Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.07 @ 14:12:30 Player: zeramoth Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1480) 1480 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 4811 Bonus ------- High Alert Combat Kills 46 Aligned with FarCom 300 Cogmind --------- Core Integrity 576/700 Matter 270/300 Energy 3/100 System Corruption 0% Temperature Cool (9) Movement Walking (160) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Terrain Scanner Targeting Computer > --- WEAPON (4) ------- Gatling Laser Flak Cannon Heavy Hammer > --- INVENTORY (10) --- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Titanium Leg Large Storage Unit Large Storage Unit Cloak of Protection Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Terrain Scanner Targeting Computer Supersonic Drone Bay > --- WEAPON ----------- Heavy EM Shotgun Electrolaser Precision Beam Rifle Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Titanium Leg Large Storage Unit Large Storage Unit Cloak of Protection Shock Rifle Improved Grenade Launcher Heavy Hammer [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Supersonic Drone Bay Storage Large Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Precision Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 2 1 Weapon 2 | . . . . . 1 1 Parts Attached 50 | . 4 2 . 10 22 12 Power 6 | . . . . 2 4 . Engine 2 | . . . . 1 1 . Core 4 | . . . . 1 3 . Reactor . | . . . . . . . Propulsion 12 | . . . . 4 6 2 Treads . | . . . . . . . Leg 12 | . . . . 4 6 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . 2 . . . 3 2 Device 5 | . . . . . 3 2 Storage 1 | . 1 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 25 | . 2 2 . 4 9 8 Energy Gun 14 | . 1 . . 2 6 5 Energy Cannon . | . . . . . . . Ballistic Gun 4 | . . . . 1 3 . Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . . 1 . 1 . 1 Special Weapon 2 | . 1 1 . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . Parts Lost 22 | . . . . 7 6 9 Power 4 | . . . . 1 2 1 Propulsion 6 | . . . . 3 1 2 Utility 1 | . . . . . . 1 Weapon 11 | . . . . 3 3 5 Highest Loss Streak 8 | . . . . 7 3 8 Average Slot Usage (%) 96 | . 99 100 100 86 97 88 Engine 7 | . 14 14 14 4 3 . Core 3 | . . . . 5 5 6 Leg 26 | . 28 28 28 25 26 22 Device 9 | . . . . . 18 19 Storage 11 | . 14 14 14 14 9 7 Processor 11 | . 13 14 14 14 9 7 Energy Gun 9 | . 14 . . 8 13 15 Ballistic Gun 11 | . 14 14 14 11 11 6 Special Weapon 4 | . . 14 14 1 . . Naked Turns . | . . . . . . . Heaviest Build 42 | 13 29 24 24 25 42 40 Greatest Support 51 | 20 20 20 20 20 51 51 Greatest Overweight (x) 2 | . 1 1 1 2 1 1 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 Average Carried 9 | 6 8 10 9 7 8 9 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 9 10 8 Class Distribution -------------------- 48% | Mutant 16% | Gunner 15% | Scavenger-Skirmisher 9% | Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 996 | 200 94 6 . 67 442 187 Remotely . | . . . . . . . Salvage Created 1470 | . 263 21 . 111 640 435 Parts 101 | . 18 4 . 11 43 25 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 38 | . 8 3 . 3 14 10 Guns 30 | . 8 . . 3 14 5 AOE 7 | . . 3 . . . 4 Classes Destroyed 8 | . 3 1 . . 3 1 Worker 1 | . 1 . . . . . Builder 1 | . . . . . . 1 Tunneler 1 | . . 1 . . . . Swarmer 8 | . 3 3 . . 2 . Grunt 21 | . 5 . . 3 6 7 Brawler 2 | . . . . . 1 1 Sentry 5 | . . . . . 4 1 Hunter 2 | . . . . . 1 1 Best Kill Streak 8 | . 3 4 . 3 4 8 Combat Bots Only 7 | . 3 3 . 3 4 7 Max Kills in Single Turn 3 | . 1 3 . 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 2787 | . 238 132 . 407 892 1118 Core 408 | . 46 . . 85 153 124 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 100 . . . 47 72 . Volleys Fired 94 | . 