Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.21 @ 03:27:14 Player: femtoactuator Imprint Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (371) 1855 Value Destroyed (15751) 15751 Prototype IDs (171) 3420 Alien Tech Used (18) 3600 Bonus (30158) 30158 TOTAL SCORE: 67084 Bonus ------- High Alert Combat Kills 1531 Follower Combat Kills 3146 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 120 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -17839 Cogmind --------- Core Integrity 1353/1850 Matter 290/300 Energy 371/380 System Corruption 1% Temperature Cool (24) Movement Flying (12) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Mini Fusion Reactor > --- PROPULSION (8) --- Antigrav Array Cooled Nuclear Pulse Thruster Electron Diverter Electron Diverter Electron Diverter Experimental Q-thruster Experimental Q-thruster > --- UTILITY (13) ----- Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Improved Utility Shielding Experimental Powered Armor 1C-UTU's Buckler > --- WEAPON (4) ------- Nanosword Nanosword 1C-UTU's Sword "Lootmaker" 1C-UTU's Sword "Choppy" > --- INVENTORY (5) ---- Mini Fusion Reactor Femtoactuators Experimental Actuator Array Zionite Shade Armor Zionite Shade Armor Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Field Propulsion Array Electron Diverter Electron Diverter Electron Diverter Electron Diverter Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Medium Storage Unit Quantum Shading Machine Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Centrium Medium Armor Plating Centrium Medium Armor Plating Experimental Powered Armor 1C-UTU's Buckler > --- WEAPON ----------- Nanosword Nanosword Sigix Broadsword > --- INVENTORY -------- Experimental Energy Well Zionite Biocell Array Femtoactuators Transdimensional Reconstructor Core Regenerator Integrity Redistributor Matter Drive 1C-UTU's Sword "Lootmaker" 1C-UTU's Sword "Choppy" [Rating: 248] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Antigrav Array Flight Unit Electron Diverter Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Reactive Plating Artifact Core Physics Calibrator Weapon Improved Assault Rifle Energy Gun Vortex Rail Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Nanosword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 17 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 1 . . Power -1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . Propulsion 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . 1 . . Utility 11 | . . . . . . . 1 2 . . . . 2 . . . . . . 2 . . . . 1 . . . . . . . . 2 . . 1 . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 575 | 10 . 2 29 10 18 . 11 26 8 4 6 2 62 6 8 3 9 . 6 26 8 7 21 19 20 2 19 6 6 10 2 25 19 29 16 9 30 73 8 Power 34 | 1 . . 1 1 1 . . 2 . . . . 3 1 . . . . . 2 . . . . 1 1 2 1 . 1 . 1 . 4 . . 4 7 . Engine 3 | 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 11 | . . . . . 1 . . 2 . . . . 3 . . . . . . 1 . . . . . . 1 1 . . . . . . . . 2 . . Reactor 20 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 1 1 . . 1 . 1 . 4 . . 2 7 . Propulsion 99 | 4 . . 6 4 5 . 3 5 . 1 1 2 13 1 2 . . . . 1 4 . 8 4 7 . . 2 . . 1 5 3 7 2 1 . 6 1 Treads 41 | 2 . . 6 4 5 . 3 5 . 1 1 1 1 . 1 . . . . 1 1 . 3 . 3 . . 2 . . 1 . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 30 | . . . . . . . . . . . . 1 12 1 1 . . . . . 3 . 4 4 4 . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Flight 25 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 5 3 7 2 1 . 6 . Utility 240 | 2 . 1 7 1 1 . 2 9 2 1 5 . 16 . 1 1 2 . . 16 4 7 8 3 7 . 12 3 4 3 1 15 12 14 9 8 18 41 4 Device 121 | 2 . 1 . . . . . 7 1 . 2 . 8 . 1 . 1 . . 11 2 2 4 2 3 . 9 2 2 2 1 6 5 4 8 5 11 17 2 Storage 18 | . . . 4 . 1 . . . . . . . . . . . 1 . . 1 2 1 . 1 1 . . . . . . 1 . 1 . . 2 2 . Processor 30 | . . . 1 . . . 1 1 1 . 2 . 4 . . . . . . 3 . . 2 . . . 2 . . . . 4 2 . 1 1 1 4 . Hackware 11 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 4 3 . . 1 1 . . Protection 57 | . . . 2 1 . . 1 1 . 1 1 . 3 . . 1 . . . 1 . 4 2 . 2 . 1 1 2 1 . . 2 9 . . 1 18 2 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Weapon 202 | 3 . 1 15 4 11 . 6 10 6 2 . . 30 4 5 2 7 . 6 7 . . 5 12 5 1 5 . 2 6 . 4 4 4 5 . 8 19 3 Energy Gun 12 | 2 . . 3 . . . . . . . . . 3 . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . Energy Cannon 31 | . . . . . 1 . . 1 5 2 . . 3 . . 1 . . . 3 . . 3 5 3 . 2 . 1 . . 1 . . . . . . . Ballistic Gun 75 | 1 . 1 8 4 8 . 4 5 . . . . 20 3 3 . 5 . 5 2 . . . . . 1 3 . 1 1 . . . . . . . . . Ballistic Cannon 15 | . . . . . 1 . . 1 1 . . . 2 1 . 1 . . . . . . . 3 1 . . . . 4 . . . . . . . . . Launcher 11 | . . . 1 . 1 . 2 3 . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . Special Weapon 13 | . . . 3 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . 2 2 . . . . 3 . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Slashing Weapon 39 | . . . . . . . . . . . . . 1 . 2 . . . 1 2 . . . . . . . . . . . . 2 3 3 . 7 15 3 Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 66 | . . . 1 . . . . 1 . . 2 . 2 . . . 3 . . 3 . . 9 2 2 . 1 . 1 3 . 1 4 1 4 6 8 12 . Corrupted Parts 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . System Corruption 18 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . 11 . . . . . . . . . . . . Parts Lost 35 | . . . . . 3 . 1 4 . . . . 9 . 2 . . . . . 1 2 . 2 2 . 1 . 1 . 1 1 1 . 1 1 . 1 1 Power 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 11 | . . . . . 2 . . . . . . . 5 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . 1 Utility 17 | . . . . . . . . 2 . . . . 4 . . . . . . . . 2 . 2 2 . 1 . 1 . 1 . . . 1 1 . . . Weapon 5 | . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Highest Loss Streak 4 | . . . . . 3 . 1 3 . . . . 4 . 1 . . . . . 1 2 . 1 1 . 1 . 1 . 1 1 1 . 1 1 . 1 1 Average Slot Usage (%) 92 | . 100 100 99 99 99 100 100 98 79 84 82 84 92 99 97 97 92 66 93 93 87 89 96 91 92 100 99 95 93 77 91 84 90 91 93 92 85 93 94 Engine 1 | . 14 14 11 11 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 5 11 9 7 7 7 7 7 6 . . . . . . 3 . . . . . . . 3 5 5 5 4 4 4 5 8 3 . . Reactor 1 | . . . . . . . . . . . . . . 5 6 6 6 6 6 1 5 5 5 5 5 5 4 1 . 3 5 4 4 3 2 . . 2 3 Treads 12 | . . . 16 22 22 22 27 23 23 23 23 22 2 . . 6 6 6 6 5 6 5 3 15 1 5 5 12 15 15 14 . . . . . . . . Wheel 4 | . . . . . . . . . . . . . 16 20 17 13 13 13 13 10 3 5 9 1 19 15 15 4 . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 21 20 24 24 23 28 25 Device 11 | . 28 28 3 . . . . 14 4 4 . . 12 13 17 20 19 20 20 17 22 22 26 21 18 21 20 16 14 13 15 11 12 18 25 15 16 16 15 Storage 6 | . . . 8 11 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 7 7 5 5 5 5 5 5 . . 2 4 4 4 2 . Processor 13 | . . . 7 . . . 9 7 14 15 15 30 17 26 21 16 6 6 6 16 11 8 8 17 15 15 18 26 25 25 25 18 17 12 12 19 19 14 19 Protection 6 | . . . 3 10 11 11 9 6 7 9 12 . 3 . . 1 6 6 6 5 5 8 9 . 1 5 2 3 4 5 1 . 2 4 . . 1 12 13 Energy Gun 1 | . 28 24 4 . . . . . . . . . . . . . . . . . . . 3 9 . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . 2 . . . 7 7 7 7 . . . . . . . 1 17 17 15 7 4 . . . . . . 1 . . . . . . . Ballistic Gun 13 | . . 3 38 44 40 44 35 27 . . . . 22 25 25 24 26 . 25 18 5 5 3 . . 4 4 5 5 . 5 . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . 5 7 7 7 . . . . . . . . . . . . 14 15 15 15 15 1 15 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 7 9 10 12 10 11 15 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 150 | 11 11 11 42 39 120 83 83 120 120 125 125 116 147 114 76 150 96 80 98 107 107 107 117 105 134 134 129 126 121 136 136 98 38 56 62 43 49 76 53 Greatest Support 124 | 40 20 20 40 40 40 40 60 84 71 79 79 79 56 42 42 26 26 26 26 90 98 70 81 81 48 36 36 124 124 124 124 36 47 56 56 44 44 79 60 Greatest Overweight (x) 11 | . . . 1 . 2 2 1 1 1 1 1 11 10 3 2 5 3 3 3 4 8 8 4 2 5 3 4 3 . 1 1 2 . 1 1 . 1 1 . Average Overweight (x) . | . . . . . 1 2 1 . . 1 1 1 2 1 1 2 3 3 3 3 7 1 1 . 1 3 3 . . . 1 . . . . . . . . Largest Inventory Capacity 25 | 5 5 5 15 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 5 10 10 10 10 10 5 Average Capacity 17 | 5 5 5 8 10 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 25 25 25 25 25 25 6 5 8 10 10 10 8 5 Most Carried 25 | 5 5 5 11 10 20 20 20 20 17 20 20 20 20 20 20 20 20 17 16 20 20 20 20 20 25 25 25 25 25 25 25 24 5 10 10 10 10 10 5 Average Carried 16 | 1 5 5 7 9 16 20 19 19 14 18 19 19 18 19 19 19 17 17 13 19 19 18 18 19 20 24 24 24 24 24 24 5 4 7 9 9 9 7 4 Final Capacity 25 | 5 5 5 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 5 5 10 10 10 10 5 5 Final Carried 25 | 5 5 5 10 10 20 20 20 13 17 20 19 20 20 20 20 20 17 17 16 18 20 17 19 19 24 25 24 25 25 25 24 5 5 9 10 10 10 5 5 Class Distribution -------------------- 26% | Scavenger-Gunner 13% | Scavenger-Skirmisher 13% | Tank 12% | Mutant 10% | Scavenger-Mutant 9% | Scavenger-Sprinter 3% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Hacker-Scout | -3/Research Scavenger-Sprinter | -3/Testing Scavenger-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Scout | -2/Section 7 Scavenger-Scout | -1/Access Scavenger-Sprinter | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 13828 | 357 . 30 454 335 741 50 485 454 170 38 30 66 2396 591 166 84 475 . 347 580 177 113 227 590 308 473 580 454 317 . 