Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 19:52:24 Player: Gale Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1192) 1192 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3797 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 317/360 System Corruption 3% Temperature Critical (1051) Movement Walking (126) Location -7/Factory Parts ------- > --- POWER (3) -------- Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Cryofiber Web Improved Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Lightning Gun Gatling Laser > --- INVENTORY (5) ---- Improved Aluminum Leg Improved Titanium Leg Improved Titanium Leg Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Improved Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Gatling Laser > --- INVENTORY -------- Improved Aluminum Leg Improved Titanium Leg Improved Titanium Leg Improved EM Pulse Cannon [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Cryofiber Web Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . . 1 1 Propulsion 2 | . . 1 1 . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 87 | 6 24 16 6 35 Power 12 | 1 3 2 1 5 Engine 7 | 1 3 2 . 1 Core 5 | . . . 1 4 Reactor . | . . . . . Propulsion 42 | 2 11 10 1 18 Treads 1 | . . . . 1 Leg 26 | 2 7 4 . 13 Wheel . | . . . . . Hover 3 | . 3 . . . Flight 12 | . 1 6 1 4 Utility 18 | 1 6 3 2 6 Device 9 | . 3 2 1 3 Storage 4 | 1 3 . . . Processor 4 | . . 1 1 2 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 15 | 2 4 1 2 6 Energy Gun 10 | 1 2 1 1 5 Energy Cannon 2 | . . . 1 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon 2 | . 2 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 19 | . 4 2 2 11 Power 4 | . 1 1 1 1 Propulsion 8 | . 2 1 1 4 Utility 2 | . 1 . . 1 Weapon 5 | . . . . 5 Highest Loss Streak 5 | . 3 2 2 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 76 | . 94 60 54 69 Engine 6 | . 13 7 3 1 Core 4 | . . . 4 8 Leg 17 | . 18 17 . 19 Hover 2 | . 7 . . . Flight 3 | . . 5 19 3 Device 10 | . 13 10 1 8 Storage 4 | . 11 5 . . Processor 5 | . . 1 13 9 Protection 2 | . . . . 3 Energy Gun 9 | . 9 1 10 11 Ballistic Gun 1 | . 2 . . . Ballistic Cannon 6 | . 14 11 . . Peak Build Rating 43 | 6 9 16 22 43 Average Rating 18 | 3 7 9 13 27 On Entrance 6 | . 6 9 9 10 Naked Turns 113 | . . 61 . 52 Heaviest Build 29 | 11 25 26 14 29 Greatest Support 71 | 20 20 36 14 71 Greatest Overweight (x) 3 | . 3 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 Average Capacity 6 | 6 8 7 5 5 Most Carried 10 | 5 8 10 5 5 Average Carried 4 | 1 5 6 4 3 Final Capacity 10 | 8 10 5 5 5 Final Carried 7 | 1 7 4 3 4 Class Distribution -------------------- 96% | Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1257 | 151 401 144 23 538 Remotely . | . . . . . Salvage Created 1476 | . 407 49 51 969 Parts 99 | . 39 6 1 53 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 34 | . 15 4 1 14 Guns 21 | . 6 4 1 10 Cannons 10 | . 7 . . 3 AOE 3 | . 2 . . 1 Classes Destroyed 12 | . 4 . . 8 Worker 3 | . . . . 3 Builder 1 | . . . . 1 Tunneler 2 | . . . . 2 Hauler 1 | . . . . 1 Recycler 2 | . . . . 2 Operator 1 | . 1 . . . Watcher 5 | . 3 . . 2 Swarmer 17 | . 9 4 . 4 Grunt 12 | . 6 . 1 5 Sentry 2 | . . . . 2 Hunter 2 | . . . . 2 Programmer 1 | . . . . 1 Best Kill Streak 4 | . 3 4 1 4 Combat Bots Only 4 | . 3 4 1 3 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 650 | . 124 64 31 431 Missed 302 | . 30 28 17 227 Damage Taken 4039 | . 1008 402 230 2399 Core 1295 | . 205 264 113 713 Absorbed by Shields 12 | . . . . 12 Regen/Repaired (Parts) 41 | . 