Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.04 @ 23:32:36 Player: JESUS IS KING Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1098) 1098 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2948 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Power Shielding Shock Rifle Shock Rifle Shock Rifle Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Large Storage Unit Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Advanced Beam Cannon > --- INVENTORY -------- Improved Power Shielding Shock Rifle Shock Rifle Shock Rifle Shock Rifle Shock Rifle Particle Gun [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 2 . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 40 | 6 9 10 15 Power 5 | 1 1 2 1 Engine 4 | 1 1 2 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 5 | 2 1 2 . Treads 4 | 1 1 2 . Leg 1 | 1 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 1 4 1 8 Device 1 | . . . 1 Storage 4 | 1 1 1 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 8 | . 2 . 6 Artifact . | . . . . Weapon 16 | 2 3 5 6 Energy Gun 6 | 1 . 2 3 Energy Cannon 5 | . 1 2 2 Ballistic Gun 2 | 1 . . 1 Ballistic Cannon . | . . . . Launcher 3 | . 2 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 19 | . 1 4 14 Power 4 | . . 1 3 Propulsion 2 | . . . 2 Utility 5 | . . . 5 Weapon 8 | . 1 3 4 Highest Loss Streak 7 | . 1 3 7 Average Slot Usage (%) 77 | . 92 80 53 Engine 12 | . 14 19 2 Treads 15 | . 23 18 2 Storage 11 | . 14 11 9 Processor 4 | . 1 11 . Protection 10 | . 10 . 23 Energy Gun 5 | . 8 3 6 Energy Cannon 7 | . 9 9 1 Ballistic Gun 3 | . 4 . 5 Launcher 4 | . 4 7 . Naked Turns . | . . . . Heaviest Build 44 | 11 18 31 44 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 11 | . . 7 11 Average Overweight (x) . | . . . 6 Largest Inventory Capacity 10 | 6 8 10 10 Average Capacity 8 | 5 6 9 10 Most Carried 9 | 6 6 8 9 Average Carried 4 | 5 4 5 4 Final Capacity 10 | 6 8 10 10 Final Carried 6 | 6 5 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 832 | 277 131 194 230 Remotely . | . . . . Salvage Created 1407 | 129 461 378 439 Parts 99 | 10 37 30 22 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 35 | . 13 13 9 Guns 13 | . 6 3 4 Cannons 15 | . 5 5 5 AOE 7 | . 2 5 . Classes Destroyed 9 | 2 5 1 1 Worker 1 | . 1 . . Builder 3 | . 1 1 1 Tunneler 2 | 2 . . . Recycler 2 | 1 . 1 . Watcher 3 | . 2 . 1 Swarmer 16 | . 6 9 1 Grunt 14 | . 7 . 7 Brawler 1 | . . . 1 Sentry 4 | . . 4 . Best Kill Streak 7 | 2 5 7 3 Combat Bots Only 7 | . 3 7 3 Max Kills in Single Turn 3 | 1 2 3 1 Gunslinging . | . . . . Exploded 3 | . 1 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2820 | . 408 606 1806 Core 736 | . 88 92 556 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 64 77 . Volleys Fired 102 | 7 32 22 41 Largest 2 | 2 2 2 2 Hottest 121 | 60 100 121 118 Shots Fired 164 | 13 57 39 55 Gun 85 | 13 27 13 32 Cannon 64 | . 24 17 23 Launcher 15 | . 6 9 . Special . | . . . . Kinetic 31 | 7 8 . 16 Thermal 68 | . 24 21 23 Explosive 15 | . 6 9 . Electromagnetic 50 | 6 19 9 16 Robot Hit Streak 17 | 4 16 14 17 Robot Miss Streak 3 | 3 3 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 120 | 6 42 25 47 Core Hits 72 | 3 23 21 25 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2681 | 84 809 801 987 Guns 1047 | 81 324 140 502 Cannons 891 | . 213 198 480 Explosions 720 | . 272 448 . Melee . | . . . . Ramming 23 | 3 . 15 5 Kinetic 410 | 41 77 . 292 Thermal 1095 | . 353 262 480 Explosive 580 | . 132 448 . Electromagnetic 573 | 40 247 76 210 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 60 | . 52 3 5 Projectiles 5 | . . . 5 Explosions 55 | . 52 3 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 244 | . 143 100 1 Shots 12 | . 6 6 . Rammed 14 | 2 . 3 9 Targets Rammed 14 | 2 . 3 9 Kicked . | . . . . Crushed . | . . . . Highest Temperature 516 | . 234 254 516 Average Temperature 138 | . 61 123 225 Received Heat Transfer 1128 | . 93 72 963 Effects 12 | . . . 12 Shutdowns 4 | . . . 4 Energy Bleed 2 | . . . 2 Interference 3 | . . . 3 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1913 | . 544 592 777 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 230 | 15 230 227 159 Initial 55 | . 8 39 55 Average 77 | 5 106 54 87 Maximum Alert Level 1 | . 1 1 . Low Security (%) 93 | 100 80 98 100 Level 1 6 | . 19 1 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 1 1 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 20 18 24 Peak Tracking Total 8 | . 3 8 6 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 3 1 . Max in Single Turn 2 | . 2 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 12 | . 