22 2 . 12 40 18 Largest 4 | . 2 1 . 2 3 4 Hottest 202 | . 70 30 . 70 152 202 Shots Fired 223 | . 44 2 . 17 111 49 Gun 217 | . 44 . . 17 111 45 Cannon . | . . . . . . . Launcher 6 | . . 2 . . . 4 Special . | . . . . . . . Kinetic 114 | . 22 . . 12 67 13 Thermal 83 | . 13 . . 5 42 23 Explosive 6 | . . 2 . . . 4 Electromagnetic 20 | . 9 . . . 2 9 Robot Hit Streak 23 | . 11 . . 16 23 10 Robot Miss Streak 2 | . 2 1 . 1 2 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . . 2 . 3 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 162 | . 31 . . 16 79 36 Core Hits 75 | . 14 4 . 7 28 22 Critical Hits 4 | . 1 . . . 3 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . 1 . . . 1 . Melee Attacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2792 | . 391 202 . 191 1007 1001 Guns 2048 | . 376 . . 191 1004 477 Cannons . | . . . . . . . Explosions 679 | . . 202 . . . 477 Melee 47 | . . . . . . 47 Ramming 18 | . 15 . . . 3 . Kinetic 1241 | . 169 . . 141 709 222 Thermal 714 | . 138 . . 50 295 231 Explosive 635 | . . 202 . . . 433 Electromagnetic 137 | . 69 . . . . 68 Impact 47 | . . . . . . 47 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 . Average Corruption 2 | . . . . . 2 . Corruption Purged . | . . . . . . . Effects 6 | . . . . . 6 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Targeting Errors 4 | . . . . . 4 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . 1 . . . . . Impact 1 | . 1 . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 150 | . 7 61 . . . 82 Shots 4 | . . 2 . . . 2 Rammed 2 | . 1 . . . 1 . Targets Rammed 3 | . 1 . . . 2 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 275 | . 102 . . 62 177 275 Average Temperature 53 | . 34 . . 26 49 93 Received Heat Transfer 969 | . 84 . . 225 228 432 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 1 | . 1 . . . . . Heat Transferred 1673 | . 407 . . 148 661 457 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 490 | . 230 164 . 40 305 490 Average Influence 94 | . 109 144 . 27 91 99 Maximum Alert Level 2 | . 1 . . . 1 2 Low Security (%) 82 | 100 75 100 . 100 81 81 Level 1 13 | . 24 . . . 18 1 Level 2 4 | . . . . . . 16 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 3 . . . 1 1 Investigation 2 | . . . . . 1 1 Extermination . | . . . . . . . Reinforcement 3 | . 3 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 4 | . . . . . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 12 3 . 3 19 13 Peak Tracking Total 6 | . 3 3 . 3 6 6 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 3 | . . . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 5 | . . . . . 1 4 Max in Single Turn 1 | . . . . . 1 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 10 | . . . 4 . 4 2 Terminals 5 | . . . . . 4 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 59 | . . . 48 . 6 5 Successful 52 | . . . 48 . 2 2 Failed 7 | . . . . . 4 3 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 12 | . . . 1 . 6 5 Terminals 8 | . . . . . 6 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 49 | . . . 48 . 1 . Record 48 | . . . 48 . . . Unreport Threat 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . . . 1 2 Terminals 2 | . . . . . 1 1 Botnet 2 | . . . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Jam 1 | . . . . . . 1 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . . 2 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 1 | . . . . . 1 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 3046 | 2 373 72 944 122 953 580 Spaces Moved 1657 | 2 174 44 626 53 386 372 Core . | . . . . . . . Treads . | . . . . . . . Legs 1657 | 2 174 44 626 53 386 372 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 150 150 120 123 126 Average Speed 142 | 120 148 150 150 147 141 128 Slowest Speed 180 | 120 150 150 150 180 150 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 1 40 14 93 17 50 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 55 | . . 