Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.14 @ 10:21:11

Player: Pimski

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (173)     865
Value Destroyed (4162)     4162
Prototype IDs (60)         1200
Alien Tech Used (0)        0
Bonus (-628)               -628
              TOTAL SCORE: 9299

 Bonus
-------
High Alert Combat Kills    189
Follower Combat Kills      25
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -1442

 Cogmind 
---------
Core Integrity             502/700
Matter                     281/300
Energy                     150/150
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (203) Ox2
Location                   -7/Data Miner

 Parts 
-------
>               --- POWER (1) --------
          Light Angular Momentum Engine
>               --- PROPULSION (3) ---
          Light Treads
       Improved Treads
        Armored Treads
>               --- UTILITY (7) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Light Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (44) ---
          Micro Nuclear Core
          Light Angular Momentum Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Armored Treads
       Advanced Treads
                Carbon-fiber Leg
                Xenon Bombardment Thruster
         Medium Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
        Compact Battery (300)
                Gravity Neutralizing Apparatus
       Enhanced Optical Array
       Enhanced Optical Array
   Experimental Sensor Array
       Advanced Targeting Computer
   Experimental Targeting Computer
   Experimental Melee Analysis Suite
       Advanced Weapon Cycler
       Improved Propulsion Shielding
       Improved Utility Shielding
   Experimental Weapon Shielding
          Heavy Armor Plating
       Hardened Light Armor Plating
                Reflective Plating
                Hacking Suite
       Improved Assault Rifle
       Improved Assault Rifle
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                8R-AWN's Boregun
       Advanced EMP Blaster
       Advanced EMP Blaster
                Plasma Cutter
                CL-ANK's Mallet
                Katana

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Improved Light Armor Plating
                8R-AWN's Armor/EX
>               --- WEAPON -----------
          Light Assault Rifle
       Advanced EMP Blaster
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Heavy Antimatter Reactor
          Large Storage Unit
                Gravity Neutralizing Apparatus
   Experimental Sensor Array
   Experimental Targeting Computer
   Experimental Melee Analysis Suite
       Advanced Weapon Cycler
   Experimental Weapon Shielding
          Heavy Armor Plating
          Heavy Armor Plating
                Reflective Plating
                Reflective Plating
                Reflective Plating
                Reflective Plating
                Latent Energy Streamer
         Guided Plasma Cannon
                8R-AWN's Boregun
                8R-AWN's Boregun
                CL-ANK's Mallet
                Mining Claw
[Rating: 70]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Reinforced Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Advanced EMP Blaster
  Impact Weapon            CL-ANK's Mallet
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   2   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             137  | 1   6   6   5   16  23  9   36  21  9   5   .   
  Power                    7    | .   1   1   .   .   2   2   .   .   .   1   .   
    Engine                 4    | .   1   1   .   .   1   .   .   .   .   1   .   
    Core                   2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               25   | .   .   .   2   6   2   .   9   5   .   1   .   
    Treads                 21   | .   .   .   2   4   .   .   9   5   .   1   .   
    Leg                    2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | 1   3   .   1   2   9   2   12  5   4   1   .   
    Device                 4    | .   .   .   1   1   .   .   .   .   2   .   .   
    Storage                21   | 1   3   .   .   1   8   .   7   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             14   | .   .   .   .   .   1   2   5   3   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | .   2   5   2   8   10  5   15  11  5   2   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   2   .   .   .   1   .   .   
    Ballistic Gun          41   | .   2   4   1   5   4   4   10  7   2   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   1   .   1   .   .   4   3   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   .   1   .   .   
    Slashing Weapon        8    | .   .   .   1   2   3   .   1   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   3   2   .   .   .   .   
Parts Lost                 19   | .   .   1   .   8   2   .   5   1   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   2   2   .   1   .   .   .   .   
  Utility                  6    | .   .   .   .   1   .   .   3   1   1   .   .   
  Weapon                   7    | .   .   1   .   4   .   .   1   .   1   .   .   
  Highest Loss Streak      6    | .   .   1   .   6   2   .   2   1   2   .   .   
