Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 09:03:06 Player: rice Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (144) 720 Value Destroyed (4255) 4255 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 12135 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 228/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core PSU Rigger Wave Gun Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Hacking Suite System Shield PSU Rigger > --- WEAPON ----------- Arc Projector Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Angular Momentum Engine Light Fission Core Light Treads Light Treads Light Treads Light Treads Light Treads Armored Treads Large Matter Pod Improved Medium Armor Plating Hacking Suite Field Recycling Unit Arc Projector Gauss Rifle Missile Launcher Ripper [Rating: 57] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Flight Unit Biomechanical Wings Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Particle Gun Ballistic Gun Precision Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Was Fac Gar Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 . . 2 . . . Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . 1 . . 1 . . . Utility 4 | . . . . . . . 2 1 . . . . . 1 . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . Parts Attached 185 | 8 11 3 17 3 1 4 58 16 1 1 38 1 14 5 1 2 1 Power 23 | 2 2 . 2 . . . 3 1 . . 9 . 3 . . 1 . Engine 12 | 2 2 . 2 . . . 3 . . . 3 . . . . . . Core 11 | . . . . . . . . 1 . . 6 . 3 . . 1 . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 50 | 2 4 . 5 . 1 1 12 3 1 . 13 . 6 2 . . . Treads 36 | 2 4 . 5 . 1 1 11 3 1 . 8 . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . 2 . . . . Flight 12 | . . . . . . . 1 . . . 5 . 4 2 . . . Utility 64 | 1 3 . 2 2 . 2 26 8 . 1 11 1 3 2 1 1 . Device 36 | . 2 . 1 2 . 2 15 2 . 1 5 1 3 2 . . . Storage 4 | 1 1 . 1 . . . 1 . . . . . . . . . . Processor 4 | . . . . . . . 2 2 . . . . . . . . . Hackware 3 | . . . . . . . . 1 . . 1 . . . 1 . . Protection 17 | . . . . . . . 8 3 . . 5 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 48 | 3 2 3 8 1 . 1 17 4 . . 5 . 2 1 . . 1 Energy Gun 14 | 1 1 1 4 . . . . 1 . . 3 . 2 1 . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 26 | 2 1 1 4 1 . . 13 3 . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . 1 3 . . . 1 . . . . . . Special Weapon 2 | . . 1 . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . . . 3 . . . 1 . . 1 1 . . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . System Corruption 2 | . . . . . . . . . . . . . 2 . . . . Parts Lost 44 | . . 1 3 . . . 5 4 . . 14 1 8 . 2 3 3 Power 6 | . . . 1 . . . . 1 . . 3 . 1 . . . . Propulsion 18 | . . . 1 . . . 2 1 . . 6 1 4 . 1 1 1 Utility 8 | . . . . . . . 1 . . . 2 . 1 . 1 2 1 Weapon 12 | . . 1 1 . . . 2 2 . . 3 . 2 . . . 1 Highest Loss Streak 4 | . . 1 2 . . . 3 3 . . 4 1 4 . 2 3 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 89 99 98 100 100 100 98 98 100 100 88 35 45 38 42 38 12 Engine 8 | . 14 14 10 11 11 11 9 . . . 7 . . . . . . Core 1 | . . . . . . . . 6 7 7 3 . 4 . . 4 . Treads 27 | . 27 28 32 33 33 33 26 29 30 30 26 . . . . . . Flight 1 | . . . . . . . . . . . 2 20 15 12 15 10 2 Device 8 | . 3 14 11 11 11 11 10 7 7 7 5 2 5 10 7 . . Storage 8 | . 15 14 11 11 11 11 9 7 7 7 5 . . . . . . Processor 2 | . . . . . . . 7 7 7 7 . . . . . . . Hackware 3 | . . . . . . . . 7 7 7 13 13 13 11 15 16 8 Protection 4 | . . . . . . . 8 6 7 7 4 . . . . 4 . Energy Gun 5 | . 12 9 14 11 11 7 . 4 7 7 5 . 3 1 3 . . Ballistic Gun 18 | . 13 13 16 22 22 22 26 17 15 15 11 . . . . . . Peak Build Rating 57 | 6 7 7 19 17 18 24 41 45 42 45 57 31 48 47 55 43 19 Average Rating 28 | 4 6 6 15 17 17 18 30 39 42 43 47 25 28 37 45 39 11 On Entrance 22 | . 