19 . . 24 12 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 55 | . . 19 . . 24 12 Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 2143 | 1 246 47 633 77 707 432 Wait 290 | . 33 . . 1 232 24 Move 1651 | 1 173 43 625 52 385 372 Hop . | . . . . . . . Pick Up 25 | . 7 . 4 1 11 2 Fast Attach 20 | . 2 . . 4 8 6 Attach 16 | . 1 . . 4 8 3 Detach 5 | . 2 . . 1 2 . Swap 14 | . 1 2 . 2 6 3 Drop 23 | . 4 . 4 . 13 2 Fire 94 | . 22 2 . 12 40 18 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick 3 | . 1 . . . 2 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 9) 376 | -10/Materials | Entered Mines 437 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 439 | -10/Mines | Discovered new exit (range 5) 448 | -10/Mines | Entered Exiles 484 | -10/Exiles | Met 8R-AWN 508 | -10/Exiles | Met EX-HEX 556 | -10/Exiles | Met EX-BIN 639 | -10/Exiles | Met EX-DEC 668 | -10/Exiles | Visited The Gauntlet 880 | -10/Exiles | Learned location of Zion (-7) 970 | -10/Exiles | Discovered new exit (range 11) 1153 | -10/Exiles | Aligned with FarCom system 1155 | -10/Exiles | Given EX-Vault access code 1225 | -10/Exiles | Opened EX-Vault 1235 | -10/Exiles | Found Prototype Device 1241 | -10/Exiles | Found Prototype Device 1275 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1392 | -10/Exiles | Stole two prototypes: Cloak of Protection, Supersonic Drone Bay 1392 | -10/Exiles | Entered Mines 1434 | -9/Mines | Core integrity fell below 50% 1466 | -9/Mines | Lost 7 parts (1p3n3w) 1494 | -9/Mines | Discovered new exit (range 14) 1514 | -9/Mines | Entered Materials 1514 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1514 | -8/Materials | Identified Cloak of Protection 1515 | -8/Materials | Identified Supersonic Drone Bay 2016 | -8/Materials | Lost 3 parts (2p1w) 2462 | -8/Materials | Discovered new exit (range 4) 2467 | -8/Materials | Entered Factory 2467 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2469 | -7/Factory | FarCom data flow suspended 2974 | -7/Factory | Build established: Gunner 2986 | -7/Factory | Destroyed 7 combat bots 3047 | -7/Factory | Self-destructed Last Messages --------------- 02977_ U-05 Engineer lays Concrete. 02978_ U-05 Engineer builds a Wall. 03001_ Electrolaser destroyed. 03003_ Slug penetrates Wall. 03003_ Shock Rifle destroyed. 03006_ Slug penetrates Y-54 Guardian. 03013_ Gauss Rifle destroyed. 03013_ Lgt. Nuclear Core destroyed. 03016_ Prc. Beam Rifle destroyed. 03019_ Supersonic Drone Bay destroyed. 03019_ Titanium Leg destroyed. 03021_ Y-54 Guardian heat spikes uncontrollably. 03022_ Y-54 Guardian heat damages core (-12). 03023_ Carbon-fiber Leg destroyed. 03024_ K-01 Serf collects debris. 03027_ Acquired Gatling Laser. 03028_ K-01 Serf collects debris. 03032_ Acquired Flak Cannon. 03035_ R-06 Scavenger collects Lgt. Treads. 03044_ Acquired 61 matter. 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""??#??? | | ??????????????????????????????????? ????? ???????? | | ??????????????????????????????????????? ? ???????? | | ?????????????? ??????? ?????? ??????????? ???????? | | ????????????????????????????????????????????? ???? | | ???????????????????????????????????????????"?????? | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed CompactPrecisionSteel Manual? 0 Play Time 00:26:58 Cumulative 26.6 hours Start 2020.06.07 @ 13:46:03 End 2020.06.07 @ 14:12:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23d53caf-b0be-4b35-ba86-3b0e1dc20484