 4 2 6 7 6 15 Power 10 | . . . 2 2 . 6 Propulsion 6 | . . 1 1 . 2 2 Utility 18 | . 1 1 2 3 4 7 Weapon 6 | . 3 . 1 2 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 99 99 99 95 97 96 Engine 4 | . 14 11 4 5 4 . Core 1 | . . . 4 1 . 1 Treads 10 | . 27 21 17 14 . . Leg 8 | . . . . 5 19 16 Device 6 | . 4 . 3 1 10 12 Storage 7 | . 14 11 9 7 6 4 Processor 26 | . 9 22 30 29 27 28 Protection 7 | . . 10 9 5 5 7 Energy Gun 4 | . 27 2 4 . . . Ballistic Gun 13 | . . 18 6 22 19 15 Ballistic Cannon 1 | . . . 4 . . . Peak Build Rating 87 | 7 12 16 29 45 62 87 Average Rating 43 | 5 10 14 25 35 56 75 On Entrance 23 | . 7 11 16 28 45 58 Naked Turns 16 | . . . . . . 16 Heaviest Build 69 | 11 31 34 50 41 69 69 Greatest Support 69 | 40 40 40 43 63 58 69 Greatest Overweight (x) 9 | . 9 1 1 2 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 15 20 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 14 Most Carried 15 | 4 14 15 15 15 15 15 Average Carried 13 | 2 10 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 4 14 14 15 15 14 4 Class Distribution -------------------- 39% | Gunner 34% | Mutant 10% | Scavenger-Gunner 8% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 8535 | 312 315 249 1457 948 1666 3588 Remotely . | . . . . . . . Salvage Created 10289 | 243 771 771 1800 762 1499 4443 Parts 513 | 17 43 42 93 34 65 219 Haulers Intercepted 17 | . 2 4 5 2 1 3 Recyclers Shooed 7 | . . . 2 1 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 174 | . 11 14 33 15 27 74 Melee 1 | . . . . . . 1 Guns 152 | . 10 14 24 15 27 62 Cannons 20 | . . . 9 . . 11 Classes Destroyed 17 | 3 4 2 1 2 3 2 Worker 8 | 1 . . 1 1 1 4 Builder 10 | . . . . . 2 8 Tunneler 8 | 6 . . . . 1 1 Hauler 17 | . 2 4 5 2 1 3 Recycler 6 | 1 1 . 2 . 1 1 Mechanic 1 | . . . . . 1 . Operator 6 | . 1 . 2 1 1 1 Watcher 11 | . 2 1 4 1 . 3 Swarmer 22 | . . 3 . . 4 15 Saboteur 3 | . . . . . . 3 Grunt 87 | . 11 7 22 10 11 26 Brawler 5 | . . . . . 2 3 Duelist 9 | . . . . 1 3 5 Sentry 16 | . . 4 9 2 . 1 Specialist 3 | . . . . . . 3 Hunter 10 | . . . 2 1 4 3 Programmer 19 | . . . . 1 3 15 Best Kill Streak 8 | 2 2 4 5 3 7 8 Combat Bots Only 7 | . 2 4 5 3 4 7 Max Kills in Single Turn 2 | 1 2 1 1 1 2 2 Gunslinging 1 | . . . . . 1 1 Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 1141 | . 31 65 230 81 179 555 Missed 328 | . 7 16 41 21 51 192 Hits 813 | . 24 49 189 60 128 363 Melee 52 | . . . . 5 7 40 Projectile 761 | . 24 49 189 55 121 323 AOE 6 | . . . . . . 6 Critical Strikes 33 | . 1 2 4 3 7 16 Actively Blocked 2 | . . . . . . 2 Damage Taken 14934 | . 378 670 2972 927 2351 7636 Core 1806 | . 72 170 261 144 145 1014 Absorbed by Shields 80 | . . . . . . 80 Redirected to Shielding 265 | . . . . . . 265 Ignored by Resistances 67 | . . . . 9 6 52 Regen/Repaired (Parts) 719 | . 67 . 180 273 . 199 Core Remaining (%) 73 | 100 71 57 52 79 82 . Volleys Fired 570 | 26 36 48 143 37 87 193 Largest 3 | 2 2 2 2 3 3 3 Hottest 126 | 40 90 90 126 84 86 108 Shots Fired 1405 | 52 72 96 259 109 261 556 Gun 1306 | 52 72 96 198 109 261 518 Cannon 99 | . . . 61 . . 38 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 1257 | 52 . 80 199 109 261 556 Thermal 60 | . . . 60 . . . Explosive . | . . . . . . . Electromagnetic 88 | . 72 16 . . . . Robot Hit Streak 35 | 6 14 28 28 20 35 29 Robot Miss Streak 11 | 2 4 4 11 4 6 4 Penetration Max 2 | . . . . 1 2 1 Secondary Targets 25 | . 1 2 3 . 2 17 Max Gunslinging Chain 2 | . 