Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 17:05:51

Player: ModulinMyGlobulin

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (73)      365
Value Destroyed (3229)     3229
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 7776

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/1000
Matter                     260/300
Energy                     68/100
System Corruption          9%
Temperature                Cool (0)
Location                   -5/Upper Caves

 Parts 
-------
Power (2)
Propulsion (5)
Utility (8)
Weapon (2)
Inventory (4)
  Neutrino Core
  Improved Maneuvering Thrusters
  Improved EM Pulse Cannon
  Heavy Plasma Cannon

 Peak State 
------------
Power
  Heavy Deuterium Engine
  Angular Momentum Engine
Propulsion
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Improved Titanium Leg
  Flexi-carbon Leg
Utility
  Improved Heat Sink
  Large Storage Unit
  Advanced Targeting Computer
  Improved Transmission Jammer
  Improved Utility Shielding
  Layered Medium Armor Plating
  Hacking Suite
  System Shield
Weapon
  Heavy Laser
  Wave Gun
Inventory
  Neutrino Core
  Improved Titanium Leg
  Large Storage Unit
  Compact Battery
  Improved Lightning Gun
  Improved EM Pulse Cannon
  Heavy Plasma Cannon
  Neutron Cannon
  Proton Missile Launcher
  Lance
[Rating: 68]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Proton Missile Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Slots Evolved              10   | .   .   2   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   1   1   .   .   .   .   
  Utility                  6    | .   .   1   1   1   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             107  | 1   7   5   10  25  15  35  8   1   
  Power                    10   | .   1   1   2   2   .   3   1   .   
    Engine                 7    | .   1   1   2   1   .   2   .   .   
    Core                   3    | .   .   .   .   1   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               35   | .   1   1   3   12  5   10  3   .   
    Treads                 3    | .   .   .   .   3   .   .   .   .   
    Leg                    31   | .   1   1   3   9   5   10  2   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   2   1   2   6   6   5   3   .   
    Device                 7    | 1   .   .   .   .   4   1   1   .   
    Storage                4    | .   1   1   1   .   .   1   .   .   
    Processor              4    | .   .   .   1   2   .   .   1   .   
    Hackware               3    | .   1   .   .   .   1   .   1   .   
    Protection             8    | .   .   .   .   4   1   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   36   | .   3   2   3   5   4   17  1   1   
    Energy Gun             16   | .   2   1   1   2   2   8   .   .   
    Energy Cannon          5    | .   .   .   1   1   .   3   .   .   
    Ballistic Gun          6    | .   1   1   1   2   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   .   .   
    Piercing Weapon        6    | .   .   .   .   .   1   4   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   2   .   .   
Parts Lost                 41   | .   2   .   4   8   1   19  2   5   
  Power                    5    | .   .   .   1   1   .   2   .   1   
  Propulsion               15   | .   .   .   1   3   1   7   2   1   
  Utility                  9    | .   .   .   1   1   .   5   .   2   
  Weapon                   12   | .   2   .   1   3   .   5   .   1   
  Highest Loss Streak      13   | .   1   .   3   3   1   11  13  5   
Average Slot Usage (%)     93   | .   99  100 95  97  98  98  52  42  
  Engine                   4    | .   14  11  8   4   .   3   .   .   
  Core                     4    | .   .   .   .   2   6   7   4   3   
  Leg                      28   | .   28  33  33  31  32  28  10  7   
  Device                   6    | .   .   .   .   .   11  10  1   2   
  Storage                  8    | .   14  22  17  10  6   5   5   3   
  Processor                5    | .   .   .   9   7   6   5   5   7   
  Hackware                 9    | .   13  11  9   7   6   11  11  9   
  Protection               7    | .   .   .   .   10  13  10  .   .   
  Energy Gun               6    | .   26  11  6   4   2   5   .   .   
  Energy Cannon            2    | .   .   .   2   2   6   2   .   .   
