Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 00:11:42 Player: ozkriff Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (303) 303 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2388 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 212/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Location -8/Materials Parts ------- Power (1) Propulsion (4) Utility (4) Large Storage Unit Large Storage Unit Weapon (2) Inventory (16) Light Ion Engine Peak State ------------ Power Ion Engine Propulsion Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Utility Large Storage Unit Large Storage Unit Improved Targeting Computer Weapon Beam Rifle Heavy Assault Rifle Inventory Light Ion Engine Light Ion Engine Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 22 | 6 1 4 . 11 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . 1 . 2 Treads . | . . . . . Leg 5 | 2 . 1 . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 1 2 . . Device . | . . . . . Storage 3 | 1 1 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 . 1 . 8 Energy Gun 4 | 1 . 1 . 2 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 . . . 6 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . . . . 17 Power 2 | . . . . 2 Propulsion 5 | . . . . 5 Utility 1 | . . . . 1 Weapon 9 | . . . . 9 Highest Loss Streak 16 | . . . . 16 Average Slot Usage (%) 80 | . 85 85 100 58 Engine 10 | . 14 11 11 4 Leg 25 | . 28 28 33 14 Storage 18 | . 14 22 22 18 Processor 4 | . . 2 11 7 Energy Gun 10 | . 14 11 11 3 Ballistic Gun 11 | . 14 11 11 10 Naked Turns . | . . . . . Heaviest Build 41 | 11 27 41 41 41 Greatest Support 40 | 20 20 30 30 40 Greatest Overweight (x) 10 | . 1 2 1 10 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 16 | 6 12 16 16 16 Average Capacity 13 | 5 9 16 16 16 Most Carried 8 | 2 3 7 8 7 Average Carried 4 | 1 2 4 7 3 Final Capacity 16 | 6 10 16 16 16 Final Carried 8 | 2 3 7 8 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 357 | 201 . 79 56 21 Remotely . | . . . . . Salvage Created 455 | . . 184 76 195 Parts 28 | . . 14 5 9 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 13 | . . 5 4 4 Guns 13 | . . 5 4 4 Classes Destroyed 7 | . . 4 1 2 Worker 1 | . . . 1 . Builder 1 | . . . . 1 Hauler 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 9 | . . 4 4 1 Grunt 3 | . . . . 3 Sentry 1 | . . 1 . . Best Kill Streak 5 | . . 3 5 3 Combat Bots Only 4 | . . 3 4 2 Max Kills in Single Turn 2 | . . 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2148 | . . 154 93 1901 Core 609 | . . 36 15 558 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 100 . 87 . Volleys Fired 74 | . . 20 6 48 Largest 2 | . . 2 2 2 Hottest 85 | . . 76 76 85 Shots Fired 134 | . . 40 12 82 Gun 134 | . . 40 12 82 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 93 | . . 20 6 67 Thermal 41 | . . 20 6 15 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | . . 5 3 13 Robot Miss Streak 5 | . . 5 2 2 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 1 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 80 | . . 18 7 55 Core Hits 33 | . . 10 5 18 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 875 | . . 238 108 529 Guns 873 | . . 238 108 527 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 2 | . . . . 2 Kinetic 534 | . . 92 21 421 Thermal 339 | . . 146 87 106 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 1 | . . . . 1 Shots . | . . . . . Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 190 | . . 190 88 71 Average Temperature 49 | . . 75 44 25 Received Heat Transfer 999 | . . 9 . 990 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 852 | . . 370 222 260 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 153 | . 9 152 153 59 Average Influence 46 | . 7 84 102 33 Maximum Alert Level . | . . . . . Low Security (%) 100 | . . . . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 23 | . . 9 4 10 Peak Tracking Total 6 | . . 6 4 4 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . 6 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 4 | . 4 . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 10 . . . Successful 5 | . 5 . . . Failed 5 | . 5 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 10 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 5 . . . Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 840 | 56 254 227 109 194 Spaces Moved 386 | 36 169 96 61 24 Core 6 | 3 . . . 3 Treads . | . . . . . Legs 380 | 33 169 96 61 21 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 150 150 Average Speed 151 | 114 149 155 150 210 Slowest Speed 550 | 120 150 180 150 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 12 | 4 24 13 18 5 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 515 | 48 171 136 68 92 Wait 25 | 5 . 12 1 7 Move 382 | 35 168 95 60 24 Hop . | . . . . . Pick Up 9 | 2 1 5 1 . Fast Attach 12 | 6 1 2 . 3 Attach 8 | . . 1 . 7 Detach . | . . . . . Swap 2 | . . 1 . 1 Drop 1 | . 1 . . . Fire 74 | . . 20 6 48 Melee . | . . . . . Ram 1 | . . . . 1 Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 332 | -9/Materials | Build established: Mutant 515 | -9/Materials | Discovered new exit (range 15) 538 | -9/Materials | Entered Mines 634 | -9/Mines | Learned location of Zion (-7) 640 | -9/Mines | Discovered new exit (range 6) 647 | -9/Mines | Entered Materials 647 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 756 | -8/Materials | Garrison activated, responded to threat 775 | -8/Materials | Core integrity fell below 50% 813 | -8/Materials | Core integrity fell below 20% 841 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00792_ U-05 Engineer repairs door. 00795_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 00795_ Particle Gun destroyed. 00796_ U-05 Engineer builds a Door. 00798_ Door malfunctions. 00806_ Lgt. Assault Rifle destroyed. 00810_ Imp. Targeting Computer destroyed. 00813_ Acquired Aluminum Leg. 00816_ Acquired Lgt. Assault Rifle. 00817_ U-05 Engineer lays Concrete. 00820_ U-05 Engineer repairs door. 00824_ G-47 Trooper destroyed. 00828_ G-47 Trooper suffers critical hit. 00828_ Destroyed Particle Gun. 00837_ Lgt. Assault Rifle destroyed. 00837_ Slammed into G-47 Trooper. 00839_ Aluminum Leg destroyed. 00839_ Slammed into G-47 Trooper. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????? =?????????????????????? | | ?????????????????????????? ###??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? +??????????????????? | | ?????????????????????????? #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ???????????????????######## #?#####????????????? | | ???????????????????# # #? ?????????????? | | ???????????????????# T #*= # """?????????????? | | ???????????????????# @#%[*# "???????????????? | | ???????????????????# gg=%!+ ?????????????????? | | ???????????????????# #u*%#??????????????????? | | ???????????????????# #!!=#????????####??????? | | ???????????????????########% !##???????# #??????? | | ?????????????????????????# *%%!########## ####???? | | ?????????????????????????# !* #???? | | ?????????????????????????# #???? | | ?????????????????????????# #???? | | ?????????????????????????# #### #####???? | | ?????????????????????????#######??#! !#???????? | | ??????????????????????????????????#! !#???????? | | ??????????????????????????????????##!!!!##???????? | | ???????????????????????????????????######????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Challenges ------------ None Game ------ Seed NodeBiometalRifle Manual? 0 Play Time 00:12:06 Cumulative 10.4 hours Start 2019.10.30 @ 00:00:15 End 2019.10.30 @ 00:11:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5fc6b97-42f1-4525-81d1-32db87adc375