23 . . 18 Core Remaining (%) 57 | 100 18 34 79 . Volleys Fired 148 | . 56 8 13 71 Largest 2 | . 2 2 2 2 Hottest 135 | . 90 78 110 135 Shots Fired 253 | . 110 10 18 115 Gun 202 | . 70 6 18 108 Cannon 51 | . 40 4 . 7 Launcher . | . . . . . Special . | . . . . . Kinetic 66 | . 62 4 . . Thermal 85 | . 12 6 13 54 Explosive . | . . . . . Electromagnetic 102 | . 36 . 5 61 Robot Hit Streak 11 | . 11 3 9 11 Robot Miss Streak 6 | . 5 6 4 6 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 156 | . 49 7 17 83 Core Hits 115 | . 25 9 18 63 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 2 | . 2 . . . Destroy 1 | . 1 . . . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2964 | . 867 75 260 1762 Guns 2373 | . 416 56 260 1641 Cannons 376 | . 283 19 . 74 Explosions 215 | . 168 . . 47 Melee . | . . . . . Ramming . | . . . . . Kinetic 416 | . 397 19 . . Thermal 1643 | . 243 56 179 1165 Explosive . | . . . . . Electromagnetic 905 | . 227 . 81 597 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 29 | . 29 . . . Projectiles 2 | . 2 . . . Explosions 27 | . 27 . . . Melee . | . . . . . Knockbacks 2 | . 2 . . . Impact . | . . . . . Kinetic 2 | . 2 . . . Secondary . | . . . . . Self-Inflicted Damage 95 | . 55 . . 40 Shots 3 | . 2 . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1051 | . 187 50 231 1051 Average Temperature 83 | . 47 18 94 115 Received Heat Transfer 1005 | . 225 87 81 612 Effects 7 | . . . . 7 Shutdowns 3 | . . . . 3 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | . . . . 10 Heat Transferred 3262 | . 522 65 225 2450 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . 4 . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 343 | . 238 343 316 286 Initial 144 | . . 25 144 143 Average 131 | . 101 102 215 150 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 79 | 100 85 84 47 78 Level 1 20 | . 14 15 52 21 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 3 1 4 9 Investigation 3 | . 1 . 1 1 Extermination 2 | . . . . 2 Reinforcement 5 | . 2 1 2 . Assault . | . . . . . Garrison 7 | . . . 1 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 30 21 21 38 Peak Tracking Total 11 | . 4 11 8 6 Tactical Retreats 20 | . 4 4 3 9 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . 3 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 4 2 2 9 Terminals 11 | . 3 2 1 5 Fabricators . | . . . . . Repair Stations 4 | . 1 . . 3 Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 48 | . 17 7 8 16 Successful 30 | . 15 1 7 7 Failed 18 | . 2 6 1 9 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 6 | . 1 5 . . Terminals 33 | . 12 7 6 8 Fabricators . | . . . . . Repair Stations 11 | . 5 . . 6 Recycling Units 2 | . . . . 2 Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 18 | . 10 1 5 2 Record 5 | . 4 . 1 . Prototype ID Bank 1 | . 1 . . . Open DSF 2 | . . . . 2 Terminal Index 1 | . . . 1 . Repair Station Index 1 | . . 1 . . Scanalyzer Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Dispatch Records 2 | . 1 . 1 . Patrol Status 1 | . 1 . . . Investigation Status 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 5 . . 3 Scan Component 4 | . 2 . . 2 Repair 3 | . 2 . . 1 Refit 1 | . 1 . . . Recycling Unit Hacks 2 | . . . . 2 Recycle Component 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 15 | . 3 2 2 8 Full Trace Events 6 | . 3 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 2 . . 1 Time 78 | . 52 . . 26 Parts Recycled 1 | . . . . 1 Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3962 | 57 1370 281 208 2046 Spaces Moved 3040 | 51 719 334 420 1516 Core 281 | 23 37 123 . 