Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 18:34:32 Player: Rockstar Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (693) 693 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2413 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 284/300 Energy 216/290 System Corruption 2% Temperature Warm (160) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit Advanced Weight Redist. System > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Hammer > --- INVENTORY (20) --- Light Treads Light Treads Armored Treads Armored Treads Armored Treads Small Storage Unit High-capacity Storage Unit Compact Matter Pod (0) Trap Scanner Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Reflective Plating Light Assault Rifle Rocket Launcher Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Trap Scanner > --- WEAPON ----------- Flak Cannon Flak Cannon Heavy Hammer > --- INVENTORY -------- Light Treads Light Treads Armored Treads Armored Treads Armored Treads Heat Sink Small Storage Unit High-capacity Storage Unit Compact Matter Pod Trap Scanner Signal Interpreter Hardened Medium Armor Plating Improved Light Armor Plating Reflective Plating Shock Rifle Heavy Particle Cannon Light Assault Rifle Rocket Launcher Plasma Cutter [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Heavy Hammer Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 41 | 6 8 1 26 Power 6 | 1 2 . 3 Engine 6 | 1 2 . 3 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 2 . 9 Treads 5 | . 2 . 3 Leg 5 | 2 . . 3 Wheel 3 | . . . 3 Hover . | . . . . Flight . | . . . . Utility 11 | 1 1 . 9 Device 4 | . 1 . 3 Storage 3 | 1 . . 2 Processor 2 | . . . 2 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 11 | 2 3 1 5 Energy Gun 2 | . 1 . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 2 1 . 1 Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . 1 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | 1 . 1 14 Power 3 | 1 . 1 1 Propulsion 5 | . . . 5 Utility 4 | . . . 4 Weapon 4 | . . . 4 Highest Loss Streak 11 | 1 . 1 11 To Critical Strikes . | . . . . Average Backups 5 | 3 6 8 12 Power . | . . . . Propulsion 1 | 1 . 1 2 Utility 1 | . 3 4 6 Weapon 1 | . 2 2 2 Tool/Special . | . . . . Unused Backups 21 | . 4 . 17 Power . | . . . . Propulsion 5 | . . . 5 Utility 10 | . 1 . 9 Weapon 5 | . 3 . 2 Tool/Special 1 | . . . 1 Average Slot Usage (%) 91 | . 93 100 82 Engine 13 | . 14 14 12 Treads 23 | . 27 28 16 Device 11 | . 8 14 11 Storage 11 | . 14 14 8 Processor 1 | . . . 4 Energy Gun 6 | . 2 14 3 Ballistic Gun 10 | . 22 11 . Ballistic Cannon 3 | . . . 9 Impact Weapon 4 | . 2 2 8 Peak Build Rating 31 | 6 8 9 31 Average Rating 8 | 5 6 8 22 On Entrance 5 | . 5 8 8 Naked Turns . | . . . . Heaviest Build 67 | 12 12 14 67 Greatest Support 69 | 20 40 40 69 Greatest Overweight (x) 22 | 2 . . 22 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 8 8 20 Average Capacity 8 | 7 8 8 15 Most Carried 20 | 4 8 8 20 Average Carried 5 | 3 6 8 12 Final Capacity 20 | 8 8 8 20 Final Carried 18 | 4 8 8 18 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 836 | 239 106 20 471 Remotely . | . . . . Salvage Created 690 | . 118 . 572 Parts 37 | . 6 . 31 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 20 | . 6 . 14 Melee 1 | . 1 . . Guns 9 | . 4 . 5 Cannons 7 | . . . 7 Classes Destroyed 8 | . 2 . 6 Worker 2 | . . . 2 Builder 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 9 | . 5 . 4 Grunt 5 | . 1 . 4 Sentry 2 | . . . 2 Specialist 3 | . . . 3 Hunter 1 | . . . 1 Best Kill Streak 6 | . 3 . 6 Combat Bots Only 6 | . 3 . 6 Max Kills in Single Turn 1 | . 1 . 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 264 | 6 24 8 226 Missed 71 | . 9 1 61 Hits 193 | 6 15 7 165 Projectile 193 | 6 15 7 165 AOE 6 | 6 . . . Critical Strikes 6 | . 1 1 4 Damage Taken 2805 | 219 122 306 2158 Core 651 | 25 24 46 556 Absorbed by Shields . | . . . . Redirected to Shielding 53 | . . . 53 Ignored by Resistances 42 | . . . 42 Core Remaining (%) 76 | 90 . 62 . Volleys Fired 59 | . 10 . 49 Largest 2 | . 2 . 2 Hottest 125 | . 40 . 125 Shots Fired 108 | . 20 . 88 Gun 61 | . 20 . 41 Cannon 47 | . . . 47 Launcher . | . . . . Special . | . . . . Kinetic 69 | . 20 . 49 Thermal 25 | . . . 25 Explosive . | . . . . Electromagnetic 14 | . . . 14 Robot Hit Streak 7 | . 6 . 7 Robot Miss Streak 15 | . 2 . 15 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 83 | . 20 . 63 Core Hits 48 | . 6 . 42 Critical Kills . | . . . . Critical Parts Destroyed 5 | . 2 . 3 Critical Strikes 6 | . 2 . 4 Destroy 1 | . . . 1 Corrupt 1 | . . . 1 Smash 4 | . 2 . 2 Melee Attacks 27 | . 11 4 12 Impact 27 | . 