386 128 265 358 95 253 420 725 110 Remotely 1595 | 221 . . . . . . . . . . . . . . . . . . . 169 . . . . 190 473 173 . . . 369 . . . . . . . . Salvage Created 22069 | 183 . 227 678 253 481 115 849 539 284 120 . 79 3468 1288 161 24 373 . 319 755 551 495 55 982 149 1379 551 448 289 130 309 30 330 1586 322 394 533 1653 1687 Parts 990 | 15 . 15 38 13 58 14 47 30 13 2 . 5 150 5 10 1 3 . 4 37 19 16 . 39 7 5 32 14 9 12 11 6 23 88 16 10 16 97 110 Haulers Intercepted 12 | . . . 2 . . . 1 1 . 1 . . 2 . . . . . . 1 . . . . . . 1 . . . . . . 2 . . 1 . . Recyclers Shooed 12 | . . 1 1 . . . 4 . . . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 213 | . . . . . . . . . 19 4 . 12 . . . 8 3 . 9 . 21 15 59 22 . . . 10 9 11 11 . . . . . . . . Prevented 43 | . . . . . . . . . 2 7 . 18 . . . . . . . . . 1 10 . . . . 5 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 251 | . . 5 8 10 5 5 13 9 7 . . 4 44 6 5 1 4 . 2 10 13 10 1 12 4 6 2 8 5 . 9 . 4 12 3 3 1 5 15 Melee 43 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 12 3 3 1 4 15 Guns 124 | . . 5 8 10 . 5 10 8 . . . . 35 5 5 1 4 . 2 10 3 1 1 4 . . . 2 2 . 3 . . . . . . . . Cannons 69 | . . . . . 1 . . 1 7 . . 4 4 1 . . . . . . 8 8 . 8 4 6 2 6 3 . 6 . . . . . . . . AOE 9 | . . . . . 3 . 3 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 30 | 3 . 1 5 3 2 1 1 1 1 . . . 2 1 . . 1 . . . . . . 1 1 . 1 1 . . 1 . . . 1 . . 2 . Worker 32 | 1 . . 2 1 . 1 . . . . . . 17 . . . . . . 3 . . . . . . 2 . . . . . . 1 . . 1 3 . Builder 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 1 . . . . . Tunneler 7 | 4 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 12 | . . . 2 . . . 1 1 . 1 . . 2 . . . . . . 1 . . . . . . 1 . . . . . . 2 . . 1 . . Recycler 19 | 1 . . 1 . . . 3 1 . . . . 8 . . . . . . . . . . . . . 2 . . . . . . . . . 1 2 . Minesweeper 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 4 | . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Drone 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 22 | . . . 2 . . . 1 1 . . . . 2 . . . . . . . . . . . . . 3 . . . . . 1 8 1 . 2 1 . Swarmer 47 | . . . . 4 . 4 3 2 3 . . 4 4 . . 1 . . . . 8 3 . 2 2 . . . . . 6 . . . . . . 1 . Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 80 | . . 5 4 1 . . 5 4 3 . . . 21 . . . 2 . 2 7 5 3 . 6 . . . 7 4 . . . . 1 . . . . . Brawler 6 | . . . 1 . . . . . . . . . 3 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Duelist 5 | . . . . . . . 1 . 1 . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Sentry 32 | . . . 3 2 . . 4 1 . . . . 3 . 2 . 1 . . . . 1 . 2 1 . . . 1 . 1 . . 6 1 2 1 . . Demolisher 6 | . . . . 2 . . . . . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 12 | . . . . . . 1 . . . . . . 5 . . . . . . 2 . 1 . . . . . . . . . . 1 . . . . 2 . Programmer 21 | . . . . . . . . 2 . . . . 4 . . . . . . 1 . . . . . . 2 . . . 1 . 3 5 2 1 . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Compactor 12 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . 6 . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-EX 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Packrat 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Master Thief 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Assembled 9 | . . . . 1 7 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mutant 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Best Kill Streak 12 | 2 . 3 7 3 5 4 9 4 7 1 . 3 12 3 2 1 3 . 2 5 6 8 1 4 2 2 4 4 4 . 3 1 3 6 2 1 2 2 5 Combat Bots Only 8 | . . 3 4 3 4 4 7 3 7 . . 3 5 3 2 1 3 . 2 5 6 8 1 4 2 2 2 4 4 . 3 . 3 3 2 1 1 1 5 Max Kills in Single Turn 3 | 1 . 1 2 1 3 2 2 1 1 1 . 1 3 1 1 1 1 . 1 2 3 2 1 2 1 1 2 1 2 . 2 1 1 1 1 1 1 1 1 Gunslinging 1 | . . . 1 . . 1 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 11 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 4 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) 1C-UTU (-1/Access) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 16122 | . 63 314 167 285 939 84 679 657 44 224 . 297 3146 . 283 28 177 . 57 477 347 789 67 467 228 . 182 397 298 . 605 28 345 1377 284 768 92 721 1206 Core 1661 | . 25 109 17 47 99 4 22 37 28 36 . 45 252 . 40 . 10 . 20 28 . 36 12 . 39 . 19 43 59 . 20 . 117 252 . 83 . 22 140 Absorbed by Shields 251 | . . . . . . . . . . . . . 251 . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 86 | . . . . . . . . . . . . . . . . . . . . . 5 31 . . . . . 39 5 . 6 . . . . . . . . Core Remaining (%) 77 | 100 . 46 . . . 58 96 . . . . 79 . . . . . . 62 . . . . 92 . . . . . . 84 . 91 . . 66 . . 73 Volleys Fired 827 | 57 . 21 30 14 74 7 31 26 14 4 . 4 128 36 13 1 23 . 5 24 14 14 2 71 7 17 23 12 7 9 12 8 8 . . . . 111 . Largest 4 | 1 . 2 4 4 4 4 4 4 1 1 . 1 4 4 4 4 4 . 4 4 4 4 4 4 4 4 4 4 4 1 4 1 1 . . . . 1 . Hottest 259 | 20 . 90 133 92 120 92 99 92 120 69 . 120 250 60 73 73 73 . 80 140 140 140 240 190 194 259 192 192 192 20 192 100 20 . . . . 20 . Shots Fired 2221 | 57 . 42 108 56 209 28 115 85 17 4 . 11 455 130 54 4 89 . 18 91 56 54 5 119 25 65 71 42 26 9 49 8 8 . . . . 111 . Gun 1596 | 57 . 42 105 56 188 28 111 83 . . . . 426 123 54 4 89 . 18 82 14 12 2 44 . 12 16 11 6 . 13 . . . . . . . . Cannon 436 | . . . . . 18 . . 1 17 4 . 11 26 7 . . . . . 9 42 42 3 34 24 53 55 31 20 . 36 3 . . . . . . . Launcher 20 | . . . 1 . 3 . 4 1 . . . . 3 . . . . . . . . . . 8 . . . . . . . . . . . . . . . Special 169 | . . . 2 . . . . . . . . . . . . . . . . . . . . 33 1 . . . . 9 . 5 8 . . . . 111 . Kinetic 1735 | 57 . 14 86 56 192 28 111 84 3 . . 7 433 130 54 4 89 . 18 82 14 12 . . 18 62 65 42 25 . 49 . . . . . . . . Thermal 350 | . . 21 18 . 14 . . . 9 . . 4 10 . . . . . . 9 42 42 1 35 6 . 6 . . 9 . 5 8 . . . . 111 . Explosive 20 | . . . 1 . 3 . 4 1 . . . . 3 . . . . . . . . . . 8 . . . . . . . . . . . . . . . Electromagnetic 28 | . . 7 3 . . . . . 5 4 . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 87 | . . . . . . . . . . . . . . . . . . . . . . . 4 76 . 3 . . 1 . . 3 . . . . . . . Robot Hit Streak 37 | 7 . 10 24 7 18 10 10 9 19 23 . 30 37 20 8 3 7 . 4 16 18 18 3 24 7 7 12 27 24 21 23 3 2 . . . . 14 . Robot Miss Streak 19 | 5 . 2 3 3 4 3 3 4 . . . 1 4 2 4 2 10 . 5 2 2 1 . 2 4 6 19 7 1 . 6 2 3 . . . . 2 . Penetration Max 2 | . . . . . . . . . . . . . 1 . . . . . . 1 2 1 . 1 . . 1 . 1 . . . . . . . . . . Secondary Targets 29 | . . 1 3 2 . 3 2 1 . . . . 10 1 1 1 1 . . 3 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . . 1 2 1 . 1 2 1 . . . . 2 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . Autonomous 36 | . . . . . 4 . . 1 3 . . 7 14 7 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1937 | 42 . 31 59 30 145 19 65 53 16 4 . 9 346 99 33 2 51 . 14 71 35 34 1 73 17 50 45 32 19 9 33 3 21 56 14 20 10 134 242 Core Hits 976 | 13 . 14 25 16 45 8 38 28 11 1 . 5 157 19 17 3 35 . 7 28 16 16 1 56 19 54 44 47 28 2 42 2 9 31 5 6 6 41 81 Critical Kills 22 | . . . . . . . 1 . . . . . . 1 . . . . 1 3 5 2 . . . . 1 1 1 . . . . . 1 . 1 1 3 Critical Parts Destroyed 41 | . . . . . 2 . . . . . . . 2 . . . . . . 8 7 4 . 4 . . 1 1 . . . . . . 1 1 1 6 3 Critical Strikes 113 | . . . . . 4 . 1 . 1 . . 1 2 2 . . . . 1 11 12 6 . 13 . . 2 2 1 . . . 3 3 2 3 2 18 23 Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Destroy 67 | . . . . . 3 . 1 . . . . . 2 2 . . . . 1 11 10 5 . . . . 2 2 1 . . . . . 2 3 2 7 13 Blast 3 | . . . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 26 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 . . . . 11 10 Puncture 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . Detonate 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Sunder 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Melee Attacks 713 | . . . . . . . . . . . . . 1 . 2 . . . 6 7 . . . . . . . . . . . . 31 97 35 51 23 202 258 Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 664 | . . . . . . . . . . . . . 1 . 2 . . . 6 7 . . . . . . . . . . . . 20 76 21 51 22 200 258 Piercing 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 21 14 . . . . Sneak Attacks 51 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 2 9 1 4 6 23 3 Combat Hostiles 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 6 3 Follow-up Attacks 188 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 18 2 7 2 19 136 Damage Inflicted 74423 | 341 . 361 899 436 3177 277 1263 947 671 133 . 711 9670 2878 705 44 1036 . 877 1741 1110 946 36 3751 398 1472 1080 897 806 184 1091 52 1435 4805 1485 2504 1593 8812 15799 Guns 22301 | 341 . 344 851 418 2098 276 982 782 . . . . 7752 2281 705 44 1036 . 187 1108 141 92 36 1524 . 154 410 273 187 . 279 . . . . . . . . Cannons 11477 | . . . . . 628 . . 112 671 124 . 711 1240 597 . . . . . 162 969 854 . 1028 398 1318 670 624 559 . 812 . . . . . . . . Explosions 2069 | . . . . . 427 . 281 . . . . . 678 . . . . . . . . . . 683 . . . . . . . . . . . . . . . Melee 36615 | . . . . . . . . . . . . . . . . . . . 690 471 . . . . . . . . . . . . 1385 4805 1485 2504 1593 7883 15799 Ramming 230 | . . 17 48 18 24 1 . 53 . 9 . . . . . . . . . . . . . . . . . . 60 . . . . . . . . . . Kinetic 26390 | 341 . 92 671 418 2327 276 982 894 244 . . 576 8027 2878 705 44 1036 . 187 1108 141 92 . . 265 1293 1080 897 651 . 1091 . . . . . . 74 . Thermal 6501 | . . 188 160 . 399 . . . 309 . . 135 1007 . . . . . . 162 969 854 . 