Average Slot Usage (%)     93   | .   100 100 87  74  91  74  93  99  95  98  100 
  Engine                   3    | .   14  14  11  4   4   .   .   .   .   5   7   
  Core                     4    | .   .   .   .   .   1   11  9   7   7   1   .   
  Treads                   16   | .   .   .   10  20  16  .   16  22  23  23  23  
  Leg                      5    | .   28  28  12  .   5   22  .   .   .   .   .   
  Storage                  34   | .   28  28  22  22  39  22  35  35  38  38  38  
  Protection               8    | .   .   .   .   .   1   3   12  17  9   13  15  
  Ballistic Gun            16   | .   23  27  21  21  13  15  17  14  6   11  15  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             201  | 15  30  31  32  33  81  79  170 197 201 201 185 
  Greatest Support         63   | 20  20  20  40  40  60  60  60  63  63  63  63  
  Greatest Overweight (x)  4    | .   1   1   1   1   1   1   4   3   3   3   2   
  Average Overweight (x)   1    | .   .   1   .   .   .   .   3   2   3   2   2   
Largest Inventory Capacity 44   | 8   14  14  14  14  26  16  36  44  44  44  44  
  Average Capacity         28   | 6   10  14  14  14  18  16  34  41  44  44  44  
  Most Carried             44   | 8   14  14  14  14  23  16  36  44  44  44  43  
  Average Carried          27   | 6   9   13  13  12  15  15  33  41  43  43  43  
  Final Capacity           44   | 8   14  14  14  14  16  16  36  44  44  44  44  
  Final Carried            44   | 8   14  14  13  14  16  16  36  44  44  43  43  

 Class Distribution 
--------------------
 63% | Hauler-Mutant
 22% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Matter Collected           4058 | 210  127  108  12   328  314  444  1368 759  146  242  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7017 | 111  313  289  12   284  247  418  2827 1974 159  383  .    
  Parts                    349  | 6    21   24   2    11   5    15   149  89   8    19   .    
Haulers Intercepted        11   | .    2    .    .    .    .    .    6    3    .    .    .    
Recyclers Shooed           7    | .    .    .    .    1    .    2    2    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    .    .    .    6    15   .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    2    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Combat Hostiles Destroyed  114  | .   7   10  .   15  1   2   41  26  3   9   .   
  Melee                    2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Guns                     90   | .   7   7   .   15  .   2   35  14  2   8   .   
  AOE                      18   | .   .   3   .   .   .   .   6   9   .   .   .   
Classes Destroyed          18   | 2   4   1   1   2   .   .   6   1   .   1   .   
  Worker                   10   | .   1   .   .   .   .   .   8   1   .   .   .   
  Builder                  5    | .   .   .   .   .   .   .   3   2   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   2   .   .   .   .   .   6   3   .   .   .   
  Recycler                 17   | 1   1   .   .   1   .   3   5   6   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   .   .   3   3   .   .   .   
  Swarmer                  35   | .   6   6   .   6   .   .   7   7   .   3   .   
  Grunt                    45   | .   1   4   .   .   .   1   21  14  .   4   .   
  Brawler                  2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   .   .   10  1   .   1   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   1   2   2   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   1   1   .   .   
  Master Thief             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                15   | .   .   .   .   8   7   .   .   .   .   .   .   
Best Kill Streak           14   | 2   6   3   1   4   1   2   7   14  2   4   .   
  Combat Bots Only         8    | .   4   3   .   4   1   2   5   8   2   4   .   
Max Kills in Single Turn   6    | 1   1   3   1   1   6   1   3   4   1   1   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   3   2   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   1   1   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  CL-ANK (-8/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Damage Taken               6931  | .    217  184  44   1257 604  122  2371 917  630  585  .    
  Core                     872   | .    55   18   11   195  146  .    249  91   36   71   .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         59    | 100  .    70   .    .    .    12   54   .    .    .    .    
Volleys Fired              502   | 2    23   17   1    73   20   44   183  96   16   27   .    
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    2    .    
  Hottest                  120   | 90   70   40   40   40   60   60   46   46   120  46   .    
