Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.12.10 @ 18:43:36 Player: Tenebrous Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (723) 723 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3913 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 546/700 Matter 272/300 Energy 84/100 System Corruption 4% Temperature Cool (76) Movement Walking (90) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Potential Leg Potential Leg > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Advanced Terrain Scanner Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY (10) --- Ion Engine Ion Engine Improved Heat Sink Large Battery (300) Large Matter Pod (150) Improved Sensor Array Improved Sensor Array Advanced Signal Interpreter Light Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Terrain Scanner Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Lightning Gun Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Improved Heat Sink Large Battery Large Matter Pod Improved Sensor Array Improved Sensor Array Advanced Signal Interpreter Light Assault Rifle Improved Datajack [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Potential Leg Leg Potential Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 7 | . 1 . . . 4 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 1 1 Utility 3 | . 1 . . . 1 1 Weapon 1 | . . . . . 1 . Parts Attached 27 | . 2 1 2 1 14 7 Power 6 | . . 1 . . 4 1 Engine 6 | . . 1 . . 4 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 4 | . . . 2 . 1 1 Treads . | . . . . . . . Leg 4 | . . . 2 . 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . 2 . . . 4 1 Device 2 | . 1 . . . 1 . Storage 1 | . 1 . . . . . Processor 2 | . . . . . 1 1 Hackware 1 | . . . . . 1 . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 10 | . . . . 1 5 4 Energy Gun 5 | . . . . . 1 4 Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . . . 1 4 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 6 | . . . . . . 6 Power 2 | . . . . . . 2 Propulsion 1 | . . . . . . 1 Utility . | . . . . . . . Weapon 3 | . . . . . . 3 Highest Loss Streak 6 | . . . . . . 6 Average Slot Usage (%) 97 | . 98 100 100 100 96 88 Engine 12 | . 12 12 12 12 13 12 Leg 24 | . 25 25 25 25 24 25 Device 9 | . 10 12 12 12 8 7 Storage 10 | . 12 12 12 12 8 7 Processor 2 | . . . . . 4 9 Hackware 3 | . . . . . 7 7 Protection 8 | . 12 12 12 12 4 . Energy Gun 10 | . 12 12 12 12 8 6 Ballistic Gun 13 | . 12 12 12 12 16 12 Naked Turns . | . . . . . . . Heaviest Build 39 | 17 26 26 26 26 39 39 Greatest Support 95 | 20 20 20 60 60 75 95 Greatest Overweight (x) 1 | . 1 1 1 . . . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 Average Capacity 9 | . 9 10 10 10 10 10 Most Carried 10 | . 10 10 10 10 10 10 Average Carried 9 | . 9 10 9 10 9 10 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 7 10 10 10 10 10 10 Class Distribution -------------------- 47% | Mutant 27% | Scavenger-Skirmisher 23% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 637 | 172 54 16 20 32 236 107 Remotely . | . . . . . . . Salvage Created 1107 | . 45 197 . 33 475 357 Parts 61 | . 2 7 . 3 35 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 22 | . . 2 . 2 10 8 Guns 20 | . . 1 . 2 9 8 AOE 2 | . . 1 . . 1 . Classes Destroyed 11 | . 2 2 . 1 2 4 Worker 2 | . 1 1 . . . . Builder 1 | . . . . . . 1 Recycler 1 | . . 1 . . . . Watcher 4 | . 1 . . . 3 . Swarmer 6 | . . . . 2 4 . Grunt 6 | . . 2 . . 2 2 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . 1 . Sentry 3 | . . . . . 3 . Programmer 1 | . . . . . . 1 Assembled 4 | . . . . . . 4 Best Kill Streak 5 | . 2 4 . 2 3 5 Combat Bots Only 4 | . . 2 . 2 3 4 Max Kills in Single Turn 3 | . 1 3 . 1 2 2 Gunslinging 1 | . . . . . 1 . Exploded 1 | . . 1 . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 1423 | . . 94 . 9 246 1074 Core 204 | . . 11 . 3 36 154 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 . . . 94 93 . Volleys Fired 70 | . 6 6 . 2 27 29 Largest 3 | . 2 2 . 2 3 3 Hottest 180 | . 60 60 . 60 93 180 Shots Fired 169 | . 12 12 . 4 74 67 Gun 169 | . 12 12 . 4 74 67 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 114 | . 6 6 . 2 54 46 Thermal 4 | . . . . . . 4 Explosive . | . . . . . . . Electromagnetic 51 | . 6 6 . 2 20 17 Robot Hit Streak 27 | . 8 12 . 1 18 27 Robot Miss Streak 2 | . 1 . . 1 2 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 1 . . 2 1 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 133 | . 10 12 . 1 51 59 Core Hits 62 | . 3 5 . 2 25 27 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1949 | . 175 272 . 21 734 747 Guns 1670 | . 150 127 . 21 625 747 Cannons . | . . . . . . . Explosions 279 | . 25 145 . . 109 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 748 | . 23 45 . . 263 417 Thermal 348 | . 25 145 . . 109 69 Explosive . | . . . . . . . Electromagnetic 853 | . 127 82 . 21 362 261 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Effects 4 | . . . . . . 4 Message Errors 2 | . . . . . . 2 Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 2 | . . 2 . . . . Projectiles . | . . . . . . . Explosions 2 | . . 2 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 55 | . . 35 . . 20 . Shots 2 | . . 1 . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 410 | . 88 119 . 52 129 410 Average Temperature 99 | . 51 64 . 