  Ballistic Gun            2    | .   1   11  9   7   1   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   1   1   5   3   
Naked Turns                43   | .   .   .   .   .   .   .   .   43  
Heaviest Build             65   | 13  24  30  40  54  58  65  34  34  
  Greatest Support         85   | 20  20  30  52  84  77  85  35  35  
  Greatest Overweight (x)  6    | .   1   .   .   1   1   1   6   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 14   | 6   10  10  14  14  10  10  10  10  
  Average Capacity         10   | 6   7   10  10  11  10  10  10  8   
  Most Carried             14   | 6   10  10  11  14  10  10  10  10  
  Average Carried          9    | 6   6   8   9   11  9   9   7   8   
  Final Capacity           10   | .   .   .   .   .   .   10  .   4   
  Final Carried            10   | .   .   .   .   .   .   10  .   4   

 Class Distribution 
--------------------
 78% | Scavenger-Mutant
 10% | Mutant
 10% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Matter Collected           1519 | 210 57  40  187 414 258 290 63  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3246 | 60  261 154 237 852 655 758 243 26  
  Parts                    138  | 1   14  6   9   38  33  24  11  2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           6    | .   .   .   .   2   1   3   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      29   | .   .   .   .   .   .   .   10  19  
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Combat Hostiles Destroyed  61   | .   6   3   5   18  10  14  4   1   
  Melee                    4    | .   .   .   .   .   .   .   4   .   
  Guns                     32   | .   6   3   4   12  3   4   .   .   
  Cannons                  14   | .   .   .   1   2   7   4   .   .   
  AOE                      8    | .   .   .   .   4   .   3   .   1   
Classes Destroyed          11   | 1   3   2   1   3   .   1   .   .   
  Worker                   5    | .   .   .   .   2   2   1   .   .   
  Recycler                 2    | 1   .   .   .   1   .   .   .   .   
  Operator                 3    | .   1   .   .   .   1   1   .   .   
  Watcher                  2    | .   .   1   .   .   .   1   .   .   
  Swarmer                  4    | .   1   .   .   .   .   2   .   1   
  Grunt                    31   | .   5   2   .   13  3   4   4   .   
  Brawler                  2    | .   .   .   .   2   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   13   | .   .   1   4   2   4   2   .   .   
  Hunter                   3    | .   .   .   1   .   .   2   .   .   
  Programmer               7    | .   .   .   .   1   3   3   .   .   
Best Kill Streak           9    | 1   2   2   1   5   4   5   9   1   
  Combat Bots Only         8    | .   2   2   1   4   4   4   8   1   
Max Kills in Single Turn   5    | 1   1   1   1   5   2   4   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   .   3   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  
Damage Taken               7536 | 37   337  159  434  1505 691  3116 437  820  
  Core                     1435 | 37   73   36   37   170  70   515  218  279  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 85   56   91   93   75   91   .    .    .    
Volleys Fired              230  | 3    25   17   20   62   34   68   .    1    
  Largest                  2    | 2    2    2    2    2    2    2    .    1    
  Hottest                  171  | 80   80   79   86   95   134  171  .    39   
Shots Fired                426  | 6    47   32   38   121  68   113  .    1    
  Gun                      333  | 6    47   32   33   107  33   75   .    .    
  Cannon                   92   | .    .    .    5    14   35   38   .    .    
  Launcher                 1    | .    .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  110  | .    1    15   20   60   14   .    .    .    
  Thermal                  272  | 3    21   12   13   56   54   113  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          44   | 3    25   5    5    5    .    .    .    1    
  Robot Hit Streak         35   | 3    9    10   10   35   26   16   .    1    
  Robot Miss Streak        4    | 1    4    4    3    4    4    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    
Shots Hit Robots           324  | 4    27   21   28   99   53   81   10   1    
  Core Hits                144  | 2    11   7    12   50   22   30   7    3    
  Critical Hits            3    | .    .    .    1    1    .    .    1    .    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    
Melee Attacks              48   | .    .    .    .    .    8    30   10   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 12   | .    .    .    .    .    .    12   .    .    
  Piercing                 36   | .    .    .    .    .    8    18   10   .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8801 | 87   312  322  441  2925 1377 2914 336  87   
  Guns                     4200 | 62   303  322  374  1426 592  1121 .    .    
  Cannons                  2171 | .    .    .    67   221  785  1098 .    .    
  Explosions               2044 | 25   .    .    .    1276 .    656  .    87   
  Melee                    336  | .    .    .    .    .    .    .    336  .    
  Ramming                  50   | .    9    .    .    2    .    39   .    .    
  Kinetic                  1642 | .    .    112  302  943  285  .    .    .    
  Thermal                  6173 | 48   144  144  72   1798 1092 2875 .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          600  | 39   159  66   67   182  .    .    .    87   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 336  | .    .    .    .    .    .    .    336  .    