6 7 7 17 17 18 18 36 42 42 45 24 14 18 47 33 19 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 87 | 14 34 30 40 39 39 40 72 71 66 66 87 1 22 9 9 18 14 Greatest Support 102 | 40 40 40 60 60 60 60 62 82 82 82 102 17 24 19 13 19 6 Greatest Overweight (x) 3 | . 1 . . . . . 1 . . . 1 . 3 . . 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 20 5 5 5 5 5 5 Average Capacity 16 | 6 10 15 15 15 15 15 19 20 20 20 17 5 5 5 5 5 5 Most Carried 20 | 1 10 9 15 15 15 15 20 19 18 19 20 5 5 3 3 4 4 Average Carried 14 | . 5 8 13 14 14 14 18 14 17 18 13 5 4 3 3 3 3 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 1 9 8 14 15 15 14 20 17 18 19 5 5 3 3 3 3 4 Class Distribution -------------------- 48% | Skirmisher 11% | Mutant 11% | Scavenger-Skirmisher 10% | Gunner 8% | Hacker-Skirmisher 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Was Fac Gar Matter Collected 4680 | 244 186 67 503 142 58 82 1614 389 66 10 1114 . 200 . . . 5 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5193 | . 432 29 897 137 . 89 1672 483 72 . 1213 . 169 . . . . Parts 324 | . 29 . 59 13 . 16 101 34 4 . 57 . 11 . . . . Haulers Intercepted 7 | . . . 3 . . . 2 1 . . . . 1 . . . . Recyclers Shooed 5 | . 1 . . . . . . . . . 4 . . . . . . Parts Field Recycled 30 | . . . . . . . 23 7 . . . . . . . . . Retrieved Matter 243 | . . . . . . . 132 111 . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Was Fac Gar Combat Hostiles Destroyed 105 | . 12 1 16 5 . 6 31 9 1 . 21 . 3 . . . . Guns 86 | . 12 1 16 5 . . 25 9 1 . 15 . 2 . . . . AOE 19 | . . . . . . 6 6 . . . 6 . 1 . . . . Classes Destroyed 13 | . 5 . 4 . . 1 2 1 . . . . . . . . . Worker 6 | . 1 . . 1 . . 2 1 . . 1 . . . . . . Builder 5 | . 1 . . 1 . 1 1 . . . 1 . . . . . . Tunneler 2 | . . . . . . 1 1 . . . . . . . . . . Hauler 7 | . . . 3 . . . 2 1 . . . . 1 . . . . Recycler 6 | . . . 1 . . . 3 1 . . 1 . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . Operator 3 | . . . 1 . . . 1 1 . . . . . . . . . Watcher 9 | . 2 . 2 . . . 4 . . . 1 . . . . . . Swarmer 34 | . 6 . 4 3 . 3 7 4 . . 4 . 3 . . . . Grunt 47 | . 6 1 7 2 . 3 16 2 . . 10 . . . . . . Sentry 17 | . . . 5 . . . 7 . 1 . 4 . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . Programmer 6 | . . . . . . . . 3 . . 3 . . . . . . Best Kill Streak 6 | . 3 1 4 3 . 4 6 3 1 . 4 . 3 . . . . Combat Bots Only 4 | . 3 1 4 3 . 3 4 3 1 . 4 . 3 . . . . Max Kills in Single Turn 3 | . 1 1 2 1 . 3 3 1 1 . 2 . 1 . . . . Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . Exploded 2 | . . . . . . 2 2 . . . 2 . 1 . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Was Fac Gar Hostile Shots Fired 914 | . 63 15 64 21 . 23 164 58 33 . 285 1 75 . 1 63 48 Missed 292 | . 20 3 11 5 . 4 54 11 14 . 114 . 27 . . 20 9 Damage Taken 8988 | . 429 131 713 147 . 350 1673 715 153 . 2503 38 517 . 55 677 887 Core 2210 | . 65 32 60 9 . 39 186 80 17 . 551 38 122 . . 256 755 Absorbed by Shields 80 | . . . . . . . . . . . . . 24 . . 56 . Regen/Repaired (Parts) 411 | . . . . . . . 278 . . . 133 . . . . . . Core Remaining (%) 67 | 100 . 61 . . . 73 66 . . 86 . . 16 . . . . Volleys Fired 327 | . 43 21 46 13 . 11 81 23 2 . 70 . 16 . . . 1 Largest 3 | . 2 2 3 3 . 3 3 3 3 . 3 . 2 . . . 1 Hottest 150 | . 70 150 138 111 . 111 84 111 111 . 125 . 110 . . . 7 Shots Fired 761 | . 81 23 121 39 . 17 210 49 6 1 194 . 19 . . . 1 Gun 718 | . 81 10 116 39 . 8 199 49 6 1 190 . 19 . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 24 | . . . . . . 9 11 . . . 4 . . . . . . Special 19 | . . 13 5 . . . . . . . . . . . . . 1 Kinetic 523 | . 43 8 64 26 . 6 199 40 4 1 132 . . . . . . Thermal 129 | . 38 15 41 13 . 2 . . . . 20 . . . . . . Explosive 24 | . . . . . . 