Shots Fired                942   | 4    46   33   2    145  33   58   363  177  27   54   .    
  Gun                      910   | 4    46   32   2    144  26   58   360  162  22   54   .    
  Cannon                   8     | .    .    .    .    .    7    .    .    .    1    .    .    
  Launcher                 24    | .    .    1    .    1    .    .    3    15   4    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  895   | .    35   32   2    144  26   58   360  162  22   54   .    
  Thermal                  14    | 2    11   .    .    .    .    .    .    .    1    .    .    
  Explosive                2     | .    .    1    .    1    .    .    .    .    .    .    .    
  Electromagnetic          31    | 2    .    .    .    .    7    .    3    15   4    .    .    
  Robot Hit Streak         27    | 4    5    13   15   18   24   10   21   27   6    21   .    
  Robot Miss Streak        5     | .    5    1    .    4    3    4    3    2    2    2    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        11    | .    .    2    .    1    .    .    4    2    1    1    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    1    1    1    1    .    
Shots Hit Robots           696   | 4    23   27   2    87   60   27   260  136  21   49   .    
  Core Hits                316   | 3    15   18   2    41   19   14   115  66   6    17   .    
  Critical Hits            36    | .    .    .    .    1    13   16   2    3    .    1    .    
  Critical Kills           5     | .    .    .    .    1    .    2    .    1    .    1    .    
  Critical Parts Destroyed 13    | .    .    .    .    .    3    6    2    2    .    .    .    
Melee Attacks              52    | .    .    .    2    5    41   .    1    1    1    1    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    1    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 38    | .    .    .    2    5    29   .    1    1    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    12   .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    1    .    .    .    .    .    .    
Damage Inflicted           11758 | 49   304  333  20   723  1455 390  4024 3091 560  809  .    
  Guns                     8448  | 49   300  223  15   683  350  379  3590 1849 260  750  .    
  Cannons                  48    | .    .    .    .    .    10   .    .    .    38   .    .    
  Explosions               2631  | .    .    110  .    25   688  .    355  1226 227  .    .    
  Melee                    501   | .    .    .    .    .    407  .    .    .    35   59   .    
  Ramming                  130   | .    4    .    5    15   .    11   79   16   .    .    .    
  Kinetic                  8418  | .    225  223  15   683  350  379  3590 1849 295  809  .    
  Thermal                  222   | 24   75   .    .    .    .    .    71   14   38   .    .    
  Explosive                135   | .    .    110  .    25   .    .    .    .    .    .    .    
  Electromagnetic          2446  | 25   .    .    .    .    698  .    284  1212 227  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 407   | .    .    .    .    .    407  .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    3    3    1    .    2    3    4    
  Average Corruption       1     | .    .    .    .    .    3    3    1    .    1    2    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  46    | .    .    .    .    .    10   8    10   .    5    6    7    
    Message Errors         10    | .    .    .    .    .    3    1    1    .    2    3    .    
    Matter Fused           10    | .    .    .    .    .    4    3    .    .    .    .    3    
    Heat Flow Errors       5     | .    .    .    .    .    1    1    .    .    .    2    1    
    Energy Discharges      10    | .    .    .    .    .    .    1    3    .    2    1    3    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    3    .    1    .    .    
    Targeting Errors       7     | .    .    .    .    .    2    2    3    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            20    | .    .    2    .    8    .    .    2    2    6    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               20    | .    .    2    .    8    .    .    2    2    6    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      142   | .    2    .    .    15   .    .    56   .    69   .    .    
  Shots                    7     | .    .    .    .    1    .    .    2    .    4    .    .    
  Rammed                   10    | .    1    .    1    3    .    .    4    1    .    .    .    
Targets Rammed             12    | .    1    .    1    3    .    1    5    1    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    .    .    .    
Highest Temperature        197   | 42   63   15   .    3    197  123  178  54   80   129  176  
  Average Temperature      41    | 20   23   8    .    3    79   43   48   13   41   27   89   
  Received Heat Transfer   1508  | .    6    72   24   80   .    72   936  141  .    177  .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    1    .    .    3    1    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    3    1    .    .    