Highest Corruption         9    | .    .    .    .    1    6    8    8    9    
  Average Corruption       3    | .    .    .    .    1    3    3    8    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  71   | .    .    .    .    2    18   33   14   4    
    Message Errors         19   | .    .    .    .    2    4    9    4    .    
    Matter Fused           11   | .    .    .    .    .    2    4    3    2    
    Heat Flow Errors       7    | .    .    .    .    .    2    3    2    .    
    Energy Discharges      11   | .    .    .    .    .    3    4    3    1    
    Parts Rejected         2    | .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    1    2    .    .    
    Data Loss (major)      4    | .    .    .    .    .    .    1    2    1    
    Misfires               1    | .    .    .    .    .    1    .    .    .    
    Targeting Errors       11   | .    .    .    .    .    4    7    .    .    
    Weapon Failures        2    | .    .    .    .    .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            611  | .    .    .    .    437  3    167  .    4    
  Projectiles              18   | .    .    .    .    8    3    7    .    .    
  Explosions               593  | .    .    .    .    429  .    160  .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      577  | 37   4    .    .    329  .    196  .    11   
  Shots                    10   | 1    .    .    .    6    .    2    .    1    
  Rammed                   3    | .    2    .    .    .    .    1    .    .    
Targets Rammed             9    | .    2    .    .    1    .    6    .    .    
  Kicked                   6    | .    .    .    .    1    .    5    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        362  | 66   138  117  36   108  310  362  196  .    
  Average Temperature      82   | 38   47   38   21   30   73   154  91   .    
  Received Heat Transfer   1809 | .    126  81   108  483  198  468  192  153  
  Effects                  8    | .    .    .    .    .    2    6    .    .    
    Shutdowns              2    | .    .    .    .    .    .    2    .    .    
    Interference           6    | .    .    .    .    .    2    4    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    1    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    .    3    .    .    
  Combat Hostiles          3    | .    .    .    .    .    .    3    .    .    
  Parts Melted             15   | .    .    1    1    .    4    9    .    .    
  Heat Transferred         8361 | 100  325  370  185  2032 1591 3758 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Peak Influence             449  | 5   181 129 238 449 311 292 .   .   
  Average Influence        100  | 3   83  53  134 118 138 68  .   .   
Maximum Alert Level        2    | .   .   .   1   2   1   1   .   .   
  Low Security (%)         92   | .   .   .   .   .   .   .   .   .   
  Level 1                  6    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   3   1   .   6   2   4   .   1   
  Investigation            1    | .   .   .   .   .   1   .   .   .   
  Extermination            3    | .   .   .   .   1   1   1   .   .   
  Reinforcement            9    | .   3   1   .   2   .   3   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Distress Signals           4    | .   .   .   1   2   1   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   1   .   .   
  Distress Signals         1    | .   .   .   .   .   .   1   .   .   
Times Spotted              133  | .   14  6   11  26  15  37  4   20  
  Peak Tracking Total      18   | .   3   2   5   4   4   11  4   18  
  Tactical Retreats        9    | .   .   .   .   3   1   3   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Traps Triggered            3    | .   .   .   .   .   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Machines Disabled          14   | .   .   .   .   10  2   2   .   .   
  Max in Single Turn       10   | .   .   .   .   10  1   2   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Machines Accessed          15   | .   2   1   1   3   4   3   1   .   
  Terminals                9    | .   2   1   1   2   2   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                31   | .   4   3   2   4   10  7   1   .   
  Successful               23   | .   2   3   1   3   9   4   1   .   
  Failed                   8    | .   2   .   1   1   1   3   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   4   2   2   2   4   3   1   .   
  Terminals                18   | .   4   3   2   2   4   3   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   
  Repair Stations          6    | .   .   .   .   2   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   
Terminal Hacks             6    | .   1   2   .   1   1   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   
  Level Access Points      3    | .   1   1   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       6    | .   .   .   .   2   4   .   .   .   
  Scan Component           3    | .   .   .   .   1   2   .   .   .   
  Repair                   3    | .   .   .   .   1   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         14   | .   3   2   2   .   4   3   .   .   
  Terminals                6    | .   1   1   1   .   2   1   .   .   
    Botnet                 5    | .   .   1   1   .   2   1   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   1   1   1   2   3   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   
    Matter                 168  | .   .   .   .   .   .   168 .   .   
