Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.30 @ 12:19:14 Player: AlexGTheGamer Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (538) 538 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2183 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 232/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Signal Interpreter ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Carbon-fiber Leg Carbon-fiber Leg Signal Interpreter Terrain Scanner Utility Shielding Utility Shielding Weapon Shielding Assault Rifle Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter ECM Suite > --- WEAPON ----------- Beam Rifle Beam Cannon Rocket Launcher > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Signal Interpreter Terrain Scanner Utility Shielding Utility Shielding Weapon Shielding Assault Rifle Light Assault Rifle Datajack [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Signal Interpreter Device ECM Suite Storage Medium Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 20 | 7 6 5 . 1 1 Power 3 | 2 . 1 . . . Engine 3 | 2 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 2 2 . . . Treads . | . . . . . . Leg 6 | 2 2 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 3 1 . . . Device 2 | . 1 1 . . . Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 6 | 2 1 1 . 1 1 Energy Gun 2 | 1 . . . 1 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 4 1 . . 5 Power 3 | . 1 1 . . 1 Propulsion 4 | . 2 . . . 2 Utility . | . . . . . . Weapon 3 | . 1 . . . 2 Highest Loss Streak 3 | . 2 1 . . 3 To Critical Strikes . | . . . . . . Average Backups 8 | 1 7 9 10 10 10 Power . | . 1 . . . . Propulsion 1 | . . . 2 2 2 Utility 4 | . 3 5 5 5 5 Weapon 1 | . . 1 2 2 2 Tool/Special . | . . . . . . Unused Backups 9 | . . 1 . . 8 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 5 | . . . . . 5 Weapon . | . . . . . . Tool/Special 2 | . . 1 . . 1 Average Slot Usage (%) 92 | . 90 97 100 100 75 Engine 10 | . 13 9 11 11 5 Leg 22 | . 23 22 22 22 20 Device 8 | . 1 10 11 11 11 Storage 11 | . 14 11 11 11 11 Processor 10 | . 9 11 11 11 11 Energy Gun 6 | . 12 . . 7 5 Energy Cannon 6 | . . 11 11 11 5 Ballistic Gun 14 | . 14 22 22 14 3 Peak Build Rating 16 | 6 8 14 14 15 16 Average Rating 10 | 4 6 9 14 14 12 On Entrance 9 | . 6 7 14 14 15 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 27 | 13 17 23 23 25 27 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 5 | . 5 2 . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 Most Carried 10 | 3 10 10 10 10 10 Average Carried 8 | 1 7 9 10 10 10 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 1 9 10 10 10 10 Class Distribution -------------------- 59% | Gunner 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 494 | 141 263 31 . . 59 Remotely . | . . . . . . Salvage Created 678 | . 476 143 . . 59 Parts 36 | . 21 14 . . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 15 5 . . 1 Guns 20 | . 15 5 . . . AOE 1 | . . . . . 1 Classes Destroyed 3 | . 2 1 . . . Swarmer 9 | . 6 3 . . . Grunt 11 | . 9 1 . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 5 | . 5 4 . . 1 Combat Bots Only 5 | . 5 4 . . 1 Max Kills in Single Turn 2 | . 2 1 . . 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 168 | . 87 22 . . 59 Missed 56 | . 21 11 . . 24 Hits 112 | . 66 11 . . 35 Melee 7 | . . . . . 7 Projectile 105 | . 66 11 . . 28 Critical Strikes 5 | . 3 . . . 2 Damage Taken 1573 | . 675 95 . . 803 Core 538 | . 132 42 . . 364 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 58 | . . . . 58 . Core Remaining (%) 73 | 100 47 . . . . Volleys Fired 79 | . 56 16 1 . 6 Largest 3 | . 2 3 3 . 3 Hottest 149 | . 70 100 100 . 149 Shots Fired 172 | . 105 48 3 . 16 Gun 145 | . 105 32 2 . 6 Cannon 23 | . . 16 1 . 6 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 90 | . 54 32 2 . 2 Thermal 78 | . 51 16 1 . 10 Explosive 4 | . . . . . 4 Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 8 3 2 . 4 Robot Miss Streak 6 | . 5 6 4 . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 91 | . 64 16 2 . 9 Core Hits 39 | . 28 7 1 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 2 . . . . Burn 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1240 | . 721 264 19 . 236 Guns 975 | . 721 194 19 . 41 Cannons 158 | . . 70 . . 88 Explosions 107 | . . . . . 107 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 514 | . 274 194 19 . 27 Thermal 619 | . 447 70 . . 102 Explosive 107 | . . . . . 107 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 15 | . . . . . 15 Projectiles . | . . . . . . Explosions 15 | . . . . . 15 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 320 | . 320 171 30 . 143 Average Temperature 95 | . 110 71 17 . 74 Received Heat Transfer 579 | . 294 15 . . 270 Effects 1 | . 1 . . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 4 . . . . Heat Transferred 1850 | . 1480 148 . . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 150 | . 150 102 20 . . Initial 52 | . . 52 20 . . Average 55 | . 74 62 4 . . Influence Increases 530 | . 354 141 . . 35 Destroy 0b10 Robot/C 420 | . 300 100 . . 20 Destroy Leader 70 | . 40 30 . . . Successful Hack 24 | . 14 10 . . . Destroy Structure 1 | . . 1 . . . Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 530 | . 228 214 53 . 35 Entered New Map 107 | . . 74 33 . . Time Decay 368 | . 188 130 20 . 30 Lost Part 55 | . 40 10 . . 