  Parts Fried              12    | .    .    .    .    1    .    .    2    7    2    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    2    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         511   | 74   222  .    .    .    .    .    100  35   80   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               4     | .    .    .    .    .    .    .    .    .    2    2    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    1    2    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         200   | .    .    .    .    .    200  .    .    .    .    .    .    
  LE Corruption            3     | .    .    .    .    .    3    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Peak Influence             662  | 10  221 174 31  121 .   84  479 662 .   .   .   
  Initial                  125  | .   6   13  .   12  .   .   32  125 .   .   .   
  Average                  201  | 8   92  68  16  46  .   48  271 272 .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   .   .   2   2   .   .   .   
  Low Security (%)         52   | 100 72  100 100 100 .   100 25  41  .   .   .   
  Level 1                  38   | .   27  .   .   .   .   .   65  34  .   .   .   
  Level 2                  9    | .   .   .   .   .   .   .   8   23  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   1   .   .   .   .   5   7   .   .   .   
  Investigation            4    | .   .   .   .   .   .   .   2   2   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            8    | .   1   .   .   .   .   .   3   4   .   .   .   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   1   2   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   2   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Distress Signals           8    | .   .   .   .   3   .   .   2   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              182  | .   13  11  2   24  1   8   72  34  5   12  .   
  Peak Tracking Total      10   | .   3   3   3   4   2   4   10  6   3   4   .   
  Tactical Retreats        15   | .   1   .   .   5   .   4   4   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Traps Triggered            8    | .   2   .   .   .   .   .   1   5   .   .   .   
  Indirectly               3    | .   .   .   .   .   .   .   .   3   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Machines Disabled          9    | .   .   .   .   .   5   3   .   1   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   3   1   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Machines Accessed          35   | .   3   .   1   1   2   .   12  12  .   .   4   
  Terminals                16   | .   3   .   1   1   .   .   7   4   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   2   2   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   1   2   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   2   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                113  | .   11  .   3   7   2   .   39  25  .   .   26  
  Successful               76   | .   6   .   2   3   2   .   23  14  .   .   26  
  Failed                   37   | .   5   .   1   4   .   .   16  11  .   .   .   
    Catastrophic           5    | .   2   .   .   .   .   .   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   9   .   1   6   1   .   17  11  .   .   .   
  Terminals                54   | .   11  .   3   7   .   .   23  10  .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          11   | .   .   .   .   .   .   .   6   5   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   2   3   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   .   .   8   4   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             49   | .   4   .   2   3   2   .   9   3   .   .   26  
  Record                   12   | .   .   .   .   .   1   .   .   .   .   .   11  
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   .   8   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Robot Analysis           3    | .   2   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   .   .   .   .   2   .   .   .   3   
  Level Access Points      2    | .   .   .   .   1   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Locate Traps             3    | .   1   .   1   .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   4   2   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   2   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   5   3   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   3   1   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   2   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   2   .   .   .   .   .   4   6   .   .   .   
  Terminals                8    | .   2   .   .   .   .   .   4   2   .   .   .   
    Botnet                 7    | .   2   .   .   .   .   .   3   2   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   3   .   1   1   .   .   12  11  .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   1   1   .   .   8   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Time                     260  | .   .   .   .   .   .   .   180 80  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              12   | .   .   .   .   .   12  .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Combat                   9    | .   .   .   .   .   9   .   .   .   .   .   .   
Robot Hacks Applied        12   | .   .   .   .   .   12  .   .   .   .   .   .   
  parse_system             12   | .   .   .   .   .   12  .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Total Allies               2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   1   1   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   31  31  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   31  31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   4   .   .   .   .   .   .   .   .   .   
  Total Damage             41   | .   .   41  .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Robot Analysis Total       3    | .   2   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Turns Passed               12433 | 25   560  848  107  979  2475 359  3798 1979 469  683  151  
Spaces Moved               5303  | 12   328  519  56   456  1186 221  1268 730  180  273  74   
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3793  | .    .    .    18   421  941  .    1156 730  180  273  74   
  Legs                     1475  | 12   328  519  38   .    245  221  112  .    .    .    .    