9 11 . . . 4 . . . . . . Electromagnetic 84 | . . . 16 . . . . 9 2 . 38 . 19 . . . . Robot Hit Streak 51 | . 11 7 17 4 . 12 51 33 7 . 20 . 8 . . . 3 Robot Miss Streak 8 | . 2 1 3 2 . 1 8 1 . . 3 . 4 . . . . Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . Secondary Targets 11 | . 3 . 1 . . . 4 1 . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . . 1 . . . . . . Shots Hit Robots 524 | . 60 8 71 22 . 9 150 39 6 . 147 . 11 . . . 1 Core Hits 243 | . 23 2 34 8 . 14 76 23 3 . 52 . 8 . . . . Critical Kills 1 | . . . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 6 | . . . 1 . . . 2 1 . . 2 . . . . . . Critical Strikes 11 | . 3 . 1 . . 1 3 1 . . 2 . . . . . . Burn 4 | . 3 . . . . 1 . . . . . . . . . . . Destroy 7 | . . . 1 . . . 3 1 . . 2 . . . . . . Melee Attacks 2 | . . . . . . . 2 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 11508 | 7 792 165 1177 390 . 907 3569 735 97 . 3342 . 316 . . 2 9 Guns 8858 | . 785 89 1125 360 . 88 2631 707 97 . 2769 . 207 . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 2192 | . . . . . . 786 744 . . . 553 . 109 . . . . Melee 138 | . . . . . . . 138 . . . . . . . . . . Ramming 200 | 7 7 4 4 30 . 33 56 28 . . 20 . . . . 2 9 Kinetic 6929 | . 393 89 572 240 . 60 2631 660 78 . 2206 . . . . . . Thermal 1538 | . 392 72 353 120 . 28 . . . . 464 . 109 . . . . Explosive 1832 | . . . . . . 786 744 . . . 302 . . . . . . Electromagnetic 871 | . . . 248 . . . . 47 19 . 350 . 207 . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 138 | . . . . . . . 138 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . 4 4 4 4 . 4 4 4 3 11 16 . 10 10 10 Average Corruption 4 | . . . 3 4 4 4 . 1 4 4 2 7 11 . 10 10 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 172 | . . . 26 23 7 31 . 1 19 3 35 2 16 . 1 6 2 Message Errors 36 | . . . 5 7 2 7 . . 7 1 6 . 1 . . . . Matter Fused 42 | . . . 8 5 1 6 . . 6 . 8 . 4 . . 3 1 Heat Flow Errors 19 | . . . 2 . 1 4 . . 1 . 5 . 4 . 1 1 . Energy Discharges 19 | . . . 3 4 2 3 . . . . 6 . 1 . . . . Parts Rejected 3 | . . . . . . . . . . . 2 1 . . . . . Parts Fused 1 | . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 22 | . . . 1 6 . 5 . . 3 1 3 . 1 . . 2 . Data Loss (major) 11 | . . . 1 1 1 4 . . 1 . . . 3 . . . . Misfires 9 | . . . 4 . . 2 . 1 . 1 1 . . . . . . Alerts 5 | . . . 1 . . . . . 1 . 3 . . . . . . Misdirections 3 | . . . . . . . . . . . . 1 1 . . . 1 Weapon Failures 2 | . . . . . . . . . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 210 | . . 8 . . . 67 97 . . . 38 . . . . . . Projectiles 8 | . . 8 . . . . . . . . . . . . . . . Explosions 180 | . . . . . . 67 75 . . . 38 . . . . . . Melee 22 | . . . . . . . 22 . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 265 | . . . . . . 85 45 . . . 98 . 32 . . 1 4 Shots 8 | . . . . . . 4 1 . . . 2 . 1 . . . . Rammed 42 | 2 2 2 2 5 . 3 10 5 . . 4 . . . . 2 5 Targets Rammed 49 | 2 2 2 2 7 . 4 11 6 . . 6 . . . . 2 5 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 7 | . . . . 2 . 1 1 1 . . 2 . . . . . . Highest Temperature 383 | . 135 24 354 383 136 291 159 . 139 . 254 . 229 . 77 120 5 Average Temperature 89 | . 43 13 103 163 75 111 56 . 58 . 65 . 95 . 45 59 5 Received Heat Transfer 2574 | . 147 72 246 33 . 117 657 18 36 . 765 . 54 . . 177 252 Effects 8 | . . . 4 1 . 3 . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . Interference 5 | . . . 2 . . 3 . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 3 . . . . . . . . . 2 . . . . . . Heat Transferred 3410 | . 1369 150 803 259 . 148 . . . . 631 . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 2 . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Was Fac Gar Peak Influence 471 | . 180 41 144 154 . 