1 1 1 . 1 2 Shots Hit Robots 1038 | 38 58 73 214 88 198 369 Core Hits 662 | 17 34 37 131 92 166 185 Critical Kills 13 | . . . . . . 13 Critical Parts Destroyed 10 | . . . . 2 2 6 Critical Strikes 32 | . . . 1 2 2 27 Burn 1 | . . . 1 . . . Destroy 24 | . . . . 2 2 20 Blast 7 | . . . . . . 7 Melee Attacks 20 | . . . 9 . . 11 Impact . | . . . . . . . Slashing 9 | . . . 9 . . . Piercing 11 | . . . . . . 11 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 23501 | 289 901 966 3763 1965 4679 10938 Guns 20741 | 289 839 922 2685 1940 4537 9529 Cannons 2355 | . . . 1066 . . 1289 Explosions 353 | . 62 44 . . 137 110 Melee . | . . . . . . . Ramming 52 | . . . 12 25 5 10 Kinetic 21193 | 289 . 701 2908 1940 4537 10818 Thermal 1196 | . 62 44 843 . 137 110 Explosive . | . . . . . . . Electromagnetic 1060 | . 839 221 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . 3 . . 1 14 Average Corruption 4 | . . 3 . . 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 88 | . . . . . 2 86 Message Errors 24 | . . . . . . 24 Matter Fused 19 | . . . . . . 19 Heat Flow Errors 10 | . . . . . . 10 Energy Discharges 8 | . . . . . 1 7 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 12 | . . . . . 1 11 Data Loss (major) 4 | . . . . . . 4 Misfires 3 | . . . . . . 3 Alerts 2 | . . . . . . 2 Misdirections 1 | . . . . . . 1 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 125 | . . . . . . 125 Projectiles 46 | . . . . . . 46 Explosions 79 | . . . . . . 79 Melee . | . . . . . . . Knockbacks 31 | . . . 16 . 1 14 Impact 2 | . . . 1 . 1 . Kinetic 27 | . . . 15 . . 12 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 155 | . 54 44 . . 54 3 Shots 4 | . 2 1 . . 1 . Rammed 8 | . . . 3 3 . 2 Targets Rammed 11 | . . . 3 3 2 3 Kicked 3 | . . . . . 2 1 Crushed . | . . . . . . . Highest Temperature 368 | . 202 77 368 74 177 267 Average Temperature 65 | . 57 16 100 19 34 66 Received Heat Transfer 3577 | . 198 288 1476 264 324 1027 Effects 3 | . . . 3 . . . Energy Bleed 2 | . . . 2 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 2 | . 1 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 1 . 3 . 1 . Heat Transferred 2263 | . 150 50 1813 . 150 100 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 3 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 5 | . . . 1 . 2 5 Low Security (%) 54 | 100 100 100 70 100 44 . Level 1 20 | . . . 29 . 26 32 Level 2 13 | . . . . . 29 29 Level 3 5 | . . . . . . 16 Level 4 2 | . . . . . . 9 Level 5 . | . . . . . . 3 High Security 2 | . . . . . . 9 Max Security . | . . . . . . . Peak Influence 2190 | 5 116 179 298 130 497 2190 Initial 237 | . . 21 9 130 13 237 Average 320 | . 34 71 126 54 249 768 Influence Increases 6395 | 40 405 431 1012 436 1122 2949 Destroy 0b10 Robot/C 3480 | . 220 280 660 300 540 1480 Destroy 0b10 Robot/NC 335 | 40 30 25 70 25 40 105 Destroy Leader 806 | . 58 90 188 86 132 252 Successful Hack 164 | . 52 4 38 9 9 52 Disable Machine 540 | . . . 30 . 165 345 Destroy Structure 380 | . 15 2 11 1 101 250 Lose Combat Pursuer 690 | . 30 30 15 15 135 465 Influence Decreases 4265 | 40 353 459 749 695 665 1304 Entered New Map 466 | . . 31 15 157 15 248 Time Decay 3207 | 40 352 407 624 518 530 736 Lost Part 592 | . 1 21 110 20 120 320 Squads Dispatched 57 | . 3 2 4 4 12 32 Investigation 7 | . 2 . 1 . 3 1 Extermination 11 | . . . . 2 2 7 Reinforcement 18 | . 1 2 3 2 4 6 Assault 18 | . . . . . . 