Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.13 @ 18:28:00

Player: woons

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (61)      305
Value Destroyed (2079)     2079
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5884

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     249/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Particle Charger

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
         Light Angular Momentum Engine
>              --- PROPULSION -------
         Light Treads
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
      Improved Heat Sink
      Improved Heat Sink
      Advanced Heat Sink
        Medium Storage Unit
      Advanced Visual Processing Unit
      Enhanced Optical Array
      Improved Targeting Computer
>              --- WEAPON -----------
  High-powered Shock Rifle
               Gatling Laser
>              --- INVENTORY --------
         Light Ion Engine
      Improved Heat Sink
      Advanced Heat Sink
        Medium Storage Unit
      Improved Trap Scanner
         Heavy Laser
         Heavy Laser
         Heavy Laser
               Datajack
               Remote Datajack
[Rating: 50]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Nuclear Pulse Thruster
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Low 
Slots Evolved              8    | .   .   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  5    | .   .   2   .   1   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             106  | 7   7   17  .   26  3   46  .   
  Power                    20   | 1   .   3   .   5   2   9   .   
    Engine                 10   | 1   .   3   .   2   .   4   .   
    Core                   10   | .   .   .   .   3   2   5   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   3   .   5   1   5   .   
    Treads                 13   | 2   .   3   .   5   1   2   .   
    Leg                    2    | .   .   .   .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   
  Utility                  38   | 2   1   8   .   7   .   20  .   
    Device                 21   | 1   .   4   .   4   .   12  .   
    Storage                4    | 1   1   .   .   .   .   2   .   
    Processor              7    | .   .   1   .   1   .   5   .   
    Hackware               1    | .   .   1   .   .   .   .   .   
    Protection             5    | .   .   2   .   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   6   3   .   9   .   12  .   
    Energy Gun             16   | 1   4   1   .   1   .   9   .   
    Energy Cannon          8    | .   .   2   .   4   .   2   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   2   .   .   2   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   
Parts Lost                 47   | .   .   1   .   15  11  20  .   
  Power                    14   | .   .   .   .   5   3   6   .   
  Propulsion               9    | .   .   .   .   2   3   4   .   
  Utility                  13   | .   .   1   .   4   3   5   .   
  Weapon                   11   | .   .   .   .   4   2   5   .   
  Highest Loss Streak      11   | .   .   1   .   10  11  9   .   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     77   | .   100 97  100 87  75  64  .   
  Engine                   5    | .   14  10  11  6   .   2   .   
  Core                     3    | .   .   .   .   6   10  4   .   
  Treads                   11   | .   28  22  22  17  17  1   .   
  Leg                      1    | .   .   .   .   .   .   3   .   
  Flight                   1    | .   .   .   .   .   .   2   .   
  Device                   12   | .   14  9   .   11  14  13  .   
  Storage                  7    | .   14  11  11  9   6   5   .   
  Processor                8    | .   .   5   11  6   .   11  .   
  Hackware                 5    | .   .   5   11  9   7   4   .   
  Protection               2    | .   .   9   11  4   4   .   .   
  Energy Gun               6    | .   24  14  .   .   .   4   .   
  Energy Cannon            6    | .   .   7   22  10  5   6   .   
  Slashing Weapon          1    | .   .   .   .   4   6   .   .   
Naked Turns                200  | .   .   .   .   .   .   117 83  
Heaviest Build             47   | 14  20  36  36  47  36  37  .   
  Greatest Support         66   | 40  40  44  44  44  66  30  3   
  Greatest Overweight (x)  11   | 3   .   .   .   1   1   11  .   
  Average Overweight (x)   1    | .   .   .   .   .   .   2   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  5   
  Average Capacity         9    | 7   9   10  10  10  9   9   5   
  Most Carried             10   | 6   10  10  10  9   4   10  1   
  Average Carried          5    | 3   9   9   9   4   4   4   1   
  Final Capacity           10   | 8   10  10  10  10  5   5   5   
  Final Carried            10   | 6   10  10  9   5   4   1   1   

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Low  
Matter Collected           1090 | 273  67   173  .    206  .    371  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3050 | 24   99   448  235  854  166  1224 .    