6 4 2 Terminals 9 | . 5 3 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 56 | . 22 26 8 Successful 39 | . 15 18 6 Failed 17 | . 7 8 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 39 | . 19 14 6 Fabricators . | . . . . Repair Stations 12 | . . 12 . Recycling Units 5 | . 3 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 25 | . 13 8 4 Record 3 | . 2 . 1 Robot Analysis 2 | . 1 . 1 Branch Access Points 1 | . . 1 . Emergency Access Points 3 | . 2 1 . Alert Level 1 | . . 1 . Locate Traps 2 | . 1 1 . Dispatch Records 1 | . 1 . . Patrol Status 1 | . . . 1 Transport Status 1 | . . 1 . Investigation Status 1 | . . 1 . Recall Investigation 1 | . . 1 . Recall Reinforcements 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 6 | . 4 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 10 | . . 10 . Scan Component 5 | . . 5 . Repair 5 | . . 5 . Recycling Unit Hacks 4 | . 2 . 2 Process 1 | . 1 . . Report Inventory 2 | . 1 . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 4 1 Full Trace Events 7 | . 2 4 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . . 5 . Time 130 | . . 130 . Parts Recycled . | . . . . Recycled Matter 232 | . 232 . . Retrieved Matter . | . . . . Retrieved Components 10 | . . . 10 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 1 . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2784 | 217 955 900 712 Spaces Moved 1185 | 126 513 409 137 Core 142 | 14 . 22 106 Treads 1027 | 96 513 387 31 Legs 16 | 16 . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 189 | 142 160 172 393 Slowest Speed 600 | 160 160 400 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 6 70 31 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 88 | . 36 52 . Melee . | . . . . Projectile . | . . . . AOE 88 | . 36 52 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1522 | 148 591 561 222 Wait 126 | . 22 104 . Move 1182 | 125 512 408 137 Hop . | . . . . Pick Up 40 | 7 8 11 14 Fast Attach 6 | 4 2 . . Attach 23 | 2 2 6 13 Detach 2 | 1 . 1 . Swap 11 | . 5 4 2 Drop 16 | . 8 2 6 Fire 102 | 7 32 22 41 Melee . | . . . . Ram 9 | . . . 9 Kick . | . . . . Crush 5 | 2 . 3 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 218 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 910 | -10/Materials | Discovered new exit (range 14) 1094 | -10/Materials | Discovered new exit (range 14) 1127 | -10/Materials | Identified exit to Materials 1173 | -10/Materials | Entered another Materials area 1173 | -9/Materials | Evolved 2 slots: Power x2 1224 | -9/Materials | Repaired Weapon Shielding 1229 | -9/Materials | Repaired Beam Cannon 1255 | -9/Materials | Repaired Lgt. Treads 1286 | -9/Materials | Repaired Beam Cannon 1314 | -9/Materials | Repaired Lgt. Treads 1439 | -9/Materials | Identified exit to Mines 2053 | -9/Materials | Discovered new exit (range 12) 2068 | -9/Materials | Destroyed 7 combat bots 2072 | -9/Materials | Identified exit to Materials 2073 | -9/Materials | Entered another Materials area 2073 | -8/Materials | Evolved 2 slots: Utility x2 2082 | -8/Materials | Lost 3 parts (3w) 2215 | -8/Materials | Lost 7 parts (2p2n2u1w) 2764 | -8/Materials | Core integrity fell below 50% 2777 | -8/Materials | Core integrity fell below 20% 2785 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02675_ R-06 Scavenger inserts Carbon-fiber Leg into recycling unit. 02678_ R-06 Scavenger collects Visual Processing Unit. 02681_ R-06 Scavenger inserts Visual Processing Unit into recycling unit. 02685_ K-01 Serf cleans the Recycling Unit. 02693_ R-06 Scavenger collects Hvy. Laser. 02697_ Slammed into U-05 Engineer. 02697_ U-05 Engineer distress signal alerts nearby ally. 02712_ Slammed into K-01 Serf. 02712_ Destabilizing: Core damaged (-5). 02727_ Slammed into T-07 Excavator. 02752_ Imp. Light Armor Plating destroyed. 02753_ Weapon Shielding destroyed. 02753_ Flight Unit fried. 02753_ S-10 Pest destroyed. 02755_ K-01 Serf collects debris. 02758_ Shock Rifle destroyed. 02759_ Slammed into Y-45 Defender. 02762_ Imp. Light Armor Plating destroyed. 02771_ Y-45 Defender misfires. 02783_ S-10 Pest destroyed. 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""#??????????????? | | ????????????????????????# #???T????????????????? | | ????????????????????????# u#????"???????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? k#????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryLargeFilter Manual? 0 Play Time 00:29:28 Cumulative 6.2 hours Start 2021.08.04 @ 23:03:02 End 2021.08.04 @ 23:32:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c7f5512-c857-44fe-9890-2fd7a6fefa2f