18 Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 2 1 Haulers Reinforced 2 | . . . . 1 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 8 | . . 1 7 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 294 | . 20 31 48 19 39 137 Peak Tracking Total 19 | . 3 8 7 4 5 19 Tactical Retreats 26 | . 2 2 1 1 8 12 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . . 1 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 36 | . . . 2 . 11 23 Max in Single Turn 6 | . . . 1 . 4 6 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 45 | . 7 4 14 5 5 10 Terminals 22 | . 6 3 8 1 2 2 Fabricators 3 | . . . . . 1 2 Repair Stations 7 | . 1 . 2 2 . 2 Recycling Units 6 | . . 1 2 2 . 1 Scanalyzers 5 | . . . 1 . 2 2 Garrison Access 2 | . . . 1 . . 1 Total Hacks 131 | . 21 9 47 14 16 24 Successful 70 | . 15 3 25 7 10 10 Failed 60 | . 6 6 21 7 6 14 Catastrophic 15 | . 1 1 5 2 1 5 Database Lockouts 1 | . . . 1 . . . Manual 49 | . 15 5 21 1 5 2 Terminals 61 | . 19 7 26 1 5 3 Fabricators 7 | . . . . . 2 5 Repair Stations 23 | . 2 . 7 9 . 5 Recycling Units 10 | . . 2 3 4 . 1 Scanalyzers 25 | . . . 9 . 9 7 Garrison Access 5 | . . . 2 . . 3 Terminal Hacks 14 | . 8 . 5 . 1 . Robot Analysis 8 | . 5 . 2 . 1 . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 2 | . 1 . 1 . . . Alert Level 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Fabricator Hacks 3 | . . . . . 1 2 Network Status 1 | . . . . . . 1 Load Schematic 2 | . . . . . 1 1 Repair Station Hacks 16 | . 2 . 4 6 . 4 Scan Component 8 | . 1 . 2 3 . 2 Repair 8 | . 1 . 2 3 . 2 Recycling Unit Hacks 3 | . . 1 1 1 . . Retrieve Components 3 | . . 1 1 1 . . Scanalyzer 20 | . . . 8 . 8 4 Insert Component 10 | . . . 4 . 4 2 Analyze 10 | . . . 4 . 4 2 Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 13 | . 5 2 6 . . . Terminals 13 | . 5 2 6 . . . Skim 13 | . 5 2 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 Used . | . . . . . . . Hacking Detections 41 | . 7 4 12 5 5 8 Full Trace Events 8 | . 3 . 1 . 3 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 3 . 3 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . 1 . 2 3 . 2 Time 272 | . 26 . 76 120 . 50 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 29 | . . 10 9 10 . . Parts Scanalyzed 8 | . . . 3 . 3 2 Part Schematics Acquired 7 | . . . 3 . 3 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 7151 | 16 362 38 3191 763 234 2547 Optics 3954 | . . . 3191 763 . . Sensors 4217 | . . . 1056 380 234 2547 Seismic 416 | 16 362 38 . . . . Robot Analysis Total 8 | . 5 . 2 . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 13075 | 327 1194 1057 3191 1436 1783 4087 Spaces Moved 6538 | 152 566 534 1356 722 929 2279 Core 35 | 5 1 . . . . 29 Treads 3101 | 147 565 534 1356 499 . . Legs 3402 | . . . . 223 929 2250 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 120 100 50 Average Speed 146 | 156 160 160 183 148 131 121 Slowest Speed 500 | 160 500 240 240 260 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 7 89 48 74 20 18 42 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 23 | . . . 9 . . 14 Terrain Destroyed 260 | . 13 2 9 1 101 134 Melee 19 | . . . 9 . . 10 Projectile 67 | . . . . 1 5 61 AOE 174 | . 13 2 . . 96 63 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 8882 | 196 780 649 1801 1011 1295 3150 Wait 1199 | 8 147 39 167 182 192 464 Move 6531 | 151 565 533 1355 721 928 2278 Hop . | . . . . . . . Pick Up 106 | 4 10 6 18 14 13 41 Fast Attach 73 | 7 5 5 16 15 9 16 Attach 65 | . 