91 294 179 . . 471 164 273 160 56 25 10 Initial 164 | . . 31 15 34 . . . 58 . . 9 164 107 104 56 25 10 Average 81 | . 86 31 58 42 . 22 100 51 . . 127 162 160 139 49 23 4 Maximum Alert Level 2 | . . . . . . . 1 . . . 2 . 1 . . . . Low Security (%) 90 | 100 100 100 100 100 . 100 81 100 . . 78 100 65 100 100 100 100 Level 1 9 | . . . . . . . 18 . . . 20 . 34 . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 3 . 1 . . . 5 2 . . 10 . 2 . . . . Investigation 6 | . 2 . . . . . 3 . . . . . 1 . . . . Extermination 6 | . . . . . . . . 2 . . 3 . 1 . . . . Reinforcement 8 | . 1 . 1 . . . 2 . . . 4 . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Was Fac Gar Distress Signals 6 | . 2 . . . . . 1 . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 197 | . 20 1 19 5 . 5 52 13 2 . 47 5 8 2 4 8 6 Peak Tracking Total 8 | . 3 1 3 3 . 3 5 4 1 . 8 5 3 1 4 7 6 Tactical Retreats 18 | . 2 . . . . . 1 3 1 . 10 . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Was Fac Gar Traps Triggered 18 | . 4 . 3 . . . 3 . . . 1 . 2 1 . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . Objects Rigged 23 | . . . . . . 1 15 1 . . 6 . . . . . . Exploded 15 | . . . . . . . 9 3 . . 3 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Was Fac Gar Machines Disabled 6 | . 1 . 1 . . . 1 . . . 2 . 1 . . . . Max in Single Turn 1 | . 1 . 1 . . . 1 . . . 1 . 1 . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Was Fac Gar Machines Accessed 41 | . 5 . 6 1 1 . 11 9 . . 1 . 1 4 . 1 1 Terminals 27 | . 4 . 5 1 . . 8 5 . . . . 1 2 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . 1 1 . . 1 . . . . . . Recycling Units 4 | . 1 . . . . . 1 1 . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . . . 1 . 1 . Total Hacks 131 | . 19 . 17 2 1 . 53 19 . . 4 . 2 10 . 2 2 Successful 64 | . 10 . 9 1 1 . 25 10 . . 2 . . 4 . 1 1 Failed 67 | . 9 . 8 1 . . 28 9 . . 2 . 2 6 . 1 1 Catastrophic 10 | . 3 . . . . . 2 . . . . . 1 3 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 66 | . 12 . 14 . 1 . 27 5 . . . . . 7 . . . Terminals 87 | . 17 . 15 2 . . 28 13 . . . . 2 8 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 25 | . . . 2 . . . 18 1 . . 4 . . . . . . Recycling Units 9 | . 2 . . . . . 5 1 . . . . . 1 . . . Scanalyzers 3 | . . . . . . . . 3 . . . . . . . . . Garrison Access 6 | . . . . . . . 2 1 . . . . . 1 . 2 . Terminal Hacks 17 | . 3 . 3 1 1 . 4 4 . . . . . . . . 1 Robot Analysis 5 | . 3 . 2 . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . 2 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . 1 . . . . . . . . . . Unreport Threat 6 | . . . 1 . . . 3 2 . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 18 | . . . 1 . . . 15 . . . 2 . . . . . . Scan Component 10 | . . . 1 . . . 8 . . . 1 . . . . . . Repair 8 | . . . . . . . 7 . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . 1 . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . . 1 . . . . . . 1 . . . Unauthorized Hacks 23 | . 7 . 5 . . . 4 4 . . . . . 3 . . . Terminals 23 | . 7 . 5 . . . 4 4 . . . . . 3 . . . Track 1 | . 1 . . . . . . . . . . . . . . . . Assimilate 3 | . 2 . . . . . . . . . . . . 1 . . . Botnet 16 | . 3 . 4 . . . 4 4 . . . . . 1 . . . Operators 3 | . 1 . 1 . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 5 . 5 1 . . 11 9 . . 1 . 1 3 . 1 . Full Trace Events 2 | . . . . . . . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . . . . . . . 7 . . . 1 . . . . . . Time 257 | . . . . . . . 238 . . . 19 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Was Fac Gar Total Allies 1 | . 1 . . . . . . . . . . . . . . . . Largest Group 1 | . 1 . . . . . . . . . . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . . . . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Was Fac Gar Robot Analysis Total 5 | . 3 . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Was Fac Gar Turns Passed 16405 | 102 1013 349 1857 1217 439 1200 4536 1395 748 133 2391 34 390 268 29 203 101 Spaces Moved 9405 | 58 506 168 962 724 272 582 1756 737 457 84 1462 83 653 509 69 168 155 Core 46 | 4 . . . . . . . . . . 1 . 2 . . . 39 Treads 7239 | 54 506 168 962 724 272 582 1756 737 457 84 937 . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 23 | . . . . . . . . . . . . . 23 . . . . Flight 2097 | . . . . . . . . . . . 524 83 628 509 69 168 116 Fastest Speed 25 | 50 160 160 160 160 160 160 155 155 158 158 32 32 25 37 40 37 40 Average Speed 142 | 152 160 160 160 160 160 160 209 157 158 158 121 38 37 39 40 45 50 Slowest Speed 243 | 160 240 160 160 160 160 160 240 158 158 158 243 40 200 40 40 170 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . 4 . 16 1 . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 5 68 40 76 100 62 92 79 15 64 15 28 79 19 10 76 5 17 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . . . Scrap Searched 7 | . . 1 . 2 . 1 . . 1 2 . . . . . . . Spaces Dug 13 | . . . . . . 13 . . . . . . . . . . . Terrain Destroyed 116 | . . . 3 . . 46 37 . . . 27 . 3 . . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 5 | . . . 3 . . . . . . . 2 . . . . . . AOE 111 | . . . . . . 46 37 . . . 25 . 3 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac Was Fac Gar Total 11720 | 67 625 197 1181 752 277 835 2440 925 478 84 1909 83 758 572 69 290 178 Wait 1521 | . 49 4 127 2 . 229 425 127 19 . 291 . 65 58 . 111 14 Move 9349 | 58 505 167 961 723 271 581 1755 736 456 83 1455 82 621 507 68 165 155 Hop 20 | . . . . . . . . . . . 3 . 15 1 . 1 . Pick Up 104 | . 9 . 15 2 2 2 44 8 . . 19 . 1 . . 1 1 Fast Attach 53 | 6 5 . 3 . . . 14 . . . 5 1 10 5 1 2 1 Attach 29 | . 1 1 2 . . . 6 6 . . 10 . 3 . . . . Detach 3 | . 1 . . . . . 2 . . . . . . . . . . Swap 103 | 2 5 2 12 3 1 4 38 10 1 1 23 . 1 . . . . Drop 109 | . 5 . 13 2 3 3 47 8 . . 21 . 4 1 . 1 1 Fire 327 | . 43 21 46 13 . 11 81 23 2 . 70 . 16 . . . 1 Melee 2 | . . . . . . . 2 . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . . . . 1 5 Kick . | . . . . . . . . . . . . . . . . . . Crush 41 | 1 2 2 2 7 . 4 11 6 . . 6 . . . . . . Escape Stasis 30 | . . . . . . . . . . . . . 22 . . 8 . Rewire . | . . . . . . . . . . . . . . . . . . Trap 23 | . . . . . . 1 15 1 . . 6 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory -5/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 103 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 16) 593 | -10/Materials | Discovered new exit (range 15) 1116 | -10/Materials | Entered Mines 1136 | -10/Mines | Met a Derelict bent on vengeance 1195 | -10/Mines | Discovered new exit (range 14) 1208 | -10/Mines | Learned location of Zion (-7) 1224 | -10/Mines | Discovered new exit (range 9) 1333 | -10/Mines | Excavation squad dispatched 1333 | -10/Mines | A large section of the Mines collapsed 1465 | -10/Mines | Entered Materials 1465 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1920 | -9/Materials | Discovered new exit (range 12) 1988 | -9/Materials | Build established: Skirmisher 2131 | -9/Materials | Discovered new exit (range 13) 2588 | -9/Materials | Discovered new exit (range 16) 3060 | -9/Materials | Discovered new exit (range 3) 3322 | -9/Materials | Entered Mines 3418 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3624 | -9/Mines | Found a hidden stash of uninstalled traps 3798 | -9/Mines | Build established: Gunner 3831 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4038 | -9/Mines | Learned Materials security intel 4075 | -9/Mines | Discovered new exit (range 13) 4131 | -9/Mines | Learned Materials terminal intel 4155 | -9/Mines | Discovered new exit (range 10) 4533 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4533 | -9/Mines | Discovered new exit (range 5) 4539 | -9/Mines | Entered Exiles 4578 | -9/Exiles | Met 8R-AWN 4608 | -9/Exiles | Met EX-HEX 4650 | -9/Exiles | Met EX-BIN 4674 | -9/Exiles | Aligned with FarCom system 4675 | -9/Exiles | Given EX-Vault access code 4676 | -9/Exiles | Build established: Skirmisher 4714 | -9/Exiles | Opened EX-Vault 4742 | -9/Exiles | Found PSU Rigger 4776 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4829 | -9/Exiles | Met EX-DEC 4958 | -9/Exiles | Discovered new exit (range 14) 4978 | -9/Exiles | Left Exiles lab with PSU Rigger 4978 | -9/Exiles | Entered Mines 6164 | -8/Mines | Discovered new exit (range 4) 6175 | -8/Mines | Discovered new exit (range 9) 6178 | -8/Mines | Entered Materials 6178 | -8/Materials | Evolved 2 slots: Utility x2 6180 | -8/Materials | Loaded intel: 12 terminal locations 6233 | -8/Materials | Lost 3 parts (1n1u1w) 6737 | -8/Materials | Discovered new exit (range 11) 6773 | -8/Materials | Build established: Scavenger-Skirmisher 7133 | -8/Materials | Repaired Autogun 7169 | -8/Materials | Repaired Lgt. Treads 7202 | -8/Materials | Repaired Particle Gun 7407 | -8/Materials | Discovered new exit (range 7) 7911 | -8/Materials | Build established: Skirmisher 8305 | -8/Materials | Repaired Prc. Assault Rifle 8332 | -8/Materials | Repaired Lgt. Armor Plating 8378 | -8/Materials | Repaired Lgt. Treads 8406 | -8/Materials | Repaired Lgt. Treads 10714 | -8/Materials | Entered Factory 10714 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10899 | -7/Factory | Lost 3 parts (1p1n1w) 11716 | -7/Factory | Discovered new exit (range 8) 12109 | -7/Factory | Entered Lower Caves 12361 | -7/Lower Caves | Spotted B-75 Beast 12403 | -7/Lower Caves | Build established: Gunner 12689 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12808 | -7/Lower Caves | Discovered new exit (range 14) 12857 | -7/Lower Caves | Entered another Lower Caves area 12908 | -7/Lower Caves | Discovered new exit (range 11) 12924 | -7/Lower Caves | Learned Factory stockpile data 12944 | -7/Lower Caves | Encountered a Warlord checkpoint 12990 | -7/Lower Caves | Entered Factory 12990 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 13070 | -6/Factory | Repaired Adv. Treads 13571 | -6/Factory | Build established: Hacker-Skirmisher 14862 | -6/Factory | Garrison activated, responded to threat 15003 | -6/Factory | Build established: Scavenger-Skirmisher 15354 | -6/Factory | Build established: Hacker-Mutant 15360 | -6/Factory | Core integrity fell below 50% 15381 | -6/Factory | Sucked down chute 15381 | -6/Factory | Entered Waste 15392 | -6/Waste | Lost 4 parts (1p2n1u) 15393 | -6/Waste | Spotted C-40 Crusher 15396 | -6/Waste | EMP discharged 15396 | -6/Waste | System corruption reached 10% 15400 | -6/Waste | Spotted C-40 Crusher 15402 | -6/Waste | Spotted C-40 Crusher 15403 | -6/Waste | Spotted C-40 Crusher 15403 | -6/Waste | Spotted C-40 Crusher 15405 | -6/Waste | Discovered new exit (range 16) 15411 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15415 | -6/Waste | Entered Factory 15789 | -6/Factory | Lost 4 parts (2n1u1w) 15791 | -6/Factory | Discovered new exit (range 6) 15795 | -6/Factory | Core integrity fell below 20% 15805 | -6/Factory | Entered another Factory area 15805 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15834 | -5/Factory | Lost 3 parts (1p2n) 16073 | -5/Factory | Sucked down chute 16073 | -5/Factory | Entered Waste 16079 | -5/Waste | Spotted C-40 Crusher 16081 | -5/Waste | Found Prototype Hackware 