5 Squads Dispatched 5 | . 3 2 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 3 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 22 8 . . 5 Peak Tracking Total 6 | . 6 3 . . 3 Tactical Retreats 3 | . . 1 . . 2 ECM-based Alert Blocks 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 3 3 . . . Successful 4 | . 2 2 . . . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 2 . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Process 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 936 | . 54 267 142 336 137 Terrain 54 | . 54 . . . . ECM 882 | . . 267 142 336 137 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1501 | 51 455 277 142 336 240 Spaces Moved 911 | 33 208 115 116 258 181 Core 12 | 4 6 . . . 2 Treads . | . . . . . . Legs 899 | 29 202 115 116 258 179 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 128 | 111 131 166 120 120 120 Slowest Speed 300 | 120 300 260 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 48 16 39 25 24 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 23 | . . . . . 23 Melee . | . . . . . . Projectile . | . . . . . . AOE 23 | . . . . . 23 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1095 | 46 292 168 116 284 189 Wait 56 | . 6 23 . 26 1 Move 906 | 32 207 114 115 257 181 Hop . | . . . . . . Pick Up 25 | 7 12 6 . . . Fast Attach 6 | . 4 2 . . . Attach 11 | 6 2 3 . . . Detach . | . . . . . . Swap 5 | 1 2 . . 1 1 Drop 7 | . 3 4 . . . Fire 79 | . 56 16 1 . 6 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 16) 460 | -10/Materials | Core integrity fell below 50% 505 | -10/Materials | Identified exit to Materials 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 715 | -9/Materials | Discovered new exit (range 14) 783 | -9/Materials | Identified exit to Mines 784 | -9/Materials | Entered Mines 789 | -9/Mines | Build established: Gunner 923 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 926 | -9/Mines | Identified exit to Zion 926 | -9/Mines | Entered Zion 1039 | -7/Zion | Given A8's code to call for help 1242 | -7/Zion | Discovered new exit (range 15) 1259 | -7/Zion | Identified exit to Proximity Caves 1262 | -7/Zion | Entered Proximity Caves 1322 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 1359 | -6/Proximity Caves | Spotter reported a threat 1375 | -6/Proximity Caves | Core integrity fell below 50% 1412 | -6/Proximity Caves | Spotter reported a threat 1413 | -6/Proximity Caves | Lost 3 parts (1p2w) 1458 | -6/Proximity Caves | Core integrity fell below 20% 1502 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 01242_ EXIT=FOUND 01259_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 01322_ ALERT: Cargo recovery in progress. Unregistered derelicts vacate Proximity Caves. 01335_ Critical hit (Burn: +37). 01336_ G-50 Soldier destroyed. 01344_ The unstable cave ceiling collapses. 01359_ ALERT: Unidentified potential threat approaching Complex 0b10. 01370_ Ion Engine destroyed. 01370_ Beam Rifle destroyed. 01374_ Destroyed Lgt. Angular Momentum Engine. 01376_ Beam Cannon severed. 01382_ Rocket Launcher destroyed. 01412_ ALERT: Unidentified potential threat approaching Complex 0b10. 01414_ Acquired 59 matter. 01480_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????#"""""?????????????????????? | | ??????????????????????#"""""?????????????????????? | | #?????????????????????#"""""##????#####?#####????? | | ###??????####??????????# # ###### ### ###??? | | ??????? #????????## #] ##?? | | ????????? #??????## #?? | | ??????????# ##????# #?? | | ??????????? ##??# #?? | | ????????????? #?# ## #?? | | #?????????????? ########?## ##?? | | #???????????????# #?##### ##??? | | #????????????#### #?## ### # #???? | | #????????###?# ### ## # ##???? | | #???????## ### ## ### ### #????? | | ######### ########### ##????? | | ##### ##??# ## ##?????? | | #?### #### ##??????? | | ### ######## #?### #???????? | | ??## #??????## ### #???????? | | ???## #??????### # ## #?????? | | ????## #???????## # @ #### ##?????? | | ?????## #????????### l #??####??????? | | ??????## ?????????# # # ###????????????? | | ????????### #????###### #### # ##??????????????? | | ???????????###???## # ###???????????????? | | ????????????????## #????????????????? | | ????????????????# #????????????????? | | ??####??????????# ##????????????????? | | ?## ##????####### #?????????????????? | | ?# ##??## #?# #?????????????????? | | ## #??# #?## ##????????????????? | | # ##?# ##?# #????????????????? | | #?# #### ### #????????????????? | | ### #?##g ###?## #????????????????? | | ### #### #????? #????????????????? | | ### ## ####??? #???????????????? | | ###### ## #??? #??????????????? | | ?????### #???? ??????????????? | | ???????## ##?????## ?????????????? | | ????????## #############?????????#????????????? | | ?????????######??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Item Schematics ----------------- Component Analysis Suite | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Wave Gun | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive IFF Parser | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Coil Gun | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlexusChainThrower Manual? 0 Play Time 00:26:41 Cumulative 9.1 hours Start 2025.12.29 @ 22:18:28 End 2025.12.30 @ 12:19:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: adedcae2-ef23-46cb-bc22-adb702217132