Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.25 @ 23:18:18

Player: Zach_Attakk

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (53)      265
Value Destroyed (1563)     1563
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4388

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     182/300
Energy                     102/160
System Corruption          0%
Temperature                Cool (673)
Movement                   Treading (190) Ox1
Location                   -7/Storage

 Parts 
-------
>          --- POWER (3) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
   Armored Treads
>          --- UTILITY (4) ------
  Enhanced Optical Array
  Improved Signal Interpreter
           Targeting Computer
           Target Analyzer
>          --- WEAPON (4) -------
     Heavy Ion Cannon
  Improved Assault Rifle
  Advanced Assault Cannon
>          --- INVENTORY (4) ----
  Improved Spread Laser
           Assault Rifle
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
  Enhanced Optical Array
  Improved Signal Interpreter
           Targeting Computer
           Target Analyzer
>          --- WEAPON -----------
     Heavy Ion Cannon
     Heavy Ion Cannon
  Advanced Assault Cannon
     Heavy Missile Launcher
>          --- INVENTORY --------
  Improved Spread Laser
           Assault Rifle
     Light Assault Rifle
  Improved Assault Rifle
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved Titanium Leg
Utility                    Targeting Computer
  Device                   Terrain Scanner
  Storage                  Medium Matter Pod
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Electrolaser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Slots Evolved              7    | .   1   2   2   2   .   
  Power                    2    | .   .   1   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  2    | .   1   1   .   .   .   
  Weapon                   2    | .   .   .   1   1   .   
Parts Attached             51   | 8   7   15  11  9   1   
  Power                    12   | 1   2   6   .   3   .   
    Engine                 7    | 1   .   5   .   1   .   
    Core                   5    | .   2   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   1   3   7   .   .   
    Treads                 10   | 2   1   3   4   .   .   
    Leg                    3    | .   .   .   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 3   2   2   2   1   .   
    Device                 2    | 1   1   .   .   .   .   
    Storage                2    | .   1   1   .   .   .   
    Processor              4    | 1   .   1   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | 1   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   2   4   2   5   1   
    Energy Gun             3    | .   .   1   1   1   .   
    Energy Cannon          2    | .   .   .   .   2   .   
    Ballistic Gun          8    | 2   1   3   1   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               2    | .   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   .   1   .   
Parts Lost                 6    | .   .   2   .   .   4   
  Power                    2    | .   .   .   .   .   2   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   1   .   .   1   
  Highest Loss Streak      4    | .   .   2   .   .   4   
Average Slot Usage (%)     94   | .   88  88  99  98  89  
  Engine                   10   | .   6   18  16  7   6   
  Core                     6    | .   5   .   .   12  13  
  Treads                   19   | .   24  17  11  21  14  
  Leg                      2    | .   .   .   13  .   .   
  Storage                  5    | .   9   13  5   .   .   
  Processor                21   | .   12  19  23  26  28  
  Protection               2    | .   4   .   4   1   .   
  Energy Gun               2    | .   .   3   5   1   .   
  Energy Cannon            4    | .   .   .   .   12  7   
  Ballistic Gun            11   | .   19  9   19  3   6   
  Ballistic Cannon         1    | .   .   .   .   3   7   
  Launcher                 4    | .   4   5   .   6   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             48   | 12  13  26  28  48  44  
  Greatest Support         63   | 40  40  43  63  60  40  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             4    | 1   3   4   4   4   4   
  Average Carried          3    | .   2   3   3   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            4    | 1   3   4   4   4   3   

 Class Distribution 
--------------------
 54% | Hacker-Mutant
 45% | Hacker-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Gunner | -8/Materials
 Hacker-Gunner | -7/Factory
 Hacker-Gunner | -7/Storage