  Parts                    152  | 6    5    23   15   41   4    58   .    
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    
Recyclers Shooed           7    | .    .    .    .    .    1    6    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Low 
Combat Hostiles Destroyed  42   | .   .   6   5   14  .   17  .   
  Melee                    8    | .   .   .   .   8   .   .   .   
  Guns                     14   | .   .   3   .   .   .   11  .   
  Cannons                  15   | .   .   2   5   3   .   5   .   
Classes Destroyed          14   | 1   1   4   .   5   .   3   .   
  Worker                   3    | .   .   .   .   1   .   2   .   
  Builder                  2    | .   .   .   .   .   .   2   .   
  Tunneler                 3    | 1   1   .   1   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   
  Recycler                 8    | .   1   1   .   1   2   3   .   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   
  Swarmer                  4    | .   .   .   .   .   .   4   .   
  Grunt                    19   | .   .   1   4   9   .   5   .   
  Brawler                  2    | .   .   1   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   9    | .   .   4   .   3   .   2   .   
  Hunter                   4    | .   .   .   .   1   .   3   .   
  Programmer               3    | .   .   .   .   .   .   3   .   
Best Kill Streak           4    | 1   1   2   3   3   2   4   .   
  Combat Bots Only         4    | .   .   2   3   3   .   4   .   
Max Kills in Single Turn   2    | 1   1   1   1   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Low  
Damage Taken               7126 | .    .    321  168  2751 772  3070 44   
  Core                     1758 | .    .    35   .    476  388  815  44   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   46   | .    .    19   .    27   .    .    .    
Core Remaining (%)         69   | 100  100  .    91   13   44   .    .    
Volleys Fired              172  | 1    17   25   12   27   .    90   .    
  Largest                  2    | 2    2    2    2    2    .    2    .    
  Hottest                  153  | 60   100  136  136  136  .    153  .    
Shots Fired                272  | 2    24   50   16   42   .    138  .    
  Gun                      151  | 2    14   38   .    4    .    93   .    
  Cannon                   107  | .    .    12   16   35   .    44   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  14   | .    10   .    .    3    .    1    .    
  Kinetic                  1    | 1    .    .    .    .    .    .    .    
  Thermal                  254  | 1    24   50   16   42   .    121  .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          16   | .    .    .    .    .    .    16   .    
  Robot Hit Streak         28   | 1    3    11   6    8    .    28   .    
  Robot Miss Streak        4    | .    4    3    2    4    .    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           223  | 1    8    37   12   42   10   113  .    
  Core Hits                108  | 1    4    12   6    18   4    63   .    
  Critical Kills           2    | .    .    .    .    2    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    1    .    6    1    .    .    
    Burn                   2    | .    .    1    .    1    .    .    .    
    Meltdown               2    | .    .    .    .    2    .    .    .    
    Sever                  4    | .    .    .    .    3    1    .    .    
Melee Attacks              36   | .    .    .    .    22   14   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 36   | .    .    .    .    22   14   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    4    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5300 | 12   101  514  277  1357 400  2639 .    
  Guns                     2268 | 12   101  392  .    37   .    1726 .    
  Cannons                  1752 | .    .    122  249  501  .    880  .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    1051 | .    .    .    .    658  393  .    .    
  Ramming                  181  | .    .    .    28   113  7    33   .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  3818 | 12   101  514  249  586  .    2356 .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          250  | .    .    .    .    .    .    250  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1051 | .    .    .    .    658  393  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    3    1    
    Message Errors         1    | .    .    .    .    .    .    1    .    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            153  | .    .    .    .    78   66   9    .    
  Projectiles              9    | .    .    .    .    .    .    9    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    144  | .    .    .    .    78   66   .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      17   | .    .    .    .    .    3    14   .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   49   | .    .    .    2    35   3    9    .    
Targets Rammed             56   | .    .    .    3    40   3    10   .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  7    | .    .    .    1    5    .    1    .    
Highest Temperature        570  | .    156  400  408  570  .    381  .    
  Average Temperature      153  | .    32   109  184  231  .    175  .    
  Received Heat Transfer   2922 | .    .    75   129  1458 477  783  .    