970 133 . . . . 184 . 52 50 . . . . 929 . Explosive 1361 | . . . . . 427 . 281 . . . . . 393 . . . . . . . . . . 260 . . . . . . . . . . . . . . . Electromagnetic 569 | . . 64 20 . . . . . 118 124 . . 243 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 34128 | . . . . . . . . . . . . . . . . . . . 690 471 . . . . . . . . . . . . 1114 3377 771 2504 1593 7809 15799 Piercing 2413 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271 1428 714 . . . . Entropic 2831 | . . . . . . . . . . . . . . . . . . . . . . . 36 2521 . 179 . . 95 . . . . . . . . . . Highest Corruption 41 | . . . . . . . . 1 1 1 1 7 8 8 8 8 8 8 9 . . 1 1 . . 26 40 40 40 40 41 . 2 3 5 9 1 1 1 Average Corruption 12 | . . . . . . . . 1 1 1 1 7 5 8 8 8 8 8 8 . . 1 1 . . 14 27 40 40 40 40 . 1 1 3 7 1 1 1 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Effects 368 | . . . . . . . . 2 3 5 . 10 31 13 11 14 26 2 15 . . 1 1 . . 9 48 39 61 12 38 . 2 3 4 14 1 3 . Message Errors 87 | . . . . . . . . . 2 4 . 3 8 1 4 4 5 . 2 . . 1 1 . . 1 16 4 12 2 8 . . 2 3 3 1 . . Matter Fused 88 | . . . . . . . . . . . . 2 7 5 1 5 2 1 7 . . . . . . 5 9 9 15 2 12 . . 1 . 5 . . . Heat Flow Errors 37 | . . . . . . . . . . . . 2 3 2 1 1 3 . . . . . . . . . 4 7 8 1 2 . 1 . . 2 . . . Energy Discharges 44 | . . . . . . . . 1 . . . 2 1 1 1 2 3 . 3 . . . . . . 1 7 4 6 5 2 . . . . 4 . 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Data Loss (minor) 44 | . . . . . . . . . 1 1 . 1 6 2 2 1 3 . 1 . . . . . . . 6 5 8 . 3 . 1 . 1 . . 2 . Data Loss (major) 17 | . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . 1 1 1 5 1 5 . . . . . . . . Misfires 16 | . . . . . . . . . . . . . 2 1 2 . 3 . . . . . . . . . 1 1 3 . 3 . . . . . . . . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Weapon Failures 30 | . . . . . . . . 1 . . . . 4 1 . . 6 . 2 . . . . . . 1 4 7 2 . 2 . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Overflow Damage 5542 | . . . . . 131 . . 9 79 . . 55 91 . . . . . 260 190 25 . . 134 . . 5 11 58 . 2 . 270 594 276 849 156 1511 836 Projectiles 541 | . . . . . 126 . . . 79 . . 55 80 . . . . . . 11 25 . . 122 . . 5 11 25 . 2 . . . . . . . . Explosions 28 | . . . . . 5 . . . . . . . 11 . . . . . . . . . . 12 . . . . . . . . . . . . . . . Melee 4973 | . . . . . . . . 9 . . . . . . . . . . 260 179 . . . . . . . . 33 . . . 270 594 276 849 156 1511 836 Knockbacks 58 | . . . . . 2 . . 1 2 . . 2 6 . . . . . . . . . . . 6 . 14 1 12 . 12 . . . . . . . . Impact 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic 54 | . . . . . 2 . . . 2 . . 2 6 . . . . . . . . . . . 6 . 14 1 9 . 12 . . . . . . . . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Self-Inflicted Damage 222 | . . . . . . . 20 . . . . . 8 . . . . . . . . . . 39 . . . . . . . . . . . . . 155 . Shots 4 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Rammed 23 | 1 . . 4 4 6 . . 5 . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Targets Rammed 41 | 1 . 9 9 4 8 1 . 5 . 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Kicked 13 | . . 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Highest Temperature 548 | . . 66 304 127 246 263 250 71 66 72 . 269 548 226 125 167 218 . 15 64 106 107 87 126 69 175 283 265 200 224 295 83 90 122 5 150 113 111 . Average Temperature 75 | . . 18 80 50 117 116 73 23 25 39 . 112 109 121 59 93 72 . 6 21 27 43 38 53 29 63 87 107 80 128 109 36 51 25 2 16 58 61 . Received Heat Transfer 2497 | . . 191 54 6 . . 216 93 9 45 . 21 908 . 38 . 45 . 18 63 123 99 . 96 18 . . 90 124 . 9 . 9 144 9 45 . . 24 Effects 12 | . . . . . 6 1 . . . . . . 4 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 10 | . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . 2 2 . 3 . . . . . . . . Total Turns 136 | . . . . . . . . . . . . . . . . . . . . . 25 35 . . . . . 30 26 . 20 . . . . . . . . Longest Duration 35 | . . . . . . . . . . . . . . . . . . . . . 22 35 . . . . . 17 15 . 10 . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Corruptions 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . 1 . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . 1 . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Parts Melted 22 | . . . . . . . . . . . . 1 15 . . . . . . . 4 2 . . . . . . . . . . . . . . . . . Heat Transferred 14116 | . . 555 481 . 880 . . . 720 . . 320 2875 . . . . . . 250 1400 1250 . 1522 200 . . . . 333 . 111 111 . . . . 3108 . Parts Sabotaged 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 5 | . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1252 | 30 19 107 308 144 . 135 332 453 . . . . 917 330 392 . . . . 201 . . . . 615 223 218 . . . . 136 219 1100 900 1034 677 1252 . Initial 618 | . 19 7 41 . . . 52 82 . . . . 130 315 231 . . . . . . . . . 2 215 156 . . . . 67 21 123 618 506 533 432 . Average 267 | 17 19 29 123 39 . 17 160 151 . . . . 546 323 311 . . . . 104 . . . . 237 221 105 . . . . 101 118 416 777 822 622 982 . Maximum Alert Level 5 | . . . 1 . . . 1 2 . . . . 3 1 1 . . . . 1 . . . . 2 1 1 . . . . . 1 4 3 3 2 5 . Low Security (%) 52 | 100 100 100 96 100 . 100 75 79 . . . . 1 . 3 . . . . 98 . . . . 67 . 96 . . . . 100 87 18 . . . . . Level 1 13 | . . . 3 . . . 24 8 . . . . 19 100 96 . . . . 1 . . . . . 100 3 . . . . . 12 35 . . . . . Level 2 14 | . . . . . . . . 11 . . . . 56 . . . . . . . . . . . 32 . . . . . . . . 30 23 19 100 2 . Level 3 8 | . . . . . . . . . . . . . 23 . . . . . . . . . . . . . . . . . . . . 15 76 80 . 7 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . . . 1 . . . . 6 . . . 1 12 . 3 . 1 . . 3 . . . . 3 . 4 . . . . . . 2 . 3 1 2 . Investigation 7 | . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . 1 1 1 . Extermination 11 | . . . . . . . . 2 . . . . 3 . . . . . . 1 . . . . 1 . 2 . . . . . . 1 . 1 . . . Reinforcement 14 | . . . 1 . . . . 4 . . . . 3 . 1 . . . . 1 . . . . 2 . 2 . . . . . . . . . . . . Assault 9 | . . . . . . . . . . . . 1 4 . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . 1 . Garrison 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . 1 . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 39 | . . 1 2 . . . 1 1 . . . . 1 . 1 . . . . . . . . 5 2 . . . . . . . 1 2 . 3 1 18 . Communications Jammed 32 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 14 . . . . . 2 9 . . . . . Distress Signals 32 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 14 . . . . . 2 9 . . . . . Times Spotted 544 | . 6 11 18 11 41 5 20 21 7 5 . 19 65 6 22 3 7 . 4 18 18 13 5 13 15 5 10 8 5 . 9 3 10 55 6 24 3 20 33 Peak Tracking Total 20 | . 6 4 4 3 6 4 10 7 7 5 . 5 6 3 3 2 6 . 3 5 9 7 3 4 3 2 2 4 4 . 3 2 5 20 2 8 3 6 6 Tactical Retreats 36 | . . 1 . . 6 . . . . . . . 4 . 1 . 2 . . 2 2 . . 3 . . . . . . . . 1 6 . 2 1 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 26 | . . . . . . . . . . 1 . . 9 . 2 . . . . . . 1 . . 2 . 1 . . . . . . 3 . 2 2 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . 2 1 . . . . . . . . . . . 1 1 7 . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 63 | . . . 2 1 8 . . 4 . . . . 3 . 3 . . . . 2 . . 1 2 . . . . . . . . 3 1 7 11 . 10 5 Max in Single Turn 4 | . . . 1 1 2 . . 4 . . . . 1 . 1 . . . . . . . 1 1 . . . . . . . . 1 1 1 1 . 3 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 36 | . . . 4 . 2 . 2 1 . . 1 . 1 . . 1 . 3 . 3 . . 2 . 1 . . . . 4 . 1 2 2 2 3 1 . . Terminals 6 | . . . 3 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . 1 . 1 . . 1 . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 3 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Total Hacks 98 | . . . 9 . 2 . 8 1 . . 1 . 2 . . 1 . 14 . 7 . . 5 . 3 . . . . 17 . 3 5 6 2 7 5 . . Successful 76 | . . . 6 . 2 . 4 . . . 1 . 1 . . 1 . 14 . 4 . . 5 . 2 . . . . 17 . 3 3 5 2 4 2 . . Failed 22 | . . . 3 . . . 4 1 . . . . 1 . . . . . . 3 . . . . 1 . . . . . . . 2 1 . 3 3 . . Catastrophic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 229 | . . . 4 . 1 . 4 . . . . . 19 . 16 . . . . 8 . . . . 8 . 3 . . . . 15 23 43 23 35 15 12 . Terminals 16 | . . . 7 . . . 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 21 | . . . . . . . . . . . . . 2 . . . . . . 5 . . . . 3 . . . . . . 3 . 3 . . 5 . . Repair Stations 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 1 7 . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Terminal Hacks 48 | . . . 4 . 2 . 4 . . . 1 . . . . 1 . 14 . . . . 5 . . . . . . 17 . . . . . . . . . Record 7 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 11 | . . . . . . . . . . . 1 . . . . . . 6 . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 12 | . . . . . . . 1 . . . . . . . . . . 3 . . . . 4 . . . . . . 4 . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 1 . . Load Schematic 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . 1 . . Build 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . . . Repair Station Hacks 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 1 4 . . . Insert Component 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 4 . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . . . 4 . . . 2 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 2 1 1 3 1 . . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 28 | . . . . . . . 1 . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . 4 8 8 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 180 | . . . . . . . . . . . 