  Wheels                   35    | .    .    .    .    35   .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45    | 120  120  150  150  110  90   45   130  206  223  203  203  
  Average Speed            185   | 120  135  150  153  157  165  102  229  219  223  207  203  
  Slowest Speed            245   | 120  150  150  160  180  180  130  245  226  223  223  203  
  Overloaded Moves         1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 2    66   96   11   93   89   28   97   27   37   51   68   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     4     | .    .    1    .    1    1    .    .    .    .    .    1    
  Known Exits Taken        3     | .    .    .    1    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    .    1    .    1    1    .    
Scrap Searched             3     | .    .    1    .    .    .    .    .    .    .    2    .    
Spaces Dug                 8     | .    .    .    1    3    .    .    1    3    .    .    .    
Terrain Destroyed          62    | .    .    4    1    11   28   8    7    3    .    .    .    
  Melee                    6     | .    .    .    1    3    .    .    1    1    .    .    .    
  Projectile               16    | .    .    .    .    .    8    8    .    .    .    .    .    
  AOE                      40    | .    .    4    .    8    20   .    6    2    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Total                      6908 | 18   406  564  71   584  1607 303  1799 930  217  335  74   
  Wait                     674  | 2    22   15   3    23   291  16   224  50   4    24   .    
  Move                     5293 | 11   327  518  56   455  1185 220  1267 729  179  272  74   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  126  | 2    15   3    2    8    20   2    47   18   6    3    .    
  Fast Attach              26   | 1    .    .    .    2    6    4    8    5    .    .    .    
  Attach                   35   | .    1    1    3    6    3    4    8    3    3    3    .    
  Detach                   7    | .    .    .    .    .    .    4    3    .    .    .    .    
  Swap                     76   | .    5    5    2    8    14   1    20   13   6    2    .    
  Drop                     107  | .    12   5    2    1    28   7    33   14   2    3    .    
  Fire                     502  | 2    23   17   1    73   20   44   183  96   16   27   .    
  Melee                    51   | .    .    .    2    5    40   .    1    1    1    1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    1    .    .    .    .    1    .    .    .    .    .    
  Crush                    9    | .    .    .    .    3    .    .    5    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 8 exits: Fac x4 / Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     9 | -11/Scrapyard  | Discovered new exit (range 2)
    26 | -11/Scrapyard  | Entered Materials
   301 | -10/Materials  | Discovered new exit (range 16)
   318 | -10/Materials  | Build established: Mutant
   492 | -10/Materials  | Discovered new exit (range 5)
   578 | -10/Materials  | Discovered new exit (range 6)
   586 | -10/Materials  | Entered Mines
   675 | -10/Mines      | Learned location of Zion (-6)
   740 | -10/Mines      | Discovered new exit (range 13)
   756 | -10/Mines      | Met a Derelict testing a Signal Generator
   885 | -10/Mines      | Discovered new exit (range 14)
  1434 | -10/Mines      | Entered Materials
  1434 | -9/Materials   | Evolved 2 slots: Utility x2
  1439 | -9/Materials   | Identified exit to Mines
  1541 | -9/Materials   | Entered Mines
  1545 | -9/Mines       | Identified exit to Materials
  1587 | -9/Mines       | Met a Derelict bent on vengeance
  1693 | -9/Mines       | Assembled infested the area
  1698 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  1774 | -9/Mines       | Build established: Scavenger-Mutant
  1979 | -9/Mines       | Core integrity fell below 50%
  1999 | -9/Mines       | Lost 6 parts (1p1n1u3w)
  2166 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  2170 | -9/Mines       | Found Prototype Device
  2188 | -9/Mines       | Learned location of Storage (-7)
  2439 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  2512 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  2514 | -9/Mines       | Discovered new exit (range 5)
