Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.13 @ 18:28:00 Player: woons Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2079) 2079 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5884 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 249/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Particle Charger Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Improved Targeting Computer > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Trap Scanner Heavy Laser Heavy Laser Heavy Laser Datajack Remote Datajack [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 2 | . . . . . 2 . . Utility 5 | . . 2 . 1 . 2 . Weapon . | . . . . . . . . Parts Attached 106 | 7 7 17 . 26 3 46 . Power 20 | 1 . 3 . 5 2 9 . Engine 10 | 1 . 3 . 2 . 4 . Core 10 | . . . . 3 2 5 . Reactor . | . . . . . . . . Propulsion 16 | 2 . 3 . 5 1 5 . Treads 13 | 2 . 3 . 5 1 2 . Leg 2 | . . . . . . 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . 1 . Utility 38 | 2 1 8 . 7 . 20 . Device 21 | 1 . 4 . 4 . 12 . Storage 4 | 1 1 . . . . 2 . Processor 7 | . . 1 . 1 . 5 . Hackware 1 | . . 1 . . . . . Protection 5 | . . 2 . 2 . 1 . Artifact . | . . . . . . . . Weapon 32 | 2 6 3 . 9 . 12 . Energy Gun 16 | 1 4 1 . 1 . 9 . Energy Cannon 8 | . . 2 . 4 . 2 . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 5 | . 2 . . 2 . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 47 | . . 1 . 15 11 20 . Power 14 | . . . . 5 3 6 . Propulsion 9 | . . . . 2 3 4 . Utility 13 | . . 1 . 4 3 5 . Weapon 11 | . . . . 4 2 5 . Highest Loss Streak 11 | . . 1 . 10 11 9 . To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 77 | . 100 97 100 87 75 64 . Engine 5 | . 14 10 11 6 . 2 . Core 3 | . . . . 6 10 4 . Treads 11 | . 28 22 22 17 17 1 . Leg 1 | . . . . . . 3 . Flight 1 | . . . . . . 2 . Device 12 | . 14 9 . 11 14 13 . Storage 7 | . 14 11 11 9 6 5 . Processor 8 | . . 5 11 6 . 11 . Hackware 5 | . . 5 11 9 7 4 . Protection 2 | . . 9 11 4 4 . . Energy Gun 6 | . 24 14 . . . 4 . Energy Cannon 6 | . . 7 22 10 5 6 . Slashing Weapon 1 | . . . . 4 6 . . Naked Turns 200 | . . . . . . 117 83 Heaviest Build 47 | 14 20 36 36 47 36 37 . Greatest Support 66 | 40 40 44 44 44 66 30 3 Greatest Overweight (x) 11 | 3 . . . 1 1 11 . Average Overweight (x) 1 | . . . . . . 2 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 9 9 5 Most Carried 10 | 6 10 10 10 9 4 10 1 Average Carried 5 | 3 9 9 9 4 4 4 1 Final Capacity 10 | 8 10 10 10 10 5 5 5 Final Carried 10 | 6 10 10 9 5 4 1 1 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Mat Min Mat Fac Fac Low Matter Collected 1090 | 273 67 173 . 206 . 371 . Remotely . | . . . . . . . . Salvage Created 3050 | 24 99 448 235 854 166 1224 . Parts 152 | 6 5 23 15 41 4 58 . Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 7 | . . . . . 1 6 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 42 | . . 6 5 14 . 17 . Melee 8 | . . . . 8 . . . Guns 14 | . . 3 . . . 11 . Cannons 15 | . . 2 5 3 . 5 . Classes Destroyed 14 | 1 1 4 . 5 . 3 . Worker 3 | . . . . 1 . 2 . Builder 2 | . . . . . . 2 . Tunneler 3 | 1 1 . 1 . . . . Hauler 1 | . . 1 . . . . . Recycler 8 | . 1 1 . 1 2 3 . Operator 1 | . . . . 1 . . . Watcher 1 | . . . . 1 . . . Swarmer 4 | . . . . . . 4 . Grunt 19 | . . 1 4 9 . 5 . Brawler 2 | . . 1 1 . . . . Duelist 1 | . . . . 1 . . . Sentry 9 | . . 4 . 3 . 2 . Hunter 4 | . . . . 1 . 3 . Programmer 3 | . . . . . . 3 . Best Kill Streak 4 | 1 1 2 3 3 2 4 . Combat Bots Only 4 | . . 2 3 3 . 4 . Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Damage Taken 7126 | . . 