1 . 8 . 12 . . 6 . . . . . . . . . . . 4 . 8 43 54 15 11 . 18 . Parts Built 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . . . Matter 1437 | . . . . . . . . . . . . . . . . . . . . 351 . . . . 285 . . . . . . 384 . 417 . . . . . Time 405 | . . . . . . . . . . . . . . . . . . . . 187 . . . . 76 . . . . . . 68 . 74 . . . . . Total Part Build Rating 29 | . . . . . . . . . . . . . . . . . . . . 7 . . . . 5 . . . . . . 8 . 9 . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 44 | . . . 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 118 | . . . . 1 . . . 18 . . 7 . . . 5 . . . 1 10 . . . 2 9 . 3 . . . . 3 . 2 . . 2 55 . Largest Group 32 | . . . . 1 . . . 18 . . 7 7 . . 3 2 2 . 1 4 4 . . 2 7 . 3 3 . . . 3 2 2 . . 2 32 . Highest-Rated Group 3126 | . . . . 31 . . . 764 . . 225 225 . . 170 170 170 . 95 289 112 . . 98 610 . 225 225 . . . 235 206 244 . . 165 3126 . Highest-Rated Ally 269 | . . . . 31 . . . 74 . . 39 39 . . 85 85 85 . 95 95 28 . . 49 96 . 75 75 . . . 103 103 122 . . 138 269 . Zionite Dispatches 14 | . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 3 . 1 . . . . 2 . 1 . . 2 . . Heavy 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . Light 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 3 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Ally Attacks 570 | . . . . 3 . . . 25 . . . 61 . . 42 4 3 . 8 40 12 . . 45 44 . 12 7 . . . 4 12 5 . . . 243 . Total Damage 29630 | . . . . 42 . . . 528 . . . 1898 . . 1387 122 283 . 371 713 164 . . 1908 1480 . 287 224 . . . 404 1039 521 . . . 18259 . Kills 154 | . . . . 2 . . . 5 . . . 14 . . 19 2 . . 2 4 2 . . 10 12 . 2 1 . . . 1 1 . . . . 77 . Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . 6 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . . . . . 1 1 . . . 2 1 . . . 1 . . 2 . . . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 3 . . . . . . Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Items 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 . . . . . . Machines 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Zionite Intel Received 51 | . . . . . . . . . . . . . 4 . 3 . . . . . . . . . . . . . . . . 2 7 12 7 11 1 4 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 1 1 . . Emergency Access 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Component Schematics 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 . . . . Prototype Schematics 8 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 1 1 . 1 . 2 . Unaware Schematics 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 3 . . . Unaware Analyses 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Active Terminals 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 33368 | 312 62 392 1206 1111 2850 662 823 1394 1051 997 2729 556 2119 396 445 368 611 107 410 888 777 1011 985 1652 733 242 885 599 1058 323 703 461 302 746 316 442 249 2012 383 Spaces Moved 25228 | 125 52 93 608 573 861 177 263 377 402 374 1043 203 1222 266 288 283 386 80 275 507 315 368 531 531 509 129 548 324 601 160 240 587 670 1726 850 1086 719 5441 1435 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7101 | 98 . . 452 573 861 177 263 377 402 374 1043 189 16 . . . . . . 2 39 324 193 496 . . 1 220 601 160 240 . . . . . . . . Legs 323 | 22 52 93 156 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 5285 | . . . . . . . . . . . . 14 1206 266 288 283 386 80 275 505 276 44 338 35 509 129 547 104 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12514 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 587 670 1726 850 1086 719 5441 1435 Fastest Speed 9 | 50 120 120 120 160 160 360 260 160 160 260 260 245 101 101 108 120 135 135 135 135 210 210 120 105 105 135 135 135 166 166 265 29 26 19 17 15 15 10 9 Average Speed 102 | 148 120 120 151 160 293 360 260 183 229 260 260 260 122 107 111 123 135 135 135 136 216 254 175 248 116 135 135 156 166 172 265 29 26 24 18 15 15 11 13 Slowest Speed 570 | 160 120 120 260 160 360 360 260 260 260 260 260 263 260 131 130 165 135 135 135 260 260 260 370 270 165 135 570 166 166 266 266 165 29 94 80 15 85 81 15 Overloaded Moves 172 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 5 11 2 4 8 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Exploration Rate (%) 51 | 8 15 30 30 91 88 45 24 10 59 54 89 40 24 83 15 45 66 69 49 18 55 56 79 63 15 88 16 60 84 61 58 16 71 53 75 77 21 90 68 Regions Visited 39 Branch Regions 25 Pre-discovered Areas 18 | . . . . 1 1 . . . . . 3 . . . . . 1 1 . . 1 . . . . . . . 1 3 . . 2 2 . 2 . . . Known Exits Taken 16 | . . . 1 . . . . 1 . . . . . . 1 . . . 1 . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 19 | 1 1 1 . 1 1 1 1 . 1 1 1 1 . . . 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . 1 . Scrap Searched 28 | . . . . 1 . . . . 2 . 4 . . . . 1 4 . 3 . 1 3 . 2 . . . 2 3 . 2 . . . . . . . . Spaces Dug 92 | . . . 8 . . . . 7 . . . . 1 . 2 . . . . 2 . 3 . 6 . . 2 . 1 . . 5 1 23 3 13 5 9 1 Terrain Destroyed 366 | . . . 26 . 20 . 27 37 . . . . 15 . 2 . . . . 5 12 12 7 54 2 4 9 4 1 . 4 5 1 23 3 13 5 74 1 Melee 60 | . . . . . . . . . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . 1 23 3 13 5 9 1 Projectile 117 | . . . 2 . 1 . . . . . . . 2 . . . . . . 3 12 12 7 49 2 4 9 4 1 . 4 5 . . . . . . . AOE 189 | . . . 24 . 19 . 27 37 . . . . 12 . . . . . . . . . . 5 . . . . . . . . . . . . . 65 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 30998 | 202 51 332 821 738 1021 184 332 1030 518 394 1065 227 1679 323 381 302 437 79 294 646 379 409 582 723 628 156 638 389 642 191 276 850 757 2016 996 1319 844 6553 1594 Wait 3124 | . . 207 107 124 30 . 7 576 85 1 2 16 153 8 60 3 2 . . 52 25 13 1 61 74 3 27 36 21 . 19 220 24 179 74 159 55 670 30 Move 25100 | 124 51 92 607 572 860 176 262 376 401 373 1042 202 1222 265 287 282 385 79 274 506 314 367 530 530 509 128 547 323 600 159 239 556 659 1703 845 1077 702 5440 1434 Hop 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 5 11 2 4 8 . . Pick Up 240 | 6 . . 15 5 16 . 11 6 4 6 4 1 30 1 1 6 4 . 3 13 9 1 7 5 11 3 6 6 1 2 2 2 2 5 11 9 5 19 2 Fast Attach 271 | 8 . 1 10 . . . . 5 . . 2 2 21 4 3 1 4 . . 7 2 4 15 7 7 . 6 1 4 8 1 9 17 20 11 14 20 50 7 Attach 167 | 1 . . 4 3 10 . 5 8 6 1 3 . 26 2 1 2 4 . 4 4 2 . 3 9 4 1 2 3 1 2 . 14 1 4 7 8 7 13 2 Detach 91 | 2 . . 3 . 5 . . . 6 . 1 . 11 1 1 2 5 . . 3 1 . 2 4 2 . 2 1 . 1 . 6 6 5 1 2 9 9 . Swap 162 | 1 . 1 15 7 8 . 6 14 2 3 1 . 15 . 4 . 1 . 2 15 4 3 3 3 9 1 11 2 2 1 1 2 1 5 . 2 4 12 1 Drop 403 | 2 . 1 21 9 10 . 10 14 . 3 10 2 40 6 1 5 9 . . 15 8 4 19 13 5 3 11 5 3 9 2 19 11 18 20 5 19 66 5 Fire 827 | 57 . 21 30 14 74 7 31 26 14 4 . 4 128 36 13 1 23 . 5 24 14 14 2 71 7 17 23 12 7 9 12 8 8 . . . . 111 . Melee 412 | . . . . . . . . . . . . . 1 . 2 . . . 6 7 . . . . . . . . . . . . 23 66 25 39 15 115 113 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 13 | . . 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 28 | 1 . . 5 4 8 1 . 5 . 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Escape Stasis 91 | . . . . . . . . . . . . . 32 . 8 . . . . . . . . . . . 3 . . . . . . . . . . 48 . Rewire 20 | . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . . . . Trap 5 | . . . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 313 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 15) 375 | -10/Materials | Entered Mines 424 | -10/Mines | Excavation squad dispatched 424 | -10/Mines | A large section of the Mines collapsed 674 | -10/Mines | Excavation squad dispatched 751 | -10/Mines | Discovered new exit (range 10) 762 | -10/Mines | Core integrity fell below 50% 767 | -10/Mines | Entered Materials 767 | -9/Materials | Evolved 2 slots: Weapon x2 911 | -9/Materials | Repaired Corrupted Hvy. Assault Rifle 1484 | -9/Materials | Build established: Gunner 1933 | -9/Materials | Identified exit to Mines 1973 | -9/Materials | Entered Mines 1984 | -9/Mines | Build established: Tank 2045 | -9/Mines | Discovered new exit (range 6) 2048 | -9/Mines | Received a Mining Laser from a helpful Derelict 2172 | -9/Mines | Assembled infested the area 2647 | -9/Mines | Learned location of Zion (-7) 2717 | -9/Mines | Discovered new exit (range 4) 2728 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2860 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2860 | -9/Mines | Discovered new exit (range 5) 3084 | -9/Mines | Entered Exiles 3123 | -9/Exiles | Met 8R-AWN 3147 | -9/Exiles | Met EX-HEX 3251 | -9/Exiles | Met EX-DEC 3561 | -9/Exiles | Met EX-BIN 3592 | -9/Exiles | Aligned with FarCom system 3595 | -9/Exiles | Given EX-Vault access code 3660 | -9/Exiles | Opened EX-Vault 3676 | -9/Exiles | Found Firepult 3684 | -9/Exiles | Found AWS/Autocannon 3693 | -9/Exiles | Found Gui. Plasma Cannon 3746 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3942 | -9/Exiles | Attacked by the Exiles 4033 | -9/Exiles | Lost 3 parts (2n1w) 4062 | -9/Exiles | Destroyed 8R-AWN 4355 | -9/Exiles | Destroyed EX-HEX 4403 | -9/Exiles | Destroyed EX-BIN 4498 | -9/Exiles | Destroyed EX-DEC 4528 | -9/Exiles | Found Deploy-a-Sentry 5732 | -9/Exiles | Discovered new exit (range 14) 5934 | -9/Exiles | Stole four prototypes: Gui. Plasma Cannon, Firepult, AWS/Autocannon, Deploy-a-Sentry 5934 | -9/Exiles | Entered Mines 6553 | -8/Mines | Discovered new exit (range 7) 6596 | -8/Mines | Entered Materials 6596 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6888 | -8/Materials | Build established: Scavenger-Gunner 7342 | -8/Materials | Destroyed 7 combat bots 7387 | -8/Materials | Discovered new exit (range 13) 7419 | -8/Materials | Entered Factory 7419 | -7/Factory | Evolved 2 slots: Utility x2 8522 | -7/Factory | Cargo convoy interrupted 8723 | -7/Factory | Discovered new exit (range 5) 8736 | -7/Factory | Identified exit to Lower Caves 8813 | -7/Factory | Entered Lower Caves 8828 | -7/Lower Caves | Lost 3 parts (2u1w) 9114 | -7/Lower Caves | Build established: Scavenger-Mutant 9187 | -7/Lower Caves | Destroyed 7 combat bots 9376 | -7/Lower Caves | Discovered new exit (range 15) 9392 | -7/Lower Caves | Encountered a Warlord checkpoint 9864 | -7/Lower Caves | Entered another Lower Caves area 10840 | -7/Lower Caves | Discovered new exit (range 4) 10861 | -7/Lower Caves | Entered Zion 10899 | -7/Zion | Build established: Mutant 10921 | -7/Zion | Given the Hacking Drone Bay 10927 | -7/Zion | Found Prototype Device 10927 | -7/Zion | Identified Hacking Drone Bay 10979 | -7/Zion | System corruption cleaned by Quarantine Array 11057 | -7/Zion | Discovered new exit (range 15) 11839 | -7/Zion | Gained Derelict followers 11933 | -7/Zion | Learned location of Data Miner (-6) 12669 | -7/Zion | Imprinted 12671 | -7/Zion | Declared Zion's savior 13092 | -7/Zion | Found Prototype Energy Gun 13590 | -7/Zion | Entered Proximity Caves 13590 | -6/Proximity Caves | Accompanied by 7 allies 13669 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13921 | -6/Proximity Caves | Learned Factory stockpile data 14020 | -6/Proximity Caves | Spotted B-75 Beast 14027 | -6/Proximity Caves | Allies destroyed B-75 Beast 14127 | -6/Proximity Caves | Discovered new exit (range 9) 14146 | -6/Proximity Caves | Entered Factory 14146 | -6/Factory | Evolved 2 slots: Utility x2 14148 | -6/Factory | Identified Storm Laser 14496 | -6/Factory | First assault squad dispatched 14578 | -6/Factory | Build established: Scavenger-Gunner 14765 | -6/Factory | Found Hvy. Reactive Plating 14768 | -6/Factory | Found Hvy. Reactive Plating 15055 | -6/Factory | Retrieved Zion intel report: Active Terminals 15212 | -6/Factory | Lost 4 parts (2n2u) 15241 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 15272 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 15290 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 15452 | -6/Factory | Build established: Gunner 15643 | -6/Factory | Discovered new exit (range 12) 15671 | -6/Factory | Terminal network hard line cut 15789 | -6/Factory | Identified exit to Factory 15907 | -6/Factory | Build established: Scavenger-Gunner 16265 | -6/Factory | Sucked down chute 16265 | -6/Factory | Entered Waste 16285 | -6/Waste | Spotted C-40 Crusher 16285 | -6/Waste | Spotted C-40 Crusher 16292 | -6/Waste | Spotted C-40 Crusher 16296 | -6/Waste | Destroyed C-40 Crusher 16307 | -6/Waste | Destroyed C-40 Crusher 16332 | -6/Waste | Spotted C-40 Crusher 16346 | -6/Waste | Destroyed C-40 Crusher 16427 | -6/Waste | Spotted C-40 Crusher 16458 | -6/Waste | Spotted C-40 Crusher 16528 | -6/Waste | Discovered new exit (range 15) 16547 | -6/Waste | Destroyed C-40 Crusher 16563 | -6/Waste | Destroyed C-40 Crusher 16582 | -6/Waste | Destroyed C-40 Crusher 16661 | -6/Waste | Entered Factory 16735 | -6/Factory | Retrieved Zion intel report: Branch Access 16735 | -6/Factory | Identified exit to Lower Caves 16741 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 16742 | -6/Factory | Zion Hacker squad teleported in 16823 | -6/Factory | Assembled infested ambush trap array 16869 | -6/Factory | Discovered exit to Factory (range 7) 17080 | -6/Factory | Retrieved Zion intel report: Emergency Access 17081 | -6/Factory | Zion Heavy squad teleported in 17096 | -6/Factory | Garrison activated, responded to threat 17103 | -6/Factory | Build established: Scavenger-Skirmisher 17106 | -6/Factory | Entered Lower Caves 17106 | -6/Lower Caves | Accompanied by 2 allies 17115 | -6/Lower Caves | Learned Factory emergency access door positions 17161 | -6/Lower Caves | Learned 8 Factory zone layouts 17287 | -6/Lower Caves | Encountered a Warlord checkpoint 17323 | -6/Lower Caves | Discovered new exit (range 18) 17474 | -6/Lower Caves | Entered another Lower Caves area 17474 | -6/Lower Caves | Accompanied by 2 allies 17522 | -6/Lower Caves | Discovered exit to Factory (range 9) 17813 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17884 | -6/Lower Caves | Spotted KU-3GY(f) 17884 | -6/Lower Caves | Spotted DA-QCN(f) 17884 | -6/Lower Caves | Spotted PF-197(f) 17884 | -6/Lower Caves | Spotted H4-INP(f) 17885 | -6/Lower Caves | AWS/Autocannon stolen by Master Thief 17886 | -6/Lower Caves | Encountered a Master Thief 17886 | -6/Lower Caves | Encountered a Master Thief 17886 | -6/Lower Caves | Encountered a Master Thief 17886 | -6/Lower Caves | Encountered a Master Thief 17888 | -6/Lower Caves | Firepult stolen by Master Thief 17890 | -6/Lower Caves | Gui. Plasma Cannon stolen by Master Thief 17925 | -6/Lower Caves | Destroyed H4-INP(f) 17967 | -6/Lower Caves | Discovered new exit (range 3) 18085 | -6/Lower Caves | Entered Data Miner 18085 | -6/Data Miner | Discovered new exit (range 6) 18111 | -6/Data Miner | Met Data Miner 18137 | -6/Data Miner | Learned location of Section 7 (-2) 18156 | -6/Data Miner | Received God Mode back door access code from Data Miner 18192 | -6/Data Miner | Entered Proximity Caves 18412 | -5/Proximity Caves | Escorted by Enhanced Grunt 18578 | -5/Proximity Caves | Discovered exit to Factory (range 15) 18602 | -5/Proximity Caves | Entered Factory 18602 | -5/Factory | Accompanied by 1 ally 18602 | -5/Factory | Evolved 2 slots: Utility x2 18603 | -5/Factory | Identified exit to Factory 18849 | -5/Factory | Fabricated Exp. Terrain Scan Processor (x1) 19023 | -5/Factory | Zion Light squad teleported in 19059 | -5/Factory | Zion Light squad teleported in 19196 | -5/Factory | Found Prototype Protection 19197 | -5/Factory | Identified Zio. Weapon Casing 19271 | -5/Factory | Discovered exit to Factory (range 13) 19420 | -5/Factory | Discovered new exit (range 22) 19467 | -5/Factory | Zion Fire squad teleported in 19490 | -5/Factory | Entered Upper Caves 19490 | -5/Upper Caves | Accompanied by 4 allies 20064 | -5/Upper Caves | Discovered new exit (range 24) 20078 | -5/Upper Caves | Learned location of Armory (-3) 20267 | -5/Upper Caves | Entered another Upper Caves area 20372 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20433 | -5/Upper Caves | Destroyed 8 combat bots 20902 | -5/Upper Caves | Discovered new exit (range 21) 20929 | -5/Upper Caves | Spotted R3-RLE(f) 20930 | -5/Upper Caves | Encountered a Master Thief 20930 | -5/Upper Caves | Spotted V5-CI6(f) 20930 | -5/Upper Caves | Spotted ZO-D2R(f) 20931 | -5/Upper Caves | Encountered a Master Thief 20931 | -5/Upper Caves | Encountered a Master Thief 20932 | -5/Upper Caves | Spotted CS-MEU(f) 20933 | -5/Upper Caves | Encountered a Master Thief 20934 | -5/Upper Caves | Deploy-a-Sentry stolen by Master Thief 20937 | -5/Upper Caves | Destroyed CS-MEU(f) 21226 | -5/Upper Caves | Build established: Scavenger-Tank 21278 | -5/Upper Caves | Entered Warlord 21369 | -5/Warlord | System corruption cleaned by Quarantine Array 21645 | -5/Warlord | Rebuked by Warlord 21670 | -5/Warlord | Warlord's base attacked by MAIN.C 21683 | -5/Warlord | Found Prototype Reactor 21694 | -5/Warlord | Found Prototype Device 21694 | -5/Warlord | Identified Exp. Phase Shifter 21713 | -5/Warlord | Found Prototype Processor 21713 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 21717 | -5/Warlord | Found Prototype Device 21717 | -5/Warlord | Identified Thermal Barrier 21730 | -5/Warlord | Found Prototype Hackware 21974 | -5/Warlord | Found Prototype Energy Gun 21974 | -5/Warlord | Identified Vortex Rail 21977 | -5/Warlord | Found Vortex Rail 21981 | -5/Warlord | Found Prototype Energy Cannon 21981 | -5/Warlord | Identified Vortex Driver 21985 | -5/Warlord | Found Prototype Energy Cannon 21985 | -5/Warlord | Identified Vortex Cannon 21989 | -5/Warlord | Found Vortex Cannon 21992 | -5/Warlord | Found Vortex Driver 22020 | -5/Warlord | Warlord forces counterattacked 22202 | -5/Warlord | Spotted Executioner 22231 | -5/Warlord | Discovered new exit (range 14) 22263 | -5/Warlord | Entered Proximity Caves 22342 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22560 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 22660 | -4/Proximity Caves | Learned 8 Research zone layouts 23173 | -4/Proximity Caves | Found Prototype Launcher 23173 | -4/Proximity Caves | Identified Gui. Missile Launcher 23178 | -4/Proximity Caves | Found Scatter Rocket Array 23270 | -4/Proximity Caves | Discovered exit to Factory (range 19) 23915 | -4/Proximity Caves | Entered Factory 23915 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 24140 | -4/Factory | Zion Hacker squad teleported in 24204 | -4/Factory | Zion Light squad teleported in 24276 | -4/Factory | Build established: Scavenger-Gunner 24319 | -4/Factory | Identified Ghost Barrier 24341 | -4/Factory | Zion Light squad teleported in 24396 | -4/Factory | Fabricated Biomechanical Wings (x1) 24407 | -4/Factory | Cargo convoy interrupted 24425 | -4/Factory | Incoming assault squad redirected 24435 | -4/Factory | Incoming assault squad redirected 24438 | -4/Factory | Spotted Striker 24487 | -4/Factory | Found Zio. Weapon Casing 24490 | -4/Factory | Found Zio. Weapon Casing 24611 | -4/Factory | Discovered new exit (range 13) 24648 | -4/Factory | Sucked down chute 24648 | -4/Factory | Entered Waste 24662 | -4/Waste | Spotted C-40 Crusher 24663 | -4/Waste | EMP discharged 24663 | -4/Waste | System corruption reached 10% 24663 | -4/Waste | Destroyed C-40 Crusher 24666 | -4/Waste | Spotted C-40 Crusher 24679 | -4/Waste | Destroyed C-40 Crusher 24704 | -4/Waste | Spotted C-40 Crusher 24704 | -4/Waste | Spotted C-40 Crusher 24733 | -4/Waste | Destroyed C-40 Crusher 24737 | -4/Waste | Destroyed C-40 Crusher 24763 | -4/Waste | EMP discharged 24763 | -4/Waste | Spotted C-40 Crusher 24775 | -4/Waste | Destroyed C-40 Crusher 24820 | -4/Waste | Spotted C-40 Crusher 24827 | -4/Waste | Destroyed C-40 Crusher 24863 | -4/Waste | EMP discharged 24871 | -4/Waste | Discovered new exit (range 10) 24884 | -4/Waste | Found Corrupted Prototype Device 24890 | -4/Waste | Entered Factory 25295 | -4/Factory | Discovered new exit (range 9) 25304 | -4/Factory | Identified exit to Research 25721 | -4/Factory | Zion Hacker squad teleported in 25739 | -4/Factory | Discovered new exit (range 14) 25756 | -4/Factory | Identified exit to Upper Caves 25760 | -4/Factory | System corruption reached 30% 25766 | -4/Factory | Identified Femtoactuators 25775 | -4/Factory | Entered Upper Caves 25775 | -4/Upper Caves | Accompanied by 3 allies 25886 | -4/Upper Caves | Encountered a Warlord checkpoint 26320 | -4/Upper Caves | Discovered new exit (range 17) 26372 | -4/Upper Caves | Identified exit to Upper Caves 26374 | -4/Upper Caves | Entered another Upper Caves area 26462 | -4/Upper Caves | Discovered exit to Research (range 9) 26564 | -4/Upper Caves | Encountered a Warlord checkpoint 26883 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27132 | -4/Upper Caves | Learned location of 1 exit from Research 27264 | -4/Upper Caves | Discovered new exit (range 8) 27274 | -4/Upper Caves | Identified exit to Zhirov 27356 | -4/Upper Caves | Found Alien Artifact 27356 | -4/Upper Caves | Identified Core Expander 27356 | -4/Upper Caves | Installed Core Expander, added new Power slot 27432 | -4/Upper Caves | Entered Zhirov 27434 | -4/Zhirov | Discovered new exit (range 3) 27466 | -4/Zhirov | Met Zhirov 27505 | -4/Zhirov | Found Alien Artifact 27505 | -4/Zhirov | Identified Integrated Dissipator 27505 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 27610 | -4/Zhirov | Found Alien Artifact 27648 | -4/Zhirov | Learned location of Quarantine (-2) 27648 | -4/Zhirov | Learned location of Testing (-3) 27648 | -4/Zhirov | Learned location of Command (-1) 27663 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 27733 | -4/Zhirov | Identified exit to Proximity Caves 27755 | -4/Zhirov | Entered Proximity Caves 27831 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28386 | -3/Proximity Caves | Spotted B-86 Titan 28393 | -3/Proximity Caves | Destroyed B-86 Titan 28429 | -3/Proximity Caves | Discovered exit to Research (range 12) 28458 | -3/Proximity Caves | Entered Research 28458 | -3/Research | Evolved 2 slots: Propulsion x2 28459 | -3/Research | Identified exit to Testing 28460 | -3/Research | Identified exit to Research 28547 | -3/Research | Found Prototype Processor 28547 | -3/Research | Identified Exp. Signal Interpreter 28561 | -3/Research | Retrieved Zion intel report: Branch Access 28561 | -3/Research | Identified exit to Armory 28591 | -3/Research | Fabricated Exp. Sensor Array (x1) 28683 | -3/Research | Retrieved Zion intel report: Prototype Schematics 28755 | -3/Research | Build established: Hacker-Scout 28839 | -3/Research | Spotted B-86 Titan 28846 | -3/Research | Zion Heavy squad teleported in 28852 | -3/Research | Zion Melee Resupply teleported in 28856 | -3/Research | Found Enh. Force Lance 28919 | -3/Research | Entered Testing 28919 | -3/Testing | Accompanied by 2 allies 28929 | -3/Testing | Spotted PL-FW93SO5SSQ 28953 | -3/Testing | Allies destroyed PL-FW93SO5SSQ 28954 | -3/Testing | Found Prototype Slashing Weapon 28954 | -3/Testing | Identified Nanosword 28959 | -3/Testing | Found Nanosword 28961 | -3/Testing | Found Femtoactuators 28963 | -3/Testing | Found Prototype Processor 28963 | -3/Testing | Identified Exp. Melee Analysis Suite 29018 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 29034 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 29055 | -3/Testing | Retrieved Zion intel report: Active Terminals 29079 | -3/Testing | Found Prototype Device 29079 | -3/Testing | Identified Exp. Hardlight Generator 29096 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 29108 | -3/Testing | Retrieved Zion intel report: Component Schematics 29135 | -3/Testing | Spotted Striker 29136 | -3/Testing | Spotted Striker 29149 | -3/Testing | Identified Transdimensional Reconstructor 29159 | -3/Testing | Retrieved Zion intel report: Component Schematics 29186 | -3/Testing | Found Prototype Hackware 29186 | -3/Testing | Identified System Mapper 29205 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 29210 | -3/Testing | Discovered exit to Research (range 13) 29221 | -3/Testing | Entered Research 29221 | -2/Research | Evolved 2 slots: Utility x2 29292 | -2/Research | Spotted B-90 Cyclops 29358 | -2/Research | Retrieved Zion intel report: Emergency Access 29368 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 29369 | -2/Research | Fabricated Femtoactuators? 29484 | -2/Research | Retrieved Zion intel report: Component Schematics 29493 | -2/Research | Retrieved Zion intel report: Component Schematics 29627 | -2/Research | Retrieved Zion intel report: Component Stockpiles 29628 | -2/Research | Build established: Scavenger-Sprinter 29629 | -2/Research | Found Unknown Protection 29629 | -2/Research | Identified Hvy. Insulated Plating 29631 | -2/Research | Found Hvy. Insulated Plating 29656 | -2/Research | Retrieved Zion intel report: Prototype Schematics 29721 | -2/Research | First assault squad dispatched 29795 | -2/Research | Found Prototype Slashing Weapon 29795 | -2/Research | Identified Centrium Greatsword 29822 | -2/Research | Retrieved Zion intel report: Active Terminals 29848 | -2/Research | Retrieved Zion intel report: Unaware Analyses 29851 | -2/Research | Retrieved Zion intel report: Component Schematics 29907 | -2/Research | Crushed by falling debris 29910 | -2/Research | Spotted B-90 Cyclops 29932 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 29936 | -2/Research | Retrieved Zion intel report: Unaware Schematics 29938 | -2/Research | Discovered new exit (range 16) 29939 | -2/Research | Retrieved Zion intel report: Unaware Analyses 29947 | -2/Research | Identified exit to Access 29958 | -2/Research | Spotted B-90 Cyclops 29961 | -2/Research | Zion Heavy squad teleported in 29964 | -2/Research | Discovered new exit (range 9) 29966 | -2/Research | Identified exit to Quarantine 29967 | -2/Research | Entered Quarantine 29971 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 29977 | -2/Quarantine | Found Alien Artifact 29978 | -2/Quarantine | Found Alien Artifact 29983 | -2/Quarantine | Found Transdimensional Reconstructor 29984 | -2/Quarantine | Found Transdimensional Reconstructor 29988 | -2/Quarantine | Found Alien Artifact 29990 | -2/Quarantine | Found Alien Artifact 29990 | -2/Quarantine | Identified Dimensional Node Initializer (x2) 29990 | -2/Quarantine | Initialized slip node 29998 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 30011 | -2/Quarantine | Cryocooling Duct disabled 30026 | -2/Quarantine | Ambient heat levels rising (+20) 30026 | -2/Quarantine | Non-combat units ordered to evacuate 30058 | -2/Quarantine | Found Alien Energy Cannon 30063 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 30080 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 30108 | -2/Quarantine | Found Alien Impact Weapon 30108 | -2/Quarantine | Identified Core Stripper 30115 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 30119 | -2/Quarantine | Retrieved Zion intel report: Main Access 30124 | -2/Quarantine | Found Alien Slashing Weapon 30124 | -2/Quarantine | Identified Sigix Broadsword 30158 | -2/Quarantine | Retrieved Zion intel report: Branch Access 30160 | -2/Quarantine | Found Alien Artifact 30160 | -2/Quarantine | Identified Subatomic Replicator 30270 | -2/Quarantine | Spotted Fortress 30282 | -2/Quarantine | Discovered new exit (range 5) 30283 | -2/Quarantine | Identified exit to Section 7 30283 | -2/Quarantine | Entered Section 7 30291 | -2/Section 7 | Spotted B-90 Cyclops 30291 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 30294 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 30298 | -2/Section 7 | Spotted S7 Guard 30302 | -2/Section 7 | Found Alien Artifact 30308 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor (x2) 30308 | -2/Section 7 | Identified Integrated Singularity Reactor 30309 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 30310 