  2520 | -9/Mines       | Entered Exiles
  2520 | -9/Exiles      | Accompanied by 1 ally
  2541 | -9/Exiles      | Discovered new exit (range 15)
  2597 | -9/Exiles      | Met 8R-AWN
  2619 | -9/Exiles      | Met EX-HEX
  2706 | -9/Exiles      | Met EX-DEC
  2897 | -9/Exiles      | Met EX-BIN
  2918 | -9/Exiles      | Aligned with FarCom system
  2920 | -9/Exiles      | Given EX-Vault access code
  2961 | -9/Exiles      | Opened EX-Vault
  2970 | -9/Exiles      | Found Potential Leg
  2985 | -9/Exiles      | Found Potential Leg
  2994 | -9/Exiles      | Found Latent Energy Streamer
  2998 | -9/Exiles      | Found Gui. Plasma Cannon
  3039 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  3278 | -9/Exiles      | Build established: Hauler-Mutant
  3464 | -9/Exiles      | Visited The Gauntlet
  4094 | -9/Exiles      | Build established: Scavenger-Mutant
  4311 | -9/Exiles      | Attacked by the Exiles
  4359 | -9/Exiles      | Core integrity fell below 20%
  4402 | -9/Exiles      | Found 8R-AWN's Boregun
  4460 | -9/Exiles      | Build established: Mutant
  4656 | -9/Exiles      | Found 8R-AWN's Boregun
  4727 | -9/Exiles      | Destroyed 8R-AWN
  4735 | -9/Exiles      | Found Exp. Targeting Computer
  4738 | -9/Exiles      | Found 8R-AWN's Armor/EX
  4995 | -9/Exiles      | Stole three prototypes: Potential Leg, Latent Energy Streamer, Gui. Plasma Cannon
  4995 | -9/Exiles      | Entered Mines
  4996 | -8/Mines       | CL-ANK came to Exiles' defense
  5186 | -8/Mines       | Destroyed CL-ANK
  5212 | -8/Mines       | Found Prototype Impact Weapon
  5212 | -8/Mines       | Identified CL-ANK's Mallet
  5222 | -8/Mines       | Found Prototype Processor
  5344 | -8/Mines       | Discovered exit to Materials (range 9)
  5354 | -8/Mines       | Entered Materials
  5354 | -8/Materials   | Evolved 2 slots: Utility x2
  5655 | -8/Materials   | Build established: Hauler-Mutant
  5763 | -8/Materials   | Identified Exp. Sensor Array
  5763 | -8/Materials   | Identified Exp. Melee Analysis Suite
  5871 | -8/Materials   | Discovered new exit (range 6)
  5997 | -8/Materials   | Repaired Broken Exp. Sensor Array?
  8066 | -8/Materials   | Discovered new exit (range 16)
  8586 | -8/Materials   | Discovered new exit (range 14)
  8807 | -8/Materials   | Repaired Exp. Weapon Shielding
  9152 | -8/Materials   | Entered Factory
  9152 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  9777 | -7/Factory     | Identified exit to Storage
  9777 | -7/Factory     | Identified exit to Lower Caves
 10354 | -7/Factory     | Repaired Gravity Neutralizing Apparatus?
 10427 | -7/Factory     | Identified exit to Factory
 10713 | -7/Factory     | Destroyed 8 combat bots
 11131 | -7/Factory     | Entered Lower Caves
 11331 | -7/Lower Caves | Spotted LP-XOG(f)
 11333 | -7/Lower Caves | Encountered a Master Thief
 11335 | -7/Lower Caves | Gui. Plasma Cannon stolen by Master Thief
 11336 | -7/Lower Caves | Spotted E3-0HM(f)
 11337 | -7/Lower Caves | Encountered a Master Thief
 11338 | -7/Lower Caves | Latent Energy Streamer stolen by Master Thief
 11584 | -7/Lower Caves | Discovered new exit (range 8)
 11600 | -7/Lower Caves | Entered another Lower Caves area
 11752 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 12001 | -7/Lower Caves | Spotted M7-3JD(f)
 12002 | -7/Lower Caves | Encountered a Master Thief
 12003 | -7/Lower Caves | Spotted JJ-SP1(f)
 12004 | -7/Lower Caves | Encountered a Master Thief
 12005 | -7/Lower Caves | Hvy. Antimatter Reactor stolen by Master Thief
 12014 | -7/Lower Caves | Destroyed M7-3JD(f)
 12024 | -7/Lower Caves | Spotted O1-J6P(f)
 12025 | -7/Lower Caves | Encountered a Master Thief
 12030 | -7/Lower Caves | 8R-AWN's Boregun stolen by Master Thief
 12255 | -7/Lower Caves | Learned Factory non-interactive machine intel
 12267 | -7/Lower Caves | Discovered new exit (range 10)
 12283 | -7/Lower Caves | Entered Data Miner
 12283 | -7/Data Miner  | Discovered new exit (range 6)
 12322 | -7/Data Miner  | Met Data Miner
 12357 | -7/Data Miner  | Learned location of Section 7 (-2)
 12357 | -7/Data Miner  | Acquired the access code to Warlord's prototype stash
 12389 | -7/Data Miner  | Received God Mode back door access code from Data Miner
 12434 | -7/Data Miner  | Self-destructed

 Last Messages 
---------------
    Tier: 5
  Schematic downloaded.