  Effects                  23   | .    .    .    3    15   .    5    .    
    Shutdowns              6    | .    .    .    1    4    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    
    Interference           7    | .    .    .    .    4    .    3    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    
    Short Circuit          2    | .    .    .    1    1    .    .    .    
    Damage (minor)         2    | .    .    .    .    2    .    .    .    
    Damage (major)         4    | .    .    .    .    4    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    .    
Robots Melted              4    | .    .    1    .    2    .    1    .    
  Combat Hostiles          4    | .    .    1    .    2    .    1    .    
  Parts Melted             15   | .    .    7    .    4    .    4    .    
  Heat Transferred         7724 | 25   296  1443 444  1173 .    4343 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Low 
Peak Influence             388  | 5   35  171 167 185 34  388 .   
  Initial                  65   | .   3   1   27  65  24  .   .   
  Average                  68   | 1   16  69  118 65  18  83  .   
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   
  Low Security (%)         95   | 100 100 100 100 100 100 91  .   
  Level 1                  4    | .   .   .   .   .   .   8   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   1   .   2   .   9   .   
  Investigation            2    | .   .   .   .   .   .   2   .   
  Extermination            3    | .   .   .   .   .   .   3   .   
  Reinforcement            8    | .   1   1   .   2   .   4   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Low 
Distress Signals           3    | .   .   .   .   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              79   | .   2   6   5   22  5   38  1   
  Peak Tracking Total      6    | .   1   2   3   5   4   6   1   
  Tactical Retreats        5    | .   .   .   .   .   .   5   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Low 
Traps Triggered            3    | .   .   2   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  
----------                 Run  | Jun Mat Mat Min Mat Fac Fac Low 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Low 
Machines Accessed          12   | .   3   3   .   3   1   2   .   
  Terminals                6    | .   3   1   .   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   1   .   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                43   | .   8   11  .   16  2   6   .   
  Successful               24   | .   4   8   .   11  .   1   .   
  Failed                   19   | .   4   3   .   5   2   5   .   
    Catastrophic           3    | .   1   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                28   | .   8   6   .   14  .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          4    | .   .   2   .   2   .   .   .   
  Recycling Units          6    | .   .   .   .   .   2   4   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   4   4   .   9   .   .   .   
  Record                   4    | .   2   2   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   .   
  Hauler Manifests         3    | .   1   1   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   2   .   2   .   .   .   
  Scan Component           2    | .   .   1   .   1   .   .   .   
  Repair                   2    | .   .   1   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   2   .   2   1   2   .   
  Full Trace Events        3    | .   .   1   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   1   .   .   .   
  Time                     64   | .   .   32  .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  
------------               Run  | Jun Mat Mat Min Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  
--------                   Run  | Jun Mat Mat Min Mat Fac Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Low 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Low  
Turns Passed               4848 | 130  488  619  183  837  185  2323 83   
Spaces Moved               2081 | 76   219  290  94   360  116  834  92   
  Core                     645  | 14   .    .    .    .    28   511  92   
  Treads                   1390 | 62   219  290  94   360  88   277  .    
  Legs                     41   | .    .    .    .    .    .    41   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   5    | .    .    .    .    .    .    5    .    
  Fastest Speed            40   | 50   160  145  145  145  50   40   50   
  Average Speed            181  | 146  160  153  145  162  122  235  50   
  Slowest Speed            600  | 200  160  160  145  225  225  600  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       18   | 4    38   25   12   26   5    27   13   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 11   | .    10   .    .    1    .    .    .    
Terrain Destroyed          17   | .    10   .    .    1    .    6    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               17   | .    10   .    .    1    .    6    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Low  
Total                      2743 | 90   310  417  126  505  136  1030 129  
  Wait                     238  | .    65   66   13   26   1    30   37   
  Move                     2074 | 75   218  289  93   359  115  833  92   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  22   | 7    1    4    2    2    .    6    .    
  Fast Attach              54   | 6    2    8    .    10   2    26   .    
  Attach                   24   | 1    .    1    .    9    1    12   .    
  Detach                   11   | .    2    .    .    3    .    6    .    
  Swap                     28   | .    5    8    .    7    .    8    .    
