Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.25 @ 23:18:18 Player: Zach_Attakk Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1563) 1563 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4388 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 182/300 Energy 102/160 System Corruption 0% Temperature Cool (673) Movement Treading (190) Ox1 Location -7/Storage Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Treads > --- UTILITY (4) ------ Enhanced Optical Array Improved Signal Interpreter Targeting Computer Target Analyzer > --- WEAPON (4) ------- Heavy Ion Cannon Improved Assault Rifle Advanced Assault Cannon > --- INVENTORY (4) ---- Improved Spread Laser Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Targeting Computer Target Analyzer > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Advanced Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Improved Spread Laser Assault Rifle Light Assault Rifle Improved Assault Rifle [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Utility Targeting Computer Device Terrain Scanner Storage Medium Matter Pod Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Electrolaser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 7 | . 1 2 2 2 . Power 2 | . . 1 . 1 . Propulsion 1 | . . . 1 . . Utility 2 | . 1 1 . . . Weapon 2 | . . . 1 1 . Parts Attached 51 | 8 7 15 11 9 1 Power 12 | 1 2 6 . 3 . Engine 7 | 1 . 5 . 1 . Core 5 | . 2 1 . 2 . Reactor . | . . . . . . Propulsion 13 | 2 1 3 7 . . Treads 10 | 2 1 3 4 . . Leg 3 | . . . 3 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 3 2 2 2 1 . Device 2 | 1 1 . . . . Storage 2 | . 1 1 . . . Processor 4 | 1 . 1 1 1 . Hackware . | . . . . . . Protection 2 | 1 . . 1 . . Artifact . | . . . . . . Weapon 16 | 2 2 4 2 5 1 Energy Gun 3 | . . 1 1 1 . Energy Cannon 2 | . . . . 2 . Ballistic Gun 8 | 2 1 3 1 . 1 Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . 1 . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 6 | . . 2 . . 4 Power 2 | . . . . . 2 Propulsion 2 | . . 1 . . 1 Utility . | . . . . . . Weapon 2 | . . 1 . . 1 Highest Loss Streak 4 | . . 2 . . 4 Average Slot Usage (%) 94 | . 88 88 99 98 89 Engine 10 | . 6 18 16 7 6 Core 6 | . 5 . . 12 13 Treads 19 | . 24 17 11 21 14 Leg 2 | . . . 13 . . Storage 5 | . 9 13 5 . . Processor 21 | . 12 19 23 26 28 Protection 2 | . 4 . 4 1 . Energy Gun 2 | . . 3 5 1 . Energy Cannon 4 | . . . . 12 7 Ballistic Gun 11 | . 19 9 19 3 6 Ballistic Cannon 1 | . . . . 3 7 Launcher 4 | . 4 5 . 6 5 Naked Turns . | . . . . . . Heaviest Build 48 | 12 13 26 28 48 44 Greatest Support 63 | 40 40 43 63 60 40 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 1 3 4 4 4 4 Average Carried 3 | . 2 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 1 3 4 4 4 3 Class Distribution -------------------- 54% | Hacker-Mutant 45% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1163 | 224 260 259 134 257 29 Remotely . | . . . . . . Salvage Created 1604 | . 260 130 477 546 191 Parts 107 | . 22 12 34 24 15 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 39 | . 7 5 11 10 6 Guns 22 | . 7 1 11 1 2 Cannons 9 | . . . . 7 2 AOE 8 | . . 4 . 2 2 Classes Destroyed 12 | . 4 2 3 2 1 Worker 2 | . . . 1 1 . Builder 1 | . . . . . 1 Tunneler 1 | . 1 . . . . Recycler 1 | . . . 1 . . Operator 2 | . . 1 . 1 . Watcher 7 | . 3 2 1 1 . Swarmer 17 | . 4 3 7 . 3 Grunt 10 | . 3 1 . 4 2 Brawler 1 | . . . . 1 . Sentry 8 | . . 1 3 3 1 Hunter 1 | . . . 1 . . Programmer 2 | . . . . 2 . Best Kill Streak 5 | . 2 5 4 4 4 Combat Bots Only 4 | . 2 4 3 3 3 Max Kills in Single Turn 3 | . 1 2 3 3 3 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 2 . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 2397 | . 256 308 183 867 783 Core 834 | . 36 18 18 500 262 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 85 95 96 . . Volleys Fired 105 | 1 29 16 20 24 15 Largest 4 | 1 2 1 3 4 4 Hottest 178 | 20 40 65 106 178 175 Shots Fired 228 | 1 54 16 54 57 46 Gun 145 | 1 54 12 54 9 15 Cannon 76 | . . . . 47 29 Launcher 7 | . . 4 . 1 2 Special . | . . . . . . Kinetic 150 | 1 54 . 45 21 29 Thermal 71 | . . 12 9 35 15 Explosive 7 | . . 4 . 1 2 Electromagnetic . | . . . . . . Robot Hit Streak 18 | 1 16 5 9 18 11 Robot Miss Streak 3 | . 1 1 1 1 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 164 | 1 44 9 36 45 29 Core Hits 83 | . 16 10 23 19 15 Critical Hits 5 | . 1 . . 4 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 4 | . 1 . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3708 | 8 453 506 461 1403 877 Guns 1371 | 8 453 144 461 121 184 Cannons 1507 | . . . . 1042 465 Explosions 830 | . . 362 . 240 228 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1584 | 8 453 . 344 349 430 Thermal 1460 | . . 310 117 814 219 Explosive 664 | . . 196 . 240 228 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Effects 2 | . 1 1 . . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 160 | . . 117 . 43 . Projectiles 43 | . . . . 43 . Explosions 117 | . . 117 . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 242 | . . 242 . . . Shots 7 | . . 7 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 769 | . 18 127 108 769 676 Average Temperature 174 | . 7 53 42 243 229 Received Heat Transfer 876 | . 165 18 45 261 387 Effects 54 | . . . . 42 12 Shutdowns 19 | . . . . 14 5 Energy Bleed 5 | . . . . 3 2 Interference 8 | . . . . 8 . Matter Decay 6 | . . . . 5 1 Short Circuit 4 | . . . . 2 2 Damage (minor) 2 | . . . . 2 . Damage (major) 4 | . . . . 4 . Damage (core) 6 | . . . . 