>>Schematic "X-72 Disruptor"
Downloading schematic...
    X-72 Disruptor
    Tier: 6
  Schematic downloaded.
>>Schematic "I-36 Angel"
Downloading schematic...
    I-36 Angel
    Tier: 4
  Schematic downloaded.
12382_ System corrupted: Energy discharge (-52).
Data Miner: I've just received further instructions.
God Mode is nearly complete and we think you might be able to put it to
  better use than Warlord, so if you see an opportunity, hack it and enter
  \\LFK4 to gain control via the back door I've installed.
Now off with you.
12397_ System corrupted: Energy discharge (-40).
12420_ System corrupted: Heat flow error (+196).

 Map 
-----
+----------------------------------------------------+
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|                                                    |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ??????????????????????????####?????????            |
| ##########??????????????###  #?????????            |
| """""""""######????????##    #?????????            |
| ""    """"""""##########  < ##?????????            |
| ""                       @   ######????            |
|                                   #????            |
|                                   #????            |
|                                   #????            |
|                                  ##????            |
|              """"""""""""""""#####?????            |
|            """"###############?????????            |
|         """""###???????????????????????            |
| ""      "#####?????????????????????????            |
| #"##    "#?????????????????????????????            |
| ???##   "#?????????????????????????????            |
| ???##   "#?????????????????????????????            |
| ???#    "#?????????????????????????????            |
| ??##    "#?????????????????????????????            |
| ??#     "#?????????????????????????????            |
| ??###   "#?????????????????????????????            |
| ????#   "##????????????????????????????            |
| ???##   ""#????????????????????????????            |
| #?##    ""#????????????????????????????            |
| #"#"X   ""#????????????????????????????            |
| """"     "####?????????????????????????            |
| """"    X"""""?????????????????????????            |
| #"#"X    "##"#?????????????????????????            |
| #?##    X""""#?????????????????????????            |
| ???##    "##"#?????????????????????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          19
Energy Capacity            950
Matter Stores              350
Matter Capacity            350
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             1150
Resistance: TH             10
Resistance: EX             90
Weapon Shielding           90
Evasion (%)                42
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
              Exp. Sensor Array | -8/Materials  | Scanalyzed
 Gravity Neutralizing Apparatus | -7/Factory    | Scanalyzed
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Cesium-ion Thruster | -7/Data Miner | Free
                   Triangulator | -7/Data Miner | Free
    Exp. Terrain Scan Processor | -7/Data Miner | Free
                 Exp. ECM Suite | -7/Data Miner | Free
        Mni. Smartbomb Launcher | -7/Data Miner | Free
                   Plasma Sword | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MissileSwordNeutralizer
  Manual?         0
Play Time         01:26:32
  Cumulative      763.0 hours
  Start           2020.10.10 @ 11:02:23
  End             2020.10.14 @ 10:21:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          483
  Rogue           483
  Adventurer      0
  Explorer        0
Win Type          -
  Total           112
  Types           76/7/8/10/5/1/4/0/1
Lore%             96
Gallery%          94
Achievement%      81
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a487896f-d3be-43a7-9941-20aa925433ad