11 4 12 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1611 | . 297 1 1313 Guns 551 | . 119 . 432 Cannons 783 | . . . 783 Explosions . | . . . . Melee 276 | . 178 . 98 Ramming 1 | . . 1 . Kinetic 803 | . 119 . 684 Thermal 373 | . . . 373 Explosive . | . . . . Electromagnetic 158 | . . . 158 Impact 276 | . 178 . 98 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . . 5 Matter Fused 1 | . . . 1 Energy Discharges 1 | . . . 1 Parts Rejected 1 | . . . 1 Parts Fused 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 147 | . 75 . 72 Projectiles 5 | . . . 5 Explosions . | . . . . Melee 142 | . 75 . 67 Knockbacks 6 | . 2 . 4 Impact 2 | . 2 . . Kinetic 3 | . . . 3 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 244 | . 6 244 162 Average Temperature 47 | . 6 244 47 Received Heat Transfer 943 | . 6 307 630 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 3 | . 1 . 2 Combat Hostiles 3 | . 1 . 2 Parts Fried 4 | . 1 . 3 Impact Corruptions 8 | . 5 . 3 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 666 | . . . 666 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 141 | . 76 . 141 Initial . | . . . . Average 13 | . 17 . 75 Influence Increases 672 | . 177 . 495 Destroy 0b10 Robot/C 400 | . 120 . 280 Destroy 0b10 Robot/NC 20 | . . . 20 Destroy Leader 92 | . 20 . 72 Successful Hack 7 | . 7 . . Disable Machine 30 | . 15 . 15 Destroy Structure 3 | . . . 3 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 105 | . 15 . 90 Influence Decreases 601 | . 165 12 424 Entered New Map 7 | . . 7 . Time Decay 474 | . 165 5 304 Lost Part 120 | . . . 120 Squads Dispatched 4 | . 1 . 3 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | 2 11 2 29 Peak Tracking Total 9 | 2 4 2 9 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 4 | . 1 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 2 | . 2 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 5 . . Successful 1 | . 1 . . Failed 4 | . 4 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Patrol Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 1489 | . 369 566 554 Sensors 1035 | . 369 566 100 Traps 454 | . . . 454 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 5728 | 3793 615 566 754 Spaces Moved 1709 | 803 288 341 277 Core 44 | 21 . . 23 Treads 814 | . 288 341 185 Legs 794 | 782 . . 12 Wheels 57 | . . . 57 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 80 Average Speed 142 | 118 160 160 169 Slowest Speed 1150 | 150 160 160 1150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 46 | 99 29 26 30 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . . 1 2 Terrain Destroyed 5 | . . 1 4 Melee 3 | . . 1 2 Projectile 2 | . . . 2 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 4843 | 3637 410 348 448 Wait 2947 | 2825 70 . 52 Move 1706 | 802 287 340 277 Hop . | . . . . Pick Up 35 | 4 13 1 17 Fast Attach 29 | 6 2 . 21 Attach 10 | . 3 . 7 Detach 2 | . . . 2 Swap 7 | . 4 1 2 Drop 20 | . 10 1 9 Fire 59 | . 10 . 49 Melee 27 | . 11 4 12 Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 3789 | -11/Scrapyard | Assembled infested the area 3794 | -11/Scrapyard | Entered Materials 3820 | -10/Materials | Build established: Mutant 4401 | -10/Materials | Discovered new exit (range 5) 4409 | -10/Materials | Entered Subcaves 4421 | -10/Subcaves | Learned location of 1 exit from Materials 4607 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4957 | -10/Subcaves | Discovered new exit (range 13) 4975 | -10/Subcaves | Entered Materials 4975 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4976 | -8/Materials | Identified exit to Factory 5106 | -8/Materials | Core integrity fell below 50% 5147 | -8/Materials | Lost 11 parts (1p5n3u2w) 5380 | -8/Materials | Core integrity fell below 20% 5496 | -8/Materials | Crushed by falling debris 5729 | -8/Materials | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- 05659_ K-01 Serf collects debris. 05659_ G-47 Trooper destroyed. 05662_ K-01 Serf collects debris. 05673_ Acquired 41 matter. 05683_ R-06 Scavenger collects Aluminum Leg. 05693_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05710_ System corrupted: Flak Cannon rejected. 05712_ Discarded Trap Scanner. 05716_ X-57 Shotgunner destroyed. 05717_ K-01 Serf collects debris. 05720_ W-25 Informer sends out distress signal. 05721_ K-01 Serf collects debris. 05722_ R-06 Scavenger collects Flak Cannon. 05722_ Destroyed Structural Scanner. 05723_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05723_ Shock Rifle destroyed. 05725_ K-01 Serf collects debris. 05729_ K-01 Serf destroyed. 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