2 4 13 3 13 30 Detach 33 | . 5 1 10 4 3 10 Swap 141 | . 4 4 34 9 27 63 Drop 132 | . 6 9 33 23 21 40 Fire 570 | 26 36 48 143 37 87 193 Melee 20 | . . . 9 . . 11 Ram 2 | . . . . . . 2 Kick 3 | . . . . . 2 1 Crush 6 | . . . 3 3 . . Escape Stasis 1 | . . . . . . 1 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 328 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 11) 813 | -10/Materials | Discovered new exit (range 9) 857 | -10/Materials | Identified exit to Materials 1037 | -10/Materials | Discovered exit to Materials (range 5) 1189 | -10/Materials | Repaired Lgt. Treads 1246 | -10/Materials | Discovered exit to Materials (range 10) 1522 | -10/Materials | Entered another Materials area 1522 | -9/Materials | Evolved 2 slots: Utility x2 1544 | -9/Materials | Discovered new exit (range 7) 1553 | -9/Materials | Identified exit to Storage 1892 | -9/Materials | Discovered new exit (range 16) 2110 | -9/Materials | Identified exit to Mines 2257 | -9/Materials | Build established: Scavenger-Mutant 2281 | -9/Materials | Discovered new exit (range 13) 2302 | -9/Materials | Identified exit to Materials 2417 | -9/Materials | Discovered exit to Mines (range 6) 2579 | -9/Materials | Entered another Materials area 2579 | -8/Materials | Evolved 2 slots: Utility x2 2875 | -8/Materials | Build established: Mutant 3566 | -8/Materials | Repaired Hrd. Medium Armor Plating 3726 | -8/Materials | Repaired Flak Cannon 3792 | -8/Materials | Discovered new exit (range 3) 3796 | -8/Materials | Identified exit to Factory 4089 | -8/Materials | Lost 5 parts (1p2n1u1w) 4381 | -8/Materials | Central database locked down 5219 | -8/Materials | Discovered exit to Factory (range 4) 5770 | -8/Materials | Entered Factory 5770 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5921 | -7/Factory | Found Prototype Launcher 6130 | -7/Factory | Build established: Skirmisher 6401 | -7/Factory | Repaired Imp. Treads 6446 | -7/Factory | Repaired Gauss Rifle 6497 | -7/Factory | Repaired Flak Gun 6917 | -7/Factory | Discovered new exit (range 7) 6971 | -7/Factory | Build established: Scavenger-Gunner 7200 | -7/Factory | Identified exit to Factory 7206 | -7/Factory | Entered another Factory area 7206 | -6/Factory | Evolved 2 slots: Utility x2 7351 | -6/Factory | Build established: Gunner 7616 | -6/Factory | Allied Derelicts emerged from ambush trap array 8125 | -6/Factory | Garrison activated, responded to threat 8177 | -6/Factory | Found Hvy. Reactive Plating 8183 | -6/Factory | Lost 5 parts (1p1n2u1w) 8692 | -6/Factory | Discovered new exit (range 7) 8697 | -6/Factory | Identified exit to Factory 8989 | -6/Factory | Entered another Factory area 8989 | -5/Factory | Evolved 2 slots: Utility x2 9057 | -5/Factory | Repaired Gauss Rifle 9958 | -5/Factory | Build established: Scavenger-Gunner 10477 | -5/Factory | Build established: Gunner 10489 | -5/Factory | First assault squad dispatched 10832 | -5/Factory | Cargo convoy interrupted 11647 | -5/Factory | Lost 4 parts (3u1w) 11743 | -5/Factory | Lost 3 parts (1p2n) 12022 | -5/Factory | Spotted B-75 Beast 12191 | -5/Factory | Repaired Imp. Kinecellerator 12698 | -5/Factory | High security lockdown imminent 12745 | -5/Factory | Destroyed 7 combat bots 12778 | -5/Factory | High security lockdown engaged 13023 | -5/Factory | Core integrity fell below 50% 13051 | -5/Factory | System corruption reached 10% 13054 | -5/Factory | Released all parts (10) 13061 | -5/Factory | Core integrity fell below 20% 13075 | -5/Factory | Discovered new exit (range 9) 13076 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13055_ Slammed into B-60 Warrior. 