Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 16:55:13 Player: Pawtter Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (102) 510 Value Destroyed (3294) 3294 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (294) 294 TOTAL SCORE: 6458 Bonus ------- High Alert Combat Kills 294 Cogmind --------- Core Integrity 0/700 Matter 63/300 Energy 70/100 System Corruption 13% Temperature Cool (18) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Melee Analysis Suite > --- WEAPON (3) ------- Enhanced Autogun Heavy Mace > --- INVENTORY (5) ---- Advanced Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Recalibrator > --- WEAPON ----------- Flak Gun Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Enhanced Autogun Advanced Assault Cannon Grenade Launcher Remote Datajack Heavy Mace Heavy Mace Heavy Mace [Rating: 44] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Recalibrator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Small Laser Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 1 . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 66 | 6 9 7 13 31 Power 11 | 1 2 1 5 2 Engine 8 | 1 2 1 4 . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 19 | 2 2 5 3 7 Treads 16 | 2 . 4 3 7 Leg . | . . . . . Wheel 3 | . 2 1 . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 2 . . 9 Device 2 | . . . . 2 Storage 2 | 1 1 . . . Processor 5 | . 1 . . 4 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 24 | 2 3 1 5 13 Energy Gun 2 | 1 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 14 | 1 3 1 4 5 Ballistic Cannon 3 | . . . . 3 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 3 | . . . . 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 24 | . 1 1 3 19 Power 6 | . 1 1 1 3 Propulsion 6 | . . . 2 4 Utility 5 | . . . . 5 Weapon 7 | . . . . 7 Highest Loss Streak 13 | . 1 1 3 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 94 99 92 96 Engine 12 | . 13 10 9 13 Core 1 | . . . 4 1 Treads 26 | . 9 25 33 28 Wheel 3 | . 18 7 . . Device 1 | . . . . 1 Storage 8 | . 14 11 9 6 Processor 9 | . 9 11 9 10 Protection 6 | . . . . 9 Energy Gun 1 | . 10 . . . Ballistic Gun 17 | . 17 33 26 14 Ballistic Cannon 4 | . . . . 6 Peak Build Rating 44 | 6 11 15 23 44 Average Rating 26 | 4 8 13 19 33 On Entrance 10 | . 6 11 15 21 Naked Turns . | . . . . . Heaviest Build 73 | 11 29 34 49 73 Greatest Support 90 | 40 40 63 83 90 Greatest Overweight (x) 17 | . 1 1 . 17 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 9 15 15 14 Most Carried 14 | 4 8 11 14 13 Average Carried 7 | . 2 8 11 8 Final Capacity 15 | 8 15 15 15 5 Final Carried 10 | . 8 10 7 2 Class Distribution -------------------- 43% | Gunner 20% | Scavenger-Tank 17% | Scavenger-Gunner 7% | Scavenger-Mutant 7% | Mutant 3% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2539 | 217 216 341 350 1415 Remotely . | . . . . . Salvage Created 3057 | . 334 455 480 1788 Parts 214 | . 27 31 32 124 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 3 | . . . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 70 | . 9 12 11 38 Melee 1 | . . . . 1 Guns 47 | . 9 12 11 15 Cannons 20 | . . . . 20 AOE 1 | . . . . 1 Classes Destroyed 17 | . 5 3 2 7 Worker 13 | . 2 . . 11 Builder 3 | . 1 . . 2 Tunneler 1 | . . . . 1 Hauler 2 | . . 2 . . Recycler 4 | . . . . 4 Operator 1 | . . . . 1 Watcher 8 | . 2 . . 6 Swarmer 12 | . 5 3 . 4 Cutter 2 | . . . . 2 Grunt 26 | . 4 7 5 10 Brawler 4 | . . . . 4 Duelist 3 | . . 1 1 1 Sentry 9 | . . 1 2 6 Specialist 4 | . . . 2 2 Hunter 3 | . . . . 3 Programmer 6 | . . . . 6 Heavy 1 | . . . 1 . Best Kill Streak 7 | . 3 4 6 7 Combat Bots Only 6 | . 3 3 6 4 Max Kills in Single Turn 6 | . 1 2 1 6 Gunslinging 1 | . . 1 . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 513 | . 