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Sto 
Matter Collected           1163 | 224 260 259 134 257 29  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1604 | .   260 130 477 546 191 
  Parts                    107  | .   22  12  34  24  15  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  39   | .   7   5   11  10  6   
  Guns                     22   | .   7   1   11  1   2   
  Cannons                  9    | .   .   .   .   7   2   
  AOE                      8    | .   .   4   .   2   2   
Classes Destroyed          12   | .   4   2   3   2   1   
  Worker                   2    | .   .   .   1   1   .   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 1    | .   1   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Operator                 2    | .   .   1   .   1   .   
  Watcher                  7    | .   3   2   1   1   .   
  Swarmer                  17   | .   4   3   7   .   3   
  Grunt                    10   | .   3   1   .   4   2   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   8    | .   .   1   3   3   1   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               2    | .   .   .   .   2   .   
Best Kill Streak           5    | .   2   5   4   4   4   
  Combat Bots Only         4    | .   2   4   3   3   3   
Max Kills in Single Turn   3    | .   1   2   3   3   3   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 2    | .   .   2   .   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Damage Taken               2397 | .    256  308  183  867  783  
  Core                     834  | .    36   18   18   500  262  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         94   | 100  85   95   96   .    .    
Volleys Fired              105  | 1    29   16   20   24   15   
  Largest                  4    | 1    2    1    3    4    4    
  Hottest                  178  | 20   40   65   106  178  175  
Shots Fired                228  | 1    54   16   54   57   46   
  Gun                      145  | 1    54   12   54   9    15   
  Cannon                   76   | .    .    .    .    47   29   
  Launcher                 7    | .    .    4    .    1    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  150  | 1    54   .    45   21   29   
  Thermal                  71   | .    .    12   9    35   15   
  Explosive                7    | .    .    4    .    1    2    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         18   | 1    16   5    9    18   11   
  Robot Miss Streak        3    | .    1    1    1    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    2    .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           164  | 1    44   9    36   45   29   
  Core Hits                83   | .    16   10   23   19   15   
  Critical Hits            5    | .    1    .    .    4    .    
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 4    | .    1    .    .    3    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3708 | 8    453  506  461  1403 877  
  Guns                     1371 | 8    453  144  461  121  184  
  Cannons                  1507 | .    .    .    .    1042 465  
  Explosions               830  | .    .    362  .    240  228  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1584 | 8    453  .    344  349  430  
  Thermal                  1460 | .    .    310  117  814  219  
  Explosive                664  | .    .    196  .    240  228  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  2    | .    1    1    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            160  | .    .    117  .    43   .    
  Projectiles              43   | .    .    .    .    43   .    
  Explosions               117  | .    .    117  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      242  | .    .    242  .    .    .    
  Shots                    7    | .    .    7    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        769  | .    18   127  108  769  676  
  Average Temperature      174  | .    7    53   42   243  229  
  Received Heat Transfer   876  | .    165  18   45   261  387  
  Effects                  54   | .    .    .    .    42   12   
    Shutdowns              19   | .    .    .    .    14   5    
    Energy Bleed           5    | .    .    .    .    3    2    
    Interference           8    | .    .    .    .    8    .    
    Matter Decay           6    | .    .    .    .    5    1    
    Short Circuit          4    | .    .    .    .    2    2    
    Damage (minor)         2    | .    .    .    .    2    .    
    Damage (major)         4    | .    .    .    .    4    .    
    Damage (core)          6    | .    .    .    .    4    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    2    .    
  Heat Transferred         2098 | .    .    433  259  1110 296  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Peak Influence             300  | .   192 195 300 181 223 
  Initial                  44   | .   .   14  .   31  44  
  Average                  84   | .   61  91  136 77  98  
Maximum Alert Level        1    | .   .   .   1   .   1   
  Low Security (%)         94   | 100 100 100 70  100 84  
  Level 1                  5    | .   .   .   29  .   15  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   1   .   2   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            4    | .   .   1   .   1   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Distress Signals           4    | .   .   2   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              69   | .   11  11  16  18  13  
  Peak Tracking Total      7    | .   3   6   5   6   7   
  Tactical Retreats        2    | .   .   1   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Traps Triggered            3    | .   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto 
Machines Disabled          11   | .   .   8   .   1   2   
  Max in Single Turn       8    | .   .   8   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Turns Passed               2931 | 95   616  532  479  1026 183  
Spaces Moved               1525 | 60   326  294  258  516  71   
  Core                     15   | 15   .    .    .    .    .    
  Treads                   1370 | 45   326  294  118  516  71   
  Legs                     140  | .    .    .    140  .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  130  170  170  
  Average Speed            161  | 132  160  160  146  171  188  
  Slowest Speed            190  | 160  160  160  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       30   | 5    70   39   33   19   18   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 17   | .    .    17   .    .    .    
Terrain Destroyed          137  | .    .    96   .    12   29   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    4    6    
  AOE                      127  | .    .    96   .    8    23   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Total                      1804 | 73  372 339 315 616 89  
  Wait                     81   | .   4   3   18  56  .   
  Move                     1520 | 59  325 293 257 515 71  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  9    | 4   2   2   .   1   .   
  Fast Attach              35   | 4   4   10  9   8   .   
  Attach                   14   | 4   3   3   2   1   1   
  Detach                   14   | 1   4   3   2   4   .   
  Swap                     2    | .   .   2   .   .   .   
  Drop                     24   | .   1   7   7   7   2   
  Fire                     105  | 1   29  16  20  24  15  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Identified exit to Materials
   19 | -11/Scrapyard | Discovered exit to Materials (range 16)
   96 | -11/Scrapyard | Entered Materials
   96 | -10/Materials | Evolved 1 slot: Utility x1
  199 | -10/Materials | Identified exit to Mines
  199 | -10/Materials | Discovered exit to Mines (range 16)
  312 | -10/Materials | Build established: Hacker-Mutant
  668 | -10/Materials | Identified exit to Materials
  668 | -10/Materials | Discovered exit to Materials (range 15)
  712 | -10/Materials | Entered another Materials area
  712 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1220 | -9/Materials  | Identified exit to Materials
 1220 | -9/Materials  | Discovered exit to Materials (range 16)
 1244 | -9/Materials  | Entered another Materials area
 1244 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1365 | -8/Materials  | Identified exit to Factory
 1365 | -8/Materials  | Discovered exit to Factory (range 21)
 1685 | -8/Materials  | Build established: Hacker-Gunner
 1723 | -8/Materials  | Entered Factory
 1723 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2694 | -7/Factory    | Core integrity fell below 50%
 2713 | -7/Factory    | Identified exit to Storage
 2713 | -7/Factory    | Discovered exit to Storage (range 8)
 2749 | -7/Factory    | Entered Storage
 2921 | -7/Storage    | Core integrity fell below 20%
 2933 | -7/Storage    | Core destroyed