    Time                   42   | .   .   .   .   .   .   42  .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   8   .   .   
Parts Repaired             3    | .   .   .   .   1   2   .   .   .   
  Time                     125  | .   .   .   .   26  99  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   .   .   4   .   
  ROAM                     2    | .   .   .   .   .   .   .   2   .   
  RETURN                   2    | .   .   .   .   .   .   .   2   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   
Drone Launches             3    | .   .   .   .   .   .   .   3   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   2   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  
Turns Passed               5349 | 33   440  227  404  825  1219 1613 455  133  
Spaces Moved               3052 | 19   242  136  201  396  711  860  331  156  
  Core                     88   | .    .    .    .    .    .    .    1    87   
  Treads                   6    | .    .    .    .    6    .    .    .    .    
  Legs                     2958 | 19   242  136  201  390  711  860  330  69   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  120  122  122  120  125  50   
  Average Speed            123  | 120  133  120  121  122  130  123  125  83   
  Slowest Speed            350  | 120  150  120  123  160  153  156  350  125  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 2    45   19   22   12   18   24   78   26   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    
  Known Exits Taken        3    | .    1    1    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    .    1    .    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    .    .    2    .    
Spaces Dug                 27   | .    .    .    .    .    6    21   .    .    
Terrain Destroyed          117  | 2    .    .    .    42   8    65   .    .    
  Melee                    27   | .    .    .    .    .    6    21   .    .    
  Projectile               6    | .    .    .    .    .    2    4    .    .    
  AOE                      84   | 2    .    .    .    42   .    40   .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  
Total                      4127 | 22   313  169  324  620  926  1243 352  158  
  Wait                     578  | .    24   7    78   105  143  221  .    .    
  Move                     3044 | 18   241  135  200  395  710  859  330  156  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  49   | .    7    2    9    13   4    10   4    .    
  Fast Attach              41   | 1    3    1    2    10   9    10   5    .    
  Attach                   30   | .    1    2    5    7    2    9    3    1    
  Detach                   2    | .    .    .    .    .    2    .    .    .    
  Swap                     36   | .    3    2    3    8    4    16   .    .    
  Drop                     60   | .    7    3    7    19   10   14   .    .    
  Fire                     230  | 3    25   17   20   62   34   68   .    1    
  Melee                    48   | .    .    .    .    .    8    30   10   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     9    | .    2    .    .    1    .    6    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / [*Sto])
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 3)
   34 | -11/Scrapyard  | Entered Materials
  232 | -10/Materials  | Discovered new exit (range 16)
  279 | -10/Materials  | Identified exit to Materials
  302 | -10/Materials  | Build established: Mutant
  474 | -10/Materials  | Entered another Materials area
  474 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  586 | -9/Materials   | Identified exit to Materials
  701 | -9/Materials   | Entered another Materials area
  701 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  781 | -8/Materials   | Build established: Scavenger-Mutant
  997 | -8/Materials   | Discovered new exit (range 14)
 1011 | -8/Materials   | Lost 3 parts (1p1u1w)
 1105 | -8/Materials   | Entered Factory
 1105 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1343 | -7/Factory     | Discovered new exit (range 9)
 1407 | -7/Factory     | Garrison activated, responded to threat
 1668 | -7/Factory     | Identified exit to Factory
 1727 | -7/Factory     | Repaired Aluminum Leg
 1852 | -7/Factory     | Lost 3 parts (1n1u1w)
 1930 | -7/Factory     | Entered another Factory area
 1930 | -6/Factory     | Evolved 2 slots: Utility x2
 2047 | -6/Factory     | Identified exit to Lower Caves
 2497 | -6/Factory     | Repaired Imp. Titanium Leg
 2537 | -6/Factory     | Repaired Titanium Leg
 3113 | -6/Factory     | Discovered new exit (range 15)
 3149 | -6/Factory     | Entered another Factory area
 3149 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 3586 | -5/Factory     | Found Powered Armor
 3771 | -5/Factory     | Fabricated Imp. Titanium Leg (x2)
 4270 | -5/Factory     | Lost 4 parts (2n1u1w)
 4756 | -5/Factory     | Discovered new exit (range 5)
 4762 | -5/Factory     | Entered Upper Caves
 4763 | -5/Upper Caves | Core integrity fell below 50%
 4807 | -5/Upper Caves | Destroyed 8 combat bots
 4808 | -5/Upper Caves | Lost 13 parts (1p5n4u3w)
 5029 | -5/Upper Caves | Encountered a Warlord checkpoint
 5030 | -5/Upper Caves | Build established: Hacker-Mutant
 5195 | -5/Upper Caves | Discovered new exit (range 13)
 5217 | -5/Upper Caves | Entered another Upper Caves area
 5224 | -5/Upper Caves | Ambushed by wild Derelicts
 5290 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 5293 | -5/Upper Caves | Core integrity fell below 20%
 5307 | -5/Upper Caves | Released all parts (8)
 5335 | -5/Upper Caves | Lost 5 parts (1p1n2u1w)
 5350 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05290_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT."