98 Treads 200 | . . . . 200 Legs 1565 | 28 461 73 . 1003 Wheels . | . . . . . Hover 221 | . 221 . . . Flight 773 | . . 138 420 215 Fastest Speed 29 | 50 116 30 32 29 Average Speed 101 | 88 143 57 34 111 Slowest Speed 260 | 120 260 120 37 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . . 3 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 4 83 36 47 33 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . 12 . . 2 Melee . | . . . . . Projectile 1 | . 1 . . . AOE 13 | . 11 . . 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3640 | 63 957 407 464 1749 Wait 280 | . 124 39 18 99 Move 3031 | 50 718 333 414 1516 Hop 2 | . . . 2 . Pick Up 57 | 7 16 11 4 19 Fast Attach 17 | . 6 . 3 8 Attach 45 | 6 9 9 3 18 Detach 7 | . 6 . 1 . Swap 25 | . 9 7 . 9 Drop 25 | . 13 . 6 6 Fire 148 | . 56 8 13 71 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 3 | . . . . 3 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 337 | -10/Materials | Repaired Lgt. Assault Rifle 363 | -10/Materials | Repaired EM Pulse Gun 405 | -10/Materials | Discovered new exit (range 8) 483 | -10/Materials | Discovered new exit (range 16) 693 | -10/Materials | Discovered new exit (range 15) 784 | -10/Materials | Core integrity fell below 50% 829 | -10/Materials | Lost 3 parts (1p1n1u) 1369 | -10/Materials | Core integrity fell below 20% 1428 | -10/Materials | Entered another Materials area 1428 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1579 | -9/Materials | Released all parts (9) 1617 | -9/Materials | Discovered new exit (range 16) 1672 | -9/Materials | Core integrity fell below 50% 1689 | -9/Materials | Discovered new exit (range 15) 1709 | -9/Materials | Entered another Materials area 1709 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1819 | -8/Materials | Garrison activated, responded to threat 1904 | -8/Materials | Discovered new exit (range 14) 1917 | -8/Materials | Entered Factory 1917 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2026 | -7/Factory | Garrison activated, responded to threat 2254 | -7/Factory | Repaired Flight Unit 2322 | -7/Factory | Released all parts (5) 2329 | -7/Factory | Lost 5 parts (1p3n1w) 2353 | -7/Factory | Core integrity fell below 50% 2361 | -7/Factory | Discovered new exit (range 12) 3566 | -7/Factory | Garrison activated, responded to threat 3955 | -7/Factory | Core integrity fell below 20% 3964 | -7/Factory | Core destroyed Last Messages --------------- 03955_ Overheating: Core damaged (-105). 03957_ Power failure averted by Cryofiber Web. 03957_ System corrupted: Heat flow error (+267). 03957_ K-01 Serf collects debris. 03958_ Power failure averted by Cryofiber Web. 03959_ Cryofiber Web broken. 03959_ Overheating: Short circuit. 03960_ Power failure, Lgt. Nuclear Core shutdown. 03961_ Overheating: Lgt. Nuclear Core damaged (-12). 03961_ K-01 Serf collects debris. 03962_ Power failure, Nuclear Core shutdown. 03962_ Power failure, Lgt. Nuclear Core shutdown. 03962_ U-05 Engineer lays Concrete. 03963_ U-05 Engineer builds a Door. 03964_ Overheating: Core damaged (-70). 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Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Part-time Mechanic Risk Taker Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed Mid Manual? 1 Play Time 01:16:53 Cumulative 1.8 hours Start 2025.01.24 @ 18:30:11 End 2025.01.24 @ 19:52:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8923aaa-257a-412d-bfca-8186a2f12045