 Last Messages 
---------------
Hvy. Missile Launcher destroyed.
Imp. Signal Interpreter permanently disabled.
Overheating: Short circuit.
U-05 Engineer lays Concrete. <x2>
G-47 Trooper knocked back.
Power failure, Lgt. Nuclear Core shutdown.
Overheating: Energy bleed (-53).
Destroyed Particle Gun.
G-47 Trooper knocked back.
Imp. Deuterium Engine destroyed.
Power failure, Lgt. Nuclear Core shutdown. <x2>
Arm. Treads destroyed.
G-47 Trooper destroyed.
Adv. Assault Cannon permanently disabled.
Overheating: Short circuit.
Lgt. Nuclear Core destroyed.
Overheating: Matter decay (-46).
Overheating: Core damaged (-112).
Overheating: Core damaged (-70).
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
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| ?????????????#???????????????????????????????????? |
| ???????????  #  ?????????????????????????????????? |
| ???????????    * "???????????????????????????????? |
| ??????????         ??????????????????????????????? |
| ??????????#     =   #########????????????????????? |
| ?????????       %           #??????############??? |
| ?????????  *       %=     Y #????###    """"  ???? |
| ?????????   =    * =      gY#???#"""    """" #???? |
| ?????????            ####ggg#???#"R     " "" #???? |
| ???????????#   ?????????#   #???#"""    "    #???? |
| ????????????????????????#  !##????""         #???? |
| ????????????????????????#@ %;#?????#      %  #???? |
| ????????????????????????#  =##?????#         #???? |
| ????????????????????????#   #??????#   [!    #???? |
| ????????????????????????#   ########+##+########## |
| ????????????????????????#              %           |
| ????????????????????????#   a                      |
| ????????????????????????#                          |
| ????????????????????????##+##+#####   ############ |
| ????????????????????????????? ????#   #??????????? |
| ?????????????????????????????  ???#   #??????????? |
| ?????????????????????????????? ???#   #??????????? |
| ??????????????????????????????????#   #??????????? |
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| ??????????????????????????????????#   #??????????? |
| ??????????????????????????????????#    ??????????? |
| ??????????????????????????????????#    ??????????? |
| ??????????????????????????????????#     ?????????? |
| ??????????????????????????????????##+###?????????? |
| ???????????????????????????????????   ???????????? |
| ???????????????????????????????????   ???????????? |
| ???????????????????????????????????"""???????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          34
Energy Capacity            660
Matter Stores              400
Matter Capacity            400
Sight Range                22
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness

 Challenges 
------------
None

 Game 
------
Seed              TitaniumStormComputer
  Manual?         0
Play Time         00:58:03
  Cumulative      5.2 hours
  Start           2020.10.25 @ 22:11:38
  End             2020.10.25 @ 23:18:18
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          7
  Rogue           4
  Adventurer      1
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          10
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e972621b-e35b-43ba-b14d-592dfaf2b4ce