  Drop                     26   | .    .    16   3    .    .    7    .    
  Fire                     172  | 1    17   25   12   27   .    90   .    
  Melee                    36   | .    .    .    .    22   14   .    .    
  Ram                      11   | .    .    .    .    .    3    8    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    45   | .    .    .    3    40   .    2    .    
  Escape Stasis            2    | .    .    .    .    .    .    2    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   31 | -11/Junkyard   | Discovered new exit (range 16)
  131 | -11/Junkyard   | Entered Materials
  317 | -10/Materials  | Build established: Mutant
  339 | -10/Materials  | Discovered new exit (range 5)
  495 | -10/Materials  | Discovered new exit (range 10)
  619 | -10/Materials  | Entered another Materials area
  619 | -9/Materials   | Evolved 2 slots: Utility x2
  685 | -9/Materials   | Identified exit to Materials
  962 | -9/Materials   | Discovered new exit (range 14)
 1153 | -9/Materials   | Repaired Imp. Ion Engine
 1238 | -9/Materials   | Entered Mines
 1248 | -9/Mines       | Met a Derelict bent on vengeance
 1315 | -9/Mines       | Discovered exit to Materials (range 13)
 1421 | -9/Mines       | Entered Materials
 1421 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1770 | -8/Materials   | Lost 10 parts (3p2n2u3w)
 1820 | -8/Materials   | Core integrity fell below 50%
 1827 | -8/Materials   | Repaired Broken Adv. Beam Cannon
 1861 | -8/Materials   | Lost 4 parts (1p2u1w)
 2209 | -8/Materials   | Discovered new exit (range 5)
 2237 | -8/Materials   | Core integrity fell below 20%
 2258 | -8/Materials   | Entered Factory
 2258 | -7/Factory     | Evolved 2 slots: Propulsion x2
 2302 | -7/Factory     | Build established: Scavenger-Mutant
 2431 | -7/Factory     | Core integrity fell below 50%
 2437 | -7/Factory     | Discovered new exit (range 12)
 2443 | -7/Factory     | Entered another Factory area
 2443 | -6/Factory     | Evolved 2 slots: Utility x2
 2458 | -6/Factory     | Lost 11 parts (3p3n3u2w)
 2696 | -6/Factory     | Build established: Mutant
 3788 | -6/Factory     | Lost 9 parts (4p1n2u2w)
 4069 | -6/Factory     | Build established: Scavenger-Mutant
 4495 | -6/Factory     | Core integrity fell below 50%
 4529 | -6/Factory     | Released all parts (8)
 4560 | -6/Factory     | Lost 8 parts (2p2n1u3w)
 4609 | -6/Factory     | Core integrity fell below 20%
 4739 | -6/Factory     | Released all parts (6)
 4756 | -6/Factory     | Discovered new exit (range 15)
 4766 | -6/Factory     | Entered Lower Caves
 4836 | -6/Lower Caves | Build established: Mutant
 4849 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
04644_ Acquired Enh. Optical Array.
04649_ System corrupted: Component data lost.
04693_ ALERT: Rogue bot located, Programmers report to Factory Zone 2D.
04719_ System corrupted: Energy discharge (-57).
04739_ Released Enh. Optical Array.
04739_ Released Imp. Medium Treads.
04739_ Released Hvy. Laser.
04739_ Released Imp. Heavy Armor Plating.
04739_ Released Adv. Heat Sink.
04739_ Released Lgt. Angular Momentum Engine.
04749_ Slammed into U-05 Engineer. <x2>
04750_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
04751_ Slammed into T-07 Excavator.
04753_ Acquired Imp. Particle Charger.
04756_ EXIT=FOUND
04761_ Door malfunctions.
LOCATION=UNKNOWN
GOAL=ESCAPE
04780_ System corrupted: Matter fused (-5).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          28
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             8
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Med. Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularAblativeShockpuncher
  Manual?         0
Play Time         00:39:05
  Cumulative      17.2 hours
  Start           2023.07.13 @ 17:49:15
  End             2023.07.13 @ 18:28:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           16
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          27
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ff2286fa-42c3-4f80-b09f-86629a31dfb6