4 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 1 2 . Heat Transferred 2098 | . . 433 259 1110 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 300 | . 192 195 300 181 223 Initial 44 | . . 14 . 31 44 Average 84 | . 61 91 136 77 98 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 94 | 100 100 100 70 100 84 Level 1 5 | . . . 29 . 15 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 1 . 2 2 Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 4 | . . 1 . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 4 | . . 2 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 11 11 16 18 13 Peak Tracking Total 7 | . 3 6 5 6 7 Tactical Retreats 2 | . . 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 11 | . . 8 . 1 2 Max in Single Turn 8 | . . 8 . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 2931 | 95 616 532 479 1026 183 Spaces Moved 1525 | 60 326 294 258 516 71 Core 15 | 15 . . . . . Treads 1370 | 45 326 294 118 516 71 Legs 140 | . . . 140 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 130 170 170 Average Speed 161 | 132 160 160 146 171 188 Slowest Speed 190 | 160 160 160 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 5 70 39 33 19 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 17 | . . 17 . . . Terrain Destroyed 137 | . . 96 . 12 29 Melee . | . . . . . . Projectile 10 | . . . . 4 6 AOE 127 | . . 96 . 8 23 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 1804 | 73 372 339 315 616 89 Wait 81 | . 4 3 18 56 . Move 1520 | 59 325 293 257 515 71 Hop . | . . . . . . Pick Up 9 | 4 2 2 . 1 . Fast Attach 35 | 4 4 10 9 8 . Attach 14 | 4 3 3 2 1 1 Detach 14 | 1 4 3 2 4 . Swap 2 | . . 2 . . . Drop 24 | . 1 7 7 7 2 Fire 105 | 1 29 16 20 24 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 16) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Evolved 1 slot: Utility x1 199 | -10/Materials | Identified exit to Mines 199 | -10/Materials | Discovered exit to Mines (range 16) 312 | -10/Materials | Build established: Hacker-Mutant 668 | -10/Materials | Identified exit to Materials 668 | -10/Materials | Discovered exit to Materials (range 15) 712 | -10/Materials | Entered another Materials area 712 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1220 | -9/Materials | Identified exit to Materials 1220 | -9/Materials | Discovered exit to Materials (range 16) 1244 | -9/Materials | Entered another Materials area 1244 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1365 | -8/Materials | Identified exit to Factory 1365 | -8/Materials | Discovered exit to Factory (range 21) 1685 | -8/Materials | Build established: Hacker-Gunner 1723 | -8/Materials | Entered Factory 1723 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2694 | -7/Factory | Core integrity fell below 50% 2713 | -7/Factory | Identified exit to Storage 2713 | -7/Factory | Discovered exit to Storage (range 8) 2749 | -7/Factory | Entered Storage 2921 | -7/Storage | Core integrity fell below 20% 2933 | -7/Storage | Core destroyed Last Messages --------------- Hvy. Missile Launcher destroyed. Imp. Signal Interpreter permanently disabled. Overheating: Short circuit. U-05 Engineer lays Concrete. G-47 Trooper knocked back. Power failure, Lgt. Nuclear Core shutdown. Overheating: Energy bleed (-53). Destroyed Particle Gun. G-47 Trooper knocked back. Imp. Deuterium Engine destroyed. Power failure, Lgt. Nuclear Core shutdown. Arm. Treads destroyed. G-47 Trooper destroyed. Adv. Assault Cannon permanently disabled. Overheating: Short circuit. Lgt. Nuclear Core destroyed. Overheating: Matter decay (-46). Overheating: Core damaged (-112). Overheating: Core damaged (-70). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ??????????? # ?????????????????????????????????? | | ??????????? * "???????????????????????????????? | | ?????????? ??????????????????????????????? | | ??????????# = #########????????????????????? | | ????????? % #??????############??? | | ????????? * %= Y #????### """" ???? | | ????????? = * = gY#???#""" """" #???? | | ????????? ####ggg#???#"R " "" #???? | | ???????????# ?????????# #???#""" " #???? | | ????????????????????????# !##????"" #???? | | ????????????????????????#@ %;#?????# % #???? | | ????????????????????????# =##?????# #???? | | ????????????????????????# #??????# [! #???? | | ????????????????????????# ########+##+########## | | ????????????????????????# % | | ????????????????????????# a | | ????????????????????????# | | ????????????????????????##+##+##### ############ | | ????????????????????????????? ????# #??????????? | | ????????????????????????????? ???# #??????????? | | ?????????????????????????????? ???# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# ??????????? | | ??????????????????????????????????# ??????????? | | ??????????????????????????????????# ?????????? | | ??????????????????????????????????##+###?????????? | | ??????????????????????????????????? ???????????? | | ??????????????????????????????????? ???????????? | | ???????????????????????????????????"""???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 34 Energy Capacity 660 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Challenges ------------ None Game ------ Seed TitaniumStormComputer Manual? 0 Play Time 00:58:03 Cumulative 5.2 hours Start 2020.10.25 @ 22:11:38 End 2020.10.25 @ 23:18:18 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 4 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 10 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e972621b-e35b-43ba-b14d-592dfaf2b4ce