Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 12:50:12

Player: Lunace

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (16)      80
Value Destroyed (246)      246
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 2182

 Bonus
-------
Follower Combat Kills      32
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             550/550
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (120) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
        Armored Wheel
>               --- UTILITY (4) ------
          Large Storage Unit
                Structural Scanner
                Machine Analyzer
>               --- WEAPON (3) -------
                Field Laser
                Field Laser
                Grenade Launcher
>               --- INVENTORY (15) ---
                Ion Engine
        Armored Wheel
        Armored Wheel
        Armored Wheel
  High-capacity Storage Unit
                Signal Interpreter
     Long-range Tractor Beam
                Field Laser
                Field Laser
                Rocket Launcher
           Mini Grenade Launcher
      Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Structural Scanner
                Machine Analyzer
>               --- WEAPON -----------
                Field Laser
                Field Laser
                Grenade Launcher
>               --- INVENTORY --------
                Ion Engine
        Armored Wheel
        Armored Wheel
        Armored Wheel
  High-capacity Storage Unit
                Signal Interpreter
                Field Laser
                Field Laser
                Rocket Launcher
           Mini Grenade Launcher
      Makeshift Hammer
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             20   | 6   6   1   5   2   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   1   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   2   1   1   .   
    Device                 1    | .   .   1   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   4   .   4   1   
    Energy Gun             8    | 1   4   .   2   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   1   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   85  94  84  90  
  Engine                   12   | .   14  14  11  9   
  Treads                   25   | .   28  28  22  18  
  Device                   8    | .   .   9   11  9   
  Storage                  12   | .   14  14  11  9   
  Processor                2    | .   .   .   7   9   
  Energy Gun               22   | .   20  28  12  18  
  Ballistic Gun            1    | .   7   .   .   .   
  Launcher                 2    | .   .   .   9   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 13  31  32  32  35  
  Greatest Support         40   | 40  40  40  40  12  
  Greatest Overweight (x)  2    | 1   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   2   
Largest Inventory Capacity 20   | 8   20  15  15  15  
  Average Capacity         13   | 7   10  15  15  15  
  Most Carried             13   | 4   9   12  13  12  
  Average Carried          9    | 2   5   10  12  11  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            13   | 4   9   12  13  12  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           440  | 201 .   129 20  90  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            337  | .   .   250 87  .   
  Parts                    29   | .   .   18  11  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  10   | .   .   6   4   .   
  Guns                     5    | .   .   5   .   .   
  AOE                      5    | .   .   1   4   .   
Classes Destroyed          5    | .   .   3   2   .   
  Worker                   1    | .   .   .   1   .   
  Builder                  4    | .   .   3   1   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  6    | .   .   3   3   .   
  Grunt                    4    | .   .   3   1   .   
Best Kill Streak           4    | .   .   3   4   .   
  Combat Bots Only         3    | .   .   3   3   .   
Max Kills in Single Turn   3    | .   .   2   3   .   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   .   1   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Hostile Shots Fired        8    | .   .   6   2   .   
  Missed                   4    | .   .   3   1   .   
Damage Taken               89   | .   .   72  17  .   
  Core                     .    | .   .   .   .   .   
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   100 100 .   
Volleys Fired              14   | .   .   8   6   .   
  Largest                  2    | .   .   2   1   .   
  Hottest                  90   | .   .   90  63  .   
Shots Fired                22   | .   .   16  6   .   
  Gun                      18   | .   .   16  2   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 4    | .   .   .   4   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  2    | .   .   .   2   .   
  Explosive                4    | .   .   .   4   .   
  Electromagnetic          16   | .   .   16  .   .   
  Robot Hit Streak         5    | .   .   4   5   .   
  Robot Miss Streak        2    | .   .   2   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           12   | .   .   11  1   .   
  Core Hits                19   | .   .   12  7   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           582  | .   .   232 350 .   
  Guns                     197  | .   .   164 33  .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               385  | .   .   68  317 .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  101  | .   .   68  33  .   
  Explosive                317  | .   .   .   317 .   
  Electromagnetic          164  | .   .   164 .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            5    | .   .   .   5   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               5    | .   .   .   5   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      33   | .   .   33  .   .   