85 27 46 355 Missed 168 | . 33 11 14 110 Damage Taken 5689 | . 515 218 937 4019 Core 959 | . 98 21 134 706 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 60 94 75 . Volleys Fired 199 | . 44 23 24 108 Largest 3 | . 2 3 3 3 Hottest 124 | . 60 69 71 124 Shots Fired 535 | . 85 69 72 309 Gun 423 | . 85 69 72 197 Cannon 109 | . . . . 109 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 505 | . 58 69 72 306 Thermal 27 | . 27 . . . Explosive 3 | . . . . 3 Electromagnetic . | . . . . . Robot Hit Streak 15 | . 8 15 11 12 Robot Miss Streak 16 | . 4 8 3 16 Penetration Max . | . . . . . Secondary Targets 8 | . 2 2 4 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 390 | . 51 46 58 235 Core Hits 256 | . 22 27 33 174 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 4 | . 1 . . 3 Critical Strikes 10 | . 1 . . 9 Destroy 3 | . 1 . . 2 Blast 2 | . . . . 2 Smash 5 | . . . . 5 Melee Attacks 18 | . . . . 18 Impact 18 | . . . . 18 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 7808 | . 580 715 986 5527 Guns 4578 | . 571 715 982 2310 Cannons 1921 | . . . . 1921 Explosions 838 | . . . . 838 Melee 388 | . . . . 388 Ramming 83 | . 9 . 4 70 Kinetic 6293 | . 365 715 982 4231 Thermal 927 | . 206 . . 721 Explosive 117 | . . . . 117 Electromagnetic . | . . . . . Impact 388 | . . . . 388 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . 1 . 7 13 Average Corruption 2 | . 1 . 7 12 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . 6 . 1 1 Message Errors 1 | . 1 . . . Matter Fused 3 | . 2 . . 1 Energy Discharges 4 | . 3 . 1 . Overload Shots . | . . . . . Overflow Damage 323 | . . . . 323 Projectiles 51 | . . . . 51 Explosions 232 | . . . . 232 Melee 40 | . . . . 40 Knockbacks 8 | . . . . 8 Impact 1 | . . . . 1 Kinetic 7 | . . . . 7 Secondary . | . . . . . Self-Inflicted Damage 213 | . 4 . . 209 Shots 3 | . . . . 3 Rammed 11 | . 2 1 2 6 Targets Rammed 14 | . 2 1 2 9 Kicked . | . . . . . Crushed 3 | . . . . 3 Highest Temperature 460 | . 126 12 45 460 Average Temperature 130 | . 41 7 15 148 Received Heat Transfer 1452 | . 150 72 180 1050 Effects 29 | . . . . 29 Shutdowns 9 | . . . . 9 Energy Bleed 4 | . . . . 4 Interference 12 | . . . . 12 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions 3 | . . . . 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 975 | . 475 . . 500 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 975 | . 197 405 342 975 Initial 87 | . . 59 87 86 Average 230 | . 88 210 230 265 Maximum Alert Level 3 | . . 2 1 3 Low Security (%) 62 | 100 100 41 51 59 Level 1 25 | . . 55 48 22 Level 2 4 | . . 2 . 7 Level 3 7 | . . . . 10 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 24 | . 1 2 3 18 Investigation 2 | . . 1 . 1 Extermination 6 | . . . . 6 Reinforcement 10 | . 1 1 3 5 Assault 2 | . . . . 2 Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | . 16 14 13 58 Peak Tracking Total 7 | . 4 5 3 7 Tactical Retreats 4 | . 3 . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . . . 9 Max in Single Turn 7 | . . . . 7 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 23 | . 5 3 3 12 Terminals 17 | . 3 2 3 9 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . 2 1 . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 61 | . 14 16 9 22 Successful 40 | . 7 13 9 11 Failed 21 | . 7 3 . 11 Catastrophic 3 | . 1 . . 2 Database Lockouts . | . . . . . Manual 5 | . . 1 4 . Terminals 49 | . 10 12 9 18 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 8 | . 4 4 . . Scanalyzers 1 | . . . . 1 Garrison Access 2 | . . . . 2 Terminal Hacks 31 | . 5 10 5 11 Record 14 | . 2 7 . 5 Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . 1 . . Open DSF 3 | . . . . 3 Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . . 1 . . Alert Level 1 | . 1 . . . Locate Traps 2 | . 1 . . 1 Dispatch Records 1 | . . 1 . . Hauler Manifests 2 | . 1 . 1 . Zone Layout 3 | . . . 2 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . 2 3 . . Process 1 | . . 1 . . Report Inventory 3 | . 2 1 . . Retrieve Matter 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . . . 4 . Terminals 4 | . . . 4 . Botnet 3 | . . . 3 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 15 | . 4 3 2 6 Full Trace Events 6 | . 2 3 . 1 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 53 | . . 53 . . Retrieved Matter 53 | . . 53 . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5007 | 84 616 516 494 3297 Spaces Moved 2463 | 50 417 282 225 1489 Core 10 | 6 . . . 4 Treads 1993 | 44 67 172 225 1485 Legs . | . . . . . Wheels 460 | . 350 110 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 160 50 Average Speed 159 | 146 96 134 160 183 Slowest Speed 900 | 160 160 160 160 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 34 | 4 70 39 18 42 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 77 | . . . . 77 Melee . | . . . . . Projectile 18 | . . . . 18 AOE 59 | . . . . 59 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3108 | 61 552 368 308 1819 Wait 255 | . 60 44 26 125 Move 2459 | 49 416 281 224 1489 Hop . | . . . . . Pick Up 63 | 6 15 8 10 24 Fast Attach . | . . . . . Attach 59 | 6 6 7 13 27 Detach 5 | . 1 1 1 2 Swap 7 | . 3 . . 4 Drop 30 | . 5 3 8 14 Fire 199 | . 44 23 24 108 Melee 17 | . . . . 17 Ram 3 | . 2 . . 1 Kick . | . . . . . Crush 11 | . . 1 2 8 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / Low x2) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Discovered new exit (range 6) 593 | -10/Materials | Build established: Scavenger-Mutant 670 | -10/Materials | Discovered new exit (range 14) 701 | -10/Materials | Entered another Materials area 701 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1126 | -9/Materials | Build established: Gunner 1201 | -9/Materials | Discovered new exit (range 11) 1217 | -9/Materials | Entered another Materials area 1217 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1657 | -8/Materials | Discovered new exit (range 8) 1687 | -8/Materials | Crushed by falling debris 1711 | -8/Materials | Entered Factory 1711 | -7/Factory | Evolved 2 slots: Utility x2 1718 | -7/Factory | Lost 3 parts (1p2n) 1728 | -7/Factory | Identified exit to DSF 2576 | -7/Factory | Cargo convoy interrupted 2921 | -7/Factory | Build established: Scavenger-Gunner 3471 | -7/Factory | Build established: Gunner 3847 | -7/Factory | Build established: Scavenger-Tank 4294 | -7/Factory | Garrison activated, responded to threat 4482 | -7/Factory | Identified exit to Storage 4482 | -7/Factory | Identified exit to Lower Caves 4586 | -7/Factory | Garrison activated, responded to threat 4733 | -7/Factory | Lost 4 parts (2n1u1w) 4911 | -7/Factory | First assault squad dispatched 4960 | -7/Factory | System corruption reached 10% 4986 | -7/Factory | Core integrity fell below 50% 4995 | -7/Factory | Core integrity fell below 20% 5008 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04984_ B-48 Gladiator system corrupted by crushing effect. 04985_ B-48 Gladiator system terminally corrupted. 04993_ B-48 Gladiator suffers critical hit (Smash). 04993_ Destroyed Lgt. Treads. 04993_ B-48 Gladiator system corrupted by crushing effect. 04993_ Lgt. Nuclear Core destroyed. 04995_ B-48 Gladiator suffers critical hit (Smash). 04995_ B-48 Gladiator destroyed. 04998_ Acquired 1 matter. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. 05004_ Acquired 61 matter. 05004_ Hvy. Mace destroyed. 05005_ Slammed into G-47 Trooper. 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