321 168 2751 772 3070 44 Core 1758 | . . 35 . 476 388 815 44 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 46 | . . 19 . 27 . . . Core Remaining (%) 69 | 100 100 . 91 13 44 . . Volleys Fired 172 | 1 17 25 12 27 . 90 . Largest 2 | 2 2 2 2 2 . 2 . Hottest 153 | 60 100 136 136 136 . 153 . Shots Fired 272 | 2 24 50 16 42 . 138 . Gun 151 | 2 14 38 . 4 . 93 . Cannon 107 | . . 12 16 35 . 44 . Launcher . | . . . . . . . . Special 14 | . 10 . . 3 . 1 . Kinetic 1 | 1 . . . . . . . Thermal 254 | 1 24 50 16 42 . 121 . Explosive . | . . . . . . . . Electromagnetic 16 | . . . . . . 16 . Robot Hit Streak 28 | 1 3 11 6 8 . 28 . Robot Miss Streak 4 | . 4 3 2 4 . 3 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 223 | 1 8 37 12 42 10 113 . Core Hits 108 | 1 4 12 6 18 4 63 . Critical Kills 2 | . . . . 2 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . 1 . 6 1 . . Burn 2 | . . 1 . 1 . . . Meltdown 2 | . . . . 2 . . . Sever 4 | . . . . 3 1 . . Melee Attacks 36 | . . . . 22 14 . . Impact . | . . . . . . . . Slashing 36 | . . . . 22 14 . . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . 4 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5300 | 12 101 514 277 1357 400 2639 . Guns 2268 | 12 101 392 . 37 . 1726 . Cannons 1752 | . . 122 249 501 . 880 . Explosions . | . . . . . . . . Melee 1051 | . . . . 658 393 . . Ramming 181 | . . . 28 113 7 33 . Kinetic . | . . . . . . . . Thermal 3818 | 12 101 514 249 586 . 2356 . Explosive . | . . . . . . . . Electromagnetic 250 | . . . . . . 250 . Impact . | . . . . . . . . Slashing 1051 | . . . . 658 393 . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . 3 1 Message Errors 1 | . . . . . . 1 . Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 153 | . . . . 78 66 9 . Projectiles 9 | . . . . . . 9 . Explosions . | . . . . . . . . Melee 144 | . . . . 78 66 . . Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 17 | . . . . . 3 14 . Shots . | . . . . . . . . Rammed 49 | . . . 2 35 3 9 . Targets Rammed 56 | . . . 3 40 3 10 . Kicked . | . . . . . . . . Crushed 7 | . . . 1 5 . 1 . Highest Temperature 570 | . 156 400 408 570 . 381 . Average Temperature 153 | . 32 109 184 231 . 175 . Received Heat Transfer 2922 | . . 75 129 1458 477 783 . Effects 23 | . . . 3 15 . 5 . Shutdowns 6 | . . . 1 4 . 1 . Energy Bleed 1 | . . . 1 . . . . Interference 7 | . . . . 4 . 3 . Matter Decay 1 | . . . . . . 1 . Short Circuit 2 | . . . 1 1 . . . Damage (minor) 2 | . . . . 2 . . . Damage (major) 4 | . . . . 4 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted 4 | . . 1 . 2 . 1 . Combat Hostiles 4 | . . 1 . 2 . 1 . Parts Melted 15 | . . 7 . 4 . 4 . Heat Transferred 7724 | 25 296 1443 444 1173 . 4343 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Peak Influence 388 | 5 35 171 167 185 34 388 . Initial 65 | . 3 1 27 65 24 . . Average 68 | 1 16 69 118 65 18 83 . Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 95 | 100 100 100 100 100 100 91 . Level 1 4 | . . . . . . 8 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 1 . 2 . 9 . Investigation 2 | . . . . . . 2 . Extermination 3 | . . . . . . 3 . Reinforcement 8 | . 1 1 . 2 . 4 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Distress Signals 3 | . . . . 2 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 2 6 5 22 5 38 1 Peak Tracking Total 6 | . 1 2 3 5 4 6 1 Tactical Retreats 5 | . . . . . . 5 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Traps Triggered 3 | . . 2 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Mat Min Mat Fac Fac Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Machines Accessed 12 | . 