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 30312 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 30318 | -2/Section 7 | Spotted S7 Guard 30322 | -2/Section 7 | Found Alien Artifact 30326 | -2/Section 7 | Spotted S7 Guard 30331 | -2/Section 7 | Incoming investigation squad redirected 30333 | -2/Section 7 | Found Alien Artifact 30341 | -2/Section 7 | Identified Core Regenerator 30341 | -2/Section 7 | Identified Integrated Heat Negator 30345 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 30351 | -2/Section 7 | Warped through subspace 30353 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 30360 | -2/Section 7 | Found Alien Artifact 30365 | -2/Section 7 | Found Alien Artifact 30370 | -2/Section 7 | Identified Integrity Redistributor (x2) 30370 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-41) 30372 | -2/Section 7 | Found Alien Artifact 30372 | -2/Section 7 | Identified Integrated Reactor 30372 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30386 | -2/Section 7 | Found Spectral Analyzer 30388 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 30398 | -2/Section 7 | Found Integrated Dissipator 30398 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 30412 | -2/Section 7 | Found Integrity Redistributor 30457 | -2/Section 7 | Spotted S7 Guard 30460 | -2/Section 7 | Found Alien Artifact 30460 | -2/Section 7 | Identified Core Physics Calibrator 30468 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 30471 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 30475 | -2/Section 7 | Discovered exit to Access (range 8) 30510 | -2/Section 7 | Spotted B-90 Cyclops 30513 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 30514 | -2/Section 7 | Retrieved Zion intel report: Branch Access 30563 | -2/Section 7 | First assault squad dispatched 30632 | -2/Section 7 | Warped through subspace 30639 | -2/Section 7 | Found Core Expander 30639 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 30645 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 30651 | -2/Section 7 | Found Integrated Reactor 30651 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30653 | -2/Section 7 | Found Integrated Reactor 30653 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30669 | -2/Section 7 | Found Alien Artifact 30669 | -2/Section 7 | Identified LRC Energy Well 30669 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 30670 | -2/Section 7 | Found Alien Artifact 30670 | -2/Section 7 | Identified LRC Insulator 30670 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 30673 | -2/Section 7 | Found Alien Artifact 30673 | -2/Section 7 | Identified LRC Armor 30673 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 30684 | -2/Section 7 | Spotted B-99 Colossus 30695 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 30699 | -2/Section 7 | Found Alien Artifact 30704 | -2/Section 7 | Build established: Hacker-Scout 30706 | -2/Section 7 | Found Transdimensional Reconstructor 30708 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 30710 | -2/Section 7 | Found Transdimensional Reconstructor 30712 | -2/Section 7 | Spotted Executioner 30712 | -2/Section 7 | Spotted Executioner 30725 | -2/Section 7 | Entered Access 30725 | -1/Access | Evolved 1 slot (calibrated): -Power x1, Propulsion x1, Utility x1 30761 | -1/Access | Zion Zionite Resupply teleported in 30808 | -1/Access | Identified Matter Drive 30818 | -1/Access | Retrieved Zion intel report: Branch Access 30818 | -1/Access | Identified exit to Command 30819 | -1/Access | Zion hero teleported in (1C-UTU) 30860 | -1/Access | Found Prototype Protection 30860 | -1/Access | Identified 1C-UTU's Buckler 30891 | -1/Access | Destroyed 1C-UTU 30893 | -1/Access | Found Exp. Melee Analysis Suite 30897 | -1/Access | Found Prototype Device 30897 | -1/Access | Identified Exp. Actuator Array 30913 | -1/Access | Found Prototype Slashing Weapon 30913 | -1/Access | Identified 1C-UTU's Sword "Lootmaker" 30915 | -1/Access | Found Prototype Slashing Weapon 30915 | -1/Access | Identified 1C-UTU's Sword "Choppy" 30923 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-46) 30974 | -1/Access | Entered Command 30986 | -1/Command | Phase Generator disabled 30996 | -1/Command | Retrieved Zion intel report: Component Stockpiles 31000 | -1/Command | Disengaged cave seal 31007 | -1/Command | Retrieved Zion intel report: Prototype Schematics 31095 | -1/Command | Disengaged cave seal 31131 | -1/Command | Retrieved Zion intel report: Emergency Access 31178 | -1/Command | Spotted M Guard 31189 | -1/Command | Spotted M Guard 31196 | -1/Command | Destroyed M Guard 31200 | -1/Command | Allies destroyed M Guard 31200 | -1/Command | All MAIN.C guards destroyed 31206 | -1/Command | Found Prototype Reactor 31206 | -1/Command | Identified Zero-point Reactor 31209 | -1/Command | Retrieved Zion intel report: Prototype Schematics 31295 | -1/Command | Met MAIN.C 31301 | -1/Command | Allies destroyed MAIN.C Shell 31301 | -1/Command | MAIN.C activated Command garrisons 31306 | -1/Command | 0b10 Conduit disabled 31309 | -1/Command | Allies destroyed MAIN.C 31310 | -1/Command | Found Prototype Protection 31310 | -1/Command | Identified Exp. Powered Armor 31313 | -1/Command | Found Exp. Target Analyzer 31355 | -1/Command | Discovered new exit (range 11) 31449 | -1/Command | Found Zero-point Reactor 31452 | -1/Command | Found Prototype Device 31452 | -1/Command | Identified System Purifier 31489 | -1/Command | Found Prototype Device 31489 | -1/Command | Identified Exp. ECM Suite 31491 | -1/Command | Found Prototype Device 31491 | -1/Command | Identified EM Dispersion Field 31508 | -1/Command | Used Core Regenerator, restored core integrity (+68) 31545 | -1/Command | Build established: Scavenger-Sprinter 31753 | -1/Command | Spotted B-99 Colossus 31759 | -1/Command | Destroyed B-99 Colossus 31827 | -1/Command | Spotted B-99 Colossus 31844 | -1/Command | Allies destroyed B-99 Colossus 31914 | -1/Command | Found Prototype Protection 31914 | -1/Command | Identified Zio. Shade Carapace 31970 | -1/Command | Found Prototype Protection 31970 | -1/Command | Identified Zio. Shade Armor 31998 | -1/Command | Found Zio. Shade Armor 32136 | -1/Command | Found Zio. Shade Armor 32138 | -1/Command | Found Zio. Shade Armor 32142 | -1/Command | Found Zio. Shade Armor 32436 | -1/Command | Spotted Alpha 7 32478 | -1/Command | Found Prototype Protection 32478 | -1/Command | Identified Centrium Heavy Armor Plating 32485 | -1/Command | Found Prototype Protection 32485 | -1/Command | Identified Hvy. Regenerative Plating 32786 | -1/Command | Found Exp. Target Analyzer 32792 | -1/Command | Found Zero-point Reactor 32982 | -1/Command | Warped through subspace to slip node 32982 | -1/Command | Discovered new exit (range 4) 32986 | -1/Command | Entered Access_0 32987 | -1/Access_0 | Met Architect 32997 | -1/Access_0 | Architect warped through subspace 33013 | -1/Access_0 | Destroyed A8 33025 | -1/Access_0 | Architect warped through subspace 33037 | -1/Access_0 | Found Exp. Phase Shifter 33049 | -1/Access_0 | Architect warped through subspace 33071 | -1/Access_0 | Architect warped through subspace 33074 | -1/Access_0 | A6 warped into view 33092 | -1/Access_0 | Architect warped through subspace 33093 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-58) 33095 | -1/Access_0 | Found Exp. Actuator Array 33103 | -1/Access_0 | Found Sigix Broadsword 33124 | -1/Access_0 | Architect warped through subspace 33149 | -1/Access_0 | Subspace Access Node disabled 33150 | -1/Access_0 | Architect warped through subspace 33155 | -1/Access_0 | A5 warped into view 33158 | -1/Access_0 | Destroyed A5 33166 | -1/Access_0 | Architect warped through subspace 33172 | -1/Access_0 | Subspace Access Node disabled 33182 | -1/Access_0 | Architect warped through subspace 33189 | -1/Access_0 | Architect warped through subspace 33191 | -1/Access_0 | Subspace Access Node disabled 33210 | -1/Access_0 | A4 warped into view 33214 | -1/Access_0 | Destroyed A4 33227 | -1/Access_0 | Architect warped through subspace 33271 | -1/Access_0 | Architect warped through subspace 33321 | -1/Access_0 | Architect warped through subspace 33340 | -1/Access_0 | Architect warped through subspace 33348 | -1/Access_0 | Subspace Access Node disabled 33365 | -1/Access_0 | Destroyed Architect 33366 | -1/Access_0 | Architect triggered a singularity event 33366 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 33367 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 33367 | -1/Access_0 | Warped through subspace to slip node 33367 | -1/Access_0 | Discovered new exit (range 8) 33369 | *** | Escaped singularity! Last Messages --------------- 33360_ 1C-UTU's Sword "Choppy" follow-up attack on Architect. 33361_ Quantum Shear penetrates Wall. 33361_ 1C-UTU's Sword "Lootmaker" follow-up attack on Architect. 33362_ 1C-UTU's Sword "Choppy" follow-up attack on Architect. 33362_ Architect suffers critical hit (Destroy). 33362_ Destroyed Alien Energy Gun. 33362_ Nanosword follow-up attack on Architect. 33364_ 1C-UTU's Sword "Lootmaker" follow-up attack on Architect. 33365_ 1C-UTU's Sword "Choppy" follow-up attack on Architect. 33365_ Architect: "If I can't win, no one wins!" 33365_ Architect destroyed. 