  Shots                    1    | .   .   1   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        117  | .   .   117 32  .   
  Average Temperature      37   | .   .   40  18  .   
  Received Heat Transfer   15   | .   .   15  .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         174  | .   .   100 74  .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             250  | .   45  173 250 110 
  Initial                  105  | .   .   17  1   105 
  Average                  92   | .   6   89  169 106 
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         87   | 100 100 100 46  100 
  Level 1                  12   | .   .   .   53  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   1   1   
  Investigation            2    | .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              13   | .   .   4   9   .   
  Peak Tracking Total      5    | .   4   3   5   .   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          4    | .   1   .   1   2   
  Terminals                4    | .   1   .   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   2   .   3   4   
  Successful               2    | .   1   .   .   1   
  Failed                   7    | .   1   .   3   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   2   .   3   4   
  Terminals                9    | .   2   .   3   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   1   
  Terminals                2    | .   1   .   .   1   
    Botnet                 2    | .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   2   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               4    | .   .   4   .   .   
  Largest Group            4    | .   .   4   4   4   
  Highest-Rated Group      71   | .   .   71  71  71  
  Highest-Rated Ally       31   | .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               18   | .   .   .   17  1   
  Total Damage             108  | .   .   .   88  20  
  Kills                    3    | .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1219 | 66  182 620 289 62  
Spaces Moved               714  | 36  104 362 164 48  
  Core                     5    | 5   .   .   .   .   
  Treads                   661  | 31  104 362 164 .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   48   | .   .   .   .   48  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 120 
  Average Speed            156  | 150 160 160 160 120 
  Slowest Speed            160  | 160 160 160 160 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       25   | 4   18  68  26  11  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          33   | .   .   6   27  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      33   | .   .   6   27  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      790  | 45  121 386 186 52  
  Wait                     14   | .   .   13  .   1   
  Move                     710  | 35  103 361 163 48  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 4   4   3   5   1   
  Fast Attach              17   | 6   6   1   4   .   
  Attach                   2    | .   .   .   .   2   
  Detach                   3    | .   3   .   .   .   
  Swap                     1    | .   .   .   1   .   
  Drop                     12   | .   5   .   7   .   
  Fire                     14   | .   .   8   6   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   45 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  120 | -10/Materials | Discovered new exit (range 8)
  249 | -10/Materials | Entered Mines
  291 | -10/Mines     | Learned Materials stockpile data
  311 | -10/Mines     | Build established: Mutant
  424 | -10/Mines     | Escorted by a lone wolf Derelict
  629 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  780 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  843 | -10/Mines     | Discovered new exit (range 5)
  861 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  869 | -10/Mines     | Entered Materials
  869 | -9/Materials  | Accompanied by 4 allies
  869 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1142 | -9/Materials  | Discovered new exit (range 11)
 1158 | -9/Materials  | Entered another Materials area
 1158 | -8/Materials  | Accompanied by 4 allies
 1158 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1220 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01180_ K-01 Serf collects debris.
01182_ Acquired 90 matter.
01183_ K-01 Serf collects debris. <x3>
01198_ >> Machine Analyzer network decryption
  results:
01198_   Terminal x3
01203_ Connecting with Terminal...
01203_ Current location identified: Materials
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
01203_ ALERT: Suspicious activity at Terminal
  M003. Dispatching Investigation squad.
01210_ >> Machine Analyzer network decryption
  results:
01210_   Terminal x2
01212_ K-01 Serf collects debris. <x2>
01220_ Connecting with Terminal...

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????########### |
| ???????????????????????????????????????########### |
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| ??????????????????? #    """ ########   +  %]    # |
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| ???????                #    """ ##?##        ????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DrainedRecoilShifter
  Manual?         0
Play Time         00:08:20
  Cumulative      175.0 hours
  Start           2024.05.13 @ 23:24:17
  End             2024.05.14 @ 12:50:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          171
  Rogue           166
  Adventurer      5
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             54
Gallery%          74
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 71ff12c7-223a-4cc4-88f7-3abdc97e8bfc