3 3 . 3 1 2 . Terminals 6 | . 3 1 . 2 . . . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . 1 . 1 . . . Recycling Units 2 | . . . . . 1 1 . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 8 11 . 16 2 6 . Successful 24 | . 4 8 . 11 . 1 . Failed 19 | . 4 3 . 5 2 5 . Catastrophic 3 | . 1 1 . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 28 | . 8 6 . 14 . . . Fabricators 2 | . . . . . . 2 . Repair Stations 4 | . . 2 . 2 . . . Recycling Units 6 | . . . . . 2 4 . Scanalyzers 3 | . . 3 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 4 4 . 9 . . . Record 4 | . 2 2 . . . . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 2 | . 1 . . 1 . . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . Surveillance Status 1 | . . . . 1 . . . Hauler Manifests 3 | . 1 1 . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 4 | . . 2 . 2 . . . Scan Component 2 | . . 1 . 1 . . . Repair 2 | . . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 2 . 2 1 2 . Full Trace Events 3 | . . 1 . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . Time 64 | . . 32 . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Mat Min Mat Fac Fac Low Turns Passed 4848 | 130 488 619 183 837 185 2323 83 Spaces Moved 2081 | 76 219 290 94 360 116 834 92 Core 645 | 14 . . . . 28 511 92 Treads 1390 | 62 219 290 94 360 88 277 . Legs 41 | . . . . . . 41 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 5 | . . . . . . 5 . Fastest Speed 40 | 50 160 145 145 145 50 40 50 Average Speed 181 | 146 160 153 145 162 122 235 50 Slowest Speed 600 | 200 160 160 145 225 225 600 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 18 | 4 38 25 12 26 5 27 13 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 11 | . 10 . . 1 . . . Terrain Destroyed 17 | . 10 . . 1 . 6 . Melee . | . . . . . . . . Projectile 17 | . 10 . . 1 . 6 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Total 2743 | 90 310 417 126 505 136 1030 129 Wait 238 | . 65 66 13 26 1 30 37 Move 2074 | 75 218 289 93 359 115 833 92 Hop . | . . . . . . . . Pick Up 22 | 7 1 4 2 2 . 6 . Fast Attach 54 | 6 2 8 . 10 2 26 . Attach 24 | 1 . 1 . 9 1 12 . Detach 11 | . 2 . . 3 . 6 . Swap 28 | . 5 8 . 7 . 8 . Drop 26 | . . 16 3 . . 7 . Fire 172 | 1 17 25 12 27 . 90 . Melee 36 | . . . . 22 14 . . Ram 11 | . . . . . 3 8 . Kick . | . . . . . . . . Crush 45 | . . . 3 40 . 2 . Escape Stasis 2 | . . . . . . 2 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 31 | -11/Junkyard | Discovered new exit (range 16) 131 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 5) 495 | -10/Materials | Discovered new exit (range 10) 619 | -10/Materials | Entered another Materials area 619 | -9/Materials | Evolved 2 slots: Utility x2 685 | -9/Materials | Identified exit to Materials 962 | -9/Materials | Discovered new exit (range 14) 1153 | -9/Materials | Repaired Imp. Ion Engine 1238 | -9/Materials | Entered Mines 1248 | -9/Mines | Met a Derelict bent on vengeance 1315 | -9/Mines | Discovered exit to Materials (range 13) 1421 | -9/Mines | Entered Materials 1421 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1770 | -8/Materials | Lost 10 parts (3p2n2u3w) 1820 | -8/Materials | Core integrity fell below 50% 1827 | -8/Materials | Repaired Broken Adv. Beam Cannon 1861 | -8/Materials | Lost 4 parts (1p2u1w) 2209 | -8/Materials | Discovered new exit (range 5) 2237 | -8/Materials | Core integrity fell below 20% 2258 | -8/Materials | Entered Factory 2258 | -7/Factory | Evolved 2 slots: Propulsion x2 2302 | -7/Factory | Build