13057_ C-30 ARC bursts open, deploying its payload. 13057_ H-66 Slayer unfolds itself. 13057_ P-70 Sage unfolds itself. 13057_ M-28 Smith unfolds itself. 13057_ Penetrated by Slug. 13057_ M-28 Smith repairs G-50 Soldier. 13060_ Assembly Bed disabled. 13061_ Dropped Imp. Medium Armor Plating. 13061_ Acquired Lyr. Medium Armor Plating. 13062_ >|TOGO4VNKVH1SMNT,EFZPGICLDG/T6|J 13067_ M-28 Smith repairs B-60 Warrior. 13067_ Lyr. Medium Armor Plating destroyed. 13071_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 13074_ Acquired 104 matter. 13075_ G-50 Soldier destroyed. 13075_ EXIT=FOUND 13076_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????#####????????????????????????????????????????? | | ????# [[!#???????????????????????????????????????? | | ?# ""%###?????????????????????????????????????? | | # F"=+=#?????????????????????????????????????? | | ?# "%# #?????????????????????????????????????? | | ?# ""/#=########+##########;; #?????????????? | | ?# !![+!!! ^ % @ H] ????????? | | #% !=#*g ######## #?????????????? | | ####"#! m g % "#????????????????????????? | | ? "#?#[% g=mg " #????????????????????????? | | #####"##["! b h"""" " "#????????????????????????? | | %*! """""" #????????????????????????? | | [!% """""" #????????????????????????? | | " [ * """""" #????????????????????????? | | ######### ^ #????????????????????????? | | # """""" #????????????????????????? | | ! + " """" #????????????????????????? | | """# ^ " """" #????????????????????????? | | "??# " """" #????????????????????????? | | ? ????## ^ #????????????????????????? | | ????????## "" #????????????????????????? | | ????????#" "" ##????????????????????????? | | ????????## * T" #?????????????????????????? | | ?????????# % "" #?????????????????????????? | | ?????????# "" #?????????????????????????? | | ?????????# #?????????????????????????? | | ?????????# #?????????????????????????? | | ?????????# #### ^^ [^%#?????????????????????????? | | ?????????# ???# !^ #?????????????????????????? | | ?????????# ???# #?????????????????????????? | | ????######+####+## #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 21 Energy Capacity 300 Matter Stores 410 Matter Capacity 550 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 40 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 85 Targeting Accuracy 32 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Flak Gun | -6/Factory | Scanalyzed Imp. Carbon-fiber Leg | -6/Factory | Scanalyzed Imp. Grenade Launcher | -6/Factory | Scanalyzed Thunder Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 52% | -10/Materials Hrd. Medium Armor Plating | 50% | -8/Materials Flak Cannon | 58% | -8/Materials Imp. Treads | 27% | -7/Factory Gauss Rifle | 35% | -7/Factory Flak Gun | 50% | -7/Factory Gauss Rifle | 5% | -5/Factory Imp. Kinecellerator | 4% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Oh No You Don't! Challenges ------------ None Game ------ Seed OpticalTargetMicrothruster Manual? 0 Play Time 02:15:12 Cumulative 48.5 hours Start 2025.10.05 @ 23:15:26 End 2025.10.06 @ 01:46:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e29a9c46-02ae-4d55-97fb-c13e4a5d6a87