27 42 167 Received Heat Transfer 418 | . . 60 . . 54 304 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 450 | . 50 50 . . 200 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 1 . . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 174 | . 27 82 . 65 174 159 Average Influence 61 | . 13 58 . 36 81 86 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 99 | . 100 100 . 100 99 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 3 2 . 7 18 20 Peak Tracking Total 11 | . 2 2 . 5 4 11 Tactical Retreats 3 | . . . . . 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 2353 | . 314 481 326 201 787 244 Spaces Moved 1697 | 1 197 308 270 216 568 137 Core . | . . . . . . . Treads . | . . . . . . . Legs 1697 | 1 197 308 270 216 568 137 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 120 120 150 90 90 90 90 Average Speed 116 | 120 147 150 118 90 98 105 Slowest Speed 150 | 120 150 150 150 90 100 107 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 2 48 51 65 44 52 3 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 19 | . . 7 . . 12 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 19 | . . 7 . . 12 . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 1954 | . 210 317 277 219 746 185 Wait 132 | . . 2 . . 120 10 Move 1691 | . 196 307 269 215 567 137 Hop . | . . . . . . . Pick Up 11 | . 5 . 2 . 4 . Fast Attach 13 | . . . 1 . 7 5 Attach 2 | . 1 . . . 1 . Detach 1 | . . . . . 1 . Swap 12 | . 1 1 1 1 6 2 Drop 22 | . 1 1 4 1 13 2 Fire 70 | . 6 6 . 2 27 29 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 142 | -10/Materials | Identified exit to Materials 142 | -10/Materials | Discovered exit to Materials (range 16) 285 | -10/Materials | Identified exit to Mines 285 | -10/Materials | Discovered exit to Mines (range 16) 315 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 363 | -10/Mines | Discovered exit to Materials (range 8) 787 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 787 | -10/Mines | Identified exit to Exiles 787 | -10/Mines | Discovered exit to Exiles (range 5) 796 | -10/Mines | Entered Exiles 819 | -10/Exiles | Identified exit to Mines 819 | -10/Exiles | Discovered exit to Mines (range 15) 843 | -10/Exiles | Met 8R-AWN 864 | -10/Exiles | Met EX-HEX 918 | -10/Exiles | Met EX-BIN 939 | -10/Exiles | Aligned with FarCom system 940 | -10/Exiles | Given EX-Vault access code 981 | -10/Exiles | Opened EX-Vault 988 | -10/Exiles | Found Potential Leg 991 | -10/Exiles | Found Potential Leg 1011 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1038 | -10/Exiles | Met EX-DEC 1111 | -10/Exiles | Discovered exit to Mines (range 14) 1122 | -10/Exiles | Left Exiles lab with Potential Leg 1122 | -10/Exiles | Entered Mines 1261 | -9/Mines | Found a hidden stash of uninstalled traps 1286 | -9/Mines | Identified exit to Materials 1286 | -9/Mines | Discovered exit to Materials (range 11) 1304 | -9/Mines | Assembled infested the area 1323 | -9/Mines | Entered Materials 1323 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1430 | -8/Materials | Build established: Skirmisher 1637 | -8/Materials | Identified exit to Factory 1637 | -8/Materials | Discovered exit to Factory (range 13) 1981 | -8/Materials | Build established: Scavenger-Skirmisher 2110 | -8/Materials | Entered Factory 2110 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2293 | -7/Factory | Assembled infested ambush trap array 2354 | -7/Factory | Self-destructed Last Messages --------------- 02314_ as-11126 sneak attacks. 02321_ Lgt. Deuterium Engine destroyed. 02322_ System corrupted: Lgt. Assault Rifle targeting data glitched. 02324_ Imp. Titanium Leg severed. 02326_ as-70736 destroyed. 02334_ 8XSE1TLYHNFU3M/5>Z A#Y OKLE/#65 02338_ as-24355 destroyed. 02341_ Acquired Gatling Laser. 02345_ as-97521 destroyed. 02346_ Lgt. Assault Rifle destroyed. 02348_ Lgt. Angular Momentum Engine destroyed. 02352_ C-30 ARC bursts open, deploying its payload. 02352_ D-53 Grenadier unfolds itself. 02352_ Acquired Gatling Laser. 02352_ as-31704 destroyed. 02352_ as-11126 destroyed. 02352_ as-87123 destroyed. 02353_ as-80849 destroyed. 02353_ as-30459 destroyed. 02353_ as-09838 destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | #????????????###?##?#???###??###?##?#?#?###??????? | | ??#???????#?????????###??? ????? ???#?##?????? | | ??????#??####??#???#??????"??"???? 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"??"??"????? | | #???########## """ """ """ # ""??"??????? | | ?#?#? ? ??? # """ """ """ # ? ""??"??????? | | ???? ??? ????# # ? ?????????? | | ????????? ?? + ![ #???####????????? | | ??## ????????# [[? ??#???#????????? | | ????????? ? ?# ??#??????????? | | ???#?? ??? ??# ] ###????? ????? | | ?#?? ?? ??? ?# % #########+#+#??#??????????????? | | ???? ? ????? # ##???#? ???????? ??#??????????? | | ??????????#??# #??#?? ????? ????????????????? | | ???#??? ?? ??+ #?#?#??????? ??"??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 42 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationArchitectEdition Manual? 0 Play Time 00:22:03 Cumulative 61.4 hours Start 2019.12.09 @ 19:50:07 End 2019.12.10 @ 18:43:36 Sessions 4 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 103 Rogue 54 Adventurer 16 Explorer 33 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8291d1d-c4ea-465c-a2bc-fa11f25c7512