established: Scavenger-Mutant 2431 | -7/Factory | Core integrity fell below 50% 2437 | -7/Factory | Discovered new exit (range 12) 2443 | -7/Factory | Entered another Factory area 2443 | -6/Factory | Evolved 2 slots: Utility x2 2458 | -6/Factory | Lost 11 parts (3p3n3u2w) 2696 | -6/Factory | Build established: Mutant 3788 | -6/Factory | Lost 9 parts (4p1n2u2w) 4069 | -6/Factory | Build established: Scavenger-Mutant 4495 | -6/Factory | Core integrity fell below 50% 4529 | -6/Factory | Released all parts (8) 4560 | -6/Factory | Lost 8 parts (2p2n1u3w) 4609 | -6/Factory | Core integrity fell below 20% 4739 | -6/Factory | Released all parts (6) 4756 | -6/Factory | Discovered new exit (range 15) 4766 | -6/Factory | Entered Lower Caves 4836 | -6/Lower Caves | Build established: Mutant 4849 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04644_ Acquired Enh. Optical Array. 04649_ System corrupted: Component data lost. 04693_ ALERT: Rogue bot located, Programmers report to Factory Zone 2D. 04719_ System corrupted: Energy discharge (-57). 04739_ Released Enh. Optical Array. 04739_ Released Imp. Medium Treads. 04739_ Released Hvy. Laser. 04739_ Released Imp. Heavy Armor Plating. 04739_ Released Adv. Heat Sink. 04739_ Released Lgt. Angular Momentum Engine. 04749_ Slammed into U-05 Engineer. 04750_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04751_ Slammed into T-07 Excavator. 04753_ Acquired Imp. Particle Charger. 04756_ EXIT=FOUND 04761_ Door malfunctions. LOCATION=UNKNOWN GOAL=ESCAPE 04780_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###???????????????????????????????????????? | | ???????? ##########??????????????# ?????????????? | | ????????? ##????????????# #??????????? | | ?????????? #???????????# #??????????? | | ??????????? #??????????## #??????????? | | ????????????# #???????????# ##?????????? | | ?????????????# #???????????# #?????????? | | ?????????????# #????????#### #?????????? | | ?????????????## ###?????## ####??????? | | ??????????????## ###???# #??????? | | ???????????????# #???# ##?????? | | ???????????????# #???# ##????? | | ???????????????# #???# #????? | | ???????????????## ##### #?????? | | ????????????????## #?????? | | ?????????????????### ##????? | | ???????????????????###### ##???? | | ????????????????????????## ### #???? | | ????????????????############?# #??? | | ???????????????## ##?# ## ####??? | | ???????????????# ### ###???##?????? | | ??????????????# @ p ##????????????? | | ?????????????????## ## ##?????????????? | | ??????????????????# #?##??????????????? | | ?????????????? ####### ####????####??????? | | ???????????? ??????## ### ##???# ###????? | | ???????????? ??????## ## ##??# ##???? | | ???????????? ???????# ##?## #???? | | ???????????? ### ????????## ##?# #???? | | ???????????????????????????## ### #???? | | ?????????????????????###?#### ##???? | | ????????????????????## ### ### #????? | | ????????????????????# #?## ##????? | | ????????????????????# ##??# #?????? | | ????????????????????## ####???# ##?????? | | ?????????????????????## ##??????# ##??????? | | ??????????????????????####???????# #####???????? | | ?????????????????????????????????#####???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 28 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularAblativeShockpuncher Manual? 0 Play Time 00:39:05 Cumulative 17.2 hours Start 2023.07.13 @ 17:49:15 End 2023.07.13 @ 18:28:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 16 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff2286fa-42c3-4f80-b09f-86629a31dfb6