33366_ A0_COM: Initiating irreversible singularity event. Goodbye. 33366_ Acquired data core, extracted unknown sensor trigger ID. 33366_ Acquired 10 matter. 33367_ A0_COM: 10. 33367_ Acquired Hpw. Transdimensional Reconstructor. 33367_ Warped through subspace, drawn to slip node. 33367_ EXIT=FOUND 33368_ A0_COM: 9. 33369_ A0_COM: 8. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 103 Energy Capacity 1240 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 16 Additional Mass Support 20 Base Temperature (-) 200 Armor Coverage 1425 Resistance: KI 40 Resistance: TH 30 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 101 Targeting Accuracy 21 Melee Accuracy 32 Target Analysis 10 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 42 Defensive Hacking 20 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Prc. Shock Rifle | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Signal Interpreter | -3/Research | Z-intel Stealth Drone Bay | -3/Research | Z-intel Cld. Phase Cannon | -3/Research | Z-intel Spectral Analyzer | -3/Research | Z-intel Adv. Variable Charge Gun | -3/Research | Z-intel Enh. Biometal Leg | -3/Research | Z-intel Adv. Thermal Defense Suite | -3/Research | Z-intel Inertial Stasis Machine | -3/Research | Z-intel Femtoactuators | -3/Testing | Scanalyzed Cld. Antigrav System | -3/Testing | Z-intel Exp. Flexi-carbon Leg | -3/Testing | Z-intel Com. Tesla Bomb Launcher | -3/Testing | Z-intel Hellfire Missile Launcher | -3/Testing | Z-intel Cld. Impulse Thruster | -3/Testing | Z-intel Enh. Armored Medium Treads | -3/Testing | Z-intel Exp. Thermal Shield | -3/Testing | Z-intel Exp. Reclamation Unit | -3/Testing | Z-intel Lgt. Antimatter Cannon | -3/Testing | Z-intel Hvy. Wave Gun | -3/Testing | Z-intel Hvy. Neutron Cannon | -3/Testing | Z-intel Hcp. Storage Unit | -3/Testing | Z-intel Imp. Kinecellerator | -3/Testing | Z-intel Hvy. Treads | -3/Testing | Z-intel Adv. Plasma Cannon | -3/Testing | Z-intel Adv. Melee Analysis Suite | -3/Testing | Z-intel Nuclear Pulse Array | -3/Testing | Z-intel Med. Insulated Plating | -3/Testing | Z-intel Railgun | -3/Testing | Z-intel Imp. Particle Charger | -3/Testing | Z-intel Lrn. Terrain Scanner | -3/Testing | Z-intel Adv. Trap Extractor | -3/Testing | Z-intel Adv. Thermal Shield | -3/Testing | Z-intel ECM Suite | -3/Testing | Z-intel Neutron Cannon | -3/Testing | Z-intel Gyrokinetic Inverter | -3/Testing | Z-intel Biometal Medium Treads | -3/Testing | Z-intel Maneuvering Thrusters | -3/Testing | Z-intel Imp. Melee Analysis Suite | -3/Testing | Z-intel Linear Accelerator | -3/Testing | Z-intel KE Penetrator | -3/Testing | Z-intel Enh. Optical Array | -3/Testing | Z-intel Adv. Weight Redist. System | -3/Testing | Z-intel Antimatter Reactor | -3/Testing | Z-intel Matter Filter | -3/Testing | Z-intel Lrg. Storage Unit | -3/Testing | Z-intel Imp. Plasma Cutter | -3/Testing | Z-intel Adv. Core Analyzer | -3/Testing | Z-intel Hyp. Mass Driver | -3/Testing | Z-intel Impulse Thruster Array | -3/Testing | Z-intel Adv. ECM Suite | -3/Testing | Z-intel Lgt. Antimatter Reactor | -3/Testing | Z-intel Imp. Core Shielding | -2/Research | Z-intel Adv. Recalibrator | -2/Research | Z-intel Imp. Transmission Jammer | -2/Research | Z-intel Nova Cannon | -2/Research | Z-intel Lance | -2/Research | Z-intel Quantum Reactor | -2/Research | Z-intel Adv. Thermal Generator | -2/Research | Z-intel Cmb. Gravmag System | -2/Research | Z-intel Point Defense System | -2/Research | Z-intel Imp. Target Analyzer | -2/Research | Z-intel Kinecellerator | -2/Research | Z-intel Triangulator | -2/Research | Z-intel Impulse Thruster | -2/Research | Z-intel Powered Armor | -2/Research | Z-intel Hvy. Gauss Cannon | -2/Research | Z-intel Falx | -2/Research | Z-intel Power Amplifier | -2/Research | Z-intel Imp. Hacking Suite | -2/Research | Z-intel Imp. Remote Force Field | -2/Research | Z-intel Imp. Hardlight Generator | -2/Research | Z-intel Enh. Nova Cannon | -2/Research | Z-intel Imp. System Restoration Module | -2/Research | Z-intel Gravmag Array | -2/Research | Z-intel Med. Reflective Plating | -2/Research | Z-intel Focal Shield | -2/Research | Z-intel Imp. Force Field | -2/Research | Z-intel Hvy. Disruptor Cannon | -2/Research | Z-intel Stasis Canceller | -2/Research | Z-intel Lgt. Quantum Reactor | -2/Research | Z-intel System Guard | -2/Research | Z-intel Lrn. Proton Cannon | -2/Research | Z-intel Com. Particle Reactor | -2/Research | Z-intel Imp. Energy Well | -2/Research | Z-intel Exp. Target Analyzer | -2/Research | Z-intel Cld. Antimatter Reactor | -2/Research | Z-intel EM Disruption Field | -2/Research | Z-intel Hvy. Proton Cannon | -2/Research | Z-intel Adv. Plasma Rifle | -2/Research | Z-intel Quantum Shading Machine | -2/Research | Z-intel Exp. Biometal Medium Treads | -2/Research | Z-intel Exp. System Shield | -2/Research | Z-intel Centrium Light Armor Plating | -2/Research | Z-intel HERF Cannon | -2/Research | Z-intel Adv. Cryofiber Web | -2/Research | Z-intel Imp. Gyrokinetic Inverter | -2/Research | Z-intel Imp. System Backup Module | -2/Research | Z-intel Hacking Suite | -2/Research | Z-intel Adv. Drone Bay | -2/Research | Z-intel Adv. Datajack | -2/Research | Z-intel Corruption Screen | -2/Research | Z-intel Imp. Antigrav System | -2/Research | Z-intel Tesla Rifle | -2/Research | Z-intel Particle Reactor | -2/Research | Z-intel Imp. Linear Gravjet | -2/Research | Z-intel Imp. Recalibrator | -2/Quarantine | Z-intel Drone Bay | -2/Quarantine | Z-intel Recoil Nullifier | -2/Quarantine | Z-intel System Backup Module | -2/Quarantine | Z-intel Centrium Leg | -2/Quarantine | Z-intel Rnf. Antimatter Reactor | -2/Quarantine | Z-intel Adv. Coolant Injector | -2/Quarantine | Z-intel Quantum Capacitor | -2/Quarantine | Z-intel Biometal Heavy Treads | -2/Quarantine | Z-intel Arm. Heavy Treads | -2/Quarantine | Z-intel Adv. Targeting Computer | -2/Quarantine | Z-intel Adv. Sensor Array | -2/Quarantine | Z-intel Adv. Shield Generator | -2/Quarantine | Z-intel Reaction Control System | -2/Quarantine | Z-intel Machine Analyzer | -2/Quarantine | Z-intel Nanosword | -2/Section 7 | Z-intel Prc. Phase Gun | -2/Section 7 | Z-intel Point Singularity Launcher | -2/Section 7 | Z-intel Neutron Missile Launcher | -2/Section 7 | Z-intel Centrium Greatsword | -2/Section 7 | Z-intel Adv. Remote Shield | -2/Section 7 | Z-intel Cld. Linear Gravjet | -2/Section 7 | Z-intel Adv. Kinecellerator | -2/Section 7 | Z-intel Enh. Gamma Bomb Array | -2/Section 7 | Z-intel Imp. KE Penetrator | -2/Section 7 | Z-intel Diametric Drive | -2/Section 7 | Z-intel Exp. Thermal Defense Suite | -1/Command | Z-intel Exp. Matter Compressor | -1/Command | Z-intel Hdn. Centrium Leg | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Prc. Matter Filter | -1/Command | Z-intel Exp. Gyrokinetic Inverter | -1/Command | Z-intel Exp. Stasis Projector | -1/Command | Z-intel Exp. Energy Well | -1/Command | Z-intel Plasma Sword | -1/Command | Z-intel Adv. Matter Compressor | -1/Command | Z-intel Com. Linear Accelerator | -1/Command | Z-intel Exp. Power Amplifier | -1/Command | Z-intel Tri-rail Accelerator | -1/Command | Z-intel Exp. Biometal Heavy Treads | -1/Command | Z-intel Imp. Quantum Reactor | -1/Command | Z-intel Exp. Propulsion Shielding | -1/Command | Z-intel Graviton Reactor | -1/Command | Z-intel Exp. Hacking Suite | -1/Command | Z-intel Robot Schematics ------------------ O-16 Technician | -8/Materials | Hacked H-66 Slayer | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free A-15 Conveyor | -2/Research | Z-intel H-88 Terminator | -2/Research | Z-intel E-15 Imp | -2/Research | Z-intel G-73 Enforcer | -2/Research | Z-intel S-43 Plague | -2/Quarantine | Z-intel Y-72 Warden | -2/Quarantine | Z-intel A-02 Transporter | -2/Quarantine | Z-intel K-01 Serf | -2/Quarantine | Z-intel G-67 Veteran | -2/Quarantine | Z-intel B-74 Champion | -2/Quarantine | Z-intel A-27 Freighter | -2/Quarantine | Z-intel R-10 Processor | -2/Quarantine | Z-intel C-65 Expert | -2/Section 7 | Z-intel L-61 Swordsman | -2/Section 7 | Z-intel T-07 Excavator | -2/Section 7 | Z-intel W-44 Eye | -2/Section 7 | Z-intel D-83 Annihilator | -2/Section 7 | Z-intel C-55 Analyst | -2/Section 7 | Z-intel M-30 Cleanser | -2/Section 7 | Z-intel H-77 Assassin | -2/Section 7 | Z-intel Fabricated ------------ Exp. Terrain Scan Processor | x1 | -5/Factory Biomechanical Wings | x1 | -4/Factory Exp. Sensor Array | x1 | -3/Research Femtoactuators | x1 | -2/Research Alien Tech Used ----------------- Core Expander Integrated Dissipator Dimensional Node Initializer Core Stripper Sigix Broadsword Subatomic Replicator Integrated Singularity Reactor Integrated Heat Negator High-powered Transdimensional Reconstructor Integrity Redistributor Integrated Reactor Core Physics Calibrator LRC Energy Well LRC Insulator LRC Armor Matter Drive Core Regenerator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonMiniLance Manual? 0 Play Time 04:03:00 Cumulative 1942.6 hours Start 2021.06.20 @ 11:07:57 End 2021.06.21 @ 03:27:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2573 Rogue 2565 Adventurer 0 Explorer 8 Win Type 6 Total 209 Types 42/28/83/3/3/5/42/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12afc2e1-f0e8-4306-a615-c317dc0125ff