16081 | -5/Waste | Identified Exp. Hacking Suite 16085 | -5/Waste | Spotted C-40 Crusher 16087 | -5/Waste | Spotted C-40 Crusher 16088 | -5/Waste | EMP discharged 16088 | -5/Waste | System corruption reached 10% 16090 | -5/Waste | Spotted C-40 Crusher 16093 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16099 | -5/Waste | Discovered new exit (range 10) 16102 | -5/Waste | Entered Factory 16302 | -5/Factory | Identified exit to Garrison 16305 | -5/Factory | Entered Garrison 16320 | -5/Garrison | Lost 3 parts (1n2u) 16342 | -5/Garrison | Spotted B-75 Beast 16355 | -5/Garrison | Triggered checkpoint 16392 | -5/Garrison | Core integrity fell below 50% 16401 | -5/Garrison | Core integrity fell below 20% 16406 | -5/Garrison | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 16370_ Slammed into G-50 Soldier. 16370_ Imp. Remote Datajack broken. 16370_ Destabilizing: Short circuit. 16371_ Slammed into G-50 Soldier. 16373_ Penetrated by Slug. 16373_ Slammed into G-50 Soldier. 16390_ Triggered Alarm Trap. 16390_ An alarm sounds. 16392_ Penetrated by Slug. 16394_ Knocked back. 16395_ Broken Imp. Remote Datajack destroyed. 16395_ Penetrated by Slug. 16397_ Knocked back. 16398_ Acquired 5 matter. 16398_ Slug penetrates Wall. 16400_ Penetrated by Slug. 16400_ B-75 Beast suffers critical hit (Destroy). 16403_ Knocked back. 16406_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ???????????????######???#+#"#????????????????????? | | ???????????????#!!!!##### "#????????????????????? | | ???????????????+ "#????????????????????? | | ???????????????#||| ##### "#????????????????????? | | ???????????????######???# #"#????????????????????? | | ????????????????????????# #?#????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????+ #??????????????????????? | | ???????????????????g??#g Y#??????????????????????? | | ??????????????????????### #??????????????????????? | | ??????#####?????????????#%#??????????????????????? | | ??????# #???????#+#####g########???????????????? | | ??????# ####+#### BB @Y #???????????????? | | ??????# BB##### #### #???????????????? | | ??????# #???????????????????????????? | | ??????########+#### #???????????????????????????? | | ?????????????# #??# #???????????????????????????? | | ??????????#### #### #???????????????????????????? | | ??????????# + +???????????????????????????? | | ???######## ####### #???????????????????????????? | | ???# #????# #??????????????+????????????? | | ???# #????# #????????????????xx?????????? | | ???# #????# ####??????#+###""""###+#????? | | ???# " ###### ##T##+#### #???? | | ?#"""" """ + ???? | | ?###" " ###### ???? | | ???#" #????############# ## #????????? | | ???#" " #????????????????? #??????????????? | | ???#""""" #?????????????????? ?????????????? | | ???###########?????????????????? ???????????? | | ????????????????????????????????? ??????????? | | ????????????????????????????????? ????????? | | ??????????????????????????????????## ##???????? | | ???????????????????????????????????? #????????? | | ????????????????????????????????????? ???????? | | ?????????????????????????????????????? ???????? | | ??????????????????????????+???????????? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 36 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 375 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 5 Energy Filtering 30 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- System Shield | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed WeaponsStasisRigger Manual? 0 Play Time 01:37:32 Cumulative 39.0 hours Start 2024.09.14 @ 07:22:29 End 2024.09.14 @ 09:03:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ae76c94-5d7f-4212-813c-ff9d0a1ccc85