05292_ Penetrated by Slug.
05292_ Mapping Drone Bay destroyed.
05294_ Y-72 Warden: "REQUESTING BACKUP."
05296_ System corrupted: Matter fused (-5).
05303_ Carbon-fiber Leg destroyed.
05303_ Neutrino Core destroyed.
05304_ Lance destroyed.
05305_ Destroyed VTOL Module.
05305_ S-27 Virus destroyed.
05307_ Released Mak. Hacking Suite.
05307_ Released Arm. Huge Wheel.
05307_ Released Imp. Titanium Leg.
05307_ Released Adv. Targeting Computer.
05307_ Released System Shield.
05307_ Released Lrg. Storage Unit.
05307_ Released Proton Missile Launcher.
05307_ Released Adv. Target Analyzer.
05307_ Extracted 76 energy.
05350_ System corrupted: Energy discharge (-31).

 Map 
-----
+----------------------------------------------------+
| #####  #####????????##  ##  ##???????????#         |
| #          ##???????#        ######??????#    ###  |
|             ###?????#         ##  #??????#    #?#  |
|               ##????#     ##     #???????##   ??## |
|    ##          ##??##    ####   ##????????#   ???# |
|    ##           #?##     #??#####?????????#  #???# |
|    ##           #?#      #????????????????#  ##### |
|    ###          #?#     ##????????????????#  ##    |
|    #?#  ###     #?#    ##????????????######   #    |
|    #?####?##    #?#   ##???##????????#     #       |
|    ##????###    ###   #??## ##???????#      #    # |
|     ##??##            ####   ##??????#  ###        |
|      #??#          ###        #??????#  #?##       |
|     ##??#         ##?#       ##??????#  #??##   ## |
|     ##??#      ####?##      ##???????#  ###?#      |
| ##   ####     ##???##      ##????????#    #?##     |
| ?##  [##     ##????#       #???###???#    #??# # # |
| ??#  !![     ########      #???#  ####    ##?##  # |
| ??#  !=!                s  #???#           ####  # |
| ??#  ]=%          #######s #???##             #  # |
| ??##               #""""# ##????##               # |
|   ##               #   "# #?####?##        ###     |
|               ##        # ###  ##?#       ##???### |
|              ###       ?# ##    ###    ## #??????? |
|  #           ###   #????# #      #     #?##??????? |
| ?#    ##           #????#@       ##    #?????????? |
| ?#   ####         #######        ##    ###???????? |
| ?##  #??##                               #???????? |
| ??#  ????##                               #??????? |
| ??#  ?????######   ##      ##  ##          #?????? |
| ??   ??????????##  ###     #######             ??? |
| ?    ???????????#   ##     #?????#               ? |
| ?   #???????????#   ###    #?????                ? |
| ????????????????#####?##    #????   ##           ? |
| ???????????????????????#     #???  ##?#         ?? |
| ???????????????????????##    #??# ##???#        ?? |
| ????????????????????????##   #??##??????#######??? |
| ??????????????????????????####???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Coolant Potential          65
Energy Generation          31
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             400
Resistance: KI             30
Resistance: TH             20
Utility Shielding          66
Evasion (%)                50
Targeting Accuracy         12
Recoil Reduction           3
Offensive Hacking          21
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Titanium Leg | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Titanium Leg | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              TerrabombSwarmCanceller
  Manual?         0
Play Time         01:01:16
  Cumulative      46.8 hours
  Start           2019.10.27 @ 15:28:42
  End             2019.10.27 @ 17:05:51
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           124
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             34
Gallery%          39
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b3d5095-9347-4dae-91b1-24ab94faf5a1